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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Ajani's Chosen
Creature — Cat Soldier
Whenever an enchantment enters under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
trippy_mcfly on
Cumly Cube
5 months ago
Introducing Cumly Cube 1.4.2! 4 months ago, Cumly Cube 1.4.1 was released. This was the first minor update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 36 swaps were made to remove two strategies that never found a home in Cumly Cube -- enchantments matter and Centaurs. Instead of trying to make them work, it was easier to remove them. On the other end of the spectrum, a few problematic cards were removed for being too powerful or annoying to play against. Some new cards bolster tribal synergies, while others search for specific planeswalkers, providing an interesting dynamic to look out for while drafting.
Here are the changes, provided with brief justifications:
REMOVED:
- Aether Vial: too powerful
- Ajani's Chosen: enchantment matters cards are no longer part of Cumly Cube
- Baral's Expertise: too powerful
- Captivating Unicorn: enchantment matters cards are no longer part of Cumly Cube
- Centaur Battlemaster: Centaurs are no longer part of Cumly Cube
- Centaur Rootcaster: Centaurs are no longer part of Cumly Cube
- Chronicler of Heroes: Centaurs are no longer part of Cumly Cube
- Conclave Cavalier: Centaurs are no longer part of Cumly Cube
- Conclave Mentor: Centaurs are no longer part of Cumly Cube
- Dawn's Reflection: too much general utility
- Dawnhart Geist: enchantment matters cards are no longer part of Cumly Cube
- Duergar Hedge-Mage: too obvious a choice of Cumly
- Eidolon of Blossoms: enchantment matters cards are no longer part of Cumly Cube
- Garruk, Apex Predator: cut to make room for another planeswalker
- Gwenna, Eyes of Gaea: too powerful
- Hedonist's Trove: too weak
- Herald of the Pantheon: enchantment matters cards are no longer part of Cumly Cube
- Humble Naturalist: too obvious a choice of Cumly
- Imi Statue: too weak
- Kataki, War's Wage: too strong against artifact decks
- Kindred Discovery: too weak (in the event where it fits a deck very well, you run a high risk of decking yourself)
- Lagonna-Band Trailblazer: Centaurs are no longer part of Cumly Cube
- Many Partings: too much general utility
- Marwyn, the Nurturer: elves are too commonly known for making mana, but they serve other roles in Cumly Cube!
- Mayhem Devil: too powerful
- Moldervine Reclamation: too weak
- Nikya of the Old Ways: Centaurs are no longer part of Cumly Cube
- Pheres-Band Raiders: Centaurs are no longer part of Cumly Cube
- Recoil: too powerful
- Serra's Sanctum: enchantment matters cards are no longer part of Cumly Cube
- Sludge Monster: received complaints about unfun gameplay patterns
- Teferi, Master of Time: cut to make room for another planeswalker
- Tireless Provisioner: too powerful
- Trace of Abundance: too much general utility
- Tuvasa the Sunlit
: enchantment matters cards are no longer part of Cumly Cube - Verdant Haven: too much general utility
ADDED:
- Basri's Aegis: searches for a specific planeswalker
- Batterhorn: supports the Beast creature type
- Brightmare: supports the Unicorn creature type
- Changeling Wayfinder: supports tribal synergies
- Dance with Devils: supports the Devil creature type
- Dissension in the Ranks: a fun and unique red card
- Domri's Nodorog: supports the Beast creature type
- Dovin's Dismissal: searches for a specific planeswalker
- Eldrazi Obligator: supports the Eldrazi creature type
- Emberwilde Captain: supports the Pirate creature type and is another monarch card
- Flock Impostor: supports tribal synergies
- Footlight Fiend: supports the Devil creature type
- Frondland Felidar: supports the Beast creature type
- Gathering Stone: supports tribal synergies
- Ghor-Clan Rampager: supports the Beast creature type
- Grasping Current: searches for a specific planeswalker
- Havoc Jester: supports the Devil creature type
- Huatli, Dinosaur Knight: supports the Dinosaur creature type and is searchable by a specific card added to Cumly Cube 1.4.2
- Infernal Captor: supports the Devil creature type
- Jace's Ruse: searches for a specific planeswalker
- Krosan Warchief: supports the Beast creature type
- Leaf-Crowned Visionary: supports the Elf creature type
- Liberating Combustion: searches for a specific planeswalker
- Living Lightning: supports the Elemental creature type and instant/sorcery synergies
- Medicine Runner: supports the Elf creature type
- Niambi, Faithful Healer: searches for a specific planeswalker and supports the Human creature type
- Oko's Hospitality: searches for a specific planeswalker
- Pulse of the Tangle: supports the Beast creature type
- Selesnya Evangel: supports the Elf creature type and the Saproling creature type
- Splendor Mare: supports the Unicorn creature type
- Sun-Blessed Mount: supports the Dinosaur creature type
- Teferi, Timeless Voyager: is searchable by a specific card added to Cumly Cube 1.4.2
- Teferi's Wavecaster: searches for a specific planeswalker and supports the Merfolk creature type
- Triassic Egg: a slow but powerful artifact to be used in reanimator decks or other strategies
- Unknown Shores: offers colorless mana for Eldrazi cards and bad mana fixing for decks that need help
- Yanling's Harbinger: searches for a specific planeswalker and supports the Bird creature type
RufusTheGrufus on
Anikthea's Enchanting Recycling Plant [Primer]
9 months ago
Hey, Idoneity, fair enough and grain of salt taken; I'm just happy for the engagement and thought exercise(s)!
