|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Uncommon|
Combos Browse all
- Felidar Guardian + Saheeli Rai
- Felidar Guardian + Kiki-Jiki, Mirror Breaker
- Felidar Guardian + Felidar Guardian
Creature — Cat Beast
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
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|Have (11)||bakeraj4 , rakdos24 , , Paradise_Collectibles , , TehDelta , RedMulligan , frederiklw , philktoken8998 , thetechzombie , EnividWodahs|
Felidar Guardian Discussion
3 days ago
The problem you find with any Roon deck is that they are durdle nauts. Roon can be exceedingly fun against slower decks.
Now I have a couple of issues with this list, even though you took it apart. Cards like Ghostly Flicker can be real duds, especially on an empty board state, I recommend to go creature heavy so there is no whiffing, or add more counterspells. There are also creatures that bounce things when they enter the battlefield. so you don't need unsubstanate in a creature deck, nor that many instants or sorceries and take our rite of replication, this is a blink deck, not a control shell. This deck also has nothing to stop Torpor Orb, no naturalize, or krosan grip, aura shards can't save you once that or Hushwing Gryff enters play. Farhaven elf is really good in a deck with more basics, if you are running cards that fetch for basics then play more, 6 to 7 of each are my numbers for a 3 color deck, and since you have that Eldrazi displacer put in at least 3 to 4 wastes, so then you can get full use, along with thinning your deck and playing around blood moon. Did you also know that Derevi is a good addition in this deck as well? Trinket mage has no place here, in a cheerios style deck with 1 to 0 cost artifacts I would say yes, but it only searches for one card that, if you have fetched enough basics its even better than sol ring. And there are plenty of new cards to make this deck better if you so wished to rebuild it. Panharmonicon, Felidar Guardian (which would replace the threat in limited known as flickerwisp) Ashnod's Altar is a must if you have karmic guide and reviellark. Oh, and add Minion Reflector for shenanigans! :)
I know your deck is basically dead, but I figured to at least give some suggestions.
3 days ago
I think the Maneuver and Cloudshift are not necessary with 4 Restos and the addition of 4 Flickerwisp and/or Felidar Guardian. Then with 8+ flicker effects in creature slots, you wont need the spells to do it. Eldrazi Displacer is the best flicker creature if you can support the colorless cost.
3 days ago
Have you looked into Restoration Angel, and Felidar Guardian? They are really good since they play toward what the deck wants to do. That and if you pod a 3 drop, you can get felidar guardian and blink the pod to pod away another creature! Also, I tend to stay away from cards like Ghostly Flicker, and that's because they do nothing to an empty board state. I'm also a huge advocate of using Ashnod's Altar to combo with reveilark, karmic guide, and a creature with 2 or less power, and if you add Ashnod's altar, get Minion Reflector, it combos well with the reveillark/karmic guide combo I stated acting very similar to Kiki Jiki and deceiver exarch/zealous conscripts.
4 days ago
Resto is on the upper end of what I'd be willing to spend, but it's not unreasonably expensive. The problem is she fills the same role in the deck as Felidar Guardian and, while she does do a better job of it, she's not a Beast so she can't just replace it.
4 days ago
Curious to hear how this deck plays for you. Seems to me at first glance like you have a lot of really cool alternative wincons, but that you are lacking the necessary meat to get you there. Example: You are running Test of Endurance and Felidar Guardian, but I don't see much lifegain other than Mayael's Aria, and then, that isn't helping you much unless you also have Etched Monstrosity out. This might be why people are recommending tutors, but I think you'd do fine to just streamline the thing a bit and flesh out a few of these wincons a bit more.
However, if you are finding that in your playgroup you can end up just cascading into Ramos's mana ability every turn and laying down this huge board every game... maybe loading the deck up with as much spice as possible is just the most fun way to play.
Either way, kudos on a fun list!
1 week ago
If you REALLY want to build an ultra-aggro mono red deck, run Krenko, Mob Boss, jam in all the broken-ass goblins you can find, and turn 'em sideways for fun and profit.
1 week ago
VVild_Magus, thank you for the feedback! The deck is certainly a blast to play.
I have been considering upping Saheeli Rai and Felidar Guardian to 4-ofs for a while. The biggest problem it presents is it makes our curve so top heavy. We already play way more 3's than conventional wisdom would advise. The primary win con is still setting up Emeria, The Sky Ruin, the titan combo is something that just occasionally pops up as a free win.
Regarding the mana base, it's a fine line between having a high enough density of plains for Emeria and having enough fetches to consistently find our colors. With so many cards in the deck able to draw a card upon ETB, and Sun Titan straight up recurring fetches, hitting our colors is easy enough with the current configuration. Though there was a time when there was no basic mountain in the deck in favor of more plains. Cutting one so a mountain could be found off of Path to Exile/Ghost Quarter, and Field of Ruin went a long way towards balancing the colors.
The beauty of this deck is that any sort of combo involving Saheeli Rai or Felidar Guardian is Plan B or below. Because the individual pieces further the Emeria gameplan, we don't have to focus on enabling saheeli's combos. They will just sometimes provide free wins as we play out our primary strategy. I've found the best results from leaning the deck slightly more heavily towards the Emeria side of things becuase that strategy is less easily disrupted.
1 week ago
With so many ways to find and flicker it, Reflector Mage seems really strong here. I've recently started testing a very similar deck, and having the ability to turn Eldritch Evolution into a removal and reusing it with Felidar Guardian or Saheeli Rai is just amazing. I would definitely never play less than one Reflector Mage in my maindeck, it's clearly better than the 4th Path to Exile in my eyes.
I've also been very impressed with how Fiery Justice performed in my testing. It can kill 2-3 creatures against some decks (Affinity, Company decks, Merfolk), a planeswalker plus a random Snapcaster Mage against others, and the lifegain for the opponent is often irrelevant. Against decks with Death's Shadow, it's even a big upside to make them gain life, sometimes allowing you to kill a Gurmag Angler and a Shadow for just 3 mana.
Magus of the Moon is in my maindeck as a 1-of, it's such an easy way to win games via Eldritch Evolution. It's not a combo with Path to Exile though, which is why I only run one maindeck Path.