Bloodline Keeper

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Lord of Lineage  Flip

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

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Set Rarity
Innistrad Rare

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Tokens

Bloodline Keeper

Creature — Vampire

Flying

T: Put a 2/2 black Vampire creature token onto the battlefield.

B: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.

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Bloodline Keeper Discussion

MagicalHacker on [List - Multiplayer] EDH Generals by Tier

5 days ago

Speaking of Sultai infinite combo lists, I've recently built a Tasigur, the Golden Fang list with the following combos:

  1. Deadeye Navigator + Palinchron/Great Whale/Peregrine Drake = infinite mana (which means infinite activations of Tasigur, the Golden Fang, which means infinite self mill and infinite recursion of nonlands, which means infinite Blue Sun's Zenith/Stroke of Genius on each opponent)
  2. Palinchron + Phantasmal Image/Deadeye Navigator/Phyrexian Metamorph = infinite mana
  3. Ghostly Flicker/Displace + Archaeomancer/Eternal Witness/Skullwinder/Mnemonic Wall + Palinchron/Great Whale/Peregrine Drake = infinite mana
  4. Freed from the Real/Pemmin's Aura + Argothian Elder/Krosan Restorer/Mul Daya Channelers = infinite mana
  5. Intruder Alarm/Thornbite Staff + Presence of Gond/Kazandu Tuskcaller/Bloodline Keeper  Flip + Phyrexian Altar/Blasting Station/Altar of Dementia/Viscera Seer = infinite mana/damage/mill/scry

Now that I have the infinite combos for the deck, what do I do to make it competitive level? How many tutors? How much ramp? How much draw? How many counterspells? Etc.

Bababad on Redesigned Vampire Midrange (for modern)

6 days ago

the secondary ability is not why you run Blood Baron of Vizkopa. a 4/4 against a deck that can't remove it (Ultimate Price, Anguished Unmaking, Path to Exile, Terminate, Dismember, Tragic Slip, etc. fail to remove it, let alone all the removal that doesn't do enough to remove it. usually this card has to get two for oned), can't block it, gives you life, and in this deck has first strike? that's 4 life/damage a turn or a creature they can't swing past.

I mean, its no slow 3/3 flyer that can make a token the turn after it comes down...if it lives. Bloodline Keeper  Flip tends to only work in vampire ping strategies alongside Kalastria Highborn, Bloodghast and Blood Artist...though usually it gets beat out Kalitas, Traitor of Ghet which acts as pseudo batterskull/sac outlet, Vampire Nocturnus who usually provides a lethal "overrun" swing around 2/3 of the time even with this build, or even Gray Merchant of Asphodel for lethal because of the prevalence of solid B cmcs.

Bababad on Redesigned Vampire Midrange (for modern)

6 days ago

Blood Baron of Vizkopa midrange beater that is hard to remove and quite good at what it does, oh hey its in tribe

Lightning Helix removal/6 life difference.

Anguished Unmaking nonland removal, hits nahiri and any other problems you might have.

Path to Exile one drop panacea, cures what ails ya

These are the reasons to splash white in a deck like this. not Tithe Drinker.

Blood Moon isn't your problem, your problem is a lack of good removal, no early game, and the top of your curve hitting the board with a wet fart..

Blood Baron of Vizkopa, Kalitas, Traitor of Ghet, Vampire Nocturnus, heck even good old Anowon, the Ruin Sage or Bloodlord of Vaasgoth does more than Bloodline Keeper  Flip. There are too many options to list for low drop vampires, but Tithe Drinker isn't even in the top 5, let alone the sole MB for splashing a color.

Its your deck, run it as you wish. If you don't want recommendations/constructive criticism...maybe tappedout isn't for you

berfandil on Redesigned Vampire Midrange (for modern)

1 week ago

I think that saccing 3 creatures is rarely a good choice in a creature-based deck. The only time when it could happen is when a Bloodline Keeper  Flip is on the board producing several tokens, but in that case, it doesn't really count if You had that extra creature, your vampire will be quite the big grown-ups.

Happymaster19 on True Blood [Modern Vampires]

2 weeks ago

Thanks, YamishiTheWickedOne!!! Bloodghast is perfect. Good to discard, good to sacrifice. I decided to cut the top end of the curve altogether for the spirit.Drana, Liberator of Malakir and Bloodline Keeper  Flip were just top end threats that fit the tribal where I felt Kalitas, Traitor of Ghet did not while Olivia Voldaren just felt like a less effective Captivating Vampire. They could be sideboard material, especially Kalitas. But I like the low to the ground strategy better now that Bloodghast is in the mix.

