You draw 2 cards, lose 2 life, and get EE (two energy counters)
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Live Fast Discussion
4 hours ago
6 days ago
2 weeks ago
To start off, the Energy counter cards (Live Fast and Die Young) need to go. Energy counters don't help any of the cards in your deck. Curse of Oblivion doesn't work with the other cards. Try to make this deck focus on one concept instead of a bunch of them.
3 weeks ago
I run a similar build to yours but more energy based.
I run Bristling Hydra and Longtusk Cub instead of Thalia and have more creatures (23).Since winding constrictor adds additional energy counters as well and if cub hits a player in 3rd turn with a Winding Constrictor up its nearly impossible to kill it afterwards or uses a hard removal for a 2cmc creature.
I personally believe Servant of the Conduit is an allstar in the deck especially with Walking Ballista's and Verdurous Gearhulk's, I run 4 of. With Servant it can come out on turn 4 as an 8/8 or 9/9 creature on it's own or distributes counters all around.
About Kalitas, Traitor of Ghet I run them in the sideboard and whenever I switch it in it gets removed.Kalitas is usually a threat that can win games on its own if it doesn't get removed the next turn and is always a priority target. I also run 3 Nissa, Voice of Zendikar which is a way better option than Liliana, the Last Hope in this case, if you want to stack counters. I know how strong Lily is, I run her in my Delirium deck but it seems out of place here.
Transgress the Mind or Harsh Scrutiny isn't good in my opinion since your deck has to be fast + you run a ton of removals.They can always top deck something better than what you discarded and for that it's better to have a removal.
My favourite card in these decks are Glint-Sleeve Siphoner's. Maybe try to run a Lifecrafter's Bestiary (instead of considering Live Fast or Painful Truths. Works wonders for me and it's harder to remove.
I like the mention of [c]Distended Mindbender[/c] though. I ran it in Delirium some time ago, not quite sure why I got rid of it.
+1 on the deck, with a little tweeking it can become quite a powerhouse for sure.
Sideboard needs a little work, I might get to that in the next comment.
1 month ago
I appreciate the honest feedback! You're right in that this needs some sort of energy boost to make the "Dankest of Memes" useful.
And you're also right that Flaying Tendrils isn't useful enough by the time I would be playing it to be worth it.
Do you have suggestions for what to put in? There aren't too many good energy creating cards that are colorless or black that would work in this build. A couple I can think of are Live Fast and Glint-Sleeve Siphoner.
I'll make some edits and test it out a bit. Thanks again!
1 month ago
Very nice deck, +1 from me.
You have lifegain going on, so paying some life shouldn't be too much of an issue for you. I would recommend Anguished Unmaking. For 3 life you can remove any permanent, even planeswalkers!
Glint-Sleeve Siphoner procudes energy and makes for card draw, when I faced this (in draft) it produced better results than I expected.
Finally, I've always been a fan of Syndicate Trafficker.
Hope this helped :)
1 month ago
first off, i would take out the 2x Felidar Guardian. they're great in a deck that relies heavily on revolt, or that has permanents that kill when re-casted for nothing, but the ONLY real benefit i could see from them would be triggering Hidden Stockpile when you have them out.
which brings me to Hidden Stockpile: i would suggest either running 4x of them (or at least 3x), or cutting them entirely. reason being, you would want to make sure you're hitting them consistently to make combos like Felidar Guardian worth including. personally, i think there are better options at the 2-spot. some suggestions: Servo Exhibition (more servos), Syndicate Trafficker (another outlet for sacrifice), Grasp of Darkness (kills most vehicles you will see, like heart), Collective Brutality or Blessed Alliance (both great for control/variety).
tho i do like the added benefit of adding a servo, Renegade's Getaway doesn't seem strong enough as a removal option. same goes for Live Fast & Die Young. they aren't bad necessarily, but you have no need for energy in this deck so i'd cut them. i'd rather run Ruinous Path, Anguished Unmaking, Fatal Push, Grasp of Darkness, & even Battle at the Bridge considering all the artifacts you'll be getting out easy. my working FNM deck (W/B Control) has the following for removal: 2x Ruinous Path, 3x Anguished Unmaking, 4x Fatal Push, 2x Grasp of Darkness, 2x Battle at the Bridge, & 1x Fumigate. since you're running less of a control deck & more of an aggro-servo, you would prob wanna tweak those numbers a bit (less not more), but those are all good options depending on your FNM meta.
overall, this is what i would add/subtract from your build:
hope this helps!!