Creature — Zombie Fungus
Undergrowth — This spell costs less to cast for each creature card in your graveyard.
When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Molderhulk occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
1 week ago
3 weeks ago
I agree with bushido_man96 that Molderhulk is too expensive for what you get, though a 6/6 for 2 isn't terrible late game. If you just need more land then I would suggest Farhaven Elf and Viridian Emissary. If you need the creature then Ghoultree is simply a stronger alternative. As for mill cards I can't recommend Grindclock and Stitcher's Supplier enough. The value you get for such low mana is too good to pass up. I would say the same for Kaya's Ghostform. If you are willing to spend a bit more money then take a look at Greater Good, Doom Whisperer, and Fraying Sanity.
3 weeks ago
bushido_man96 Thanks for the suggestions and the up-vote! I really appreciate it. I just started playing magic less than a year ago and I have been trying to build decks on a budget. I was hoping more people would provide suggestions but it seems ones deck gets lost in the flood of decks lol. I agree with you about Molderhulk is expensive for what it does. You have got some pretty awesome decks! I hope you don't mind me checking them out.
3 weeks ago
I really like Muldrotha. Lots of value, and lots of different ways to build. If you are looking into milling your opponents out, you might consider adding some Persistent Petitioners.
3 months ago
Hey, you're welcome. Good job with the update, but you can still do a lot more upgrading with such a high budget.
In my opinion Amulet of Vigor is not worth playing just for the few interactions that it has. Making Zombies that will ETB tapped not be tapped is fine, but if you have to use a card spot in the deck just to be able to do this interaction then it's not worth it. With such a high budget you shouldn't need to play the Bounce lands since there's many other more playable dual lands to use instead such as the three Shock lands. I feel you're playing the Bounce lands and other lands that ETB tapped only because of Vigor which is hindering your deck. Arcane Signet, two drop mana rock ramp would do a lot more than Vigor.
Temple of the False God is not a good land here because you don't have land ramp to accelerate the amount of lands you have on the battlefield. Without Urborg, you're relying too much on making a land drop on your turns. Temple can't tap for mana until turn five, more likely after which is not worth it.
To continue with upgrades my advice is to cut Molderhulk, Vulturous Zombie, Eternal Skylord, Soulless One, Havengul Lich. These Zombies are some of the least good of the rest; they're all outclassed by other creatures. You don't need Skylord because you have Wonder which is a much better card, giving flying to all your creatures including Muldrotha not just tokens.
To make Wonder more consistent consider adding more Island dual lands? Especially Watery Grave, but also Sunken Hollow. Fetch lands that can search for a Island are also helpful, Flooded Strand, Polluted Delta, etc. It's kind of a annoying to have Underground Sea and not be able to fetch it with a Fetch land. Crop Rotation can be helpful since it can tutor for an Island or Urborg or Coffers and put it onto the battlefield.
Consider adding more reanimation? Buried Alive is powerful enabler for reanimation tutoring for three creatures one of which can be Wonder. Cryptbreaker is a good one drop Zombie who's an enabler for reanimation or putting other permanents into your graveyard for Muldrotha. It can fuel it's own draw ability by creating Zombie tokens. Animate Dead for reanimation has interaction with Muldrotha since it's a permanent and it can also reanimate an opponents creature. Reanimate, reanimate any creature in your graveyard or an opponents paying life.
Upgrades to consider:
- Gravecrawler > Temple of the False God
- Cryptbreaker > Vulturous Zombie
- Watery Grave > Dimir Aqueduct
- Buried Alive > Molderhulk
- Animate Dead > Eternal Skylord
- Crop Rotation > Havengul Lich
- Reanimate > Soulless One
- Arcane Signet > Amulet of Vigor
- Breeding Pool > Simic Growth Chamber
- Overgrown Tomb > Golgari Rot Farm
- Sunken Hollow > Evolving Wilds
3 months ago
Hey, looks like your going for a Zombie tribal theme.
Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.
I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.
Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.
Cards to consider cutting:
- Evolving Wilds
- Cabal Stronghold: don't need this land since you have Coffers.
- Dimir Aqueduct
- Golgari Rot Farm
- Simic Growth Chamber
- Font of Fertility
- Curse of Disturbance
- Curse of Predation
- Curse of Death's Hold
- Curse of Misfortunes
- Cruel Reality
- Door of Destinies
- Springbloom Druid
- Vile Rebirth
- Casualties of War
- Geralf's Mindcrusher
- Vulturous Zombie
- Perpetual Timepiece
- Gilded Lotus
- Amulet of Vigor: not worth playing just to have Bounce lands ETB untapped.
- Soulless One
- Gravebreaker Lamia
- Havengul Lich
- Nyxbloom Ancient
- Grave Betrayal
- Deadbridge Chant
- Bow of Nylea
- Greater Good
- Sultai Ascendancy
- Eternal Skylord
- Underrealm Lich
- Jarad, Golgari Lich Lord
- God-Eternal Bontu
- God-Eternal Rhonas
- Fallen Shinobi
- Unbreathing Horde
- Black Market
- Corpse Harvester
To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.
20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.
I offer more advice if you would like. Good luck with your deck.
5 months ago
It's nice to see another Golgari Graveyard deck user. I have to admit, It's difficult to play with right now. I think Lotleth Giant and Molderhulk are pretty much non useable now. Ayara and Izoni look like a fun combo. How consistent is the deck?
6 months ago
I think if you want to focus on the Emerge plan, you should maybe forget a bit about the token plan since tokens are kinda of a nombo with emerge as they can help you cast the big Eldrazi.
One thing I remember that people used to do in pauper, if I'm not mistaken, was to play Spire Golem cheaper thanks to its affinity to Islands and emerge Wretched Gryff for almost free. Of course, those decks were monoblue but there's a cycle of these cards, each with an affinity for each basic land type. Don't know it taking this route would interest you.
Another route that came to my mind was to fill your graveyard with cards like Sakura-Tribe Elder that can sac itself to help you or cycling creature cards to cheapen the cost of cards like Avatar of Woe , Nemesis of Mortals , Ghoultree and Molderhulk . The only problem is that most Emerge cards aren't that strong and these ones that I have mentioned are a bit better. Maybe with something like Emrakul's Influence you would have a better payoff for playing them.
Hope anything I said helps. I'm always happy to see people trying unusual conecpts for decks.