Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Legends (LEG) Common

Combos Browse all



Prevent all combat damage that would be dealt this turn.

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Recent Decks

Darkness Discussion

SirSh4ggy on 240 Card Modern Battle of Wits

1 week ago

I like the fog effects; since this is 5c, you might consider Darkness as a little known modern-playable black Fog.

kevinfeuerhelm on Competitive Modern Mill

2 weeks ago

I've been working on fine tuning a modern mill deck of my own for a few weeks. We actually landed on 46 of the same cards for the main deck, and very similar sideboards.

On to my point. I suggest you start keeping an average of your Mind Funeral hits. The average you actually hit in actual games. So over my last 100 castings of Mind Funeral it has milled, on average 9.2 cards. Throw whatever statistics or computing out that you want, that's been my experience (all on MTGO).

With this in mind I want to make a case for Breaking / Entering. Sure, Mind Funeral occasionally hits it big, but it also has a chance to mill 4-7 cards too. I don't intend to imply that it should be played over Mind Funeral, but I think Breaking / Entering is at least worth stronger consideration for play, as it has better mana efficiency. 80% of a Glimpse the Unthinkable is nothing to turn your nose up at.

I don't run Darkness mainboard so I have room for it myself.

Id also like to note that on MTGO you CANNOT play Breaking / Entering off of a Shelldock Isle. I don't know if this is a bug or correct based on the words "from your hand" in the wording for fuse.

Darthack2661 on Budget B/U Mill

2 weeks ago

Maybe sideboard 2 Darkness? Just as a stall tactic

TheSurgeon on The Mind That Frayed Away (Mill)

2 weeks ago

Take out: Jace, Memory Adept, and Jace, Vryn's Prodigy  Flip, and Jace's Phantasm walkers don't win you games in modern mill, they waste mana, and are too slow. Phantasm is ok at best, usually too little too late. Get yerself some Hedron Crabs to replace these.

Whelming Wave is.. Meh. You could do better with Damnation, or a few cheap guaranteed turn buyers like Darkness.

4x Fraying Sanity is too much. 3 at most. Same with Mind Funeral. 4x Breaking will do more faster.

Mesmeric Orb and Crypt Incursion should be in your MB. NEVER put more mill in your SB. You need protection from your rival decks, not more gas. Your game 1 should be full throttle, if you can't win with speed or hit a block in your strategy, games 2&3 is where you account for opposing problems. That's what your SB is for.

If you're worried about draw, try some Remand to run a bit of disruption, trigger Mesmeric Orb, and it replaces itself.

Mod it, and I'll take a look and see if I can help u further.

mlequesne on Budget Esper Control Legacy

2 weeks ago

if you want to keep it budget, I'd suggest Holy Day instead of Darkness

DMFF on Mesmeric Mind Melt

3 weeks ago

I appreciate all the suggestions. I have actually been play testing Mana Leak lately with some decent success. They may go in place of Psychic Strike, but I have yet to fully decide. I have tried Remand in this deck and I'm not a particular fan of it in this deck. I love running it in my Legacy Gifts Storm, but I feel like I need more solid counter.

Damnation is already in my sideboard, but Darkness seems like it might be quite nice for a stall. Not sure if I want to take out cloud banks for them, but they are great cards that I'll certainly find a spot for.

TheSurgeon on Mesmeric Mind Melt

3 weeks ago

Remand, Mana Leak or Spell Snare are better than Psychic Strike. You have enough mill power that you don't necessarily need a counterspell with more mill. Leak and Remand would work better with Mesmeric Orb, forcing them to really pay out the nose for that spell they want.

Also Field of Ruin costs 2 to activate, it is competitively better than Ghost Quarter, as it doesn't leave u a land short and forces your opponent to search.

Fog Bank is too easily removed and too narrow to stop aggro and go-wide decks. I would suggest a card that guarantees to buy a turn; Darkness or even Damnation if budget allows.

MOKAONE on The Prints & The Paper: Pauper-Legal "Non-Commons"

1 month ago

A lot of those cards ARE NOT PAUPER LEGAL.. for example:

False Demise Eternal Warrior Sisters of the Flame

And many many more. Been printed as common once dont always made a card legal on pauper, it has to been printed as common on mtgo.

A lot of good common paper card are not pauper legal ( most important are sinkhole - Hymn to Tourach - High Tide - Mystic Remora - Goblin Grenade - Forked Bolt - Darkness - Ashnod's Altar )

And otherwise a lot of good pauper card are not legal on paper but just on mtgo. ;)

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