Ur-Golem's Eye

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Darksteel (DST) Common

Combos Browse all

Ur-Golem's Eye

Artifact

Tap: Add (2) to your mana pool.

Ur-Golem's Eye Discussion

McToters on No, its a flying anvil

2 weeks ago

Super cool your meta has allowed you to run Parhelion as your commander. Definitely a challenge as it is an expensive cast (8cmc) in white. A few more ramp suggestions maybe to go in place of some vehicles:

Sword of the Animist really nifty equipment that searched for lands on the attack.

Caged Sun or Gauntlet of Power great for any mono deck.

One of my favorite newish ramp cards is Settle the Wreckage . The cool thing with this is it can be flexed as an actual boardwipe if needed. Otherwise make some tokens and ramp yourself after you attack.

I’m more of a basic land guy myself, but I would say to think about this: there’s a new card from M20 called Brought Back and it would work pretty well if you had some cheap fetchlands in the deck like Terramorphic Expanse —crack 2 on the same turn then cast Brought Back and you’re technically ramping in white! It’s rather contextual but Brought Back can be flexed as recursion for some creatures/artifacts/enchantments if needed instead.

And lastly, if interested, there are these:

Thaumatic Compass  Flip is neat.

Azor's Gateway  Flip is fantastic if you can pull it off.

Marble Diamond , Thran Dynamo , Ur-Golem's Eye , and Sisay's Ring .

Good luck! And awesome deck, hopefully some of those suggestions help! +1

McToters on A Janky Mono-Red Artifact Deck

4 weeks ago

Not sure if you have budget restrictions but I’d recommend Treasure Nabber , Goblin Engineer , Ur-Golem's Eye , Sisay's Ring , maybe Arcbound Crusher for something janky that will get big and you can toss with Bosh. I know the name of the game is jank, but... Mycosynth Lattice would be awesome in this deck—if everything becomes an artifact you can then copy all activated abilities! Wanderer's Twig for another ramp option. Junk Diver and Myr Retriever for some recursion.

That Jester's Cap with your commander is spicy! I like that a lot.

+1

Vipy5 on Father of Infect

1 month ago

If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math

I am not an expert in mono, but for you I recommend adding:

Mana Crypt pricey but spicey

Charcoal Diamond goes so well with Sol Ring

Everflowing Chalice and Astral Cornucopia - especially if you somehow get more proliferate

Extraplanar Lens

Ashnod's Altar and Phyrexian Altar are good if you want double-down on sacrificing your own creatures.

Myriad Landscape can go in almost any edh deck

Nykthos, Shrine to Nyx is solid in any one- or two-colour deck

Lake of the Dead has a downside, but you won't care when you're using it (trust me)

Deserted Temple , Vesuva , Candelabra of Tawnos and Thespian's Stage to double-down on Cabal Coffers.

Petrified Field to protect valuable lands.

Expedition Map and/or Wayfarer's Bauble to tutor itfor all your powerful lands.

I'm not sure how I feel about Temple of the False God , but it is an EDH classic.

Other mono ramp

I ended up finding so many mono ramp cards I thought I might as well make a more full list.

Solemn Simulacrum is a good catch-all

Magus of the Coffers is slow, but might be worth it. Crypt Ghast is a better version.

Pawn of Ulamog and Sifter of Skulls are good in any deck that sacrifices often

Nirkana Revenant is good in the right deck

Bog Witch is kind of weird, but has fringe uses

I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix

Priest of Yawgmoth and Soldevi Adnate work if you hate your own stuff

Leaden Myr , Hedron Crawler , Manakin , Scuttlemutt , Alloy Myr , Opaline Unicorn , Palladium Myr are usually worse than rocks, but maybe you want?

Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black

Sol Ring every edh deck should include this

Star Compass , Fellwar Stone , Fractured Powerstone , Mind Stone all fill similar voids

Thran Dynamo , Ur-Golem's Eye , Worn Powerstone , Gilded Lotus , Hedron Archive , Sisay's Ring

Pillar of Origins for tribal decks

Consider Pentad Prism , Kyren Toy , or Coalition Relic for proliferate

In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment  Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern

Thought Vessel if you fill your hand

Chrome Mox is usually worth the card disadvantage

Lotus Bloom , Mana Vault , Basalt Monolith , Grim Monolith , and Lotus Petal for explosive potential

Mox Amber if you usually have your commander/a legendary thing out

Mox Diamond if lands in your graveyard is a good thing

Mox Opal if you have 2+ extra artifacts

Black Market is good if you tend to sacrifice/kill a lot of creatures

Caged Sun , Doubling Cube , and Gauntlet of Power are fair if you want to reach that high mana

Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game

Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not

Jet Medallion and Heartless Summoning do a lot of work if you play many cards in a turn

Carnival of Souls is fun with some creature-based combos

These mostly work for combo/explosive turns

Bubbling Muck for explosive/combo turns

Dark Ritual for getting a turn 2 Crypt Ghast , etc.

Sacrifice and Culling the Weak for sacrificing. They go nicely with Songs of the Damned

Spoils of Evil for lategame combos

Rain of Filth must be used with caution

Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard

Phyrexian Tower eats your creatures

Cabal Coffers is a staple

It's porbably unnessecary, but if you end up with few basic swamps, consider Urborg, Tomb of Yawgmoth to supplement your Cabal Coffers .

Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.

Optimator on krenko gobbos

6 months ago

I would highly recommend a bit more card-draw and a few untappers. Krenko does amazing with a few untappers.

Magewright's Stone is good. Thousand-Year Elixir is great too. Umbral Mantle is decent. Puppet Strings is good on a budget. Illusionist's Bracers are a good choice too. You don't need to go nuts but having three or so untappers in the 99 will serve you well. If you can tutor up Skirk Prospector, Krenko can go infinite with Thornbite Staff, though it just recently spiked in price.

Good red card draw is rare but every EDH deck needs a little. Reforge the Soul, Faithless Looting, Cathartic Reunion, Outpost Siege, Mind's Eye, Skullclamp, and Wild Guess are good. Staff of Nin is good on a budget too.

You have almost no ramp at all. Goblins are pretty low to the ground but every deck needs a little ramp. Krenko usually has a bulls-eye on his back so you'll want to be able to recast him. Sol Ring, Worn Powerstone, Fire Diamond, Mind Stone, Darksteel Ingot, Coldsteel Heart, Hedron Archive, Ur-Golem's Eye, and Gilded Lotus might be good places to start.

I would highly recommend dropping all the combat tricks. In a multiplayer setting with increased life totals they just don't have the "oomf" that they do in regular 60-card formats.

I would also drop Hedron Blade, Stormrider Rig, Claws of Valakut, Goblin War Paint, and Messenger's Speed. No good in EDH. War Horn is decent for Krenko but there are better cards out there so if things get tight you can drop it easily enough.

5c0r910n on Aminatou blink!!!

9 months ago

having a higher curve is fine but you might want to look into more ramp like signets and Thran Dynamo or Ur-Golem's Eye or Hedron Archive. Consider dropping Pilgrim's Eye, Eldrazi Displacer, or Oath of Gideon for em?

I've looked at Synthetic Destiny for my own deck, i think its definitly interesting, and with your amount of boardwipes maybe its worth running, just to protect your own board?

also i have no idea what its called and i'm too lazy to look it up but that black spell with miracle to rez x creatures is really strong, and i think its worth including.

Erica_Nalaar on Mono Brown Karn

10 months ago

Oops, I have Worn Powerstone, I meant Basalt Monolith. I am tired, lol. Sisay's Ring or Ur-Golem's Eye could work also. I wish there was a way to edit comments, or there is, and I haven't figured it out yet, I'm new to the site.

AbzanTapper on

11 months ago

I have a friend who has a deck like this, except with Kozilek, the Great Distortion. His trick is to run a shit ton of mana rocks. Even crappy, questionably-playable rocks like Ur-Golem's Eye fit right into it. He consistently casts Kozilek by turn 5 or 6, and sometimes even earlier. Considering that Ulamog is already a 10/10 indestructible, I would take out some of your Darksteel Plate and Blackblade Reforged-like effects and replace them with some of this scary fast ramp.

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Ur-Golem's Eye occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%