|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Common|
|Duel Decks: Blessed vs Cursed||Uncommon|
Combos Browse all
Creature — Vampire
Whenever Falkenrath Noble or another creature dies, taget player loses 1 life and you gain 1 life.
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Falkenrath Noble Discussion
1 day ago
Black Market, Falkenrath Noble, Flesh Carver, Loyal Cathar Flip, Maalfeld Twins, Murder Investigation, Pious Evangel Flip, Return to the Ranks, March of Souls, Nether Traitor, Phyrexian Plaguelord, Killing Wave, Spirit Bonds, Meekstone, Kjeldoran Outpost, Nomads' Assembly, Sidisi, Undead Visier, Martial Coup, Secure the Wastes, Adarkar Valkyrie, Archdemon of Unx, Ophiomancer, Stronghold Assassin, Carrion Feeder, Mortician Beetle, Army of the Damned, Abhorrent Overlord, Requiem Angel, Cauldron of Souls, Call to the Grave, Vampiric Rites
1 day ago
Sylvan Caryatid one of the best mana dorks in the game, and underutilized as well. Fallen Ideal is a great Aura for this deck.Exile into Darkness can help you deal with opponents creatures and get some triggers for a Mortician Beetle that NEEDS to be in this kind of deck, Bone Splinters, it's a tragedy that Falkenrath Noble isn't in here. If you can tell me what the decks are you are planning to be playing with i can help offer some counters to those decks, i would put more focus on sacrifice and reanimation.
2 days ago
Some suggestions. First, you should probably replace Falkenrath Noble with Zulaport Cutthroat or Blood Artist. Next, I'd honestly run the under appreciated Nephalia Academy. If there's anything I've learned from Tolarian Academy, it's that the word "academy" translates to "good card". You want the academy for those pesky Inquisition of Kozilek and Thoughtseize runners, as well as Blightning and Pain Magnification. I don't see the need for transmute in this deck. Those two cards specifically search for exactly 3 CMC. Not one of your combo pieces costs 3.
Anyway, neat idea! I can see this becoming a very popular (very budget) deck. Best of luck friend!
5 days ago
Its a smart build, I love it, but I think some cards may be too risky...you may want cards l like more sorins, and you may want Hero of Bladehold. Also, you may want Blood Artist over Falkenrath Noble. Love the deck.
1 week ago
Hello! I've got some ideas about your deck. As I understand your tactics is to gain life each turn in order to activate Karlov's ability. In this case you don't need cards like Herald of War - she doesn't have anything connected with life-gain theme.
You have Ayli, Eternal Pilgrim. So why should you just sacrifice your creatures to activate her abilities without any other effect? Let's get more profit by adding Zulaport Cutthroat, Blood Artist or Falkenrath Noble. Then I'd recommend to add Felidar Sovereign as a wincon. Ajani's Pridemate is another useful card for a life-gain deck - it gets counters almost each turn. Serra Ascendant is also extremely powerful. Tymna the Weaver helps with card advantage.
Then artifacts. Whip of Erebos - without a doubt. Loxodon Warhammer - this is a classic card. Eternity Vessel - I think you can get some profit from it. Venser's Journal - it's very useful with Necropotence: unlimited draw engine, no maximum hand size and you gain life each turn. Not sure about your Armillary Sphere - Burnished Hart seems better. Filigree Familiar also looks interesting: life-gain + card advantage. And probably Elixir of Immortality?
I hope my ideas were useful. Good luck and have fun!
1 week ago
Its not a bad build for a beginner, however there are some cards I personally don't like, in my many times of testing
Ankle Shanker - Its not a BAD card, but if you reanimate, it doesn't trigger his ability, cause he was never declared as an attacker. Otherwise, its an ok card, but a card like Master of Cruelties would be better and provide a game winning play.
Burnished Hart - With a low curve, Sad Robot is better in the long run. Sure this guy gets you lands, but you are better off running more Signets or mana ramp
Ponyback Brigade - I'm not saying its a bad card, but for the mana you are paying, you aren't getting much value. I'd run something with more utility, like Knight-Captain of Eos, which synergizes with the deck but ALSO creates tokens for blocking or helps to fog the field if someone goes wide. Mogg War Marshal, Noosegraf Mob are other inexpensive (money wise) cards that make tokens as well
Rakka Mar - Other than being recurable, this doesn't really provide you much advantage. a 2/2 that makes a 3/1 isn't overly fantastic.