I think you and I have fairly similar deckbuilding philosophies; and for that reason I think I'd agree that Fertile Ground is definitely not optimal, it is sweet Anikthea tech though. And I think we’d both also agree that it's also not just stand alone card value, but also deck synergy that factors into deckbuilding choices; especially for EDH.
Between Ajani's Chosen and Archon of Sun's Grace, I'd definitely agree that the archon is stronger. But, it seems like I value these cards much higher than you for this specific deck/build. Oftentimes I see Ajani's Chosen and Archon of Sun's Grace almost like backup/adjacent commanders to Anikthea. They're additional token generators that reward me for playing into the themes of the build, and offer an avenue to close out games either after my graveyard is wiped and/or before I get good targets in my graveyard for Anikthea's ability. They can and will get out of hand without Anikthea needing to be played, and can force opponents to need removal before I even utilize my commander; which can then be followed up by falling right back into the main gameplan with Anikthea. Sure, by themselves and without the context of the decklist, they aren't going to be doing much; but when they offer additional value for a majority of the plays being made with this list, I think they become a lot stronger of effects/includes.
I have similar opinions regarding Mirkwood Bats, Grim Guardian, and Bastion of Remembrance. Outside of pure game-ending combo packages, and B4+ decklists, I typically consider cards that I categorize as ‘Finishers’ as the cards that will win the game if you have already gotten your gameplan going. They're not cards that are supposed to end the game just by themselves, in my opinion, but more-so win the game once I’m already doing a lot, by capitalizing off of my deckbuilding choices. To that end, I would argue that adding the drain/ping effects like Mirkwood Bats and Grim Guardian are actually raising the power cap, relative to a more alpha strike-based gameplan, especially since they ping when my enchantment tokens ETB; which is why I started to transition them into the list. Unfortunately Bastion of Remembrance is probably the weakest option since it triggers off creatures dying. But the fact that it's an enchantment, that also provides a token body on the side, has kept it in the list up till now. Ideally I'd have a much bigger suite of on-theme ETB drain effects; I'm just waiting for them to be printed! I'm trying to maximize the value I can get from the tokens produced by Anikthea ASAP; especially since exiling your own enchantments to make token copies is a fragile strategy. The pinger effects guarantee some sort of payoff that's headed towards winning the game without having to worry about attacks.
Palantir of Orthanc... I know I should cut it for something more on-theme, I do love this card though lol… If I were to cut it, I'd want to replace it with another piece of card advantage; this deck can be really resource hungry. Similar thoughts for Mindwrack Harpy: I'd want to replace it with a different piece of on-theme card advantage if anything. I actually really like Mindwrack Harpy and sure, relative to something like Rhystic Study or Esper Sentinel it's lower power; but it also puts in consistent work, especially in B3. I particularly like it because it typically offers card advantage during the same turn that it's played, and in my local meta having creatures with flying to block has been invaluable. I'm also a bit biased because I very rarely have had to worry about Mindwrack Harpy giving my playgroup card advantage as well, because up until recently I've primarily been the only one capitalizing off of my graveyard; and there is a good number of decks in my playgroup that care about topdeck manipulation so milling everyone has been almost all upside for me (we will see what the future holds since graveyard synergies are starting to become more common in my meta). In my experience Mindwrack Harpy has also gotten a disproportionate amount of removal thrown at it in my playgroup, so it also acts as a lightning rod to draw removal away from key pieces.
