|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
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Creature — Zombie Fungus
Undergrowth — This spell costs less to cast for each creature card in your graveyard.
When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.
3 weeks ago
KaiserChronic While I found that a lot of the graveyard filling cards are pioneer legal, the best payoffs are not. Boneyard Wurm , Ghoultree , and Splinterfright are out. Molderhulk is very average, if he had trample or higher power would be a lot better. Golgari Raiders is not bad, but slower.
3 weeks ago
Given no context I found these in under 30 minutes
Izoni, Thousand-Eyed , Hatchery Spider , Mausoleum Secrets , Molderhulk , Alesha, Who Smiles at Death , Apprentice Necromancer , Mindwrack Demon , Manic Scribe , Inexorable Blob , To the Slaughter , Epicenter , Kirtar's Wrath , Putrid Imp , Stitch Together , Shower of Coals , Repentant Vampire , Wayward Angel , Bloodbond March , Blood for Bones , Brawn , Charnelhoard Wurm , Charnel Troll , Circular Logic , Corrupted Grafstone , Corpseweft , Countervailing Winds , Crackling Drake , Crop Sigil , Dance of the Manse , Disciple of the Ring , Tasigur's Cruelty , Tasigur, the Golden Fang , Treasure Cruise , Sibsig Muckdraggers , Rite of Undoing , Empty the Pits , Magmatic Sinkhole , Murderous Cut , Logic Knot , Necropolis Fiend
1 month ago
If the main card you're working around is Lotleth Giant , then I would suggest taking out maybe a couple cards that get stuff back from the graveyard, and adding more cards that put things in the graveyard. For example, -2 Molderhulk +2 Underrealm Lich ? For the lands, maybe -2 Forest +2 Overgrown Tomb ?
2 months ago
Also got a Vengevine a few days ago - the Ultimate Weed must be included.
2 months ago
I wouldn't say The Great Henge is far outside the goal of the deck, as it does basically everything you want to be doing here. It gains life every time its tapped to offset your "Pay life" effects, it adds 2 mana which can help you cast multiple spells in a turn, it draws you a card for every creature you cast, and it makes all your creatures more threatening by adding a +1/+1 counter. In my opinion the life gain and card draw alone make it worth playing at least 1 copy. The cost reduction will be easy to achieve with the current creatures, and easier to achieve when adding Molderhulk . As stated in my previous comment, having 2 copies of The Cauldron of Eternity throughout the course of the game isn't going to be beneficial, so taking that down to 2 copies and diversifying with 1 copy of The Great Henge may prove to be very useful.
Without a way to discard cards from your hand, I probably would try to stray from running Drakuseth, Maw of Flames in this build. Even if you add Blood Crypt and Stomping Ground , its going to be hard to cast it from your hand due to the requirement. You are banking on milling it into your graveyard, and are stuck with a dead card in hand if you're unable to play it.
2 months ago
Thanks for the suggestions! I like all of them except for I'm a little wary on putting The Great Henge in here. I see where you're going with it but I'm just wary because I've been burned trying to go outside of the straight line win con before. I will certainly test it with an open mind but just the thought of it makes me kinda wary.
As for putting a big pay off, I really like that idea. Colors aren't too much of a problem in here considering most of the time they'll be whipped back so I think I'm going to go with Drakuseth, Maw of Flames as a 1 of.
Not sure how much I like dropping to 1-of Doom Whisperer . I think if I'm going to go down to 1 I might as well cut him completely because he's one of those creatures that you either really want or really don't, especially at that 5 drop slot.
As for Molderhulk and Underrealm Lich I certainly will playtest with them and will likely end up including them. Not sure how much I wanna drop the Mausoleum Secrets because they've come in real handy but I'll find somewhere to put them, even if I do end up having to cut the Mausoleum Secrets .
2 months ago
First I'd like to say I enjoy your take on a classic build. I think graveyard interactions are an interesting way to play the game, and can be very powerful in the right situations/meta. With that being said, I have few suggestions:
As it pertains to the deck, I would like to suggest two cards that might power up this strategy: Underrealm Lich and Molderhulk . I think that if you're looking to reliably fill your graveyard, Underrealm Lich is a perfect way to do that. Every upkeep it stays in play, it can reduce the cost of The Cauldron of Eternity by 0-4 mana, trigger Syr Konrad, the Grim 0-2 times, as well as fill your graveyard with threats you would like to later recur. It is hard to deal with due to the indestructible ability, and is a solid creature for the mana cost. Molderhulk also plays nicely into the self-mill style you are achieving here. It will be a 2 mana 6/6 in this build most games, and allows you to recur Fabled Passage to ensure hitting land drops as well as thinning your deck. To include these, I would suggest cutting Mausoleum Secrets and Eye Collector . I think you will have enough removal in the deck that you won't need to specifically tutor them, and Underrealm Lich will be a way to mill yourself both more efficiently and reliably than having to attack with a 1/1 flier.
If including the 2 previously mentioned cards, I would suggest also running The Great Henge . On its face you may not see its importance to this style of deck, but with Underrealm Lich , Syr Konrad, the Grim , Molderhulk , and Doom Whisperer all being high power, the cost reduction will be easy to achieve. The life gain from its tap ability is going to be key to counteract Underrealm Lich , Doom Whisperer , and The Cauldron of Eternity 's need to pay life, as you've already noticed with Gorging Vulture . Additionally, the card draw attached to creatures entering the battlefield will be huge for allowing you to keep up tempo with your opponent. To include this, I would suggest going down a copy of The Cauldron of Eternity as you would hate to have one stuck in your hand all game.
To make the most out of The Cauldron of Eternity , I would suggest adding a copy or two of a really impactful threat upon reanimation. Drakuseth, Maw of Flames and Agent of Treachery are the two commonly used in reanimation style builds, however if wanting to stick to the colors I would suggest Vilis, Broker of Blood . He is a huge threat with card draw and removal all on the same card, and will trigger even if paying life with other methods in this deck. I would suggest going down a copy of Doom Whisperer .
Finally, I have a suggestion pertaining to your deck description formatting. I would like to see you take advantage of the "Spoiler Block" and "Accordion Block" functions to slim down your description. This will make it easier for readers to view the deck description in full, then proceed to read more on your card inclusions if interested. An example of something I might do is shown below:
Card Inclusions / Choices Show
Overall, I like the design of the deck, and I hope these suggestions help you with the build! Let me know if you have any more questions about why I recommended the cards that I did.
4 months ago
Note one blood for bones: you can return the creature you just sacrificed and it triggers etb.
Molderhulk occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%