Virtus the Veiled
Legendary Creature — Azra Assassin
Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.)
Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
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Virtus the Veiled Discussion
7 hours ago
I was thinking this commander leaves people without blockers a lot so.. Virtus the Veiled would be funny, as would Master of Cruelties. If the Master of Cruelties can't attack that leaves you with a great blocker. If he attacks, you have a lot of blockers.
1 week ago
Gleeock - Yeah, thankfully it's Friday and I'll have some more time to be able to give this deck a critical look this weekend! Currently looking at Pestilence, Pyrohemia, Neheb, the Eternal, Crawlspace, Diabolic Intent and Chain Reaction for cuts and looking at Blasphemous Act, Fraying Omnipotence, Dismember, Bloodchief Ascension, Master of Cruelties, Virtus the Veiled and Tree of Perdition for adds. Not 100% sold on any of these yet; but they're all strong considerations!
I see now! I LOVE that idea. I actually glossed over those two cards when I saw your deck the first time around, now I wish Xantcha was Jund. The way that you're running your deck is initially how I was planning on building mine. I just can't guarantee that they'll have enough creatures to attack with and there don't seem to be a lot of cards in Rakdos that give your opponents creatures (for a good deal); I've counted maybe 5 or so. I think redirect spells are a great addition to your deck, whereas I think my deck isn't built to utilize them to their potential.
Jimmy_Chinchila For some reason I didn't even give these cards a second thought! I was too hyperfocused on the group slug aspect of the deck to really even consider a lot of the solid Rakdos damage dealers on their own. I think I'll shy away from Malignus because I don't have any way of protecting it, giving it haste, or giving it any sort of evasion. At 5 mana, it's a pricy investment considering all that could go wrong. The other three, on the other hand, I really like and am strongly considering adding to the deck. Virtus the Veiled has the same issues as Malignus, but at 3 mana it feels much more reasonable to include. Tree of Perdition doesn't care about blockers, which is a wonderful upside. And Sorin Markov might as well be a sorcery since you can activate it as soon as it comes down. I think I'll try and order Tree & Virtus and hold off on Sorin at the moment because of the price, but he is a strong consideration for the deck. Thank you!
1 week ago
1 week ago
Some takeaways from today's games:
Curse of Opulence is wonderful at influencing combat and helping ramp. A lot of value packed into one red mana. The card has cemented its slot in this deck.
While I never got to actually activate it, Shinka, the Bloodsoaked Keep was a fantastic option to hold up, as a 5/5 first striker can survive most fights in the early to mid game; it was nice to have the option.
I run too many non-basics for a two-color deck. A late-game From the Ashes neutered any chance I had at winning one of the games.
Drawing Words of Waste felt awful. I didn't want to skip out on the card draw for a Xantcha activation just to make everyone discard a card, and it didn't seem like a good use of 4 mana, either, even with the added loss of 2 life. I can see cutting this immediately for something more impactful.
I'd like to decrease my dependency on creature blockers as rattlesnakes, which will allow me to include something like Bedlam to more readily encourage combat. It improves the usefulness of Virtus the Veiled and Master of Cruelties, too.
Targeted unblockable repeated effects from cards like Key to the City seem like a better long-term goal for keeping Xantcha connecting each turn than to run extra targeted removal. I'd rather save that removal for the actual threats, while enabling Xantcha to continue dealing damage in other means.
Group damage doublers like Dictate of the Twin Gods definitely seem promising in such a world, so I'm likely to give that a try.
Finally, I need to take a hard look at how I actually intend to win. Seems simple and silly to admit, but in the late game, after casting a tutor, I didn't have the confidence in knowing what my ultimate end game needed to be. Maybe I do need to put some combos in after all...
2 weeks ago
4 weeks ago
I want to preface this with that I don't want to claim you, your deckbuilding skills, or this deck is bad. I simply want to make notice of the "competitive" tag you placed on this list. I would like to see it removed due to what I believe is a mistake and might be misleading.
Competitive lists are normally Tier 1 to 2.5 lists that tend to either:
A - Be able to race out wins with a tad bit of protects, turn 1-4 wins need to be regular.
B - Able able to set up a lock on the game like Trinisphere + Winter Orb + Tangle Wire, and pull a win through that lock.
C - Be able to counter or remove any combo win or stax lock your opponents drop before they win, and then pull a win yourself.
These three archetypes are "Combo", "Stax" and "Control" respectively. Occasionally decks do fit multiple archetypes and are a hybrid of them.
This deck cannot race between turns 1-4 with a lack of good ramp like Mana Crypt, Mana Vault, Chrome Mox, Mox Diamond, and though you run a lot of good tutors, you have a clunky and expensive suite of combos, all of which have little synergy with your commander, and the rest of the deck. The list looks like a stax-combo hybrid, with a fair number of good hatebears and some good cards like Authority of the Consuls against kiki-combo, however you don't run tax effects like Sphere of Resistance, Thalia, Guardian of Thraben, Glowrider, Vryn Wingmare, Thorn of Amethyst along with a lack of good land destruction like Armageddon, Ravages of War, Cataclysm, etc. leaves your deck lacking as a stax build too.
Since you can't effectively race or stax a game out, with the abundance of lifegain cards and useless cards like Virtus the Veiled you have a deck without enough answers to be control either.
Here are some lists that are considered Tier 1, the most competitive, for reference:
1 month ago
It's worth the slot in case your trump card goes to the grave. I believe it will be a better replacement for Fleshbag Marauder Other cards that work very well with toshiro is
Virtus the Veiled Either they lose half their life or deal with toshiro's ability
Desecration Demon same thing 6 in the face or deal with toshiro's ability
Nightmare's Thirst you are running a lot of lifegain so this can get rid of indestructables
Detection Tower hexproof can be a problem
1 month ago
MegaMatt13, I think all the changes look very reasonable. I have yet to put Virtus the Veiled into play, so I have no comment, but your explanation sounds very reasonable. I addressed Curse of Opulence over at my deck, mainly because it serves as an explanation for why I keep it, not as a reason that you should. As for more draw cards, I struggle with that, too. I consider Phyrexian Arena regularly, I recently was considering Read the Bones, and I think Greed is great. I would probably consider Erebos, God of the Dead over it, mostly for the indestructible and the late game finisher option, but the lower activation cost of Greed is worth considering, and the flavor for Queen Marchesa is pure win.
I like what you are doing here, and I will await hearing about the results.
Bye the way, I am considering killing some more of my babies in an effort to keep up in a stronger meta. Queen Marchesa still wins way more than she should, but I look at my competition, and see some adjustments that can be made. Evolution or Extinction, there are no other options.