Stronghold Assassin

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Commander 2013 (C13) Rare
Seventh Edition (7ED) Rare
Stronghold (STH) Rare

Combos Browse all

Stronghold Assassin

Creature — Zombie Assassin

Sacrifice a creature: Destroy target nonblack creature.

Price & Acquistion Set Price Alerts

C13

7ED

STH

Ebay

Recent Decks

Stronghold Assassin Discussion

Mysnomer on Zombie control 101

2 weeks ago

Your mana issue is simply that you don't have enough land. Without being in green, or having an extremely bottom-heavy curve, you should never go below 33 lands on principle, and rarely go below 35 without high-level mana rocks like Mana Crypt & Mana Vault or lands like Ancient Tomb. Additionally, lands that come into play tapped for little value like Skyline Cascade, Mortuary Mire, Halimar Depths, Ebon Stronghold, and Bottomless Vault would better serve you as basics. If you're not proliferating, a storage land like Ebon Stronghold isn't very good. I understand that you want to store up mana for your big spells, but imagine if you ran Ashnod's Altar instead. With all the zombie tokens you can make, it's much better acceleration that doesn't tie down a land for several turns. Corpse Harvester can also turn your tokens or otherwise expended zombies into ramp and tutor for more relevant zombies.

Sleep, Ghoulcaller's Chant, Ashiok, Painful Quandary, Followed Footsteps(note 1), Infernal Tribute, Royal Assassin(note 2), Posessed Skab, and Stuffy Doll are all easy cuts for either being off-theme, or inefficient when playing EDH. Manalith and Searchlight should probably become Charcoal Diamond and Sky Diamond, while Thaumatic Compass becomes Dimir Signet. Finally, the biggest change would be putting Scarab God as the General. While Grim-Grin can be powerful and close games out by hitting 21 damage quite quickly, the scry that scarab god gives you when you're playing zombie tribal is unreal. Plus he's so resilient and dodges the increasing casting cost by returning to your hand. These two points are especially relevant when we consider that your main complaint is being on the losing end of mana variance.

n1: If you really need the Followed Footsteps effect, just use Helm of the Host, it's better in almost every respect. n2: Unless you meant Rathi Assassin or Stronghold Assassin, which are both zombies.

Errast on Endrek Sahr Sac

1 month ago

If you want to lower the curve of your deck Attrition, Relentless Dead, Gravecrawler, Undercity Informer, Yahenni, Undying Partisan, Stronghold Assassin and Flesh Carver all help lower your curve, while either giving you more thrulls, or more things to do with your thrulls. If you want mana, Black Market is wonderful, and Expedition Map or Diabolic Tutor can help you find your Cabal Coffers in a hurry.

NV_1980 on Bring Out Your Dead!

1 month ago

Hi Falkenbach,

Thanks for your feedback. You're making some excellent points that have made me decide to make a few changes:

  • Out: Endless Ranks of the Dead; In: Graveborn Muse. I was facing the same problem you mentioned with Ranks, and I could always use some more draw.

  • Out: Stronghold Assassin; In: Fleshbag Marauder. You are very right about Assassin not being usable right after it enters play. In that sense, Marauder is much stronger (especially since it targets all opponents instead of just a single creature).

  • Out: Thornbite Staff; In: Sidisi, Undead Vizier. What was I thinking not including this earlier?!? She's spectacularly strong with Gisa and Geralf as she is able to exploit herself, making her a reusable tutor. The Staff has some fun utility uses, but not enough to be included in this deck. Also, I found the equip costs are rather high.

I gave your other suggestions a once-over but I've decided to hold off on them until I've played the deck some more. Thanks again! Also for the upvote(s)!

Kind regards,

NV_1980

Kingtalk on The Black Oath

2 months ago

I run a black oath deck as my pet mono-black deck, he's a great commander with a lot of versatility. Here's a couple cards that might be worthwhile. I like Bloodghast but personally I run Endless Cockroaches just because it's way cheaper and kinda funny. Consuming Vapors is a pretty good way to weed out the board and gain life in the process. Behold the Beyond is a pretty good tutor despite it's cost, and Diabolic Revelation can be a win-con depending on how hard you ramp. I would cut Cellar Door because it's too expensive and unreliable. Stronghold Assassin is a cheaper option in comparison to Attrition and Murder might do you a bit better than Premature Burial. Anowan, the Ruin Sage is good for group sac as is Magus of the Abyss. Archfiend of Depravity helps keep your opponent's board state low. I like Corpse Harvester and Corpse Augur as well. Personally, I'd cut Bloodline Keeper  Flip because for his price he isn't worth it because this isn't a vampire tribal deck. Hell's Caretaker and Doomed Necromancer are good for recursion. Fleshbag Marauder is worthwhile too I think for group sac. I'm also a big fan of Palace Siege and Oversold Cemetery for passive recursion. Flesh Carver has also won me a lot of games, the intimidate is very powerful. I'd consider running Westvale Abbey  Flip as well, potentially a win-con. Shade's Form and Pestilence are also pretty good enchantments. I would substitute Sorin Markov for Torgaar, Famine Incarnate, he's a sac outlet as well as a big body and you can recur his effect and even use it to bring yourself back up to 20 life. Infernal Offering is also a pretty useful card in my experience. Maybe consider Alhammarret's Archive too if you want to make your card draw and life gain more impactful. Those are just a few suggestion, hope it's helpful!! Mono-black is my passion haha

Brimstone85 on Goonies Never Say Die!

