Koskun Falls

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Homelands (HML) Rare

Combos Browse all

Koskun Falls

World Enchantment

At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.

Creatures can't attack you unless their controller pays (2) for each creature he or she controls that's attacking you.

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Recent Decks

Koskun Falls Discussion

The_Mike on PillowChesa

1 month ago

Cards I would recommend adding if you want to support your pillowfort theme.

  • Koskun Falls Does exactly what you want to do with not exactly a back breaking downside.

  • Delaying Shield Nobody can take away your monarch token and lets you mitigate damage. (Also handy for negating massive fireballs for a turn.)

  • Smoke Can be good against green rampers and go-wide strategies. Also will make people to think twice before running over your Marchesa with quantity since they'll be open for a longer time and have much more difficulty to come get the monarch token next time.

  • Tainted AEther Keeps the creatures low, keeps the threats low, keeps everyone wanting to kill you high. Great way to lock boardstate in your favour after a boardwipe.

  • Marchesa's Decree and Hissing Miasma You want to nibble your opponents as much as you can while making them hesitate harming you if you plan to win while pillowforting. This does both and so either deters would-be attackers or makes finishing the game with Debt to the Deathless or the like easier.

  • Aurification It's good. Doesn't spare you from lethal but at least saves you from random chunks of damage.

  • Windborn Muse Redundancy, another Ghostly Prison

  • Gideon's Intervention and [Nevermore] Naming opposing commanders is just so backbreaking against some decks and buys you a lot time (and a lot hate from the player). Other than that you can name common threats to your board like Cyclonic Rift and Merciless Eviction. Another card with similar effect on board is Prison Term, which lets you to put opposition into sort of a Nevermore state as they hit the field.

  • Island Sanctuary Basically a budget friendly mash-up of Moat and Solitary Confinement

  • Vow Cycle of Vow of Duty, Vow of Lightning, Vow of Malice Works double duty. Why bother removing opposing creatures if you make them work for you and even be happy about it? Deals with offensive threats while nibbling opposing life totals. Orzhov Advokist also could work the same way in practice, but is less reliable though stronger when it works.

  • Soul Snare "If you attack me, I will kill your creature" is not an empty threat anymore, also counts towards your enchantment mass making cards like --Sphere of Safety and Open the Vaults more valuable. If this doesn't make big threats look at another direction then nothing will.

Well then. Since the commander herself fixes your needs of juice, the next question is: what do you stall for? (Was that a Hamilton reference?) After the long and satisfying grind of EDH, you want to finally claim the prize and call it a game. There's a few ways to go about it, but I'd recommend picking at least 6 - 10 cards which enables you to win the game when played right. In addition to what you have now I'd recommend one or two more.

  • X Equals Win the Game: In addition to Debt to the Deathless, other good X spells to add would be Exsanguinate or Torment of Hailfire, of which the latter is usually better but the first always consistent.

  • Not this turn, but maybe the next: Felidar Sovereign should net you a win when opposing resources to stop you are running thin. Or at least burn a removal spell.

More mass removal. They can't hit you if they have no creatures, and you really don't care about your own all too much. Two more of any "destroy all creatures" spells would work wonders.

As you are running on a budget here, we can't afford expensive allstars that win games basically no matter what deck you are playing. THUS we have to compensate by making our deck consistent, efficient and precise in what it does - in it's theme (Pillows, taxes and enchantments) - so the cards have more power than the total of their sum. Cards I'd cut:

  • Ancient Craving Good if we need explosiveness... which we don't. In EDH value this is basically 4 mana 3 life draw 1.

  • Read the Bones Draw 2 isn't anything to write home about in EDH either, basically draw 2/3th of a card for 3 mana. Marchesa nets you the cards over time, and you aren't in any rush.

  • Starfield of Nyx Would be good if you could protect your enchantments from the "creature" status as they get easier to spot and wipe remove. The recursion is amazing, but it wont matter when everything bows up, along with the starfield.

