Blood Sun

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Blood Sun

Enchantment

When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

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Blood Sun Discussion

CleverCombo on Gate For It

2 weeks ago

Hey Kizmetto! Thanks for checking us out! This is a really ambitious deck, I honestly don't expect it to perform very well, but part of what we enjoy is trying odd angles. So, Blood Sun doesn't remove the Gate subtype (so all the Gates will still work with the Glaive of the Guildpact but it DOES remove the "enters the battlefield tapped." Unfortunately it does this for all lands, so opponent's shocklands don't need 2 life to enter untapped. It's a .... risky move.

Kizmetto on Gate For It

2 weeks ago

Gonna listen to your episode before i do my suggestions or thoughts :) First thoughts are: "Ambitious and fun! I Really like the inclusion of Blackblade Reforged and Blood Sun. Does it really remove the 'gate' subtype and makes them enter untapped?

hydrothermia on run away!

2 weeks ago

I concur with TepigAggro on the need of Guttersnipe. I'd also look into Doublecast, Mutiny, Sarkhan, Fireblood and/or Jaya Ballard. For sideboarding I'd include at least Smelt and Lightning Mare. You could find use for Blood Sun or Alpine Moon.

BraxTune on Baralmancer Izzet Modern

1 month ago

Blood Moon has been on my attain-ASAP-board since day one of this build. I think until I can improve upon my land base, it will have to remain there. I've faced tron many times, and besides G/R tron, I've never felt fear. When the proper responses are retained and planned for, saying no becomes kinda straight forward. Humans and U/w control are where I really find the struggle and find myself wishing for a blood moon. But until I can fetch out Islands reliably, I can't see it not destroying my own board state as well.

My early game attempts at land hate Blood Sun, Alpine Moon, and some others never turned very fruitful. With some basic testing(not yet fielded mind you) Crumble to Dust has had some pretty serious effects. I hope it can help me "limp" by for now.

Thank you so much for the upvote! This deck means a lot to me and I am always working hard to improve it!

Guviwex on Xantcha wish your girlfriend was hot like me

2 months ago

Great list so far. Here are you my suggestions:

I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.

Total War seems particularly punishing. As does Errantry. I wouldn't run many Creature Auras, but Errantry locks down a board state and shortens the commander damage clock to 3 hits.

War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.

Unnerve is both a 10/10 flavor win, and another incentive for others to activate Xantcha's draw ability. Also Arterial Flow and Words of Waste come to mind.

Glacial Chasm is good protection. Sit back and watch the world burn.

Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.

I'd switch out some of your Xantcha-killing board wipes for Languish and Wildfire. Xantcha on turn three, ramp into Wildfire on turn 4-5? Yikes.

If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.

Speaking of mana, you probably want Cabal Stronghold and Neheb, the Eternal in here.

Maybe Mana Geyser for a game ending drain from Xantcha or Exsanguinate-- although that might be too cute. Works great with War's Toll.

Howl from Beyond and Torment of Hailfire are also good ways to finish people off.

--

As far as what to swap out:

Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.

Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).

Blood Sun works against you too much.

Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.

I think War Cadence could be swappped out for any of the evasion enchantments suggested above. Dauthi Embrace probably.

Vow of Lightning and Vow of Malice should probably also be swapped out for more solid evasion.

Rite of the Raging Storm might also be too cute, but it's hard to judge.

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Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!

Ravenrose on Tana and Tymna Blood Pod

2 months ago

This deck is definutely scary. Have you considered putting Blood Sun into this deck? Obliterate could screw a lot of people over. You're playing Armageddon so why not go all out? Sacred Ground will permit you to play your lands from the grave too. Diabolic Tutor is a classic for tutoring. Wave of Vitriol and The Great Aurora are decent boardwipes in green. Polukranos, World Eater is a boardwipe on a stick. Hydra Omnivore could also be worthy of consideration: it attacks all opponents if it deals combat damage.

I hope these suggestions helped!

garrukhunter98 on Krazy Krenko (Budget)

2 months ago

You could totally add some non-basic land hate. I know I have the 5-color Dragons deck, but how about Blood Sun to mess with my Fetches.

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