Ur-Golem's Eye

Ur-Golem's Eye

Artifact

Tap: Add (2) to your mana pool.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Darksteel (DST) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Ur-Golem's Eye occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Ur-Golem's Eye Discussion

EldraziOfRavnica on Brosh real deck

1 day ago

I would recommend running Daretti, Scrap Savant. I'd suggest commanding with him... If I hadn't seen this video: (https://twitter.com/rileyquarytower/status/1285598091853336582?s=20). I'm not sure your deck wants Feedback Bolt. It feels better for a deck with lots of low CMC artifacts, also you're sacrificing a lot of your artifacts. If you can find one, Thran Dynamo is better than Ur-Golem's Eye. Decks with Su-Chi should probably consider Cathodion as well.

Scallywallwest on Xantcha, Sleeper Agent

2 months ago

You may want to switch out Ur-Golem's Eye for a Thran Dynamo.

Grind on Some dwarves just want to see the world burn

3 months ago

cool deck. how is it possible you are running Ur-Golem's Eye and not Sol Ring?
also feel like you want Pyrohemia in here.
and Rite of the Raging Storm is good at lowering life totals...
and i know it is costly but you already run Mana Geyser so Reiterate would be a good inclusion...

TCK_Green on mono white indestructeble plays

4 months ago

:( I thought I put a long comment the other day, but it's only appearing on my screen as a single line! I can't remember everything I wrote, so the TL,DR version is 'I like the more ways you have to protect Avacyn, here are some cards you might want to think about removing because I can't see much synergy in the deck, here are some cards you might want to add, and here are some other things to think about whilst playing the deck" :D here's the abridged version:

THINK ABOUT REMOVING:

THINK ABOUT ADDING:

More instant-speed interaction, such as:

Other good cards to consider adding down the line (if you want to spend more to upgrade the deck further with other good white cards):

OTHER GAME-TABLE THOUGHTS:

It feels like what this deck wants to do is get Avayn out and then wipe the board, putting you far enough ahead to hopefully win. People don't like losing their lands, and if you wipe with cards like Armageddon then people will probably scoop instead of playing it out. Later on you might find that they focus you in future games because they don't want to risk losing all their lands. This can be avoided by taking out your land destruction spells - but keeping them in means that when you win it will be in more of an overwhelming victory! It also might change how you build your creatures - if you want to win by wiping out everyone else's lands, then you need to make sure you have enough small creatures to keep you alive until you can get Avacyn out on turn ~7. Your call! :)

Hope some of those thoughts are helpful. Have fun! <(^_^)>

Art-n-Lutherie on

7 months ago

A couple ramp cards I think are underrated are Sisay's Ring and Ur-Golem's Eye . Sure, they aren't Sol Ring and Thran Dynamo but no other cards are - strictly speaking. My rule of thumb is the ramp should have at least 50% immediate profit - i.e. if you pay 2 for it, it should be able to tap for 1 etc. The only thing I have against Worn Powerstone is that it coming in tapped means it has no immediate benefit potential. Don't get me wrong, it is a good card and I don't not recommend running it, I would just also consider the 2 I mentioned.

C-4567 on j0shsmith24

7 months ago

Oh hey, I thought the Eldrazi deck was pretty cool. If you ask me, Kozilek is really the only viable colorless Commander out there.

I'd try to include Silent Arbiter , Portcullis , Crawlspace or something along those lines to keep creature decks from going wide and overrunning you when you're in hard-ramp mode and can't defend yourself in the mid-game (or when Kozilek is really your only blocker in the end-game).

Also, Ur-Golem's Eye , Blinkmoth Urn , Everflowing Chalice , and Astral Cornucopia can all do some serious work in ramp-hard decks. Probably better than a few of the rocks you already have in the deck.

Other than that, cool stuff

MagicalHacker on Silumgar's Vile Offering | V-THB

8 months ago

Of course! The cards I would remove are Noxious Gearhulk (high cmc for a card not really super on theme or that abusable in this deck), Bolas's Citadel (only good in a really low cmc deck, and this is not that), Acquire (no guarantee that an opponent will have any good artifacts for you to take, something more important than Steal Artifact, because it's not inherently removal like Steal Artifact is), Trinket Mage (3 mana for a card that can only tutor 4 cards, two of which are Expedition Map and Wayfarer's Bauble = very meh), Rune-Scarred Demon (7 mana for a tutor is way too expensive), Personal Tutor (super slow at sorcery speed tutor to top of deck), and literally the entire category of clones (stealing is cloning plus removing, so strictly better).

As for my suggestions, the three reanimates are useful because they let you reanimate from opponents' graveyards for very little mana investment.

The three "narrow" cards will always have a target worth using them on. I've seen people concede when I cast Steal Enchantment on their Mind's Dilation or Omniscience.

As for my higher cmc suggestions, I've found that this deck does best with these expensive cards and ramp that can support that. At the moment, your ramp would definitely not be able to enable casting that many high cmc cards, so I would upgrade all the ramp that only produces one mana (which has the exact card-to-mana ratio as a land) to ramp that produces two or more like Thran Dynamo , Worn Powerstone , Sisay's Ring , Ur-Golem's Eye , Everflowing Chalice , Hedron Archive , and even Firemind Vessel if you want! Do that, and not only will you be able to cast higher cmc cards more easily, you'll also be able to be way more explosive in the mid to late-game.

Lastly, I'd say to not underestimate Memory Plunder. At its baseline, I find it's usually an instant speed board wipe, but it has the potential to do a lot more craziness. Think of it more like a tutor that lets you cast what you tutor for free at instant speed, except it only lets you tutor what's already in opponents' graveyards.

Thanks, and stay awesome!

Load more