Sunbond

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Sunbond

Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Sunbond Discussion

Madcookie on wally's oloro

6 hours ago

As a general rule you need around 50 mana sources in a deck in the form of lands, ramp, mana rocks or Llanowar Elves type dorks. Since I counted 38 total in your deck, I'm worried about mana screw same as Nesmer2. I have an artifact deck with 33 lands but that one runs 10+ low-costed mana rocks which are missing here. Granted there are decks with even lower lands but those are cEDH yolo lists that aim to T1/2/3 win with combos and also run stuff like Mana Crypt , Mana Vault etc.

The PW deck Dovin is somewhat OK but very overcosted. Personally I don't like Sunbond , Cradle of Vitality and Disenchant . For the last one I prefer Return to Dust , but you can run stuff like Vindicate , Anguished Unmaking or Utter End (those can upgrade the Mortify too).

Since you are running quite a few creatures Whip of Erebos would be nice synergy with lifegain and it also offers some form of reccursion, albeit one-time use.

Duskmantle Seer can be replaced with Twilight Prophet as with the latter they still lose life, but you gain life and only you get an extra card.

Lastly I'd recommend a few personal favourites Torment of Hailfire , Boseiju, Who Shelters All and Sensei's Divining Top .

Hope these suggestings are useful to you, mate. Cheers!

goldlion on Oloro Help

4 days ago

Reasons for the two questions above:

If you are winning 1/4 games, you are on par with the rest of the decks in your meta :). Either way though, tuning our decks is part of the fun and will make our playgroup improve as well.

As for the other question, for me the cards that "aren't bad", but aren't great most of time, are the signals for weak links. Either I take those out in favour of cards that synergize, increase card advantage or make a pathway to, and support, my win condition... Or, if they are cards I want to focus on, I keep them in and remove others in place of cards that'll make the "aren't bad" cards great.. Of course it all depends :).


I admit, I do not have much experience with STAXish or Control, and I'm still low on the learning curve. I do have some thoughts to share that I think can help :). I like to find a balance between flavour and function, cards that synergize and have the same "feel" while helping achieve more focus. The focus is a big step for a deck to take to get more wins. Coming up with some clear pathways to your wincons is important.

If you don't have the $ to pickup the Demonic Tutor , Idyllic Tutor and Enlightened Tutor s, there are options like Insidious Dreams . I always look at scryfall.com for transmute cards that could work as well. I just saw Brainspoil , it would be cheaper to activate than Diabolic Tutor . You would pay 3, discard it and go for any card that's 5 cmc, with special thought to either piece of your wincon. It'd also offer another removal in a pinch, or if your wincon is in hand.

If the Blood-Bond combo is your win-con right now, I'd recommend adding in recursion to get them back if they're destroyed. Argivian Find for example. Monk Idealist is a good option if you want to be more creature based. Tragic Poet is slightly slower but lower cmc. Dawn to Dusk costs a little more but pulls double duty as enchantment removal. Open the Vaults could get them both on the battlefield if each are in the yard, and for cheaper than casting both from your hand - you could make getting them from your library to your yard and casting this one pathway to your wincon. I've heard of someone using Insidious Dreams to put combo cards on top of their library, then using something to mill themselves (blue is good at this) and casting an Open the Vaults type spell. Either way you want to go, it'd be worth having at least two recursion spells to support your win-con.

If you add that enchantment recursion, a Sunbond might work to good effect, synergizing with both your lifegain and counters, but also allowing you to beef up a creature for a big strike. Spirit Loop is fantastic on big strikers, if you find your getting one in 75-80% of games. It doubles up with lifelink. Underworld Coinsmith could be a nice flavour/function addition if you start leaning into the enchantment side a little more. Basilisk Collar is a great value card giving some big creature deathtouch as one more disincentive for attacking you, while giving you another tool for lifegain when it's time to go on the attack. Imagine these on Defiant Bloodlord ?!

Worn Powerstone could be a good addition to your mana-base, something the deck might need to be able to keep responding. Smothering Tithe is one that’s off flavour but could be what you need to help ramp.

As Kaigz recommended, Dawn of Hope would go well and give you good card draw.

Krav, the Unredeemed and Regna, the Redeemer could be a nice little combo in this deck - but they both do great as solo includes. I have Krav in a deck that has the colours for Regna, but I already make plenty of tokens. In this deck, you don't have as many creatures to sacrifice to Krav, and if Regna was removed he'd be less useful for you. However, I'd say Regna might be useful? If you had a few more token generators, they'd be a great addition. Casting a creature and getting another to your hand is pretty big value in itself, but with tokens Krav is fantastic value while also making a big creature. I have him in my life leaching Ghave deck

Purity seems sweet. Do you have much red in your meta, enough to make this worth the slot and cmc? if so... Auriok Champion could swapped in for Soul's Attendant , 1 more, it has protection from red making it not just immune to red spells, but an invincible blocker against any creatures (meta dependent).

Imp's Mischief is a powerful little "counterspell" that isn't a counterspell and it goes into the bucket of cards the teach people not to target you... This style of deck is a good place to take that strategy that punishes people for coming at you. Deathtouch and instant speed removals help with that as well.

