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Virtus the Veiled
Legendary Creature — Azra Assassin
Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.)
Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
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Virtus the Veiled Discussion
1 week ago
Wonderful deck - precociousapprentice thank you for putting in the time and effort into putting it all together and including such a detailed write-up.
I made a very similar version based on yours and have been playing it for a few months now.
A highlight was going 1v1 with a highly tuned Yidris, Maelstrom Wielder deck that was worth a small fortune. He played 4 or 5 permanents on turn one! It looked like he was going to run away with the game, but I hit him with Virtus the Veiled + Suspicious Bookcase. It still looked like he was going to run away with the game until I slowed him down with Kambal, Consul of Allocation. It still looked like he was one draw away from victory until I played Solemnity and Dark Depths and took the victory. My hands were sweaty at the end. We even drew a crowd of onlookers anxious to see who would win.
My advice for others interested in building this: Righteous Aura is a great budget substitute for Forcefield, imo. This has been mentioned before, but is buried in these comments. I've also gotten a lot of mileage out of Whispersilk Cloak, both for the shroud and unblockable.
1 week ago
Lowdown: Removed the "Protection from" combo & Odric, Lunarch Marshal. Added Reito Lantern as a "Super-Recursion" card In here. Removed Ghitu Chronicler as Sunforger puts instants in for free & counts as being cast. Keeping Paradox Engine for versatility, & Geode Golem is removed...
Replaced all 5 Artifact Tutors w/ one that can search for anything in the deck: Planar Portal. Unsure about cutting Emrakul's Hatcher as Eldrazi Spawn make for not just Mana Sources, but also Chump Blockers, & it can be flickered... Must keep Radiate for the fact that nonpermanent cards are a big player here. Same for Paradox Engine + Boros Signet + Sunforger combo for endless Sunforging...
Only 7 CMC is the Commander. Impossible to remove.
For the comment in question...
I know the 2018 Precons were trash, but just thinking of individual cards would be for the best, as this years' secondary commanders were better anyway for the most part...
Regarding my Comment #11: I am focused on cEDH by this point. Besides, my WIP Kozilek deck is literally worse than 90% CASUAL. Worst case about >4 cards? Both 6 Drops are staples here, Same for Endbringer for . 5 drops aren't any better: has Emrakul's Hatcher, which is a 2-4-1. Radiate Manipulates mu Instants & Sorceries even when casted by Sunforger. Neheb, the Eternal makes Mana, even after the entire Combat Phase, & even after addition Combat Phases & Main Phases. "Stallion." I claim. Dunno about Kiki-Jiki, Mirror Breaker yet... MAYBE I'll remove Apocalypse + Teferi's Protection, if it doesn't mesh so well w/ cEDH... However, I won't remove Paradox Engine; stuff like Isochron Scepter copies of Fork for Nonpermanent copying, & Sunforger Activations. Especially the latter.
I reduced those to just Planar Portal, & I have Counterspells at least: For Artifact Blast for enemy impurities, Molten Influence beats most spot removal (Unless it has Split Second.), Pyroblast/Red Elemental Blast beats Blue Permanents & Counterspells, Even Dualcaster Mage can copy an enemy Counterspell if you want, countering the real thing. is a little bit different: Dawn Charm has a mode that stops a spell that targets you, Lapse of Certainty puts target spell on top of the enemy Library, & I plan to find a card that can compliment w/ this. Ideas? Mana Tithe is a Planarshifted Force Spike, which can be decent sometimes... Rebuff the Wicked is the same as Dawn Charm, but at a permanent instead. Is Illumination Good?
I hope this can help w/ the decisions on Monday; I'm thinking of Keeping Razia's Purification, & keep Rings of Brighthearth + Basalt Monolith + Sol Ring w/ Reito Lantern in hand. I hope this works as a combo that's good...
I'll be waiting until then, landofMordor. I dunno what high drop cards to cut...
1 week ago
Silent Arbiter means only YOU get to attack or block with multiple creatures.
Virtus the Veiled or Raving Dead cut an opponents life in half if not blocked. Raving dead does not have to attack randomly because the beginning of combat has already passed. Gadianten already mentioned Master of Cruelties and Rakdos the Defiler
If you want to play with Infect you have tons of choices that are really ugly
2 weeks ago
Also, why wouldn't you play Quietus Spike instead of Virtus the Veiled? It seems that with all the tokens and even some fliers, the spike will do so much more work in the long run, which is usually the case with this deck anyways.
3 weeks ago
Virtus the Veiled is a male. Interesting etymology discussion, Virtus (it's Latin, so pronounce the V like a W) was one of the four virtues expected of the Imperial family. In fact, it's where the very word virtue comes from. Specifically, Virtus was the personification of valour, courage, character--all the "manly" virtues. That said, the personification of this virtue most often has been female--she is usually depicted as a helmeted figure (akin to Minerva or Roma), but differentiated by her one exposed breast.
You control the triggers, so you get to control which order they resolve in. So, on damage, you can layer it Quietus Spike then Virtus the Veiled. Quietus Spike will half from 40 to 20; Virtus the Veiled will then half from 20 to 10. For the endstep ones, let's assume the player lost 5 life. You can trigger it so Archfiend of Despair resolves, losing the player 5 life, then Wound Reflection resolves, and they lose 10 life.
Gonna stay away from offering deck feedback, since that's not really the point of this forum section.
3 weeks ago
There's not really a "multiplier" interaction here, you just go by the specific instructions on each card.
Let's assume the opponent is at 40 life. If Virtus the Veiled is equipped with Quietus Spike and hits an opponent, both Virtus and the Spike will trigger at the same time. You can put them onto the stack in the order of your choice but it doesn't really matter because they'll each use the opponent's current life total at the time the ability starts resolving to calculate the life loss. Whichever one resolves first will make the opponent lose 20 life (half of 40), and the next one will make them lose 10 life (half of 20).
For cards like Wound Reflection and Archfiend of Despair, you just count up all the life the player has lost this turn for any reason. If you added one of these to the example above then the opponent would lose another 30 life at the end of the turn (and would probably lose the game).
The "Deck Help" areas of the forums would be the best place to get your Vraska questions answered.
3 weeks ago
I am working on redoing an old deck of mine. It's Partners Based, & one of those two Partners; Virtus the Veiled has an ability where if his (Her?) attacks connect, the life total of attacked opponent in question is halved (Say, 40-to-20.). What if there are other qualities for this involved (Quietus Spike, Wound Reflection, & Archfiend of Despair are the prime examples.), do multiplier effects trigger in some order, or whatnot? Just wanted to be sure as I already have some for Gorm the Great. Also, which do you think might be better for this; Vraska the Unseen, or Vraska, Golgari Queen for these kinds of effects (I think the latter would be better unless being damaged via outside effect does zilch... Also, Vraska, Relic Seeker doesn't do much here anyway, thus why I didn't mention her or her Planeswalker Deck versions... :/)? Unless you guys can think of something better than Blade of Selves?
1 month ago
I'm working on one of these now. If everybody has to attack there won't be many blockers so... creatures like Raving Dead, Virtus the Veiled and Master of Cruelties will be deadly. Master of Cruelties will usually have to block since he can't attack with other creatures but he's a pretty intimidating blocker.
Red has tons of "steal a creature for one round" spells to add to damage and remove what few blockers are left.
Not sure what i'll end up with but those are my first thoughts.