I think I'm going to hold off on adding Familiar Ground to the formal decklist right this second, but I am going to swap it in for Flowering of the White Tree and do a bunch of playtesting in the meantime! Thank you again for taking the time and energy to check out the decklist and offer your insight, I appreciate it!
Idoneity on
Anikthea's Enchanting Recycling Plant [Primer]
9 months ago
RufusTheGrufus — Commander being a subjective format, we naturally approach the game differently. As such, you have inclusions I wouldn't prioritize, and likely vise versa if I were to construct this thing. It's always tedious to suggest cuts, but I can offer suggestions with that in mind.
My general philosophy in commander deck-building is that every card must do something individually significant without relying on other pieces, including the commander, to be relevant.
Following that line of thought, Ajani's Chosen is a rather small body that can swarm the board, but four mana is a lot to invest in something that doesn't want to attack or block. Archon of Sun's Grace is a far stronger stat line, but is excluded through personal preference.
Funnily enough, pretty much everything in the "Finishers" category is outside my playstyle as well. Particuluarly Bastion of Remembrance, Mirkwood Bats, and Grim Guardian seem to need a lot to get going. However, I know you want the deck to have a power cap.
The anthems are interesting, however plain unblockability to end the game might just be better. I'd only include it because I think the card is neat; it's probably not optimal either way.
For some other stray shots: Mindwrack Harpy is a little low power and Palantir of Orthanc isn't an enchantment, but you seem to like that one a fair amount. Definitely play what you like.
I don't know of this helps. Either way, I implore you to take these with grains of salt.
Monomanamaniac on
Here we go A-Ghen (Arcanum Weaver)
2 years ago
So I'm not absolutely sure what you were looking for, or what your budget is, so I just grabbed as many decently affordable cards that I could find and brought them for you to check out. I mostly picked out things that might help you close the game with life loss or give you value from in looping. It's too bad Thousand-Year Elixir isn't more affordable Agent of Erebos Ajani's Chosen Archon of Sun's Grace Ashiok's Reaper Boros Garrison Carmen, Cruel Skymarcher Caves of Koilos Cemetery Tampering Clifftop Retreat Curse of Opulence Darksteel Mutation Debtors' Knell Doomwake Giant Dragonskull Summit Exotic Orchard Fellwar Stone Grim Guardian Hopeless Nightmare Isolated Chapel Mesa Enchantress Myriad Landscape Open the Vaults Orzhov Basilica Rakdos Carnarium Resurgent Belief Ruinous Ultimatum Smoldering Marsh Spirited Companion Starfield Mystic Talisman of Conviction Talisman of Hierarchy Talisman of Indulgence Underworld Coinsmith Wicked Visitor
king-saproling on
"Wake Up, Wasteland! It's Me, Three Dog!"
2 years ago
Man this commander is so crazy. Seems like you'll need a lot of dry-erase cards to write up aura tokens haha. Anyway these would be my swaps:
Grim Reaper's Sprint -> Hope Against Hope
Reconnaissance -> Born to Drive
Swiftfoot Boots -> Mantle of Leadership
Armored Skyhunter -> Cartouche of Solidarity
Nomad Mythmaker -> Nurturing Presence
Mesa Enchantress -> Valor of the Worthy
Wyleth, Soul of Steel -> Squire's Devotion
Tiana, Ship's Caretaker -> Archon of Sun's Grace
Sphere of Safety -> Ajani's Chosen
Unquenchable Fury -> Boon of the Spirit Realm
Sigarda's Aid -> Forgeborn Oreads
Angelic Destiny -> Pious Wayfarer
Court of Ardenvale -> Knight of Doves
Kellan, the Fae-Blooded -> Akki Ember-Keeper
Cass, Hand of Vengeance -> Gift of Wrath
Danitha Capashen, Paragon -> Breath of Fury
Here are some other considerations: Shifting Shadow, Gift of Immortality, Splinter Twin, Soul-Strike Technique
Tsukimi on
Let the Wild Rumpus Start
3 years ago
Hello, have you had a chance to play this yet? Ellivere is a blast! I ended up writing a primer for them, if you want to check it out there might be some helpful cards if you wanna check it out!
Can't Thwart the Wild Court [Primer]
If you like Siona, Captain of the Pyleas and Archon of Sun's Grace I would recommend Ajani's Chosen as well.
