Divination

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Dominaria (DOM) Common
Conspiracy: Take the Crown (CN2) Common
Magic 2015 (M15) Common
Born of the Gods (BNG) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
Dark Ascension (DKA) Common
2012 Core Set (M12) Common
2010 Core Set (M10) Common

Combos Browse all

Divination

Sorcery

Draw two cards.

Set Price Alerts


Divination Discussion

77hi77 on Omnicience Combo Deck

2 hours ago

Hey Everyone!

Brand new user here, brand new player (been toying with MTG Arena to figure out builds I want to invest in).

I've been playing around with Omniscience . I've seen the build that combos it with Overflowing Insight to make the opponent deck out, but that just doesn't seem fun to play with or against. Instead, I've been trying to play as many big creatures as possible and win the same turn in comes out.

Here's where I'm struggling: Omniscience is a big card, so I know the deck needs to ramp quickly. I also know I need to have a constant inflow of cards into my hand. Also fine. The problem is that, when I put together the ramp cards and the drawing engines, there isn't really any room in the deck for anything else. I can fit a few big hitters, and not much to protect me until turn 5+ when I can get all of this out. Here's what I'm running right now on Arena:

CREATURE

4x Arboreal Grazer

2x Llanowar Elves

2x Druid of the Cowl

1x God-Eternal Oketra

1x God-Eternal Bontu

1x Goring Ceratops

1x Zetalpa, Primal Dawn

1x Torgaar, Famine Incarnate

1x Ghalta, Primal Hunger

ENCHANTMENT

2x Gift of Paradise

2x New Horizons

1x Omniscience

SORCERY

2x Open the Gates

2x Divination

2x Sleep

3x Blood Divination

1x Finale of Revelation

INSTANT

2x Growth Spiral

ARTIFACT

1x Arcane Encyclopedia

2x Mana Geode

PLANESWALKER

1x Jiang Yanggu, Wildcrafter

2x Samut, Tyrant Smasher

LAND

8x Island

8x Forest

1x Hinterland Harbor

2x Simic Guildgate

4x Woodland Stream

The idea is to ramp, draw cards, get Samut, Tyrant Smasher out so all my big hitters have Haste and take the game the turn they come on. I know I'm doing something inefficiently, I just don't know what. Any help would be really appreciated here.

Thanks!

wisegreenbean on Drawing cards

1 week ago

I like! Some cheeky choices.

Most glaring issue is that your mana count isn't where it needs to be. 28 lands and 5 mana dork won't let you cast your spells consistently. You won't even be playing half the time. This article talks about it a little: https://articles.edhrec.com/superior-numbers-land-counts/ Basically, you're running a mana count appropriate to a deck that's like 40% lower CMC than you. Your high capacity to draw does help a little bit in making land drops, but any trims you can make will dramatically improve your consistent ability to play freely. 5 more mana sources would be a decent start, but I'm not sure even 10 more would be unreasonable, PARTICULARLY because you have X spells that are skewing your average CMC to appear falsely low.

Suggested cuts: Divination is very low impact and low efficiency. Mine Excavation is also likely overkill; you can just dig to a new wincon if you lose one. Beastcaller Savant is also probably not where you want to be; you don't have a lot of creatures, so his restriction is a major downside, particularly when you're storming off.

I'd also strongly recommend cutting the soul sister life gain package. I get that it plays into your alternate wincon strategy for Felidar Sovereign , but you don't have quite enough to power that out consistently, and it has no synergy with your main strategies associated with drawing cards and playing instants and sorceries. You have plenty of other strong win cons without going that route; it dilutes your game plan. The 3 life gain creatures + felidar sovereign would let you nicely round out your mana, maybe add more dorks to support the Jeskai Ascendancy plan.

Selvala, Explorer Returned and Heart Warden might be 2 dorks on your radar, as they fulfill both your ramp needs and your card draw needs.

Funkydiscogod on White Counters Lifegain

2 weeks ago

If you need card draw, Survival Cache is a slow Divination .

One amusing budget creature in these kinds of decks is Saltskitter : they repeatedly enter the battlefield, and can cause tons of lifegain. Even more fun with multiples, because they exile eachother every turn.

BahamutPRME on Casual Greek Deck

3 weeks ago

So I'm trying to make a deck for my friend for his birthday and he likes Greek Mythology, specifically Poseidon, Hades, and Zues in this order. I'm wanting to stay in the Theros block and have 3 deck ideas but I need some advice and criticism because I don't want to make him a weak deck.

