Curse of Disturbance
Enchantment — Aura Curse
Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Price & Acquistion Set Price Alerts
Curse of Disturbance Discussion
6 days ago
Glad to see more Karona around. She's such a fun commander to play. If i may allow myself a few suggestions:
Rafiq of the Many Karona + any one of the vows + Rafiq lets you OHKO an opponent with commander damage.
There's also a few very interesting curses you could play with. Curses synergize well with propaganda effect. Propaganda punish opponents who attacks you, Curses rewards them for attacking someone else. If i were you, i'd take a look at them and especially those that give you the same benefits than your opponents when they triggers them, such as Curse of Verbosity, Curse of Opulence, Curse of Disturbance and Curse of Vitality.
There's obviously other curses that could be helpful, but these ones fit very well in your pillowfort gameplan.
Good luck in turning your opponents against each others :)
1 month ago
Nice brew, if you want to add better creatures and lower your mana curve, I'd suggest swapping Witch's Familiar and Bloodhunter Bat for Gifted Aetherborn and Vampire Nighthawk. For consistency, I'd go down 2 Leechridden swamps and add some more low-cost creatures or spot removals. Then, that Darkblast could be changed for a Tragic Slip or Disfigure (same goes for Doomblade)! Finally, I'd suggest adding a bit more curse/aura/enchantment main board such as Curse of Disturbance instead of Accursed and Bitterheart Witch.
Overall, that's a great deck you got here,Cheers!
2 months ago
First time posting so I hope this is the right place to mention this. Curse of Disturbance shows as legacy illegal when I cant find anywhere else saying it should be. Correct me if I'm wrong, but can this be updated as legal for legacy please?
2 months ago
I didn't see Panharmonichron, nor Ulamog.
Potential cuts Show
Archfiend of Depravity - Only really effective against token decks. 5 drops should be more impactful.
Lord of the Void - Costs a lot for an ability dependent on damage. 7 mana should be
Bane of the Living - With no other morph creatures, the morph part will be irrelevant as your group will know what it is. Moreover, you have more efficient kill spells
Marionette Master - Not sure what the purpose of him is, am I missing something?
Forced March - Much better removal (unless token decks are in your meta)
In Garruk's Wake - Much better removal, 9 mana should WIN GAMES, no clear boards.
Silence the Believers - I'm assuming this is the card you would remove for Vraska's Contempt? And 4 mana removal is pretty costly. Even though you can exile and potentially have multiple targets, I find it too costly. I understand your deck has some good ramping in there, but you should have a more efficient kill spell
Curse of Disturbance - Never help your opponents, even if it is a political card.
Let me know what you think of those.
Other cards to consider Show
Imp's Mischief - Let's say you cast your commander for 20 and someone just counterspells. Well GUESS WHAT, they can SHOVE that counterspell into the graveyard because you can use imp's mischief to change the target of the counterspell to imp's mischief, leaving the original spell to resolve. It's also very political, and no one expects the black player to have it. Every black deck should have one to deal with blue. Speaking of blue....
Mana Web - Something to maybe consider depending on how much blue you have in the meta. This with urborg makes opponents think twice between holding up a counterspell or advancing their board state (barring mana rocks and dorks). It's saved me many times.
Bitterblossom - Bodies for defense against early aggro and flying. Also works very well with...
Contamination - Because who needs friends? Also see reassembling skeleton
I'm lit like a christmas tree right now so I hope everything made sense. Let me know what you think
2 months ago
3 months ago
These would be on my shortlist to replace: Crimson Honor Guard, Kheru Mind-Eater, Licia, Sanguine Tribune, Mathas, Fiend Seeker, Skeletal Vampire, Tithe Drinker, Vein Drinker, Skeletal Scrying, Kabira Crossroads, Curse of Disturbance, Curse of Vitality, Outpost Siege, Sanguine Bond, Consuming Vapors, Damnable Pact, Well of Lost Dreams
These are the first things I'd try to find a place for: Legion Lieutenant, Forerunner of the Legion, Champion of Dusk, Indulgent Aristocrat, Sanctum Seeker, Mavren Fein, Dusk Apostle, Bishop of Rebirth, Mirror Entity,Utter End, Anguished Unmaking, Vanquisher's Banner, Stensia Masquerade, Cathars' Crusade
If you're willing to spend the money these seem worth it to me: Shared Animosity, Anointed Procession, Phyrexian Arena, Twilight Prophet, Elenda, the Dusk Rose, Bloodline Keeper Flip, Drana, Liberator of Malakir
You can also go to edhrec.com and look up your commander to find a list of suggestions for the deck.
In general, it's a good idea to replace a card with one that does something similar. Like replace something that draws cards with something else that draws cards, or something that removes you opponents' stuff with something else that does that. The deck is already well balanced so you mostly just need to put in some upgrades and take out the cards that aren't focused. Also try to be careful not to replace too many cards with other cards that cost more mana.
You can spend almost as much money upgrading a mana base as you like. In particular, you want to replace lands that come into play tapped with ones that don't. These are some lands you could get that are relatively cheap: Unclaimed Territory, Caves of Koilos, Battlefield Forge, Smoldering Marsh, Graven Cairns, and Foreboding Ruins
Vault of the Archangel doesn't get you colored mana but it offers some great utility.
3 months ago
Gonna do what I usually do and brainstorm a bunch of cards in the vain hope that some of them will be of use:
Maybe Martyr's Bond instead of e.g. Grave Pact? Dunno if you produce enough enchantments and/or artifact permanents to make it worth it but it could finish off everthing your enemies own that were exempt from e.g. Cataclysm.
Maybe Cauldron of Souls as a source of backup recursion which can save more than just your commander? (And she'll shed that -1/-1 counter pretty fast.)
In the same vein, maybe a non-Creature card that benefits from enemy creatures like Bloodchief Ascension, Authority of the Consuls, Ashes of the Abhorrent, (Carnival of Souls) or (Moonlit Wake)? (I assume you've already considered e.g. Blood Artist.)