Bloodline Keeper

Creature — Vampire

Flying

{T}: Put a 2/2 black Vampire creature token onto the battlefield.

{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.

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Trade

Have (1) kpral
Want (4) shadowtam , TheHarhoo , tilty83 , Pretus

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Innistrad (ISD) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Bloodline Keeper occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

RBW (Mardu): 0.63%

Bloodline Keeper Discussion

hkhssweiss on Eternally Cursed | Primer

12 hours ago

Hmmm, there are a bit of things you can add in as I tried playtesting it earlier and it definitely feels a bit clunky. Your goal is to make a lot of tokens and use them to kill people. You should focus more on value cards like i.e.

Just to make some tokens while you are idle. And some kill effects like Triumph of the Hordes or effects like those. What is the main goal you want to do?

sazhuy on Fangs and Chicken Wings

3 weeks ago

Bloodline Keeper  Flip is a card I love for every vampire deck and this one would do nicely for both aspects, making the tokens could be a great use of the sacrifice mechanic and after flipping him would buff all the vampires you control.

Other wise Blood Artist is made for this deck with Bloodcrazed Paladin being good for getting buffed from the sacrifice. Bloodghast would be a great card to get a recursion monster that could continuously be sacrificed.

junkyxicht on Edgar Markov Aggro Tribal

1 month ago

OUT: Outmaneuver and Adaptive Automaton

IN: Path to Exile and Bloodline Keeper  Flip

I really like Outmaneuver! It's a old school card nobody is aware of and can caught your opponent off guard. BUT there are better finisher and Path to Exile is basicly Outmaneuver played for two mana.

The +1/1 from Adaptive Automaton is nice, but it doesn't trigger Eminence wich is a drawback. So i replaced it for Bloodline Keeper  Flip. I need to play a few games with it to know if it was worth. On paper it looks super worth :)

papafranku99 on UW - Prison

1 month ago

Really well built deck dude, quite fun to playtest against and honestly hasn't been easy to beat consistently without combinations of my own being 2 Anointed Procession enchantments down then using Bloodline Keeper  Flip to get out lots of tokens, then using Ruthless Knave just so i can have the mana to actually attack lol.

reposted cause RIP formatting

papafranku99 on Life & Death: A wicked story

2 months ago

True Conviction gets played in roughly 2/3 of the games i play, if not, more. It's quite a fun card to use with this deck providing i can build my token army. I normally use Forerunner of the Legion to get Bloodline Keeper  Flip out quicker, if i then also get Anointed Procession onto the field it makes for quite a dangerous combination, given the fact i also have cards like Mavren Fein, Dusk Apostle which works well with Martyr of Dusk . My usual goal is to get 20 vamps total on the field with Sanctum Seeker then simply launch 1 all out attack and that's game, set and match.

Hynx on Life & Death: A wicked story

2 months ago

does true conviction ever get played? 6 mana is kinda heavy for modern format, with out mana ramping/mana dorks. Do you have a usual go too card with Forerunner of the Legion or is it more flexible? if it is, id Drop 2 Bloodline Keeper  Flip add 1 Vampire Nocturnus and 1 more forerunner, since it is a tutor for that big swing. but i am thinking too simplistic here.

Profet93 on Multiversal Mafia: Teysa Superfriends EDH

3 months ago

Daedalus19876

I know you already run a lot of good spot removal and while I hate to recommend this to you, Vindicate can be helpful of getting rid of those pesky coffers, urborg and cradles.

Also, where is your card draw? I know you hate steady card draw and prefer burst, but with Orzhov, you need card draw.

You're actually running urborg? :P Jk But for real, you're running Worn Powerstone ? I would rather run Hedron Archive , but both suck IMO. Your curve is already filled up at 3, not including your commander, so having a 4 drop that can ramp you the turn it comes into play and draw you cards later when you need it would be useful in a deck with little to no card draw. Even Orzhov Locket might be worth considering.

