Risen Executioner

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare

Combos Browse all

Risen Executioner

Creature — Zombie Warrior

Risen Executioner can't block.

Other Zombie creatures you control get +1/+1.

You may cast Risen Executioner from your graveyard if you pay more to cast it fro each other creature card in your graveyard.

Risen Executioner Discussion

harbingerofduh on Lily's Refuse Pile

1 month ago

Undead Gladiator springs immediately to mind: he helps you dump big reanimation targets into your graveyard, smooths your early draws with his cycling. To put him in, I'd probably cut Risen Executioner , who seems like a non-bo with your suite of graveyard-fillers. If your deck is working the way it should, it'll probably be too expensive to cast the Executioner from your graveyard.

Other suggestions:

Dread Return

Grave Pact

Dictate of Erebos

Westvale Abbey  Flip

Champion of Stray Souls

Geth, Lord of the Vault

Withered Wretch

Ripwater on Scarab God Zombie Tribal

3 months ago

SirHerpaderp I think Risen Executioner will be a very good addition. I'm not saying the additions wont make it into a beatdown deck. on the contrary I think you will smash face with it. The feeling I mostly had was with all the mana you want to spend on zombies, you wont have mana to activate The Scarab God and of everything you play he is the most dangerous. If you want to play it like this i'd suggest more mana rocks, instead of more control. I have played nearly all tribals, from soldiers to zombiers, from slivers to elfs and currently I still play Goblins Krenko's Command and in a way elementals Omnath, Locust of Rage. From all those tribes I experienced Zombies as one of the slowest tribes in Magic due to their color combination being Dimir or Mono Black. I often found myself behind towards the other players and often one step behind.

That being said it also depends a bit on your meta and how competitive the other decks/players are, at our LGS most of the people play areound the 75% power level.

Would love to hear how the deck turns out when you playtest it!

SirHerpaderp on Scarab God Zombie Tribal

3 months ago

kevinscheurwater I kinda like your suggestions, thank you! I might have to add, i don't want to play this as a graveyard synergy deck (i already have a Meren reanimator) and want this to be a kind of "beatdown" deck. I haven't playtested it, I will test it on saturday. I agree on the Corpse Harvester and the Midnight Reaper and you might be right about the Stitcher Geralf as well, although he is mainly in the deck due to flavor, because i love the Twins. Coat of Arms and the Vanquisher's Banner seem indeed a bit situational. I thought about replacing it with a Risen Executioner at first. All in all Training Grounds might be the first Card to addm the rest needs some testing.

thirstythirstin on Mikaeus, the Unhallowed

3 months ago

You have a lot of sorceries. They're not necessarily bad, but they are taking up space where zombies could be. You can get rid of innocent blood (use fleshbag marauder instead), aether snap, twilight's call, life's finale

You don't really need vensor's journal or whispersilk cloak. You don't really have big creatures that do anything on combat damage to a player.

For instants I think tendrils of corruption, grasp of darkness, murder, go for the throat, and doom blade do well in mono black

And you got some jank creatures. What is that vulture? no. No dross hopper, no gangrenous zombies, no zombie brute, gutless ghoul is kind of crap, you have a lot of things with activated abilities and I just don't think you're going to be using them that much.

You also don't have card draw. You have a sign in blood and that's it really. Black has some good pay with life card draw cards.

You have the sanguine bond/exquisite blood combo, but your sanguine bond is completely useless. You don't gain any life except from vensor's journal and you don't have much card draw, so it's not going to do much.

Good zombie cards to add: Fleshbag Marauder (so good with mikaeus) Ghoulcaller Gisa Ghoulraiser Graf Harvest Grave Betrayal Grave Defiler Graveborn Muse Gravecrawler Infernal Caretaker josu vess Liliana's Mastery Lord of the Accursed Maalfeld Twins Necromancer's Stockpile Necromantic Selection Noosegraf Mob Open the Graves Grave Titan Liliana's Reaver Cadaver Imp Corpse Connoisseur Accursed Horde Archdemon of Unx cemetary recruitment Cryptbreaker Diregraf Colossus Doomed Dissenter Empty the Pits (is hilarious) Ever After Overseer of the Damned Plague Belcher Rakshasa Gravecaller Relentless Dead Risen Executioner Rot Hulk Shepherd of Rot Stir the Sands Zombie Infestation

I think I have some of these. You can have them if I do

hkhssweiss on Revenge ov Khepri

4 months ago

Yo TheErebos!

Alright so the weakest cards I see so far is actually:

All of these ones don't really advance your board state or by the time it comes in, it doesn't really matter as much. Undertaker and Liliana, Untouched By Death will definitely help you out more than one of the above ones.

