Experimental Frenzy

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Experimental Frenzy

Enchantment

You may look at the top card of your library at any time.

You may play the top card of your library.

You can't play cards from your hand.

: Destroy Experimental Frenzy.

Browse Alters

Experimental Frenzy Discussion

multimedia on Lovisa Coldeyes rushdown

1 week ago

Hey, saw your forum topic asking for help. Looks nice, good start and a budget of less than $100, well done :)

Lovisa is all about attacking because her ability pumps your creatures therefore you want to have a well established army of creatures before you play Lovisa. You've done a good job with including many two drop and three drop creatures, but 18 four drops and 13 five drops is too much. I also don't think any of the six and seven drops are good enough to risk having one of them stuck in your hand in the early and mid game. My advice is cut a large amount of these cards for more one, two and three drops.

Budget cards $3 or less each to consider adding:

Others to consider:

Can add all these cards for about $18. Also consider adding a few more Mountains as 26 lands is a low total amount. Try 30 Mountains, Ghitu Encampment and Rogues Passage for a total of 32 lands. Temple of the False God is not worth playing in a deck that doesn't have any land ramp. Can't afford to have a land that can't make mana, does nothing, to cast early game two and three drop creatures.


There's a lot of red cards that can give you repeatable pseudo draw each turn; key word here is repeatable. Not draw, but can exile the top card of your library and you may play that card until end of turn. These cards are helpful because mono red has a tendency to run out of cards in your hand fast.

Many of these cards are four drops which means if I was building this deck I would reserve the four drop spots for some of these cards. Experimental Frenzy is good with many low mana cost creatures allowing you to play them from the top of your library. Lovisa gives your creatures haste meaning when you play them from the top of your library you can attack with them. You can potentially chain play a lot of creatures with Frenzy and attack with all of them, that's good with Lovisa.

Countryside Crusher can help to take away a drawback of Frenzy as well as help to not draw so many lands which can happen when playing 30 basic lands. With Frenzy if you hit two lands in a row on the top of your library then you're done playing spells from the top for your turn. Since you can't play more than one land per turn. You're able to play the first land you see on the top of your library, but not the second.

At your upkeep if Crusher sees a land on the top of your library you put it into your graveyard and you can do this as many times in a row as lands you have on top of your library each time Crusher gets bigger. Crusher also can get bigger when you discard land cards such as from Neheb, Dreadhorde Champion or Tormenting Voice, etc.

Good luck with your deck.

OberstHati on Burn for Ravnica (updated for war of the spark)

1 week ago

Well, this build makes perfect Sense, The only Suggestion is swapping in 2 Experimental Frenzy for 2 Chandras, if the Meta at your LGS is Control-Heavy, Not to mention The absurd Steam-kin Engine.What’s more, there is much more Walker-Hate around than Enchantment- Hate.

admiralackbar on Standard rack

2 weeks ago

Thanks for the suggestions. In my original build of the deck I had Ob Nixilis, the Hate-Twisted in the main but I found that giving them the two cards can be too much to kill one of their creatures. I do think however that he would be a great sideboard option.

In regards to Despark it still has relevance in the ago match up because the red decks run Chandra, Fire Artisan and Experimental Frenzy which are both great targets for despark. Also the are a good target to sideboard out in those matchups if it isn't hitting anything.

ice_golem on Mono-Red Frenzy [WAR]

2 weeks ago

Hey Poaralion, thanks for the commment! I didn't want to reply to you before I had a bit more experience in those match-ups myself.

I want to believe we should have the advantage in pure Dimir hand disruption match-ups. All of burn is able to kill Thief of Sanity , and once with hit our 3-4 land drop, just about any of our top decks should put us at an advantage. And once we hit an Experimental Frenzy , our hand no longer matters.

For Esper, I think the match-up is if you can beat out their answers before they stabilize, and there's really no way to change that in mono Red. We have the benefit of main deck Experimental Frenzy , so that should already shore up some percentage points. Our sideboard does help a little, with Dire Fleet Daredevil able to reverse Thought Erasure them, or exile a Chemister's Insight from the bin. Risk Factor can be slotted in to push them, as well as for the Simic Nexus builds.

I think we aren't unfavored, whether we sit at a hard 50/50 or within a few percentage points of them.

MurderForBrunch on Mostly Red Burn

3 weeks ago

Hi! Have you considered running a 1 of, or maybe 2 of Experimental Frenzy ? It might be a nice top end to the curve after you've deployed your creatures/burn, and a great card engine. Also, I've never played mono-Red, only against it (a lot!) so I might be wrong. Have fun brewing! :D

Poaralion on Ultra Budget Black Deck Wins (WAR Standard)

3 weeks ago

You could go down to 22 or even 21 land with this curve imo.

You could also add a way or two to refill your hand. Mono red uses Light Up the Stage and Experimental Frenzy for it. Black has acces to Sword-Point Diplomacy , both burn and sudo card draw ! Costly Plunder is another choice.

Pretty nice otherwise !

sdh101 on Mono red War

3 weeks ago

I think that Burning Prophet doesn't really have a place in this deck. It's a 2 drop that's replacing Viashino Pyromancer and I think that the pyromancer is better for this kind of deck. Burning prophet helps you go long, but pyromancer has pseudo haste and I think that outweighs the highs of Burning Prophet .

I also think that Risk Factor isn't as good as some more Skewer the Critics . Skewer is more efficient with all of your creatures.

I think that the obvious comparison for Chandra, Fire Artisan is to Experimental Frenzy . Frenzy has a much higher ceiling, and at first I thought frenzy was the correct choice. But chandra guarantees some amount of damage. I think there is an argument for a version with Burning Prophet and frenzy to scry away extra lands, but I don't think any optimized list has Chandra, Fire Artisan and Burning Prophet together.

Cool deck, and I'm excited to see what the final version looks like once everyone finds the final list.

LeafMeAlone on Standard Golari 5 Color Superfriends

3 weeks ago

elfavinger true i made the deck befor the ruling get releassd. So my deck dont work... its not the same like Experimental Frenzy .

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Experimental Frenzy occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.13%

Modern:

All decks: 0.04%

Standard:

All decks: 0.16%

Red: 3.48%