Here are what I've made:

The first one is using Heliod because I made this first and forgot there is a god that looks like zues but in MTG Heliod is the "Leader" or Highest ranking or whatever.

The second one is using Keranos and white humans so its 4 colors instead of 3.

The third one is sticking to the block and theme but also sticking to heroic and scry.

I have always been bad about including a safe amount of land in my decks so that is something i really need help with. I also wasn't sure if this was the best way to show the decks or if i should've just copy and pasted each text.

Thank you!

Greek Deck 1

Greek Deck 2

Greek Deck 3

Sorry for the long post. Wasn't sure how to do this.

gaarvaag on Scarab God EDH

3 weeks ago

Thanks for all the tips, already made a few changes to the deck now that I'm quite happy with. Still considering making more changes. I have now included Mind Stone and Basalt Monolith for more ramp. Also running Frantic Search , Careful Study and Ancient Excavation now.

I also added a few more lands that I can sack to get more value out of Crucible of Worlds , not looking to invest too much money in lands though because of the overall low impact of including those expensive lands ( Cabal Coffers being the only thing I might really want because of its high impact). Three sac lands was really not enough to justify Crucible of Worlds , honestly should've done something about that far sooner.

Going to consider putting Harvester of Souls in the deck, not going to invest in a Damnation however, a bit too expensive for what it does. More likely to run Life's Finale or Necromantic Selection instead if I feel like I need more boardwipes.

Wanted to mention why I run Unstable Obelisk . It's in the deck as a way for me to deal with non-creature permanents, it's more a removal spell that also acts as a mana-rock instead of the other way around. It's also a great bartering tool in my opinion (not to mention Ashes to Ashes is also kinda unattractive since I don't want to exile creatures, I'd rather have them die so I can Eternalize them with The Scarab God ).

I did end up cutting Soul Ransom , but the card was honestly used more to gain card advantage, I was totally fine with people discarding two and letting me draw two (basically Divination and Mind Rot for one card). You can even sack the creature in response to the discard, you still get the cards, but they don't get the creature back. Holding their commander hostage this way is in my opinion pretty good. If you don't draw cards off of it at least you get to have control of the creature, so win-win really (admittedly this card is way worse if they have cards they don't mind discarding in hand, but still, you at least draw two).

What I should've mentioned before is that I'm not too keen on running more tutors. Too many makes the deck too repetitive to play and more importantly, to play against. Friends have already complained about my life-drain combos being a bit much and happening too frequently.

Going infinite is not something I typically look to do either, which is why Gravecrawler is in the maybe section. I know he's incredible, but he kinda feels too easy to exploit, still on the fence about including him.

Overall thank you again for all your ideas, some of the changes you've suggested have helped already and I certainly have plenty of choices to consider now! Feeling a lot more con

kamarupa on learning to build

4 weeks ago

I suggest you use your remaining 8 slots for: Akroan Crusader , Fabled Hero , and/or Favored Hoplite . All of those pair well with Feather, the Redeemed , which I suggest you run 4x. Even though it's legendary, since it seems like it's at the crux of the deck, it's essential to do everything possible to play it.

Deflecting Palm is usually useful in a boros sideboard.

In terms of deck building, my best advice is to keep your deck hyper-focused on a wincon - make your deck find the wincon, protect it, and execute it and do that 2 out of 3 times within 5 turns. Keep spells to the absolute minimum CMC. There's not really great ramp in red or white, so odds are, spells over 4 or 5CMC won't see hardly any play. Your 1-2CMC spells are a deck's bread and butter. Be sure you have include enough to get them every game.

I try to include the following mechanics in all my decks in some form or another:

I slapped together a deck for Feather, the Redeemed recently. (Feather's Cap) It's focused on the Heroic mechanic, and because of those spells, also tokens and +1/+1 counters. It's far from perfect, but the creature CMC curve is decent and you might find some spells worth considering there.

BLEATH on Odd Removal

1 month ago

You should probably cut most if not all of your Divination effects in favor of stuff like Ponder Preordain Serum Visions and Gitaxian Probe .

Not sure what the role of Bloodmist Infiltrator is here. If you need a good sac outlet, Viscera Seer is probably the best one you'll get.

Mana Geode is strictly better than Manalith . Maybe consider running Darksteel Ingot instead. Flesh out your signet line and don't play lockets or cluestones. You'd be looking at Dimir Signet and Orzhov Signet .

Also DEFINITELY play Teysa Karlov .

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Divination occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%