|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
Combos Browse all
Curse of Disturbance
Enchantment — Aura Curse
Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Price & Acquistion Set Price Alerts
|Have (7)||Unjust_DiabIo , angesoir , killstars , Reliva , MattN7498 , PTsmitty , dontjudgemyusername|
|Want (15)||Talonisnthavingit , nightblindsniper , Talmadge , Alec , Approximos , fancysaurus , pelzee , GoodestBoi , puppixx , Ridley006 , king0fclubs , itheoryz , leakypen , XxDreMisterxX , Moonling|
Curse of Disturbance Discussion
2 months ago
Have you considered Curse of Disturbance, Open the Graves, or Necromancer's Covenant? There are a few more you might find interesting in my own iteration of Varina EDH. Feel free to check out my list: Drove of the Lich Queen :)
2 months ago
How about cards like Curse of Disturbance, Varchild, Betrayer of Kjeldor, Xantcha, Sleeper Agent, Sylvan Offering or Dowsing Dagger Flip for some more creatures for your opponent to attack with, and cards like Trespasser's Curse and Rampaging Ferocidon to make your opponents suffer for having creatures?
3 months ago
3 months ago
Looks good, man. I have been working on my own version of Pharika Enchantress. Here are some ideas:
Color fixing / Ramp
4 months ago
Glad to see more Karona around. She's such a fun commander to play. If i may allow myself a few suggestions:
Rafiq of the Many Karona + any one of the vows + Rafiq lets you OHKO an opponent with commander damage.
There's also a few very interesting curses you could play with. Curses synergize well with propaganda effect. Propaganda punish opponents who attacks you, Curses rewards them for attacking someone else. If i were you, i'd take a look at them and especially those that give you the same benefits than your opponents when they triggers them, such as Curse of Verbosity, Curse of Opulence, Curse of Disturbance and Curse of Vitality.
There's obviously other curses that could be helpful, but these ones fit very well in your pillowfort gameplan.
Good luck in turning your opponents against each others :)
5 months ago
Nice brew, if you want to add better creatures and lower your mana curve, I'd suggest swapping Witch's Familiar and Bloodhunter Bat for Gifted Aetherborn and Vampire Nighthawk. For consistency, I'd go down 2 Leechridden swamps and add some more low-cost creatures or spot removals. Then, that Darkblast could be changed for a Tragic Slip or Disfigure (same goes for Doomblade)! Finally, I'd suggest adding a bit more curse/aura/enchantment main board such as Curse of Disturbance instead of Accursed and Bitterheart Witch.
Overall, that's a great deck you got here,Cheers!
6 months ago
First time posting so I hope this is the right place to mention this. Curse of Disturbance shows as legacy illegal when I cant find anywhere else saying it should be. Correct me if I'm wrong, but can this be updated as legal for legacy please?
6 months ago
I didn't see Panharmonichron, nor Ulamog.
Potential cuts Show
Archfiend of Depravity - Only really effective against token decks. 5 drops should be more impactful.
Lord of the Void - Costs a lot for an ability dependent on damage. 7 mana should be
Bane of the Living - With no other morph creatures, the morph part will be irrelevant as your group will know what it is. Moreover, you have more efficient kill spells
Marionette Master - Not sure what the purpose of him is, am I missing something?
Forced March - Much better removal (unless token decks are in your meta)
In Garruk's Wake - Much better removal, 9 mana should WIN GAMES, no clear boards.
Silence the Believers - I'm assuming this is the card you would remove for Vraska's Contempt? And 4 mana removal is pretty costly. Even though you can exile and potentially have multiple targets, I find it too costly. I understand your deck has some good ramping in there, but you should have a more efficient kill spell
Curse of Disturbance - Never help your opponents, even if it is a political card.
Let me know what you think of those.
Other cards to consider Show
Imp's Mischief - Let's say you cast your commander for 20 and someone just counterspells. Well GUESS WHAT, they can SHOVE that counterspell into the graveyard because you can use imp's mischief to change the target of the counterspell to imp's mischief, leaving the original spell to resolve. It's also very political, and no one expects the black player to have it. Every black deck should have one to deal with blue. Speaking of blue....
Mana Web - Something to maybe consider depending on how much blue you have in the meta. This with urborg makes opponents think twice between holding up a counterspell or advancing their board state (barring mana rocks and dorks). It's saved me many times.
Bitterblossom - Bodies for defense against early aggro and flying. Also works very well with...
Contamination - Because who needs friends? Also see reassembling skeleton
I'm lit like a christmas tree right now so I hope everything made sense. Let me know what you think