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I'd say a synergy is something like Shield Sphere and Scourge of Skola Vale. A combo would be more like a chain of things that cause a big effect. Like, if on turn 1, you play Shield Sphere, Dark Ritual, Entomb and Soul Exchange. Those cards combo so you can have any card in you library on th field turn 1. That's not Infinite, but a very powerful Combo.
October 5, 2017 8:53 a.m.
Cosi's Trickster may not be the best option, as it is situational, and only works with some cards in your deck, so the +1/+1 counters won't be all that abundant. You'd be lucky to get 3 of them in a game. Scrib Nibblers is a GREAT card, but for 3 mana, considering how many 3 mana cards you already have, is not worth a spot. Deadeye Tracker would be the best option of those 3, because your opponents should have at least some cards in their graveyard for you to exile, but you'll mainly be using it as a way to exile combo pieces from the graveyard, not for the +1/+1s. I still think Dakra Mystic is more useful in this deck, but depending on how you want to play, Deadeye Tracker can be VERY good as well. Whatever you choose, I'd recommend running a full playset of it.
September 29, 2017 2:28 p.m.
I've got a better idea. It's called Reap Intellect. Sassy-ness aside, Reap Intellect is a great card to play against combo players. If you can hold back the combo long enough with stuff to use as counter bait, cast it once and destroy their combo for the rest of the game. Also, seeing as this deck could probably use a few more creatures, Dakra Mystic is nice, because if your opponents are about to draw a combo piece they need, you can take the card loss on your side to likely ruin their plans for another turn.
September 29, 2017 1:52 p.m.
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