Primevals' Glorious Rebirth > Command the Dreadhorde ? I'm assuming your primary purpose is for walker recursion but I could be wrong.

Something that could be fun would be Angelic Renewal . Helps recur one of your value creatures, very good with ones with nice etbs. My particular favorite would be Sun Titan . That can be an alt wincon should you need it and it isn't completely useless either.

Cut Bloodline Keeper  Flip for High Priest of Penance . Blood line is too slow and high priest comes down early and can be useful with a sac outlet for political purposes or just good removal.

Ever consider running the monarch land (the name escapes me at the moment). With all your defense, and the fact they need to choose between attacking you or a walker, it can provide some card draw.

TitaniumTP on K'rrick Kobain and his Monster Mash

3 months ago

Let's get down to business, shall we?

DELETE THIS

Venser's Journal , Mindcrank , Armillary Sphere , Dash Hopes , Doomblade, Street Wraith , Leshrac's Sigil ,

QUESTIONABLE

Noosegraf Mob , Phyrexian Reclamation , Kaya's Ghostform , Blood Tribute , Whip of Erebos , Armillary Sphere , Reiver Demon , Pestilence Demon , Magus of the Mirror , Endling , Bloodthirsty Aerialist

At first glance these are what I think you should delete and think about deleting.


COMBO TIME

I notice that you have combo potential with Mikaeus, the Unhallowed . The only 2 card combo with him is Mikaeus, the Unhallowed and Triskelion . All other combos with him require 4 pieces.

  1. The man (zombie?) himself: Mikaeus, the Unhallowed

  2. Sac outlet - Viscera Seer , - Ashnod's Altar , - Carrion Feeder ,

  3. The Sacrifice (something with persist, or that can somehow remove the +1/+1 counter from Mikaeus, the Unhallowed ) - Lesser Masticore , - Putrid Goblin , - Skinrender if you put the 3 -1/-1 counters on itself each time it enters, - Puppeteer Clique , - Lingering Tormentor ,

  4. ALL THESE TRIGGERS - Bitter Ordeal for infinite exiling of decks, - Falkenrath Noble for infinite damage, - Vindictive Vampire for infinite damage, - Zulaport Cutthroat for infinite damage, - Vengeful Dead for infinite damage, only if sacrificed creature is a zombie, - Blood Artist for infinite damage, - Pitiless Plunderer for infinite mana, - Pawn of Ulamog for infinite colorless mana, - Deathgreeter for infinite life, - Smothering Abomination for infinite card draw,

MORE COMBO

You also have the 3 piece combo of

  1. Sanguine Bond
  2. Exquisite Blood
  3. Anything that either causes you to gain life, or an opponent to lose life - Leechridden Swamp , - Ebony Charm , - Death Cultist , - Nightmare's Thirst

I recommend using instant speed interaction for the 3rd piece of the combo, so you can respond to removal by winning

If you decide to follow The Way of The Combo, you should also add library searching effectz to help make sure you always find your pieces.


LIBRARY SEARCHIN EFFECTZ

Expedition Map for finding lands for ramp, or combo pieces if you go for the aforementioned Leechridden Swamp combo Scheming Symmetry , Behold the Beyond , Demonic Collusion , Diabolic Tutor , Final Parting , Mastermind's Acquisition , Doomsday , Demonic Collusion , Dark Petition

The more combo and storm heavy your deck is, the more search library cards you will want to add.

EXTORT OP

Basilica Screecher , Thrull Parasite , Syndicate Enforcer

Nothing much to add here, but extort is so broken in this deck. Extort will be extra powerful in storm builds.


