Creature — Zombie Fungus
Undergrowth — This spell costs less to cast for each creature card in your graveyard.
When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Molderhulk occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
1 month ago
It's nice to see another Golgari Graveyard deck user. I have to admit, It's difficult to play with right now. I think Lotleth Giant and Molderhulk are pretty much non useable now. Ayara and Izoni look like a fun combo. How consistent is the deck?
2 months ago
I think if you want to focus on the Emerge plan, you should maybe forget a bit about the token plan since tokens are kinda of a nombo with emerge as they can help you cast the big Eldrazi.
One thing I remember that people used to do in pauper, if I'm not mistaken, was to play Spire Golem cheaper thanks to its affinity to Islands and emerge Wretched Gryff for almost free. Of course, those decks were monoblue but there's a cycle of these cards, each with an affinity for each basic land type. Don't know it taking this route would interest you.
Another route that came to my mind was to fill your graveyard with cards like Sakura-Tribe Elder that can sac itself to help you or cycling creature cards to cheapen the cost of cards like Avatar of Woe , Nemesis of Mortals , Ghoultree and Molderhulk . The only problem is that most Emerge cards aren't that strong and these ones that I have mentioned are a bit better. Maybe with something like Emrakul's Influence you would have a better payoff for playing them.
Hope anything I said helps. I'm always happy to see people trying unusual conecpts for decks.
4 months ago
KaiserChronic While I found that a lot of the graveyard filling cards are pioneer legal, the best payoffs are not. Boneyard Wurm , Ghoultree , and Splinterfright are out. Molderhulk is very average, if he had trample or higher power would be a lot better. Golgari Raiders is not bad, but slower.
4 months ago
Given no context I found these in under 30 minutes
Izoni, Thousand-Eyed , Hatchery Spider , Mausoleum Secrets , Molderhulk , Alesha, Who Smiles at Death , Apprentice Necromancer , Mindwrack Demon , Manic Scribe , Inexorable Blob , To the Slaughter , Epicenter , Kirtar's Wrath , Putrid Imp , Stitch Together , Shower of Coals , Repentant Vampire , Wayward Angel , Bloodbond March , Blood for Bones , Brawn , Charnelhoard Wurm , Charnel Troll , Circular Logic , Corrupted Grafstone , Corpseweft , Countervailing Winds , Crackling Drake , Crop Sigil , Dance of the Manse , Disciple of the Ring , Tasigur's Cruelty , Tasigur, the Golden Fang , Treasure Cruise , Sibsig Muckdraggers , Rite of Undoing , Empty the Pits , Magmatic Sinkhole , Murderous Cut , Logic Knot , Necropolis Fiend
5 months ago
If the main card you're working around is Lotleth Giant , then I would suggest taking out maybe a couple cards that get stuff back from the graveyard, and adding more cards that put things in the graveyard. For example, -2 Molderhulk +2 Underrealm Lich ? For the lands, maybe -2 Forest +2 Overgrown Tomb ?
5 months ago
Also got a Vengevine a few days ago - the Ultimate Weed must be included.
6 months ago
I wouldn't say The Great Henge is far outside the goal of the deck, as it does basically everything you want to be doing here. It gains life every time its tapped to offset your "Pay life" effects, it adds 2 mana which can help you cast multiple spells in a turn, it draws you a card for every creature you cast, and it makes all your creatures more threatening by adding a +1/+1 counter. In my opinion the life gain and card draw alone make it worth playing at least 1 copy. The cost reduction will be easy to achieve with the current creatures, and easier to achieve when adding Molderhulk . As stated in my previous comment, having 2 copies of The Cauldron of Eternity throughout the course of the game isn't going to be beneficial, so taking that down to 2 copies and diversifying with 1 copy of The Great Henge may prove to be very useful.
Without a way to discard cards from your hand, I probably would try to stray from running Drakuseth, Maw of Flames in this build. Even if you add Blood Crypt and Stomping Ground , its going to be hard to cast it from your hand due to the requirement. You are banking on milling it into your graveyard, and are stuck with a dead card in hand if you're unable to play it.
6 months ago
Thanks for the suggestions! I like all of them except for I'm a little wary on putting The Great Henge in here. I see where you're going with it but I'm just wary because I've been burned trying to go outside of the straight line win con before. I will certainly test it with an open mind but just the thought of it makes me kinda wary.
As for putting a big pay off, I really like that idea. Colors aren't too much of a problem in here considering most of the time they'll be whipped back so I think I'm going to go with Drakuseth, Maw of Flames as a 1 of.
Not sure how much I like dropping to 1-of Doom Whisperer . I think if I'm going to go down to 1 I might as well cut him completely because he's one of those creatures that you either really want or really don't, especially at that 5 drop slot.
As for Molderhulk and Underrealm Lich I certainly will playtest with them and will likely end up including them. Not sure how much I wanna drop the Mausoleum Secrets because they've come in real handy but I'll find somewhere to put them, even if I do end up having to cut the Mausoleum Secrets .