For ramp, if you exclusive stick with mana dorks and land auras you'll give Ellivere's auras a bigger boost and can enchant your dorks in a pinch. I'd definitely recommend adding Wolfwillow Haven instead of one of your ramp sorceries. Also, Arbor Elf is crazy strong with all of our land auras!
I'd also just recommend adding a few more enchantments in general.
trippy_mcfly on
Cumly Cube
3 years ago
Introducing Cumly Cube 1.2! 12 months ago, Cumly Cube was updated to Cumly Cube 1.1, offering many needed changes to the card pool. While this fixed some glaring errors, other faults in the cube remained, and a year of careful consideration has hopefully identified all of them. For Cumly Cube's 1.1's 1-year anniversary, I have chosen to make some changes. These changes serve a few functions:
One of them is to smooth the power level of cards in the pool. There should be very few slam-dunk picks or unplayable cards.
Another is to remove the snow card type from the pool. This makes it so players only have the option of including regular basic lands in their deck, increasing accessibility and ease for drafting.
A third is to balance the level of aggression in strategies. It was identified that playing strong, expensive creatures was a dominant strategy in Cumly Cube 1.1, since there was not enough support for aggressive decks to go under this strategy. While aggressive decks are still not supported heavily, a few changes in the card pool have hopefully shifted the meta to a point in which tempo will be an important dynamic in most matchups.
A fourth and final change is in the creature types. All creatures now belong to a supported creature type, and all non-creature cards that produce creature tokens produce tokens that belong to a supported creature type as well, meaning that tribal synergies are going to be emphasized in Cumly Cube 1.2, as was an original goal of this Cumly cube.
One more thing to note is an important change to the rules. Rule 907 has been removed. Players can no longer use this rule to conjure a basic land of any type into their hand, increasing a need for disciplined drafting. While this rule allowed players to play more ambitious decks, it removed the use for Banners, Lockets, and other methods of fixing mana. Ambitious decks are still possible in Cumly Cube 1.2, they just require some extra effort to draft.
Here are the individual card changes, provided with brief justifications:
CUTS:
ARTIFACT
Arcum's Astrolabe: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Ankh of Mishra: Too weak in power level Coalition Relic: Too much utility for general decks Coat of Arms: Ideally, this card would often be symmetrical, since opposing players would have tribal synergies, thus making it too weak in power level Coercive Portal: Too strong Coldsteel Heart: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Crowded Crypt: Creates zombie creature tokens, a creature type not supported in Cumly Cube 1.2 Explorer's Scope: Too strong and too much variability Fellwar Stone: Too strong Glasses of Urza: Too weak in power level Grafted Skullcap: Too narrow Mask of Memory: Too much utility for general decks Paladin's Shield: Too weak in power level Scroll Rack: Too little synergy with the rest of the card pool Sword of Feast and Famine: Protection leads to less interactive games, a dynamic not desirable in Cumly Cube Sword of Fire and Ice: Protection leads to less interactive games, a dynamic not desirable in Cumly Cube Sword of Light and Shadow: Protection leads to less interactive games, a dynamic not desirable in Cumly Cube Sword of Truth and Justice: Protection leads to less interactive games, a dynamic not desirable in Cumly Cube Talisman of Conviction: Too powerful Talisman of Hierarchy: Too powerful Talisman of Resilience: Too powerful
CREATURE
Allosaurus Shepherd: Removed to lower the presence of elves and green creatures Angelic Curator: Too weak in power level. Additionally, protection leads to less interactive games, a dynamic not desirable in Cumly Cube Apex Devastator: Card advantage should require more synergy than slamming one creature card Apex Hawks: Too weak in power level Arcbound Reclaimer: Too weak in power level Avacyn's Pilgrim: A mana dork that costs 1 mana with no drawback is too powerful and too obvious a choice of a Cumly Ascendant Spirit: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Battered Golem: Too weak in power level Beast Whisperer: Too powerful Birds of Paradise: A mana dork that costs 1 mana with no drawback is too powerful and too obvious a choice of a Cumly Boreal Druid: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Boreal Outrider: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Bosh, Iron Golem: Too weak in power level Bottle Golems: Too weak in power level Brokkos, Apex of Forever: Mutate cards have been removed to make Cumly Cube 1.2 more accessible Cartographer: Too weak in power level Chillbringer: Too weak in power level Dryad of the