|Commander / EDH||Legal|
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|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
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Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
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|Have (6)||ironax , richardmv , tahavin , Supremespeed , XxCataclysmiCxX , Mortiferus_Rosa|
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Jace's Erasure Discussion
3 weeks ago
Turns out that Shelldock Isle was just too slow.
1 month ago
While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.
First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!
First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.
To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.
Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!
1 month ago
1 month ago
I think the deck tries to do too many things: big creatures, milling, and control. If you prefer to focus more on control and milling, I'd remove either Graypelt Hunter or Oran-Rief Survivalist since they do the same. I'd also remove Diminish since you have fogs and many boomerang efects.
However I think milling only with the excavator (+ copies) and a few spells is not very reliable, so another option is just removing milling from the equation. Halimar Excavator + Traumatize + Jace's Erasure is already 8 cards, so just one more and you'll have 60.
Of course, last option I see is removing all the blue control, and focus on having a more aggressive build with lots of allies, along with some blue milling spells: winning via creature damage would be the main goal, and milling an alternative in case the game stalls. Adding white as a third color would help a lot here, since it gives you access to some good aggresive allies like Talus Paladin, Hada Freeblade, Kazandu Blademaster, Lantern Scout and Veteran Warleader, and also to some very good removal.
In any case, if you want to keep the deck as similar as possible to what you have now, first things I would get rid of are 2x Diminish, 2x Unsummon since they are a bit weak. And if you find some more dual lands, I think you can stick to 20 since your curve is not high.
1 month ago
Altar of Dementia could be used in response to boardwipes.
Depending on how much draw-power your deck can generate, Jace's Erasure, though it only hits one opponent at a time.
Alo, maybe you'd like Trepanation Blade.
Infiltration Lens has nothing to do with Milling, but is still kinda cool.
Solemn Simulacrum is still reasonably priced I think, and is a good staple in any deck.
You also might want to supplement Grafdigger's Cage with some things like Tormod's Crypt and/or Relic of Progenitus to prevent opponents from recycling their graveyard after you milled them out a bunch.
I'm not very good at suggesting cards to take out, but I'll make the effort. =)
I hope some of that helps. Happy milling!
1 month ago
2 months ago
What about Jace's Erasure which let you draw 2 Cards each turn... it's a Rhystic Study with less CMC and much cheaper in price. Additionally I would recommend Hedron Archive for early Ramp and Carddraw in the lategame when you have enough mana to spare. Deranged Assistant and Millikin let you "draw" cards and ramp you early to get Muldrotha way earlier.
I would in fact think about playing no instants or sorceries at all to get more value out of your commander and nearly every instant or sorcery effect is now available on a permanent type - maybe sometimes not that good but good enough to want to abuse it.
Another card i would change would be Shriekmaw... Cards like Ravenous Chupacabra or Noxious Gearhulk dont have any restrictions and Gearhulk also gives you life and can hit enemies hard due to Menace. In commander, usually played as multiplayer, I think it is more important to be able to hit as many threats as possible. And I live and play EDH in the sense of "think BIG"... so I would pay 2 CMC more every day for the chance to hit that nasty Sheoldred or Grave Titan.
And one of the most underrated card-draw cards for Muldrotha imo is Jace's Archivist. It gives you alot of value and also cripples our enemies by letting them discard their precious cards they just tutored or drew...In my opinion much better and usefull in that deck than Fact or Fiction or Vessel of Nascency
2 months ago
obZen-: i like that idea a lot. thanks! that also makes Accumulated Knowledge better. With Jace's Erasure, would it be worth it to add some Brainstorms to trigger it? I suppose I'd have to add some more Evolving Wilds if I did that in order to have a way to shuffle those brainstormed cards away.