Falkenrath Noble


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Duel Decks: Blessed vs Cursed Uncommon
Innistrad Uncommon

Combos Browse all

Falkenrath Noble

Creature — Vampire


Whenever Falkenrath Noble or another creature dies, taget player loses 1 life and you gain 1 life.

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Falkenrath Noble Discussion

zingzang on Mikaeus, the Broken EDH

44 minutes ago

I play a Mikaeus-deck myself and I really like your work. But I think your mana-curve is not really that optimal. I play many ramp cards and only combo-pieces, which allows to make a turn 4 or turn 5 kill, nearly every time. Please also be aware, that Mikaeus gives all your creatures +1/+1, so things like Mindless Automaton don't work, even if you kill them manually, it's stuck with only one +1-counter. If you want to make your deck more consistent and more deadly, take out all cards that don't kill your opponents IMMEDIATELY with Mikaeus. Cards like: Abhorrent Overlord or Dusk Urchins all need preparation time, so think about cutting them. Also cards like Liliana of the Veil don't do anything for your combo in this deck and are better off in a good modern deck (Oh, I wish I had one myself :( ). Here are some cards that I highly recommend to you, in order to combo off faster, and better:

Retribution of the Ancients

Fume Spitter (I love him but only in my starting hand)

Blood Artist

Blood Bairn

Zulaport Cutthroat

Devouring Swarm

Bloodthrone Vampire

Diabolic Servitude (maybe, but recommend)

Falkenrath Noble

Altar of Dementia

Altar of the Brood

Phyrexian Ghoul


Infernal Darkness (maybe, but always worth it)

Sidisi, Undead Vizier (maybe...)

Diabolic Intent

Dread Return (maybe...)

Pentavus (The only 7-drop allowed in this deck)

Nantuko Husk

Grim Haruspex

Grinding Station (you have many artifact creatures then...)

Wingrattle Scarecrow


Lingering Tormentor


Some nice ways to tutor are:Dimir Machinations and Shred Memory. They get you all the combo pieces.

You may ask: "And what shall I cut?"Every Planeswalker, they do nothing for you in this deck. Every damn card that costs 5 mana or more (Only Exceptions are Pentavus and Triskelion) . (Yes, you can also cut Sidisi, Undead Vizier, if you have enough tutors). And everything, that doesn't combo with Mikaeus in a way that doesn't kill all your opponents immediately. Your goal is to win the game as soon as Mikaeus hits the battlefield. Most of the time the disruption can't do anything, because you can combo off in response to that. And to make it as fast as possible, add all mana artifacts known to mankind to your deck. Thran Dynamo, Jet Medallion and so on, and so on. You don't need any removal or any Temporal Extortion or Imp's Mischief and stuff like that. Aim for a turn 4 kill and cut everything that doesn't support your idea. There will be no threats on turn 4 or five that need you to have any special removal.

Hope this helps out.

If you want, I can post a link to my Mikaeus deck. I don't like to do advertisement for my decks, so I do it, if you want to see my idea of a perfect deck.


Rhadamanthus on Timing of triggers during combat?

1 day ago

To your most recent question: no. You only get to choose what order to put the triggers onto the stack, not whether they go onto the stack at all.

The way I see it, here are the key things to know about triggered abilities in combat:

  • A triggered ability triggers whenever the given event happens, but waits to be put onto the stack until the next time a player would get priority
  • If multiple triggered abilities are trying to go onto the stack at the same time, then the active player puts the triggers they control onto the stack first in the order of their choice, then the non-active player does the same with the triggers they control
  • The game checks and processes state based actions (including creature death for lethal damage and player death for 0 or less life) right before each time a player would get priority
  • The active player gets priority at the beginning of each step of combat, but if that step has a turn-based action (declaring attackers, declaring blockers, dealing damage) then it's only after that action has been completed

In your example combat damage gets dealt and the abilities on the two Giant Adephages trigger. The game checks SBAs before moving on, and if your opponent is currently at 0 or less life then the game just ends and we don't need to worry about anything else.

If your opponent is still alive then the SBA check for lethal damage causes the Blood Artist, Falkenrath Noble, two Soul Wardens, Scourge of Skola Vale, and probably whatever was blocking the Scourge to be destroyed. The dying creatures cause the Artist and Noble to trigger 6 times each, and Dying Wish also triggers.

Now it's finally time to put the triggers onto the stack. You put your Adephage and Dying Wish triggers onto the stack in the order of your choice, then your opponent puts their Artist and Noble triggers onto the stack in the order of their choice. This means the Artist and Noble triggers will resolve first. If this causes you to drop to 0 or less life at any point then the game will make you lose as it checks SBAs in-between the triggers resolving.

If you're still alive after the Artist and Noble triggers resolve then your Dying Wish and Adephage triggers will resolve next. Note that Soul Warden is gone from the battlefield, so won't trigger from the Adephage token copies entering the battlefield.

gheedorah on Timing of triggers during combat?

1 day ago

So I have read 603 but still can't figure out exactly how this works. Thanks ahead of time for any help.

