Divination

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Dominaria (DOM) None
Conspiracy: Take the Crown (CN2) Common
Magic 2015 (M15) Common
Born of the Gods (BNG) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
Dark Ascension (DKA) Common
2012 Core Set (M12) Common
2010 Core Set (M10) Common

Combos Browse all

Divination

Sorcery

Draw two cards.

Price & Acquistion Set Price Alerts

M19

DOM

CN2

Ebay

Recent Decks

Divination Discussion

LumpyMilk on In response... - Budget ($17) Mono-Blue Control

2 weeks ago

lagotripha - More card draw was one thing I was considering, but idk if I should just add some more Divination or add new cards. I was maybe thinking Blue Sun's Zenith. Tidings is also obviously really good value for its cost, but 5 mana sorcery doesn't look appealing to me. I like Opportunity better. As for Think Twice, I really don't know how I feel about this card. It seems odd to me, and when I look at it, I don't think it's amazing. But I do know that people run it, and I can see why. The split mana cost can be very good, but then I look at it again, and see a 5 mana draw 2. But then I see synergy with Mana Leak and Dissolve, as they share mana costs. I've never tried the card before, but I'll definitely try it out now.

UnnacountedFor on Hello, My name is Enigma Drake

3 weeks ago

With as much spell slinging your deck does, there is no endgame in the deck. With the style of deck you are going for, you want to end games fast. Melek,the dragon, and the God are just too expensive. They'er also legendary so there can only be one of each on the battlefield which means they are dead cards in your hand if one is already out. There are many paths you can take in their place. The one I recommend the most is Guttersnipe. It ends games extremely fast and has been used by the pros for years. For a cheap creature you can imediately cast regaurdless of what land you have on the field is Blistercoil Weird. Nivix Guildmage gives you fuel for your hand and a possibly lethal combo with it's second ability. Another route you can take is with Young Pyromancer. Create a horde of tokens to wipe your opponent out.

Now, for your current Spell setup. Immediately effective as you are reading this comment, 4 Lightning Bolts! Always! Okay, now thats out of the way, Fateful Showdown, Foresee, Divination, and Time Ebb are useless. Too expensive. Plus the Showdown is next to useless. You already have the Vapor Snags and Serum Visions is a much better card compared to Foresee. For a cheaper option from the serum you can go with Opt. Instead of Divination, go with either Faithless Looting, or Cathartic Reunion. Discarding the cards may seem bad, but they can fuel your Enigma Drake.

landofMordor on Browbeat in burn?

3 weeks ago

Hate to be that guy...but it's closer to Divination, not Harmonize (:

I personally enjoy Browbeat, but then again, I'm pretty casual as well.

paradigmknight on some humans and a dragon

4 weeks ago

For a deck with 3.1 cmc, you are running too few lands, with only two sources of ramp. 35-36 is better for control, less if you have more ramp. Because ramp is not available in your colors, mana rocks have to be used. Thought Vessel (although expensive), Darksteel Ingot, Talisman of Dominance, Talisman of Progress, Dimir Signet, Azorius Signet, Marble Diamond, Sky Diamond, Charcoal Diamond, Coldsteel Heart, Fellwar Stone, Commander's Sphere, Cultivator's Caravan. You should at least add the other signets and then think about some of the others mentioned. Because you're in blue, black, and white, you have access to single target removal spells like Pongify, Oblivion Ring, Murder, Mortify, Go for the Throat. The other upside of being in these colors is the access to good draw. While altar's reap and catalog are good, getting rid of your stuff and discarding cards only hurts you, especially with better options. Windfall, Blue Sun's Zenith, Divination, Read the Bones, Sign in Blood. Instead of essence scatter and negate, there are better counterspells that cost 2 mana, if that is what you're looking for; Counterspell and Arcane Denial. Both are not as restrictive, and in the case of arcane denial, giving your opponent cards typically doesn't matter as long as they've been disrupted. Also a 25 cent card that should be added to every list running black is Diabolic Tutor. Despite chromium's built-in protection, you should still run cards like Lightning Greaves, Swiftfoot Boots, Mask of Avacyn, or Whispersilk Cloak.

Poaralion on Artifacts of Doom

1 month ago

Hey ! I like the idea of the deck but I think some things are weird in it.

Deck can go out really well I think, but can also fall apart quickly. With each card, you need to ask yourself, will be a situation it will really be usefull ? Skilled Animator as exemple is 100% a yes, it will always be a bomb on turn 3 with an artifact on play. But what about Arcane Encyclopedia and Urza's Tome ? You have to invest a lot a mana into it for a non instant effect. Opt or Divination could be better early game to find answer and Pull from Tomorrow as a late game bomb to refill your hand.

Magistrate's Scepter is also weird imo. It is really slow and op could just destroy it once you reach 3 counter and it will be 15 mana into nothing. If you want to take extra turn, add another Karn's Temporal Sundering.

I would swap Tezzeret, Cruel Machinist for the other one, Tezzeret, Artifice Master if you have the budget for. Can protect itself, draw two card each turn and can go fetch some big threath if you manage to do his -9.

