|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Uncommon|
Combos Browse all
- Felidar Guardian + Saheeli Rai
- Felidar Guardian + Kiki-Jiki, Mirror Breaker
- Felidar Guardian + Felidar Guardian
- so with the saheeli rai and felidar guardian heres a playing the combo and trigger announcing
- How would you order triggered abilities when creatures die?
- If Saheeli Rai targets a tapped Felidar Guardian does the copy enter the battlefield tapped?
- Does Aether Meltdown shut down copycat?
- Is Felidar Guardian and Felidar Guardian all on the stack?
Creature — Cat Beast
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Price & Acquistion Set Price Alerts
|Have (14)||killstars , brentkc49 , rikertchu , DaZlInG , TThors , , bakeraj4 , SoggyGecko , TehDelta , RedMulligan , frederiklw , thetechzombie , Enivid , gosora|
|Want (20)||flipdipple , joshw335 , Dr_Jay , RedSinR , Daeyel , mk102 , vaerth , legioncult13 , swarlelion , rayzoredge , Loading_Error , RazortoothMtg , relyks16 , bsorner3 , wasianpower , ShayneBreak , Ectoph1 , Jose_Arrogantio , 1337_Nerd , marsp44|
Felidar Guardian Discussion
1 day ago
Scary to see all of the infinite combo possibilities. Well Felidar Guardian for sure. Gonna have to get together soon and playtest. +1
2 days ago
2 days ago
Don't get me wrong it looks solid and there's potential, but there are way to many "Do-Nothing" cards... Or cards that will never see play on a cEDH table.
If you really want to make this deck 100% you should take a look at other Esper decks or the cEDH staples.
2 days ago
I understand Spike Feeder and Archangel of Thune combo perfectky well, simply in a competitive environment, either one will be countered, or they will be removed with something like Chain of Vaporing the Archangel, in response to the first activation of Spike Feeder. That is a blowout like a Time Walk since you can't activate it again without killing the Spike Weaver. Felidar Sovereign with Chord of Calling is your best actual wincon, but I mean... 9 mana/creatures? What turn are you on? If this deck consistently puts out creatures and mana like that by turn 3, since you need to win by turn 4 at the latest for this to be a combo/aggro cEDH deck, then run it, I just don't think that is plausible.
2/2 Cats aren't a real strategy on their own. They don't make mana, and so don't combo out and win, simply put, I could get into Commander theory and the 'Aggro Problem', but I will just copy and paste the work I already did for something else:
This is too much for them. Generally there are a few way aggro compensates, one of which abuses the already built-in system of 'Commander Damage.' Building up a ton of auras and equipment on a commander to make it huge and swing in for 21 damage works in a lot of cases, and is called "Voltron." The main issue with this is a cheap and fast commander like Rafiq of the Many is too easily prone to removal like Swords to Plowshares, and more controlling commander like Sigarda, Host of Herons or Uril, the Miststalker are generally a bit too , slow to get around board wipes like Toxic Deluge, Wrath of God, Damnation, Day of Judgment and Supreme Verdict.
But there are other tricks aggro has up its sleeves, think infect. Really, infect is just as powerful in Modern or Legacy than in EDH, right? Well, not exactly, yes infect still only needs to deal 10 poison counters to kill a player, but you still have to deal at least 30 damage given your opponents can't kill faster than you, or if they are also playing infect. It's tracked differently, so if someone is at one life, they can take up to 9 poison counters and still live. Running Atraxa, Praetors' Voice can give some inevitability to your infect win, and stuff like Saskia the Unyielding can also be run to make you only have to deal 20 damage to win with infect.
The biggest issue with infect is that players generally frown upon it, and will target you, or player cards like Solemnity as a counter to it. Some playgroups set the poison counters needed to kill to 15 or 20, and some outright ban it. Also, since there are no commanders other than Skithiryx, the Blight Dragon directly support it, there is little consistency to infect decks, despite there explosive turns and wins.
Well, that is the aggro problem, it is what leads so many decks to be control, midrange, combo, or hybrid builds, and why the format is generally considered slow. This isn't to say decks can't win turn 1 or anything, tons of combo decks can, however, this is what leads to the final point. Combo is generally the best win condition, not to say a deck like Edric, Spymaster of Trest shouldn't beat face to win, but for most decks, combo with differing levels of disruption is the best strategy.
Many playgroups don't use combos, whether they are more casual, frown upon combo, outright ban it, or simply run more beatdown strategies and don't care for combo particularly. This is perfectly fine, and reasonable, but it is the work-around for the aggro problem, while not relying solely on control.
Okay, so now you see the problem with aggro, and why 2/2 cats in essence aren't a wincon, Archangel of Thune can be removed in response to the first Spike Weaver activation, and so aren't as instant win as you thought, and even so, unless you have enough creatures to kill each other player, it isn't going to win the game, as they will simply win on their turn, in a cEDH meta. Since Felidar Guardian combo is too slow generally, and you only run 4 tutors for the Thune-Weaver Combo, it isn't a fast combo deck.
That isn't to say it isn't competitive, you could make it stax, run the fast elf-ramp, and Armageddon until you win, but that still requires a different gameplan.
Again, all of this is meaningless if you don't want to make it stax or fast combo, but without blue, your card draw isn't their for permission control, and that means you aren't able to consistently make this cEDH competitive, but I won't claim it is bad or anything, it is simply a high-powered mid-level EDH deck, and I think that is fine.
On ramp, most of the options you mentioned were sub-par, Tithe, Cultivate, Kodama's Reach, Growing Rites of Itlimoc Flip, Mirari's Wake all are either too expensive or not impactful enough, 1 mana ramp is where you want to be, the fast rocks, Ancient Tomb/Gaea's Cradle/Gemstone Caverns, elves, etc.
4 days ago
You should cut cards that do not contribute to the stax strategy or towards winning for cEDH:
Increase your land count to 28 at least
Try experimenting with Oath of Teferi/The Chain Veil + Felidar Guardian + Altar of the Brood and/or Tainted Pact + Laboratory Maniac as a way to win the game. I also like Isochron Scepter + Dramatic Reversal combo in a stax build.
4 days ago
Entreat the Dead becomes so much better with Insidious Dreams.
My list relies more on flicker effects but you might find some pieces there that are useful in yours. Please do check it out.
6 days ago
I’m not very good with budget decks but I think the following cards would be great here:
Manifest - Mastery of the Unseen
I’m also building a similar deck. Maybe you can take a look at it so we can exchange ideas.