Behind the Scenes - While it is good, there are much better things you can run. The only creature you don't really want dying is Alesha, so focus more on cards that keep her alive or swing in without issues.
Impact Tremors - Less effective than Purphoros, God of the Forge (though a better "budget" card), I don't see alot of "abuse" you get from it. In my version of the deck, I have at least 9 token producers, two of which are on attack only so I get more value from them. I recommend either going more tokens, or focus more on things of yours dying, like Blood Artist, Zulaport Cutthroat and Falkenrath Noble to start draining life from the opponents.
Mana base is what it comes to for a budget deck. Can't really comment on it too much
One thing that shuts down an Alesha/any ETB focused deck, is cards like Torpor Orb and Hushwing Gryff. While these may or may not be in your meta, having the answers to them is key. Wear / Tear, Disenchant are two artifact AND enchantment removal, and inexpensive (money wise), helping you turn off other strategies or things that are hindering your plan or can slow down people.
Personally I'd remove Mardu Banner, and instead include Fellwar Stone, if nothing else. This gives you another signet like effect, and is low enough CMC to help you get to where you need to go. Non-budget I'd get a Chromatic Lantern as an upgrade
Cards I'd consider adding:
Sadistic Hypnotist/Mind Slash - Both of these cards, while can only be used at sorcery speed, can help to disrupt players hands and can help to take them off of cards, without overly affecting your board, depending on whats going on.
Mindless Automaton - Personally I like card draw guys you can use more than once. Mindless Automaton can fuel discard effects, while also adding to the card draw. Even if you reanimate him, he gets blocked, you get to draw a card. Other card draw effects I'd consider are Phyrexian Arena, Greed, Smuggler's Copter ect.
Open the Armory/Steelshaper's Gift - Both help you to get much needed equipment out. Non budget version would be Enlightened Tutor, Stoneforge Mystic ect. Tutors are very much needed to get cards you need, but with enough card draw you can easily offset the loss of "I need X Card" to "I can draw multiple cards and dig into it", or use Viscera Seer to begin scrying to it.
As noted, the deck seems fine as a whole, but there are some cards I'd change for more consistency. I will link my deck below for reference. I personally really like my current build, and just need to work on tweaking it as I try new things and see what works and what doesn't. Hope this helps!
3 weeks ago
Is locking the board and swinging with Void Winnower your only wincon? You should probably put any other combos/wincons in the description.
I also see a a lot of Dark Confidant effects, and the only life gain through artifact destruction. If your opponents regularly ignore the combat step in favor of combo-ing out this may work but it seems a bit painful for a normal meta. I'd include a Blood Artist or Falkenrath Noble to keep from killing yourself trying to get card advantage.
1 month ago
It's a little high CMC, but I would really recommend Mudbutton Torchrunner. It's basically a Lightning Bolt on legs; you can sac it to Fling or your other creatures to activate it and burn a creature or player for 3 damage.
Speaking of Lightning Bolt, Magma Jet is another option for versatility. It has a higher CMC and only does 2 damage, but the Scry can be helpful in a deck like this that has no way to draw or filter more cards.
Dregscape Zombie is another option; it's Unearth ability lets it get sacced, swing with Haste, and then get sacced again for 3 total mana.
Mogg War Marshal gets you a total of 3 Goblins for only two mana, another great source of sacrifices for your engine.
Scorched Rusalka is another option to consistently do damage when you sac off creatures, the big downside is the fact that the ability has red mana in its activation cost. The nice thing is that once you have enough creatures and mana on the board, you can burn an opponent from 5 life to 0 at instant speed. You basically raise their 'red zone' threshold.
This last one seems a little high CMC for your deck, but it could be a useful. Falkenrath Noble can give nick players, give you some sustain, and a little Flying defense if the deck doesn't go off fast enough.
I'm not sure how much use you get out of them, but you may want to consider replacing your Golgari Rot Farm and Gruul Turf with Rugged Highlands and more dual lands that give you 1 life. The bit of life gain is really helpful in an aggro deck like this, which has no sustain otherwise. Over 50% of your spells are only 1 CMC, so the Rot Farm and Turf may end up tapping for the wrong combination of mana or leave mana unspent at the end of phases.