Stronghold Assassin

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Commander 2013 (C13) Rare
Seventh Edition (7ED) Rare
Stronghold (STH) Rare

Combos Browse all

Stronghold Assassin

Creature — Zombie Assassin

Sacrifice a creature: Destroy target nonblack creature.

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Stronghold Assassin Discussion

skochems on karador - i need help :(

1 week ago

Stronghold Assassin and Attrition seem like natural fits here. Likewise for Birthing Pod

djewell on Power Devour Pounding Hour

1 month ago

Sounds good! I have a few suggestions... this is always the hard part of deck building xD

Let's first go through and look at things that are not pertaining to your two win conditions, (Prossh or devour creatures)

We could take out Charnelhoard Wurm because it really doesn't help you out that much. All the creatures you sacrifice now (as opposed to the original deck list) are going to be tokens so you really don't need to much recursion. If a creature dies, just move along! Same thing with Hua Tuo, Honored Physician, Sek'Kuar, Deathkeeper (as far as the whole "you aren't sacrificing non tokens" thing)

maybe take out Endrek Sahr, Master Breeder, I just feel like you can do much much better with a token creation engine. The sacrifice thing kinda turns me off to it.

Hellkite Hatchling is a bit underwhelming for a devour creature.

Ophiomancer is a very fun card but is just slowing you down.

Shattergang Brothers is just not quite good imo. You aren't going to sacrifice anything else but a creature except on very rare occasion.

Quagmire Druid is not bad, but is a slot taken up in your deck. Keep it close by just in case you need more enchantment removal.

Smothering Abomination is good in a vacuum but I feel like if you get it out.. that you'll find its hard to have things to sacrifice at the beginning of your upkeep as you fuel devour and prossh.

Stronghold Assassin and Viscera Seer can come out if you're getting picky. They are good utility cards but if you're looking to cut fat out of the deck, they are viable options.

Foster I think is going to skip over some of your token producer cards.. and we don't want that happening xD

Vile Requiem is really really slow removal.

Hunter's Prowess because I think you are going to draw WAAAAAY too many cards off of that and not be able to hold on to them.

Also switch out the Borderland Ranger and put in a Caravan Vigil! That basically guarantees you an untapped land with all this token sacrificing that's going on.

GoldenDiggle on Weenies Who Smile At Death

1 month ago

Hey DieKnowMight! It looks like you have a lot of suggestions going on here. I'm no expert on Mardu commanders, but I have a few suggestions!

Magus of the Disk is a cheap wipe that can be brought back by Alesha, as is False Prophet. (He doesn't exile himself, as he is dead.)

Elspeth, Sun's Champion has a wipe on her -2 that replicates the wipe people have been recommending to you.

Dolmen Gate is pretty solid, acting as damage negation similar to Iroas.

Cathars' Crusade acts similar to Gleam of Battle by giving counters. It's considered a commander staple for white, I would suggest picking up a few.

Mother of Runes is another way to protect your commander and can be used offensively to get a free swing in as well!

Stronghold Assassin goes 1 for 1 on creatures with your opponents, worthwhile since you can the creature he sacrifices and him if he dies.

Beetleback Chief is similar to Ponyback Brigade.

Balefire Liege could be useful, but unfortunately, Ashenmoor Liegeand Deathbringer Liege have a power of more than 2.

Oreskos Explorer helps search for lands if you are playing against ramp.

Legion Loyalist gives your tiny guys trample, but more importantly ignores tokens.

Flesh Carver drops a big token after he dies and can sacrifice things.

