When Blood Sun enters the battlefield, draw a card.
All lands lose all abilities except mana abilities.
|Have (2)||metalmagic , shmoofidoo|
Printings View all
|Rivals of Ixalan (RIX)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Blood Sun occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Blood Sun Discussion
1 week ago
Blood Sun as it makes your budget tapped lands enter untapped.
1 month ago
To clarify a couple things:
- Tylord2894's last statement about giving Urborg another type "in addition to its other types" is for an example without Blood Moon. If Blood Moon is on the battlefield the dependency still exists and Urborg loses its printed abilities
- Kogarashi's 2nd post meant to say Blood Moon instead of Blood Sun. Blood Sun does have an ability granting/removing effect
1 month ago
It's worth noting that Urborg, Tomb of Yawgmoth and Blood Sun don't have ability-granting effects, they have type-changing effects. Urborg adds the Swamp subtype to all lands, while Blood Sun changes all nonbasic lands to Mountains. The addition/replacement of types intrinsically includes the ability to tap for the appropriate mana, and in the case of Blood Sun also intrinsically removes all other rules text due to how the effect functions, but the effects do not themselves add or remove abilities.
1 month ago
What if I persuade you in a different direction? Now that we have established there will be no blue tainting this honest list, are you regardless opposed to Dromoka being in the 99?
Marisi, Breaker of the Coil still has a similar ability (albeit slightly worse yes but with a nice trade-off: red).
Now, I know what you're thinking. "But ANemoAcids, how does red help in any way? Surely red is just as evil as blue?" Well, maybe, but it does have a unique set of cards that are about punishing instant speed play...
War's Toll, Price of Glory, Manabarbs. (Toll and barbs goes nicely with a card like Ghostly Prison might I add). Stranglehold and Blood Sun help keep a game honest but some people don't enjoy the extreme tax.
5 months ago
- Lands you run is about 19
4 Grove of the Burnwillows
1 Sanctum of Ugin
4 Urza's Mine
4 Urza's Power Plant 4 Urza's Tower You dont need the RG lands unless your playing RG eldrazi.
- Firespout is usually run over Pyroclasm
- I wouldnt run more than 2 Ugins
- As for creatures World Breaker is a good inculde to have 1 or 2 of.
- As for SB 2x Nature's Claim , 0-1x Pithing Needle , 2x Relic of Progenitus , 2x Blood Sun (if u keep red) if not Crucible of Worlds is good, 2-3x Thragtusk (really good against burn). Some run 3x Thought-Knot Seer seems ok there may be better cards. Other cards to think about are Dismember . If you play against Dredge a lot Grafdigger's Cage
5 months ago
Flare has damage along with a draw effect.Also Dragon Mage is a bit high cmc but has a nice draw. Blood Sun can help shutdown Terramorphic Expanse along with a draw. Tectonic Reformation can also clear out dead land cards in your hand.
I would pull Grim Initiate doesn't really fit team, Cavalcade of Calamity only has like 5 creatures that activate this and you have some pump spells to negate it, Molten Influence and Browbeat since there is a choice your opponents will choose the one you don't want.
8 months ago
Blood Sun will help your tri-lands enter the battlefield untapped so you won't have to wait until the next turn to use them. Yes, Blood Sun causes these lands and lands like them to lose the "enters the battlefield tapped" quality.
Worldgorger Dragon is an absolute beast just waiting to be abused. Combine it with an enchantment like Flameshadow Conjuring or another creature such as Kiki-Jiki, Mirror Breaker and you can perform an infinite loop of enter the battlefield and leaves the battlefield triggers. Combine this with Dragon Tempest or Scourge of Valkas and you have infinite damage. With Lathliss, Dragon Queen it can produce a ton of tokens (this isn't infinite as the tokens will be exiled with each cycle). Temur Ascendancy will net you massive card draw, and so on. It's so abusable.
Anyway, hope some of my recommendations helped!
10 months ago
the Lack of 2 Drops is a flaw i noticed, ty for pointing it out though! The Reason for 0 Dragonskull Summit is Rotation, same for Fanatical Firebrand , Blood Sun and Alpine Moon The reason why the Vampire is in there is it’s Deathtouch, you can sneak it in for damage quite often, lifegain is fine too. And it’s an Excellent blocker. Considering Fireblade Artist , i forgot about that 1,... Thank you!