Spore Swarm

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Tokens

Spore Swarm

Instant

Create 3 1/1 green Saproling creature tokens.

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DOM

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Spore Swarm Discussion

Natalbee on Maze Runner

3 days ago

alejandrocroy: And between Sylvan Awakening and Murmuring Mystic I probably don't need Saproling Migration and Spore Swarm anymore. You're right that a Chainwhirler just destroys those tokens, and I'd probably be dead to a Poison-Tip Archer.

multimedia on Selesnya in progress

1 month ago

Hey, this is advice for your first version. I wrote it out before you updated your deck to this current version. Rather than scraping what I wrote I decided to post it because it might still help you or give you some ideas :)

You're trying to combine tokens and ramp, but as a result not playing enough cards for each strategy. The token strategy with Multitudes is stronger than the ramp strategy with Paradise. Consider expanding on tokens and including more cards that make tokens (Saproling Migration) or expanding on ramp and including Llanowar Elves or expanding on both?


Lets start with the good cards here for the main deck: March, Emmara, Trostani, Tribunal and Shalai. It's great you already have the creature base of a powerful Selesnya strategy, but you want more support for this base especially for March. Settle and Seal are great sideboard cards and Cavalier is a good sideboard card, but I don't think you need these cards main deck. Use those main deck slots for cards that help your overall strategy (tokens or ramp).

Consider cutting out the cards that are less needed, Golgari Raiders and Militia Bugler? Both these cards only care about creatures, but there's only 16 total creatures in the deck. There's more noncreature cards than creatures and that's not good with these two cards. Even with the explore of Path of Discovery interaction with tokens putting cards into the graveyard, Raiders is still the most out of the out of place because there's not enough creatures even if with self mill to get the most out of him. Raiders is a four drop therefore you want at least 3-4 creatures in your graveyard to make it worth four mana. Consistently with only 16 creatures is not realistic.

Bugler is a very good overall card, but it's not good here because of the lack of creatures to find. Even though it can potentially find Trostani which is strong, her alone is not enough reason to play Bugler. The main reason not to play Bugler is it can't find March which is the most important card of the deck. If you find a March with Bugler you have to put it on the bottom of your library and this is not good with the token strategy.

The problem with ramp here is you don't need it for March because March has convoke therefore creatures/tokens work as ramp. Ramp is however good to play Shalai/Trostani/Discovery and a few of my suggestions faster, but if this is the case then instead include creature mana dorks (Llanowar Elves) as ramp rather than other sources of ramp because creatures also work well with March as well as Trostani/Shalai and effects that give all your creatures a pump.


To expand on the token strategy consider: Saproling Migration, Legion's Landing  Flip and Spore Swarm? Migration is one of the best (if not the best in Standard) two drop source of tokens. Two tokens for two mana is good value and four tokens for six mana is nice in the late game. Landing is a one drop that creates a token and when it flips into a land you can use the land as a constant token maker each turn. Swarm is three tokens for four mana which is good value especially at instant speed.

Spells that can pump all your creatures/tokens until EOT are good. Consider Song of Freyalise, Pride of Conquerors or Flower / Flourish? Song's chapter three ability can be a new condition with tokens and the +1/+1 counters stay on your creatures. The first two chapters abilities of Song are another source of ramp. Using your creatures this is good with Emmara as a source to tap her without needing convoke or to attack. Song is a delayed win condition with tokens and thats good with March because March is an instant it means you can play it at end of opponent's turn make a lot of tokens and then on your turn chapter three Song, getting counters and abilities on all your creatures including the creatures you just created with March EOT.

Flower / Flourish is nice because Flower can be cast in the early game to help to make your land drops and Flourish can be cast in the late game to give your army +2/+2 until EOT. Conquerors works well with tokens because of ascend (getting the city's blessing) is not difficult. When you have it, giving your army +2/+2 at instant speed for two mana is great. If you don't have the city's blessing then Conquerors still gives all your creatures +1/+1 EOT which is helpful for your tokens to survive Goblin Chainwhirler's or Plague Mare's ETB abilities which kills all 1/1 creatures you control. Since Conquerors is an instant then you can cast it in response to Chainwhirler's or Mare's ETB trigger.


Consider this example:

  • 4x Llanowar
  • 3x Emmara
  • 2x Shalai
  • 2x Trostani

Other Spells

  • 4x March
  • 4x Migration
  • 3x Swarm
  • 4x Tribunal
  • 3x Landing
  • 2x Discovery
  • 3x Song or Conquerors or Flower
  • 1x Camaraderie

  • 23-24x Lands

Good luck with your deck.


dontlazermebro on Fungus

1 month ago

Tendershoot Dryad and Spore Swarm are both good for your deck

Orion93 on GB Fungus and Saprolings sacrifice

1 month ago

1 of each creature is going to be pretty inconsistent. It'd be good to play some turn 1 ramp like Llanowar Elves and you'll wanna see it a lot so I'd use 4 of them. Then you can focus on combo and such. So 4 Slimefoot, the Stowaway and I would think 4 Sporecrown Thallid. Then you just need token generators. You have Fungal Infection and Yavimaya Sapherd which are good. I really like 4 of Spore Swarm too. Then fill in with your finishers. Ghalta, Primal Hunger and Demon of Catastrophes are strong. Play some removal like Cast Down and hand hate like Duress. Maybe a couple cards that can help return your big finishers from the graveyard or a way to help ramp into them, Song of Freyalise is my choice in my saprolings. Does wonders with 4 creatures on the board already.

