|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Magic 2015 (M15)||Common|
|Born of the Gods (BNG)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|Dark Ascension (DKA)||Common|
|2012 Core Set (M12)||Common|
|2010 Core Set (M10)||Common|
Combos Browse all
Draw two cards.
2 days ago
I feel like this deck relies very heavily on having Magistrate's Scepter . Without it, you lose quite quickly.Consider adding artifact searching cards like Trophy Mage , Fabricate , or Whir of Invention . Whir is fairly good in this deck since you get plenty of mana, and the fact that it puts it directly into play at instant speed can pretty much end the game on the spot. Also playing whir lets you play one-ofs of niche hate cards like Witchbane Orb , or the more expensive Ensnaring Bridge . I would cut Divination for these.
1 week ago
New Kefnet is insane with any hand-to-library engine ( Jace, the Mind Sculptor , Scroll Rack , etc.). You can set up an infinite engine of casting the copy, putting the original back, then drawing it again to cast the copy.
Like...even Divination is nuts. You get to ": Draw 2 cards" each turn.
2 weeks ago
Dissolve might be a useful addition to this deck. Vortex Elemental and Thassa's Devourer are also fun additions to consider. Thassa's Emissary is quite fun. Divination is decent card draw. Other than that I have no suggestions. This deck looks fun!
3 weeks ago
Hello! Be most welcome to MTG! I wish you the best duels and adventures with this great community!
Now, to the deck!
It looks good, but there is something that I think you should keep on mind. Usually this kind of decks runs out of gas very very quickly. The way to solve that out is by “card draw” spells, of those you have none. I suggest any combination of:
- I would replace Gate Colossus , because although it is a good creature with good synergy with the gates, it is very slow. You need speed and control on this deck to get the most of it. What about Crackling Drake – Enigma Drake – Arclight Phoenix in this slot?
- I would replace Pteramander for Guttersnipe or maybe more burn spells like Skewer the Critics .
Hope this helps!
Have a wonderful day! <3
4 weeks ago
I can't advise you on specific cards to add because my set knowledge stops at around 2011.
I ran this against Psychatog and got smashed 100% of the time. A good contemporary standard deck should beat Psychatog.
Your mana curve is horrible. You have a win condition that feels like it wants to be aggressive but it doesn't start building until turn 3. You're missing a 2-drop. What your deck kept wanting to do was turn 1, vampire, turn 2, vampire, turn 3 Radiant Destiny , turn 4 sit on counterspells and combat tricks
You have too much boost for not enough creatures. Time after time, Squire's Devotion kept getting stranded in my hand waiting for a critter to put it on, only to get killed by a Repulse (remember Psychatog was once standard). As a general rule, creature enchantments suck. Unless it's on the order of Rancor don't waste the space.
You have a serious color problem. Picture this: your three drop is Benalish Marshal and your 4-drop is Essence Capture . The only way to pull that off is by skipping an early clock to play a guildgate, which neutralizes the marshal. You want that on turn 3, you're attacking with 5 damage.
You have absolutely no board control. I have always argued in favor of maindecking Disenchant (obviously the variant that's current in this format) based on the observation that decks that tend to win major events tend to do this. That and spot removal for creatures, planeswalkers, and problematic lands is useful.
You're not using blue. Not really, anyway. Divination is poo. The power of a good draw spell is that it's an instant so it gives you something to spend when your opponent fails to walk into your counterspells and it's cheap so it helps you early on to dig for creatures when your opening hand is weak. Think: Impulse For a sorcery draw spell it needs to fill my hand. As for counterspells, yours are just not versatile to be worth it. You're going to end up with a Negate When your opponent kicks a Desolation Angel or an Essence Capture when your opponent throws out a Wrath of God . Or whatever the contemporary version of these events, you get the idea. If you can ramp up your creature assault you might look at something like Remand , Memory Lapse , or some other form of Time Walk often mistaken for counterspells.
If there aren't any good draw/counter spells in this environment or decent tricks like Ray of Command you're probably better of going mono-white.
This concludes my TED talk =)
1 month ago
You can swap Revoke Existence for Cyclonic Rift Divination probably isn’t too necessary since you have cards that offer better draw value. I think with your commander and how it’s ability works you may not need Control Magic I also think Oblivion Ring is something that isn’t all too necessary when your main goal is to steal your opponents stuff.
1 month ago
+1 for an interesting take on PDH mill.
1) If you're a fan of Infinite Combos, here's one for you:
- Archaeomancer or Salvager of Secrets or Scrivener + Peregrine Drake + Either of these Blink cards: Ghostly Flicker or Displace
- With both the Wizard and Drake in play, cast Flicker or Displace to blink them.
- Return the blink card using Wizard's ETB trigger. Rinse and repeat to generate infinite mana.
- Next blink the Wizard and your Commander as many times as needed to win the game.
You can exclude the Drake if you're not a fan of infinite combos and just blink the Wizard and your Commander once for every spent.
There's also Mnemonic Wall if you need more recursion.
2) Banishing Knack - Redundancy for Retraction Helix.
4) Temporal Fissure - Pauper's Cyclonic Rift since PDH games usually last longer and it is common for us to have 10 lands/mana sources out. You can easily play and bounce Drake 5 times and cast this for massive bounce shenanigans.
5) I'd advise against playing cards like Thought Scour as a once-off effect to mill 2 cards ain't impactful in EDH. If you're playing it for the card draw, there're plenty of better options in at the pauper level:
2 months ago
This is such a fun deck idea! I love seeing creative decks like this — I would never have thought of this myself.
While not a book or "librarian" himself, Skilled Animator prominently features books in the artwork, and he might complement your high amount of non-creature artifacts pretty well.
Similarly, Artificer's Assistant is portrayed as being in a library, and would complement the large amount of artifacts (including the Artifact Creatures) being cast.
As to books, Mangara's Tome is an interesting effect. If you find that there's specific cards you generally want to be casting in this deck, then this might be a way to set up that win-con. A similarly interesting effect is Tunnel Vision . I could see this fetching the missing piece between Learn from the Past and Animate Library, if you have one and need the other.
You'll be casting mostly non-creature spells, so you should be able to put quite a few Lore counters on Scroll of the Masters . Combined with Suspicious Bookcase, this might be another way to push some damage through.
You draw a lot of cards, so you may not find a card like Index to be that useful, but just in case, figured it was worth mentioning!
Some other card draw options for your consideration, all featuring books:
Divination occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%