Zombie you control get +1/+1.
When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie tokens.
|Have (2)||CompleteWaste , metalmagic|
Printings View all
|Game Night 2019 (GN2)||Rare|
|Magic Game Night (GNT)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Liliana's Mastery Discussion
1 month ago
In Final Parting, Liliana's Mastery,Liliana, Death Wielder, Liliana, the Last Hope and Liliana, Death Mageyou can see it on her waist. Command the Dreadhorde she's wearing it. Liliana, Dreadhorde General she's holding it. And lastly Liliana's Indignation and Finale of Eternity its floating in front of her.
2 months ago
Nothing jumped out to me on this one ConstantVigilance, but I'd be interested to hear what other people think. Maybe Cemetery Reaper for Diregraf Captain? Endless Ranks of the Dead and Liliana's Mastery would also be great additions.
3 months ago
Me: Cuts low synergy card, replaces, with high synergy card/win-con
Meter: PUT THAT Liliana's Mastery BACK RIGHT NOW
5 months ago
magwaaf, but Dark Salvation isn't 3 mana before it does anything-- you do not have to pay the XX unless you have no zombies on board. If I have 2 zombies already on board, then I pay a single and target creature gets -2/-2. The XX is optional!
I also think you underestimate how often a deck like this goes for the longer game. When this was popular in Amonkhet, it wasn't at all unusual to wait several turns and build board state. Yes, it's also capable of aggro, but this deck easily battles midrange on its own turf. It just requires patience. I have found the current Pioneer meta to also be grindy.
Again, I think you're vastly underestimating Liliana's Mastery. I get a +1/+1 anthem effect and effectively two 3/3 zombies for 5 mana. That's excellent value at the 5 mana mark. I'd argue because of that synergy it's better than any of the cards you suggested.
Grey Merchant of Asphodel is a great card. I've tried it in the deck and I just didn't find it as good as Liliana's Mastery because I get TWO zombies with more power. Yep, I get the devotion thing, and I get the Gary is powerful, but it's just not in my style for this deck and, in my playtesting with Gary, it just wasn't as good. You'll notice that there are 2x Grey Merchant of Asphodel in the sideboard. There are certainly matchups where he works well (those slower grindier matchups).
Cryptbreaker-- Flooded? Make zombies. Mana screwed, draw cards. It's an exceptional card. I don't often use it for attacking or defending. Indeed, I try to protect it! It's just a very, very good card.
Sorry for the slow response! I appreciate your comments and thoughts! Thanks!
6 months ago
I like the idea of having the plan B of milling your opponents. This way your commander has more targets and Rise of the Dark Realms becomes so much spicier.
For this I’d suggest running cards that fill your opponent’s hands and graves using cards like Font of Mythos/Howling Mine, Fascination, and Anvil of Bogardan. This sets up explosive combos with cards like: Psychic Corrosion, Dreamborn Muse, and Windfall/Jace's Archivist.
Another suggestion I have is to run Phyrexian Altar. It’s 1. a sac outlet 2. Ramp 3. a whole lot of fun with Gravecrawler. He combos with the altar giving you infinite 2/2s with Diregraf Colossus and infinite Altar of the Brood triggers.
Things I’d cut for the 9 cards I mentioned would be: Kalitas, Traitor of Ghet (see above), Liliana's Mastery (too much for too little)), Dark Salvation (same reason), Sinister Sabotage (same reason), Expropriate (cut for something that synergies with your general. Take a cooler Rise over some stolen permanents), Ancient Excavation (Dreamborn Muse tho), Liliana, Untouched By Death (the best part about her Gisa and Geralf do already), Entomb (not sure about this one actually), and a land.
Thank you for coming to my ted talk.
6 months ago
Darkewarrior, thank you for the suggestions! I did not know about Blood Scrivener, and that seems like a good addition. I have thought about Rotting Regisaur, and I think I may add a "one of" as I think it could be interesting. Graf Harvest is fine if it shows up early game, not as much later. I'd rather keep the spot open for removal.
Liliana's Mastery-- a hat on a hat. Yes, that is exactly correct. That card is a house and having that much pumping makes the deck very, very dangerous. It is what I would call the "flex" spot in the deck-- where I could cut if I need, but I definitely like having a couple of copies in the deck. That card has won me a lot of games, to be honest. Two 3/3 zombies for 5 mana is definitely good. There's not much more I want to do on turn 5 or later, to be honest-- slam big zombies, make my existing zombies bigger. Sounds very aggro to me!
Thank you again for the suggestions!
6 months ago
Rotting Regisaur & Blood Scrivener would be pretty great in this deck, and Graf Harvest would be an amazing early game enchantment, I feel like between Lord of the Accursed and Death Baron you’re giving more than enough buffs to your Zombies and Liliana's Mastery just feels like a hat on a hat and pretty unnecessary (especially sense you can do much better things turn 5+), but turn 2 menace seems like something this deck likes; you can argue that “Lord of the Accursed does the same thing” but the earliest you could use his ability is turn 4... that feels bad when you could have menace much sooner, when you actually could use it to get in for damage, for half the cost...
6 months ago
magwaaf, I could possibly cut the 2x Liliana's Mastery for more Fatal Push, but I haven't yet found the need. Dark Salvation works significantly better in most cases. On that note, Dark Salvation is superior to Fatal Push in a deck like this. There are exceptions, but few of them. Dark Salvation doesn't have the CMC limitations of Fatal Push and it can hit indestructible creatures-- and it can often be cast for a single mana. It's just better in a zombie deck.
Cutting Cryptbreaker would not be a good move! That's the card draw engine that makes this deck work! Were it not for Cryptbreaker, this deck wouldn't be any good, to be honest. It needs that card draw engine to keep looking for cards, and it greatly benefits from the ability to generate zombies if we're flooding out with lands. When we can be aggressive we're usually winning anyway and we don't use Cryptbreaker's abilities. When there's board stall or it is unwise to attack, Cryptbreaker is the card that generates advantage.
Dark Salvation vs Grasp of Darkness-- you do realize that Dark Salvation may be cast for only a single if I have zombies on board, right? Grasp of Darkness is a great card, but it is generally inferior (in this zombie tribal deck) to Dark Salvation.
Mutavault would be nice, but I don't own any of those. Westvale Abbey Flip is great when it works, and only mediocre otherwise. You are correct that Mutavault would be better, but, alas, I don't own any and I'm too cheap to buy them.
Thank you for the suggestions!