At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays (2) for each creature he or she controls that's attacking you.
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|Commander / EDH||Legal|
Latest Decks as Commander
Koskun Falls Discussion
1 week ago
After multiple testing I will have to agree about liliana. While powerful in modern, but in edh no so much. Your opinion on Koskun Falls?
2 weeks ago
Fatespinner might be worth a try. In most situations your opponents just choose to skip combat. The downside is they possibly stop attacking each other but it is a major tempo swing to lose either your draw, main phases or combat step.
Torpor Orb: They still get there creature just without its extra effect. I think this falls more in line with your 'don't shut them out of the game' reasoning where you wouldn't want to play Cursed Totem.
Ankh of Mishra: Similar to polluted bonds. If most games you tend to have extra life or you tend to hit your life-gain pieces often then I would consider running this.
Meekstone: Let's the big stompy guys swing once but normally your opponent just won't tap them. Plus, your deck looks like it doesn't really care about dealing combat damage.
Bloodchief Ascension: A good card to simply bleed your opponents and gain life. You could run the combo Mindcrank but I don't think you want to mill your opponents. So, I'd leave the combo out unless you just want a combo win.
Tainted Remedy: Sometimes this is a dead card but when it isn't it is glorious. Turns creatures with lifelink into, "When this creature deals damage it deals that much damage to you."
2 months ago
Right now it's beatdown using all the anthems to boost and generate tokens. Prison would look more like Crawlspace, Static Orb, Overburden and such rather than Koskun Falls, Aura of Silence, or other effects that make them pay mana. It also provides lock options by combing with Opposition
2 months ago
PlatinumShadow Now as for the problems i've had piloting it, largely there have been few with this build of the deck. I originally had a lot more redundancy with forcing people to attack, but I found it to be unnecessary and drew even more hate. Other than that though, you do need to be careful of pacing as you want to make sure you don't become too much of a threat too fast. While you are a big scary creature deck, you need to play a bit more passive at first, and you want other people to draw attention and become threatening so you can build up quietly and unnoticed. People are always going to be a bit annoyed that you're forcing them to attack each turn, but I found that as long as you wait a little bit before playing Thantis, the Warweaver, and make sure you have a few deterrents (whether they be big scary creatures, cards like Crawlspace, Koskun Falls (amazing version of Propaganda as it lets you tap down whatever you don't want to attack with so it doesn't die due to Thantis making it attack), Hissing Miasma, etc. or you just goad and politic to make other people the threats, the deck works beautifully. Honestly, while that seems like a lot of work, it actually just happens naturally. It's a very fun deck and I thoroughly enjoy playing it.
2 months ago
Thanks king-saproling Very nice suggestions indeed! Koskun Falls and No Mercy would be very good protection for sure. And Strands of Night seems so powerful in this deck - really need to find a spot for that!
2 months ago
Very cool! These might interest you: Oath of Ghouls, Oversold Cemetery, Minion of Leshrac, Minion of Tevesh Szat, Endbringer's Revel, Haunted Crossroads, Animate Dead, Koskun Falls, No Mercy, Null Brooch, Dawn of the Dead, Erratic Portal, Strands of Night, Endless Scream, Shade's Form, Gravestorm
2 months ago
I know this is probably one of the worst cards for multiplayer ever, but Grip of Chaos seems legitimately good for your deck as an on-curve way to protect Kaervek pretty much forever against any targeted removal.
Captive Audience is both a hug and a slug at once. Seems to fit the bill here.
Allure of the Unknown seems like a great way to get some card advantage and also get an opponent to cast a spell for you and trigger Kaervek.
Koskun Falls is a good way to dissuade attacks. You won't mind tapping even your Commander for this.
Xantcha, Sleeper Agent seems good to get opponents to spend mana to kill another opponent and get cards out of it.
Forcing opponents to discard their cards will also encourage them to play more aggressively. It also gives opponents less answers for your main strategy. You wouldn't want to focus on it too much, but a few key cards could be really fun. Rankle, Master of Pranks is pretty versatile, Sire Of Insanity might be overkill, Awaken the Erstwhile is still group-huggy, and then there's Bottomless Pit, Necrogen Mists and Cunning Lethemancer for continual discard.
Dash Hopes is one of the first cards I would remove from the deck. Gremlin Infesation, Tibalt and Judith all seem underwhelming.
2 months ago
Sorry to everyone for the long absence I'll reply some of the comments you made :)
Lord0fHam Deadly Rollick is def a card I want to test but I haven't been able to play much. The advantage of the card is that it doesn't cost life, which is a valuable resource for the deck, however we only have the commander up for a very very small fraction of the time because he is sacrifice fodder for Dread Return.
Scott-Spain thank you for the catch! Added to the maybeboard.
BloodyScout I think it's very meta dependent (Koskun Falls), worth adding to the maybeboard for sure. I am not a fan of Head Games but I did add a discard section in the maybeboard and it fits perfectly the theme.
diogo1943 Zoetic Cavern acts as ramp if you couple it with Gemstone Caverns, Ancient Tomb or Peat Bog. For example suppose your opening hand has 5 swamps, Zoetic Cavern and Ancient Tomb. Turn 1: play swamp. Turn 2: play Ancient Tomb and pay 3 mana to play Zoetic Cavern as a morph creature. Turn 3: play a swamp and pay 2 mana to turn your Zoetic Cavern into a land. Turn 4: play a swamp, now you have enough mana for Belz :)