DeathChant17 on Lols of Tresserhorn

2 weeks ago

Sooo if Lord of Tresserhorn is your commander of choice I don't see this deck list doing too much for you.

What you'll want for ol' Lordy is some token generators; Kalitas, Traitor of Ghet, Bitterblossom, Bloodline Keeper  Flip, and the like. This way you hopefully have Dictate of Erebos or the same effect (Butcher of Malakir or Grave Pact), on the field and can sac tokens instead of other creatures possibly better left alive. This way bringing Lordy out doesn't hurt so much.

Also, I noticed a couple of your draw effects (which there isn't too many) let your opponent draw too. If you can, switch out so only you draw, no need to give unneeded aid unless you are making them pay somehow. Like Nekusar, the Mindrazer or Underworld Dreams.

You got some sac effects going on that don't seem to be utilized too well either. Again, something like Dictate of Erebos will make them more worthwhile, but having a sac outlet like Altar of Dementia or Ashnod's Altar out also will let your creatures' deaths do mini combos that may be more worthwhile or at least affect your opponent in a negative way.

Also, Lordy is a beast coming out with a 10/4 body. Get him to hit faster with Swiftfoot Boots or Lightning Greaves. Give him double strike with Fireshrieker. Throw in some more unblockable effects Aqueous Form, Rogue's Passage, Trailblazer's Boots, anything to get him through and hit people up with commander damage.

Anything to beef him up would be good too (especially if you get him double strike). Eternal Thirst - Madcap Skills, beefing artifacts, and spells that boost him like Titan's Strength.

Lastly, ramp. In your colors, you are limited to artifact ramp. Use the signets: Dimir Signet + Izzet Signet + Rakdos Signet .

I realize I may come across as super douchey, that is not my intention. I don't see how the deck could work with all 3 commanders and I don't see a main flow for the deck as a whole. Once you decide what you want it do, make it do it as efficiently as possible. It doesn't have to be built so your commander is essential, but at least where it gets along with him.

So I apologize if I seem like a Royal Dick, I am really trying to help.

Angel-of-Helios on Execute order 66.

3 weeks ago

lucal13. Thank you for the recommendations but here is the thing. The play group I run with in my town hates infinite combos so I limited myself to two infinite combos per deck. this one has two already. Mindcrank + Duskmantle Guildmageand Bloodline Keeper  Flip + Intruder Alarm. But thank you for the recommendation. And for Szadek I would say no since he is alittle too mana expensive. still a good card. thanks for the help.

Xica on Redesigned Vampire Midrange (for modern) copy

3 weeks ago

So here comes my irritating critique of this deck, that has not been asked for...


Tribal decks gain value thanks to the fact that they play creatures of one tribe, so they all can be buffed. Playing things like Birds of Paradise & Elves of Deep Shadow, just throws all the benefits out of the window.
Playing cheap vampires instead of them would mean that if they survive to mid/late game they would get buffed by tribal lords. (and God forbid - they would actually help in flipping of Bloodline Keeper  Flip) I think i cannot state strongly enough how bad idea is this, they are basically dead cards.

And then Captivating Vampire...
There is no reason whatsoever to play this atrocious thing outside mono black.
It is not a worse Stromkirk Captain, its a worse Bad Moon, that is easier to remove, and costs 1 more. Don't compare it to the captain, that card's main virtue is granting first strike, this "thing" at best can be one of the worst win more effects modern has seen. Maybe its not the worst, but its definietly a contender.
(and then add the fact that we run the mana dorks, thus diminishing its value)

Why is running 9 fetches justified, in a deck with 4 basic land? do we want to lose to burn that badly?
Because 3 Vampire Nighthawks are sure as hell not going to save the day, in themselves.

Kalitas, Traitor of Ghet preforms best in decks with a LOT of removal, where its a token factory with a decent lifelinker body. In a vampire tribal deck focused on creatures i don't see why it should be played over Blade of the Bloodchief - since the latter is lot harder to remove with mainboard cards in most decks. (while vampire cards with lifelink are not unheard of for lot smaller cmc)

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