|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Magic 2015 (M15)||Common|
|Born of the Gods (BNG)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|Dark Ascension (DKA)||Common|
|2012 Core Set (M12)||Common|
|2010 Core Set (M10)||Common|
Combos Browse all
Draw two cards.
Price & Acquistion Set Price Alerts
|Have (22)||sombrevivo , Yawkcorb , corys , Fiolek , _raeofsunlight , NorthernCrow , frederiklw , richardmv , Mousemke , Corlini , ironax , ducttapedeckbox , GoldGhost012 , Vasbear1 , anonymausguy , Tmanator , MattN7498 , DFDGamer , XxCataclysmiCxX , beatdown36 , mandoso ,|
|Want (6)||westerhack , lpuniverse_trishalynn , TheMadRocketeer , yeoldsmithy , Minimatte , Hiven|
19 hours ago
I hope these suggestions have helped and as always, you have made one heck of an evil deck.
2 weeks ago
I would play Brainstorm or Preordain over Divination. They give you fewer cards, but more control over what you're drawing. Also, can you explain what your combo(s) is/are? I can't seem to pick them out.
**Note that you can only add Brainstorm if this isn't a Standard deck. If you are making it Standard, maybe try Opt
2 weeks ago
Wait, do you need wizard's in order to cast the Wizard's Lightning and Wizard's Retort? I thought they were, for all intent and purposes, Lightning Strike and Cancel respectively just that they could be reduced in cost by having a wizard on the board.
If I drop Wizard's Retort and Negate to the sideboard (negate is really only against mirror matches), that leaves me room to add 2x Crackling Drake for additional damage/pressure and blocker for Ral or Jaya. Then, add in 4x Electrostatic Field, the more the mirror there since additional copies will ping as well.
Replace the 2x Divination and 2x Wizard's Lightning with 4x Risk Factor and voila. There may be enough early game pressure to put my opponent into lethal range when Niv gets to the field or come late game, allow me to draw and fuel my instant cast game to burn them up.
3 weeks ago
Okay, time for a compliment sandwich:
I playtested this deck a few times and it has potential. You have some big creatures in there, some creatures with good synergy (Tattered Mummy), and some decent creature removal. Downside is that it is TOO creature focused. Against burn decks, this is going to be a horror show as you have no counter spells (Cancel Syncopate) nor do you have a ton of draw spells (Opt and Divination come to mind). You have a lot of menace creatures which is good, but against a creature-heavy deck with few flyers you are going to run into problems. You also have a few too many one-offs and not enough of a creature focus. More flyers on your end is what I would go with! Again, this has potential but it has to be a bit more focused.
3 weeks ago
lol i was wondering about that earlier comment hehe. Yeah evolving wilds is definitely the way to go to splash for Arcades, the Strategist. It does slow the deck down a bit since they come in tapped, but at the same time this deck doesn't have 3 drops(not that we have to or even want to play on turn 3 anyway), so turn 1 and turn 3 we can play slow lands without skipping a beat at all. (though i run Anticipate instead of Divination, so this fact is a little more true for my version.
3 weeks ago
Agreeing with the other comments but adding some more.
I saw this on another deck list and it made sense. If you get paired against an aggro build its better to play more low mana counter spells because the opponent is rushing to get damage against you as fast as possible. So spells like Syncopate, Negate, Essence Scatter or maybe even Spell Pierce can be more applicable in the right match up while keeping a heavy counter like Ionize in your sideboard for a game against a control deck. Ionize dealing 2 Damage is only good when you're either playing slow or with Multiple other efdects in place. Like Guttersnipe. But its a little slow at times.
You could try swapping out your mana dork wizard for a Goblin Electromancer. Its the same effect but it has indefinite use instead of only being able to tap 1 time and being done. Better in my book.
Last note, cause I'm at work but not working so I can't help with everything, you should work on numbers over all. Lands is important, gotta fix that, but your spells are wonky. Find the ones you can't play without and cut the others. Then find other spells that do similar or better effects and start replacing slow or less effective spells. There are instant speed draw spells you may like more than Divination. There are broader damage spells. Just keep working at it until you consistently see what you need in practice hands.
Good luck. Keep brewing.
1 month ago
GrubbernautThank you for your insight.
I saw some potential in Supernatural Stamina as a one mana "counter" for all the "destroy" removal in combination with the ability of Phyrexian Obliterator. I think i could replace it with Spell Snare. Cryptic Command however, I will include eventually. Same goes for fetchlands and maybe the new lands of Guilds of Ravnica. My issue here is my budget. I'm building this deck step by step.
I can't see the full potential of a Planeswalker in my deck yet. Therefore I don't include Planeswalkers any time soon. Time will tell.
Thanks again for all your tipps! Cheers
1 month ago
Hello Cloudius and thanks for stopping by and leaving a comment! I checked out your creatureless version, very nice! Looks like quite a formidable deck!
I thought to go light on creatures at first, but in my last edits I turned the deck more creature heavy, as my first take was not working out all that well. My current version has some mill effects coupled with reanimation of opponent creatures through effects like Sepulchral Primordial, but the jury is out still if my deck is trying to do too many different mechanics. If I continue along this path of using the opponent deck against them, I will likely add Blatant Thievery and Bribery if I can free them up from other decks.
Best of luck and cheers!