Ilysian Grove: Not a supported creature type, plus too much utility for general decks Elvish Visionary: Removed to lower the presence of elves and green creatures Erebos, God of the Dead: Too strong of an engine for an indestructible card Eternal Witness: Removed to lower the incentive for primarily green strategies Ethereal Valkyrie: Card advantage should require more synergy than slamming one creature card Garth One-Eye: Too complicated of a card Goldspan Dragon: Too strong in the treasure matters archetype Hellkite Tyrant: Too strong of an alternate win condition in multiplayer games and too powerful after sideboarding against artifact-based strategies Hogaak, Arisen Necropolis: Not a viable addition to almost any deck Icehide Golem: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Illuna, Apex of Wishes: Mutate cards have been removed to make Cumly Cube 1.2 more accessible Ingot Chewer: Too powerful against artifact-based strategies Karmic Guide: Protection leads to less interactive games, a dynamic not desirable in Cumly Cube Kozilek, Butcher of Truth: Too strong Kozilek, the Great Distortion: Too strong Looter il-Kor: Not a supported creature type Lotus Cobra: Too obvious a choice of a Cumly Master Skald: Too weak in power level Metalworker: Too strong in artifact-based strategies Mirror Golem: Protection leads to less interactive games, a dynamic not desirable in Cumly Cube Omnath, Locus of Creation: Too strong Prosperous Innkeeper: Not a supported creature type Rimescale Dragon: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Sea Drake: Too weak in power level Sea-Dasher Octopus: Mutate cards have been removed to make Cumly Cube 1.2 more accessible Skeletal Wurm: Too strong Snapcaster Mage: This card is commonly played in many formats, and fits the same role in Cumly Cube as it does in other formats. That is too boring for Cumly Cube Solemn Simulacrum: Too much utility for general decks Svella, Ice Shaper: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Thada Adel, Acquisitor: Too powerful after sideboarding against artifact-based strategies Thassa, God of the Sea: Too weak in power level Tireless Tracker: Too powerful Torgaar, Famine Incarnate: Too direct of an impact on life total True-Name Nemesis: Protection leads to less interactive games, a dynamic not desirable in Cumly Cube Ulamog, the Ceaseless Hunger: Too strong Waterfront Bouncer: Too much utility for general decks
ENCHANTMENT
All That Glitters: Too generically-useful of an effect given the presence of artifacts in many decks Ascent of the Worthy: Too cheap for a reanimation effect Blood Sun: Too narrow Curiosity: This effect exists with Keen Sense, and it is more interesting to have that effect be in Green than Blue Duelist's Heritage: Too weak in power level Endless Scream: Too weak in power level Grounded: Too weak in power level Havoc: Too weak in power level Hero's Resolve: Too weak in power level Moonlit Wake: Too weak in power level Path of Mettle Flip: Too weak in power level Shared Animosity: Too aggressive Sunbond: Too generically-useful of an effect given the presence of life gain in many decks The Mending of Dominaria: Mill of any kind is not supported in Cumly Cube 1.2 True Conviction: Too weak in power level Unfulfilled Desires: Too much utility for general decks Unspeakable Symbol: Too aggressive Cold Snap: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Freyalise's Radiance: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Glacial Plating: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Rime Transfusion: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks
INSANT
Abrade: Too much utility for general decks Artifact Blast: Interaction with artifacts should be found as removal, allowing artifact decks to realize their synergies Assert Authority: Too generic of a counter spell for artifact-based strategies Blazing Salvo: Too weak in power level Burning Hands: Color-specific hate cards lead to less interesting sideboarding strategies Celestial Purge: Color-specific hate cards lead to less interesting sideboarding strategies Confound: Too strong in certain matchups after sideboarding Crop Rotation: Too strong in Dark Depths decks Dark Remedy: Too weak in power level Darkness: This effect already exists in Batwing Brume, a more interesting card Dazzling Lights: Too weak in power level Flashfreeze: Color-specific hate cards lead to less interesting sideboarding strategies Fry: Color-specific hate cards lead to less interesting sideboarding strategies Generous Gift: Creates an elephant creature token, a creature type not supported in Cumly Cube 1.2 Mardu Charm: Creates warrior creature tokens, a creature type not supported in Cumly Cube 1.2 Pyroblast: Color-specific hate cards lead to less interesting sideboarding strategies Red Elemental Blast: Color-specific hate cards lead to less interesting sideboarding strategies Repopulate: Too strong in certain matchups after sideboarding Selesnya Charm: Creates a knight creature token, a creature type not supported in Cumly Cube 1.2
