Primordial Sage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Primordial Sage

Creature — Spirit

Whenever you cast a creature spell, you may draw a card.

Browse Alters

Primordial Sage Discussion

Wurmspiralmaschine14 on Call of the Wild

2 weeks ago

Okay. I'm the Reddit dude. Sorry for the wait. Life interfered and I didn’t have a great opportunity to write this, so my b. Here's what I'd try messing around with. I'll do my best to keep suggestions budget

Boardwipes Add Rout , End Hostilities , Cleansing Nova ... Three should be fine. When you need a boardwipe, it pays to have one. You will need a boardwipe at some point.

Removal Naya Charm is a fog, removal spell, mass unblockablility, and a Regrowth all at once. Worth it. Generous Gift and Beast Within are also solid open-ended removal spells. Oblation , Chaos Warp , and Swords to Plowshares should do the rest

Draw Add Beast Whisperer , Guardian Project , and some other spells that draw off creatures. Your deck has so many creatures - might as well turn them into cantrips. Primordial Sage and Lifecrafter's Bestiary also come to mind. Maybe a Vivien Reid as removal and draw all in one, if you feel like splurging a bit?

Ramp Cultivate Kodama's Reach Farseek Rampant Growth Into the North + two of each basic snow land Burnished Hart Farhaven Elf Springbloom Druid

Boardwipes, removal, ramp, draw - That’s the general stuff that each deck needs simply to function

Here’s some more niche stuff I think your deck could use

Protection Kindred Boon and Eight-and-a-Half-Tails are good at protecting your creatures, and what makes them better is that the're activated abilities - to say, your werewolves won't flip but you’ll get to spend your mana

Overrun Beastmaster Ascension , Overwhelming Stampede , and Thunderfoot Baloth all do WORK! Swinging in with the team is your way to win the game. Make it more powerful

The Other Stuff I really like Cult of the Waxing Moon , Tolsimir, Friend to Wolves , Bow of Nylea , Mastery of the Unseen and Boros Charm . Bow synergises particularly well with your commander, making blocking a lose-lose situation. Mastery of the Unseen is a solid mana sink, so you’ll have something to do on the turns where you don’t want to flip your wolves. Boros Charm ’s just insanely more versatile than it appears

Ok. This comment’s long enough as is, so I’ll take my leave. If you want a hand making cuts, though, feel free to comment and I’ll try to get back to you quicker this time :)

smackjack on Elf/Druid tribal

3 weeks ago

Marwyn is my favourite EDH deck and has been since she took over the commander spot from Ezuri. You can check out my Marwyn deck here: Marwyn EDH.

Cards i enjoy that you dont run are primarily:
Berserk doubles her mana gen and you dont need to sac if you dont attack. Also nice to play on other players greatures when they attack someone else than you.
Beast Whisperer , Primordial Sage , Soul of the Harvest and Guardian Project all helps you refill your hand. Important pieces for "snowballing".
Cloudstone Curio . With 2x cmc1 elfs you can add counters on Marwyn for only one mana. It also creates many "accidental" combos.
Staff of Domination and Umbral Mantle generates infinite mana with Marwyn.

NoSoyYucateco on 187 Spellslinger: RURIC THAR

3 weeks ago

I actually think you can further reduce the non-creature spells, and just keep the most impactful ones.

Take out the sorcery ramp and Gruul Signet, and replace them with things like Diligent Farmhand , Dawntreader Elk , Farhaven Elf , or Springbloom Druid .

Swap Rhythm of the Wild for Urabrask the Hidden or Hellraiser Goblin (just cast your creatures during your second main if you don't want them to attack with the latter.)

Swap Dictate of the Twin Gods for Torbran, Thane of Red Fell . It's more limited, but still very good, it's a creature, and it won't increase damage dealt to you or your creatures.

Swap Soul's Majesty for Beast Whisperer . You may also want to find room for Soul of the Harvest and Primordial Sage . There are also non-creature spells that are big improvements on Soul's Majesty, such as Return of the Wildspeaker and Rishkar's Expertise . These should be run over Soul's Majesty anyway; just not in this deck. They don't target, so someone can't destroy your target creature in response.

Finally, find space for Primal Surge if you can.