Suffer the Past is a fun flavour one I like especially because there's some graveyard based decks in my meta. It does graveyard removal while also acting as a Exsanguinate .

Batwing Brume is a cheap$ fog for your colours that also fits the flavour.

Obzedat?


Here's some thoughts on cards to take out - of course this is from online review and opinion, I don't have the gameplay experience you have.

Do you regularly have plenty of cards in hand to make the of Venser's Journal worth it?

Pontiff of Blight I don't think there's good value between his cost and what he offers you. There's cards that'd do far more for you.

I THINK cards like Night Terrors are better for much faster and competitive metas where you will know who is going to most likely be able to stop you from comboing off. Or in 1v1 games. I haven't found a place for those cards in semi-competitive group metas yet, and definitely wouldn't guess to see it fulfilling the cardslot's deserved value. It's a 1for1 trade off leaving you and the person you targeted one step behind your other opponents in card advantage. I DO see the times it could be fantastic, but it's one of those corner-case cards in the multiplayer slower style of EDH.

I feel like with the slow lifegain you have, I'd take Aetherflux Reservoir out until you consistently, after many, many games, find yourself getting to 90-100 life. I understand it to be mainly good in Storm or in a deck with more explosive life gain, like Firesong and Sunspeaker , or one that uses lifelink or Spirit Loop on a giant voltron commander. I might, if this were my deck, take it out for cards that make your deck tick a little more, just for now. Then, if you are gaining plenty of life (multiples of 50) over many games or created strong pathways to get Exquisite Blood onto the battlefield, you will by then see what is worth taking out for this. Exquisite Blood and the Reservoir are pretty their own Blood-Bond combo, but you need to make sure you have that 55 or more life consistently.

Felidar Sovereign ... Personal opinion alert .... When I first got back into magic I was so excited to pull this in a booster pack... I personally dont enjoy these alternate wincons and feel there's cards that could fill this slot that'd synergize with other cards for more diverse interactions and make the deck far more interesting. But that's just me :)

Ripwater on Volt-Lov "The Big Beat" *Help Requested*

1 week ago

I would play more Equipment instead of Aura's since they stay on the battlefield. Cards like Sunbond look super powerfull, but they make Karlov a bigger threath and therefor quicker removed. Also it's a winmore card. If you play enough small lifegain triggers, you won't need those cards to swing for lethal with commander damage.

Yesterday I switched out a few more cards and I'm now playing 4 out of 5 swords (not playing the shitty one with the mill) and I really want to see how that will work. If it's even worth it. Idea is to make him unblockable and giving him protection. To swing for lethal.

If you need any help rebuilding your deck let me know man! Love to help you out!

Myrothios on Endless cloud

2 months ago

thanks for the advice eatmygender and Darkshadow327. I want a deck that focuses on getting Felidar Sovereign to have hexproof and Sunbond so he can only be destroyed with board wipes, and doubles in power every time he attacks.

TCG-Player on Karlov of the Ghost Council - Voltron

2 months ago

@Sanguine Bond:
I know the combo you are referring to, but I decided to settle for Vizkopa Guildmage instead of Sanguine Bond, because Vizkopa Guildmage is more useful outside of the combo. It can activate both of its abilities in one turn to drain a player for a lot (with your Commander), for instance. It can also be tutored for (Recruiter of the Guard) and be revived more easily (Sun Titan, Sword of Light and Shadow).
I also dislike the idea of Sanguine Bond, because this deck is built to gain little bits of life, rather than gaining a lot, so Sanguine Bond wont drain for a considerable amount.

@Sunbond:
I thought about Sunbond for a while, but I ended up cutting it. It can grow your Commander very fast, but that still requires external lifegain to happen. Sunbond could also be used to turn any creature into a substitute for your Commander, but there is a card that does essentially the same, but just way better: Archangel of Thune.

@Exsanguinate:
I think Debt to the Deathless is just outright a better option for decks with both Black and White in it. If you are spending at least 7 mana to cast either spell, Debt to the Deathless will do more damage/gain more life for the same amount of mana. And since both cards would be used as alternative win conditions for this deck, the cases where you would cast either spell for less than 7 mana will be rather unlikely.

dritchie on Karlov of the Ghost Council - Voltron

2 months ago

You could add Sanguine Bond to combo Exquisite Blood as a win con, Sunbond as that would add some more power and counters

Kjartan on Abzan Sunmare

2 months ago

You can do better than just Sunbond if you want some life-gain combo.

And at the very same time, you can do better than just Crested Sunmare if you want a big, bad lifegain matters creature.

What I'm trying to get at here is that Archangel of Thune is the just insane.

dritchie on Kemba, her arms wide.

2 months ago

Mirror Entity may also be a good add basically an over run as a tribal creature, if you do end up going aura based is recommend Sunbond due to the life gain effect, if you want to go along a +1 counter route I’d recommend Cathars' Crusade and Doubling Season, personally I’d run Umezawa's Jitte as it can get multiple uses as it doesn’t tapp, the reason I suggested mana rocks is because if you have a game of not enough land you can still use rocks to stay in the game, if you’re wanting more control Godsendis useful as fits with the equipment and if you can get your hands on one Konda's Banner

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Sunbond occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%