|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Magic 2015 (M15)||Common|
|Born of the Gods (BNG)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|Dark Ascension (DKA)||Common|
|2012 Core Set (M12)||Common|
|2010 Core Set (M10)||Common|
Combos Browse all
Draw two cards.
1 day ago
Let me start out by saying this might be the most interesting take on Taigam that I have seen!
I think running a few anthem effects (such as Glorious Anthem or Spear of Heliod ) will help make you token army more impactful. Cathars' Crusade is particularly potent, triggering for each token you produce.
You may want to consider cutting Even the Odds , since it has a casting restriction that is not as easily met as some of your other token producers. A few draw spells (even Divination is fine) can help keep you from falling behind on cards.
1 week ago
Trust me when I say this: you need to add Agent of Erebos to this deck. Whenever you cast an enchantment, you exile someone's grave. That is power. You need card draw in this deck. Try Divination , Read the Bones , Brainstorm , Ponder and Portent .
I hope this helps!
4 weeks ago
I think this deck could use a Peregrination and a Cultivate , to stay in the theme of religious nature. Perhaps you may also want to consider Elixir of Immortality , which ensures that you shuffle your graveyard back into your library. Hymn of Rebirth might also be worthy of consideration. Elemental Bond is good card draw; Harmonize and Divination might also be worthy to consider for this reason. Favorable Winds boosts your angels. Crusade keeps to the angelic/Christian theme. Kindred Boon makes your angels truly divine. Always Watching is also a fun card. Fated Retribution is on theme as well.
1 month ago
- griptod, you can use [] (double brackets) and a username to @ somebody. Bruh.
- I can see you're trying to use the other person's deck to your advantage, rather than have any powerful cards of your own. It's a good idea, but:
- Tri-color decks are fairly difficult to play in modern, so draw power is pretty essential. In this case, you have none. You will run out of cards eventually, be it you're summoning a bunch of creatures, or you're trying to control.
- You can only get one Daxos of Meletis onto the field at a time due to the legend rule. Having extras in your hand can be a liability.
- Your opponent could burn your creatures as soon as they come out, ruining your strategy and leaving you defenseless. True, you have counters and a cheap Disperse type card to protect them, but that's assuming you're willing to break your own tempo and not curve out each turn.
- You could try controlling the boardstate with counters and killspells before playing creatures, but like I said earlier, you'll run out of cards eventually and be subject to top decking, or worse, having too large of a hand.
- Reduce the number of kill spells to make room for draw cards, such as Opt , Divination , Chemister's Insight , etc.. This will keep you from running out of cards if you get controlled.
You could take out maybe 1 or 2 of Daxos to make way for another legendary creature or planeswalker. I would think you'd want to have at least one card in your deck that completely changes the game.
Of course, this is your deck, so you don't need to take my advice, but do consider what I've said so nobody loses any toes.
- Good luck.
1 month ago
Demarge thanks for the advice. I might look at just taking out mox cuz I rarely use it and when I do it's mostly for traxos or just to simply untap him which is kinda wasteful. I originally had a full 24 lands but after a lot of play-testing I consistently drew way too many lands and not enough other spells making me creature tapped. Because of the Traveler's Amulet I'm able to still get my lands out pretty effectively I've seen. I might look into the "draw two" function with cards like Divination and so on but I've seen more success with cards like Opt just with mana and whatnot. Any thoughts on that?
2 months ago
Painful Truths isn't good. But purple Divination is okay, right? Wait that is also purple. Rhystic Study has a purple couch thing. Bean bag or something. Dismember has purple... things, and Entomb is pretty purple. One of the Force of Will arts is pretty purple. Opt and Remand are also purple.
Do you know the number of times I have written pruple just to change it to purple.
2 months ago
First of all: I like your idea! In your description you mention Carnage Tyrant to be a real problem to deal with (because it is a 3-turn-clock and has hexproof as well). I may have some ideas ...
1.) What of making the whole approach more like a big toolbox? Max out the Mastermind's Acquisition and design your sideboart to provide some options if you need them.
2.) I feel like some of your one-offs may not show up often enough, when you need them, despite having some nice carddraw. Personally I would run more removal to deal with the biggest threat I sense for a build like this: (really) fast aggro decks
Why that way? Simply because Settle the Wreckage gets rid of that big, unfriendly dinosaur. Procession and the transformed compass will not handle it on their own (you'll need a Detection Tower, but the requirement of 4 colors won't leave really much space for a colorless mana source, I think).
3.) Ever thought about Teferi's "brother in arms", Ral, Izzet Viceroy? He provides cardadvantage, acts as some kind of removal (with enough instants/sorceries he maybe shoot something big other than a tyrant) and his Emblem is kinda both ...
4.) I Don't think you really need 3 Justice Strike in the mainboard. Best thing to answer a threat is on the stack by countering it:
5.) I would try to add some other carddraw besides Risk Factor. On low life, no sane opponent will take the damage, so you'll safe to say "I draw three". Unfortunately there are some decks with many lifelink or lifegain in general out there. They are happy to take the damage because it won't matter that much to them and you'll end up with an empty hand. The most reliable carddraw in my opinion would probably be Chemister's Insight, Radical Idea, and Divination.
6.) Following the thought from number 1.), here are my suggestions for adapting your board:
This would be my thoughts so far. Maybe you'll need to up or down one or another land to provide your colors, but the actual completely even distribution seems fine to me.
2 months ago
Thanks for suggestions! Monastery Mentor is probably out of my budget right now, but I would slam dunk him to this deck if I had one.
I actually had Aetherflux Reservoir in this deck, but personally I grew tired of it because it was in nearly every deck in my playgroup back then. My friend once died to it four times in a row in a single day. ;)
Im not sure how I missed Rootborn Defenses (as I'm always mad at Artful Dodge not being an instant). And Myriad Landscape because I put it in nearly all my 2 color decks. But ramp actually feels okay in this deck, I have no problems casting my pricier spells, so I would probably put Wayfarer's Bauble only to replace other, worse ramp spell.
I'm a bit torn on cantrips. Sure, Brainstorm is hell of a card, and its a great spell either if your situation is bad or good. But I feel that some Divination-like cards like Compulsive Research may not be as good as a cantrip when on you are on topdeck, their ceiling is much, much higher in a deck when you can consistently cast it again for free. I actually changed Cultural Exchange for Fact or Fiction recently, but I was too lazy to update the deck here too. ;)
Maybe I should experiment and try how this deck would work if I replaced all those draw cards with cantrips.
Divination occurrence in decks from the last year
All decks: 0.08%
All decks: 0.02%
Commander / EDH:
All decks: 0.02%