|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
Combos Browse all
Artifact Creature — Assembly-Worker
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
1 year ago
Did you consider Self-Assembler? It provides great card advantage, it's colorless and with 4/4 a decent creature for the format as far as I know. :)
1 year ago
1 year ago
assassin: Scarblade Elite
bat: Skeletal Vampire
beast: Vitality Charm
cephalid: Aboshan, Cephalid Emperor
eldrazi spawn: Brood Birthing
giant: Hearthcage Giant
goat: Springjack Pasture
gorgon: Hythonia the Cruel
kithkin: Goldmeadow Stalwart
minion: Balthor the Defiled
moonfolk: Patron of the Moon
nightstalker: Return of the Nightstalkers
pegasus: Sacred Mesa
pentavite: Pentavus only card with pentavite, but sort of works with changelings
plant: Avenger of Zendikar
rigger: Steamflogger Boss
There's also the flagbearers: Coalition Flag Coalition Honor Guard Standard Bearer But they don't really have synergy with each other. You might be able to pull some shenanigans if you give a flagbearer hexproof or protection with a changeling out though.
Thelon of Havenwood, Fungal Bloom, Sporesower Thallid, Savage Thallid and Pallid Mycoderm are all listed as saprolings. I don't know if you merged fungus and saproling intentionally, but if you did it might make sense to change saproling tech to saproling/fungus tech.
2 years ago
First off interesting idea, second off a couple cards here are not standard legal, they are from commander 2016. Secondly, I feel like this is the only deck that could possibly make the otherwise awful Self-Assembler work, as it generates value. I also feel like you lack one more threat in the mainboard that can pressure your opponent into taking the damage, you want your opponent to think about the decision they make right know giving you Scrapheap Scrounger is an easy decision, you want quick cheap agro creatures that pressure your opponent you want them to question whether it is worth it to take the damage so as to make sure you don't continue with the pressure. Hope of Ghirapur could work for that reason, it is quick, cheap, and can pressure your opponent into making a difficult decision regarding whether they will let you have it back.
on My Free Deck
2 years ago
Hi, there! Welcome to TappedOut and the wonderful world of Magic!
Since you're just starting out, my main suggestion would be to pick a theme and stick to it. Right now, you have a bunch of cards that fit into multiple strategies, but those cards don't necessarily all fit into the same strategy. Renegade Wheelsmith, for example, works great in a Vehicle deck, but you only have one Vehicle (Mobile Garrison). Foundry Assembler is excellent in a deck full of artifacts, but you don't have a ton of artifacts. Your Self-Assembler, for example, can only find one card in your deck, Foundry Assembler, but what do you do if you've already drawn it?
This is just my personal opinion, but I've always found Vehicle decks to be fun. Fleetwheel Cruiser, Sky Skiff, Untethered Express, and Renegade Freighter are some examples of good Vehicles, and you can use Skysovereign as your flagship card, so to speak. You'll also need creatures to crew your vehicles, though, and Veteran Motorist, Toolcraft Exemplar, Depala, Pilot Exemplar, and Gearshift Ace, as well as the aforementioned Renegade Wheelsmith would all work well. You can add Start Your Engines, Siege Modification, or more Aerial Modifications as support cards as well. Of course, this isn't the only possible strategy you could take. You can add more Self-Assemblers for your Self-Assemblers to find, or add cards like Terrarion to help Improvise your Foundry Assembler. There are a ton of possible routes you can go down, and I'm sure you'll be able to find one that fits your liking.
I hope this helps!
2 years ago
I'd be careful about being too many colors, as you can oftentimes have a hand full of blue cards and no way you cast them or something along those lines. You might be able to get away with it as a lot of your cards dont require colored mana but if you want to do 4-5 colors you'll want to pick up copies of Spire of Industry, Aether Hub, Evolving Wilds and some of the nonbasic lands that tap for one of two colors.
