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|Want (3)||merrowMania , Melmo , shinobigarth|
First of all, unfortunately, Psychosis Crawler and Curiosity don't work. Curiosity only triggers on damage, and not "loss of life". Damage causes loss of life, but loss of life is not necessarily damage (and in this case, it isn't). Side Note: A similar interaction that does work is Niv-Mizzet, the Firemind and Curiosity , as niv specifies "damage". Back to the deck. I can see right now that you have lots of 1-ofs and 2-ofs. I'm not sure if this is because these are the only cards that you own, or if you're just not sure what's good and what's not, but having fewer than 4 copies of cards generally leads to inconsistencies. Lots of the cards are very redundant in what they do, so by including less copies you're not making your deck more flexible either. You should probably stick to more copies of the best cards for each role, and cut down on others. For example: Phantom Warrior is a 2/2 unblockable and Latch Seeker is a 3/1. You're probably not going to be doing much blocking, so the 3/1 is probably better for the situation (even when blocking they're still about the same. I'd say cut 2 warriors and add 2 more seekers. I think Ghostform is a bit weak. It costs 2 mana, loses you a card, and makes it so a couple of your dudes (lots of whom are already unblockable) unable to be blocked this turn. Hidden Strings in essence can do that, by tapping down 2 dudes, but also serves other purposes, such as giving pseudo-vigilance to your creatures, and it can also be ciphered. All in all it's a superior card, so I'd cut the 2 Ghostform for 2 more strings. Murder is also quite clunky. The problem with it is i costs 3 mana, and 2 of it are black. You only have 13 black sources, so often you won't be able to even cast it. There are plenty of cheaper (mana) alternatives, which sacrifice a little bit of flexibility for much greater efficiency. Go for the Throat , Doom Blade , Dismember and Agony Warp are a few examples. Last Thoughts costs 3 more mana than Curiosity for the minor bonus of drawing 1 when cast. Curiosity is much more efficient, so I'd cut the 2 thoughts for 2 more Curiosity s. Whispering Madness gives both players cards equal to the highest amount of either player's discards. This means whichever player has less cards beforehand will get the most out of it. Your deck is most likely to be that person, so this card will often benefit your opponent more than you. I'd cut it. Deathcult Rogue and Neurok Invisimancer are both a little weak in my opinion. Invisimancer only gives the bonus for a turn, and most of your creatures are already unblockable. I'd personally cut these 2 for cheaper evasive creatures like Triton Shorethief and more Invisible Stalker s (they're so broken). Scroll Thief and Stealer of Secrets are about as good as each other in fulfilling the required role, however luckily for you, you don't have to choose which one is better. Dimir Cutpurse outclasses both of them so you could probably run just 4 of him. Way of the Thief is also clunky, and it also leaves you very vulnerable to removal. One of the main problems with decks that rely on auras are that they lose lots of card advantage if the opponent uses 1 card to in essence kill 2 of yours. I'd swap these for some equipment. I can see that you're on a budget, so I won't recommend Sword of Fire and Ice or any of the other 4, but if you can get your hands on that one in particular, it'd be very good to add. Sword of Vengeance gives a similar effect to Way of the Thief , for 1 more mana, but sticks around to help your other guys later. +2/+0 first strike means your opponent won't want to block, as they'll most likely die, the trample means you'll probably get draw triggers even if they do block, and vigilance lets your guy hang back to stop attacks. If you're not sold on this, there is another solution which is an aura. Way of the Thief costs 4 mana to do something Spectral Flight does for 2. Sure, unblockable can be considered better than flying, but Spectral Flight is 2 mana less and doesn't need any of this gate nonsense. Call of the Nightwing costs 4 mana to get you a token when cast, and 1 more each time a creature connects. Bitterblossom is stupidly expensive, but does a very similar job for 2 mana less, but seeing as this is budget, I'd say Bloodline Keeper Flip can get you a 2/2 each turn, and is a 3/3 himself. If you can get more Watery Grave s, any Drowned Catacomb , Creeping Tar Pit s etc. then you should add them, but some duals are expensive, and they aren't really needed (good to have though.) This may seem like lots of changes to the deck, but all I'm doing (or at least trying to do), is make the deck more consistent and add in more of the cards that are just a bit better at their job than the others. This deck feels like it could be very fun, but you just need to optimise all of the parts.
