Greater Gargadon


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Modern Masters Rare
Time Spiral Rare

Combos Browse all

Greater Gargadon

Creature — Beast

Suspend 10-(Red)

Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -28%

0.73 TIX $1.22 Foil


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Greater Gargadon Discussion

Calliber on Jhoira, Suspended Chaos

1 day ago

KongMing: Venser's Diffusion could definitely make a place in my deck. Greater Gargadon was on my maybe list for a while when building the deck but decided against because on the field it has no utility despite being a 9/7 body; though if I added the field of Act of Treason spells into my deck then it would be a must add.

KongMing on Jhoira, Suspended Chaos

1 day ago

Greater Gargadon can get on the field 6 turns faster if you cast it with Jhoira instead of the normal suspend cost.

Venser's Diffusion seems counterproductive, but it can return a suspended spell to your hand just in case someone else will be able to take advantage of it when it activates. It doubles as nice bounce removal for 3.

Nintendows on More resilient Grenzo, Dungeon Warden?

2 weeks ago

That's a pretty good one, but I have a lot of sac outlets already. Anything that sacrifices any kind of permanent, other than Greater Gargadon (that's already in there)?

skoobysnackz on Foretelling the End

3 weeks ago

Hey Chino90, thanks for the support and advice! Drake Haven is in here to stall until I can find an As Foretold or Living End or as an alternate wincon. Admittedly it's not the powerhouse of the deck so it may rotate out for something else. I'm interested in the white options you mentioned, but in the end, I don't think there are enough white cycleable creatures (if only Eternal Dragon was modern legal...) to make them worth it in this deck. It has, however, gotten me thinking about a Restore Balance/Living End deck that could be fun, but it would probably look very different as it would probably be aimed more towards Greater Gargadon/Restore Balance interactions etc. Lastly, I have been considering Wheel of Fate for a little while sort of as a budget version of Ancestral Vision and to help get some of my creatures into the grave quicker. My only problem is that it also helps my opponent refill their hand as well as get creatures into their graveyards which isn't ideal. Again thank you for the suggestions and I will start working on a Restore Balance/Living End deck soon.

the.beanpole on Restoring the Balance

3 weeks ago

Greater Gargadon is a staple in these lists. Suspend him with As Foretold in play, floaT all your mana, sac' all your lands, then Restore Balance. They are left with an empty board, and you have a 9/7 headed to the 'field shortly.

TheRainbowCow on Mardu Tokens

1 month ago

I believe that one of the more powerful aspects of token decks in modern is to make very common mb removal spells such as path, Terminate, Fatal Push, Abrupt Decay, and even Lightning Bolt. I feel that a card like Greater Gargadon somewhat takes away from this dominant aspect. Instead of more non-creature spells to trigger your token producer, the gargadon is a sac outlet that produces a large body that has no protection from the Path to Exile that has been sitting in your opponents hand all game. I really enjoy Mardu tokens, and it is a great deck for so many different directions, and pulling the deck towards more tokens is usually more of my personal style.

metalevolence on Maelstrom Wanderer: Kills 99.9% of Decks!

1 month ago

did a gatherer search of cards with cmc 8 or more for my own amusement

what about Dig Through Time with fetchlands? potentially giving you something to do before you have 8 mana, maybe helping find blasphemous act or something

or even Temporal Trespass, if you manage to play 5 fetches/evolving wilds/whatevers you could actually get an Explore

you could suspend Greater Gargadon and eat your lands in response to your jokulhaups to maybe have a faster clock post-wipe? If you have to kill 3 opponents, this could actually significantly cut down the number of turns they have to rebuild before they die. Maelstrom alone takes 9 swings to kill 3 opponents at say, 30-35 life apiece. Even if you have to wait like 2 turns for the rest of gargadon's counters to come off, it can still cut down that turn count by 2 turns or more.

If you drew gargadon a couple turns before, While maelstrom is swinging 3 times at player 1 and then moves on to player 2, greater gargadon has swung at player 3 four times and killed them.

Zillabrony13 on That'll be one Zirilian dollars, please.

1 month ago

More recommendations.

Belbe's Portal. Another way to cheat Dragons into play.

Greater Gargadon. A great sac outlet to keep your dragons from being exiled by Zirilan that eventually gives you a 9/7 beater.

High Market and Rishadan Pawnshop. More ways to keep your dragons from being exiled.

Sword of Feast and Famine, Sword of Fire and Ice, and Sword of Light and Shadow. Aggression, utility, and protection. They cost $20+ for a reason.

Sword of the Animist. Speaking of swords, this sword ramps you and gives you more power on board.

Solemn Simulacrum. Ramps you, blocks early game, and draws you a card when it dies.

Basilisk Collar. Works very well with cards like Balefire Dragon, Scourge of Valkas, and Scourge of Kher Ridges.

Buried Ruin. Gets back an artifact that was destroyed or discarded.

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