Zombie you control get +1/+1.
When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie tokens.
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Liliana's Mastery Discussion
1 day ago
3 days ago
TepigAggro I run them because it lets me run more lands while cycling them late game, and they count for islands for Engulf.
Devinmlake I like running Commit / Memory for control matchups, and other times it's useful too. It deals with things like Hazoret the Fervent or Liliana's Mastery, and you can be tricky and flash the Memory half with Gearhulk on end step. I don't like Baral because it turns on our opponents removal. By only running gearhulks, ulamog, and sphinx, their Hour of Devastation, Magma Spray, Fatal Push, etc. are dead cards. I'm not sure about countervailing winds because early game or after a memory it can whiff.
4 days ago
Often when you start out it might be hard to really focus on a thing in decks. What catches my eye is that you have multiple things you want to do with your creatures in your graveyard and some of them are anti-synergistic/not efficient enough with what you want the deck overall to do (as far as i can tell). You seem to want to create a critical mass of zombies and/or tokens to aggro your opponent out of the game, while getting value out of Zombie Tribal synergies and through Eternalize/Embalm by basically getting two creatures out of one card.
To that end (aggro out an opponent) you can either focus more on token creation or up the number of "Lord" effects aka cards that give a certain creature type a +1/+1-boost.
Since i presume you want to keep the Blue for The Scarab God i suggest adding some Diregraf Captain which act as Lords and further hurt your opponent for killing your creatures and some number of Liliana's Mastery to create more zombie tokens and as a +1/+1 boost on an enchantment (it's harder to remove for your opponent than a creature).
Other cards you might want are cheap aggressive creatures, preferably with some kind of evasion that makes them hard to block. I think Cursed Minotaur is an option you might want to add, others would include Binding Mummy to tap down blockers, Mummy Paramount which can grow pretty big, Tattered Mummy which works well with Diregraf Captain, Wayward Servant to gain life back and of course the good ol' Diregraf Ghoul.Also Time to Reflect is wonderful in Zombie Tribal Decks.
If you want to explore the Eternalize/Embalm road some more, Sunscourge Champion and Miasmic Mummy would be great additions, since Champion can eternalize pretty early, can gain back life and both can dump somthing with Embalm/Eternalize into your graveyard. Ghoulraiser can be pretty good here as well, since he only get's back a Zombie and leaves your Eternalize/Embalm creatures in your graveyard to use them.
Whatever direction you want to evolve this into, i's strongly suggest to get a second The Scarab God even if it is pretty expensive at the moment, but it does so much for zombie decks. Perhaps wait some more until the price drops a bit?
Other suggestions i have is to look up cards from all the Innistrad sets (the new and the old) as well as Shards of Alara cards that have Unearth.
Also, since The Scarab God can basically rebuy your creatures, everything with an "enters/leaves the battlefield" ability is especially good with him.
I hope i could help you out a bit!
6 days ago
You need a 15 card Sideboard.
Some of your cards can be moved to that.
Never / Return can be moved to the Sideboard.
That will put you on 59 cards.
Add a copy of Liliana's Mastery and you will be at 60.
Sideboard could look like this:
4x Never / Return - gets rid of Planeswalkers
4x Lay Bare the Heart - gives you a way to deal with Enchantments
3x Murder - gets rid of big Creatures
Argy on U/G Energy
1 week ago
OK, here we go. I've got a lot of feedback for this deck.
First of all, it's REALLY fun to play.
I've always loved mucking around with
Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.
You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.
I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra
It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.
It works really well with Bristling Hydra
I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.
Here is a suggested upgrade:
This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.
I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.
Against a Control deck running Torrential Gearhulk it is next to useless.
You'll have to playtest any changes to see how they work.
If you update the deck tag me in these Comments and I'll take another look at it.
1 week ago
Putting more cards that need in the early game weakens this deck.
Splashing for late makes the mana much more consistent.
AgentGreen you and I both know that Control decks sometimes have "one of those days".
It happened for me from time to time with Cast a Shadow.
You could try Yahenni's Expertise against Zombies.
If they only have one Lord of the Accursed you will kill that then, since the -2/-2 stays marked on the other Zombies until the end of Turn, once it dies they all also die.
The 4CMC lets you get in before Liliana's Mastery.
1 week ago
I will explain how I think the Sideboard works, but I might not understand it fully.
To see how the rest of the deck works, look up the Amonkhet Pro Tour final match on YouTube.
Kalitas, Traitor of Ghet is great against aggro decks because they hate your life total going back up, and the mirror match because you stop their Creatures recurring and "out-zombie" them
Aethersphere Harvester is a great blocker due to its five toughness and flying, and stalls aggro decks due to its Lifelink
Liliana, the Last Hope helps to face off against other decks that go wide (get lots of little Creatures on the field), such as Servo decks, White Weenies, etc.
Never / Return kills Planeswalkers
Skysovereign, Consul Flagship repeatedly picks off little Creatures, provides another Flying blocker, is good against decks not packing many Instants, and makes life difficult for Control decks that rely on Essence Scatter
Liliana, the Last Hope is expensive because it is the best Planeswalker in this deck. Making unlimited Zombies in a way that can't be stopped, then giving them all a boost due to either Liliana's Mastery or Lord of the Accursed is very difficult to play against.
1 week ago
I put together the typical Mono Black Zombie deck to start playing at my local FNM and Standard Showdowns. Would someone please help explain the deck tech to me, especially the sideboard? I've never really played standard, and I'm not familiar with the meta at the local shops. I'm an admitted novice, but I've been playing about 2 months, mostly commander.
Here's the deck list:
I have Liliana, Death's Majesty in there instead of Liliana, the Last Hope. How crucial is The Last Hope to make the deck work? I just didn't want to drop $45 on 2 cards that rotate out in 7 weeks haha. I can use the other Lilianas for commander.And other things I can sideboard are Westvale Abbey // Ormendahl, Profane Prince, Torment of Hailfire, Abolisher of Bloodlines Flip, and Plague Belcher.
Would appreciate the help. Thanks!