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At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays (2) for each creature he or she controls that's attacking you.
Koskun Falls Discussion
1 week ago
CNobre I have updated the list after the full modern horizons spoiler. For the cards that your suggesting:
Aven Mindcensor This card is so good. It is insane how much this single component card will shut down other decks before they get going. I can flash this in in response to fetchlands, tutors, and many different search effects that highly restrict my opponents ability to play their deck properly.
Suture Priest Is a two sided coin that prevents my opponents from attempting to go to wide and take over the board with creatures. It also prevents any infinite combos that use creatures moving back and forth on the battlefield. Forcing my opponent to find an answer to suture priest before they can try to go off. Right now I agree it is one of the weaker card options but it has stalled so many games that I can never find a better replacement.
Giver of Runes I think you are mistaken on this cards effect. If it was protection to any permanent this would be better than Mother of Runes but sadly it only gives your creatures protection. I can't use it to protect my auras/epuipment. In fact giving my creature protection from white causes any of my auras to fall off said creature instead. I don't want to many of these effects as they are counter productive as keeping my creatures alive is less of a early game strategy and keeping the board clear of threats is my main priority for the first half of the game.
Kazuul, Tyrant of the Cliffs This is a great budget card to cards like Ghostly Prison , Peacekeeper , Crawlspace and Koskun Falls . In my opinion the card does very little as I don't need to prevent my opponent from attacking if I just kill all the creatures before hand. I opted for mass removal and targeted removal over taxing my opponents because these kind of cards make people want to attack you after they've dealt with them. With removal I can use it as leverage to keep people from attacking me, but also I can use them to make allies. When someone gets to strong and another player offers a truce I can use my removal to help make alliances with other players.
Chandra's Ignition Now this also refers to all board wipes as you mentioned them collectively. But this particular card is so good I had to single it out. The way this card works is I can target my general and because the card has her deal the damage it turns into a card that wipes the board except for my general. If Im playing this card I either have very little else to lose on the return or I am in a position where I can't be stingy about losing my board and I can use my superior draw/top deck to establish boardstate before my opponent can recover. It has won me so many games as I always recover my board state faster through the Monarch token and cheap removal options that my opponents cant find answers to.
I am reaching my limit of characters for one post and will continue in the next one.
3 weeks ago
So I’ve started to make a Queen Marchesa deck mostly centered around pillow fort with stuff like Ghostly Prison and Koskun Falls as well as token build up with Assemble the Legion and Skyline Despot . I have yet to play test it and hope to give it a few games soonish, but I would like some insight on the deck and see what others think about it.
2 months ago
2 months ago
I have been working on developing a Jund pillow fort deck using Thantis, the Warweaver as my commander. The basic premise is to try and start a lot of in-fighting in multiplayer games by using Curses and creature donating effects (Hunted creatures, Rite of the Raging Storm etc.) alongside effects that force each opponent to attack with everything on each of their turns, which the commander helps with.
At the moment I think I have a pretty solid decklist with plenty of things that motivate players to attack each other and dissuade them from focusing me. However, I am a little concerned that the high average CMC of the deck, coupled with the do-nothing turns of playing curses/enchantments might leave me very vulnerable in the early game. I am looking for Crawlspace -like effects or those like Propaganda in the Jund colours like Koskun Falls with the aim of making attacking me expensive.
Current Decklist is Thantis: Lord of War
3 months ago
I disagree with Vman, I think you could build a fairly competitive mill deck for EDH without it needing to be a cEDH deck. There are a lot of ways to make infinite mana if you want to, but if your are limited by budget, try working a mill shell with a lot of control support. Phenax, God of Deception is definitely the way to go, as it alone makes all your creatures into mill effects. If you run a lot of walls, you could also look at things like Propaganda , Koskun Falls , Crawlspace and Collective Restraint , so yu protect yourself. Black has a lot of wipes, run at least 5-7 of those to keep the board clear, plus the usual suite of counter spells. There's nothing wrong with running a few infinite combos like Hinder / Spell Crumple + Tunnel Vision . The last recommendation is run some effects like Leyline of the Void that cause milled cards to be exiled, as that will keep people running things like eldrazi titans from just reshuffling every few turns.
3 months ago
Wow, thanks for that detailed answer, triproberts12!
I already bought the deck meanwhile (just could not resist xD) but since I own a Phyrexian Tower from Ultimate Masters and run it in my Kokusho deck I replaced a swamp with it (just didn't think about it when I made the decklist and remembered it some days ago), I also replaced the Ashnod's Altar with Phyrexian Altar at the same time because they have the same mana cost and it gives me black mana.
I would love to add No Mercy (also to my Kokusho deck and simply ever black deck I own) but I am not at the moment out of money reasons. My Intention with Maddening Imp is to destroy creatures I don't want to see against me with summoning sicknes right away (unlike Nettling Imp Maddening Imp affects them as well). Maybe it will be a bit clunky and I'll replace him but I will have to see how it does in play.
