Primordial Sage

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Commander 2014 Rare
Ravnica: City of Guilds Rare

Combos Browse all

Primordial Sage

Creature — Spirit

Whenever you cast a creature spell, you may draw a card.

Price & Acquistion Set Price Alerts

C14

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Primordial Sage Discussion

Kamerot on Budget Kamahl, Fist of Krosa

3 days ago

Hey there fellow Kamahl player! A few suggestions for your deck to help out.

Wild Beastmaster and/or Cultivator of Blades - These 2 let you essentially double whatever you do with kamahl for no mana, leaving some extra mana open for instants, or to use during your second mainphase

Xantid Swarm and Nature's Will - These help lock out opponents, especially during your second mainphase and leaves you free to cast whatever you want.

Rishkar's Expertise - Upgraded version of Soul's Majesty. Casting things for free is always fun.

If your budget allows for it, Nykthos, Shrine to Nyx is a HUGE mana boost.

Soul of the Harvest, Primordial Sage, and Garruk's Packleader - All of these give you card advantage while you giving you decent bodies to trample with.

Nacatl War-Pride - This is personally one of my favorite cards and is amazing with Kamahl. You can turn their lands into creatures and they either have to block and lose lands, or you get a bunch of unblockable 3/3's that you can pump up with kamahl for ridiculous damage.

Another budget pending card would be Garruk, Primal Hunter - He's the best planeswalker to pair with kamahl in my opinion. pumps out 3/3's for his +1, gets you card advantage, and makes 6/6's for his ultimate.

It's looking great for an awesome budget, If you ever want to chat Kamahl, hit me up. Here's a link to my deck for more inspiration: Om nom Trample. Good luck!

Gleeock on Newbie to EDH! (Selvala HotW ...

4 days ago

Multani, Maro-Sorcerer - CMC isn't too prohibitive, he is difficult to remove (shroud)... With Selvala as commander he probably will fetch you 20 mana, any color as soon as he hits the field

Otherwise, green has a good amount of cards/creatures like Elemental Bond, Drumhunter, Garruk's Packleader, Primordial Sage where you draw for each power-creature cast, I've effectively stormed some people pretty good with that strategy.

Surrak, the Hunt Caller, Hall of the Bandit Lord & Concordant Crossroads -- because this strategy has a heavy need of haste

Frontier Siege can turn all your beefcakes into removal spells.

Errast on Samut, The Warrior Queen!

2 weeks ago

So to ensure this post isn't 2 pages long, I'll only spend tiome explaining some of my stranger picks, such as any non-warriors/crappy looking warriors.

A couple of these cards I'll throw in together, like Anthems, Vampires, etc.

Anthems/Overruns: These guys are great because your creatures aren't very big, and these cards help solve this issue. With a Collective Blessing on the table, your small creatures go from being a joke, to a real threat.

Vampires/Level up Creatures: I recommend these for the same reason as the anthems. 3 opponents mean 120 life to punch through, which 2/1's and 3/2's aren't going to break through. However, scaling threats like the Vampires and Dragonlord will make it a lot easier to hit 120 damage.

Whisperwood Elemental: I was thinking of throwing Soul of New Phyrexia in this list too, because you need ways to survive boardwipes. Warrior or not, Whisperwood is your best friend when a Wrath of God hits the table. It's even technically card draw when you manifest one of your 38 creatures.

Mentor of the Meek: The most iffy inclusion. Without any of the changes I've listed included, I count 20 targets for Mentor's abilities. I'd completely understand if you just skipped this guy, but I'd consider him at the very least, as he can occasionally shore up your biggest weakness, a lack of card draw. Soul of the Harvest/Primordial Sage could probably fit better here though.

Anyways, I wish you the best with you deck, and I hope these suggestions could be of some help to you.

Rzepkanut on The Deckwatch [Home Base]

4 weeks ago

Zimmers_0 I was brewing a weird creature based 5 color storm deck on my phone that I should share here sometime...its built around creatures that immediately create mana. Like Beastcaller Savant, Burning-Tree Emissary, Blood Pet, Peregrine Drake, Animar, the mana reduction familiars, etc... powered by things like Recycle and Primordial Sage. Never built it though, just an unfinished deck idea... its just a list of 70-80 nonland cards currently.

luther on E X T R A T H I C C

1 month ago

Primordial Sage Regal Force Soul of the Harvest Shamanic Revelation for a better chance when the game gets long

Serbon on Skewed to the negative

1 month ago

Burgeoning would help ramp you up, it's sitting at like $4-$5 right now. Primordial Sage or Soul of the Harvest would help with some more card draw. Rampaging Baloths will net you a bunch of creatures you could sac to the Ashnod's Altar. Soul Snuffers is just a beast to have with Hapatra. Every creature gets a -1/-1 creating a butt ton of 1/1 Snakes.

Hope some of this helps.

Perpetual on Mayael command

1 month ago

For my taste, you have too many cards that benefit your opponents just as much as they help you. Archangel of Strife could be Thunderfoot Baloth or Elesh Norn, Grand Cenobite. Borderland Explorer could be Sylvan Ranger or Borderland Ranger or Civic Wayfinder. Ghirapur Orrery and Rites of Flourishing could be virtually any card draw engines that helps only you: Drumhunter, Garruk's Packleader, Magus of the Library, Primordial Sage, Mind's Eye, Seer's Sundial, and Staff of Nin all come to mind. Collective Voyage could be Cultivate or Nissa's Pilgrimage.

The next problem is that you are light on land. I use less land than most people, and you are at least 2 lands short for me, probably more like 3-4. And two of your lands don't produce any mana, meaning you would need even more. You could replace Evolving Wilds with Naya Panorama or Krosan Verge, or just add them at the expense of a creature or enchantment. You have all sorts of conditional taplands and Grand Coliseum, so replacing one of them with (or just adding) Jungle Shrine doesn't seem like a bad idea.

You are also light on spot removal, a trap I have fallen into more than once. Terastodon would probably have a home in your creature mix, and Fade into Antiquity, Krosan Grip, or even just Naturalize would not be a waste of space.

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