|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Mythic Rare|
|Conspiracy (CNS)||Mythic Rare|
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Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
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Coercive Portal Discussion
1 month ago
2 months ago
If I could give this a million likes I would. I love seeing other people run the "choices" deck. I have a five color version that I am quite fond of with Karona as the general and so I noticed a lot of similarities between the two. Some tech I would like to share is Combustible Gearhulk, Unesh, Criosphinx Sovereign, Prince of Thralls, Coercive Portal, Nicol Bolas, the Deceiver, Volcanic Offering, any of the Tempt cards, Brilliant Ultimatum, and finally Boneyard Parley. I run all of these in my deck and for one reason or another I feel like they help the deck matter a little more. You already have a lot of the best cards here though.
2 months ago
Candles of Leng seems pretty good in a Commander setting.
Carnage Altar and Culling Dais seem really good with all the fodder you'll have for them.
Browbeat is one of my favorite red draw spells.
Coercive Portal could be fun, especially since your commander is indestructible.
Chandra Ablaze also has a good draw ability.
Liar's Pendulum is so much fun.
Solemn Simulacrum is ramp, draw, and fodder all in one.
Combustible Gearhulk, Aggressive Mining, Endbringer, Farsight Mask, Illuminated Folio, Mind's Eye, The Immortal Sun, Vanquisher's Banner, Magus of the Wheel, Wheel of Fate, and Wheel of Fortune all seem like solid draw effects.
6 months ago
7 months ago
Not sure what you consider drastic but here are some cards with strange effects: Mycosynth Lattice, Winter Orb, Possessed Portal, Mindlock Orb, Soul Conduit, Timesifter, Coercive Portal, Ghirapur Orrery, Mana Web, Noetic Scales, Pyxis of Pandemonium, Sands of Time, Uba Mask.
8 months ago
These are all great suggestions!
A lot of this deck is built around redirecting ill will in the playgroup, so I've avoided things that will annoy everyone equally. With the exception of Kindred Dominance (because you always need one board wipe and it's synergistic with vampires), I want to avoid any cards that screw with my opponents equally. The only other board wipe-ish cards I have are Coercive Portal and Disrupt Decorum, because those still give my opponents choices.
I really like the idea of putting in Ob Nixilis Reignited and Phyrexian Arena for better card draw. I also definitely agree with putting in Chromatic Lantern, Sol Ring, and maybe one more Signet for some more consistent ramp. Lastly, I like the idea of putting in Ghostly Prison and Sphere of Safety, because I have enough persuasion, but not a whole lot of dissuasion.
9 months ago
Hey, cool looking deck! I love seeing decks built around obscure legends. I see you are interested in making the deck have more late game staying power. I suggest some more effective removal and card draw, while focusing on cards that get better as the game progresses whenever possible.
- Hero's Downfall, Mizzium Mortars, Nevinyrral's Disk, Abrade, Vandalblast, Dreadbore, Ruinous Path, Never / Return
Some +1/+1 counter / commander synergy cards:
Also I think adding a few more mana rocks couldn't hurt either. Even just colorless ones. Happy gathering!!
9 months ago
To be honest recently I dont have quite much time to play. Work and familly eat all my free time.
But still I manage to play a bit and I was quite happy how deck is playing :-)
Flamekin Village - Totally agree with you I too had thought about replacing this card.
Hanweir Battlements - I will keep it for now (it doesnt enter tapped) but maybe throw it out in the future.
Boseiju, Who Shelters All - I will consider about adding it in.
Cavern of Souls - lets say its quite expensive card to give my commander chance not to be contered.
Command Beacon - was in maybeboard, but I dont want to overload my deck with coloress, nonbasic lands.
Druidic Satchel - is too slow imho.
Coercive Portal - in 1 vs 1 games maybe.
So for now I dont quite see any nice replacement for Howling Mine. I supose we just have to wait for the MTG gods give us something more appropriate in the foreseeable future, or just cut it for something completely different.
Sure I will be happy to play mate :-) just need to finde time. Btw what time difference we have now?