Ajani's Chosen

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Commander 2015 (C15) Rare
Magic 2014 (M14) Rare

Combos Browse all

Tokens

Ajani's Chosen

Creature — Cat Soldier

Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.

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Ajani's Chosen Discussion

metalevolence on Rubinia Soulsinger Enchantress EDH

5 days ago

just in case you weren't aware, Ajani's Chosen with Enchanted Evening causes the game to end in a draw unless someone can remove one of those permanents at instant speed

but hey infinite cats causing the game to end in a draw is pretty funny

brokenglytch on Greed of the Wealthy

1 month ago

Setting up a loop condition that has no optional actions forcing a draw is also a state based action and happens the instant you setup the loop and it recurs on autopilot for the first time. This would happen before anyone reaches 0 life.

It's the fact that it doesn't have an out clause (a simple 'you may', an activation cost that must be paid, etc) that makes it game breaking, and WotC decided to deal with this particular form of game breaking by forcing a draw.

Other examples of this would include;

Stuffy Doll (targeting yourself) + Pariah (Infinite ping-pong damage that never has a chance to resolve because of only compulsory actions)

Ajani's Chosen + Enchanted Evening (Infinite mandatory triggers of spawning Cat-Enchantments because every Enchantment spawns a Cat and every permanent is an Enchantment)

Worldgorger Dragon in the graveyard + Animate Dead when there are no other valid targets for Animate Dead in any graveyard. Animates the dragon who exiles the enchantment animating him, so he dies and the enchantment comes back. It must have a target, and the only valid choice is Worldgorger so it happens again...infinitely

Sporemound + Life and Limb (Single land drop or creature drop creates an infinite tide of 1/1 Saporling creatures that are also land, spawning more Saporlings. This one is usually cited as a prime example of this loop type that causes a draw)

There are some for mill, forcing card draw, and other shenanigans that are too good to be true. All of these end the game in a draw before they do anything useful. The instant the condition exists on the table, they're a draw. Such is the same for Exquisite Blood + Sanguine Bond and any instance of life-gain or damage. It's also worth pointing out that whether or not the loop could be interrupted or a piece of it could be destroyed doesn't really get around the kind of loop it is and any sort of work-around would be a house rules thing for your local group or shop. For instance, my local group likes cutting that infinite loop off at one cycle. I gain, you lose, end of stack, next turn.

Folcon on Arahbo's Legions

1 month ago

I'd cut Ajani's Chosen, since you don't have many enchantments. Probably add Seht's Tiger or Spirit of the Hearth back in.

Rzepkanut on Brago, King Eternal Voltron

1 month ago

Nice looking Brago voltron. Got some ideas...

Reality Acid, Well of Ideas, Sage's Reverie, Helm of the Gods, Ajani's Chosen

Happy gathering!

Hoschie on cat tribal modern

1 month ago

I would go - 2 Ajani's Chosen and +2 Ajani's Pridemate ... You have only 4 enchantments, so the chanse for an token is really really low and a 3/3 for 4 Mana isn't great. On the other side Ajani's Pridemate, can be a huge problem for you enemy and fits 100% in the lifegain-theme

SynergyBuild on Blue Pill: Turn 3 Combo **Primer**

2 months ago

The trick is to not play Aether Vial at all. That is where we went off track xD

Political Azorius is a bit less of a joke. It uses rule 104.4b and breaks normal gameplay. It is the most confusing deck I have seen, but I will break it down.

It uses 2 main combos, Ajani's Chosen and Enchanting Evening, as well as Pariah and Stuffy Doll, the trick is to ask your opponent not to attack you, so every game, you get a draw and both win. Ajani's Evening combo can kill with Blasting Station, and the Pariah Doll can with naming the opponent with Pariah. They both can also draw. If Ajani's Evening activates without Blasting Station, the game is a draw. If Pariah named the owner of the Stuffy Doll, and Stuffy Doll is dealt damage, it is a draw.

The deck draws the first two games, gaining trust, and then switches the combos on the third round, right as the combos go off, and then they win. They gain trust by revealing their hand the first game and explaining the combos. The third game they go hold their cards a bit higher and get a bit more mana, then they win. It is a mean, in fact sometimes a cruel way to win.

The deck is political, and so they can simply draw every game if they want, or be combo every game. It is up to them.

GoodLuckGuy on CP#12 Kambal with Your Life

2 months ago

Part Two

You gotta run Phyrexian Arena, you just gotta. It's too good to not run. Bloodgift Demon also has this ability, but on a big ol' beat stick; it's crazy value for 5 mana.

Greed is a better version of Erebos' already very strong activated ability.

Tamiyo's Journal can be pretty great in a slower matchup, the utility of choosing to draw or tutor makes it good in multiple different scenarios.

Crawlspace totally stops go wide strats, which I would think this deck could have trouble dealing with otherwise. Ensnaring Bridge can similarly make you hard to attack, and having both out makes you practically unassailable.

Having No Mercy in play means your opponent can only really ever afford to attack you with lethal damage if at all.

Also you should throw in a Kor Haven, it's just a crazy good land.

Ajani's Chosen and Sigil of the Empty Throne reward you with tokens for doing what this deck is already doing.

Ethereal Armor lets you finish strong with one creature, no matter which one it is.

Torment of Scarabs and Painful Quandary put constant pressure on your opponent's resources, these can allow you to focus entirely on defending yourself as your opponent slowly erodes away.

Sorin Markov does so much here, particularly setting your opponent to 10 life, meaning if Kambal is out, they can only cast up to 4 more non-creature spells before dying.

Ward of Bones can lock your opponent out of playing creatures, and because of your pin-down auras, what creatures they do have out may be worthless.

BONUS: Grand Abolisher stops all sorts of counterspells and insant-speed nonsense.

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