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|Want (9)||Tiddilywinkus , shrimpeh , merrowMania , Axeluzz , STG , Amarutu , Kingkevin102 , pacolemere830530 , soulwarden11|
Buckminsterfullerene this is not a vamp deck. If it was I would be running Guul Draz Assassin and Vampire Nocturnus for certain. Blade of the Bloodchief is a really solid choice for aggro vamps, which this is not but I am still considering just because it's a cheap pumper. My friend runs Bloodline Keeper Flip in his aggro vamps and it slows him way down plus he runs them over Falkenrath Aristocrat for some reason. Finally getting to Surgical Extraction , it's an unbelievably good sideboard, but this deck is budget and I don't fancy forking out like 30 bucks for a playset of them.
Surgical Extraction is an extremely popular sideboard option. Also Blade of the Bloodchief is a good choice for vamp decks. I also really like Bloodline Keeper Flip as a way of stocking the battlefield consistently. Things to consider, I guess...
Se7enfoot: That's a pretty fair observation. A good Gray Merchant of Asphodel -type Vampire card could be a decent singleton bomb. I'd like to try and find a spot for the fourth Sign in Blood since this deck tends to run out of cards quickly. After I find a spot for that, I'll look into play testing with a singleton of either Bloodline Keeper Flip or Malakir Bloodwitch . Thanks for the suggestion!
Hi,I run a Br vampire deck which has undergone some iterations, you might check it (the description and rationale is overlong): The Stress of Their Regard (Vampire deck).
For now, here are some suggestions imho, (I will assume you want to keep monoblack):
Overall, I would go for 3-4x copies of each card for consistency, unless you have a very good reason to just include 1 or 2 (eg Legendary permanent or budget).
You need more speed for Modern:
Removal: Victim of Night should be good removal in modern, Go for the throat is mainboard useless against Affinity, for example. I think Geth's Verdict is more efficient and mana cheaper than Consuming Vapors. I also think the 4th Gatekeeper of Malakir should be maindecked. Dismember also deals with indestructibles.
Card advantage and Life gaining: I would replace Sign in blood with Viscera Seer . You need more 1 and 2 drops creatures, and you're also running just 22 lands with a lot of 4 and 5 drops, so the Seer scrying might compensate a little bit. I know Gray Merchant of Asphodel rocks and is a common but I doubt it pertains to this deck: try instead Blood Artist . I would consider replacing some of your 1x Enchantments with 2x Phyrexian Arena (aka "the poor version of Bob, the Dark Confidant "). I would remove the Arrogant Bloodlords (very fragile to chump blockers).
Other effects, aside of generally reducing high drops for low drops and decreasing sorceries for instants: I would increase the disruption count to at least 4, either Kozilek's, or Thoughtseize . You have also cheap direct damage in black: Bump in the Night .
Other vampires: In a monocolor black vampire deck, you can take the full benefit of Vampire Nocturnus , especially if you can avoid topdecking lands (eg with the Seer's scrying and the Phyrexian Arena). Bloodghast is also a black vampire favourite, especially when combined with 4-8 fetchlands, although I have not tested it. Bloodline Keeper Flip is nice, if the game drags and you have many vampires (and Mutavaults). Necropolis Regent is good but probably always just win-more given its 6 CMC.
I would run 23 lands unless you downgrade your current manacurve. Some people always maindeck 2-4 Cavern of Souls in a tribal or theme-gimmick deck. In a monocolor deck you just have the uncounterable effect, so I guess you might budget-weight the decision.
If you had cards with conditionals depending on the number of vampires (eg Bloodline Keeper), or global effects (Vampire Nocturnus or Blade of the Bloodchief , you might consider 2x Mutavault . Man-lands are harder to remove than crits.
In any case, with Khans of Tarkir reprinted fetches, I would add at least 4x of a Black fetchland (Bloodstained Mire is likely to be slightly cheaper than Polluted Delta due to both cards' use in eternal formats).
I would also consider 1-2x Tectonic Edge against midrange multicolor decks, to cripple a single color (the classic blue for Cryptic Command) and disrupt the manabase.
Finally, you might consider 1-2x Urborg, Tomb of Yawgmoth to allow any non basic land to be tapped for B whenever.
You might also check Tapped Out for vampire decks, and mtgtop8 (although over there the vampire decks are older)
Hope it helps!
I run it in my rakdos vamp build, which I built cuz I had a playset of Olivia Voldaren laying around. It's a hit or miss. When it works it's devestating though. I'd say 1/4 times its a dead draw, but I enjoy it.
Here is my deck list on what the best vampire deck would be in modern.
4 Bloodghast - this creature is one of the key elements of the deck, he keeps coming back every land drop. fetch lands also increase his power.
3 Gatekeeper of Malakir - a 2 mana 2/2 that you can add 1 extra mana and force your opponent to sack a creature? so strong.
4 Kalastria Highborn - combos with the other mechanics of the deck allowing some life-gain when you sack a creature.
3 Vampire Lacerator - 1 mana 2/2. enough said.
4 Vampire Nocturnus - gives other vampires +2/+1 which allows you to end games very quickly.
4 Viscera Seer - the core of the deck. you sack your Bloodghast to scry to keep the Vampire Nocturnus anthem going. this combined with the effect from Kalastria Highborn allows you to gain life while keeping a +2/+1 anthem up.
4 Liliana of the Veil - broken as fuck.
If he gets board wiped he's probably going to lose. With Coat of Arms he can win quickly b.c its highly explosive. Besides all he has to do is sb it out against an archtype. Majority of decks actually don't have shared types, thats much more common in Legacy. Archtype decks don't shy away from running it, why should he? Don't worry about how to avoid losing, worry about how to win, that's a formula for success. Obelisk of Urd isn't bad, but that said, it's not the best option in my humble opinion. The reason Coat of Arms is better is you play it the turn you plan to win and it dominates. You would cast it earlier if you could but you don't need to and you will probably win the turn you do play it obviously making it impossible to play it any earlier than the turn you win. You have enough lords to get u there then play it for the win. You could cast Obelisk of Urd earlier but it won't have nearly the impact. That's what you have Vampire Nocturnus for and he doesn't need to tap your creatures to afford him. You have enough Bloodline Keeper Flip but I'd consider a 4th Captivating Vampire . Cut Pulse Tracker for Bloodghast . SB Urge to Feed for Coat of Arms . With the speed and power it brings to the table you wont need much control.
|Power / Toughness||3/3|
|Avg. draft pick||1.57|
|Avg. cube pick||5.65|
|Commander / EDH||Legal|