|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Uncommon|
Combos Browse all
- Felidar Guardian + Saheeli Rai
- Felidar Guardian + Kiki-Jiki, Mirror Breaker
- Felidar Guardian + Felidar Guardian
- so with the saheeli rai and felidar guardian heres a playing the combo and trigger announcing
- How would you order triggered abilities when creatures die?
- If Saheeli Rai targets a tapped Felidar Guardian does the copy enter the battlefield tapped?
- Does Aether Meltdown shut down copycat?
- Is Felidar Guardian and Felidar Guardian all on the stack?
Creature — Cat Beast
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Felidar Guardian Discussion
1 day ago
BUMP THE DAMN TORPEDOS!
Alright, an update. Finally found out how Felidar Guardian can be useful in a Superfriends CMDR Deck; Aminatou, the Fateshifter can use her -1 Loyalty ability to bounce another Walker that used a Loyalty ability prior, & if it can be copied, she can bounce Felidar Guardian , & as she enters the battlefield again, bounces Aminatou & comes back, all of those behaving as if they never knew their prior existence. Rinse, & repeat after every time another walker coming back into play uses just one Loyalty ability. FAR more value than one would think; & can help for all walkers this way, potentially allowing for infinite Loyalty Abilities. ALL WITHOUT The Chain Veil . Jank, but at least the Guardian can even be used w/ Saheeli Rai as a combo that has been known to even be banned in some formats. This is why Estrid, the Masked got booted from even 2-Star status as the only way she would help is w/ Enchanted Evening ; but that would have to reduce the assistance value for Walkers as it only applies to her. Felidar Guardian , however is Value Town when combined w/ Aminatou, the Fateshifter as endless blinking, & support for Saheeli Rai. These reasons, & more will show why as of now, Venser, the Sojourner will have a significantly lower score w/ the Walkers now available. Oh, & before I get off this topic, how does one make such a Primer in a way that seems more efficient? I see Primers have layers w/ sublayers. All in the Description. I don't suppose anyone can help w/ this kind of thing? I just need to put my categories in check.
On other things, I still need to cut quite a bit for an Orzhov deck, but I don't know the most powerful CMDR it can handle; Zur? 100% Loss rate; so it doesn't count. But what is this deck/color identity's most powerful opponent as a whole? Once I find a good weakness for that CMDR, I'll try & find what's available that can dispatch it. I just want to know the CMDR name I'm dealing as this deck's biggest challenge.
Oh, & if you don't mind, I'm planning to do some card creation; Mono-, & Planeswalker, but the abilities are not what you'd expect for ; I just wish this place had a CHAOS symbol I could use for this... You know, Planechase?
Over & out.
6 days ago
1 week ago
I'll make two suggestions, one based on managing the dynamics of your play group, and the other to improve the deck.
1) This is just my opinion and others may disagree, but I think your friend shares some responsibility for closing the gap in power level. You can make your deck more powerful, but they can also make their deck less powerful. The easiest way to do that and still have fun is for them to remove some (or all) of the tutors. Tutors take a powerful deck and make it predictably powerful. Lots of people play with few or no tutors for exactly this reason; predictably powerful doesn't = more fun.
2) As for increasing the power of your deck - and especially considering what you're up against - I strongly suggest looking into 'Aminatou blink'. Add some cards that blink both your stuff and theirs; the former lets you abuse enter the battlefield effects, and the latter makes it hard to attack. Blink doesn't care about indestructible, so that won't help them at all.
Last but not least, pack a little more exile removal, since it also doesn't care about indestructible: Utter End , etc.
1 week ago
From your description, it seems like your friend is playing a pretty expensive deck, I would suggest playing Aminatou combo. It goes infinite with Felidar Guardian . Run some tutors, use aminatou for filtering and boom you've got a solid deck that should be able to stop that deck.
1 week ago
Also, an even BIGGER blow for Superfriends; now I clearly understand why nobody uses a single digit aged Walker w/ the power level of Base Nicol Bolas (Pre-Mending/WAR era). I do wonder if there is a permanent that can bounce such Walkers, & back right away. I'm trying to search via Scryfall, & nothing. The new Serra Walker looks awesome though...
Alright, I'll have to remove such a combo that the Truth PSAs lied to me about. I might also need help about what permanent to replace Aminatou, the Fateshifter w/, & no, I'm thinking of something besides Felidar Guardian . Any ideas?
