|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Magic 2015 (M15)||Common|
|Born of the Gods (BNG)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|Dark Ascension (DKA)||Common|
|2012 Core Set (M12)||Common|
|2010 Core Set (M10)||Common|
Combos Browse all
Draw two cards.
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1 day ago
I have made some changes to the deck, as I have been able to get hold of a few more cards I wanted:
Removed: Chemister's Insight, Command the Storm, Electrickery, Electrolyze, Izzet Charm, Lightning Strike, Ral's Dispersal, Stonefury Beacon Bolt, Divination, Invoke the Firemind, Precision Bolt, Roast, Windfall Nevinyrral's Disk Firemind's Research
Added: Mystical Tutor, Reiterate, Turnabout, Clockspinning, Shattering Pulse, Capsize, Gamble, Preordain, Vandalblast, Merchant Scroll, Mystic Retrieval, Past in Flames, High Tide, Hidden Strings, Misdirection, Young Pyromancer
This should give me a little more control, and has added some much needed combos in. Still not where I want to be with the deck overall yet, but all I could afford to put in for now. Will make some more changes after Christmas is out of the way, and once I have played with it a bit more to see what exactly needs doing.
1 week ago
Divination is a good card and I will try to find a spot to put at least three of them in, however, for counters once Nezahal, Primal Tide is out. won't Cancel and Sinister Sabotage be enough? also, do you have any recommendations on what to replace Divination with?
1 week ago
I'm no standard wizard but if your goal is to get out Nezahal, Primal Tide as fast as you can then I'd include a handful of Divinations. They'll either draw you into the beast itself or into more counters. The other thing is that you've considered removal for your opponents creatures that slip through counters but not for their spells, in this case I'd sideboard a few Devious Cover-Ups in case they get remove Nezahal while your tapped out or something.
2 weeks ago
Try adding Psychic Corrosion and good draw cards like Divination, Opt, and, since you will be putting lots if cards in your opponent's graveyards, Visions of Beyond. Also, to help with the mill, try Patient Rebuilding.
2 weeks ago
Toying with dropping some of the less exciting mill for variations of Divination
3 weeks ago
Choose one -
- Prevent all combat damage that would be dealt this turn.
- Draw 2 cards.
- Intet's Charm deals 1 damage to each creature your opponents control.
Create whatever you want, I can't think of anything off hand other than trying to keep it from being overpowered.
4 weeks ago
1 month ago
Instead of Divination, run Discovery / Dispersal. Taking out Dazzling Lights or Chart a Course would help you out a lot too. Lands like Watery Grave and Drowned Catacomb will definitely make this run much smoother as well.
Cool deck, hope you like playing with it!