|Commander / EDH||Legal|
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Whenever an opponent loses life, you gain that much life.
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Exquisite Blood Discussion
48 minutes ago
I'd look into the keyword Extort.
Some random card suggestions:
1 hour ago
I like the deck.
I just wanted to say that Karmic Justice does not seem to have a mainboard place in this deck. It does not offer any protection at all and the only things it triggers off of in your deck are your lands and your one other enchantment Exquisite Blood. I would definitely suggest sending it to the sideboard or out of the deck and replace it with something that either offers you some control, protects your cards or helps advance your game plan.
Replace it with something like Blind Obedience. It has extort so it is another source of slowly bleeding your foes. It forces all of their artifacts and creatures to enter the field tapped which screws their tempo along with your copies of Duress. It is also a removal magnet which offers a kind of "protection" for your other cards. If that does not suit you, try out Succumb to Temptation to help with card advantage or stalls. You have so much lifegain that the secondary cost is incidental and you can cast it at instant speed.
Finally, if you need more protection for your stuff, just swap the justices for copies of Rebuff the Wicked. Serves much better as protection for your cards in play. It also will be awesome to counterspell someone trying to stop your combo from going off. If the price is too high, go with something like Pentarch Ward or Unquestioned Authority. They offer protection of a sort for your creatures and even cantrip so you get a free card draw.
1 hour ago
12 hours ago
I build it some weeks ago, still new to me. It can end a multiplayer game between turn 5 and 7 but this is kind of a combo deck therefore it has some weaknesses (aggro/stax/control/bad hand ect...). If they let me alone I usualy win.
Aetherflux Reservoir is THE main win condition:
push your life total to 51 at least and shoot the table with Exquisite Blood on the board
push your life total to 101 at least and shot one opponent and copy the ability with Rings of Brighthearth and shot another one without paying life
push your life total to 151 at least and shot all of 'em
This is a storm deck, everything that matters is the storm count - and the reservoir is the easiest way to abuse it. All you have to do is AN until you got a tutor, the reservoir or enough mana to cast Sidisi again.
1 day ago
I just want to point out: You can't actually run Dryad Arbor in this deck (it has white in its color identity, and Animar is RUG, so you can't play any white or black cards). You can easily replace it with just about any other green one drop though, so that's no big deal.
Ancestral Statue + 4 counters on Animar = infinitely big Animar. Very cheap card, so it's not like it'd hurt to include it.
Lightning Strike is pretty terrible in Commander (40 life, multiple opponents), so its best use is as removal, but Beast Within is the premiere removal in your colors. I strongly recommend running Beast Within, and since it just had a reprint recently it's at its lowest price in some time. It hits anything, so you can hit the tryhard's Gaea's Cradle, the combo player's Sanguine Bond/Exquisite Blood or any other random combo card from Mycosynth Lattice and Ashnod's Altar to Grave Pact and Laboratory Maniac. It's a very good card, I recommend it highly.
Creatures with X in their casting cost get absurd with Animar since any counters he has = automatically contributing that amount to X costs. Altered Ego isn't bad as you copy any creature for the same price as Clone, but you get +1/+1 counters = to Animar's counters lol.
Vorel of the Hull Clade seems like it could be decent here. Just a tap to put Animar in lethal range? Not bad. Fathom Mage can be a pretty handy draw engine as well, and with Vorel it gets even better.
4 days ago
Also cutting down to 60 cards would be beneficial. I'd start with your enchantments as they all do basically the same thing, and you have more of them than creatures you can use them on.
You could also bring your lands down to maybe 21-24 since none of your cards drop for more than 5 mana.