|Commander / EDH||Legal|
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|Masters 25 (A25)||Uncommon|
|Commander 2017 (C17)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Time Spiral "Timeshifted" (TSB)||Rare|
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Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
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Shadowmage Infiltrator Discussion
2 days ago
3 days ago
Cards to remove-Cauldron Dance- Your not looking to attack with a control deck
Opportunity- Your paying 6 mana to draw 4 cards. Not a good trade off for your deck.
Memory Plunder- Not a bad card, but why be dependent on your opponent's cards?
Mirror of the Forebears- Not a bad card but ETB effects will not trigger off of it
Clone Legion- Once again your not a attack based deck
Etherium-Horn Sorcerer- His cascade effect won't do you much good.
Galecaster Colossus- CMC is too high for what it does in this deck
Magus of the Mind-If you can lower your CMC this is not a bad card. Otherwise I would cut it
Mairsil, the Pretender-This is a good card. Just not what your looking for in this deck. Also the fewer legendary creatures you have the better (You can not copy legendary with Inalla's trigger)
Shadowmage Infiltrator- Once again your not an aggro deck
Both Planeswalkers- I understand they are probably all you have as you ar growing your collection. But Neither of them are providing much synergy with your deck.
A few things before I give you some ideas of cards to add. Look at lowering your CMC. This will help Inalla alot, as you have to remember when casting a wizard your basically adding 1 colorless mana to it's cost for the copy. Here is a quick breakdown of things to look at for your deck stat wise (This is a general rule of thumb). These numbers are all rough so feel free to tweak em as you see fit.
Card draw- 5-7
Single Target removal- 3-4
Ramp (mana rocks/cads that give you more mana than 1 land per turn)- 6-10
Creatures and lands are dependent on the deck. You could get away with 35-36 lands in this deck with some more ramp. Creature wise is up to you and the balance you want to find with Sorceries/instants. (Control decks run heavier on instants, but wizards will allow you to go either way. Just depends on how you want your deck to run.)
I don't know your budget so I will throw out cards across several price ranges.
Cards to add-
Any lands that come in untapped (Pain,Check, Duals, fetches) Checks and pains will be the cheapest option.
Any tutors in your colors. Good news is that you have access to the best tutors in Grixis colors. Bad news is the best ones are not cheap. Vampiric Tutor Demonic Tutor Mystical Tutor. There are cheaper ones Diabolic Tutor and a few others I can not think of off the top of my head. You can do a Gatherer search for those.
Vedalken Orrery- This will allow you to play your non land spells at instant speed. An EDH staple but especially effective in Inalla.
Leyline of Anticipation- Same as Vedalken but an enchantment and you can play it out of your opening hand for free.
Sundial of the Infinite- A MUST HAVE for Inalla. Basically you move to your end step and in response pay and tap Sundial ending the turn. This "Skips" your end step allowing you to keep any tokens you made with Inalla.
Panharmonicon- This will double your ETB effects. Another MUST HAVEin Inalla if your doing ETB effects. The other two signets Dimir Signet Izzet Signet Signets are also EDH staples so they will help grow your collection and can be thrown into any deck with those colors. These will help you ramp.
Dualcaster Mage-Allows you to copy instant and sorcery spells when it ETB's. An auto include with Inalla
Rite of Replication- Allows you to copy any creature on your board (If you overload you get 5 copies) Also gives you a win con with Dualcaster.
Cyclonic Rift This is a blue auto include. It is not exactly cheap but it is powerful and well worth the investment. Bounce all permanents back to their owners hand.
Reliquary Tower- Gives you unlimited hand size.
Wanderwine Prophets- Allows you to go "infinite" with Inalla's token trigger.
Manic Scribe- This will let you mill your opponents for 6 with Inalla, and then mill them some more if you have 4 or more card types in your graveyard.
Brainstorm- Card draw and scry
Ponder- Card Draw and scry
Hopefully this helps get you on your way. If you have any questions feel free to ask. I have no problems helping new players. Especially with one of my current favorite decks. Feel free to check out my deck for ideas (I am running a different theme, combo out, but there are still some good cards in my list you might want to pick up that are not to expensive.) If Dig Dug Were a Wizard Upvotes and comments always welcomed :)
Also check out this site- It will give you some ideas and is a great tool for research on decks you might want to play and or decks you want to tweak.
2 weeks ago
rothgar13 i totally agree with most of that, I've never built a true midrange so if the numbers look weird thats why
Currently i have 2 Field of Ruin in the main but ill prob up that to 3. How many land to i need? 22-23?
Ill deff drop Bloodsoaked Champion and Shadowmage Infiltrator and add 1-2 Gurmag Angler and possibly some land? I really want a 3 of 2 drop creature to add additional utility but the only one that comes to mind is Pack Rat and i dont feel like it fits. BoB is the obvious choice but is way out of budget, any ideas?
2 weeks ago
If you're wanting to be on the midrange/control side of things, you have far too few lands. You should also definitely be playing Field of Ruin, as that is one of the big payoffs for midrange/control sticking to 2 colors. Cards like Bloodsoaked Champion and Shadowmage Infiltrator make no sense in this kind of deck, and you should either cut them for more interaction or for more robust finishers in the vein of Gurmag Angler.
