Virtus the Veiled

Legality

Not legal in any format

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Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Virtus the Veiled

Legendary Creature — Azra Assassin

Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.)

Deathtouch

Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.

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Virtus the Veiled Discussion

KongMing on I put the Ass squared in Assassin

3 days ago

Just a few ideas for you:

Fang Skulkin will let your Assassins kill Indestructible creatures.

Creatures with Deathtouch can use certain equipment, like Pathway Arrows, Sorcerer's Wand, Thornbite Staff, and Viridian Longbow to insta-kill a creature just by dealing a bit of damage to it.

Also, Virtus the Veiled seems good.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

5 days ago

I had conidered all of those projectneptune, and I don't think that they would add what you think they would add. I will go through each.

Glacial Chasm - This card has way too many downsides. The Cumulative Upkeep alone is out of control. Additive life loss becomes huge. T1 is 2, T2 is 6, T3 is 12, T4 is 20. Half your starting life to reach 4 more turns is pretty huge. On top of that, it costs 2 land drops to use. This can be huge, and combined with the life loss it is not something you just put out to be prepared. It also prevents some of my offense. If I want to play a Master of Cruelties or Virtus the Veiled for an attempt at a win, I need to advertise the play and expose myself for a full round ahead in order to be able to attack with it, and that doesn't even count the Insurrection play. In all, I have much better options. Other decks that are built to abuse it would be a better home for it.

Leave // Chance - That is a very narrow set of circumstances that makes it worthwhile. Board wipes happen, but I would rather counter, Boros Charm, Teferi's Protection , or just recover faster with new threats. Even a Replenish or Yawgmoth's Will would probably do me much better.

Archfiend of Despair - As a budget option, I can see this being fine. As it stands, I like my other options. They body is a liability compared to the durability of an enchantment, and the Academy Rector to Wound Reflection is an awesome play.

Cleansing - This card is much less a third Price of Progress/Acidic Soil than you think. I looked at this card early on, as soon as I saw the power of Price of Progress. Unfortunately, it is not nearly good enough. Giving the opponent choices makes it basically useless. Acidic Soil has to be held until they are really beat down or they have 15 lands to make it worthwhile, and usually only comes out as a finisher. I actually wish I had a better option than Acidic Soil, and Cleansing is no Acidic Soil. Here's how it would play. Wait until mid to late game so it actually matters. In the mid game playing it means that they take maybe 5-7 damage or so, and keep their board state. That is not nearly enough to change a game. Late game it matters even less. Even if they are pretty low, Say 15 life and 15 lands, they will sacrifice only their worst lands, they will keep enough to retaliate hard, and they will take 6-8 damage, leaving themselves with a Gaea's Cradle, an Ancient Tomb, two dual lands, an Urborg, Tomb of Yawgmoth and a Maze of Ith. That is not nearly good enough an effect to warrant the slot. This is also my problem with Torment of Hailfire. Give them choices and they will find a way out of losing. If Cleansing did 3 damage per land saved, it would be worth it. For 1 damage, it is too little to matter.

DrukenReaps on Partnership

5 days ago

So we are working with these as the basis of the deck:

https://scryfall.com/search?as=grid&order=name&q=o%3A%22partner+with%22

Interesting idea. Definitely all over the place except for the focus on creatures.

My suggested theme is mana, many of these are middling and up on CMC. Anything that works with ETBs is good too. Aura Shards, Impact Tremors, and Warstorm Surge for instance.

For commanders consider Najeela, the Blade-Blossom.

8 of these are warriors and 2 produce warriors, Regna, the Redeemer and Blaring Recruiter.

You can also use the potential for extra combats since some of these are aggressive and love attacking like Blaring Captain, Impetuous Protege, Okaun, Eye of Chaos, Soulblade Corrupter, and Virtus the Veiled.

BMHKain on Gorm & Virtus, Schild und Schwert

1 week ago

But what to do about Gorm the Great? We have a strategem for Virtus the Veiled but not the Jolly Green Giant. Ideas?

Sloanan on A most daring raid, The legendary Primer

1 week ago

Hey zakky234! Any Battlebond updates you're wanting to slot in here? I pulled a Gorm the Great & Virtus the Veiled the other day and gave them a try. Gorm is perfectly fine I guess, but Virtus did some work. Thanks to a critical mass of Heroe's Podium, Odric Lunarch Marshall, Saskia herself and a few varying other legends (of note Samut and her double-strike), Virtus singlehandedly got a pillowfort lifegain deck from 70 to 6 life with one swing, which won me the game on the next swing. I'll freely admit that's somewhat magical Christmas land, but it's a pretty solid include for me because it skews combat for players, which is great for a deck that primarily wins through combat.

Not saying those two are necessarily auto-includes, but any other cards feel like they're worth a shot for you?

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 weeks ago

Bloodytrailz, love the deck. I am always pretty excited to check out what other people are doing with an Aikido Marchesa.

simoneca, I had never really considered Intervention Pact before. I am not sure how I would adjust to fit it in. I played Reverse Damage for a little while when I first started playing with Queen Marchesa, and I never really felt it worked out as I wanted. I also systematically tested most white Fog effects, but for some reason Intervention Pact wasn't one of them. I guess Intervention Pact has an advantage over Reverse Damage in that you can just play your game, not leave up the mana, be more likely to catch someone by surprise, and then pay for it the next turn. It also ends up being like a Fog for the next two attacks, so it seems pretty solid. I will defininitely test it.

After playing with Warping Wail for a bit, I really like it. Sorceries that hose us are all over the place, and there are a ton of 1 power or toughness cards that can be a problem. Even as a flash chump blocker or 2 CMC ramp it does work. My issue at this point is having enough to cast it consistently. I am considering tuning my mana base a little to account for it. Pain lands like Battlefield Forge may help. I am also considering adding Arch of Orazca back in in place of Crystal Ball. The Ball has been solid, and may ultimately not come out, or at least return after testing, but being able to consistently hard counter sorceries when I want or exile key utility creatures if necessary would likely be worth the adjustment. That and the fact that an extra land may help given I have slowly raised the average CMC as the deck has evolved, so packing some extra lands could ease the pressure for mana. If I do that, I may try the Mox Diamond again. We shall see, as that could lower the sources again. Choices...

As a final thought, I am always amazed at how well this deck shifts from low key control to crazy aggression, depending on draw and on the opponents. I played a T4 Dark Depths and Thespian's Stage combo, followed by Warping Wailing a T5 Wrath of God by the Oloro, Ageless Ascetic player. I won shortly after. This is another aspect of Aikido. I knew playing a long game against Oloro would be a bad move, and drew the combo and counter backup in my opening hand. Sometimes it is better to be lucky than good. In any case, this idea makes me even more excited about Virtus the Veiled. Deathtouch defense and massive offense is exactly what I need. Like a mini-Master of Cruelties. It will definitely find a place in the deck.

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