Experimental Frenzy


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Experimental Frenzy


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: Destroy Experimental Frenzy.

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Experimental Frenzy Discussion

Vman on Affinity - want to update to 2019

16 hours ago

Affinity has somewhat fallen iut of flavour coz most pilots are bired of having ran it for so many years. Hardened Scales affinity has taken its place in the meta. That being said affinity isnt a bad deck at all, and still performs well. If yoy go to top 8 lists they tend to run either of these 3 as the newest additions.

Experimental Frenzy . 2-3 of and plays a ser of Galvanic Blast and a low land count. This is my preferred version.

The Antiquities War : usually with Thoughtcast to find specific artifact cards and a big swingy 3rd saga.

The last one is baby karn (which i mispell and cant tag) but its some grindier variant of affinity.

Lastly another change as mentioned above, Spire of Industry is the rainbow land of choice nowadays. Enjoy!!

BMHKain on Is there an alternative to ...

6 days ago

UPDATE: I might be on to something in regards to such stupidity of mine: https://www.youtube.com/watch?v=oc4bOo9MX4k

I dunno if this is legit or not, he's not as well known as most, but... maybe I don't need an alt to Power Artifact anyway; but I also want a way to do just as the vid shows; just not w/ the following:

  1. Mana Vault (I'm unsure how this can help w/ Grim Monolith .)
  2. Thran Dynamo (To costly for something I could've earlier)

All else are even worse.

Al I ask is: Is at least either of the two examples good for Grim Monolith ? Even though I'm planning a Lord Windgrace Experimental Frenzy deck, one mana source makes me want to make a Temur X-Cost deck; also including X Spells is opposed to my previous Kruphix, God of Horizons experiment gone wrong. Back to the question: Is Mana Vault / Thran Dynamo a good alt for Sol Ring when using Grim Monolith ? I'm just curious...

BTW: The URL is to be copypasted, but it only applies to Basalt Monolith 's part of it's kind of the "Monolith/Rings" combo concept... I'd really like to talk more of some stuff mentioned on the OP though...

vomitpile on Jund Elves

1 week ago

Banner is pretty bad against aggro decks, it’s for midrange and control since go-wide decks are soft to wraths, which those decks are likely to play in some number in their 75 and it’s a better Experimental Frenzy there. It plays like Beast Whisperer that also anthems and will most likely never be removed, where Banefire is also best against slower decks but requires you to have way more of an initial presence to generate lethal damage with against decks that are actively trying to keep you from doing that. Turn 3 banner, turn 4 beast whisperer into whatever else is game over in most spots. Why remove things when all of your 1-2 drop elves are 5/5s with haste? Also check out Marwyn, the Nurturer as a 1-2 of, she’s disgusting if she stays in play.

Ragamander on Bant Pod, The Sequel: The Mighty Ducks Return

1 week ago

I like the subtle changes I'm seeing in the maindeck. I'd personally go -1 Mirror Image +1 Knight of Autumn , primarily to make sure you don't flood yourself with clones with nothing to use them on. Three clones should be enough to generate overwhelming value in this deck. I also might go -1 Meteor Golem +1 Pelakka Wurm ; the seven life, game-dominating body, and card-on-death are probably going to be better against most everything except Teferi. I also really want to find room for Biogenic Ooze in this deck, since Militia Bugler can pull it, much like Trostani Discordant . I don't know if it's better than Mesmerizing Benthid , though, so I'm not sure how it would fit.

Your sideboard looks pretty good. Vannifar decks are likely to out-grind the popular BGu Value decks, so you probably don't need much in your sideboard for those matches. If you can fit in a single The Immortal Sun , that might be worthwhile. I was going to suggest Shield Mare if it hadn't made it in; it's perfect for what this deck wants to be doing against aggro (especially MonoRed). Kraul Harpooner is also an excellent choice to keep you in the game against UR Drakes and MonoBlue. Incubation / Incongruity is nice emergency removal against giant flying creatures and helps dig for other sideboard answers otherwise, so it's reasonable, though I'd take the opportunity to go -1 Incubation / Incongruity +1 The Immortal Sun just for the occasional free wins.

Here are my two highest-priority suggested changes:
-3 Make a Stand ; +3 Negate
-3 Reclamation Sage ; +1 Lyra Dawnbringer , +2 Tithe Taker

Negate beats every spell that Make a Stand beats and more: Seal Away , Ixalan's Binding , Vraska's Contempt , Teferi, and most importantly Settle the Wreckage and Find / Finality . You lose the ability to swing creature combat in your favor, but in general you're favored during board stalls anyways. Negate will help you beat Wilderness Reclamation decks, burn decks, and Gates decks as well.

With seven copies between Knight of Autumn and Mirror Image , you've got plenty of maindeck ability to deal with Wilderness Reclamation , Experimental Frenzy , and Guild Summit ; additional artifact/enchantment removal is unnecessary (especially if Negate is in the board too). Rather, it might be better to have access to the swingiest white creature in the format - Lyra Dawnbringer - against aggro decks and Tithe Taker to harass and pressure decks that want to operate on your turn. Honestly, I'd rather see Tithe Taker in the main, but it's a fine sideboard card too. Other options in that open 2x slot are Seal Away as hard removal and Warrant / Warden as a flexible answer/threat.

