Creature — Dinosaur
When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|Want (3)||Feral-The_Ghost , Dre_Doob , Flounderp|
Printings View all
|War of the Spark (WAR)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Huatli's Raptor Discussion
2 months ago
You can replace some of the lack luster dinosaurs like Huatli's Raptor with changelings such as Changeling Berserker which also has a budget blink effect and can get you your ETB triggers more than once or Mirror Entity can make your smaller dinosaurs threats, along with making non dinosaurs you have benefit from the dinosaur buffs, and with just the mana it took to cast your commander every creature will have a base power and toughness of eight, which is higher than most of your creatures. There's also Kindred Charge which is a good finisher but it doesn't get around the legend rule so you wont get multiple triggers from your commander. Helm of the Host does get around the legend rule though. And a card like Life's Legacy can be used as efficient card draw.
2 months ago
Hey this is a great primer! I've been building a Tayam deck myself though it seems we went pretty different directions with it. I had a few questions and curiosities and would love to get your thoughts / advice if you wouldn't mind.
How well do you feel that the mana dorks add to your ramp as opposed to say, adding more fetches and then recurring them later on?
I'm really interested in some of the higher CMC choices you made - I'm especially curious as to how you feel Meren performs in this deck and whether she's a "must include" for consistency. I''m also intrigued by your inclusion of Shalai, Voice of Plenty, would you think something like Keensight Mentor could also be a good form of getting counters?
My deck had utilized a lot of token generators like Bitterblossom and Pawn of Ulamog for sacrifice based value, yours seems to have a lot fewer and don't have any persist creatures - I'm guessing you still can get a lot of value. Do you think a bunch of token generators may not be really necessary in this sort of deck?
I'd also really like to know how you feel about proliferation cards - I was looking at cards like Pollenbright Druid and Huatli's Raptor to recur for proliferation along with Yawgmoth so I could generate enough counters for Tayam, do you think those are worth the slots, or did your playtesting find that a set up like this generated enough counters for you?
I've also been a bit curious to see if there's some -1/-1 Counter Synergy that could be feasibly worked with Tayam. The big reason for this was I figured you could always remove the counters from your own creatures for the obvious benefit as well as the value of Tayam's ability, and have a card like Hapatra and Nest of Scarabs for tokens or Obelisk Spider, Necroskitter and Crumbling Ashes and Channeler Initiate for other shenanigans to get a lot of value out of it. I'd love to hear what you have to think about that sort of idea. My main thought is that it seems like it'd be fun, but probably not very feasible / consistent.
Once again, really cool deck! Definitely deserving of a +1 and a great source of inspiration!
4 months ago
5 months ago
+1 for the name alone, love it!
First thing I'd suggest is you up the number of lands you're running to somewhere in the 21-23 range. 16 lands makes it EXTREMELY unlikely that you'll be able to consistently hit your land drops - the only decks that run that few are burn decks with their most expensive spells costing 2 mana. If you want to even think about playing 4+ mana spells, you're going to want more lands.
Moving on to more targetted feedback - if you want to upgrade it, I think you'll need to pick a direction to move the deck in. Right now it's less of a deck and more of a pile of green and white cards (not meant to be a slam on you, that's how most people enter/re-enter the game). You've got some solid +1/+1 counters cards like Gyre Sage and Hardened Scaled, and you've got some solid lifegain-matters cards like Heliod, Glorybound Initiate, and Lone Rider. I'd recommend on honing in on one or both of those strategies, and replacing cards that don't work toward one or both of them (like Primal Druid and Moss Viper, just at a glance).
If you want to hone in on lifegain, you could look at Ajani's Pridemate and more Lone Rider Flip. For a bit more money you could look at Dawn of Hope. Another step up in price gets you stuff like Ajani, Strength of the Pride and Archangel of Thune. And at the very top you could look at more Heliod, Sun-Crowned. To gain life you could look at Healer's Hawk, Ajani's Welcome, Revitalize, or Daxos, Blessed by the Sun.