In the end, you only need 4 Tendershoot Dryad to make saprolings really work.

Good luck.

multimedia on [SSS] Selesnya Saprolings Standard

3 months ago

Hey, nice concept, cutting black for white giving you more midrange power with Shalai and better game play against control with Ajani.

I suggest making your deck ready for post rotation. Selesnya is a guild in Guilds of Ravnica which means there's going to be support in the set. Get your deck ready for Ravnica which will not be hard as the only card that's rotating is Anointed Procession. Consider cutting Procession for 2x more Spore Swarm? Swarm is one of the best ways in Standard to make Saps. Four mana at instant speed for three Saps is good.

22 lands is low when five drop Tendershoot is such a integral part of a strategy with Saps. I suggest adding 2x more lands for 24 lands. Consider moving Shaper's Sanctuary to the sideboard for 2x more Tranquil Expanse? Yavimaya Sapherd is another good card for Saps especially with Sporecrown Thallid. For the Sap strategy I think it's better than Shanna. Her CMC will be difficult to consistently play with the current green dominate manabase. You're going to want some kind of main deck removal consider Seal Away? Realistically, you want to think about cutting some cards to fit in removal. I know it sucks, but decks in Standard aren't good enough without some kind of creature removal. More removal can go in the sideboard for other matchups, but main deck you still want some removal.

Consider this creature base:

  • 4x Llanowar
  • 4x Sporecrown
  • 3x Shalai
  • 4x Tendershoot

    Consider this other spells base:

    • 4x Song
    • 3x Seal
    • 2x Destiny
    • 4x Swarm
    • 4x Migration

    • 2x Ajani
    • 1x Huatli
    • 1x Ajani Wise


    maydaymayes on Green Black first deck

    3 months ago

    I'm happy to help!

    Just based on the keywords I've read, I'm going off of In your face swarming, but don't want to be put down by board clears.

    The board clear portion, to be safe against that when playing an aggro deck- 9/10 times the deck won't do it for you. You have to know when you have a satisfying/adequate amount of pressure on the board, and hold back a little so when they do happen to have a board wipe, you can just flood it again with the remaining cards again.

    If you're wanting to stick with black green and have things not Incinerate your wallet ;)

    Then perhaps a fun aggressive saproling deck would be your best bet. Lots of little guys to swarm the board with, and singular cards that make multiple guys which is nice to be able to bounce back from a wiped board. I think the deck (again, low budget in mind) would look something like this

    3 Fungal Infection

    4 Sporecrown Thallid

    4 Yavimaya Sapherd

    4 Saproling Migration

    3 Spore Swarm

    4 Slimefoot, the Stowaway

    4 Tendershoot Dryad

    4 Vicious Offering

    2 Cast Down

    3 Song of Freyalise

    2 Torgaar, Famine Incarnate

    4 Woodland Cemetery

    4 Evolving Wilds

    8 Forest

    7 Swamp

    I did a pricecheck for the deck on my local game store's website and it came out to something like 50 USD

    If you cut Woodland Cemetery and Tendershoot Dryad you're looking at about a $20 deck

    If this doesn't suit your fancy don't be afraid to throw away ALL MY HARD WORK and we can try for something else

    I'm teasing, honestly if you don't like it we can keep trying!

    multimedia on Sacrificial Saprolings

    3 months ago

    Hey, I really like the addition of Demon of Catastrophes with Saps.

    Consider Spore Swarm, Poison-Tip Archer and Vicious Offering? Swarm is one of the best cards in Standard to create Saps because it's an instant three Saps for four mana. Offering is an underrated removal spell with tokens. -5/-5 to any creature at instant speed for two mana and a token is good. Ravenous Chupacabra is a good card, but I think there's better four drops for Saps such as Swarm and Archer. Both these four drops have more interaction with actual Saps. Fatal Push is also a really good removal spell when you're sacrificing creatures.


    kooki397 on G/W Budget Saproling Swarm

    3 months ago

    Thanks for the advice! Looking at it, your advice seems great. I cut the Yavimaya Sapherd, Pollenbright Wings and some other cards elsewhere to fit in extra copies of Spore Swarm, Tukatongue Thallid and added a copy of Unbridled Growth and 2 copies of Lay of the Land (as that's all I have, but it seems juts as good as the cards you mentioned in my opinion). I also put in 3 Llanowar Elves.

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