Kiln Fiend


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Conspiracy: Take the Crown (CN2) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Kiln Fiend

Creature — Elemental Beast

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

Kiln Fiend Discussion

TheLittleMage on 12 Bolt Boros Burn

7 hours ago

Its a nice build! i think it can be good to add Searing Blaze , Skewer the Critics , Spark Elemental , Kiln Fiend Skullcrack , Rift Bolt , can play these cards for this deck

Die4Dethklok on Casual Burn

1 week ago

How strict is the budget? And how casual?

You can make a pretty decent burn deck for around $40, if you try to keep it fast and low to the ground, by dropping things like Viashino Pyromancer and Guttersnipe , and adding Soul-Scar Mage and / or Monastery Swiftspear

An upside to playing the prowess 1-drops is it gives you reliable access to a cheap burn spell called Wild Slash which is very good if you can reliably turn it on. Especially alongside Kiln Fiend , that should be easy to do.

I'd also suggest dropping Volcanic Fallout in favour of Exquisite Firecraft , losing the instant speed can be a minor downside, however, with two in the deck, and it costing 3 mana anyway, Firecraft will work more like a finisher, hitting your opponent for 4 instead of 2, and possibly finishing them off. It is uncounterable with spell mastery, which should be pretty easy to turn on.

Also, with 20 lands, it might be worth considering Shard Volley , turn your extra lands into 4 damage.

lagotripha on mutagenic madness

1 month ago

Hi, and welcome to modern. Modern has competitive level pump decks and likely will for the foreseeable future, but they call for specific tools.

Infect uses the infect mechanic to double how well each pump spell works- Glistener Elf / Vines of Vastwood / Become Immense is lethal, and the rest of the deck tries to do that as fast and reliably as possible, dodging creatures and interaction.

There used to be somewhat more intereactive Kiln fiend/swiftspear decks operating under similar principals using Temur Battle Rage and Assault Strobe , however death's shadow (taking advantage of Street Wraith instead of manamorphose and abusing Stubborn Denial , wizards offering an extra set of lightning bolts, and thing in the ice offering a different style of control package broke the nieche into smaller parts.

A Dreadhorde Arcanist pump deck is likely viable, likely in an Arclight Phoenix shell, however unless you are investing in a bunch of fetchlands (at which point all colours are open, allowing splashes for hand Tainted Strike or Stubborn Denial ), I'd look at keeping it mono red. Brute Force , Gut Shot , Mutagenic Growth , Young Pyromancer , Kiln Fiend etc- there are a few lists out there that showcase the FNM winning form of it.

M_Malcom on Controlled Burn

2 months ago

Kiln Fiend is the Most efficient mana to buff creature. Use your removal to clear a path for Kiln and smack for 10 turn 3 easily.

DMFF on Grim Shadow

2 months ago

I originally had 4 tbr and found it coming up too often, so i cut down to 3. 3 feels like a good place with flayer doing its thing.

I decided on Flayer ultimately because I currently don't have goyfs and I feel Flayer is a bit more versatile with his ability to "surveil". Plus he does a bit better against GY hate. I have also seen Kiln Fiend taking up the Goyf slot on other Jund Shadow lists. I felt like Flayer was just a good fit for the deck.

Diddle on U/R Blitz

3 months ago

I play a really similar deck in my local pauper tournaments, and i have to say that Firebrand Archer is a must have, possibly over delver. Kiln Fiend is the best creature by far, but in my testing delver is just a bit too slow and doesn't have quite the same explosive power. Archer is a good middle ground and can push some damage through in case you aren't able to attack for some reason. Magma Jet is a solid pick for setting up for your kill turn and Expedite can often win the game on its own much faster than you should win. Uncaged Fury is a bit slow but can give some consistency to the deck so you have more double strike than just Battle Rage.

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