Finally, my deck needs room for improvement from other enemies, & I still need to know what Orzhov has to beat threats like Sigarda, Host of Herons , & stuff more menacing than merely Animar.
1 week ago
@SynergyBuild: (Jaw drops farther down to the point of Unrealistic Toon Force; even for such standards...XP)
Well, I was going to put in the Rings of Brighthearth + Basalt Monolith + Sol Ring (Why does nobody else include the Sol Ring part? :/) combo. Another thing I was going to put in the Primer is that Teferi, Hero of Dominaria has outclassed Venser, the Sojourner in terms of abilities. That, & Aminatou, the Fateshifter outclasses Venser's +2 Ability for getting your stuff back quicker.
REALLY unfortunate nobody uses Aminatou in Superfriends; she does really well in there, Blinking other Walkers (& potentially, herself), for a true example of high potential of Nigh-Infinite Activations even The Chain Veil may actually be out classed.
But I digress on that matter. I still am seeking answers for 's toughest CMDRs to fight against; not in terms of cEDH Tierlisting, but by the commanders & what better defense they have against Orzhov than anyone else.
But the final thing I need currently is a list of cards that can either A: Shut Down a Superfriends Deck B: Token/Counter Annihilation. C: Anything that can Stop a Walker in general; besides just Planeswalker/Permanent Spot Removal.
But if such combos are true, the real final question is can either Felidar Guardian / Aminatou, the Fateshifter flicker themselves back? A ruling about the Latter states you can, but I just want to know about both cases here.
But that all said, HOLY... Sure, I'll probably never add Goblin Cannon in a Primer where Planeswalkers are the primary purpose, though I'd rather use Tezzeret the Seeker elsewhere instead sadly... Sick combo though... :)
1 week ago
According to some, it was stated that Felidar Guardian can flicker herself; though I wanted to be sure myself; after reading the card's ability...
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner’s control.
"Another", being the key word. If Felidar Guardian is incapable of Bouncing herself over & over alongside a mass mill engine like Altar of the Brood , I'll be more than happy to remove the combo from there.
The next card I just wanted an opinion on is, sadly, not in that many Superfriends Decks AT ALL. & she's Top-Secret Tech for the Deck archetype as her Second Loyalty ability can be abused for, potentially, Infinite Loyalty Ability use. Yep. It's...
Her Second Loyalty Ability states, & I quote:
-1: Exile another target permanent you own, then return it to the battlefield under your control.
Can't believe there is a ruling about this as well:
Aminatou’s second ability can target any permanent you own, including those another player controls. (2018-07-13)
So why does so few use Aminatou in Superfriends? Just with her Second Loyalty Ability can she bounce Walkers you control w/o the risk that you can't use them again on the same turn.
Since I'll be making a Primer for Superfriends, I'm going to need a list of Anti-Walker Tech to defend such beings from. Obviously The Immortal Sun , AEther Snap are what I can think of. Does anyone know the rest? Don't worry, I'll get to the primer soon enough; although...
Commander / EDH*
11 COMMENTS | 173 VIEWS
As I stated, Animar, Soul of Elements isn't the biggest problem. W/ so many creatures w/ either resistance to having Sacced Permanents Sigarda, Host of Herons , High amounts of Toughness (Anything over, say, 4.), & stuff that is immune to all this deck has to offer. As a result, I wanted for the longest time what (Orzhov)'s biggest enemies really are; as I wanted to resise above deck, & not just make cuts. What would be this deck's biggest opposition as Orzhov Standards be? Now I feel like Orzing (OTL)... I'd like your opinions on these. If the ruling about Aminatou above is true; should it also work for Felidar Guardian ? & what's the biggest opponents against (ORZ)hov, & how to thwart each one? I hope this helps a bit even... Thank you. ^_^
1 week ago
You can consider adding in Crystal Shard , Deadeye Navigator , Eldrazi Displacer or even Conjurer's Closet / Erratic Portal . Aminatou, the Fateshifter can also be considered and paired with Felidar Guardian . Venser, the Sojourner can also be contemplated and be added in as another line to win.
Venser, Shaper Savant can be added in for multitude of uses, this paired with the color hacking/bouncing theme seems pretty solid :P
Felidar Guardian occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%