|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Uncommon|
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• Mardu Charm deals 4 damage to target creature.
• Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.
• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
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Mardu Charm Discussion
1 week ago
Also, in aggro decks, I especially recommend running 2 - 4x Valorous Stance. That card's utility is way too good to pass up. Especially in a meta with Fatal Push. It will not block Path to Exile, but most people would probably try not to use those up right away. Instead of Mardu Charm, I would run Secure the Wastes, and for the most part Crackling Doom is kind of worthless in modern, unless you're going up against a control type deck.
Kolaghan's Command is almost a must if you can afford the price (since you got the colors I would put at least 2x in my SB). I bought 8 of them when they were selling for a buck, I knew that card was going to be broken.
- -3x Devoted Crop-Mate
- -4x Glory-Bound Initiate
- -2x Always Watching
- -2x Mardu Charm
- -3x Herald of Dromoka
- -1x Honored Crop-Captain
- -4x Nef-Crop Entangler
+3x Blood-Chin Rager
- +3x Valorous Stance
- +2x Secure the Wastes
- +3x Sorin, Solemn Visitor (Your main wincon with some board state)
- +4x Chief of the Edge
- +2x Battle Brawler
- +2x Path to Exile
- +1 or 2x Brutal Hordechief as a topper / alt win-con
- +1 or 2x Hero's Downfall
Maybe if you find space for it, a Mardu Strike Leader.
- -2x Mountain
- -4x Nomad Outpost
- +4x Battlefield Forge
- +4x Caves of Koilos
- +2x Mana Confluence or City of Brass
Total 22 lands since your CMC is so low. You also need some wincon finishers, Sorin, Solemn Visitor is my aggro planeswalker of choice here. He also pairs nice with the painlands, basically having you recover any early self-pain. You should definitely use some disruption, probably Thoughtseize in SB otherwise you are highly vulnerable to wipes. Something on the sideboard for drawing extra cards wouldn't hurt either, e.g. Painful Truths.
So, for the SB, I would add
Depending on how competitive your meta is, there's a few other things you might need to add in there.
The core of most warrior decks look extremely similar because those are generally the best warriors out there.
1 month ago
I am not planning to cut the relics and 5+ mana walkers completely, because they are the core of the deck and Elspeth or Chandra on turn 4 is just insane. Maybe I can drop the number of the expensive walkers.
I am not sure about Liliana, the Last Hope, because the -1 is completely useless in this deck (except fulminators sb). But thanks to the rule change, I could add more gideons
Yes, Nahiri is still a good Walker even without Emmy, but I think Chandra, Torch of Defiance or ajani vengeant are also viable options. Maybe a mixture of a 3 would be nice.
Mardu Charm is definitely a cool card and I will try to find some room for it.
With the land base you are absolutely right, I would to reliable hit the 4th land untapped. I was thinking of check lands like Isolated Chapel would also be fine
1 month ago
KrusaderV2 thanks for the the suggestions! I've changed the Terminate for Mardu Charm and I'm testing it right now. Moved 2 of the Sin Collector to sideboard and added 2 Painful Truths to main. Let's see how it works now.
1 month ago
Interesting, so a sort of prison/control hybrid in Mardu colors? I think with all your destruction effects and spell-based damage, these colors can really shine here.
Switch Terminate for Mardu Charm. This is kind of a more minor suggestion, but I feel like the charm gives so much utility, including token spawning, that it outweighs the power of Terminate in the main. After all, some decks might not run many creatures, so having some more varied utility spells in the main can't hurt game 1 when you already have straight-up kill spells with Path to Exile and Crackling Doom.
Consider Painful Truths. Since you are running a control deck, you'll need card draw for fuel. And if you can consistently get 3 colors at a time, this is probably one of your better choices for draw power. You can even modify how many cards/how much life you lose by choosing how many colors to spend.
1 month ago
I think you should cut the number of 5+ mana planeswalkers and 4 Coalition Relics. You could probably add 4 Wall of Omens and increase the number of cheaper walkers, with new rulings Liliana, the Last Hope can play alongside with Liliana of the Veil. I see you removed Nahiri+Emrakul package, but you can probably still keep 1 Nahiri, the Harbinger, as her +2/-2 abiliets generate quite a lot value. I would also go down the number of Path to Exile and add more Fatal Push. You could also consider putting 1-2 Mardu Charm as this card is quite underplayed and can get you some nice value when opponent doesn't expect it. You also have 9 lands that would come into play tapped on turns 4+, so I would cut 2 fast lands and add 2 fetches.
1 month ago
Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana
For storm, you're gonna need a LOT of instants, ramp, and "storm" spells
Storm/ multicolor spells
Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count
And many more..
Storm also needs a lot of tutors and recursion spells if you can afford them
But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells
3 months ago
The thing is I'm making this deck online to later buy and use IRl. The guy I'd be playing against is a ruthless control player that runs a five color legendary dragons/elves/Planeswalker deck(s). I'm talking Nicol Bolas, Planeswalker, Teneb, the Harvester, Kessig Cagebreakers + Wren's Run Packmaster , the Tarkir clan charms (Mardu Charm+Jeskai Charm+Temur Charm...) and the like. This guy is that one MTG player you HATE playing because he just loads his deck with legendary/Mythic cards and wrecks shop.
Anything that doesn't work 100% with this deck is useless, that's why I replaced Genesis Hydra and Foe-Razer Regent with Kalonian Hydra + Managorger Hydra and Cultivate with Nissa's Pilgrimage. Anything less then perfection will get boardwiped with this guy.
7 months ago
Just a bunch of suggestions. I recommend a lot of discarding and field wipes for her.
Kaya, Ghost Assassin - Herald of Anguish - Liliana's Caress - Mardu Charm - Megrim - Myojin of Night's Reach - Pain Magnification - Sangromancer - Scythe Specter - Skull Rend - Nezumi Shortfang - Unnerve - Waste Not - Words of Waste - Tasigur's Cruelty - Painful Quandary - Banshee of the Dread Choir - Bite of the Black Rose - Capital Punishment - Creeping Dread - Entomber Exarch - Elesh Norn, Grand Cenobite - Myojin of Cleansing Fire - Day of Judgment - Temple of Silence - Temple of Triumph - Temple of Malice - Go for the Throat - Doom Blade - Mortify - Austere Command - Incendiary Command - Damnation - Wrath of God - Crux of Fate - Deathbringer Regent - Archfiend of Depravity - End Hostilities - Plague Wind - Sublime Exhalation - SUPER METROID - Weathered Wayfarer - Planar Cleansing - Intrepid Hero - Adarkar Valkyrie - Avatar of Woe - Sire Of Insanity - Urborg, Tomb of Yawgmoth - Vault of the Archangel - Liliana of the Dark Realms - Liliana of the Veil - Shared Trauma - Dread Summons - Anger - Filth - Blasphemous Act