|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Rare|
|Magic 2014 (M14)||Rare|
Combos Browse all
Creature — Cat Soldier
Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.
Price & Acquistion Set Price Alerts
|Have (23)||pskinn01 , Supremespeed , Yawkcorb , Gabeph , CampbellStev , Swamy , duff87 , rakdos24 , redlegs_17 , REV666 , DrPopular , Kimimaro , switchkill65 , TrackerD , Ellyreia , Dr_Jay , Riders_of_Brohan , mziter501 , ironax , bakeraj4 , _raeofsunlight , Wazerwifle , sonnet666|
Ajani's Chosen Discussion
2 weeks ago
@Boza Thanks for the clarification on that interaction!
Well, maybe I was being a little vague with how I worded myself. By "unfavourable match up", I more so meant that in any particular game that wasn't going well, in which I didn't have all three combo pieces needed to win, Enchanted Evening+Ajani's Chosen+Blasting Station. I could then, in order to prevent a loss, just use the first two to force a draw, thus preventing the loss.
I thought a bit about using cards like Patrician's Scorn and such likes to do some shenanigans with Enchanted Evening to wipe the board. I then though felt like the deck was getting a bit scattered with what it wanted to do and so decided to focus on the combo plan with some added life gain to help get it there. Though I would very much like to have the deck revolve more around Enchanted Evening than to just have it be a piece in the puzzle.
Thanks again for the feedback & kind regards!
2 weeks ago
Thanks for the comment!
As I mentioned in the description, the inspiration came from a deck created by Rurara_Rahura whose deck emphasised "not losing" vs "winning" (you can take a look at it here: http://tappedout.net/mtg-decks/diplomatic-immunity-4/). The combo of just Enchanted Evening+Ajani's Chosen can be used by itself to force a draw in an unfavourable match up.
With regards to using Nahiri, the Harbinger to break the loop, I'm not entirely clued up on this type of interaction. You can only use a plainwalkers ability during your main phase, while the stack is empty right? Wouldn't having the infinite combo going off prevent you then from using her -2 since there will always be something on the stack or am I missing something?
2 weeks ago
The combo of Enchanted Evening and Ajani's Chosen will result in an infinite loop, that unless you can break, will end the game in a draw. You must have a Lightning Bolt in your hand or Nahiri, the Harbinger on the field ready to use her -2 ability to break the loop, which makes it much harder to combo. Keep this in mind!
3 weeks ago
Removal is a real problem for this deck - you'll just get 2for1'ed all the time. Ajani's Chosen is not a modern card - too expensive for its impact value, and too vulnerable to removal. Try putting in something like Apostle's Blessing, if you don't want to switch to bogles, which is much the same deck.
2 months ago
Spelling the link to your deck right, would probably lead to more comments, awesome or otherwise in nature. Making it a real link, even more so.
Played much edh, have you? so many 1-ofs...
If you want to play aggressively, you have to reduce the amount of 4, 5, and 6-cost creatures, and add more 1 and 2 cmc creatures instead. Buff up the best cards you have for the first 3 turns to a full set. Consistency is the keyword for this: Having 4 enchantments and 1 Ajani's Chosen is the opposite. It is unlikely that in any game you'll get to play an enchantment while you have ajanis chosen on the table. Grazing Gladehart is also a mistake in an aggressive deck - 3 mana for a 2/2, and then you have to wait for a land in order to gain life (which is a very non-aggressive thing to do). Actually: forget about lifegain, unless you use it for something (soul sisters is an example of a deck, that uses lifegain for something (other than just having a lot of life). In many games, you'd rather have cards that attack or disrupt your opponent, rather than give you a bit of life. Aggressive creatures for a selesnia deck, could instead be something like Strangleroot Geist or Dryad Militant. Qasali Pridemage is also a solid creature in selesnya decks, and Voice of Resurgence too, if you don't mind spending a bit on your deck.
Terra Stomper, Arctic Nishoba, Felidar Sovereign, and Jedit Ojanen of Efrava could be removed, to make room for 4 Wilt-Leaf Liege. Probably you can point to games that these 4, big beefy creatures have won for you, or could have won "if only...", but reality is that modern games are over long before you get to play them (including games vs UW cotrol, although they might spend 15 turns actually killing you). You could let go of all 4 enchantments, to make room for 4 Path to Exile - this might look like a boring exchange, that makes your deck predictable. And it is. But it is also the best removal you have in selesnya, at the best cost.
You have a pile of things with landfall. And that is fine. But... landfall isn't really a good mechanic in modern (with a few exceptions, like Steppe Lynx), and it is certainly not good without fetchlands (I know... stupidly expensive pieces of cardboard). Fetchlands also enable revolt, for something like Narnam Renegade and Renegade Rallier.