On a side note, brooooooooooo those foils are siiiiiick I'm so jealous!!!

hkhssweiss on Revenge ov Khepri

5 months ago

TheErebos

I ran a couple playtests with your deck, some cards I found that was too dead in my hand or wasn't impactful enough was:

Out of the 15 games I play tested, I wasn't too happy seeing any of those cards. As most of the time it was dead when I drew it, or there was better cards I would rather play than those. I would say increase the amount of cards you can abuse Gray Merchant of Asphodel as that card is an absolute house. Especially since Graveborn Muse can kill you especially quick when it's online. I would actually either add a bit more ramp or at least more lower drop spells to even out the curve.

Ideally you want to cast at least one zombie per turn, and on turn 3 or 4 you drop an CA engine to gather more cards or a token engine that lets you produce more zombies. Each of the game that I play tested that went on curve made it really fun to play with. Hence why the very big cmc cards that are 5+ are hard to have in your hand as they are iffy to keep. Having Scarab God filters greatly to what you need on the situation and your not afraid of board clears as you have plenty of anti effects like target player will lose a lot of life if they decide to board clear. Gempalm Polluter is cute but in a dragged out game it doesn't do as much. It's good for small pods but I would say cut it for more efficient cards.

All in all, it's definitely a fun deck, but needs to lower the curve a bit more so you can constantly drop zombies and abuse the effect from your commander as well your zombies. Their is plenty of synergy, but so far the greatest plays I had was when you have CA engines online.

Randomsome1 on Atraxa's Zombie Infestation

6 months ago

I haven't done a lot of research on zombies, but I learned from my old token deck that it takes a lot of trial and error to get the balance between token producers, pump spells, and abusers.

I think you haven't taken as much advantage of the colors you have. Green has a lot of cards that syngerize with tokens and white has the best removal and board wipes

I haven't looked at prices with these suggestions. Also, you don't have to listen to me at all

Add:

Josu Vess, Lich Knight - With green to help you ramp, this deck has a better chance of kicking him than other zombie decks. Open the Graves - More Tokens. Underrealm Lich - Card draw is always good. Varina, Lich Queen - Card draw, more tokens, and some lifegain to help keep you healthy for those life costs. Kodama's Reach, Rampant Growth, etc - I always feel like land ramp is more reliable than artifact ramp, especially in green, but this is just preference. You do seem to be lacking a bunch of ramp to keep those activated abilities from slowing you down. Death Baron - Another lord, but gives deathtouch too Carrion Feeder - Free sac outlet, if you are looking for one.

Pontiff of Blight - If you have solid ramp, giving all your creatures extort can get really dumb. Graveborn Muse - Might kill, but you will draw your entire deck with the right board state. Risen Executioner - Another lord with recursion Corpse Harvester - Tutor a zombie and a land. Noxious Ghoul - Could be spicy 1 sided board wipe Phyrexian Crusader - Possible 1 shot, but only if you have the right amount of pump. Shepherd of Rot - Could kill everyone. Good way to get around pillow fort and fogs. Raving Dead - Fun spice. Balthor the Defiled - Pretty good recursion. Right now Archetype of Imagination is the only non black creature. Dralnu, Lich Lord - You don't have that many instants and sorceries, but what you do have is strong. I think it reduces Army of the Damned's Flashback. Boneknitter - Tribal protection. Anguished Unmaking, Swords to Plowshares, Counterspell etc - some single target removal is always useful, and you are in amazing colors for it. I have this problem with my dragon deck. Second Harvest, Parallel Evolution - One time token doublers Craterhoof Behemoth, Overrun, Triumph of the Hordes - Ends games. Bramble Sovereign - Not a zombie, but this can do WORK. City of Brass, Mana Confluence, Reflecting Pool - 4 colors needs as much color fixing as possible. Esper Panorama - OK fetchland Krosan Verge - Underestimated fetch imo Fecundity - Crazy card draw Austere Command Merciless Eviction Cleansing Nova - A few more wipes. But these let you interact with artifacts and enchantments that this deck does not seem to do well.

Remove:

Stronghold Assassin - effects like Dictate of Erebos, Grave Pact, and even Attrition are just better. Archetype of Imagination - I appreciate that you are trying to deal with a weakness in the deck while giving your creatures evasion. But, aren't zombie's looking to die for LTB effects? It also costs a lot. Grave Betrayal - Costs a bit too much for me, but a strong effect. I'm up in the air about this. Jarad, Golgari Lich Lord - Might be rough to cast in 4 colors Conspiracy - I might be missing something, but almost all of your creatures are zombies already. Skullbriar, the Walking Grave - Just seems like a beat stick that is hard to pump up. Vulturous Zombie - easier to pump up, but still feels like just another beat stick.

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Risen Executioner occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%