I think you're trying to do too much things with your sideboard. Your deck is nice the way it goes I think, so you should try to either add more consistency or protect it with your sideboard. Thran Temporal Gateway is weird without Meteor Golem. Traxos, Scourge of Kroog is a good beater to have in this kind of deck.

If you manage to counterspell something with Unwind, what do you plan to do with your 3 untapped land ? I don't see a good way to do so, it might be better to just add a good hard counterspell like Disallow instead.

Metamorphic Alteration does not have a lot of non-legendary target to copy in your deck, so I think 3 would be a bit heavy in the sideboard. But it could be a nice way to deal with some scary stuff like a The Scarab God .

Anyway, that's a lot of stuff, I probably missed things too. If you disagree with something or have another question, I will be happy to answer you !

Christpunchers666 on Evil Wet Artifacts From the Deep or Sumthin

1 month ago

jrwarrior1811 After play testing the deck I ended up taking Divination out. This deck has a lot of artifacts and I've never had trouble casting Reverse Engineer. When I can't cast it for two blue it's still usually only three and you get to draw three from it. So I just added an other copy to the deck. Sorcery speed is not the greatest but its only helped me out in the long run.

Boza on Loadout Format

1 month ago

I think you are approaching this the wrong way. Here are some things I noticed:

  • you want to have a format with no tier 1 decks (impossible to happen, there will always be a deck or several that are better than the rest, but that is the nature of the system and it is a good thing)

  • you conflate rarity with power level (lets think of standard for example and m19. Which is more impactful in standard - Divination or Omniscience? Scapeshift or Llanowar Elves? In both cases, it is the commons. If this were modern or legacy, both commons would be less relevant than the mythics.)

  • You conflate legendary and CMC with power level (really, 6 or 7 CMC gets penalized? Have you played modern ever - outside of tron, these CMCs are not played.)

  • "I don't want a biased system." (which inherently false - you are deciding how scores are made, so it naturally contains your bias, and you cannot create a system that removes your input).

  • The Glistener Elf example from above as an example of score increases (This really tells me you do not know what you want to do. If Infect cannot afford to play 4 Glistener Elf, it cannot compete at all. If it has to adjust other cards to make Glistener Elf fit, it will not perform as well as before. You are not banning cards per se, but you are making the deck not worth it to play over better options that have emerged to take its tier 1 place.)

  • "While in allot of modern decks it's just about jamming the most efficient cards possible into the deck" (A deck doing well in a tournament is NOT a collection of powerful cards. It is powerful cards + powerful piloting + powerful sideboarding + metagaming + powerful shell for the powerful cards. That tells me you do not know enough about deckbuilding or modern in general. Example: Humans as decklist existed 95% prior to Ixalan, but then it got 2 cards - Unclaimed Territory and Kitesail Freebooter that pushed it over the edge. 2 uncommons was all it took to make a deck from tier 3 to tier 1 almost overnight. Are these cards powerful? Heck no. Unless they are combined with the rest of the Humans and are in the hands of Collin Mullens.)

ANemoAcids on Wizardy draw with some fish

1 month ago

Let's get you some wincons, and fix that landbase.

First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.

-3x Island, +Simic Growth Chamber, +Yavimaya Coast, +Bant Panorama

-2 Forest, +Myriad Landscape, +Command Tower

-Beneath the Sands + Traverse the Outlands (great way to filter land out of the deck if you get a big hand size power/toughness creature)

-Zndrsplt's Judgment +Thran Dynamo

-Blink of an Eye + Gilded Lotus

-Evacuation +Simic Signet

-Displace +Cultivate

-Mystic Confluence, + Kodama's Reach

-Time of Ice, + Nissa's Pilgrimage

-Entrancing Melody + Explosive Vegetation

Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.

-Watertrap Weaver, + Minds Aglow

-Oviya Pashiri, Sage Lifecrafter + Mind Spring

-Academy Journeymage + Braingeyser

-Academy Elite + Pull from Tomorrow

-True-Name Nemesis + Venser's Journal

-Genesis Hydra + Thought Vessel

- Storm Sculptor + Tishana, Voice of Thunder

-Riddleform +Spellbook

-Divination +Harmonize

-Fleet Swallower +Awakening

Now for some wincons:

-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).

-Saheeli's Artistry +Empyrial Plate (slap that on your commander, give it flying with caller of gales, free commander damage kill)

-Grunn, the Lonely King, + Laboratory Maniac

-Index + Time Warp

-Broken Bond, + Beacon of Tomorrows

-Opt +Psychosis Crawler

-Jace's Ingenuity +Sturmgeist

-Spelltwine. - River's Rebuke

+Isochron Scepter, +Dramatic Reversal (infinite mana combo with some mana rocks)

-Fumble +Illusionist's Bracers

-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)

Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.

Last couple of swaps to make:

-Overwhelming Denial +Counterspell (cheaper, better counterspell)

-AEtherspouts +Swan Song

The bling: Staff of Domination (more kydele comboing)

Patron Wizard

Seedborn Muse

Minamo, School at Water's Edge

Boseiju, Who Shelters All

Cyclonic Rift

Palinchron

Vorinclex, Voice of Hunger

Tooth and Nail

other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor

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