Creature — Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Printings View all
|Mystery Booster (MYS1)||Common|
|Arena Cards (ARENA)||Common|
|Iconic Masters (IMA)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
- Distortion Strike + Kiln Fiend
- Kiln Fiend + Tainted Strike
- Goblin Tunneler + Kiln Fiend + Untamed Might
- Fling + Kiln Fiend
|Commander / EDH||Legal|
Kiln Fiend Discussion
6 days ago
Cool idea! It's very budget so I'll try to keep to that but I feel like you can get away with less lands due to your general curve, I'd be happier with something like 19 maybe 18 lands. With that additional space I'd consider finding room for Lava Dart, it's both very cheap and great Kiln Fiend fuel. I think dropping a Skullcrack, a land, and 1 Thunderous Wrath could facilitate this and would also potentially aid in continuing the thesis of this deck.
To this end, I wonder if you have tried Viashino Pyromancer in the Hellspark Elemental slot? The appeal to the former is it at least guarantees 2 damage. It's power is lower yes and it doesn't have haste but I feel it may be worth a shot. Basically I want to see if you can get this even cheaper.
3 weeks ago
I'm not sure Fling is that great in the deck. You work pretty hard to put those creatures on the field. I'm pretty sure you don't want to sac them. And on top of that, if you don't have enough creatures, it becomes a dead card in your hand.
Personnally I think I would focus more on the Dwarfs with stuff like Adventurous Impulse.
When I see Temur Battle Rage, it screams Kiln Fiend. I know, I know, it's not the goal of the deck....but it's so good. Remove the artifacts to put more stuff like Vines of Vastwood, Faithless Looting, Titan's Strength or Manamorphose. All that so you can slowly grow your army while always keeping the opponent on his toes for SURPRISE 10/10, Double strike, trample Kiln Fiend.
Finally about lands. I understand the 22 lands, but with nothing to help you gain mana faster, you need raw 5 or 6 lands to play your Big Boys. Lets be honest, 6 lands in 6 turns means you won't have alot of material to stay alive until D-Day for a 4/4. Blastoderm is way more menacing and cost less. Also you need some mana fix with Rugged Highlands or something like that.
All in all, I think your deck has alot of potential. It can be really good, but mostly really fun to play. :)
1 month ago
1 month ago
Because of your Spellheart Chimera and Crackling Drake, you'd be better off replacing the Charmbreaker Devils with Kiln Fiend. Charmbreaker Devils makes you remove power from your Spellheart Chimera and Crackling Drake by taking cards out of your graveyard. Therefore Kiln Fiend is better in almost every way, it gets about the same bonus for every instant/sorcery cast, it costs only 2cmc compared to the Devils' 6cmc and you don't remove power from your other creatures previously mentioned.
2 months ago
Budget lists have a tool more optimised lists do not- your opponent will not know your decklist. Lean into this by starting with a sideboard planned, or multiple sideboards planned for different metas.
So lets start with what 'monks' does great at- seeker and SGM give lifelink, Swiftspear is the premier aggro card, and yun shu gives one-shot potential with a big prowessy-double striker when you have the mana. Burn spells and mantis rider are there to help finish the game.
There are a few ways to twist this to surprise your opponents- the 'go off all in one turn' by banking mana with things like Pentad Prism while setting up with cards like opt, before playing like a Kiln Fiend combo deck with a 10/10 double striker (or just a 6/6 with 8 points of burn). In this build protective spells will be essential, while minimising Yun Shu forecast (or playing it as a deadly threat one week, while using him as a removal magnet for a different combo the next)
There is the 'surprise, I'm now value/grind' Soulfire Grand Master/Lightning Helix control list, where you sit with a Negate until the end of their turn then bolt them, while in most configurations you are just trying to hit them with prowess and negate their spells.
There is the 'classic burn' run the damage numbers and just trade your attackers with their blockers before hitting face with bolts.
There is the 'true' midrange tax list where you play narset & tferi in place of some of the remand elements in the above list. Narset makes a good source of card advantage without breaking the bank.
Finally there is the 'unfair combo' that does things like like cast Reforge the Soul or Knowledge Pool to lock your opponent out of the game in concert with a plainswalker, or jank out a win with Mystic Sanctuary/Time Warp/ soulfire grandmaster.
You probably have space in your seventy-five for three of these, but the less focussed any 60 cards is on one plan, the worse it will perform. Fortunately there is a lot of overlap between lists- any aggressive list will like bolt and swiftspear, any more interactive list opt, etc.
By carefully picking your cards your opponent will have no idea which plan you are on maindeck, and no idea if the sideboard will transform you into another archetype. With a few swapped cards, the next FNM is completely different. This is the advantage of rogue decks- your opponent should not know the correct line of play.
In specifics; Deflecting palm is fantastic, but most of the time I want it in the sideboard to fight other aggressive decks. Pariah while cool rarely performs well outside combo lists, and even there is competing with more powerful options. Pacifism is usually outperformed by true removal- a few of the variants have deck-specific purposes, but unless you desperately want creatures on the field for Stuffy Doll/Blasphemous Act, its worth cutting for Roast/Negate/Mana Leak/Remand/Path to Exile/Condemn etc. Play to your gameplan.
3 months ago
3 months ago
EDIT: I was being daft last night exclude Manamorphose as it is a two color deck Also if you are going for budget forget about Mishra's Bauble Keep 2xKiln Fiend, if you really think you'll get yo re-cast him with Lurrus later on, it is a good card
Now for the changes:
Lightning Helix doesnt often play in the prowess deck because it is 2 mana but its such a cool card and its great in mirror match ups
you will need to change the mana base to 4x sunbaked canyon 3x sacred foundry 4x Arid Mesa 1x wooded foothills and 3x inspiring vantage 3x mountain
Lava dart is invaluable in this deck as you can trigger prowess 4 times with 2 mountains
your call if you want to remove 2x skewer for an extra 2
You can now play an extra 2 spells, ideally with this deck it should be Mishra's Bauble
Hope this helps!
3 months ago
Creatures are your win condition, you need to have at least 10
On the other hand Kiln Fiend is a big hitter but dies easily for the 2 mana, it is NOT a bad choice though, red prowess has always run this
The deck only needs 18 -19 lands
With Lurrus Seal of Fire is also great
Where is Mishra's Bauble?
Where is Manamorphose?
Also with the mix I just proposed maybe include Fight as One although that would be less competitive more for fun (you could exxclude 2 boros charm and put in 2 of these for example)
You need 3x Kor Firewalker in your SB
hope this helps!