At the moment I also feel like your deck is half artifact matters and half energy matters. I think if you dialed back on energy you could reinforce the artifact theme or vice versa.
Here are some cards i think you can take out either way.
Whirlermaker: too slow
Aetherworks Marvel: good card but unlike most stnadard marvel decks, you don't have as much to grab off of its trigger.
Ghirapur Orrery I don't think you can empty your hand fast enough and i think your opponent might get more value out of it than you do
Self-Assembler not great since you only have the 2
Accomplished Automaton too expensive not enough value
2 years ago
Mighty Leap is a trap card for new players. It is only useful in limited (draft/sealed formats). You want something that either removes your opponents creatures or draws cards. CARDS TO REMOVE:Glint-Nest Crane isn't a bad card but you do not have a high enough nor good enough artifact density for it to be worth running. The majority of the time you cast it it will say "put the 4 cards that could have helped you on the bottom of your deck in any order"Self-Assembler this is a card that is only good in limited or if you have other assembler creatures besides self assembler. since you aren't running either of the good ones it serves no purpose other then being an expensive card that doesn't do much. you need to axe all 3 of them.
CARDS THAT NEED TO BE IN YOUR MAIN DECKAerial Responder is one of your best creatures. you need to be running it main board. Aegis Angel may be expensive but she protects your best creatures that are vulnerable to removal you should run at least 1 main board. Nebelgast Herald Sadly you don't have enough good spirits to make this guy as powerful as possible, that said there are a lot of cheap spirits that you can buy even at the rare level for standard they would be the corner stone of a budget blue flyer deck. i'll try and make you a budget blue deck under 30 dollars in just a few minutes that i will send you. Experimental Aviator not only makes you more fliers he makes you artifact fliers that get better off of your Foundry Inspector and serpent.
Air Servant while he is expensive at 5 mana and his ability is expensive to activate the primary goal of any flier deck is to control the skies. There are a lot of powerful flying artifact creatures in standard right now. He can tap them down so they can't attack you or block you when you need them.
2 years ago
Reposting, because I accidentally screwed up the formatting above :-(
- Also, confirm that the matches are only one game, and that you're allowed to sideboard between matches.
- Splashing is easy. More fixing (because there are two pools) + first mulligan free = possible to play all your Rares if you want
- It's often best to choose Draw. Two extra cards + slower games/stalled boards (which make early Lands less relevant) = Choose Draw unless you're both very Aggro.
- Evasion is even more important. More Creatures on board = lots of stalled boards. Menace is much worse but everything else is much better.
- Counterspells are better. I'm quoting magicjudges.org here: "With two spell-casting opponents it's less likely you kept mana up for nothing, there are more must-answer bombs overall, and its less problematic if you don't do anything for a turn if your teammate can advance the board."
- Consider hate cards for the maindeck. This is especially true for Flyer hate (in any 2HG game) and Artifact hate (in Kaladesh and Aether Revolt 2HG).
- KLD Rares/Mythics: Fumigate, Demon of Dark Schemes, Cultivator of Blades, Kambal, Consul of Allocation, Captured by the Consulate
- AER Common/Uncommons: Foundry Hornet, Gonti's Machinations, Ironclad Revolutionary, Perilous Predicament, Embraal Gear-Smasher, Welder Automaton
- AER Rares/Mythics: Consulate Crackdown, Herald of Anguish, Dark Intimations
- Be careful with cards that "target creature you control" (instead of just "target creature"), since you can't use them on one of your partner's creatures. This is especially true with combat tricks.
- Communicate with your partner LOTS, but carefully. Knowing your opponents are watching and listening, don't hesitate to bluff. Quoting manadeprived.com, "When your opponents attack, you can pause and discuss, as if you were considering killing a creature, when in fact there is nothing in your hand that can do so."
- It's pretty cynical, but worth mentioning: Pay attention to where your opponents are looking as they shuffle your team's decks. It's easy for cheats to turn the cards as they shuffle so they can see your decks.
No data for this card yet.