Cover of Darkness seems pretty nice, I really will concider it! Although the Whispersilk Cloak was mainly to be able to hit with Master of Cruelties but maybe I will replace those again if I don't see it working. Shizo, Death's Storehouse looks very nice as well (my playgroup is running a lot of black though) but if it's not too expensive I might add on my next purchase. Especially because it is so much better than Rogue's Passage as you say.
I even got a Blood Crypt from Ravnice Allegiance but I'm not a greatfriend of the shocklands or signets, can't really say why xD
I don't know if Koskun Falls would be so great since I don't run that many creatures. The Haunt of Hightower I added mostly because I got it for free and it fits in a little. Maybe you're right about Words of Waste but I will have to see how it does when beeing played. I still have a couple of ideas on the maybeboard from my earlier versions of the deck. For example Sire Of Insanity would be great but I'm still a little bit too afraid really count it in.
Btw, I even bought the Syphon Mind in foil ;)
Thanks again for the great answer, I really appreciate it, because I rarely get answers on my decks!
3 months ago
I really like what you've done here, and I vote you build this deck. I can tell that, despite not having played very long, you've done your research. Haven't even seen Balduvian Warlord in a list yet, and it's some great tech. Plus you're running my favorite black card in EDH, Syphon Mind! Such value.
As for what to add, I think you could use another sac outlet or two for when Xantcha comes back to you after a player dies. Phyrexian Tower is a good investment. It only recently went from like $60 to $10 from the reprint, and I don't see it being reprinted any time soon.
Some other good cards to encourage combat and keep yourself protected are Koskun Falls , since it's the only Ghostly Prison in BR. No Mercy is a great deterrent, as well. Also, Maddening Imp is fun tech, but you can force combat more broadly with Angel's Trumpet , Fumiko the Lowblood , Goblin Spymaster , and Warmonger Hellkite .
As for helping Xantcha hit the mark, Cover of Darkness is excellent. Gotta love the old tribal cards that affect other player's creatures, and you're unlikely to get much splash effect from naming "Minion." Although, if you want to capitalize on it, Chainer, Dementia Master , Sleeper Agent (the OG Xantcha), and Phage the Untouchable could all play well into what you're doing. Chainer for the abundance of dying creatures. Agent, since no one will want to block it and for that sweet, sweet flavor. Phage, since no blockers should be a goal in your deck. Either way, Cover of Darkness should replace Whispersilk Cloak , since you can't equip creatures you don't control. Shizo, Death's Storehouse could also be good.
I think you could use a little more mana fixing, as well. Blood Crypt is unlikely to ever get cheaper than it is now. Temple of Malice is nice, and if you find yourself leaning black, Tainted Peak could be a good include, as well. Also, Rakdos Signet seems like a given.
As for cuts, I don't think Hissing Miasma is that great. Koskun Falls and No Mercy are much better deterrents. Shizo, Death's Storehouse is more mana-efficient than Rogue's Passage , and makes black mana, to boot. The Haunt of Hightower just seems too slow to be worth the cost if you're not building around it. Words of Waste seems like a loosing battle, since you'll need to be paying 3 mana to draw with Xantcha and activate the ability, so for every two times you combo, you're paying 6 mana and putting your opponents down 2 cards each and drawing 0 cards. For that 6 mana, you could just draw three cards, instead.
4 months ago
Give this episode of EDHRECast a listen. It's all about 75% decks with a focus on the creator of the site's Xantcha deck.
As for specifics for your deck, the first card I would include Koskun Falls . It's the only Ghostly Prison effect in black, and it will help you defend. Well, there's also No Mercy , so give that a whirl, as well.
Dauthi Embrace and Dauthi Trapper are interesting tech. I've never seen those cards before! If your goal is just to make Xantcha unblockable, though, Cover of Darkness is much cheaper (gotta love old cards that effect other people's creatures!), and I doubt you'll get much blowback from other Minions on the table.
I also see a Nekusar, the Mindrazer kind of thing going on. You'll probably want some wheels to supplement that strategy. A few good budget ones are Khorvath's Fury , Incendiary Command , and Reforge the Soul .
As for cuts, Cabal Stronghold is pretty iffy in a deck running 11 Basic Swamps. Temple of the False God is awful. You're effectively running 35 lands, because Temple is a free 4-mana rock, not a land. I honestly despise this card. Run Thran Dynamo , Worn Powerstone , or Hedron Archive , instead, and add in a couple more lands. I would put in some budget fixing lands, such as Rakdos Carnarium and Tainted Peak . I don't like Bubbling Muck much. You're not running that many swamps, so something like Mana Geyser would be much more effective if you need big mana. I'm also not really sure what Harmless Offering is doing in this deck.
Those are just my initial impressions. I'd also check out the Xantcha page at EDHREC to see how others are building. You can click the budget tab in the top right to help stay under $150! Good luck!
Koskun Falls occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%