but Vampire Lacerator is so much better than a durress, it's like having a Carnophage for modern but better and it fits with the Bloodline Keeper Flip . Why do you think that Bloodghast has been dropping in price? It's just a 2/1 attacker that sometimes has haste and recursion, it's doesn't get past a Delver of Secrets Flip and has much less utility than Gatekeeper of Malakir . Sure they're not bad but running four of them is redundant
Your mana curve is way too steep. Vampires should curve out at 4 or 5. And you need better removal. I recommend dropping Dreadbore altogether. It's bad. Sorcery speed removal is usually mediocre. Up your instants to 4 each. Furthermore, your lands suck. I know it's harsh, but it's true. You want dual lands that can enter play untapped. Dragonskull Summit , Blackcleave Cliffs , Blood Crypt , and if you can afford them, Verdant Catacombs or Marsh Flats . Now about that mana curve, I strongly recommend upping Stromkirk Noble to 4. Your demons don't help you that much. I would suggest Olivia Voldaren , Vampire Nocturnus , Bloodline Keeper Flip , and/or Falkenrath Aristocrat for 4 drops. For another 3 drop, Vampire Nighthawk is great on his own and a phenomenal pressure tool with Stromkirk Captain . The bulk of your deck should be 3 mana or less if you want to be aggressive. Aggro = fast. Pulse Tracker , Vampire Lacerator , Viscera Seer , Bloodghast , Kalastria Highborn , Blood Artist , Bloodthrone Vampire , and Vampire Hexmage are all options. If you want a replacement for Doom Blade , consider tossing in Urge to Feed . And none of your sorceries/enchants are needed.
Hope this helps.
So, after playing a few games with my friend against his vampire tribal deck, I learned that getting Nythos really helps the deck. We played three games real quick to test the deck out.Game One:I Journey to Nowhere 'd his Vampire Nighthawk , dropped Nykthos, Shrine to Nyx , Angel of Jubilation and a few other spells. That allowed me to ramp into Akroma, Angel of Wrath and the game spiraled from there. Serra Angel was tossed in there somewhere, and I managed to get enough devotion to white to cast Avacyn, Angel of Hope and Day of Judgment in the next turn. That ended the game.
Game Two:This game actually went very poorly. I got Thran Dynamo out on turn 4, but very little ramp, no board wipes, and my opponent getting out a Nykthos very early and flooding the field with vampires really ruined the game. He got out both an Olivia Voldaren and a Captivating Vampire , and it became impossible for me to hold onto creatures. After a few turns back and forth of me dropping some angels and having them stolen, he won pretty solidly.
Game Three:This game went by in no time at all. I was on the play and dropped a Sol Ring off of a plains, and then Lightning Greaves off of the ring. Turn two, Urza's Incubator calling angels. His turn 2, he dropped a Bloodghast . Turn three, I cast Guardian Seraph , equipped the greaves and swung in for 3. His turn, he dropped a Bloodline Keeper Flip and swung in with Bloodghast again. My turn 4, I dropped Light from Within and swung for 5, he blocked with the Bloodline Keeper Flip . After nothing meaningful on my opponents turn, I dropped Avacyn, Angel of Hope equipped her with the greaves, and swung in for 16. In response, he scooped.
Overall, a very nice three games. When it wins, it's because I'm able to drop angels early and starting dropping damage. The games I lose, I'm stuck on low mana and no good angels to hit with. My angels are vulnerable to removal, which is an issue, especially effects that aren't destroy, such as exile and Mind Control effects.
I'm enjoying it so far, and am probably done adding cards to it for a while, at least I can get some more money.
Comments and +1's are appreciated.
i think you may try Liliana of the Dark Realms to make those X cost insanely huge
The Wizard has say a spell and contemplated an answer for thine question.hath though considered R/B vampires with the addition of Falkenrath Aristocrat and Stromkirk Captain ? The captain is a leave or take card but the aristocrat can end a game paired with a nocturnus. And NEVER underestimate what Bloodline Keeper Flip can do. He is your biggest bomb
As amazing as Read the Bones is I think it should either be removed or complimented with more black. Some good black cards that can add to your tokens are Bloodline Keeper Flip , Pack Rat , Bitterblossom (love that it got unbanned in modern), Teysa, Envoy of Ghosts (high mana cost though so I would recommend 1-2 of or possibly side), additionally if you see your deck producing a steady supply of tokens Eldrazi Monument could be a possibility.
|Power / Toughness||3/3|
|Avg. draft pick||1.57|
|Avg. cube pick||5.65|
|Commander / EDH||Legal|