Kiln Fiend


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Conspiracy: Take the Crown (CN2) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Kiln Fiend

Creature — Elemental Beast

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

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Kiln Fiend Discussion

Peoyogon on

1 month ago

Very cool looking deck! Very nice board control elements. I was wondering though, what is your win condition?

If you are looking for some that synergize with your spells, you could consider adding Thermo-Alchemist, Nivix Cyclops, Kiln Fiend, or even Firebrand Archer. These guys could help you whittle down your opponent's life while you maintain board control.

hotschmalz on Cedric, Prince of Tides

1 month ago

I like the idea of having Kiln Fiend and co but seems like that would be better in a prowess build with pumps. Where is Guttersnipe Thermo-Alchemist

rjphilla on Modern UR Prowess w/ Primer

1 month ago

I played this deck for three years. You're missing a few key cards and don't want or need Delver.

Manamorphose not sure why you don't have it but you need it. Get rid of Delver and add Kiln Fiend broken broken broken. Other than that I'd suggest Elusive Spellfist if you want more creatures but you HAVE to have Serum Visions

Mdmaster13 on *Incoherent Angry Screaming*

1 month ago

I gave consideration to Vines actually, but it doesn't seem impactful enough outside of Kiln Fiend. Swipe seems weaker than the other options, as does Souleater. Berserk is a card I have considered adding, it's highly impactful but easily interuptable. I feel like this is a deck that needs to take into consideration that interaction is a major weakness and Berserk is a nice game ender but strikes me as too greedy. I would rather play something like Lava Dart which has use outside of just pumping Fiend, it removes troublesome blockers like Baleful Strix and tough cards to play through like Thaalia

TypicalTimmy on Card creation challenge

1 month ago

For real though, that Shu Yun... between Lightning Bolt, Path to Exile, Nexus of Fate, Kiln Fiend, Monastery Swiftspear, Snapcaster Mage, Meddling Mage... This thing would be the spine of a Jeskai Midrange deck, and that's just freaking awesome.

SkeletenKeys on Mono-Red Prowess

2 months ago

Thanks for the heads up wyquem, that's a nice catch on the sorcery interaction there. It definitely makes Rift Bolt worse in this list, but I'm not quite sure it's bad enough to replace with something like Burst Lightning, as it will still trigger Kiln Fiend and the prowess triggers on the turn it goes off, as well as the usual burn/blocker clearing abilities. I'll have to test around with a few cards in that slot and see what seems to stick best.

Zarathoustra on Mono-Red Prowess

2 months ago

Rift Bolt is the best burn spell you can play in this deck, even better than Lightning Bolt. Insult requires 3 mana, so you can't play many spells after that. To maximize the damage you want to cast as many cheap spells as you can when it's on... and suspended Rift Bolts are cast for free !

With Guttersnipe in play, Insult deals 4 damage by itself, and suspended Rift Bolts 10 each. So if you are well prepared, you can play Insult+Rift Bolt+Rift Bolt+Lightning Bolt for 4 mana... and 34 damage (16 from Guttersnipe, 18 from bolts).

Kiln Fiend also benefits from free extra spells, in that specific case it would get +12/0, and still deal double damage... all this with 4 mana.

Keep Rift Bolt, run 4 of them !

Zarathoustra on Mono-Red Prowess

2 months ago

I also run Insult in my mono red burn deck, it is insanely powerful if you can suspend Rift Bolts the turn before you play it. But I wouldn't run 4 of them, 3 is enough since it will end the game in most cases.

If you want to maximize the double damage effect, I may suggest Quest for Pure Flame, it is real fast to trigger.

You already have solid creatures and 12 is fine, but maybe you should consider Guttersnipe, which I also run in my deck (Guttersnipe's Burning Rage). With Insult on, he will shoot for 4 damage 2 or 3 times a turn...

I agree with previous comment, Thud would be a nice addition if you wanted to throw Kiln Fiend over your opponent's defense... but as you say, the question is : do you want to physically hit your opponent, or burn him down from distance ? Thud would fit nicely in the second case because you wouldn't need many creatures on board, not so much in the first one where you would have to add more of them.

Mutagenic Growth may be removed if you go for the burn option, and replaced by some spell like Lava Spike or Magma Jet.

+1 !

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