LAND
Cave of the Frost Dragon: Mono-colored creature lands have been removed from Cumly Cube 1.2 to discourage mono-colored strategies Den of the Bugbear: Mono-colored creature lands have been removed from Cumly Cube 1.2 to discourage mono-colored strategies Faceless Haven: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Field of the Dead: Too much utility for general decks Fire-Lit Thicket: Replaced with Mossfire Valley Gnottvold Slumbermound: Not a supported creature type Lair of the Hydra: Mono-colored creature lands have been removed from Cumly Cube 1.2 to discourage mono-colored strategies Hall of Storm Giants: Mono-colored creature lands have been removed from Cumly Cube 1.2 to discourage mono-colored strategies Hive of the Eye Tyrant: Mono-colored creature lands have been removed from Cumly Cube 1.2 to discourage mono-colored strategies
PLANESWALKER
Garruk, Cursed Huntsman: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Jiang Yanggu: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Kiora, Master of the Depths: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Kiora, the Crashing Wave: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Liliana, Dreadhorde General: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Sorin, Solemn Visitor: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Vraska the Unseen: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Wrenn and Seven: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Xenagos, the Reveler: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed
SORCERY
Avalanche: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Break the Ice: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Essence Infusion: Too weak in power level Farseek: Too much utility for general decks Giant Opportunity: Too narrow Icequake: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Infernal Contract: Card advantage should require more synergy than this card Reckless Endeavor: Too much variability Strike it Rich: Too weak in power level Three Visits: Too much utility for general decks
ADDS:
ARTIFACT
Relic of Legends: Synergizes well with legendary card type strategies Thopter Shop: Supports the thopter creature type and synergizes well with artifact creature strategies
CREATURE
Ajani's Chosen: Supports the cat creature type and synergizes well with enchantment decks Akim, the Soaring Wind: Supports the bird and dinosaur creature types Augmenting Automaton: Supports the construct creature type while also adding a cheap but scalable threat for black decks Banehound: Supports the nightmare creature type and functions as an aggressive creature for faster decks as well as a lifelink creature for lifegain strategies Be'Lakor, the Dark Master: Supports the demon creature type Bedlam Reveler: Supports the devil and horror creature type and synergizes well with the spells-matter archetype Brightwood Tracker: Supports the elf and scout creature types and offers card advantage at an expensive rate Bronzebeak Moa: Supports the bird creature type Capashen Unicorn: Supports the unicorn creature type Centaur Rootcaster: Supports the centaur creature type and synergizes well with landfall strategies Cloudblazer: Supports the human and scout creature types Deadeye Brawler: Supports the human and pirate creature types Deadeye Plunderers: Supports the human and pirate creature types Deeproot Champion: Supports the merfolk creature type and is a payoff for the spells-matter archetype Denry Klin, Editor in Chief: Supports the cat creature type Deus of Calamity: Supports the avatar and spirit creature types Displacer Kitten: Supports the beast and cat creature types and can be used as a value engine in carefully-constructed decks Divinity of Pride: Supports the avatar and spirit creature types Doom Whisperer: Supports the demon and nightmare creature types and is a solid playable for any black deck Dutiful Replicator: Supports the assembly-worker creature type Electrostatic Infantry: Supports the dwarf creature type and is a payoff for the spells-matter archetype Emperor's Vanguard: Supports the human and scout creature types Falco Spara, Pactweaver: Supports the bird and demon creature types Fathom Fleet Captain: Supports the human and pirate creature types Fathom Fleet Cutthroat: Supports the human and pirate creature types Felidar Guardian: Supports the beast and cat creature types Festival Crasher: Supports the devil creature type and is a payoff for the spells-matter archetype Fiend Artisan: Supports the nightmare creature type and provides a tutor effect that can enable combos or strong synergies Forerunner of the Heralds: Supports the merfolk and scout creature types Frontier Guide: Supports the elf and scout creature types and offers ramp for landfall strategies Gahiji, Honored One: Supports the beast creature type Galvanoth: Supports the beast creature type and synergizes well