5 months ago

@Logics Thanks for pointing out the issue with the lands, I didn't realize how few actually got put in the deck. Crux of Fate also seems like a good idea because, while playing with my deck, Bontu's Last Reckoning has always hurt me more than it helped. Also, I run Gravecrawler for two main reasons: 1) Cards like Stronghold Assassin, Grimgrin, Corpse-Born, and other cards that sac for effects. The more recursive sac fodder in the deck, the more consistently I can use those effects; 2) He's part of a combo in the deck that also uses Rooftop Storm, a sac outlet, and one of the drain lords. While the combo might not be perfect, it's in there in case I need it and it works really well when I get it off.

ZendikariWol on Generic Meren Deck No. 97

5 months ago

Link to my Meren deck here: Okay, the Whole Death Thing? Minor Setback. That being said, here are some of the very best.

Targets: Acidic Slime for noncreature removal, Ravenous Chupacabra and Noxious Gearhulk are good creature removal, Primal Druid and Viridian Emissary are great ramp, Vindictive Lich and, Solemn Simulacrum Wurmcoil Engine are all fantastic.

Outlets: Champion of Stray Souls may seem odd, but really he's very useful. Sacrificing large quantities of creatures, getting the same amount back. Hell's Caretaker does the same, at a smaller scale. Disciple of Bolas is good card advantage. Killing Wave is either a board wipe or a massive burn spell. Perilous Forays is legendary ramp. Quagmire Druid is a little meta-dependent, but good. Sidisi, Undead Vizier is a tutor AND a sac. Stronghold Assassin is good removal. Vampiric Rites really pretty good card draw.

And now for the passive stuff: Catacomb Sifter, Shadows of the Past, and Reaper of the Wilds are good. Deathreap Ritual, Smothering Abomination, and Lifecrafter's Bestiary are all stellar. Savra, Queen of the Golgari and Dictate of Erebos are terrifying. And, finally, Zulaport Cutthroat, while not the greatest, is pretty subtle and drains a good amount.

Calhau146 on Meren, the Fun Yet Competitive (Commander / EDH)

5 months ago

Hi ZendikariWol, those were a lot of interesting suggestions! Il do my best to give feedback on all of them (this post might get long so sorry in advance xD)

Baloth Null, Greenwarden of Murasa and Noxious Gearhulk are difficult inclusions given the amount of great 6 CMC cards there are. Off the top of my head I can think of Grave Titan and Kokusho, the Evening Star and those didnt make the cut.

Too many players from my playgroup run Homeward Path for me to be able to include Sepulchral Primordial but I would say normally it is a great inclusion.

Veteran Explorer is definitely worth testing but I think it might be dangerous to provide so much mana for your opponents (this is a somewhat stax build)

Killing Wave seems like it would most of the time be an overly expensive board clear. Wouldnt Torment of Hailfire be better? If possible I would like you to elaborate a little more on your reasoning for this one.

Jarad, Golgari Lich Lord has been getting a lot of attention recently but I think I prefer Hell's Caretaker. More testing is needed for this one though.

Shadows of the Past and Golgari Germination dont seem to do enough to take up a slot unless you have a strong token theme.

Plague Boiler is interesting and does contribute to the political game but Pernicious Deed is just too good and I dont think I can make room for both...

Primal Druid will be tested. Seems pretty solid.

Thoughtpicker Witch is a really cool card but having to pay mana to sacrifice makes it worse than Viscera Seer and Carrion Feeder unfortunatelly.

Catacomb Sifter is likelly a future inclusion and its just a metter of figguring out what is going t be replaced.

Savra, Queen of the Golgari - how often is she triggering in your games? Ive been thinking of adding her but Im not sure she would do enough

Quagmire Druid and Stronghold Assassin are too slow. Generally speaking you want removal to work the turn you cast it and theese two might put you in some awkward situations more often than not.

Lifecrafter's Bestiary is a clear oversight on my part. Ill be adding it soon

Sifter of Skulls costs too much but I might include Pawn of Ulamog instead. Might even end up running both.

Vampiric Rites is a fine inclusion and I wouldnt blame anyone for running it. Like I mentioned above, the sacrifice cost not being zero makes other cards better in my opinion.

Gutter Grime is too slow and easy to stop given that all the tokens die with the enchantment

Butcher of Malakir seems worse than Sheoldred, Whispering One which Im currently testing

I agree that Joraga Treespeaker, Birds of Paradise, Big Game Hunter and Deathrite Shaman might not be good enough. Ill be paying moe attention in future playtesting to see if I shoul replace them.

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