Curse of Disturbance


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon

Combos Browse all


Curse of Disturbance

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

Price & Acquistion Set Price Alerts



Curse of Disturbance Discussion

Enral on Saṃsāra: The Cycle of Life, Death, & Rebirth

2 weeks ago

imSandstorm: I haven't gotten to test Kalitas yet but the reason for inclusion is purely due to having a few graveyard-centric decks in my meta. Over the weekend I had to play around a Meren deck and that almost wrecked my board if not for a timely boardwipe (having Kalitas out would have stalled his shenanigans for a couple of turns). Curse of Disturbance is interesting, I think it's worth testing it in this list. The only caveat is that it hinges on an aggro-centric meta to make full use of it. My meta is a hit and miss with some games we have just control players that does not use the combat step so I will essentially only net 1 zombie a round which is kinda anemic.

imSandstorm on Saṃsāra: The Cycle of Life, Death, & Rebirth

3 weeks ago

Gotcha. Have you gotten to test Kalitas yet? I've always wanted to try him out in my list. Might just order him since he seems so useful on paper. Also have you considered Curse of Disturbance? I've had some success with it by getting the table to attack another player with a faster deck early while setting me up to just cast Krav and get immediate value off the free tokens.

cdkime on Sleeper Agent | Budget Xantcha Politics

2 months ago

I gave the list a more in-depth look, with particular consideration to the issues you've listed above. Here are some further thoughts--some of these will be outside your current budget, but are worth remembering for future improvement.

No Mercy and Smoke are pretty strong cards that will slow down your opponents and discourage attacks against you. Crawlspace will make it more difficult to attack you.

Terminate and Dreadbore are both solid spot removal.

Torment of Hailfire provides a solid win condition.

To encourage attacking others, you could consider running some of the curses. Curse of Opulence and Curse of Disturbance are the two I would probably run. The first is a powerful incentive and gives them mana to feed into Xantcha's ability. The second gives you a blocker to offset the attacker they are receiving.

You have a lot of very expensive, low-impact sorceries you should cut. With the exception of Blasphemous Act, all your sorceries with a CMC 5+ should go.

You also have several large creatures that are not worth their cost--Molten Primordial and Warmonger Hellkite both can go.

Crypt Ghast increases your mana production and draws you cards. If you run Urborg, Tomb of Yawgmoth, all your lands will be producing extra mana.

Braid of Fire will grow out of control quickly, feeding your commander.

FiveEightFiveBC on VARINA'S DANCE OF THE DEAD (Esper Zombie Tribal)

5 months ago

Have you considered Curse of Disturbance, Open the Graves, or Necromancer's Covenant? There are a few more you might find interesting in my own iteration of Varina EDH. Feel free to check out my list: Drove of the Lich Queen :)

superwill123 on Thantis, the Warweaver

5 months ago

How about cards like Curse of Disturbance, Varchild, Betrayer of Kjeldor, Xantcha, Sleeper Agent, Sylvan Offering or Dowsing Dagger  Flip for some more creatures for your opponent to attack with, and cards like Trespasser's Curse and Rampaging Ferocidon to make your opponents suffer for having creatures?

Sh1ftyL0ck3 on Return the slab~

6 months ago

You definitely need Bitterheart Witch in the deck if you want all the curses, for which I'd take out two Silence (the Curse of Exhaustion does the trick well enough).

Overwhelming Splendor would be really fun with Bitterheart Witch and Curse of Misfortunes. Curse of Death's Hold would be best to take out to make space for it.

If you play more multiplayer games with the deck, I'd suggest some of the Commander 2017 Curses, Curse of Opulence, Curse of Disturbance, and Curse of Vitality.

sleeper_agent007 on Toxic Love [Pharika Budget Enchantress]

7 months ago

Looks good, man. I have been working on my own version of Pharika Enchantress. Here are some ideas:

Color fixing / Ramp

  • Abundant Growth fixes mana and draws 2 with an enchantress in play.
  • Fertile Ground, Overgrowth are classic aura ramp.
  • Elemental Resonance in any deck that plays a green God from Theros.
  • Draw

  • Mourning, Whipsilk are draw engines in your deck.
  • Bequeathal two cards for 1 mana.
  • Casting of Bones fits the theme and let's you dig deep.
  • Phyrexian Arena, Dark Tutelage, Underworld Connections, Greed provide steady card draw throughout the game.
  • Fruit of the First Tree as a flavorful alternative to Harmony?
  • Creatures

  • Curse of Disturbance free armies are good.
  • Druid's Call on Pharika would also be good.
  • Verdant Embrace can be even better.
  • Genju of the Fens is a mana sink that dodges sorcery speed mass removal that could also help you close out the late game.
  • Power boost

  • Exoskeletal Armor, Nighthowler, Herald of Torment, Eternal Thirst give you a significantly better chance at winning with commander damage.
  • Removal

  • Gift of the Deity is a one sided wrath every turn if Pharika is online.
  • Lingering Death gets rid of Avacyn, Eldrazi, and other annoying indestructible things.
  • Nyx Infusion is a flavor win.
  • Traveling Plague moves fast in a multiplayer game.
  • Toolbox

  • Shade's Form is one of those hidden gem cards. Mana sink or Mind Control. Not bad for three mana.
  • Spreading Algae can act as TechEdge on crack. I mean, I see Urborg in like 90% of my games. Algae will do some work.
  • Unnatural Hunger not great against token armies but can be solid against other decks.
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