Blood Sun

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Blood Sun

Enchantment

When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

Blood Sun Discussion

Xenephrim on Dragon 5 Color

1 month ago

Blood Sun will help your tri-lands enter the battlefield untapped so you won't have to wait until the next turn to use them. Yes, Blood Sun causes these lands and lands like them to lose the "enters the battlefield tapped" quality.

If you need a cheap mana fixer, Pulse of Llanowar is a good alternative to Prismatic Omen if you can't afford it.

Worldgorger Dragon is an absolute beast just waiting to be abused. Combine it with an enchantment like Flameshadow Conjuring or another creature such as Kiki-Jiki, Mirror Breaker and you can perform an infinite loop of enter the battlefield and leaves the battlefield triggers. Combine this with Dragon Tempest or Scourge of Valkas and you have infinite damage. With Lathliss, Dragon Queen it can produce a ton of tokens (this isn't infinite as the tokens will be exiled with each cycle). Temur Ascendancy will net you massive card draw, and so on. It's so abusable.

Anyway, hope some of my recommendations helped!

OberstHati on Rakdos rather Aggro

3 months ago

the Lack of 2 Drops is a flaw i noticed, ty for pointing it out though! The Reason for 0 Dragonskull Summit is Rotation, same for Fanatical Firebrand , Blood Sun and Alpine Moon The reason why the Vampire is in there is it’s Deathtouch, you can sneak it in for damage quite often, lifegain is fine too. And it’s an Excellent blocker. Considering Fireblade Artist , i forgot about that 1,... Thank you!

RulerofNight44 on Rakdos rather Aggro

3 months ago

This list seems sweet. I've been playing various Rakdos and Gruul aggro decks over the past standard rotation and enjoying a fair amount of success. I think the first thing to improve the list would be to cut Vampire of the Dire Moon in favor of Fanatical Firebrand or Gutterbones . Since you don't really have vampire synergy and are looking to kill as quick as possible, those creatures are generally more efficient at doing that. You also might want to look to improve the curve by cutting a few 3 drops in favor of a few two and one drops. Personally, I'd include something like Rix Maadi Reveler or Fireblade Artist . As for what three drops to cut, that's up to you. I'd also prefer running Dragonskull Summit over the Bloodfell Caves and Blast Zone . Your sideboard actually looks great as is, though I'd maybe cut the planeswalkers in favor of Blood Sun , Alpine Moon , or two more copies of Legion's End to deal with Field of the Dead + Scapeshift if you see that cropping up in whatever meta you play in. Overall though, the list seems great and I'll be trying something similar myself very soon.

kamarupa on

4 months ago

Blood Sun seems like it would be pretty good with Lotus Field. If price-tag isn't an issue, then Amulet of Vigor .

Lambofan217 on Press F for Dinos in the fall.

4 months ago

I have been playing Dinosaur Tribal ever since Ixalan came out and have a few things to suggest. The main problem still is that the white dinosaurs kind of suck in today's standard. I had splashed into Jund dinos way back in Guilds of Ravnica and find it much more consistent and competitive against the top tier decks of the meta. With the support that those colors got in M20, its safe to say that that is still going to be your best option. Now for individual reasons about cards.

  1. Kinjalli's Caller : Though the mana reduction and the high health body is very attractive, the main focus for dinosaur decks is to push damage through. With this having 0 power, it does literally nothing on its own.

  2. Forerunner of the Empire : Unfortunately, this card is only used for Polyraptor combos. Being a 4 mana 1/3 is way to slow and doesn't affect the board in any big way when it hits.

  3. Imperial Ceratops : Even with Maruading Raptor being able to hit this as it comes down, lifegain generally isn't revelant in a ramp style deck. Granted, it does well against aggro, so I would use this in your sideboard if you keep with the white color.

  4. Trapjaw Tyrant : When this card first came out I was stoked. Unfortunately, paying 5 mana for a Deputy of Detention effect just isn't worth it. Especially when it can be removed for a lot cheaper.

  5. I'm gonna put Verdant Sun's Avatar and Silverclad Ferocidons together here. These bad boys cost 7 mana. That alone is a huge thing to make happen. 4/5 times you will find these stuck in your hand and unable to be played.

  6. Blood Sun : I understand that this meant to combo with Lotus Field however having a 3 mana enchantment that doesn't affect your board at all is really bad. I was recommend playing Ripjaw Raptor instead. With Marauding Raptor , it's essentially 3 mana and it gives you a creature that can continue to draw more.

  7. Wilderness Reclamation : I see that you want to run Vivien, Champion of the Wilds in your deck and that's completely fine, however, you will probably find that you will rarely end up playing anything at instant speed, making the extra mana unusable. Also, if you draw this late, it ends up being a dead draw.

  8. Raptor Hatchling : I love this card don't get me wrong. However, I think this is better save as a sideboard option against aggro, especially mono red.

Now a couple of cards that I would recommend would be Regisaur Alpha , Ripjaw Raptor , Savage Stomp , and Domri, Anarch of Bolas as they speed up your deck and add more power to the board, as well as giving you some removal options and enrage triggers. If you want cards to use against control, Carnage Tyrant still typically gets the job done.

hcmen1 on New Look Titan (He's back and better then ever!)

5 months ago

The deck still needs retooling do to Blood Sun negating a lot of titan’s upside. I’m tinkering with either going more of the Sun route or for the more traditional titan build. Thanks for the help.

Snowmen1 on New Look Titan (He's back and better then ever!)

5 months ago

Oh wow I guess Blood Sun could be relevant. That is a cool interaction. I'm not sure if it belongs in Amulet Titan or not because on surface level it looks like you would want bounce lands in the situations where you may have lotus field, but I could easilly be very wrong. I dont know too much about amulet titan. I think that this card may actually have a place making its own deck since If you could get blood sun out turn 2 with like a birds of paradise, you can have 6 mana on turn 3. On top of that, you could just naturally play 2 lands and sacrifice them to field. If you play a card like Voyaging Satyr or Magus of the Candelabra , you can have something like 4 or 5 mana on turn 3 without blood sun. Also, with just naturally sacrificing lands, you could use Flagstones of Trokair to generate value and deck thinning. it looks like a different angle to ramp than the Arbor Elf decks and Amulet Combo decks seem to take. I'll test your deck out and maybe make my own version. Very cool concept!

Load more

Blood Sun occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%