You draw 2 cards, lose 2 life, and get EE (two energy counters)
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Live Fast Discussion
4 days ago
PeeBee definitely agree with the Gifted Aetherborn, I have found cruel reality to win around 30-40% of my games due to the absolutely decimating amount of removal. Drana, Liberator of Malakir is a flyer and i find works on curve perfectly, as she can almost always dodge Yahenni's Expertise. Live Fast seems to be the better option as usually im casting at sorcery speed anyway with draw as i almost always save mana for removal. I already run Harsh Scrutiny in my side board now i just forgot to add it into the list. Collective Brutality is a monster in this deck, so that will not change mainly due to the fact it removes instants and sorcery's from hand and at my local game shop many people play blue-white flash and tempo. So getting rid of things that can decimate my turn 4 curve is vital and this card helps the most for it. Thanks heaps for the advice :)
5 days ago
Hey, I like the deck and have been running my own mono black control deck in standard for quite a few months now.
1). I think you should add Gifted Aetherborn, hes such a great card and any deck that can cast him should run him. The curve of Fatal Push -> Gifted Aetherborn -> Liliana, the Last Hope is super strong.
2). Harsh Scrutiny is a card i like to run as an additional 1 drop, its good early game and later game the one mana scry doesnt hurt much.
4). I love Drana, Liberator of Malakir but I feel you need more creatures in your deck to make her more useful. I would swap her for a more impactful creature/spell.
5). I really wanted to play Demon of Dark Schemes in my deck, however i felt like the ability would never be used, and with me being a control deck, by turn 6/7/8 my opponent shouldnt have many/any creatures on the board so his wipe may hit nothing. However if you want to keep the creature, i would suggest swapping Succumb to Temptation with Live Fast. You downgrade to a sorcery speed draw spell, but do benefit from gaining extra energy meaning the demon should get an activation.
The above is only personal preference but I am happy to give more of my opinion if required.
5 days ago
I love the Monster! A few budget suggestions that I can make are:
Splendid Reclamation- why get your lands back just 1 at a time? Bring them all back at once- lots of triggers on the Retreat and landfall creatures, and lots of sac fodder for the monster.
Drownyard Temple- What's better than a land you can sac every turn? How about 1 that can return to play and be sacked again next turn.
Nissa, Vital Force- She only costs $4, and plays pretty nicely with the Monster. Starting loyalty is 5, so you +1 when she comes out and ultimate her next turn. Now you're drawing cards for lands entering play and the graveyard.
Aside from these cards, I think you need more creatures in the deck. You have so much stuff that is great when the monster is out, but what about when he's not out? You need more win conditions.
You can probably replace the Sylvan Scrying with something like Grapple with the Past. Helps you find a land early, or puts a land in the yard when the monster is there, or returns the monster when he's been killed. Also, combos really well if you do play the Reclamation. I mean, what land are you going to get? If you really want to search for a land, you've got the Fork... and it seems Fork is better for your deck.
I would also try and play some cards that let you draw more cards. Live Fast is an easy one, or you could play Merciless Resolve. With the Monster on the table, it says " pay 3, sac a land, draw 3 cards"- at instant speed. Succumb to Temptation is also another instant speed draw spell.
Anyway, as a fan of the monster, I hope you find success with the deck. I also hope this comments helped.
1 week ago
2 weeks ago
- -3 Kozilek's Return
- -4 Corrupted Crossroads
- -1 Blighted Fen
- -3 Shrine of the Forsaken Gods
- +2 Yahenni's Expertise
- +7 Swamp
- +2 Hedron Archive
2 weeks ago
I have also found that winning without Panharmonicon is quite easy, so in many games it was just a dead card as whatever else I had in my hand was better at the moment. In addition, I have found that Ondu Cleric is the least useful creature in the deck, and isn't good for much except chump blocking if you don't have a Cliffhaven Vampire in play. I dropped one of those for an additional Dusk. I have been running a pair of Altar's Reap instead of Live Fast and I am quite pleased with the result. I can block, then sac the creature before damage to cast Reap. Alternatively, I have had one or two Zulaport Cutthroat on the field with a Cliffhaven Vampire and cast Reap, which creates a gain of 4 life, a loss of 6 life to my opponent, and two cards in my hand.Lastly, I decided that a pair of Shambling Vent were good as backup creatures with lifelink for Cliffhaven Vampire triggers.
3 weeks ago
Jaruun Yes I ran 3 Authority of the Consuls A few of the issues that came up. Was when their creatures either had double strike or they just exiled my enchantments/artifacts as I put them out. I often found myself needing to block with my creatures just to survive till turn 6, while hoping for a Dusk. The creatures I found to be most useful were Kalastria Healer and Cliffhaven Vampire. I think a better drain option is to switch out Ondu War Cleric and Zulaport Cutthroat for something like Chaplain's Blessing, Dazzling Reflection, Expedition Envoy or Battle at the Bridge. I will trade out Live Fast for Resourceful Return or Renewed Faith.
What I might try and go for is getting 1-2 Cliffhaven Vampire out then using instant spells to trigger drain. I know Live Fast was a way to get energy for Aether Hub but I added a couple Evolving Wilds to get plains if I need them. I also added two Sunscorched Desert.
3 weeks ago
I can't see a reason to run Aether Hub unless you're running cards like Glint-Sleeve Siphoner or Demon of Dark Schemes. Live Fast gets you wasted energy as well. Why not Succumb to Temptation as it's instant speed vs sorcery.