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Create 3 1/1 green Saproling creature tokens.
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Spore Swarm Discussion
4 days ago
1 of each creature is going to be pretty inconsistent. It'd be good to play some turn 1 ramp like Llanowar Elves and you'll wanna see it a lot so I'd use 4 of them. Then you can focus on combo and such. So 4 Slimefoot, the Stowaway and I would think 4 Sporecrown Thallid. Then you just need token generators. You have Fungal Infection and Yavimaya Sapherd which are good. I really like 4 of Spore Swarm too. Then fill in with your finishers. Ghalta, Primal Hunger and Demon of Catastrophes are strong. Play some removal like Cast Down and hand hate like Duress. Maybe a couple cards that can help return your big finishers from the graveyard or a way to help ramp into them, Song of Freyalise is my choice in my saprolings. Does wonders with 4 creatures on the board already.
In the end, you only need 4 Tendershoot Dryad to make saprolings really work.
1 month ago
Hey, nice concept, cutting black for white giving you more midrange power with Shalai and better game play against control with Ajani.
I suggest making your deck ready for post rotation. Selesnya is a guild in Guilds of Ravnica which means there's going to be support in the set. Get your deck ready for Ravnica which will not be hard as the only card that's rotating is Anointed Procession. Consider cutting Procession for 2x more Spore Swarm? Swarm is one of the best ways in Standard to make Saps. Four mana at instant speed for three Saps is good.
22 lands is low when five drop Tendershoot is such a integral part of a strategy with Saps. I suggest adding 2x more lands for 24 lands. Consider moving Shaper's Sanctuary to the sideboard for 2x more Tranquil Expanse? Yavimaya Sapherd is another good card for Saps especially with Sporecrown Thallid. For the Sap strategy I think it's better than Shanna. Her CMC will be difficult to consistently play with the current green dominate manabase. You're going to want some kind of main deck removal consider Seal Away? Realistically, you want to think about cutting some cards to fit in removal. I know it sucks, but decks in Standard aren't good enough without some kind of creature removal. More removal can go in the sideboard for other matchups, but main deck you still want some removal.
Consider this creature base:
- 4x Llanowar
- 4x Sporecrown
- 3x Shalai
- 4x Tendershoot
Consider this other spells base:
- 4x Song
- 3x Seal
- 2x Destiny
- 4x Swarm
- 4x Migration
- 2x Ajani
- 1x Huatli
- 1x Ajani Wise
1 month ago
I'm happy to help!
Just based on the keywords I've read, I'm going off of In your face swarming, but don't want to be put down by board clears.
The board clear portion, to be safe against that when playing an aggro deck- 9/10 times the deck won't do it for you. You have to know when you have a satisfying/adequate amount of pressure on the board, and hold back a little so when they do happen to have a board wipe, you can just flood it again with the remaining cards again.
If you're wanting to stick with black green and have things not Incinerate your wallet ;)
Then perhaps a fun aggressive saproling deck would be your best bet. Lots of little guys to swarm the board with, and singular cards that make multiple guys which is nice to be able to bounce back from a wiped board. I think the deck (again, low budget in mind) would look something like this
I did a pricecheck for the deck on my local game store's website and it came out to something like 50 USD
If this doesn't suit your fancy don't be afraid to throw away ALL MY HARD WORK and we can try for something else
I'm teasing, honestly if you don't like it we can keep trying!
1 month ago
Hey, I really like the addition of Demon of Catastrophes with Saps.
Consider Spore Swarm, Poison-Tip Archer and Vicious Offering? Swarm is one of the best cards in Standard to create Saps because it's an instant three Saps for four mana. Offering is an underrated removal spell with tokens. -5/-5 to any creature at instant speed for two mana and a token is good. Ravenous Chupacabra is a good card, but I think there's better four drops for Saps such as Swarm and Archer. Both these four drops have more interaction with actual Saps. Fatal Push is also a really good removal spell when you're sacrificing creatures.