Okay, it's Mana Time

Caged Sun

COOL LANDS

Castle Locthwain , swamp with benefits, Thespian's Stage , can become a copy of other dank lands like Temple of the False God and Cabal Stronghold , Crystal Vein , pop it on the turn where you're going to try and win, Westvale Abbey  Flip, potential wincon, Leechridden Swamp , potential combo piece and also fun to use with leftover mana, Bottomless Vault , probably sucks but you could use it in a storm deck, Memorial to Folly , Mortuary Mire , Temple of the False God , Myriad Landscape , ramp that looks like a land

Mana Rocks

Cryptolith Fragment  Flip probably not good, Thran Dynamo , super epic, Hedron Archive , Prismatic Lens , Fractured Powerstone , you know you want this for the planeschase ability, Sisay's Ring , Ur-Golem's Eye , Liliana of the Dark Realms , Nirkana Revenant , Paradise Plume , Magus of the Coffers , Black Market

For mana rocks you want the best bang for your buck, since you can just pay life instead of {B}. I like the mana rocks that cost {4} but tap for {2}, and the ones that cost {2} and tap for {1}. The more control heavy your deck is, the more rocks you want.

Ramp

Wayfarer's Bauble , Burnished Hart

Lots of Mana Fast

Cabal Ritual , Bubbling Muck , Spoils of Evil , Culling the Weak , Sacrifice , Dark Ritual , Songs of the Damned

Getting giant bursts of mana is good in any mono Black deck, but you should invest more heavily the more combo and storm themed your deck is, since you want to pop off in a single turn and cast 1,000 spells.

Investments

Basal Sliver , Blood Pet , Bog Witch , Overeager Apprentice , Basal Thrull , Priest of Yawgmoth , Blood Vassal , Soldevi Adnate

A lot of these cards that are single time use mana sources would be great in a storm deck where you would just build up your load until you bust damage all over the faces of those unfortunate enough to be within 50m of you. They're also good in reanimation decks, which could utilize Phyrexian Reclamation to keep getting them back.

Summary:

The more control heavy your deck is, the more mana rocks you want. If you're going for combos then you want more quick mana. The only land I'm gonna have to 100% recommend is Thespian's Stage . Keep in mind that the more nonbasic lands you have in your deck, the less useful cards like Crypt Ghast and Cabal Stronghold will be.


TRIBAL

Zombie Tribal

Corpse Harvester , library search, Cemetery Reaper , lord, Undead Warchief , epic lord, Josu Vess, Lich Knight , wincon, Endless Ranks of the Dead , wincon, Death Baron , lord, Liliana's Mastery , lord, Graveborn Muse , card draw, Zombie Master , protection, Graf Harvest , team evasion, Fleshbag Marauder , saccy, Phyrexian Delver , recovery, Cryptbreaker , card draw, Lord of the Accursed , lord, Shepherd of Rot , hurty everyone, Stronghold Assassin , funny removal, Loyal Subordinate , Liliana, Death's Majesty , potential finisher, Grave Titan , Open the Graves , board wipe protection, especially good if you're going all in on creature aggro, Curse of Disturbance , Awaken the Erstwhile , once you're in an advantageous position just cast this and watch your opponents cry, Tombstone Stairwell , this would be especially epic if you have cards to buff your boys, Risen Executioner , lord

Some cards that could be spicy in zombie tribal. Epic combos would be lords such as Cemetery Reaper and Lord of the Accursed , and fatties such as Army of the Damned and Josu Vess, Lich Knight . Having tons of zombies also combos with Pontiff of Blight . I think that Eldrazi Monument in a zombie build is nightmare fuel.

Vampire Tribal

Sanctum Seeker , Kalastria Highborn , Blade of the Bloodchief , Bloodlord of Vaasgoth , Malakir Bloodwitch , Bloodline Keeper  Flip, Gatekeeper of Malakir , Nirkana Revenant , Drana, Liberator of Malakir , Sadistic Skymarcher , Defiant Bloodlord , Yahenni, Undying Partisan , Butcher of Malakir , Cordial Vampire , Bloodtracker ,

If you decide vampire tribal is better, here are some options. I would only play cards like Blood Tribute if you're going vampire tribal, I don't think it's worth to play unless you can get more value than just chopping 1 player's life in half.

To Go with Your Creature Spam, Sir...

