Bloodline Keeper


Lord of Lineage  Flip


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all


Bloodline Keeper

Creature — Vampire


T: Put a 2/2 black Vampire creature token onto the battlefield.

B: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.

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0.02 TIX $0.12 Foil


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Bloodline Keeper Discussion

clown_baby on vamp

3 weeks ago

Pretty cool start, I like vampires and tribal themes. You can look at EDH vampire decks to look at a big list of vamp cards, that's what I do when I make a new deck. But some quick suggestions, if you're willing to spend the money, would Blood Artist, Bloodghast, Obelisk of Urd, Bloodline Keeper  Flip, Kalastria Highborn, Nirkana Revenant, Anowon, the Ruin Sage, Bloodlord of Vaasgoth, Olivia Voldaren, Kalitas, Traitor of Ghet, Heir of Falkenrath  Flip. Haha lots of cards that include "blood" in their names.

zephyr_chang on Another one bites the dust *Primer

3 weeks ago

If you have the budget for it, playing some fetches (yes, even in a mono-black deck) will greatly help trigger Bloodghast as well as make Vampire Nocturnus's ability come on more reliably. It also triggers Fatal Push's Revolt. You probably also need a slightly higher land count if that is the case.

Liliana of the Veil is always good in any black deck in Modern if you have her. If you play her then you can also try Asylum Visitor for some synergy. You can also pitch Bloodghast to her.

If you want to lower your curve, Gifted Aetherborn could come in for Vampire Nighthawk.

Vampire Lacerator is unfortunately too weak for Modern and should be cut. He belongs to an aggro shell (maybe Rakdos Madness Vampires?) but I'm not sure your deck is considered aggro. Yahenni, Undying Partisan is probably also too weak and doesn't seem to see much play. Instead of having Bloodline Keeper  Flip in the side, I'd rather go with Kalitas, Traitor of Ghet as it can survive better and has more utility.

(I have played and refined a Vampire tribal list in Modern for quite some time. This is just my personal opinion. I won't post my decklist here but will be glad to share it with you if you want.)

Hi_diddly_ho_neighbor on Erebos, God of Undying

3 weeks ago

Here are some suggestions based on your deck description and on your request on the commander page:

One way I love to drain out opponents in my mono-black deck is Maga, Traitor to Mortals. He/she can even one shot two opponents if you run it alongside Panharmonicon, but I don't think that artifact really plays well into your deck theme.

If you want a way to disrupt your playgroup's combos you could try running Dash Hopes. It works great with your strategy because in order to stop the card they have to pay 5 life. Hopefully you are already draining them of life so the decision should be rather difficulty for your opponent to make.

On to the token generators. Some great options in mono-black are Bloodline Keeper, Phyrexian Processor, Pawn of Ulamog, Skeletal Vampire, and Endrek Sahr, Master Breeder are all decent options that are mostly budget friendly. Spawning Pit is also another option with a built in sac-outlet.

As far as for what you could take out for said token generators, you have a lot of target removal (I count around 9). That is a TON (I usually run 3-4) as target removal becomes a lot less impactful in multiplayer games. You already have a considerable amount of board wipes and enchantments which keep the creature count low. I would suggest cutting a few of the spot removal cards for the token generators.

Also, one more suggestion (sorry this is alot), but I would swap out one spot removal card for Scour from Existence. The exile clause and the fact that it can target any permanent is pretty clutch for mono-black which struggles with enchantment and artifact removal.

Lastly, I second the inclusion of Mindslicer. I love that card :)

Good luck!

JaysomeDecks on Ertai control 2.0

3 weeks ago
  • Aphetto Alchemist + Illusionist's Bracers. This combo allows infinite untaps of any creature or artifact you control. With Bloodline Keeper or Thraben Doomsayer, it's infinite creatures. With any mana rock, it's infinite mana. The Alchemist is a solid untapper, and he won't go away if your commander dies, unlike some of your enchantments. He can also be used to untap other things, making him essentially function as an extra token generator or additional mana rock without the Bracers. The Bracers themselves aren't as useful, as you won't need to copy your commander's ability. They are of some use on the two token generators I suggested, but they only really shine in this deck when equipped to the Alchemist. It's an idea. I may just run the creature and not the combo, but I figured it out the whole thing forward.

