Aminatou, the Fateshifter

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Penny Dreadful Legal
Leviathan Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Mythic Rare

Combos Browse all

Aminatou, the Fateshifter

Legendary Planeswalker — Aminatou

+1: Draw a card, then put a card from your hand on top of your library.

-1: Exile another target permanent you own, then return it to the battlefield under your control.

-6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.

Aminatou, the Fateshifter can be your commander.

Aminatou, the Fateshifter Discussion

rdean14 on Card creation challenge

3 days ago

There's no real advantage from this infinite combo, much like the Felidar Sovereign + Aminatou, the Fateshifter combo, but with a third card, you can easily generate a lot of value. If there's an anthem, or another Vampire at the beginning, you can generate infinite mana or infinite Vampire tokens. If you have a Mortician Beetle , if can get infinitely large, Soul Warden would gain infinite life Desecrated Tomb would grant infinite Bats.

ZendikariWol on Help Me Find A Fit

4 days ago

In blue/red you have the Niv-Mizzets ( Niv-Mizzet, the Firemind , Niv-Mizzet, Dracogenius , and Niv-Mizzet, Parun ), The Locust God , Melek, Izzet Paragon , Mizzix of the Izmagnus ...

If you want combo, that's the place to go. However, if you want a lil more control, esper is by far my favorite color for that! Aminatou, the Fateshifter , controlling your topdecks, blinking your things- there are a lot of fun interactions with this fellow. If you're willing to put the money down, Sen Triplets can be a wicked commander as well, and can be played very politically.

mrdehring on Top

5 days ago

I like that you removed the red from this and went with Aminatou, the Fateshifter .

Not sure how competitive you want to make this but here are some cards to think about:

Arbiter of the Ideal

Augury Adept

Bone Harvest

Candles of Leng

Conduit of Ruin

Conundrum Sphinx

Deceiver of Form

Djinn of Wishes

Timesifter

Also you might want to look into the possibility of snow lands and Scrying Sheets

rdean14 on Card creation challenge

2 weeks ago

Virtus the Veiled is a legendary Azra, so I'll make him a flipwalker.

Virtus, Bereft

Legendary Creature - Azra Assassin

Virtus, Bereft and other Azra creatures you control have "Whenever this creature deals combat damage to an opponent, draw card and discard a card".

When Virtus, Bereft dies, exile it and return it transformed at your next upkeep.

1/1

Virtus Reborn

+2: Create a 1/1 red and black Azra Warrior creature token.

0: Sacrifice an Azra creature. Draw a card.

-4: You get an emblem with "Attacking creatures you control get +1/+1."

-10: Return all Azra creatures from your graveyard to the battlefield. They gain haste until end of turn. Repeat this process at the beginning of you next upkeep.

2

Create an Aminatou, the Fateshifter moth

ElderDinosaurHighlander on The great Temptress of Esper

3 weeks ago

@carlmoores thanks for the suggestions! Several cards you mentioned are ones I've had my eye on, like Rune-Scarred Demon , Aminatou, the Fateshifter , and Restoration Angel , but I hadn't considered several of the others. Probably not going to change commanders though I really enjoy Mareike and like how her on the field affects my opponents decisions. There are also a few cards that I'm going to be picking up soon that works well with Mareike, so I'll need some flex slots for those.

carlmoores on The great Temptress of Esper

3 weeks ago

Okay well I'll just suggest things and you can just discard any ideas you think are too degenerate. First things first, if the deck is focused on blinking ETB creatures for value, card advantage and board control I would run Aminatou, the Fateshifter as your Commander over Merieke. My reasoning for this is you want to be blinking things as often as possible and having a blink outlet in your Command Zone will help you do this reliably and consistently. She does have the drawback that her blink ability is a -1 but blinking card draw or creature elimination will help you advance the game and your position in it so you can comfortably spend a turn +1 ing her or, if need be you can blink her to reset her Loyalty to 3. If you aren't going to change Commanders she absolutely should be in the 99 along with Venser, the Sojourner

Second. You absolutely need to be running Felidar Guardian . It has good toughness for early game blocks and combos infinitely with Aminatou and Restoration Angel + several other cards Soul Warden Vela the Night-Clad Genesis Chamber and Altar of the Brood (the last of which can be fetched with Trinket Mage ). Blink can be a very durdley strategy where you have control of the game but can't finish. Infinite life, damage, creatures or mill is an excellent game ender. (Yes, I know gaining infinite life will not win you the game, but it will make people scoop. Admittedly I don't run Soul Warden in my own deck as I play the Aminatou/ Restoration Angel + Felidar Guardian combo exclusively to end games.

Another auto-include is Panharmonicon . This card is key to blink strategies. Giving you a double does of ETB abilities every time. Drawing four cards instead of two, killing two creatures instead of one, untapping ten lands instead of five. The list goes on. It also goes infinite with Rest Angel and Aminatou + Felidar giving you unlimited ETBs. (In my own deck I have drawn my entire library while also giving myself infinite mana many times)

My final suggestions for things you should include are a trio of ETB creatures. Meteor Golem and Angel of Despair both take out non-creature threats (the angel even takes out lands). Another suggestion, this one a STRONG suggestion is Phyrexian Delver . Not only does he bring your guys back from the grave (triggering their ETBs while he does it) he himself can be blinked to do it over and over again (for life, admittedly. A more than fair trade off). My final include suggestion would be Rune-Scarred Demon . Blinkable tutoring is just as strong as it sounds and while he is 2 more than Sidisi you're also not saccing a creature to do it. I'm not suggesting playing him instead of Sidisi. I'm suggesting playing him in addition to Sidisi. More tutors = better consistency.