Dowsing Dagger  Flip, Mask of Memory , Necropolis Regent , Bloodforged Battle-Axe , Explorer's Scope , Throne of the God-Pharaoh , Whip of Erebos

Buff My Team!

Sword of the Paruns , Intimidation , Death Pit Offering , Eldrazi Monument , Obelisk of Urd

Summary:

The more of one tribe you have, the more synergy you have. Only include lords if you're all in on that tribe.


REMOVAL

Targeted Removal

Hero's Downfall , Vraska's Contempt , Murder , Murderous Rider , Noxious Gearhulk , Malicious Affliction , New Blood , Ruinous Path , Tendrils of Corruption , Bone Splinters , Liturgy of Blood

Epic Board Wipes

Decree of Pain , Crux of Fate , Kindred Dominance , Bontu's Last Reckoning , Do or Die , Hellfire , Necromantic Selection

Summary: Use more board wipes the more control heavy you want your deck to be. Try to choose targeted removal such that the end cost will only be {1} and some life, so that it will be as cheap as possible. This is especially important in storm builds. Since we play multiplayer quite a bit, you'll probably want to add extra board wipes, especially the ones that draw you cards or come bundled with reanimation.


Wow, I Hate Minorities

Wow, I hate tokens

Ritual of Soot , Force of Despair

Wow, Green is Cancer

Perish

Wow, I hate when other people play spells

Painful Quandary

Wow, I hate when other people attack me

No Mercy , Dread , Koskun Falls

Wow, I hate myself

Season of the Witch (okay, maybe not that much Revenge of Ravens )

Wow, I hate lifegain

Tainted Remedy , False Cure

Wow, I hate real board wipes

Sudden Spoiling , Mutilate , Languish , Massacre Girl , Golden Demise

Wow, I hate burst damage

Palace Siege , Polluted Bonds

Wow, I hate my opponents having creatures

Dictate of Erebos , Grave Pact , Butcher of Malakir

Wow, I hate this one person in particular

Curse of Vengeance , Trespasser's Curse , Curse of Fool's Wisdom


Lifegain

Profane Memento , Crypt Incursion , Vampiric Link , Loxodon Warhammer , Kokusho, the Evening Star , Cavalier of Night , Whip of Erebos

Protection

Rush of Vitality

Benefit from Death

Ogre Slumlord , Shadows of the Past

Cool Card Draw

Moonlight Bargain , Promise of Power , Succumb to Temptation , Ransack the Lab , Infernal Contract , Necrologia , Carnival of Souls , Grim Haruspex , Night's Whisper , Succumb to Temptation , Phyrexian Etchings , Cruel Bargain , Dark Deal , Foreboding Fruit , Live Fast , Painful Lesson , Necropotence

Add more card draw the more stormy you want your deck to be. Also try to add ones that will cost the least amount of mana if you take your commander's ability into account.

Card Draw Requiring Sacrifice

Altar's Reap , Costly Plunder , Morbid Curiosity , Bankrupt in Blood , Skulltap , Merciless Resolve

These will be better in decks where you're sure you'll have tons of creatures. So adding these into zombie tribal would probably be a good idea, since you have things like Army of the Damned and Josu Vess, Lich Knight that produce a million tokens.


Storm Build Cards

Aphotic Wisps , Cremate , Succumb to Temptation , Yawgmoth's Will , Ill-Gotten Gains , Priest of Forgotten Gods , Skirge Familiar , Rain of Filth , Dredge , Gravebind , Nighthaze , Street Wraith

The idea of a storm deck is to cast as many spells in one turn as possible, building up a fat storm counter to execute all who oppose us with our 3 finishers, which are Aetherflux Reservoir , Tendrils of Agony and perhaps Empty the Pits . You'll want lots of cheap spells that only cost {B} mana and replace themselves, such as Aphotic Wisps . One time use mana is also dank here, such as Dark Ritual and Cabal Ritual , and creatures like Basal Thrull and Soldevi Adnate .


Win Cons to think about

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