|Commander / EDH||Legal|
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Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three target cards in a single graveyard; or target creature gains fear until end of turn.
Ebony Charm Discussion
2 months ago
Nice list. I also used geth's verdict and praetor's grasp, ended up switching geth's verdict to Ebony Charm because one of the other modes is useful. You need to find room for Veil of Summer . it's fantastic! you need more basic forests (4 minimum) and discard outlets. recommend Wild Mongrel and Olivia's Dragoon
3 months ago
Actually, Evanesce is so similar to Ebony Charm ... maybe it would be a boon... uh... make a or boon....
I feel I failed my own challenge...
3 months ago
Out of consideration:
5 months ago
Thanks for the feedback, I really like the idea of playing Shred Memory the transmute makes this a great care to fetch ramp, discard outlet, tutors, or single target removal. I will definitely have to find a slot. May one issues is that I do not run Ebony Charm for the graveyard removal, although that is a good use should it occur. I actually use it as a loop with Kozilek and Lotus Petal for infinite drain, backup to the infinite Praetor's Grasp incase something goes wrong.
I agree with the lands, they are mainly their to cycle and trigger Gitrog when I don't have all the fetches. Which would also get two draws as well but also net a land. This is a semi-budget build, if you can call it that. But I 100% plan on getting the fetches and rocks up to snuff soon. This is my step into cEDH if you will (although technically my second.) So, I am assembling the some sturdy bones I need, then upgrading from there.
5 months ago
Looks fine overall. With that in mind, I'd cut Ebony Charm for Faerie Macabre or Shred Memory (the former is more unexpected, and the latter has alternate utility). I'll be honest that I'm not a huge fan of Mausoleum Secrets here, since it's very situational in what it can grab (and under most circumstances it's not worth trying to tutor for Slaughter Pact in my experience). I'd also try Utopia Sprawl since you'll almost always have a Forest to put it on.
The biggest two improvements I'd make here are first to fix your mana rocks (this deck really NEEDS a Mana Crypt and a Mox Diamond to function correctly). Second, I'd try to remove all of your lands that come in tapped (apart from Dakmor Salvage obv), they're really not worth it for a cEDH deck.
5 months ago
As n0bunga said, it requires too many extra steps to include a 4CMC card in the list. Being "free" also is a relatively marginal benefit, as we often have near-infinite amounts of mana when we start looping our outlet cards of choice.
Speaking of outlet cards, I've updated the relatively confusing "Creating Infinite Green" section of the combo with a small disclaimer that sheds light on some of the more conventional outlets used by people these days ( Ebony Charm , Beast Within , Emergence Zone etc.). I haven't mentioned all of them, but the confusion that comes out of reading on Rath's Edge loops when the current deck doesn't run it shouldn't be too prevalent now (at least I hope so).
I also reworked the quote blocks as normal quotes, as TappedOut has had problems with them lately. Should be easier to read the primer now. :)
8 months ago
@Leptys Currently there are very few deterministic Gitrog loops without an Eldrazi titan. I've attempted this combo time and time again, and though it works, I'm hesitant to try it in a non-goldfish environment, so please relay your thoughts. Req's: Gaea's Blessing , Dakmor Salvage , Noxious Revival , Chrome Mox + 1 spare green card / Elvish Spirit Guide , 7 other nonland cards, Lion's Eye Diamond , Lotus Petal , Necropotence , Nature's Claim , Green Sun's Zenith , Dark Ritual , Cabal Ritual , Mana Crypt , Chains of Mephistopheles , Mox Diamond , Ad Nauseam , Crop Rotation , 1 payoff spell (more on that later).
1: Achieve library in hand, 0 grave, 0 library via usual discard dakmor loop until you hit GB ( Gaea's Blessing ); go to step 2
2: After shuffling, resolve draws until you have 1 card left in library. Discard GB, cast NR ( Noxious Revival ) to put GB on top of your 1-card library. Dakmor these to get a shuffle trigger, hold priority; go to step 3
3a: if you gained an additional draw trigger from the last card being a land: discard nonlands from your hand equal to the number of draw triggers on the stack -2. Resolve GB shuffle and draw triggers; go to step 4
3b: if you dredged a non-land to put the shuffle trigger on the stack, discard nonlands from your hand equal to the number of draw triggers on the stack -3. Resolve GB shuffle & draw triggers; go to step 4
4: (this is where it gets hairy).
Cast Chrome Mox (or exile Elvish Spirit Guide ), exiling any excess card ( Nimble Mongoose / Colossal Dreadmaw ); Discard 3 more nonlands; Cast gaea's blessing to shuffle the discarded cards in; Cast GSZ ( Green Sun's Zenith ) for 0; NR your GB; Chain LP ( Lotus Petal ) into DR ( Dark Ritual ), into CR ( Cabal Ritual ); Discard 4 nonlands;
Play LED; Dredge dakmor for a GB shuffle - hold priority and pop LED (for green) - dredge again (you won't net draw triggers as you only have nonlands in library); resolve GB; go to step 5:
Recap! So far you've binned some cards, made some mana & drawn the same cards. You're at ground 0, with some floating G&B mana. But this is just the setup for the real combo.
5: Cast Necropotence . Discard & exile from your hand all unnecessary nonland cards (like Storm Crow or extra discard outlets etc) until you have 1 land in your hand MORE than the nonland count. Then NC ( Nature's Claim ) your necropotence; go to step 6
6: Cast GSZ for 0; discard GB; NR your GB; Play&pop LP for G; Play&pop LED for GGG - dredge dakmor; use normal dakmor loop to refill hand, empty your library & yard. You SHOULD now be floating BB,GGGG; go to step 7
7: Chain the following: LED, LP, MC ( Mana Crypt ); NC your MC; GB your NC into your library; cast CoM ( Chains of Mephistopheles ); cast GSZ; cast MD ( Mox Diamond ) & float G; hold priority over the draw trigger (from the discarded land to MD) and discard lands equal to one fewer than the number of cards in your library & yard; hold priority - NR your GB; dredge dakmor; hold priority over the GB shuffle & pop LP for G, cast DR, cast CB, resolve GB shuffle; go to step 8
RECAP: Your library should now be: GB, DR, CR, NC, MD, LP, GSZ, NR, MC and a bunch of lands.
8: cast ad naus' to put these cards in hand; go to step 9
9: discard GB, NR your GB, discard all lands in hand; cast entomb - hold priority; NC your CoM - hold priority; cast DR, CR; proceed to step 10 10: Cast a payoff spell (like Assassin's Trophy , Beast Within , Ebony Charm . Hell, for all I care - cast a Death of a Thousand Stings at this point); proceed to step 11
11: cast Crop Rotation - hold priority over the draw trigger, pop LED for GGG. Mill 1 from crop rotation draw (with CoM in play) - milling GB. Resolve shuffle, tutor up Twilight Mire from Crop Rotation - filter B into GG; resolve NC on CoM; resolve entomb to put GB in the yard, shuffle; resolve all draw triggers - emptying your library; go to step 7 to continue looping.
This section is shortcut-able in tournament play - as you now have a definitive card count during EACH iteration of this loop & you can ensure that you always end up with the same card count in library, hand, graveyard.
1 year ago
Just SynergyBuild, no 's' at the end!
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