Darkness

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Time Spiral "Timeshifted" Rare
Legends Common

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Darkness

Instant

Prevent all combat damage that would be dealt this turn.

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Darkness Discussion

Peisistratos on Oh, You Actually Wanted to Play? (U/B Turbo Mill)

5 days ago

I suggest you to have a look at my own mill deck. Basically the changes are (lands aside):

-2 Tome Scour +2 Visions of Beyond

-4 Mind Sculpt +4 Mesmeric Orb

-4 Jace's Phantasm +4 Darkness

-4 lands +4 Shriekhorn

As you can see, the substitutions I propound are for cards that are functionally the same as the former ones, only better - since I suppose that Jace's Phantasm is meant as a defence card; and that Tome Scour, Mind Sculpt and the additional lands are meant to mill (I see no other justification for the high land count than Hedron Crab).

ozzy9314 on Hedron Mill

1 week ago

Ok I made some tweaks based on your comment. I feel Jace, Memory Adept is useful so I decided to leave him in also Damnation, Darkness and Crypt Incursion are there to help me stay alive long enough to mill. Path to Exile is good but i'd like to keep it at 2 colors. Took out the Fog Bank, added more mill cards, and as for Fatal Push i don't see that helping out much. Archive Trap ill place in sideboard. How does it look now?

Rhyno52 on Hedron Mill

1 week ago

So you should focus on mill the opponent. Glimpse the Unthinkable Mind Funeral and Thought Scour are 4 ofs Jace, Memory Adept is ways too slow. Crypt Incursion should be a sideboard card also Damnation is questionable in maindeck, but if you want to go to midrange it is an option but i would play it as 2 of.

For the sake of the hedron crab you have to invest in Polluted Delta to have some more triggers available. Also Watery Grave is good. Shelldock Isle is an option.

Also you could consider playing Breaking and other spells like Archive Trap and such to make it more consistent your main goal is to win because he has no cards in library you wont win with a majority of cards for control.

You could consider to splash in white if you got the money for the lands to play Path to Exile to have pretty good removal or to activate your archive trap, for that reason you should also consider to play some Ghost Quarter.

To get room for all those cards i would cut Fog Bank, Darkness, Crypt Incursion. You shoild also consider playing some removal like Fatal Push.

I hope its not too confusing and its quite clear why i made those suggestions. If not ask me. I hope it helps to make it more stable.

Hoke on Death's Shadow Control

4 weeks ago

Cool concept! Definitely a neat take on the traditional Death's Shadow Aggro deck.

However, i would switch out the play sets of Scavenging Ooze, Noxious Revival, and the two Street Wraith's ,for there are other cards that don't slow down your goal of ultimately casting a decently sized Death's Shadow. Scavenging Oozeis a great sideboard creature against any kind of graveyard deck, however, if the opponent isn't running many creatures then it pretty much does nothing. Noxious Revival is a great spell that can bring back any card from the graveyard, but will cost you a card draw and ultimately slow you down your tempo. Finally, Street Wraith is awesome for a Living End deck, but not so much here. I know that filling in those empty spots with cards that cylce for life and cost phyrexian mana can be tempting, but there are other cards that will provide more upside than just life reduction.

For example, Traverse the Ulvenwald is a great card that can be used early for its ability to search out lands, as well as later on casting it with "Delirium" to search for Death's Shadow.

Tarmogoyf is both a great creature early on, as well as late game. Whether you need it on turn 2 as a blocker or later on to swing in for lethal, it is always a reliable creature. I present Tarmogoyf here because of the lack of board presence of creatures I noticed in your deck. Of course there are the Bitterblossom's pumping out early game 1/1 tokens, however they won't be around for long if an opponent drops a Anger of the Gods or any type of board wipe. Tarmogoyf ultimately is a adaptive card throughout the match and can even win you games.

Mishra's Bauble is a smooth 0 cost artifact that will provide you half a scry on either deck, as well as card draw. I know that this isn't the most budget option, but will yield the best results. (budget options may include Memnite or Ornithopter for a 0 cost artifact that could either swing in early for damage or just be a chump blocker)

I will suggest maybe sprinkling in Darkness, this card is basically the same thing as Fog, but black. It's a great "Time Walk" against go-wide creature based decks, and can really hinder the opponents abilities to swing in for lethal. (Both Darkness and Fog work fine, it just depends on your budget as well as your mana base) Darkness is excellent for stalling out go-wide strategies, however isn't a great permanent answer, which leads me to the last and final card.

Damnation! The classic black board wipe that can really set opponents back multiple turns and lead you to victory! Board wipes work well with your deck, since you're not running many creatures. Providing more upside for you than for your opponents.

Here are a few swaps I can think of just off the top of my head.

4x Scavenging Ooze --> 4x Traverse the Ulvenwald

4x Noxious Revival --> 4x or 3x Mishra's Bauble

2x Street Wraith --> 2x or 3x Tarmogoyf

Darkness and Damnation in my opinion are better off as sideboard options against go-wide strategies, and are a bit too "all in" to run in the main board.

Ultimately, I will conclude that these are only a few minor card suggestions to your deck, and the key thing here is to focus on what you think best suits your needs and have fun at it! :)

Feel free to ask me any further questions you might have.

Gl Hf, Hoke

Jewishman on Mono-blue Hyper mill

1 month ago

Running every possible fetch land is a good way to get the most out of your hedron crabs.Otherwise have you considered splashing black to get access to the best mill cards? Glimpse the Unthinkable Crypt Incursion Mind Funeral Darkness Breaking / Entering (play both halves with Shelldock Isle ).Ensnaring Bridge and Mesmeric Orb are also good pieces.

DanteBeleren on Anthem of the Angels

1 month ago

I won't hold it against you, but Selenia, Dark Angel is quite fantastic. You just have to incorporate a few extra tools into your deck. Some examples being Soul Conduit and Platinum Angel. Use Selenia's ability (Only cost is paying life so you can "In response to her ability, activate her ability") to put yourself low (or kill yourself if you have any ability to keep yourself alive) then switch your life total with another player killing them instantly and putting yourself back up quite a ways.

Regardless, I love me some B/W Angel decks.Kaya, Ghost Assassin would be good in this along with any of the Sorins. If you end up with a higher CMC deck, Sorin, Grim Nemesis wouldn't be too terrible as he hits all opponents for your "draw".

Maybe Fumigate over End Hostilities? Also, it looks like you're trying to gain life off creature deaths? Devour Flesh is ok, but it gives life to the player who lost the creature, not you. In that case you might be better off just running Swords to Plowshares.

For lawls, you could use Holy Day and/or Darkness or Batwing Brume. Hatred is also grand.

Not sure how helpful any of this was, but good luck on your endeavour sir/ma'am.

ImtheRealBear on Black Ramp

1 month ago

Thanks for the suggestions guys! I will for sure sub out Sign in Blood for Read the Bones. Gray Merchant of Asphodel seems cool, however so far when I've tried the deck my devotion hasn't too high. Dismember also seems way better than Victim of Night. I'll for sure pick up some of those and some Darkness and try out Gild. Thanks!

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