Enchantment — Aura
When Urban Utopia enters the battlefield, draw a card.
Enchanted land has ": Gain one mana of any colour."
Printings View all
|Guilds of Ravnica (GRN)||Common|
Combos Browse all
|Commander / EDH||Legal|
Urban Utopia Discussion
3 months ago
The deck feels a little unfocussed. If you are a control list, commit to it, if you are value, commit, if you are all-in combo, commit. You can't have it all- pick something to do well and take that.
Personally, I'd look at trying to get all the colours and happily off of dance in one go, while playing a midrange creature game in 1-2 colours. Three tops.
Theater of Horrors+Simic Ascendancy gives you all five colours from x=3, but Unlikely Alliance + Moldervine Reclamation would be a legitimate value engine outside of that too. Since it doesn't matter if card types are in the yard, just playing incidental card-draw should take care of the rest.
Shinechaser is just a 3/3 for 3. The creatures you play either need to provide more value, or cost less.
Halbard/lance are cool, but they will be awkward to use outside of the combo-win- If you were able to play white 1 drops with lifelink then pump them up with them to stay at high life for happily, that might be different- at which point ajani and pridemate will do a lot for you.
While the tall/cast off interaction is nice, Kenrith's Transformation fits the aura requirement and is removal, Lawmage's Binding has the benifit of instant speed to 'finish' your happily while New Horizons and Urban Utopia fix mana.
Good luck with the brew, and keep tinkering.
5 months ago
The good news in losing Estrid however, is that it gives you a good excuse to cut blue entirely.
With only basic lands in your mana-base, playing three colors is hard. I know you have Realmwright to help out, but with only two colors, you wouldn't even need to rely on its mediocre ability. ( Urban Utopia is still at least playable with 2 or 3 colors, but they could be Abundant Growth which is actually decent.)
That leaves Ordeal of Thassa as your only good blue card, making the cut pretty easy.
On a sidenote, if you want enchantment to be good in modern, you probably shouldn't go for the midrange route, as it invites you opponent to two for one you, making you lose the value you are trying to gain.
But hey, good and decent are two different things, and depending on your playgroup, you may not be in need of an actually good deck to compete.
Just know that if you want to make improvements, I'd be happy to help :)
10 months ago
Utopia Sprawl Urban Utopia Wild Growth Dawn's Reflection and even Overgrowth if you're feeling saucy. They all synergize with estrid's ability to produce a ton of mana and also ramp you in the early game.
11 months ago
for your consideration
1 year ago
i think these would fit well with the theme, and help cover your deck's blind spots.
1 year ago
1 year ago
Knight of Autumn Nylea's Colossus Aura Shards Alms Collector Avacyn's Pilgrim Llanowar Elves Elvish Mystic Fyndhorn Elves Boreal Druid Birds of Paradise Arbor Elf Utopia Sprawl Gift of Paradise Urban Utopia Ramunap Excavator Fierce Empath