Blood Sun

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Blood Sun

Enchantment

When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

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Blood Sun Discussion

K00KyMonsta on grixis tempo

2 weeks ago

I most definitely see what your trying to do here... you don't have to listen to me but i would cut the black out of it. Going blue and splashing red would be most preferable i believe in a wizard tribal deck for modern. Plus you run very little basics in the deck so it your opponent cast Blood Sun,Blood Moon or even a Chalice of the Void on you have no was of interacting with it and then you pry they miss everything for you can possibly squeak a win in. Because believe it or not they are in a lot of decks now a days and not to poke some more but you have no counters and your running blue.

tylorlilley on Neheb, the Eternal

3 weeks ago

Ever thought about Mana Geyser or Seething Song? Seems like they might be okay as a way to get something going if Neheb is dealt with too frequently, especially since you are running things like Mirari, Pyromancer's Goggles, Reverberate, and Increasing Vengeance. The later could also be used to cheat Neheb himself out if drawn early.

You could easily cut Blood Moon and Blood Sun for them. Since those don't really do much with the main deck's gameplan other than be hate cards. But I think this deck probably attracts enough hate as it is. Other cuts could include Grenzo, or maybe Demon or Bane fire. But I really feel like those two enchantments aren't adding much.

0b1ivi0nwa1k3r on Red Rush

3 weeks ago

Blood Sun is mainly for Valakut, the Molten Pinnacle which is the main win condition for Titan Shift

0b1ivi0nwa1k3r on Red Rush

3 weeks ago

Blood Sun is a good sideboard card incase you are facing the creature lands or the Titan Shift decks as the land in those decks burns you

Agent_Fire on Red Rush

3 weeks ago

Blood Moon allows you take advantage of greed mana bases. However Blood Sun is almost useless.

vic on Red Rush

3 weeks ago

0b1ivi0nwa1k3r- I don't understand why you suggested Blood Moon or Blood Sun.

0b1ivi0nwa1k3r on Red Rush

3 weeks ago

Why use Blood Mist when you can use Blood Moon or Blood Sun? Also a great cheap alternative to Ember-Eye Wolf (which as xyr0s said should not be in the deck) is Kari Zev, Skyship Raider or Kiln Fiend but they arent the best but they are the best 2 drops for burn that are cheap

Also i would like to go further then what xyr0s said and say that if your burn deck is to cheap that it cant include 4 Lightning Bolt 4 Lava Spike 4 Rift Bolt and 4 Searing Blaze then it shouldnt be made.

Also i would sugest that you add 4 Lava Axe since it seams like you are going with a madness theme

I would also really consider putting in Bomat Courier as it is the only real replacement for Goblin Guide which i would say is a must in any burn deck but isnt cheap

I hope i dont sound pretentious im just here to help

Argy on Pirates of Quick Death

4 weeks ago

I would lose the 3x Lathnu Hellion, which are really only good in Limited decks, for 3x Hazoret the Fervent.

Hazoret really puts the pressure on your Opponent to finish things off, in this kind of deck.

2x Evolving Wilds could be replaced with 2x Canyon Slough.

I know you are probably using them to trigger Revolt on Fatal Push, but it's nicer to be able to tap a land for either colour you need, especially with Scrapheap Scrounger in the mix, and to have the option of Draw in the late game.

You always have Bomat Courier or Fanatical Firebrand you can sac to trigger Revolt.

I've played with Kitesail Freebooter, and Duress is so much better. Since you already have Duress in your Sideboard I would replace Kitesail Freebooter with 2x Lost Legacy, which will be the only way you can deal with Enchantments.

You are probably aware that Abrade is a strictly better version of Shatter.

I'm not a huge fan of Blood Sun. Did you realise that it makes all your Opponent's Cycle lands enter untapped?

I think you might be better using Field of Ruin to deal with things like Azcanta, the Sunken Ruin.

Finally, I would swap 2x Swamp for 2x Ifnir Deadlands. Maybe even 3.

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