Profane Memento

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon

Combos Browse all

Profane Memento

Artifact

Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.

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Profane Memento Discussion

TheErebos on Christmas 2018 Deck

1 month ago

hkhssweiss is totally right - Tower and Vessel are always welcome and since Tower can be tapped for mana right away - it doesn't slow You down. If ya wanna mill You opponents think about Bloodchief Ascension, Dread Summons (Brrrrraaaainnnsss), and Profane Memento (I like to build decks different way than the majority of players so when I bumped into Memento by accident at M15 prerelease - I decided to put it in my Phenax modern deck. Effect? Far beyond expectations!).

bootsworthy on Demonic Patience

1 month ago

I'm wondering if you could replace The Rack with something that interacts better with the cards that your opponent will be discarding and putting in their graveyard. If you were using something like The Rack, you would actually want your opponent to have more cards in their hands, and not to discard them so they have less. Here are some cards that might work well with your opponent's discards: Profane Memento, Geth, Lord of the Vault, Gruesome Encore. I hope this is useful!

Stefouch on Zombie Horde: The Gathering of the Dead

2 months ago

Profane Memento is too strong because it gave extra life also when The Horde was attacked.

Authority of the Consuls follows the same path. It's very good against The Horde, undoubtedly. It's on the fine line, but I wouldn't ban it because I see this card played a lot. We should avoid to force people modifying their deck only to play Horde Magic. Maybe just house-rule the card to give life only to nontoken creatures. Or add more Bad Moon effects to The Horde to counterbalance the lifegain.

The "extra turn" this card is giving the Survivors' team by tapping The Horde's creatures, like Blind Obedience, is also neat. It's a great advantage to see what's coming. But not ban-worthy according to me.

I would like to say that a few Horde-chasing cards are acceptable in a 99-cards deck.

I've already taken a look at your "Survivors' decks." I really like the idea and themes you built. I'm curious if it works well for you. If it does, I would probably follow your idea and build mine based on your lists.

And of course this format doesn't suit to (semi-)cEDH decks. It's for casual playtime!

Stefouch on Zombie Horde: The Gathering of the Dead

2 months ago

Hi Supertek!

Thanks for your feedback.

I didn't think of a banlist for this format, but I strongly suggest to avoid the following cards:

Extra notes:

Nihil Spellbomb was omitted from the Loot deck because there are already two very good grave-hate cards, and also the shovel.

• The Horde's Zombie tokens are put onto the battlefield, not cast. Therefore, they don't trigger Demon's Horn.

BraxTune on U/B Mill with mission briefing

2 months ago

Gawd dang! I would love to come across this one down at my local FNM! Your strategy is clear and focused and brutal.

The only recommendations I can even think of are just a bit more interaction that frees you to pop off unabated. Maybe 3-4 copies of Inquisition of Kozilek and/or Thoughtseize would be phenomenal. And both could give you the information that might just be critical.

I can't imagine this one being very fun against a real burn set up though. Not sure what type of answers I would advise there. Spellskite is a pretty standard response but it is even more advantageous when you run blue.

oh and real quick, for the sideboard, I might advise a Ratchet Bomb or two for some optional permanent removal. It might be more efficient at times then Echoing Truth if you need it to be and don't have to worry about not being able to flash it back. Though I would probably replace some copies of Profane Memento to make the room if you need it.

Have you been able to test this much at your local venue? Any decks that you consistently have issues with?

RingweMakil on Make Mill Great Again

5 months ago

HillyerGames The point of a mill deck is not to try and control the game, the point is to try and dump all the opponent's cards in the graveyard as soon as possible. Cards like Emrakul, the Aeons Torn stop this plan because of their trigger, which means you need ways to exile him in order to stop this from happening. Extirpate and Surgical Extraction are two ways to do this, Tormod's Crypt and Relic of Progenitus are others. However, none of these are very maindeckable, as against a lot of decks, these cards will not do anything; nor will they buy you the time you need as a mill deck to finish milling the opponent. By contrast, Crypt Incursion will almost always gain you 10-20 life, which will buy at least one turn; and in a deck with powerful mill spells, that one turn is often the difference between a loss and a win.

I would also like to point out that I do not enjoy calling others stupid, but when that person is rude, arrogant and advocates a fragile 4 part combo involving Profane Memento that does not even win the game and that does not work against decks which do not have as many creatures, I really do not understand their motivations unless they either lack an understanding of what they are proposing, or unless they are deliberately trolling.

Re: Ensnaring Bridge - the idea is you will have zero cards in hand when you cast Bridge, so they cannot get through. If you can empty your hand as fast as possible - which I think you will often be able to do - then Bridge is a hard lock (after all, no decks plays zero power and pumps from zero to twenty, although I suppose it is possible in an infect deck with Noble Hierarch). Darkness is only temporary, Bridge is permanent; I think I would rather have Bridge in general, and sideboard in Darkness against decks with these massive pump effects. If the opponent goes Become Immense, Vines of Vastwood and tries to kill you, and you play Darkness then you've traded his two pump spells for your one mana instant, which is a very good trade. By contrast, if he has Thalia's Lieutenant and Champion of the Parish and Mantis Rider in play, then Darkness will mean you are still faced with the same situation next turn, which does not get you very far. Bloodghast, Goblin Bushwhacker, Gurmag Angler, Tarmogoyf and indeed I could go on, but the point is, far fewer decks try to pump in one shot and win rather than getting a bunch of creatures in play and hitting them with you repeatedly. So Bridge is a better answer against creatures in general, since mill usually is empty handed by turns 3-4.

DOGxOFxWAR on Make Mill Great Again

5 months ago

A bit of harsh critique, But if you would really like to get this together you will need to get your Tempo Fixed..

Mill No matter the splash, Requires a fast card play. Almost want suprise effect with lands in play then able to just play your 3 card blast all at once. Thats how you get them on the back foot..

Im just gonna state as someone who plays an Extremely Mean Mill deck on the daily, This deck will require a couple changes. You said testing opted for Extirpate , But you need guaranteed card play and only Surgical Extraction will work bottom line. Your munch cards are weak without a fray on board, besides Archive Trap, The other must haves no choice are Mind Sculpt and Tome Scour. Then lastly the ORB wont do anything, You need to take their hits, or cost them life, as you widdle them down, And you need to buy Mindcrank or Profane Memento (Format dependant).

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