|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Common|
|Tenth Edition (10E)||Common|
Combos Browse all
Target creature can't block this turn.
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Price & Acquistion Set Price Alerts
2 months ago
Well, so is Stun in the right deck, and both are very situational but from a general power level Cruise is much higher than both.
2 months ago
Oh, thanks for getting back so quickly!
I'm not sure how I missed Renegade Tactics actually, especially considering I included Stun and Panic already, but it's neat and definitely gets some funny points for getting tonnes of value from making my own creatures unable to block during my own turn.
I was concerned that a lot of the creature-spawning effects depend on already having creatures out, so that's definitely something I'm going to be tinkering with when I actually build the deck and get to try it out. Empty the Warrens could actually be great considering there are a number of really cheap draw spells in here.
Thank you kindly. <3
3 months ago
Other cards could be had instead of the ones I'm suggesting, such as Quest for Pure Flame, but I feel instant double damage and a draw spell that guarantees less blockers are good enough. If nothing else you'll not be spending nearly as much mana since you don't likely have to ever charge up the serpent and the burn spell was 2 mana.
3 months ago
sonnet666 - First of all, I know how to format. Don't be Condescending. Just because I don't post here often doesn't mean I'm new to Tappedout or this thread. I just don't post much because there's only so many ways you can say "No, your pet deck should not be moved up a tier just because you beat a tier 1 deck one time."
Second, I really don't care if people don't know what cards are. Most of the time cards are referred to by nickname (Bob, Mike, Cancer, etc.), so I don't see the big deal in not linking cards if someone doesn't know offhand what the card is or does. You have to give me some credit though, at least I didn't just call the combo "Breakfast".
Third, you're sort of correct in that it wasn't the best pile available when I posted it (I never said it was THE best to begin with, only one of the best, but whatever). As merrowMania pointed out, I made a Miscalculation and thought that Abolisher+Nomads+Cephalid was 6 mana. Whoops. However, this leads to an even stronger pile of Abolisher+Nomads+Cephalid+Hapless Researcher+Dryad Arbor. This is a much better pile since after milling yourself you can just Reanimate Lab Maniac directly, which Negates the need for Angel. You would probably run angel in that deck anyway so you could go Buried Alive for Hermit Druid, Lab Man, and Angel, but that's besides the point. I'm glad that you at least recognized that the key to the pile is Grand Abolisher. Being able to prevent interaction is a core component of any combo, and Abolisher beats out everything when it comes to preventing interaction. This is also a combo that can fit very easily into a Hermit Druid shell since many hermit druid decks run a similar win condition anyway.
Your final point is essentially that combo components are useless outside of a combo, and I don't know what to say to that. The Circular Logic is so severe here that I'm Stunned and I don't really know how to Contradict it. It's like saying that The Chain Veil is useless outside of combo, so you shouldn't run it in Teferi. As far as drawing a combo piece goes, you can cast spells from your hand if you have the mana to play them. In fact, for non-Yidris, non-Food Chain decks, over 95% of all spells are cast from the hand. There are a lot of other criticisms of the pile you could have brought up - you can't use it to win on your opponent's end step, it folds to an unanswered Cursed Totem, Rest In Peace, Grafdigger's Cage, etc. - but instead you brought up the weakest one.
5 months ago
The most OP cards you can pair with Krenko are: anything that untaps him.
Thornbite Staff goes infinite with any sac engine.
Sword of the Paruns goes infinite with any sac-for-mana engine.
If infinite's not your style (I used to play Krenko, and I discovered that it wasn't my style - I always felt like I'd robbed everyone of a good game whenever I went infinite), there are other options.
I would make your goblins' power your top priority: Goblin Pyromancer is actually really good, if your board has haste. Shared Animosity is going to be Coat of Arms one day when it grows up, and both belong in Krenko decks.
1 year ago
1 year ago
Anticipate may be a better card than Sleight of Hand and Telling Time is even betterBurning Inquiry may be usefulCerulean Wisps as well Crimson Wisps/Expedite may be playableContingency Plan/Taigam's Scheming is good throw all the lands into graveyard then stack the instants and sorceries in a way that you draw and play all of them Index is also good Epic Experiment may be playable and Faithless LootingFascination may be usable Fleeting Distraction may be usable Goblin Lore seems okIdeas Unbound seem playable except for double blue, while test playing i notice blue tends to be more scarce Inaction Injunction is ok, Inside Out ,Magmatic Insight seems ok considering lands are useless when u draw into themMind Spring, Nagging Thoughts isnt bad because its madness Needle Drop Peek, Psychotic Fury, Quickchange , QuickenReach Through Mists Repeal play for 0 and target a land Research the Deep becuase it also scry's Reverberate may work well, See Beyond Skyscribing Slip Through Space Stuni really like Take Inventory,Think Twice Tormenting Voice, Train of Thought, Twincast, Twisted Image Vision Skeins Visions of Beyond Whispers of the Muse Wild Guess
i looked up every card that i could find that draws and etc..