My buddy and I were both low on life. During my combat, I swung with:

I think he may have also had out a Sanguine Bond, but I can't recall. I don't remember his life total or mine, though the trample damage plus the Dying Wish was enough that it would have killed him, and all the pings from Blood Artist and Soul Warden was enough to kill me...depending on timing.

My question is about timing all of this- I know that damage is dealt all at once (and I believe that goes for lifelink too, though he didn't have any lifelink creatures out). When did he gain/lose life from Blood Artist and Falkenrath Noble triggering? When did I? What about Soul Warden, with my two Giant Adephage each creating a new one? We couldn't figure it out in any timely fashion, so I gave him the win, but can someone point me to a good primer on the timing of triggered abilities/lifelink/effects, during the combat damage step, or else just explain it here?

SmokeyBear15 on Let 'em Die [Primer: Shirei, Shizo's Caretaker]

2 days ago

Um, frankly, not really. It is one of the weaknesses of this deck I think. You want to play on every player's end step, which admittedly gets annoying for some players.

Putting some more creatures that get bigger with deaths (like Swarm of Bloodflies, Carrion Feeder, or Bloodflow Connoisseur) could be one method. Fallen Ideal is a sac outlet that can protect your commander (against damage based board wipes or removal) and gives evasion via flying, which could possibly make commander damage a sudden unexpected wincon.

I think one of the best (that is, fastest) strategies would be to use lifedraining effects of Zulaport Cutthroat, Blood Artist, Falkenrath Noble,Grey Merchant of Asphodel, Tattered Mummy and possibly others, perhaps in combination with a token swarm strategy. In fact, an artifact token strategy with Marionette Master and Genesis Chamber could be a great way to go.

The problem is that this deck needs enough control elements to protect itself, since it is very much a glass cannon. Maybe consider more tutors - there are definitely some that I don't have just because of the costs. Buried Alive, Entomb, Vampiric Tutor, cheap reanimation like Reanimate, Animate Dead, and Exhume could help you assemble your engine faster. This deck is rather slow by nature of having a 5CMC commander, needing protection to keep it stable, and needing at least a few other creatures on board to do anything useful. This deck depends on building up a massive board state, which takes time.

If you find yourself consistently having a lot of mana available (via Ashnod's Altar, Phyrexian Altar, Black Market, etc) you might be able to make a card like Exsanguinate work as a wincon.

entheogeneral on (B)eat the Meat! - Grimgrin

1 week ago

Replace Falkenrath Noble with Blood Artist and we'll be good.

hoardofnotions on Budget Karl B/W lifegain EDH

3 weeks ago

anything with extort that's at least a little good. Basilica Screecher, Kingpin's Pet, Treasury Thrull, Thrull Parasite or Pontiff of Blight

Battlegrace Angel possibly not good enough

Blood Artist or Falkenrath Noble

Bloodbond Vampire for a back up karlov. this is iffy

Chant of Vitu-Ghazi, remember to block then tap for convoke.

Contemplation, combo off!

Disciple of Griselbrand, or Disciple of Bolas let you convert a big karlov to something else

Honor the Fallen - on theme graveyard hate that's also a combat trick

Mastery of the Unseen this needs a lot of mana to be great, but maybe you'll get some good use out of it. It's kinda iffy though

Patron of the Kitsune and Righteous Cause are VIP's with karlov

Resplendent Mentor this could be an all star if you go heavy white

Royal Herbalist combat tricks for karlov

Soldier of the Pantheon

Suture Priest

Vampiric Rites

Vizkopa Confessor

Wingmate Roc

Exsanguinate is good

Well of Lost Dreams and Alhammarret's Archive are nifty but expensive on the $budget$

Use all the life you gain for benefits, like card draw! Ambition's Cost, Ancient Craving, Graveborn Muse, Night's Whisper, Ob Nixilis Reignited, Phyrexian Arena, Read the Bones, Dark Tutelage, Underworld Connections

or recursion Phyrexian Reclamation

budget cuts might include, Ajani Goldmane, Lightning Greaves (this might be Swiftfoot Boots), Angelic Chorus

Some possible cuts

Rupture Spire, Shimmering Grotto, Transguild Promenade - two color decks don't need to slow down this much for mana fixing

Sacred Cat dosen't seem strong enough for commander

Bond of Agony seems bad, maybe Exsanguinate

Orzhov Charm What mode are you adding this for?

Doom Blade could be Go for the Throat if your meta/budget allows for it

Darksteel Ingot, Orzhov Cluestone, Orzhov Keyrune could be cut for a 2 mana rock, Fellwar Stone, Mind Stone, Star Compass. Maybe one of those

Blind Hunter, Blood Tithe, Agent of Masks, Certain Death don't seem strong enough

SaifurCommander on Olivia has had enough of your games

3 weeks ago

So, my fellow Olivia lover, I rather enjoy this deck. You're probably the first that I've seen, other than myself, to run Berserkers' Onslaught without having to have someone recommend it. I see you have a lot of ways to make people sac creatures, have you considered running Voldaren Pariah? If you do it right, your opponents will simply not have a board, and if Yahenni, Undying Partisan, Falkenrath Noble or Blood Artist is on the board, you'll have a lot of fun times. Please, feel free to check out my deck, let me know what you think.

Olivia bathes in your blood.

Commander / EDH SaifurCommander


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