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Ur-Golem's Eye Discussion
6 days ago
1 week ago
Urgh, had a whole thing typed out here and then accidentally closed the browser. That's annoying.
The deck looks neat, is it something you've played with already or still in the planning stages? Also just FYI it's Sphinxes, not Sphinx's. :P
There are a number of utility cards coming in the new commander 2017 set for tribal decks that I'm sure would help you out, but considering they're not out yet I'll stick with cards that actually exist. Like Consecrated Sphinx. Also I'm not sure what your budget is so I'm just gonna throw out some kinda expensive suggestions in the mix.
I'm sure a Cavern of Souls and possibly a Boseiju, Who Shelters All would be nice for some extra protection. As for cycling lands, in a mono blue deck that doesn't care about deserts, both Remote Isle and Lonely Sandbar are strictly better than Desert of the Mindful. On the topic of lands, if you like artifacts, there are some more neat inclusions that might interest you: Academy Ruins, Mishra's Workshop (crazy expensive), Sequestered Stash, Tolarian Academy.
It sort of goes against the artefact theme you're running but I personally prefer Mystic Remora or Rhystic Study to Mind's Eye, it puts the tax on the opponent instead of you. You mightn't always draw cards off them, but they're somewhat cheaper in multiplayer games and can force opponents to chose to pay the tax instead of good spells, which is subtly very nice.
Argent Sphinx is actually great in here I'm just realising. Neat.
There isn't a lot of cycling in the deck so I'm not really sure what Curator of Mysteries or Ominous Sphinx offer the deck aside from being sphinxes. Some other fun sphinxes I like are Master of Predicaments and Sphinx Ambassador, and some others that might synergise with your commander or otherwise offer good card advantage are Consecrated Sphinx, Horizon Scholar, Prognostic Sphinx, Sphinx of Jwar Isle, Sphinx of Lost Truths, Sphinx of Uthuun, Vexing Sphinx, Windreader Sphinx.
There are a lot of great sphinxes actually, whew.
Anywho, good luck with it!
3 weeks ago
Spectral Searchlight love this card it's great in 2-headed giant
Paradise Plume I gained so much life from this card
Jeweled Amulet super underrated
1 month ago
1 month ago
I have Angel of the Dire Hour, Bane of Progress, Basandra, Battle Seraph, Dawnbreak Reclaimer, Far Wanderings, Mulldrifter, Phyrexian Ingester, Sidisi, Undead Vizier, Sword of Vengeance, Sunblast Angel, Ur-Golem's Eye, and Xathrid Necromancer all up for trade.
3 months ago
chaosumbreon87, thanks for the feedback! Phyrexian Metamorph, along with other fantastic ways to clone cards, such as Clever Impersonator, Copy Artifact, and Copy Enchantment, just don't fit with the deck because I would rather use cards that steal, since they're more effective and there are plenty of them to use. Shared Fate would let me cast opponents' cards, but it would prevent me from being able to draw my cards that let me steal cards, and I find that trade to be hurtful rather than helpful. Decree of Pain has always been either too much mana or not enough effect in my experience.
Everflowing Chalice along with Sisay's Ring and Ur-Golem's Eye are just ways to ramp by or more, and if we ever get better ramp options for that in these colors, you can bet I will be dropping them for those. I think I'll probably drop Coalition Relic first before any other ramp spell, but the three previously mentioned ones are next in line. Future Sight and Magus of the Future are a lot better than I thought they would be when I played with them for the first time, as I was able to draw a card whenever I played ANY card, as long as it was the one card on the top of my library. In a way, it let me generate a huge board presence without losing card advantage in my hand, and it only gets crazier due to the fetchlands and Sensei's Divining Top. If you don't find them that good, I would highly recommend playing with them, because they have the possibility to absolutely blow you away with value!
3 months ago
How do you feel about Dragonlord Atarka?? She's great for a card that just comes in and wrecks a few weenies, or gets rid of a pesky planeswalker.
As far as other suggestions: Scourge of Kher Ridges is a great board wipe on a 6/6. Skyline Despot is great for drawing an extra card. (and I love bringing monarch into edh). Possibility Storm is an absolutely hilarious card, and ruins decks that need some sort of plan to function well. Thunderbreak Regent is good for protecting the rest of your dragons, just through fear of getting smacked. Hoarding Dragon is good for grabbing all the artifacts you're running. and the last one, Gratuitous Violence combos super well with Warstorm Surge and Crucible of Fire to just turn any one of your dragons into an etb maelstrom of death.
5 months ago
I also play Duel Commander, and I playtested your deck a couple of times.
I really like it. It's super irritating for my opponents. All the point removals, and sacrifice cards, discards work really well with keeping board control until Griselbrand hits the board.
Although after recent update for Dual Commander that reduced players life to 20 I think it still is a bit too slow. I often get mana flood, and too much artifact ramp. I think You could remove some ramp or lands and add something that would give a little bit of speed to your deck. Or more control.
Anyway +1. I really like this deck.