Lands: You need lands that give both colors of mana, and which enters the battlefield untapped. Brushland, Razorverge Thicket, Sunpetal Grove, Temple Garden, and probably more, have the possibility of coming into play untapped, and definitely improves your deck. Stirring Wildwood is useful in another way, same as Gavony Township.
You have to make a decision with your deck: aggressive, lifegain, or landfall. but currently it loses to lack of focus. I'd say go with GW aggro - it's a good deck for starters, have some good options for sideboard, and you can upgrade from budget cards to more expensive cards as you go along.
2 months ago
Long ass advice incoming:
[ [ island ] ]
(If you remove the spaces inbetween the brackets) > Island
1x Adventuring Gear 1x Ajani Goldmane 1x Ajani's Chosen 2x Ajani's Mantra, 1x Ajani's Pridemate 1x Ajani, Mentor of Heroes 1x Arctic Nishoba 1x Behemoth Sledge 1x Call of the Conclave 2x Emeria Angel 1x Felidar Sovereign 14x Forest 1x Gather the Townsfolk 2x Grazing Gladehart 1x Grove of the Guardian 1x Guardians' Pledge 1x Increasing Savagery 1x Jedit Ojanen of Efrava 1x Kemba, Kha Regent 1x Oath of Gideon 16x Plains 2x Precinct Captain 2x Pride Sovereign 1x Primal Bellow 2x Regal Caracal 1x Retreat to Emeria 1x Selesnya Charm 1x Staff of the Wild Magus 1x Terra Stomper1x Blossoming Sands
Just a hint if you come looking for help in the future :)
The first thing I would like to add is that you are playing way too much land. In a 60 card deck with a steap mana curve, you probably only want 24-25 lands. Now your deck is currently 64. That's not too bad, but if you could shave it down to 60 that'll be doing yourslef a sall favor. (Consistancy is just lovely.)
Secondly, I can spot a few cards that I either find too bad to play, imo, or doesn't really fit your strategy too well.
Ajani's Chosen The card is perfectly reasoable as is right now, if not a little too clonky, but if you decide to take my advice on the Mantra's it's probably not playable afterwards.
Felidar Sovereign Awesome as it is, seems like a very unlikely wincondition for you. If you ever get to a point where it would win you the game, you are probably already winnning.
You have a couple more cards, that I'm a bit unhappy with, but are reasonable for the moment being.
Thirdly if you want to play a slower deck, you have to be able to interact.
If you can't answer the things your opponent does from time to time, you are going to lose to a lot of combo decks.
Fourthly: Here are some cards I hink you should look into, priced around the 1$ mark, or less. (If you want that lifegain theme to stick)
Qasali Pridemage Realy powerful card, that happens to be a cat, and can sometimes "interact" with opposing gameplans.
More Ajani's Pridemate - It's a great finisher, if you have some lifegain.
Condemn - Cheap creature removal.
More Blossoming Sands, fixing mana gaining life.
Blessed Alliance - Everthing goo in this world.
Eidolon of Rhetoric - put this in your sideboard, you wont regret it.
You are more than welcome to ask me for advice if you need an experienced player for something :) and good luck.
2 months ago
Posting this Cats that don't suck list to research later, as MegaMatt13 commented, Pride Sovereign is a little weak, plus I find that 24 cats is a little short, although I've won games without playing a cat Stonehewer Giant + Puresteel Paladin + Grafted Exoskeleton.
I excluded many aggro cats because I feel that's not the right way to win in a multi-player format.
I'm sure I've missed some cats. I also have added some cats that do suck, but evaluating combos with them.
Adorned Pouncer, Ajani's Pridemate, Ajani's Sunstriker, Felidar Cub, Fleecemane Lion, Hungry Lynx, Initiate's Companion, Leonin Arbiter, Leonin Relic-Warder, Leonin Shikari, Lost Leonin, Metallic Mimic, Qasali Pridemage, Scrounging Bandar, Sunspear Shikari, Whitemane Lion
Brimaz, King of Oreskos, Fleetfoot Panther, Kemba, Kha Regent, Mirri, Cat Warrior, Mirri, Weatherlight Duelist, Mirror Entity, Pride Sovereign, Prowling Serpopard, Qasali Ambusher, Skyhunter Skirmisher, Stalking Leonin
Please recommend any cats i've missed!
2 months ago
While I understand the concern around Auras I was just thinking about a few equipment/artifacts. I am not telling you to split focus at all. Like I said it is certainly doable to have an aura focused build. However because there are things that mono white Auras cannot do like Trample, Deathtouch, Hexproof/Shroud, and Haste(All of which can be pivotal when focusing on a few creatures), you may want to consider a few equipment. Also there are some Auras like Lifelink, Vigilance, Hyena Umbra, Battle Mastery, Duelist's Heritage, Flickering Ward, Empyrial Armor, Indestructibility, Cage of Hands, and Inviolability that would work very well in this build. Also Ajani's Chosen works quite well also.