2 weeks ago
So I'm brewing up another budget deck and I chose to brew around Ashiok, Nightmare Weaver. I've tested the popular route of processors along side ashiok but it wasn't really my style (I tend to go for more toolbox/value over strong synergies).
This is what I came up with: Where Nightmares Come From
I've played all of two games with it (both against U tron, I would of won both but I didn't at the time I didn't have a way to deal with Platinum Angel game 1) so I can't really say if it's actually viable or not but i will say that it has a really good feel to it and ashiok puts in work.
The spell package feels solid, I'm sure it could use additional tuning/editing but it fits the strategy pretty good. I'm more worried about the creatures.
Vampire Nighthawk, Tasigur, the Golden Fang and Sphinx of the Final Word all feel like they add allot of value to the deck and serve there purposes well but Bloodsoaked Champion and Shadowmage Infiltrator feel more awkward. I feel like they don't really do what i want them to and shadowmage is at an awkward spot in the curve.
My gut tells me to just throw in delver and thing and be done with it, but I honestly don't want to. One because I already have a delver/thing list and I wan't this to feel different and 2 because that pushes the list in another direction and I really want to stay with the control/mid-range feel
I would love some input on the list, It's honestly a blast to play and fairly powerful feeling for the budget!
1 month ago
Here are some things you could consider for removals:
Fevered Visions and Well of Ideas- I don't like giving my opponents things when I don't need to. You also are not running anything else that goes with these so fevered visions might do damage 3 or 4 times to several different players... These just seem lonely without their pals.
Shadowmage Infiltrator- decent card but not an ETB/LTB and rather low impact.
Mairsil, the Pretender- I love this guy, have a deck around him in fact. As part of the 99? Seems a little off to me. You have some neat activated abilities but no real way to use this guy to abuse them nor any combination of abilities that well combo.
2 months ago
So here's a list of the cards that I got for the deck:
- Kess, Dissident Mage
- Nekusar, the Mindrazer
- Hypnotic Specter
- Shimian Specter
- Crosis, the Purger
- Lone Revenant
- Etherium-Horn Sorcerer
- Spellbound Dragon
- Docent of Perfection Flip
- Wildfire Eternal
- Talrand, Sky Summoner
- Izzet Chemister
- Goblin Electromancer
- Pain Seer
- Nin, the Pain Artist
- Master of the Feast
- Psychosis Crawler
- Shadowmage Infiltrator
- Dragon Mage
- Niv-Mizzet, the Firemind
- Arcanis the Omnipotent
- Mercurial Chemister
- Polymorphist's Jest
- Illusionist's Gambit
- Call the Skybreaker
- Vicious Shadows
- Wit's End
- Pyromancer Ascension (WTF?)
- Coastal Breach
- Ever After
- Wrecking Ball (will probably replace with Dreadbore)
- Sever the Bloodline
- Cyclonic Rift
- Wound Reflection
- Reforge the Soul
- Whispering Madness
- Spiteful Visions
- Painful Truths
- Fevered Visions
- Night's Whisper
- Mind Shatter
- Damnable Pact
- Faithless Looting
- Necromantic Selection
- Mob Rule
- Wild Ricochet
- Steam Augury
- Mizzix's Mastery
- Urza's Rage
- Howl of the Horde
- Harness by Force
- Crosis's Charm
- Breaking Point
- Mizzium Mortars
- Epic Experiment
- Comet Storm
- Burning Wish
- Subterranean Tremors
- Fall of the Titans
- Sol Ring
- Izzet Signet
- Rakdos Signet
- Dimir Signet
- Mind Stone
- Commander's Sphere
- Darksteel Ingot
- Solemn Simulacrum
- Izzet, Rakdos, Dimir Fetches, Shocks, Temples, Checks
- Reliquary Tower
- Demonic Tutor / Vampiric Tutor
- Mystical Tutor
- Thought Vessel
- Lightning Greaves and Swiftfoot Boots
- Blue Sun's Zenith
- Temple Bell
- Jace's Archivist
- Day's Undoing
- Baby Jace Flip
- Waste Not
- Cryptic Command
- Mystic Confluence
- Keranos, God of Storms
- Torment of Hailfire
- Darksteel Plate
- Worn Powerstone
- Teferi's Puzzle Box
- Howling Mine
- Liliana's Caress
- Dictate of Kruphix
- Magus of the Wheel
- Kami of the Crescent Moon
- Seizan, Perverter of Truth
- Whirlpool Warrior
- Wheel and Deal
- Arcane Denial
- Ponder / Preordain / Brainstorm
- Wheel of Fate
- Diabolic Tutor
- Cruel Ultimatum
- Font of Mythos
- Propaganda >:)
- Jace Beleren
3 months ago
That's fair, and I considered having an aristocrat package for that reason. When it came down to it though, to put in those I would have ended up taking out things like Last Laugh and Shadowmage Infiltrator, which a big part of why I built this deck; to play a lot of my pet cards that I haven't found a place for in my other decks. If you're interested in this deck, I would recommend Vial Smasher the Fierce/Kraum, Ludevic's Opus as the generals, which I probably would have done if I had a larger budget (and weren't so in love with Thrax).