|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Mythic Rare|
|Conspiracy (CNS)||Mythic Rare|
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Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
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Coercive Portal Discussion
1 week ago
Thank you for the suggestions!
I added many of the cards you suggested. Do the think Academy Ruins is worth having another colorless land so that I can recur the Capsules and artifact board wipes? I was debating its value over one of the Blighted lands.
For board wipes, I have Nev Disk, O-stone, Coercive Portal (eh?), Night Incarnate for a mini wipe, and then Ugin, the Spirit Dragon which I can keep -X'ing and getting him back if needed. Ugin, Portal, and Night Incarnate aren't the best so a Crux of Fate might be needed.
2 months ago
Thank you for commenting!
My deck tries to make others co-responsible for the outcome of my cards. Instead of Guided Passage, Intuition and Distant Memories I could have just put in stuff like Demonic Tutor and Vampiric Tutor, but would take away the politics.
Not only the tutors follow these principles, but the same goes for mass removal Magister of Worth, Coercive Portal, Austere Command, land destruction Bend or Break, spot removal Council's Judgment, Diaochan, Artful Beauty, and reanimation Dawnbreak Reclaimer.
Another part of the deck is about making friends so I have some influence on their choices. I can do so by giving away tokens, life, counters, cards etc.
Overall the rest of the deck is mana fixing, drawing and pillow forting.
I'm still make a lot of changes after each game. Running 5 colours gives you so many options.
I like your take on Karona, although it's it's really different from mine. You really went for the wall tribal theme. I can imagine that it's fun to play. You're not really a threat early in the game and quite annoying to deal with later on. If you haven't done so already, check this Karona Defender Build on Youtube
2 months ago
Remove: Khalni Hydra Skullbriar, the Walking Grave Nissa, Vital Force Tamiyo's Journal Khalni Heart Expedition Profane Command Grim Return Necromantic Selection Treasured Find Thousand-Year Elixir Predator Ooze Behold the Beyond Myth Unbound Golgari Cluestone Coercive Portal Putrefy Diabolic Tutor Ambush Viper Courser of Kruphix Explosive Vegetation
3 months ago
6 months ago
7 months ago
If I could give this a million likes I would. I love seeing other people run the "choices" deck. I have a five color version that I am quite fond of with Karona as the general and so I noticed a lot of similarities between the two. Some tech I would like to share is Combustible Gearhulk, Unesh, Criosphinx Sovereign, Prince of Thralls, Coercive Portal, Nicol Bolas, the Deceiver, Volcanic Offering, any of the Tempt cards, Brilliant Ultimatum, and finally Boneyard Parley. I run all of these in my deck and for one reason or another I feel like they help the deck matter a little more. You already have a lot of the best cards here though.
7 months ago
Candles of Leng seems pretty good in a Commander setting.
Carnage Altar and Culling Dais seem really good with all the fodder you'll have for them.
Browbeat is one of my favorite red draw spells.
Coercive Portal could be fun, especially since your commander is indestructible.
Chandra Ablaze also has a good draw ability.
Liar's Pendulum is so much fun.
Solemn Simulacrum is ramp, draw, and fodder all in one.
Combustible Gearhulk, Aggressive Mining, Endbringer, Farsight Mask, Illuminated Folio, Mind's Eye, The Immortal Sun, Vanquisher's Banner, Magus of the Wheel, Wheel of Fate, and Wheel of Fortune all seem like solid draw effects.