Isaiah13 on Meren be Scarin

2 months ago

Thank you pjeseb and Reverie42 great suggestions. So as for the things that could work in other decks but I don't feel the theme of mine goes towards is taking stuff back into my hand. I almost always have something to play due to draw cards. Also big creatures that benefit from graveyards don't really have a place because I never finish people with big creatures. I took out Jarad, Golgari Lich Lord due to this fact and the fact that it costs to sacrifice a creature. Viscera Seer will be staying cause it is such a simple and free sac outlet that does something pretty good for a one drop. I have thought about taking out Stronghold Assassin and Custodi Lich though which I could replace with Eternal Witness and Fauna Shaman those are great!!! And as for It That Betrays the only other big creatures I will be adding is Protean Hulk. Minister of Pain I could take out. But Virulent Plague has saved me multiple times so that is a keeper. Fume Spitter can take out small commanders easy but is also an option to replace with Liliana, Heretical Healer  Flip thanks for the suggestions! And upvotes are always appreciated!

Reverie42 on Meren be Scarin

2 months ago

A few options that you might consider, in mostly decreasing order of how good I think they're likely to be:

  • Eternal Witness is a great card in Meren. Fetches whatever you need and you're always happy to sac it.
  • Evolutionary Leap lets you sacrifice without inate card disadvantage
  • Smothering Abomination fills a similar role to Evo Leap, but on a pretty good flying body.
  • Hermit Druid may be better than Silverglade Pathfinder since it can fill your graveyard. It doesn't ramp, but it has a very low opportunity cost.
  • Thragtusk gives value going in and out, and the extra token to chump/sac is pretty nice.
  • Liliana, Heretical Healer  Flip flips easily and can help empty your opponents' hands
  • It That Betrays is super expensive and maybe kind of impractical, but it can also just win on its own. Also steals fetchlands, which is nice.

You could likely make room by removing some ETB sac effects or sac effects that don't provide card advantage (Viscera Seer, Stronghold Assassin, Slum Reaper, etc). Winding Constrictor is likely cuttable (I have to imagine you get enough XP to do what you need without it). Custodi Lich is probably just less efficient than other stuff at 5 mana.

This is definitely the most all-in Meren deck I've seen in terms of creature count, though. Pretty cool list, thanks for posting.

mikeintosh on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

3 months ago

Hi, I happened to build a similar Scarab deck and I can offer few tips from my experience with my playgroup.

First of all, as you mentioned, mana acceleration is very important as dimir doesnt have many natural ways to ramp. Aside from mana rocks, I found Solemn Simulacrum and Burnished Hart surprisingly effective. They are great targets for eternelizing later. I prefer them to some lesser mana rocks as those can be destroyed.

I also agree that counterspells can be the key, you are missing two very important ones: Stubborn Denial is basically one-mana Negate in the deck. Muddle the Mixture can be 2-mana Swan Song but it can find your Rings, Mindcrank or Cyclonic Rift. You really want cheap counterspells as you want to spell most of your mana eternelizing. Psychic Strike might seem sweet (ran it initially) but it can be very underwhelming.

Shriekmaw and Mulldrifter the effect is too strong to ignore, they generate great value early and can be used in the lategame with our general.

Fleshbag Marauder should be autoinclude. It's a zombie and it puts creatures in opponents' graveyards which is what we really want here. Same goes for Sheoldred, Whispering One. I also like Stronghold Assassin especially when paired with Relentless Dead. Siren of the Silent Song is also surprisingly fun. Vengeful Pharaoh is worth considering too. Its pseudo prison card and you can kill their best attacker and convert it to your side. Lastly, Evil Twin is also nice value, kills the cloned creature, you reanimate it, then reanimate Twin, kill another creature next turn, reanimate. Pure value.

As for other spells, I kinda like Memory Plunder since you mill your opponents quite a lot. Imagine resolving say Cruel Ultimatum or In Garruk's Wake at instant speed for 4 mana. I also value Pull from Tomorrow highly.

So those are my two cents, hope it helps with the deck.

mehtagame on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

3 months ago

I could see an argument for Chromatic Lantern because of Havengul Lich's ability. You need to be able to cast the creature you target (applies to opponent's graveyards too).

Instead of Attrition or Deathmark Prelate, I'd suggest Stronghold Assassin for Zombie-flavour reasons.

Playtesting your deck I found the land count to be a bit too low, especially for your curve/average CMC. Try going up to 38? I'd also try to limit the number of non-basics, only leaving in the essentials.

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