  • Price of Knowledge It's strong if it gets to hit the field, but not strong enough to compensate for the cost. It doesn't help us in 2 of the 3 themes of the deck but on the contrary draws hate with slow pay-off.

  • Bloodgift Demon Rather than having multiple ways to draw 1, focusing on pillowforting and keeping the monarch token to yourself would add consistency. A body is nice, but also a liability and lack of synergy with the rest of the deck.

  • Kambal, Consul of Allocation It's good at what it does, but we do not necessarily want to do that. It always universaly and equally hates on everyone, drawing hate towards you when our idea is to keep us away from the harm. Draining is nice, as long as it doesn't also drain our goals.

  • Sidisi, Undead Vizier Again, really good at what it does, but we need more space for cards that we need to do exactly what we want to do.

  • Void Winnower Strong, but really expensive for non-ramp deck and draws hate to us. Not the strong we must have.

  • Elixir of Immortality When a deck functions as planned and has multiple ways to win even if some get discarded to graveyard, you should be able to win before decking out.

  • Skullclamp Strong... but not the strong we must have.

  • Staff of Nin We have our economy covered as long as we are able to sustain monarchy.

Adenthar on Tap and Destroy

3 months ago

Hi chadsansing,

I like Thornbite Staff : what a good synergie with Royal Assassin, i think i will try to put it in my next purchase list :) !

Authority of the Consuls seems very good too, it could probably replace Koskun Falls which is not enough in the deck theme

As for playing U, well, i prefer G because Teneb, the Harvester works well as a commander in this deck

thanks a lot for your comment, it helps a lot !

Unlife on Specifically Anti-Narset List

3 months ago

I think maybe RBW with Alesha, Who Smiles at Death Keep board wiping and making you opponent sac either Narset and/or your own creatures. Your commander reanimates the smaller ones and you have things like Unburial Rites to bring back big things like Elesh Norn, Grand Cenobite. Koskun Falls and Ugin's Nexus are also options for slowing down narset and preventing a extra turn.

xander11 on Marchesa-sama

3 months ago

I, like the other two saw what happened and decided to comment on your deck and not the person who skipped you

I think that you could have fun with Reassembling Skeleton and using it to bug people a lot. Koskun Falls is just like Ghostly Prison but black and no one really seems to know it exists.

This is rather expensive but Caverns of Despair is a great way to stop people even when they have a lot of mana

raefgall on Orzhov Syndicate

3 months ago

Here are some ideas for the defensive options you mentioned:

Utter End and Anguished Unmaking are some good targeted removal options. Ashen Rider and Angel of Despair do the same thing on creatures.

Blind Obedience gives you another offensive and defensive option. Ghostly Prison, Sphere of Safety, and Koskun Falls work well together to tax your opponents to prevent large strikes.

For this type of deck, Exsanguinate can be another good aggressive card / finisher.

There are a couple cards that I would consider removing:

Contaminated Bond and Shadow Lance are very limited options, since they only effect one creature.

Castigate and Cry of Contrition only target a single player as well.

Carom and Shred Memory don't seem to do much. Tendrils of Corruption is an expensive, single target removal against one creature.

Dorotheus on MagicalHacker - List of All Pillow Fort Cards

3 months ago

If Propaganda and Ghostly Prison are on here, I would say Koskun Falls should too, 'particular board state' could be argued for quite a few like Sphere of Safety (reliant on other enchantments), Godsend (needs to be equip), and Spirit of Resistance . Koskun Falls is basically a forced "crew 0" ability.
There are too many other things you could add (don't have the time atm to check formating), for me to list, but there's at least like 6 to 8, maybe more, cards just from Filibusta' Foxes | ??????

MagicalHacker on MagicalHacker - List of All Pillow Fort Cards

3 months ago

The whole point behind this list is to give cards that can singlehandedly prevent opponents from being able to alpha strike you. Koskun Falls and other cards like it require a particular board state, which means that they're not good enough for this list.

Thanks for the suggestion though!

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