with the spells-matter archetype Gloomshrieker: Supports the beast and cat creature types and is an enchantment for enchantment-based strategies Gold-Forged Thopteryx: Supports the dinosaur and thopter creature types Good-Fortune Unicorn: Supports the unicorn creature type Greater Gargadon: Supports the beast creature type Grimdancer: Supports the nightmare creature type Harnessed Snubhorn: Supports the dinosaur creature type and is a payoff for artifact or enchantment decks Harvester of Souls: Supports the demon creature type Herald of the Pantheon: Supports the centaur creature type and synergizes well with enchantment-based strategies Huatli's Raptor: Supports the dinosaur creature type and synergizes well with proliferate strategies Hunted Nightmare: Supports the nightmare creature type and has an interesting drawback that might incentivize unique drafting Impetuous Devils: Supports the devil creature type Jetmir, Nexus of Revels: Supports the cat and demon creature types Jori En, Ruin Diver: Supports the merfolk creature type and is a payoff for the spells-matter archetype Kaheera, the Orphanguard: All five creature types meeting Kaheera's companion condition are supported in Cumly Cube 1.2, making this a great pick for many decks Kangee, Sky Warden: Supports the bird creature type Karador, Ghost Chieftain: Supports the centaur and spirit creature type Kiln Fiend: Supports the beast and elemental creature type and is a payoff for the spells-matter archetype Kuro, Pitlord: Supports the demon and spirit creature types Kykar, Wind's Fury: Supports the bird and spirit creature types Lashweed Lurker: Supports the eldrazi and horror creature types Lathiel, the Bounteous Dawn: Supports the unicorn creature type and functions as a solid payoff for lifegain strategies Leyline Prowler: Supports the beast and nightmare creature types and offers utility in the form of deathtouch, lifelink, and mana fixing Lonis, Cryptozoologist: Supports the elf and scout creature types and produces clue tokens for artifact-based strategies or just general value Mahadi, Emporium Master: Supports the cat and devil creature types Marauding Raptor: Supports the dinosaur creature type Memnite: Supports the construct creature type and is a cheap card for artifact-based strategies Messenger Falcons: Supports the bird creature type Mishra's Self-Replicator: Supports the assembly-worker creature type Murasa Rootgrazer: Supports the beast creature type and synergizes well with landfall strategies Nael, Avizoa Aeronaut: Supports the elf and scout creature types and incentivizes multi-color strategies Nightmare Shepherd: Supports the demon and nightmare creature types and is an enchantment for enchantment-based strategies Nihiloor: Supports the horror creature type and synergizes with lifegain strategies Nikya of the Old Ways: Supports the centaur creature type Niv-Mizzet Reborn: Supports the avatar and dragon creature types and incentivizes multi-color strategies Niv-Mizzet, Supreme: Supports the avatar and dragon creature types and incentivizes multi-color strategies Nulltread Gargantuan: Supports the beast creature type Opaline Unicorn: Supports the unicorn creature type and offers utility in the form of mana fixing Ornithopter of Paradise: Supports the thopter creature type and offers mana-fixing for any deck, especially if chosen as a Cumly Overgrown Armasaur: Supports the dinosaur and saproling creature types Pestilence Demon: Supports the demon creature type Phantom Nishoba: Supports the beast, cat, and spirit creature types and synergizes well with lifegain strategies Phantom Tiger: Supports the cat and spirit creature types Pheres-Band Raiders: Supports the centaur creature type and synergizes well with enchantment-based strategies Pink Horror: Supports the demon and horror creature types and is a payoff for the spells-matter archetype Prowling Felidar: Supports the beast and cat creature types and is a payoff for landfall strategies Quirion Ranger: Supports the elf creature type and works well with Stasis Radagast, Wizard of Wilds: Supports the avatar, beast,, and bird creature types Raging Regisaur: Supports the dinosaur creature type Rakdos, Lord of Riots: Supports the demon creature type Rakshasa Deathdealer: Supports the cat and demon creature types Ramirez DePietro, Pillager: Supports the human and pirate creature types Ranging Raptors: Supports the dinosaur archetype and synergizes well with landfall strategies River Hoopoe: Supports the bird creature type and synergizes with lifegain strategies Ronom Unicorn: Supports the unicorn creature type Rune-Scarred Demon: Supports the demon creature type Salvaged Manaworker: Supports the construct creature type while also providing mana-fixing for any deck Scalding Devil: Supports the devil creature type Self-Assembler: Supports the assembly-worker creature type Seton, Krosan Protector: Supports the centaur creature type and synergizes well with decks that contain