Finally, and this suggestion is going to be the most painful to enact, is to lose the cards that are off theme. The slots taken up by cards like Harvester of Souls , Sire of Stagnation Stunt Double Illusionist's Bracers could be more ETB cards, more card draw, more board wipes, more targeted removal. I have more detailed, nitpicky suggestions but it's late and this post is already long (and it's mostly just suggesting upgrades of cards you're already playing).

hkhssweiss on The great Temptress of Esper

1 month ago

You can also use cards like Cloud of Faeries , Rhystic Study , Cavern Harpy , Dire Undercurrents , Venser, Shaper Savant , Baleful Strix , Aminatou, the Fateshifter , Felidar Guardian for some good stuff. Other than that I do see as your curve is a bit high.

NoOneOfConsequence on Commanders by Power Level [EDH Tier List]

1 month ago

Not to beat a dead horse, but I thought I'd bring up Shirei again (and my deck specifically, The Recursion Nightmare), just because I've actually changed it around a fair bit since last time. Workhorse , Harvester of Souls , Heap Doll , Myr Sire , Diabolic Revelation , Homeward Path , Mindslaver , Arcbound Reclaimer , Sorin Markov , Dictate of Erebos , and Coffin Queen are all out in favor of Midnight Reaper , Mausoleum Secrets , Skyscanner , Dusk Legion Zealot , Sensei's Divining Top , Cabal Stronghold , Petrified Field , Burglar Rat , Liliana of the Veil , Sanguine Bond , and Exquisite Blood .

The wincons are stronger, the mana curve is lower (and more balanced), the cabal-tron package is now super-redundant (with Cabal Coffers , Nykthos, Shrine to Nyx Urborg, Tomb of Yawgmoth , Vesuva , Deserted Temple , Petrified Field , Cabal Stronghold , and Expedition Map ), the stax effects are stronger, and the utility spells are cheaper. I'd say the deck has gotten at least 12% better, which, admittedly, goes against what I said ealier about the deck being almost perfect (though, in my defense, I hadn't yet taken a good look at some of the cards they've been printing recently--that's the great thing about Shirei, he only gets better the more worthless black commons they release).

I might take out the sanguine bond + exquisite blood wincon for Desecrated Tomb and Torment of Hailfire . Desecrated Tomb is more value, but obviously not really a wincon unless things are going way too well for me, and Torment of Hailfire isn't nearly as straightforward as Exsanguinate , but they might be better, anyhow.

Also, I still stand by Damnation --especially now that I'm playing Midnight Reaper and Dusk Legion Zealot , my life total is kind of a precious resource--sure, toxic deluge might be worth it anyhow, but it also kills my commander (read: I get my board state back after a damnation), so it's not strictly worse--though, I might consider playing deluge over Oblivion Stone , even though that card is my one way of dealing with problem enchantments, for instance.

Oh, and, I considered adding Pitiless Plunderer , but, again, the list is really tight, and I'd rather have Black Market over him, as I don't need more than one color of mana, the mana from Black Market accumulates, and it triggers whenever anything dies (relevant with Grave Pact ).

There are probably still better Shirei decks out there that still wouldn't qualify him for tier 3, but, frankly, even given a casual glance, tier 3 could easily be split up into multiple tiers (or just not have so many commanders crammed in it, and maybe we add a new bottom tier). I mean, Ghost Council of Orzhova and Ambassador Laquatus probably shouldn't be in the same category as Aminatou, the Fateshifter and Oloro, Ageless Ascetic , for instance. All the same, just in case these somehow weren't already obvious, let me detail a few of the more interesting interactions Shirei has with some of the dorks in this deck:

Mesmeric Fiend has an O-ring trick going on where, if we sacrifice him before his first ability resolves, the second ability triggers and does nothing, then we exile a card from our opponent's hand permanently. Doing that every turn with a sac outlet can be pretty good, and if you do it for long enough, you'll have everyone topdecking. I used to play Brain Maggot in this vein, but later learned that that works differently--it's all wrapped up into one ability, so if he dies before it resolves, during resolution, we take a card, the game sees that it's dead, then we immediately return it to their hand. Not very good, obviously.

Coffin Queen has a slightly different but effectively equivalent O-ring trick--if she's sacrificed before her ability resolves, the ability resolves, but since she's dead, the game doesn't remember her as an object and the delayed trigger of the ability can never happen, so we keep the creature permanently. When Coffin Queen comes back, she is, of course, a new object with a different timestamp.

Oh, and, in case this one wasn't obvious, cards like Mindless Automaton work with Shirei because their power is 1 or less when they enter the graveyard, thus triggering Shirei's ability, and their power doesn't become more than 1 until they've already entered the battlefield, as per layering rules.

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Aminatou, the Fateshifter occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

W/U/B (Esper): 0.33%