Befor I forget, I also would suggest Lightning Greaves here. They give your commander much needed protection, haste, and the 1 mana difference between them and the Boots is the difference in being able to activate his ability or not.

JaysomeDecks on Ertai control 2.0

3 weeks ago

It has a lot of solid cards. Nothing in this is particularly bad. It looks like it lets you interact heavily with counterspells when you need to, and otherwise it looks like it pretty much just sits back and waits, like an arbiter, waiting to step in when needed. It lacks threats, and I doubt it will win much, but it will be a strong influence on the game. Expect to make enemies, be on the defensive the entire time, and probably be the first to die.

You have 3 board wipes and 2 targeted removal spells, meaning you can handle a couple of things that get past your counters, and your recurable creatures and tokens give you blockers, so you should be a little resilient, at the least. You don't have much to keep people from swinging at you though, so you will mostly have to withstand any threat that you are not able to withstand. The deck is going to have a hard time standing up to a strong beating, but so long as you don't grab too much aggro, you should be able to control the field enough so that not too much gets through.

I see this being more of an inconvenience than a threat. Your token production is marginal, enough for your ability but probably not for a threatening token army, and other than that, you don't have many actual threats, or solid wincons. Or at least none that readily identified. I don't see you having that great of a board state often, but that may be ok, as your opponents shouldn't have much board state united your watchful eye either.

You run very little mana ramp. You have a lot of effects that require mana to untap your commander, and then his ability costs mana on top of that. Plus saving up mana for any other counter spells. Basically, I think you will have a hard time casting the creatures you need as sac fodder for your ability while simultaneously keeping mana open for counterspells and untaps, especially if your commander is removed once or twice. (And he will be a prominent target for removal) When you play a counter game, people will hold their good stuff until you are out of mana, and the turn that you are, a board state that you may not be equipped to deal with is certainly going to hit the field. Since your commander does not come out early game, you're likely going to be tapping out mid-game to play him, and that's the turn that everybody is going to pounce on you, so you definitely need to be prepared for that.

I'm surprised you aren't running Thousand-Year Elixir.

I'd recommend Bloodline Keeper. Reliable tokens, and with flying. Bitterblossom may even be worth it for this deck. But basically I'd say reliable token generation. Thraben Doomsayer is even a possible choice. They are no-cost token generators, and are more reliable than having to cast an instant or sorcery. (I'd strongly suggest removing Chronozoa for one of them. Cool in theory, but two tokens after three turns is pretty weak. 4 tokens after 6 or 8 after 9 isn't much better)

Black Market might be a welcome addition, providing enough backup mana on your turns to allow you to keep some blue open.

Signets and Talismans, Wayfarer's Bauble, and maybe a Burnished Hart could add mana. Definitely include a Solemn Simulacrum. Ramp on entry, then sac it to counter something and draw a card.

DarkLaw on Magic's 25th Anniversary

1 month ago

CChaos I'd say that these seem to be go-tos (as well as yours).

Flip Jace, Westvale Abbey, Huntmaster, Neglected Heirloom, Garruk Relentless, Elbrus, the Binding Blade, Delver, Bloodline Keeper  Flip, TitI.

Judged by story relevance, power (notoriety), and in the case of the Heirloom, mechanics.

NV_1980 on B/R Vampire EDH (Olivia)

1 month ago

I think you could add the following: Bloodline Keeper  Flip, Necropolis Regent, Rakish Heir and Stensia Masquerade? There are other options that require a bit more budget like Anowon, the Ruin Sage, Captivating Vampire and Kalitas, Bloodchief of Ghet.

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