Experimental Frenzy

Experimental Frenzy


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: Destroy Experimental Frenzy.

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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Experimental Frenzy occurrence in decks from the last year


All decks: 0.16%

Red: 3.48%


All decks: 0.04%

Commander / EDH:

All decks: 0.01%

Red: 0.13%

Experimental Frenzy Discussion

Daveslab2022 on I don't like where card ...

2 days ago

To actually answer your post however, no, I LOVE the way they are designing cards. Oko was a huge mistake. Veil of Summer was a huge mistake. But a lot of the cards they’ve been printing have just been unique, not overpowered cards. I love the new titans, i like static abilities on planeswalkers, even if T3f3ri is annoying. I like that red gets interesting card advantage spells like Experimental Frenzy and Light Up the Stage now.

Also, I’m very confused. In the early paragraph you complain that “path and fatal push” are essentially the same thing, but then complain about how games aren’t decided by a well timed removal spell (which I 100% disagree with by the way).

You said that turns are a lot more explosive now, which is also not true. At least not for competitive magic. I do find that decks are often built the same way. Control decks are all counter/draw/removal and one-two threats. Midrange decks look to trade resources 1-1 while maintaining a board presence and slowly beating you with incremental card advantage. Aggro decks look to kill you as fast as possible. Not every aggro deck is burn, actually mono black sees significantly more play than mono red in Pioneer.

If you are talking about EDH, then I’m sorry but that’s pretty much what the format is designed for. Playing janky decks that do whatever they want, with huge swingy turns.

You also have to realize that they have to print new mana engines, new combo pieces, etc.. this gives newer players access to cool combo pieces via boosters, and allows them to find their own unique interactions at the kitchen table games they start with.

I’m sorry you don’t like the designs that WOTC is utilizing, but I think they are fresh and unique.

MonoCommander on

1 week ago

Hi, i do play a discard deck too, and i can give you some advice from experience, Cards like Megrim or Liliana's caress are underperforming if you're not playing with wheels, since you're opponent are quickly going to play topdecking. I prefer cards like Quest for the Nihil Stone , Shrieking Affliction and Davriel, Rogue Shadowmage dealing a lot more damage if you are consistent with discard effect.

I really think targeted discard effect are kinda clunky, like Pilfering Imp you already gonna make everyone discard so fast that card selection isn't that important, and you'd better have some removal instead.

Also, i really think you should include some ramp into the deck, that allow you to play your hand and not suffer too much from the symetric discard effects and play your high curve spells early on (else you just gonna discard them) in the same way, i really like to include "free" spells like Snuff Out or Massacre . Ramping or Mana efficiency is really a key in multiplayer EDH and you're going to suffer a lot if you can't play faster.

I really like to play with "not in hand" card like Experimental Frenzy or Theater of Horrors that let's you play with cards even if everyone has no hand.

I'm not a fan of Sanguine Bond exquisite blood combo in this type of decks, because the cards alone are pretty bad, but one card i'm really not enjoying on discard lists is living death. your deck is fill with some week creatures and you're never gonna get more value then your opponents with a living death. Targeted Reanimator spell can be good, like Reanimate , opponent discarding an ulamog turn 1 cause he's never gonna play him ? just take it for 1.

As a suggestion i think you missed out Anje's Ravager a really sweet card in this type of deck and Asylum Visitor

Thoose are just thought on how i like my discard commander decks, take what you need and what you think is fitting your playstyle !

Driemer84 on What Are Some Of Your ...

3 weeks ago

Experimental Frenzy + Scroll Rack or Sensei's Divining Top

I really like mono red’s recent formS of card advantage.


1 month ago

I included a dedicated maybeboard for those looking to make adjustments for their personal metas. I can not recommend changing the curve. The easy argument to be made is whether or not to go for 3X Anger of the Gods for those that find themselves needing heavy handed exile and/or mass removal 3 is a great option. My personal metas tends to include pretty even amounts of aggro/control based decks, so I limit most of my outings to a 2x list. When its time for some table top with friends, 3x plays great. For those control-heavy metas I suggest going with 3x Experimental Frenzy and 3x Runaway Steam-Kin . It helps you drastically with card advantage and board state. I also might recommend the 1x Fabled Passage as it helps for adjusting that top card as well as minutely helping thin your deck.

Suns_Champion on OH LORD JESUS IT'S A FIRE! | Neheb EDH | PRIMER

1 month ago

gdemay Thanks for the comments! Chandra, Acolyte of Flame is actually an awesome suggestion! I just took out Past in Flames so I've been looking for another recursion spell. Totally overlooked her. I will have to find a slot for her next round of changes. I like the interaction with Embercleave, and of course she makes Chandra ToD faster, which is always good. The ability to cast X-spells is huge too.

Driemer84 Thanks for the comments and suggestion!

  • Gauntlet of Might would be a good include if your meta is low on red decks.
  • Blightsteel Colossus is at a weird spot. In my second main phase(the only time I'd be able to cast him) I either want to a) win the game, b) draw cards, or c) protect my board state. He does none of those things, while presenting a huge threat that draws unwanted eyes toward us. Yeah the synergy with Ignition is cool, but that seems a stretch to me. I would not add him.
  • Top/Scroll rack: Yeah this is a cool engine, but I guess I never wanted to shell out $45 dollars for it. It would fit fine in a Neheb deck.
  • Fetches: The meager benefits are simply not worth the price of Fetch lands. If you have them they'd be fine I guess. Also, ascetically, they mess up the mono-redness of the deck. No bueno.
  • Experimental Frenzy no. The deck is not set up for that. I have card draw.

Thanks for the discussion! Keep it going!

Ahcujkak on Mardu Merriment

1 month ago

Hello hydrothermia, I've been testing your build-up and made some changes:

1) Replaced the 2 Experimental Frenzy for 2 Cavalcade of Calamity , since you have so many 1 power creatures

2) Replaced 3 Mortify for 3 Murderous Rider to deal with PWs or Questing Beast

3) On the sideboard I added 3 Noxious Grasp and 2 The Elderspell for some more removal in Bo3

Maybe you can modify based on this also?

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