Jace's Erasure

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Common
2011 Core Set (M11) Common

Combos Browse all

Jace's Erasure

Enchantment

Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.

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Jace's Erasure Discussion

Funkydiscogod on Noble Lantern Control

1 day ago

If I wanted to go all in on Jace's Erasure, I would want to run Teferi's Puzzle Box as my noble. If I did, I would lose the protection that Meishin, the Mind Cage provides. It would be an idea for a different deck, because I'd have to put more protection in the common slots. Interesting idea.

Frytrix99 on Noble Lantern Control

1 day ago

Since you fill your own graveyard too with Ghoulcaller's Bell, you could play cards like Treasure Cruise, instead of Ponder. You could easily draw 3 cards for 1 mana instead of look 3 cards, choose 1 and put 2 back. Also, Brainstorm would probably be better, since you draw 3 cards (which trigger Jace's Erasure 3 times) and you put 2 back on your library, so you doesn't mill yourself! (Dream Cache as the same effect, more or less)

And you could use Cathartic Adept in combinaison with Ghoulcaller's Bell, to mill faster? I don't know.

To deal with creatures that are not affected by Meishin, the Mind Cage, you can use Forced Retreat or Time Ebb.

I don't think you need black to discard. Well, you can, but I would probably not do it.

Tbh, I would concentrate on Jace's Erasure mechanic, drawing much cards while milling the opponent. You can, then, play control cards like counter spells and things like that, to prevent your opponent to play anything. (If you go with this stragety, I would probably prefer Fraying Sanity as a noble)

ThallionDarkshine on Kess: Budget Mill

4 days ago

This is a big change to the deck, but I like the idea of switching the deck to be more focused on repeatable sources of mill, namely Sphinx's Tutelage, Jace's Erasure, and Consuming Aberration. With this change, cantrips like Ponder, Preordain, and Brainstorm would be more powerful for their low cmc, allowing you to cast lots of spells in a turn, cycling through your deck and milling people out quickly. Your current game plan of pairing utility creatures with mill seems a bit weak, since the ingest plan is very slow, as are Stern Mentor and Vedalken Entrancer.

Whether you stick to your current game plan or decide to switch it up, there are some cards that I believe feel out of place. The x-costing damage-based removal spells (Heat Ray and Fanning the Flames) are incredibly slow, especially with how little ramp in your list. Thunderous Wrath is another very low-impact card I see here.

I believe your removal package is very strong already, you just need to add more instant/sorcery-based draw/cycle, which synergizes with Kess for lots of draw power. I mentioned the cantrips earlier, another great option is Impulse, while Fact or Fiction is an incredibly powerful draw spell that also fills your graveyard with spells to flashback. Forbidden Alchemy is another great spell that cantrips while filling your yard, and has flashback in case you don't have access to Kess. Mind Grind is a great mill finisher, and can be reused with Kess for incredible amounts of mill.

I would suggest adding a little more ramp to your list as well. Izzet Signet, Dimir Signet, and Rakdos Signet are some of the best mana rocks, and I try to fit signets into every multicolored deck I play.

Finally, there's a very powerful combo you can run in mill decks that I think would fit in well here with Kess's ability to recur instants/sorceries. Using a counterspell that puts the countered spell on the bottom of its owner's library (Hinder or Spell Crumple), then casting Tunnel Vision naming the countered card, you can mill a player out completely.

Icbrgr on Make Mill Great Again

1 week ago

Psychic Possession + Teferi's Puzzle Box creates insane mill when combined with Jace's Erasure and or Sphinx's Tutelage... Jace's Archivist goes well with this as well im also fond of Thought Scour with that kind of mill engine set up..... bolstered with Consecrated Sphinx and utility from Reliquary Tower for the huge hane you will get....Urza's Mine/Urza's Power Plant/Urza's Tower are woth considering too because its easy to assemble with the puzzle box out.....Psychosis Crawler is nice SB tech for Emrakul, the Aeons Torn....Spell Burst/Condescend can be cute as well with Tron lands.

Hope you found this interesting/helpful

Monomanamaniac on Modern Illusions

1 week ago

I love modern illusions, after my cards were stolen a version of modern illusions was all that kept me from quitting. My illusions deck has a bit more mill focus though, Jace's Mindseeker, Brainstorm (which isn't legal anymore), Mind Sculpt, Jace, Memory Adept, Thought Scour, Jace's Erasure just to get the phantasm powered up faster lol. you might consider Call to the Kindred though

IWasLeft2Die on Memory Loss

2 weeks ago

Yeah I agree with Phil a decent bit.

The bident of Thassa and Thassa themselves don't seem to help well enough to make them worth including. Muddle the Mixture could be a good counterspell card honestly. If not that then maybe add counterspell straightup. Mindsculpt is meh as well. Dream Twist could work too. Jace's Erasure could be good since you can draw some. Sanity Grinding Could be good.Judge's Familiar or Drowner Initiate are better than the fairy I think. The fairy doesn't add much really honestly.

sylvannos on Mill help, and suggestions needed.

1 month ago

One of the important things to remember when playing mill is that your opponent basically starts the game with 53 life instead of 20, since that's how many cards will be in their library to start with.

As such, you want your mill cards to be as cost-effective as possible. Otherwise, you're just playing a really bad version of Burn. One Lightning Bolt is equal to 15% of a person's starting life total (3 out of 20). That's 15% for one mana. Your mill cards should be in the same ballpark.

Curse of the Bloody Tome, on the other hand, is rather inefficient. You're spending three mana to chip away less than 4% of your opponent's "life total" each turn. Curse of the Pierced Heart already does 5% of your opponent's life each turn, for less mana! Nevermind something like Lava Spike doing 4 turns of damage that a Curse of the Bloody Tome would do. Glimpse the Unthinkable is the most cost-effective mill card, so you'll definitely want to splash black.

Archive Trap and Hedron Crab, etc. are great win conditions. But keep in mind--they're win conditions. You still have to pay attention to board state and keep your opponent under control with countermagic and disruption. Otherwise, they'll just race you before you can mill them out.

Since you're in Mono-Blue for the time being, I would build around Sphinx's Tutelage and Elixir of Immortality. Essentially, you're looking to play Sphinx's Tutelage as soon as you can protect it, then spend the rest of the game playing draw-go while keeping your hand full via Visions of Beyond, Opt/Serum Visions (or both), and Thought Scour.

There's 2 examples you should look into that can be built for less than $100:

I'd also look into various Mono-Blue Turns deck lists because they have similar issues and themes Mill runs into:

Because you aren't playing the more cost effective mill cards that let you play like a Burn deck, you basically have to stall your opponent out until they die to Sphinx's Tutelage/Jace's Erasure. Exhaustion, Gigadrowse, Mana Leak, Remand, Vapor Snag, Boomerang, and so on are going to be your key pieces. You'll probably want Tormod's Crypt/Ravenous Trap/Relic of Progenitus in your sideboard to deal with Emrakul, the Aeons Torn (and the other Eldrazi titans), along with Dredge and Goryo's Vengeance.

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