If you want to hone in on counters, you could look at (I don't know this arhcetype quite as well so I can't give you price brackets, you'll have to check yourself) Animation Module, Stonecoil Serpent, Nissa, Voice of Zendikar, Tireless Tracker, Jadelight Ranger, Experiment One, Huatli's Raptor, Mowu, Loyal Companion, or Knight of Autumn. There's probably more excellent cards in that category as well, but like I said I don't know that archetype as well (I'm better versed in BLUE green counters).
You also don't really have much in the way of creature removal, which could prove dangerous. Selesnya Charm and Banishing Light are alright, but I'd up how many you're running if that's going to be your only removal. Declaration in Stone is a premium white removals spell you could look into if you're looking for upgrades in that department.
These are all just suggestions though - you should build and play the deck however you find it most fun. It is your deck, after all! Whatever you decide to do, good luck and have fun!
8 months ago
Hmm... not many of our ravnicans seem likely to add to the decent pile of ravnican walkers... but... (Note: I know Bontu technically exploded from too much spark during the events covered in Despark , but this would be AU where instead Bontu regains sentience and turns walker instead)
Bontu, Filled with Sparks
Legendary Planeswalker: Bontu
+2: You may sacrifice another permanent you control. If you do, you may shuffle that card into your library. Then, draw a card (do this if you sacrificed a permanent, whether or not you shuffled it into your library)
-3: Exile a planeswalker card from your graveyard. Create a token that is a copy of the exiled card.
-X: X must be at least 3. As an additional cost to activate this ability, sacrifice X permanents you control. Each opponent sacrifices twice X permanents they control. If they can't, they discard Y cards, where Y is twice X minus the number of permanents they sacrificed. If they can't, they take Z damage, where Z is Y minus the number of cards they discarded
9 months ago
As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison
Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.
Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.
Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.
A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade
10 months ago
This list is pretty close to the traditional 'little kid green/white' lists from a long while back, but it will need some tinkering and a clearer gameplan.
There are a bunch of options; Bant Sureblade , Dromoka's Command , Dryad Militant , Emmara, Soul of the Accord , Gaddock Teeg , Huatli's Raptor , Naya Hushblade , Oath of Ajani , Qasali Pridemage , Gnarlwood Dryad , etc.
In particular though, Pelt Collector is another four experiment one, which lets you drop your curve lower to the floor and run Dryad Militant . Qasali Pridemage is an answer to bridge, which is practically mandatory in this meta. Gnarlwood's deathtouch helps answer the wealth of 'huge creature turn two' decks out there.
If you aren't running removal, this means you are always racing your opponent, so you should look at your clocks and try to win as fast as possible- modern is full of both combo and aggro decks structured like this. Traditionally naya for Wild Nacatl Loam Lion and Kird Ape is the thing, but going to three colours on a budget manabase is tricky- especially if you want to go fast.
More midrange strategies with budget mana tends to be more relaiable- Keep your turn 1-2-3 plays in one colour and accelerate into a duel colour 5 drop. Great 5 drops like Thragtusk are cheap. 'Get bigger' creatures like Warden of the First Tree and Hexdrinker are readily available, and cards like Oust or Oblivion Ring fix a lot of problems. Birds of Paradise has gotten expensive over the years- for pristine playsets. Check the damaged lists out there- there are a lot of cheap copies in circulation.
11 months ago
With Ajani's Pridemate front and centre, you might want another life-gain trigger. Evolution Sage is almost a must for any counter deck as you just keep adding counters. In place of Huatli's Raptor (if you have Evolution Sage ), you might consider something like Pelt Collector , which can be generating +1/+1 counters from turn 2. Ajani, Adversary of Tyrants would also work in this deck.
The dilemma with this type of deck will always be the choice between 1-drops and early counters - growing an attack force or being more aggro from the start and battling to find room for full sets of Stony Strength , Pledge of Unity , Evolution Sage and other cards that accelerate the rate at which you collect +1/+1 counters. I found it easier to build a deck if I focused more either on life-gain or on counter-gain.
Life-gain decks would then bring in cards like Fountain of Renewal , Twinblade Paladin and Take Heart . With more focus on counters, you want full sets of Gird for Battle , Battlefield Promotion and you will rely more on Evolution Sage for proliferation.
I honestly don't know what strategy is stronger, but have had fun playing Ajani M.