Darkness

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" Rare
Legends Common

Combos Browse all

Darkness

Instant

Prevent all combat damage that would be dealt this turn.

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Darkness Discussion

austinbromine97 on black blue mill

3 days ago

I'll have to look into getting a playset of Darkness and trying it out. It definitely seems fitting here. Thanks for the input!

TheSurgeon on Sphinx in the Ice

4 days ago

I would go boardwide Fog effect with Darkness over Fatal Push. This will cover go-wide decks whether single-target removal is enough or not, and buy you the time you require. It's also cheaper to cast with Snappy.

Also, Oboro, Palace in the Clouds for your Crabs.

Nice variant. +1

TheSurgeon on black blue mill

4 days ago

I'm going to let you know from experience, you need to buy some turns. Mill needs time to work as it isn't quite as efficient as burn. With mill, single target removal simply won't cut it, especially with go-wide decks. I would put in some global effects that buy you some time. Darkness is my favorite and only costs 1. Crypt Incursion is another that gains you life most decks have a hard time coming back from.

Personally, I've splashed white in mine to open up a world of SB defensive cards, and dedicate one color purely to defense. I use Path to Exile in conjunction with Archive Trap, but it still needed more. Then I added Ethereal Haze as a fog effect, and the deck is an armored mill machine.

Remand is also a time buyer that replaces itself. Definitely one of my favorite utility cards to use with mill.

TheSurgeon on Mill-yard

1 week ago

If your just getting into modern, here's my take to help you play a mill deck with a sideboard for the format modern.

Game 1 is full throttle wincon. Put enough disruption in to get the job done as fast as possible to see what you're up against. The sideboard is used to fill in defensive holes games 2&3. Mill catds shouldn't be included in the SB, they don't help you. You need to buy more time to make the deck work.

That being said, you need to drop from the SB the following:
Belltower Sphinx
Grisly Spectacle
Psychic Strike
Psychic Spiral
These cards are too expensive and do too little, too late.
Visions of Beyond- (you already have 3 in MB)
I would suggest MB your Crypt Incursions, as well. These have done SO.MUCH for me, and many decks have a hard time coming back from your lifegain.

Consider for your SB, going Esper. Add like 5 plains, a couple Ethereal Haze, Darkness, Ghostly Prison (for go-wide decks) or Holy Day, to stop combat damage. Perhaps some Path to Exile to set up a free Archive Trap trigger. Seek can proactively find and remove GY reshufflers like the Eldrazi titans (Emerakul, Ulamog), and artifacts/enchantments like Leyline of Sanctity, Elixir of Immortality, and Wheel of Sun and Moon. Alternatively, you

If Affinity is found in your meta, I would try Hurkyl's Recall, or a bit more expensive card like Stony Silence.

TheSurgeon on Mono Blue Millitude

1 week ago

Mono blue has a hard time getting around aggro decks, without stuffing it full of cheap bounces, or saving all of your mana for one spell.

My suggestion? You may want to splash white land in your sideboard and put in 3 Holy Day/Ethereal Haze, and 3 Ghostly Prison for decks that go wide. You only have to minimize damage and buy time, so a 3+ cost boardwipe isn't necessary for this deck. You can then out in cards like Open the Armory to help find your Fraying Sanitys, and Path to Exile to not only help with removal, but to help set up a free Trap.

Alternately, you can splash black and go for Darkness, or Murderous Cut. This also opens up more mill potential with cards like Breaking and Mind Funeral and a few other interesting SB choices: Surgical Extraction and Extirpate are popular in mill.

Either way, mono blue probably won't cut it games 2-3 with this deck. You're probably going to have to splash another color.

TheSurgeon on The Mill is ILL

1 week ago

I usually have all 3 colors turn 2. Mana chromatics has never been an issue. Save for when I was running 4x Ghost Quarter. It kept screwing with my early game mana and setting me behind. That's what bent me toward using Esper, with Path to Exile also setting up Trap so I could ease off on the Quarters. Also Quarter doesn't really set the opponent at disadvantage, since the land is replaced, regardless of the mill involved.

I too, had Darkness in the SB, but found it's much more valuable in the MB, allowing your SB to handle specific threats that ruin your good time.

TheSurgeon on The Mill is ILL

1 week ago

Kill spells are OK, but if you're up against a deck that goes wide, you're in trouble.

I would suggest mainboard either Crypt Incursion, a card that most decks can't bounce back from; or Darkness, it works well with Mesmeric Orb. Mill fails because it needs time to work most players aren't prepared to invest. Buy the turns you need with boardwide damage stops.

I personally run Esper mill with Path to Exile as another Archive Trap trigger, and Ethereal Haze to fog combat and non combat damage. Also opens up a world of defense for the sideboard. Just, something to consider.

This looks like a solid build. +1 from me.

DanteBeleren on I'm the reason people hate Child of Alara

2 weeks ago

I know they're typically considered silly cards, but since you can't keep a board-state style protection (pillowfort), have you considered Comeuppance, Fog, Holy Day, Darkness and the like? Maybe even Spore Frog or Kami of False Hope? They all fall into what your deck already does if you can squeak them in. Also/Alternatively, Angel's Grace or Intervention Pact?

Overall awesome silly deck and it will be interesting to see where you take it, so plus one from me.

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