Live Fast

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Live Fast

Sorcery

You draw 2 cards, lose 2 life, and get EE (two energy counters)

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Live Fast Discussion

Renkai on Mono Black infinite

3 months ago

Murphy77 So I like the ideas but Dusk Legion Zealot is just Elvish Visionary the card is really good for this deck, especially with Bontu's Monument.

As for Tomb Robber I don't understand how that is a sac outlet, but Tomb Robber is a nice way to pitch extra lands, or copies of our legendary cards, or even Oathsworn Vampire. That is actually worth trying possibly in Live Fast place.

I like the number of Fatal Push and Ravenous Chupacabra removal is very heavily needed. Recover is an interesting idea for sure I think I could make room for it somewhere.

As for Dead Man's Chest That is an interesting one as well that would need some testing. I'm about to change around some of the cards with your idea's and see how it looks.

Murphy77 on Mono Black infinite

3 months ago

I have been watching this deck for a while and have always felt that it needs some minor tweaks to become a really competitive deck. I worry about the costs of Dusk Legion Zealot and Live Fast and about the cost/benefit balance.

Tomb Robber in place of Dusk Legion Zealot would give you an added sac outlet, allow you to explore and run through your deck quicker and doesn't cost you life.

Recover in place of Live Fast allows you to choose a card that you add to your hand (which is often better value). With 4 Fatal Push and 3 Ravenous Chupacabra in your deck, I do, however, still like the idea of Dead Man's Chest in this slot, combining disruption and card steal (which should work against most agro decks).

Argy on Flame-Chained

3 months ago

tjjonny2000 what if they have two Merfolk Mistbinder?

I was just using a quick example because this discussion is becoming increasingly tedious.

Have you played or playtested against any Merfolk decks? They have multiple ways of putting +1/+1 counters on their most valuable Creatures.

I don't know how much Magic you play. There are quite a few aggro Pirate decks around at the moment.

You don't see any real reason for Metalspinner's Puzzleknot? I don't think you have playtested this deck.

The earlier draw is very advantageous, it assists with getting the City's Blessing (which also makes me think you haven't read my "How to Play" section, where that is explained quite a few times), and it also allows extra damage if Unlicensed Disintegration is Sided in.

Anyway, Painful Lesson is superior to Live Fast in decks such as this one. It not only gives the same draw option, for exactly the same cost, but it also allows you to target your Opponent if they are on 2 life.

You have made your points, repeatedly, so now this is just a time wasting exercise for me. I am back to being testy.

As you are new to this site, I will give you some advice. Making the same case for the same card on somebody's deck will do little more than annoy them.

If they have said they don't like a card, and given valid reasons, accept that and move on.

tjjonny2000 on Flame-Chained

3 months ago

just playing devils advocate... the Fiery Cannonade kills the Merfolk Mistbinder leaving the rest with 2 toughness and 2 damage on them... killing them all.and i havent seen any pirate decks running round personally. most of ramunap decks creatures where all 1-2 toughness and not pirates :D and i agree it isnt usefull against dinosaurs apart from to add a few extra points of damage to the creatures to swing some combat math in your favour (so not ideal).

do like Bontu's Last Reckoning but just my play style would rather have 2 main instead of 2 of the Metalspinner's Puzzleknot and possibly replace them with Live Fast. since you dont have any artifact synergy or anything that requires a lot on board. (and would help a little with your Harnessed Lightning )

sceptikal on How To Lose Friends Without Breaking The Bank

3 months ago

shadow63, you're so right. I was initially going to try to have an energy element in this deck and forgot to replace Live Fast once I ditched the energy theme. Thanks!

Atroxreaper on Kambal's Cronies

4 months ago

Live Fast or Vraska's Contempt for hazoret would love to play test against you with my RDW. +1 for a very interesting deck.

AgentJackjohn on Orzhov Hand Disruption and Stax

5 months ago

Also on the theme of card draw there's Painful Lesson, Live Fast, Costly Plunder, and Arguel's Blood Fast. All of these come at a cost of life but it does give you card draw.

derbrack on Is It Wrong to Flash Miners?

5 months ago

You could try Dynavolt Tower. Just send the energy straight to their face. I'd try 2 or 3x since you have few instant/sorceries. You could add some Live Fast and/or Die Young so you can go full Towers. Adding about 3-5 more instant/sorceries should add a bit of synergy to help justify the Towers.

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