Primordial Sage

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Commander 2014 (C14) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Primordial Sage

Creature — Spirit

Whenever you cast a creature spell, you may draw a card.

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Primordial Sage Discussion

thegigibeast on Competitive Seton

1 month ago

Hey there, I decided to go ahead and review your deck already!

I feel like there are some things missing, mainly Eternal Witnessand Great Oak Guardian. I know that they both are not druids, but I feel like they add a lot to the deck, and they provide with victory lines without even needing the gods to pump and attack like you mentionned before, and they are a lot less dead in the deck that the gods.

First of all, Great Oak Guardian would go infinite with Temur Sabertooth, letting you generate infinite mana from your Druids and draw your entire deck from a draw engine like Soul of the Harvest, Primordial Sage, Zendikar Resurgent, Recycle, Lifecrafter's Bestiary or Glimpse of Nature. After that, you would have infinite mana and your entire deck in your hands, so you now need a way to win.

Eternal Witnessand Somberwald Stag comes in here. First of all, she would be really great as graveyard recursion (she is not a staple for nothing, she is a must include in every green deck IMO, especially mono-green). Then, once you have your entire deck in hands with infinite mana, you could cast Beast Within to kill every permanent on your opponents side, getting it back from the graveyard by bouncing Eternal Witness, then keep on recurring Somberwald Stag (on a side note, this thing can help you kill Linvala, Keeper of Silence if you have too and is easier to tutor for green since it is a creature) to kill every 3/3 beasts yout opponents control, so they would all be left with nothing on the battlefield, not even lands. Most opponents will simply stop playing at that point, but if any one just wants you to keep on playing, thinking you will die from drawing next turn, you simply have to cats Green Sun's Zenith, fail to find, then shuffle it back in your deck (it will be the only card left in your deck). Next turn you draw GSZ and do the same, attacking them with all your creatures until they are dead (or until they realize they won't be able to do a thing).

Speaking of GSZ, you should also add Dryad Arbor in place of a forest, since GSZ + DA is a great turn 1 ramp to be able to cast Seton on turn 2.

You were talking about a Tangleroot+ Cloudstone Curiocombo... But have you noticed that Cloudstone Curio alone with two small druids and a draw engine will draw your entire deck? You don't even need Tangleroot, since you can draw your entire deck, cast any spell to untap all of your creatures (also cast Concordant Crossroads if you need to) to generate more mana, then win by the way I have written above.

You are also playing Umbral Mantleand Sword of the Paruns, but not Staff of Domination?

Some great draw engines are also missing from your deck, such as Regal Force, which again is really good with the bouncing provided by Temur Sabertooth. You also have some strange and dangerous card choices: Food Chaindoes help you casting creatures, but at the cost of exiling your druids... You can't abuse it like other combo decks, and I feel like it is not a good fit for what you are trying to achieve here. Also, be careful with Aluren. It can let your opponents play creatures at instant speed too, and it could easily backfire. I feel like you have enough small creatures that can cast themselves (with the ability of your commander) that this is not really needed in here. I see why you included it, but I would remove it, since it is not really needed and can backfire.

TLDR; Here are the changes I would recommend:

ClockworkSwordfish on The Llano-Mer Alliance

1 month ago

If you're running some wacky Food Chains, then you might appreciate having Soul of the Harvest and/or Primordial Sage to help you draw into a win condition.

Nerve_Atk on Momir Mo' Elves

1 month ago

Hey there! I just built a Momir Vig deck myself, and as I was peeking through your list, I noticed that you do not run Dwynen's Elite or Nettle Sentinel... Is there any particular reason that you didn't include these in the package alongside of cards like Heritage Druid and Cloudstone Curio? It allows for an easy net of 1-2 Mana per Dwynen's Elite cast since you can tap down the elite, the token he produces, and your Nettle sentinel before using Cloudstone to bounce the Elite back to hand, then rinse repeat until you have all of the Mana you'll ever need... Cards like Birthing Pod, Trophy Mage, Fauna Shaman, Worldly Tutor, Sylvan Tutor, Woodland Bellower and a bunch of others all help to find the cards you need to reach that infinite mana, and when paired with Glimpse of Nature, Soul of the Harvest, and Primordial Sage allows you to draw your entire deck - and your win-cons since you're playing Vig.

