|Commander / EDH||Legal|
Printings View all
|Khans of Tarkir (KTK)||Mythic Rare|
Combos Browse all
Empty the Pits
Delve (Each card you exile from your graveyard while casting the spell pays for 1.)
Put X 2/2 black Zombie creature tokens onto the battlefield tapped.
Price & Acquistion Set Price Alerts
|Have (17)||zachi , JAT0 , Cyrk , Va1mar , sneferie , bakeraj4 , , , golgarigirl , Hootiequack , LoneCrusader399 , jparker-sartori21 , FoamEagle , MonoRedBomb.Com , Regulus1010 , mziter501 , philktoken8998|
|Want (4)||timmyb , ericalt91 , mlouden03 , vashaclarens|
Empty the Pits Discussion
3 days ago
I don't see why Mindcrank and a few other cards are in there if you aren't planning on milling people down, from your description it seems like thats not what you're going for, if you are, Traumatize. But I'd recommend sticking with lifedrain and good old fashion beating people over the head with lots of zombies. Phenax, God of Deception is cool, but don't try to do that and lifedrain zombies.
Look at Dralnu, Lich Lord because its amazing, same goes for Semblance Anvil, Possessed Skaab, Call to the Kindred, Ever After and Lim-Dul's Vault is broken. Obelisk of Urd is a tribal deck's best friend.
There are better wipes for this deck than Coastal Breach and you are a bit low on removal. Malicious Affliction and Dash Hopes are very good and fun. Get rid of Imprisoned in the Moon. Another thing you can do for removal is use Fleshbag Marauder, have it sac itself, then cast it from the graveyard. Stronghold Assassin too. Cauldron of Souls Can help you dodge board wipes and is a cool card to have. Perplex is fun too. And Mimic Vat
Arcane Adaptation is neat but there are much better cards that you can use. Black Market isn't as good as it seems because your mana empties before you can use it for anything good most of the time. Empty the Pits is very expensive, but if you can make it work, do it.
Your nonbasic lands are also really slow and you may need more lands in general, 36ish is about where you want to be. Look at Choked Estuary and Command Tower or cards that lower costs like Jet Medallion.
I know I've suggested to add a lot more cards than I suggested to take out, and I've never really even tried to give deck advice before, but I hope I at least gave you some ideas.
1 month ago
I've also thought about swapping out those creature you mentioned will put a bullseye on you for something like Wall of Souls or Stuffy Doll Insidious Dreams would be a nice tutor until I get Vampiric Tutor
After a few more tweeks this deck may be fun to play against :)
1 month ago
Seems pretty good! I'd suggest Silence the Believers as a great way to deal with multiple threats in the late game, and Empty the Pits, as an X-spell wincon that Toshiro can replay, should someone have a counterspell for the first time you try.
1 month ago
Ad Nauseam is a card that should not be cast unless a player intends to win the game on the spot with it - I frequently see people cast it as a source of card advantage, but that's really not what it's useful for. I'd rather stick to the guaranteed 1 life = 1 card from Phyrexian Arena and similar sources than risk 6 life for a Harvester of Souls that doesn't win me the game. In short, that's a card that fits in low-to-the-ground combo decks, not so much low-to-the-ground control decks. Remember, if all is going as planned, the number of turns it takes me to win is irrelevant. I've got control of the game, and eventually I will find my win-con. Ad Nauseam is far more likely to lose me the game than win it.
Arguel's Blood Fast is fine. Greed is better, and Erebos, God of the Dead is better than both. The only advantage Blood Fast has is that it comes down earlier, but in the early stages of the game I don't usually want to tap out for card advantage - I've still got 5-7 cards in hand!
Temporal Extortion runs into a similar problem as Ad Nauseam. How often will one extra turn win me the game? Not frequently. Either I've got the cards to kill a player, or I've got the cards to control a player, or I don't, and one extra draw step isn't likely to save me. Meanwhile, showing the table that card, and NOT winning, demonstrates to everyone that winning is in my immediate interests, and therefore that they should be trying to kill me as quickly as possible.
Dingus Staff encourages people to kill me, since they know I'll be killing their creatures, and if they swing at other players and lose creatures, they're still losing life, so they may as well dedicate resources to stop me from pinging them. Meanwhile, again, if I'm ready to go for the win, the Staff doesn't get me there - either I've got Exsanguinate for lethal, or I don't. Small amounts of damage here and there aren't likely to help.
Isochron Scepter shows people what I'm working with. If I put Doom Blade on it, suddenly instead of threatening "I probably have removal if you attack me," I'm promising "I'm going to kill every non-black creature I see." It's a very powerful card, and I wouldn't fault someone at all for putting it in their list (hence its inclusion on my "Maybeboard"), but I don't like it myself.
Spellbinder runs into the same problems, with the additional issue that I'm not running many creatures, and that if an opponent is making a decision on whether or not to block, seeing the card I'm going to cast should they let me connect better helps them make an informed decision. Where Scepter could be good in the right hands, I don't think Spellbinder's good in this archetype.
Similarly, without many creatures of our own, Urborg Justice won't really do a whole lot.
Xiahou Dun, the One-Eyed brings back the question of how much I want to be a target. That's a card that traditionally represents very quick combo kills, and could easily begin drawing a lot of hate from the table. Meanwhile, most of what he's going to do... Toshiro Umezawa already does. With the exception of Exsanguinate, Torment of Hailfire, and Rise of the Dark Realms, I don't really see myself using his ability at all, and even if all three are in my grave, Empty the Pits is still a viable wincon that Toshiro can recollect.
2 months ago
Nice deck! +1
3 months ago
Very nice deck, I like it. Some cards that might interest you:Empty the Pits, Wonder, Endless Obedience, Satyr Wayfinder, Prized Amalgam, Splinterfright, Nyx Weaver, Sakura-Tribe Elder, Yavimaya Elder, Splendid Reclamation. Always remember to keep the creature count fairly high, so that sidisi can reliably produce Tokens. Also, you should probably try to upgrade your manabase, get some painlands/scrylands/Opulent Palace in there.
4 months ago
Raven's Crime, Nyxathid, Tasigur, the Golden Fang, Jace's Archivist, Chasm Skulker, Dream Salvage and Empty the Pits are good options for this kind of deck. Also, you should really run some kind of removal, Void Snare is not enough.
4 months ago
You'd be better off using ramp pieces like Rampant Growth/Cultivate/Kodama's Reach over just mana rocks. Not only does it make the deck more resistant to mass (or even targeted) artifact hate, but synergises better with both Rise from the Tides and Empty the Pits.
You're better off running Swan Song over Dispel - 99.99% of the time it'sa direct upgrade. The other thing is that you might want to look at your ddrawcard suite. A lot of the effects are either only on parity or worse, just re-order your top deck but don't draw you a card. When yo ustart dealing with stuff like Mystical Tutor or Vampiric Tutor, you're happy to make the trade-off because you're finding a card you want. But when you're just manipuating top deck, you don't gain much. alos, as far as cantrips go, Impulse is amazing.