|Commander / EDH||Legal|
Printings View all
Combos Browse all
- Felidar Guardian + Saheeli Rai
- Felidar Guardian + Kiki-Jiki, Mirror Breaker
- Felidar Guardian + Felidar Guardian
Creature — Cat Beast
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Price & Acquistion Set Price Alerts
Felidar Guardian Discussion
7 hours ago
1 day ago
The next B&R is happening April 24. Does anyone else suspect Felidar Guardian is going to get banned? If so, will that destroy the value of Saheeli Rai? Is it wise to trade Saheeli away while she still has some value?
1 day ago
Spreading Seas have been invaluable. A lot of decks in Modern are mana hungry, and the top decks right now are non-blue. Death's Shadow plays very few actual lands and try to function off 2-3 for the whole game. Eldrazi Tron too. It's even incredibly strong against Burn and those are the top 3 decks right now. It's also important to have something on the board so that Felidar Guardian isn't just a 4 mana 1/4. However, I am certain that 3 is the correct number at the moment, not 4 like a lot of Saheeli lists.
The creature suite is something I've been tinkering with myself. I don't like Wall of Omens because against a lot of decks it just doesn't buy enough time, and against other decks it's just a 2 mana 0/4 draw a card, which does nothing against dedicated combo decks (Scapeshift, Ad Naus). I am not on Wall of Omens at the moment.
I am, however, testing a less All-In list with a grindier creature package, similar to the one you mentioned. Right now, I like having: 4 Felidar Guardian (half of the combo, must play 4), 4 Snapcaster Mage (best reason to be a control deck, must play 4), 1 Vendilion Clique (2 is too many, but good against opposing Control/Combo decks), and 2 Pia and Kiran Nalaar (great on an empty board, great when you're behind, synergy with Saheeli Rai and Felidar Guardian, protects Saheeli Rai in the air and on the ground). The instant/sorcery build also changed slightly, so let me know if you're interested in how else my build has evolved.
As for the counterspells, I also don't think Mana Leak or Condescend is where we want to be, nor should you be playing maindeck Negate. The main counterspells to consider for this build are: Remand, Spell Snare, Cryptic Command, or Dispel. I think you have a fundamental misunderstanding over the role of Remand. It's key role is not to protect the combo turn, but rather maintain tempo (keep the board clear, stop your opponent from casting cards, all while drawing deeper into your deck to find the combo). It also can be really strong in counter wars against opposing control decks by targeting your own spells. I also think Cryptic Command can be great in the more controlling lists, so I wouldn't count out Cryptic Command. Swan Song is completely unnecessary with what this deck is trying to do, so anytime you're considering Swan Song, consider Dispel instead.
Sleight of Hand is great in a completely dedicated combo deck where all cards are based around the combo (Storm, Ad Naus) but less powerful in a Control deck with a Combo win condition. Thanks for the suggestion though.
2 days ago
I appreciate the suggestion. I'm going for a more tempo/control oriented shell, with the combo as the main win condition. While it's "All-In" in the sense that the deck plays a full set of Serum Visions, Remand, and a copy or two of Dispel, it is still at the end of the day a control deck with an "I Win" button.
I have seen Altar of the Brood in some lists, but I don't think I want to dilute the deck with cards that don't do anything if I don't have the combo. The beauty of the deck in its current form is that all the cards do something individually, with the exception of Felidar Guardian who has a lot of synergies with the rest of the deck. Muddle the Mixture is an interesting suggestion, and something that still fits with the control plan of the deck. I may consider playing 1 and see how it performs.
I do see how I may have been unclear calling this "All-In", but it was more of a reference to the "All-In" Splinter Twin lists from back in the day, which played an extremely streamlined list that played a solid tempo/control game until they had enough tempo or card advantage to combo off.
2 days ago
You could also always add 3x Ensnaring Bridge instead.
2 days ago
I assume it does... the real question is: when a copy of a creature is made, is the power/toughness copied from straight off the card itself, or whatever its power/toughness are when it's copied?
Here's how I think it would go:
3 days ago
In my experience, Chandra, Torch of Defiance has been incredible. It is typically a must answer threat that can immediately destroy any creature in Mardu or GB, Saheeli Rai or Felidar Guardian from Saheeli, and it also works like Bristling Hydra against Dynavolt Tower where landing one nearly wins on its own.
I am also trying to minimize the number of pump spells as I like having a combo but prefer retaining the capability to side it out as described in the description. If Built to Smash did not have the combat clause, I would strongly consider it as it could counter removal, but it is too limited as is especially as it only grants Electrostatic Pummeler trample.