Live Fast


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Live Fast


You draw 2 cards, lose 2 life, and get EE (two energy counters)

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Live Fast Discussion

TateEn on Black Sol (Black/White Approach)

1 day ago

Thanks for all of the suggestions, Freezingfist

I was just about to find a forum to talk about Sword-Point Diplomacy. I think it's neat but Live Fast would be a better fit.

I'll probably stick with the non-creature theme until I try it out and have all of my hopes about this deck destroyed. Heh.

Dynavolt Tower will go in the side.

Thanks for the ideas.

Has anyone seen another Black/White approach decks I could compare notes with?

Freezingfist on Black Sol (Black/White Approach)

1 day ago

Cool build, TateEn

This is just my opinion, but I think Sword-Point Diplomacy would be better served as a direct card draw card. Diplomacy gives the opponent the opportunity to make choices... also gives them the knowledge of what you're drawing. Live Fast costs the same, but just gives you two cards. WIth you win-con being Approach, I'd say the life-loss isn't that big a deal on your side, as long as the control elements hold.

I'd suggest Glint-Sleeve Siphoner, but it seems your build is non-creature centered.

Have you considered Dynavolt Tower? Seems like it could give you some extra reach in a spell centered deck like this. Would help if your own Approaches get Lost Legacy'd out... as a separate win-con.

keelum09 on Jund Goodness

2 weeks ago

Feel unsure about the amount of 1 CMC spells, thinking of cutting 2 of Frilled Sandwalla's and Attune with Aether. Thinking of adding in some black drawspells like Live Fast or Painful Lesson.

Snivy__ on Live Fast, Die Young

3 weeks ago

When I saw the name of this deck, I thought it was some sort of mono black energy because of Live Fast and Die Young. I do love Izzet aggro tho

Freezingfist on Spell Slinger's Wet Dream

3 weeks ago

Interesting deck, backinajiffy

I love me some discard, but I'm on the fence about Harsh Scrutiny. Although I can see the synergy with Imminent Doom and Tower of Terror, I feel like it becomes a bit clunky as a late game draw.

If you're looking for something that will make you some energy, Glint-Sleeve Siphoner seems like a good choice. Gives you a nice 'hard to block' clock that rewards you for swinging with... more energy... and gives you the choice of getting an extra draw, if you willing to spend a little. That way you wouldn't be so reliant on Live Fast when your hand gets low.

Unlicensed Disintegration also seems like a must, here. Creature kill that rewards you for having a tower out? And becomes cheaper with Primal Amulet? Om nomnomnom.

Just my initial thoughts.

SteelSentry on Why do you play Green?

3 weeks ago

You can't counter everything. Eventually you'll Choke. Like a forest wrapped in Autumn's Veil, Green is ineffable and incorruptable. When Seedtime comes, you will feel Nature's Wrath. You may try to Bolt our Birds, but we will have our revenge. Your casters will snap and we will Prey Upon their weaknesses. Your Bitterblossom is caught in a spider's web, and your Doom Blades will break against our Blossoming Defense. If you Live Fast you will Die Young, and while you Brainstorm and practice Sleight of Hand alone we Attune with Aether and Commune with Dinosaurs. We will clip the wings of your God-Pharaoh, and any other dragons you bring will feel our Stinging Shots. When we walk through the valley of the shadow of death we do not fear, because Life Goes On. Our strength is unparalleled; we punch bears just for fun. You will be the Eternal Witness to our victory, for we have Gaea's Blessing.

razelfark on Burninate

3 weeks ago

taiga277677 Probably has one of the best cards for what you are requesting. To help synergize with Dynavolt Tower you can run cards like Harnessed Lightning, Live Fast, Die Young, Aethertorch Renegade,Glint-Sleeve Siphoner. These are some of the better B/R energy options. If you do want to splash blue you can make use of Aether Meltdown, Confiscation Coup, Glimmer of Genius, or Shielded Aether Thief as options to work with tower.

Hope I am not overloading you with card options.

thehat on BW_2nd Sun

3 weeks ago


That is a good suggestion. I will consider that for the SB.


There aren't a bunch of 'good' draw effects, but the MB has a good record of closing the distance between the cards 1-6 after 2nd Sun #1 and 2. Mostly it revolves around Stash, Prism and Puzzleknots. With the addition of Treasure Map I have even more confidence in it.

Stash just burns five cards.

Prisms and Puzzleknots each take a card.

Treasure Map allows me to late game draw three over a few turns per each Map that flipped.

Don't get me wrong this deck is slow, but has shown itself to be very consistent and tough as hell. That was before I got Duress and Treasure Map. Previously I was using Hidden Stockpile, but i really needed more artifacts to get my improvise count up.

Many games have been won by ripping two 2nd Suns in the first 4 turns. That may get harder to do in a world of Duress, but that means they have to pick a 7 drop over a board wipe.

Live Fast, Morbid Curiosity and Painful Lesson were all considered but disregarded in favor of the artifact source card draw for their assistance with the improvise mechanic.

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