|Commander / EDH||Legal|
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|Time Spiral "Timeshifted" (TSB)||Rare|
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Prevent all combat damage that would be dealt this turn.
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|Have (7)||Va1mar , angesoir , mlouden03 , TheRealPeaches , elemental55 , releasethedogs , Mousemke|
|Want (3)||rakdos24 , Ariumlegion , Nemesis|
4 days ago
i think Surgical Extraction and Extirpate would help more than Darkness or Visions of Beyond. you're still getting cards out of the opponents deck, but more importantly you're hitting their win conditions. theres more than a few decks where a Surgical Extraction/Extirpate or 2 essentially forces them to scoop immediately. and even if you don't "completely" rob them of win conditions, you're bound to hit something that can let you slow the game enough to mill them at your leisure.
3 weeks ago
Darth_Savage Your advices are good, Darkness is very good. Manic Scribe in my opinion is a beautiful card, can active delirium with Mesmeric Orb , and if you are not able to active delirium she can block lots of creatures in early.Mind Funeral is a "high risk" card, of course you can mill 20 cards with one Mind Funeral, but you can also spend 3 mana for milling 5 cards.
3 weeks ago
SentinelElf2711, no worries, but I'm not sure what you mean by no defence, Peisistratos deck uses 4x Darkness. This is a black fog, which can set your opponent back a turn for one mana and give you the opportunity to mill more, admittedly this isn't that helpful against burn. In terms of a direct suggestion for your deck Manic Scribe is cute, but Mind Funeral is probably more efficient, keep in mind that a fair few modern decks use a lot of fetch lands, then add in the effect of Field of Ruin so you can mill a surprising number of cards before hitting four land.
1 month ago
cdkime That's what I like to hear!
So now, back to seshiro_of_the_orochi and some injudicious suggestions from an outsider:
Since you want to get to 10 mana fast, Explore is gas. Rites of Flourishing is more budget, but also gives your opponent gas. (Juvenile humor FTW) Walking Atlas can also work, as can any of the ritual cards.
1 month ago
Based on my own experiences fiddling around with Battle of Wits, I am highly skeptical of this combo.
First, and most importantly, you are never going to get to 10 mana. Even with a heavy ramp package, you are unlikely to find your most efficient ramp cars (this is going to be a theme of my post). Most of the time your combo will give your opponents two turns to stop you--you cast Final Parting, they have a turn, you cast Battle of Wits, they have a turn, you win.
You are right that you need control, but you need to remember you will probably not have the right control spell at any given instance. To that end, avoid counterspells. There are very few viable counterspells, and you are unlikely to have a useful one in-hand by the time you need it.
Focus on control that works after the threat has materialized. This means strong removal spells and fog effects. To that end, White is a great colour for Battle of Wits--Fog and Darkness alone will not cut it.
You are putting too much emphasis on the graveyard. With 240 cards, you do not need to shuffle anything back into your library--you will either win with your first 40 cards, or you will lose. 220 is far too low--at that point you might need graveyard recursion, but that adds an extra step to your victory. Again, with such a large deck, your Battle of Wits victory cannot rely on you having a certain card in-hand.
Further, unless you plan on dumping large numbers of cards into your graveyard to dig for Battle of Wits and other combo pieces, I think legendofa is incorrect about Psychic Spiral. It is far too much mana for what is unlikely to be a kill spell.
I agree you need a secondary win condition--I recommend a persist infinite combo. The entire thing can be done using creatures, which are easily and efficiently tutored directly onto the battlefield.
If you are curious, here is what I've come up with:
SCORE: 24 | 15 COMMENTS | 1881 VIEWS | IN 5 FOLDERS
1 month ago
i'd personally take out unknown shores (since youre mono B you dont need filtering its better to have the extra mana for your drain) also you're not going to need as many drains if you have more card advantage so i'd personally stick with a set of drain life plus other draw spells are net gain or net neutral + a blocker whereas stars are net neutral, i'd personally run this deck much differently given the chance just because tron is a little clunky so i'll give you a list of edits id run in my own variant and you can decide whether or not you like them (either way i enjoy your deck idea enough to spend this much time on talking about edits)
-3 Tragic Slip
-4 Dash Hopes
+1 Drain Life
i feel that having things in playsets and using fogs to buy for time is better vs a card like dash hopes which usually requires that you're online with the engine to start with filtering, that and i believe the persistent filtering via Prophetic Prism is a better way to ensure you're casting spells on schedule, on top of that Gary keeps you afloat and acts as a good blocker vs Burn vs the other fella who gains no life
1 month ago
Ninja is not going to be useful to you unless you have Host creatures and are playing a format where un-set cards are allowed (read: kitchen table).
Dark Ritual has several viable artworks, and is an all-around great card. That is the Mercadian Masque's printing I linked, which I think works best with your theme.
Darkness is a solid card and seems appropriate.
Gift of Orzhova has some beautiful art showing a moonlit landscape.
Hymn to Tourach has great art, as well as a fitting name and flavour text (note, Fallen Empires has four different arts for this card. I was in a bit of a rush, so did not have time to figure out how to link to my favourite art from this set).
1 month ago
I can think of a few of cards that might fit your deck Zealous Persecution, Hidden Stockpile and Darkness, but they don't actually help against burn. One of the best ways to combat burn is incidental lifegain, something like Legion's Landing Flip or Sorin, Lord of Innistrad / Sorin, Solemn Visitor producing or granting Lifelink. The other option is something like Timely Reinforcements, Gather the Townsfolk or Faith's Shield which could claw back the game...
Hope that is of some help.