BlackSirius on Animar Seedy:H

1 month ago

Last_Laugh and dimophoto Honest question why Primordial Sage rather than Beast Whisperer ??

CavemanlyMan on Every tribal possible. Literally every tribal

1 month ago

Hey, this is absolutely amazing, and I am so jealous I didn't think of this sooner. I love tribal decks, and this would be the ultimate one. You just use all the best cards from all the best tribals, it's that simple. Also, not saying you have to, but naming wizard for morophon is clearly the best option.

Some suggestions for cards: Door of Destinies , maybe a sliver or an ally (detracts from flavor), Descendants' Path

Lands that care about creature types: Eldrazi Temple , Primal Beyond , Elephant Graveyard , Seraph Sanctuary , Swarmyard , Ally Encampment , Cavern of Souls , Haven of the Spirit Dragon , Unclaimed Territory , Sliver Hive

Card draw for casting creatures (draws a lot of cards (possibly entire deck if you have judah out): Guardian Project , The Great Henge , Beast Whisperer , Primordial Sage , Zendikar Resurgent , Soul of the Harvest

I will most likely have more ideas, and will post them soon, but one of my classes is starting now.

Sillynx on gruul smash

2 months ago

You probably want more card draw effects on creatures to really get your engine going. I'd recommend adding stuff like Beast Whisperer , Primordial Sage , Garruk's Packleader , perhaps also Drumhunter and Ohran Frostfang ( Keeper of Fables instead of the Frostfang if you're on a tight budget)

Azeworai on Chulane, Teller of Tales

2 months ago

I'd recommend the addition of Fleetfoot Panther , Kor Skyfisher , Ephara, God of the Polis , Whitemane Lion , and/or Stonecloaker . Glimpse of Nature is banned. Glowrider is a cheaper Thorn of Amethyst for budget and drawing cards. Land-based ramp tends to be more defended against removal such as Vandalblast and Austere Command , so Kodama's Reach and Cultivate would be a worthy inclusion. Chulane himself is a massive target on board, so Soul of the Harvest and Primordial Sage are worthy backups. Rest in Peace could be replaced with Remorseful Cleric , but that's personal preference.

Magnivore on Karametra permanents deck

2 months ago

Nice deck! Keeping your budget in mind I have some suggestions.

You have a severe lack of card draw, which green is surprisingly good at. Cards like Primordial Sage , Regal Force , Soul of the Harvest , and Beast Whisperer are all really good for card draw. Garruk, Primal Hunter and Freyalise, Llanowar's Fury are also good for card draw as well as the rest of their abilities. You might be worried about drawing too many cards after Primal Surge goes off. Cards like Abundance , Words of Wilding , Pursuit of Knowledge , and Possessed Portal can prevent you from decking yourself after Surge resolves. Skullclamp is a good way to draw more cards, too.

I think you can cut a lot of the enters tapped and cycling lands for more basics. You want to be able to search for lands even late in the game because not being able to find anything anymore doesn't feel great, and currently you would need all of your plains out to make Emeria trigger which isn't a lot. Not to mention if anything were to happen to a single one of your plains then Emeria doesn't do anything extra. If the land can't add more than one color of mana and if it doesn't do anything substantial for you then I'd consider cutting it and replacing it with a basic. While a bit pricey, Smothering Tithe is great if you have one.

You'll want to win as soon as Surge resolves. I see you have Odric, but none of your creatures have haste nor do you have a way to grant it. Craterhoof Behemoth is probably outside of your budget currently, but End-Raze Forerunners shouldn't be. Akroma, Angel of Wrath , or even Akroma's Memorial can be fine. You are also missing a couple mana dorks, if you can find them, in the form of Fyndhorn Elves , Birds of Paradise , and, although not a dork in the traditional sense, Karametra's Acolyte .

Well what to cut? There's some cards that don't do much for you. Sunspring Expedition for example gains you life, which doesn't get you closer to winning. What you cut is up to you, but a good rule of thumb is if it doesn't put you closer to winning or set your opponents back then it's probably not worth the slot. It's a tough rule to follow sometimes because damn do I love me some less than stellar cards but it helps in the end.

Overall the list looks good, though. I can't wait to lose to it!

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Primordial Sage occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.31%