Vivien Reid is also usually present in green lists somewhere in the 75. I'm not sure she's necessary here, but it's a card to always remember. Another card you have access to is Entrancing Melody , which is great for stealing Hydroid Krasis and is effectively a removal spell that also gives you pod fodder. River's Rebuke and Settle the Wreckage are also available in your colors and can be potential blowouts. Just options to keep in mind.

Finally, looking back over the list, you may actually need more mana sources than 23 lands + 4 Incubation Druid . 23 lands means that you're only 58% likely to make your fourth land drop on your fourth turn. If you're missing Incubation Druid and Prime Speaker Vannifar (or if they die), you can struggle to make it to your heavy hitters. Most Vannifar lists I've seen have roughly the same curve as your deck and are running 23-24 lands + 8-13 mana dorks. Not that this is necessarily correct, but the lists appeared to be performing well with that combination.

BMHKain on What CMDR do you think ...

1 week ago

Experimental Frenzy

So, right away, is mandatory in the color identity. I actually wanted to make a deck that can not only abuse aforementioned card's abilities, but even potentially not use my hand at all! X3 There are mild errors in this case, such as having Lands for Mana, so I'd be better off with the Rocks (Is Rings of Brighthearth + Grim Monolith just as useful as Basalt Monolith replacing the latter? I kinda need an answer there, please...), but what mana should I use besides lands? & since Frenzy doesn't count its plays as "casted" I think we're better off w/ ETB/CIP triggers. Just some ideas if anyone wants to help. I've always wanted to make a CMDR deck with Experimental Frenzy as the main focus on the deck, but it seems so few have ever even tried to do this, & fail hilariously. I wonder what you guys would do if you were to go for this method. Thanks a lot guys! Now, Najeela gets her Revengence...

BMHKain on Would you rather die to Najeela or Ultimates?

1 week ago

@Jbubbarb: (Gleams like Fuko Ibuki)

Sugoi! (Awesome!) I never thought of making a Superfriends deck w/ Najeela, the Blade-Blossom in the first place. Usually when I use stuff like Sliver Queen , so many seem to believe having defenses for your Walkers is extremely important; in my case, having Tokens. Though I might have gotten some inspiration from you to make a Next-Gen Superfriends Deck; but I'll have to wait until I get 4 things done:

  1. Make an Anti Animar, Soul of Elements deck.
  2. Keep working on a Vorthos deck based on my trials about the #MeToo movement (I'm really sorry for bringing this up. I just wanted my thoughts to be kind to the movement while bringing my point across; I'm self-confessing that I'm failing on this...)
  3. Work on ANOTHER Vorthos Deck based on Crimsoness; a 3-Minute visual Novel w/ a female protagonist, & her rage to destroy the Earth.
  4. I've always wanted to run a CMDR deck w/ Experimental Frenzy as a major part of the strategy. I'll ask from there. If I get an answer of interest...
  5. I'm working on it if need be... XP

I ADORE this Superfriends deck, sir. Even the likes of TolarianCommunityCollege abhors Superfriends, Planeswalkers in general, & think they should've been Sagas in the first place; which is further insult to injury as Sagas die after the 3rd Lore Counter. I digress though; this is the stuff of legends; & you really deserve that Upvote. Congratz! ^-o

DrkNinja on Dragon Rush

2 weeks ago

Just a heads up, I'd replace your Mountains with Snow-Covered Mountain s because Extraplanar Lens doubles mana of ALL lands named. More than likely no one at the table will have snow lands so... Plus this gives your access to Scrying Sheets which is something this deck greatly needs, card advantage. Also I REALLY, REALLY think you should be playing Sarkhan, Fireblood and Sarkhan's Unsealing they are WAY too good for this deck.

Here's some card suggestions!

Here are some cut suggestions:

  • Fledgling Dragon: For four mana you could play Moltensteel Dragon or Territorial Hellkite both of which are more value in my opinion
  • Emblem of the warmind: As stated previously it's too easy to deal with.
  • Farsight mask: Mind's Eye is strictly better, and you don't want to get hit in the face in order to draw a card.
  • Kindred charge: This is PURELY a wind more card in dragons. By the time you cast this, because you'll hold it trying to maximize the copies, you'll be doing massive damage ANYWAY.
  • Ancient hellkite: A lot of mana for a meh dragon when this could be a Steel Hellkite , Kilnmouth Dragon , Skyline Despot , or a Demanding Dragon
  • Archwing dragon: If you are going to dedicate paying four mana to a dragon every turn, just play Dragon Tyrant
  • Slumbering dragon: I like this card idealy... but if we are being honest... This card is NEVER going to wake up, no one is going to let an 8/8 dragon sit on the table for 5 turns.
  • Zirilan of the claw: It's good... but you have to exile your creatures... and that's not good for you.
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Experimental Frenzy occurrence in decks from the last year


All decks: 0.2%

Red: 2.81%


All decks: 0.01%

Commander / EDH:

All decks: 0.0%

Red: 0.02%