the druid creature type, a creature type not purposefully supported in Cumly Cube 1.2 but definitely present Shapers of Nature: Supports the merfolk creature type Snapping Sailback: Supports the dinosaur creature type Snubhorn Sentry: Supports the dinosaur creature type Soul of Emancipation: Supports the angel and avatar creature types Soul of Windgrace: Supports the avatar and cat creature types and synergizes well with landfall strategies Species Gorger: Supports the beast creature type Spectral Sailor: Supports the pirate and spirit creature types Svyelun of Sea and Sky: Supports the merfolk creature type Tatyova, Benthic Druid: Supports the merfolk creature type and is a payoff for landfall strategies Thrasta, Tempest's Roar: Supports the dinosaur creature type Tidehollow Strix: Supports the bird creature type Trove Warden: Supports the beast and cat creature types and synergizes well with landfall strategies Tuvasa the Sunlit: Supports the merfolk creature type and is a payoff for enchantment decks Urban Daggertooth: Supports the dinosaur creature type and synergizes well with proliferate strategies Vebulid: Supports the horror creature type and functions as an interesting threat in proliferate decks Vodalian Arcanist: Supports the merfolk creature type and synergizes well with the spells-matter archetype Void Beckoner: Supports the horror and nightmare creature types and can put itself in the graveyard for reanimation strategies Vorel of the Hull Clade: Supports the human and merfolk creature types Walking Atlas: Supports the construct creature type and offers ramp for landfall strategies Watcher of the Spheres: Supports the bird creature type Yarok, the Desecrated: Supports the elemental and horror creature types Ziatora, the Incinerator: Supports the demon and dragon creature types
ENCHANTMENT
Conquer: Further support for land destruction, an archetype encouraged in Cumly Cube 1.2 Detention Sphere: A strong removal spell that can win the game with Worldfire Fungal Plots: Supports the saproling creature type Offspring's Revenge: Possibly a very strong engine in carefully-constructed decks Rumbling Crescendo: Further support for land destruction, an archetype encouraged in Cumly Cube 1.2 Thopter Spy Network: Supports the thopter creature type Trace of Abundance: Offers utility in the form of mana fixing Urban Utopia: Offers utility in the form of mana fixing Verdant Haven: Offers utility in the form of mana fixing
INSTANT
Bedevil: A strong and flexible removal spell Fungal Infection: Supports the saproling creature type Fungal Rebirth: Supports the saproling creature type Schismotivate: A strong combat trick to be aware of in Cumly Cube 1.2 Seed Spark: Supports the saproling creature type Spore Swarm: Supports the saproling creature type Stun: A good tempo play for more aggressive decks
LAND
Dragonskull Summit: Bolsters fixing for non-blue decks Mossfire Valley: Bolsters fixing for non-blue decks Rootbound Crag: Bolsters fixing for non-blue decks Shadowblood Ridge: Bolsters fixing for non-blue decks Vitu-Ghazi, the City-Tree: Supports the saproling creature type
PLANESWALKER
Aminatou, the Fateshifter: Synergizes well with blinking strategies Angrath, Minotaur Pirate: Supports the pirate creature type Chandra, Pyrogenius: Mainly added to justify the continued inclusion of Chandra's Embercat Chandra, the Firebrand: Mainly added to justify the continued inclusion of Chandra's Embercat Dihada, Binder of Wills: Synergizes well with legendary card type strategies Dovin, Architect of Law: Expensive planeswalkers that don't take over the game but add value are exactly what we want in Cumly Cube 1.2 Huatli, Warrior Poet: Supports the dinosaur creature type Jace, Arcane Strategist: Expensive planeswalkers that don't take over the game but add value are exactly what we want in Cumly Cube 1.2 Liliana of the Dark Realms: Synergizes well with swamps matter strategies, mainly thinking of the powerful engine Dread Presence
SORCERY
Aether Mutation: Supports the saproling creature type Grave Upheaval: Further support for reanimator, an archetype encouraged in Cumly Cube 1.2, and offers utility in the form of mana fixing Lava Flow: Further support for land destruction, an archetype encouraged in Cumly Cube 1.2, as well as unconditional creature removal not normally found in red Summon the School: Supports the merfolk creature type
Necrosis24 on Mono White WIn Combos
3 years ago
Assuming this is commander Starfield of Nyx is a possibility assuming you aren't running mostly auras. You could pair this with Heliod, Sun-Crowned or Nykthos Paragon as they both have the enchantment type as opposed to Archangel of Thune.
There is Approach of the Second Sun or Felidar Sovereign if you are okay with such cards.
Faith Healer + Aetherflux Reservoir which works as you are gaining life anyways.
Ajani's Chosen, Archon of Sun's Grace, and Sigil of the Empty Throne are pretty straight forward amass a board and swing.




