Experimental Frenzy

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Experimental Frenzy

Enchantment

You may look at the top card of your library at any time.

You may play the top card of your library.

You can't play cards from your hand.

: Destroy Experimental Frenzy.

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Experimental Frenzy Discussion

Apollo_Paladin on We're the rats

2 days ago

I don't know why, but Garna, the Bloodflame feels out of place in this deck. It could be because you're using Experimental Frenzy and the two don't play well off each other.

You might look into Marrow-Gnawer instead since it's the same converted mana cost as Garna only it's mono-black and plays much better with the overall scheme.

GolgariJunkman on GB Valueyard

5 days ago

Rhizome Lurcher - I would compare this guy with Molderhulk and the Hulk can come at least one turn earlier and he gives you land from the graveyard. My experience with Hulk: Early threat but without any evasion or trample which the Lurcher haven't as well, it will die horribly or gets blocked. So I would prefer Hulk over Lurcher even it will get bigger.

Necrotic Wound - At the beginning where I start to build the deck, I got a playset Assassin's Trophy, three Necrotic Wound and three Ravenous Chupacabra as the removal pack. While the meta, lgs-wise, switches to a drake-heavy gameday, I change the package to Kraul Harpooner and Cast Down. Cast Down don't require a full graveyard and while there aren't many copies of Niv Mizzet around it wasn't a bad addition, Kraul Harpooner needs one creature in the yard to kill the drakes while Trophy has the drawback "ramping the opponent". Maybe since the added Seekers' Squire which gives more tools to fill the graveyard, I could change the Removal pack back to Necrotic Wound.

My last thought is that I could change a little bit more to add another Journey to Eternity  Flip as well as a one-off Lotleth Giant as a payoff to the filled grave. I guess that I have to cut the Creeping Chill and the Maindeck Ritual of Soot to be more resilient.

Or should I add Blue (Chemister's Insight, Sinister Sabotage, Mission Briefing) or Red (Fight with Fire, Experimental Frenzy, Risk Factor)... Thoughts?

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

1 week ago

With the upcoming release of UMA dropping the price of Ancient Tomb, Cavern of Souls, and Phyrexian Altar, I am more comfortable adding them back into the deck. These 3 cuts in particular were hard, but at the time the prices were too high, and even though people have decks that are a lot more expensive than mine, going to FNM with a $1200 deck made me uncomfortable.

Also adding back the two cheapest fetches, Bloodstained Mire and Wooded Foothills. Not sure if I will ever get an Arid Mesa or Scalding Tarn ever again. The reason I am adding these back is that Experimental Frenzy is a very strong card, and any kind of shuffling effects make it better. Madblind Mountain helped a bit, but bringing back some fetches will help even more. Plus I really missed using Crucible of Worlds on them!

djnewellmit on Shalai, Protector of Elves

1 week ago

Any thoughts on sideboard Reclamation Sage vs Sprouting Renewal? I'm particularly thinking about opponents' Ixalan's Binding, Conclave Tribunal, and Experimental Frenzy. Rec Sage will answer those when I bring it in. In the case of Experimental Frenzy, I may not see one after siding in the enchantment removal so having a 2/2 vigilant body as an option is nice. The deck is running some maindeck removal in the form of 2x Vivien Reid.

BioProfDude on Legion War(like a)boss

1 week ago

Utinistar267, thank you for the suggestions! Skirk Prospector is actually quite important. It allows casting of higher mana creatures ahead of curve (e.g., Siege-Gang Commander, Goblin Trashmaster). Goblin Warchief is a fine card, but there aren't enough goblins with generic mana costs to make it worth more than a single copy.

Experimental Frenzy is a fun card and can definitely have some impact in a deck like this. It's worth trying. Thank you for the suggestion.

Hi_diddly_ho_neighbor on "This'll be a night you never forget!"

1 week ago

Chaining together a bunch of cheap vampires alongside Markov could be pretty explosive (and cool!), and I have honestly yet to see anyone try out Experimental Frenzy in a game of commander so who knows, it could but busted. If you do end up trying the card out I'd be interested to hear how it performs! I would think you might want to also include a couple of haste enablers though, otherwise your opponents might just respond with a board wipe.

Hi_diddly_ho_neighbor on "This'll be a night you never forget!"

1 week ago

Unless you are running green for extra land plays or running storm, Experimental Frenzy will probably hurt you more than it helps. Consistent card draw is what you want, but if you want a card in a similar vein as Experimental Frenzy then you should consider Outpost Siege, Sunbird's Invocation, Vance's Blasting Cannons  Flip, or Necropotence. Otherwise the tried and true card draw methods that I previously mentioned will do great work for you.

Also, I just noticed that you are running 102 cards in this list, so you'll need to make a couple cuts.

DrkNinja on "This'll be a night you never forget!"

1 week ago

Alexev & Last_Laugh What are you guys' thoughts on Experimental Frenzy here? It's kinda draw power...

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