|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Beast
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended.
Price & Acquistion Set Price Alerts
Greater Gargadon Discussion
1 week ago
1 month ago
baddkaarma: Never thought about Greater Gargadon.. It is not bad, but a sac outlet limited to 10 uses is not very good for this deck most of the time. If you feel you could really use another sac-outlet, then I say go for it!
thatguycrow: Thank you for clarifying the rule about the Horn! Made it that much easier not to include it in the deck.
Starsky2814: Dude, your deck looks VERY solid. It makes me happy that I was able to inspire another Om_rath player!!! There are a few cards in your list that I don't run, and it is mainly because of meta or just preference. Our decks are very similar. How does yours do in your meta?
Spoosky and ROUROU: The great thing about Om_rath is that it is really hard to go wrong. Although I can't see myself running some of those cards in my list, does not mean that it would not work. A deck focused on land destruction and making your lands creatures could really be a thing though!
thatguycrow: I actually think Blood Moon is an All-Star. The only real downside is losing the use of fetchlands and Gaea's Cradle. It knocks more people out of the game, and because it is my card, I can chose when and if I want to cast it, depending on the situation at hand. It is in the mail, so I will let you know if it pans out. (The foil prices have never been this low, so it doesn't hurt to remove it later if I need to anyway).
Also... I REALLY want a foil Crop Rotation before I include it in the list... But the price jumps from $1.50 to $70!!! I am hoping there is a reprint in Iconic Masters that way there is another foil out there, which will drop the price of the original one!
Dankey: The whole commander damage at instant speed seems pretty sweet! However, I am going to be hard pressed to add something above 4-5 cmc unless it is stand-alone bonkers. It is something I might have to tray out though. Ill keep my eyes open for a copy!
zaytsevi: Good to hear man! How is the deck treating you? Any cool stories???
I am actually from Vegas (well, I live there now because of my assignment in the Air Force) and I am going to be at GRAND PRIX LAS VEGAS NEXT WEEK!!! I will not be doing any of the main events, because I will be spending most of my time trading and playing COMMANDER. If you wanted to meet up and play a few games, let me know! I will be hanging out with a few other friend that play commander, so the more the merrier!
1 month ago
Thanks everyone for your input!
PlattBonnayI love the idea of Bontu the Glorified, he's a bit expensive money-wise, but he is a Standard staple and the combo is hilarious so I'll consider buying him. Greater Gargadon is just amazingly OP (I would probably put in a one drop that could only help me wrath a couple times, but I also get a free 9/7? Sweet!) I'll also consider Angelic Purge for one of the 99. It's definitely sideboard worthy, in case I come up against a Avacyn, Angel of Hope deck or something.
the.beanpole Thanks for mentioning Grim Backwoods, the deck is focused around mana ramp so the 4 mana won't be a problem, and hey I get a free card. However, I don't think that the Child of Alara has to go to the graveyard for it's ability to trigger. My reasoning is that stuff like Kokusho, the Evening Star has "when put into the graveyard from play", which is the same as dying, except the graveyard bit is specified. I'll have to check with my playgroup, however.
Chandrian and cklise: thanks for the idea, but I'm planning to focus heavily on the Maze's End win con, and thus pretty much the only permanents I have are lands, my commander and things like Expedition Map and Sakura-Tribe Elder, which aren't gonna stay on the battlefield long. But still, thanks for your input!
Ohthenoises... I have no idea what's going on there, but thanks anyway!
Iron_Cube: Keldon Necropolis, is definitely usable. As i said earlier to beanpole, the deck has a shit load of Explore and Urban Evolution effects, so mana won't be a problem. Granted, the two damage will be effectively useless, with the wipe happening immediately after and the win condition not being damage related, but it's the sacrifice bit that's important. Mirrorpool isn't the best sac ability, as it can only trigger once, and is mildly expensive mana wise and has no additional effects. I would rather play Morbid Curiosity or Disciple of Bolas to get something out of the solo sac. Westvale Abbey Flip would just take too long and use up too much mana to pump out the clerics, and I don't have my one creatures to supplement Ormendahl, Profane Prince Flip's diet. And I would swear the creepy kid didn't have to go to the graveyard... but I'm running lots of recursion to get back stuff like removed gates or Expedition Map so even if it does so I should be fine. Gift of Immortality would however mean that I don't have to pay the casting cost ever again, command zone or no, so it's a definite addition.
PookandPie: Thanks for going to all the trouble of getting the list of all those lands together, now I know that all you guys haven't missed anything. I wouldn't be so quick to dismiss Grim Backwoods and Keldon Necropolis, the entire deck is built to getting lots of land out as fast as I can, so mana shouldn't be a problem. As for copying, I would rather not turn my lands into creatures, simply because they would be that much easier to remove: I don't to lose my Izzet Guildgate to a Doom Blade lol. But yeah Phyrexian Tower and co. are too expensive for a little edh player like me lol.
Epidilius: The idea is sound, but there are instant/sorceries out there that have sac a creature as an additional cost, and thus their CMC is really low too (eg. Culling the Weak or Abjure). As for removing opponent's stuff, the commander is literally wrath on a stick that (effectively) doesn't effect me. If I were to use removal, I would probably use exile effects, cos destroy may not cut it.
1 month ago
Bontu the Glorified and Greater Gargadon arent lands, but they are sac outlets that would be reasonable replacements for the lands you cant afford. Angelic Purge is another way to sacrifice Child that also cleans up annoying permanents like Ulamogs or Gods.
And before you go believing the deck will be bad, one of my favourite decks is a non-budget version of exactly what you have described: Child's Eternal Garden
2 months ago
KongMing: Venser's Diffusion could definitely make a place in my deck. Greater Gargadon was on my maybe list for a while when building the deck but decided against because on the field it has no utility despite being a 9/7 body; though if I added the field of Act of Treason spells into my deck then it would be a must add.
2 months ago
Greater Gargadon can get on the field 6 turns faster if you cast it with Jhoira instead of the normal suspend cost.
Venser's Diffusion seems counterproductive, but it can return a suspended spell to your hand just in case someone else will be able to take advantage of it when it activates. It doubles as nice bounce removal for 3.
2 months ago
That's a pretty good one, but I have a lot of sac outlets already. Anything that sacrifices any kind of permanent, other than Greater Gargadon (that's already in there)?
2 months ago
Hey Chino90, thanks for the support and advice! Drake Haven is in here to stall until I can find an As Foretold or Living End or as an alternate wincon. Admittedly it's not the powerhouse of the deck so it may rotate out for something else. I'm interested in the white options you mentioned, but in the end, I don't think there are enough white cycleable creatures (if only Eternal Dragon was modern legal...) to make them worth it in this deck. It has, however, gotten me thinking about a Restore Balance/Living End deck that could be fun, but it would probably look very different as it would probably be aimed more towards Greater Gargadon/Restore Balance interactions etc. Lastly, I have been considering Wheel of Fate for a little while sort of as a budget version of Ancestral Vision and to help get some of my creatures into the grave quicker. My only problem is that it also helps my opponent refill their hand as well as get creatures into their graveyards which isn't ideal. Again thank you for the suggestions and I will start working on a Restore Balance/Living End deck soon.