|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Rare|
|Commander 2013 (C13)||Rare|
|Seventh Edition (7ED)||Rare|
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Creature — Zombie Assassin
Sacrifice a creature: Destroy target nonblack creature.
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|Have (13)||ironax , Oskani , sonnet666 , pskinn01 , Swamy , rakdos24 , plof , , frederiklw , Va1mar , mziter501 , Mousemke , CAPTAINxCOOKIES|
Stronghold Assassin Discussion
1 week ago
1 month ago
from my gatherer search: Apprentice Necromancer, Basal Thrull, Emrakul's Evangel, Flesh Carver, Fleshwrither, Generator Servant, Heart-Piercer Manticore, Lyzolda, the Blood Witch, Rapacious One, Sifter of Skulls, Stronghold Assassin, Tymaret, the Murder King, Varolz, the Scar-Striped, Voldaren Pariah, Yahenni, Undying Partisan
1 month ago
Sounds good! I have a few suggestions... this is always the hard part of deck building xD
Let's first go through and look at things that are not pertaining to your two win conditions, (Prossh or devour creatures)
We could take out Charnelhoard Wurm because it really doesn't help you out that much. All the creatures you sacrifice now (as opposed to the original deck list) are going to be tokens so you really don't need to much recursion. If a creature dies, just move along! Same thing with Hua Tuo, Honored Physician, Sek'Kuar, Deathkeeper (as far as the whole "you aren't sacrificing non tokens" thing)
maybe take out Endrek Sahr, Master Breeder, I just feel like you can do much much better with a token creation engine. The sacrifice thing kinda turns me off to it.
Hellkite Hatchling is a bit underwhelming for a devour creature.
Ophiomancer is a very fun card but is just slowing you down.
Shattergang Brothers is just not quite good imo. You aren't going to sacrifice anything else but a creature except on very rare occasion.
Quagmire Druid is not bad, but is a slot taken up in your deck. Keep it close by just in case you need more enchantment removal.
Smothering Abomination is good in a vacuum but I feel like if you get it out.. that you'll find its hard to have things to sacrifice at the beginning of your upkeep as you fuel devour and prossh.
Foster I think is going to skip over some of your token producer cards.. and we don't want that happening xD
Vile Requiem is really really slow removal.
Hunter's Prowess because I think you are going to draw WAAAAAY too many cards off of that and not be able to hold on to them.
1 month ago
Hey DieKnowMight! It looks like you have a lot of suggestions going on here. I'm no expert on Mardu commanders, but I have a few suggestions!
Elspeth, Sun's Champion has a wipe on her -2 that replicates the wipe people have been recommending to you.
Dolmen Gate is pretty solid, acting as damage negation similar to Iroas.
Mother of Runes is another way to protect your commander and can be used offensively to get a free swing in as well!
Stronghold Assassin goes 1 for 1 on creatures with your opponents, worthwhile since you can the creature he sacrifices and him if he dies.
Oreskos Explorer helps search for lands if you are playing against ramp.
Legion Loyalist gives your tiny guys trample, but more importantly ignores tokens.
Flesh Carver drops a big token after he dies and can sacrifice things.
2 months ago
Thank you pjeseb and Reverie42 great suggestions. So as for the things that could work in other decks but I don't feel the theme of mine goes towards is taking stuff back into my hand. I almost always have something to play due to draw cards. Also big creatures that benefit from graveyards don't really have a place because I never finish people with big creatures. I took out Jarad, Golgari Lich Lord due to this fact and the fact that it costs to sacrifice a creature. Viscera Seer will be staying cause it is such a simple and free sac outlet that does something pretty good for a one drop. I have thought about taking out Stronghold Assassin and Custodi Lich though which I could replace with Eternal Witness and Fauna Shaman those are great!!! And as for It That Betrays the only other big creatures I will be adding is Protean Hulk. Minister of Pain I could take out. But Virulent Plague has saved me multiple times so that is a keeper. Fume Spitter can take out small commanders easy but is also an option to replace with Liliana, Heretical Healer Flip thanks for the suggestions! And upvotes are always appreciated!
2 months ago
A few options that you might consider, in mostly decreasing order of how good I think they're likely to be:
- Eternal Witness is a great card in Meren. Fetches whatever you need and you're always happy to sac it.
- Evolutionary Leap lets you sacrifice without inate card disadvantage
- Smothering Abomination fills a similar role to Evo Leap, but on a pretty good flying body.
- Hermit Druid may be better than Silverglade Pathfinder since it can fill your graveyard. It doesn't ramp, but it has a very low opportunity cost.
- Thragtusk gives value going in and out, and the extra token to chump/sac is pretty nice.
- Liliana, Heretical Healer Flip flips easily and can help empty your opponents' hands
- It That Betrays is super expensive and maybe kind of impractical, but it can also just win on its own. Also steals fetchlands, which is nice.
You could likely make room by removing some ETB sac effects or sac effects that don't provide card advantage (Viscera Seer, Stronghold Assassin, Slum Reaper, etc). Winding Constrictor is likely cuttable (I have to imagine you get enough XP to do what you need without it). Custodi Lich is probably just less efficient than other stuff at 5 mana.
This is definitely the most all-in Meren deck I've seen in terms of creature count, though. Pretty cool list, thanks for posting.
3 months ago
Hi, I happened to build a similar Scarab deck and I can offer few tips from my experience with my playgroup.
First of all, as you mentioned, mana acceleration is very important as dimir doesnt have many natural ways to ramp. Aside from mana rocks, I found Solemn Simulacrum and Burnished Hart surprisingly effective. They are great targets for eternelizing later. I prefer them to some lesser mana rocks as those can be destroyed.
I also agree that counterspells can be the key, you are missing two very important ones: Stubborn Denial is basically one-mana Negate in the deck. Muddle the Mixture can be 2-mana Swan Song but it can find your Rings, Mindcrank or Cyclonic Rift. You really want cheap counterspells as you want to spell most of your mana eternelizing. Psychic Strike might seem sweet (ran it initially) but it can be very underwhelming.
Fleshbag Marauder should be autoinclude. It's a zombie and it puts creatures in opponents' graveyards which is what we really want here. Same goes for Sheoldred, Whispering One. I also like Stronghold Assassin especially when paired with Relentless Dead. Siren of the Silent Song is also surprisingly fun. Vengeful Pharaoh is worth considering too. Its pseudo prison card and you can kill their best attacker and convert it to your side. Lastly, Evil Twin is also nice value, kills the cloned creature, you reanimate it, then reanimate Twin, kill another creature next turn, reanimate. Pure value.
As for other spells, I kinda like Memory Plunder since you mill your opponents quite a lot. Imagine resolving say Cruel Ultimatum or In Garruk's Wake at instant speed for 4 mana. I also value Pull from Tomorrow highly.
So those are my two cents, hope it helps with the deck.
3 months ago
Playtesting your deck I found the land count to be a bit too low, especially for your curve/average CMC. Try going up to 38? I'd also try to limit the number of non-basics, only leaving in the essentials.