1 month ago
Thanks for the advice! Looking at it, your advice seems great. I cut the Yavimaya Sapherd, Pollenbright Wings and some other cards elsewhere to fit in extra copies of Spore Swarm, Tukatongue Thallid and added a copy of Unbridled Growth and 2 copies of Lay of the Land (as that's all I have, but it seems juts as good as the cards you mentioned in my opinion). I also put in 3 Llanowar Elves.
1 month ago
Interesting deck. I would give a playset of both Harrow and Llanowar Elves a try to help ramp into Spore Swarm. Or even something like Fertile Ground or Rampant Growth.
Then you can go up to four copies of Spore Swarm as it is your best producer of Saprolings. You could also leave your land count right where it is with that kind of ramping power.
Tukatongue Thallid is a nice two for one, I would go to four copies.
Sporecrown Thallid is your lord in this deck. Need four copies.
Look at cutting Yavimaya Sapherd. With any kind of mana ramp Spore Swarm is strictly better.
Pollenbright Wings seems like a big investment. If they kill your target this just fizzles. At 6 cmc I would cut it all together. Same issue exists with Wake the Reflections.
Intangible Virtue is a four of in most tokens decks however, beastmaster ascension is really cool.
Champion of Lambholt gets insane the longer it's in play.
2 months ago
Vraska, Scheming Gorgon doesn't work in standard simply for the fact that it's 6 mana and takes 4 turns for you to use it's ultimate. But since you want to use it, ill give some suggestions.
Get out of blue as you are only using it for Wall of Mist, Open into Wonder, Cancel and Unwind. It's not strong enough to be splashing blue. That gives you 12 slots to fill.
Old-Growth Dryads is a terrible card. Yes its 3/3 for 2, but it ramps your opponents and helps them get ahead. Ramunap Hydra is a cool card, but is reliant on how your deck plays. Some deserts hurt you simply because they enter tapped and set you back a turn. Song of Freyalise although ramps you, it's slow in this deck and slow in the meta. I would cut all 3 cards for other cards that speed you up and get to end game better.
Gift of Strength is a worse Blossoming Defense. Defense is more versatile and stops opponents from using spot removal on your key creatures.
I realize this is a complete overhaul but I believe my suggestions will help. Llanowar Elves does for you, what you would be doing for your opponents with Old-Growth Dryads. It ramps and helps you get out a kicked Untamed Kavu or Vraska, Scheming Gorgon quicker. 2 Druid of the Cowl to help get to 6 mana quicker.
I'm suggesting tokens/saprolings because of the ultimate Vraska, Scheming Gorgon has. It adds chump blockers to save Vraska, and offers a go wide strategy. Slimefoot, the Stowaway helps you add value on your little guys dying, and adds a mana sink if you have no play. Saproling Migration adds a turn 2 option and has kicker to make 4 tokens if you need it. Spore Swarm just adds more creature count.
I'm leaving 1 Song of Freyalise as it does ramp you up, but isn't fast enough to rely on. Its a win more card in my head. Only helps when you are winning games but is dead when you aren't
If you want to stay in blue. Opt for cheap draw. Omenspeaker over Wall of Mist. Aether Tunnel or Ghostform over Open Into Wonder depending on what you want more. Cut Unwind for Opt and switch Cancel with 2 Negate and 1 Essence Scatter.
Ravenous Chupacabra is also another card you should consider.
2 months ago
Taking a closer look at your deck, I've noticed a couple things that you could change. From comparing my saproling deck, Sappy Bois, and the one here, yours is about creating and sacrificing the little bois, while mine is creating, buffing, and using the bois to win. That said, I think you could take out the 3 Sporecrown Thallids and replace them with more sappy boi generation. I would recommend 1 more of each in their place: Spore Swarm, Saproling Migration, and Yavimaya Sapherd
This can take away emphasis of buffing the things you're just gonna sac, to creating more of the fodder to sac