I'd love to hear your thoughts on this subject!

Grixis776 on Selvala's Eldrazi stampede

2 months ago

I would suggest more cards that give you draw when you cast creature spells.

Garruk's Packleader

Elemental Bond

Primordial Sage

ThallionDarkshine on We are proud to fight alongside men once more

3 months ago

Looks like a pretty sweet list! However, I would consider running a few more ways to recover and/or protect against board wipes. Eldrazi Monument is a great way to both protect your board from destruction and yourself from fliers. Temur Sabertooth is a great way to either give bounce your own creatures to save them from a board wipe, or just eke some additional value out of your etb effects. It also does silly things with a haste enabler on the board, making all kinds of silly infinites possible.

Next, there are some powerful mana producers you might want to consider. Argothian Elder synergizes very nicely with Nykthos, Shrine to Nyx, Growing Rites of Itlimoc , and Elvish Guidance, potentially producing enormous amounts of mana. Viridian Joiner can also generate lots of mana, potentially letting you pump multiple more times with Ezuri or just go infinite with Umbral Mantle.

I feel like Soul of the Harvest and Primordial Sage are a little too slow for their intended purpose. Generally elfball decks want to explode early, but run out of gas later. While these cards can give you a bit of sustain, generally you'll already be running low on creatures to trigger them by the time they come down. I suggest Shamanic Revelation, Collective Unconscious, and Regal Force as great ways to draw a bunch of cards off of a board of elves, giving you additional value for when your board is cleared.

Finally, mono-green has some issues with fliers. The aforementioned Eldrazi Monument should help with that, but there's another very synergistic option available. Jagged-Scar Archers grows with your elf army, and pings off fliers when its not swinging in for tons of damage.

Hope these suggestions were helpful!

HonoraryFugu on Animar

4 months ago

Cloudstone Curio, Snap, Primordial Sage and Glimpse of Nature are great staples for Animar. Fires of Yavimaya and Concordant Crossroads are nice too.

I'd cut down the land count honestly, 39 seems like a lot, especially given discounted spell cost.

Definitely worth looking into morph creatures, they become free to cast as morphs pretty fast. Icefeather Aven is fun, Willbender is awesome, Ainok Survivalist is good, Den Protector is awesome aswell, Hooded Hydra works here for many reasons, Ire Shaman is basically R: get a 3/2 menace creature and draw a card, and Stratus Dancer isn't bad.

Some other decent stuff, do as ya please: Master Biomancer, Solidarity of Heroes, and Vorel of the Hull Clade.

Mandalorian on DROODS CURMUNDUR

4 months ago

Normally Seton is the go to Druid Commander because you can play cards like Paradox Engine, Mobilize, Benefactor's Draught, and Vitalize + Vanquisher's Banner, Zendikar Resurgent, or Primordial Sage to basically play their whole deck and win on the spot. In an Omnath deck though you want alot of mana doubling effects like Mana Reflection, Gauntlet of Power, Extraplanar Lens, Caged Sun, and Heartbeat of Spring to really make him big along with some mana sinks like Helix Pinnacle or Eldrazi to win.

RazortoothMtg on Morphing Mind Games: Morph EDH

4 months ago

WOW! Amazingly well done primer. all of a sudden I feel like I need a morph deck... finally something to use my partner commanders for! How do you feel this kind of list compares tot he Animorphs lists and their potential "infinite" with Primordial Sage effects? Would you ever consider running over with Kraum, Ludevic's Opus to include Animar in the 99, is he too weak, or does black give you too much to cut?

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