Stronghold Assassin

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered Rare
Commander 2013 Rare
Seventh Edition Rare
Stronghold Rare

Combos Browse all

Stronghold Assassin

Creature — Zombie Assassin

Sacrifice a creature: Destroy target nonblack creature.

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Stronghold Assassin Discussion

Isaiah13 on Meren be Scarin

1 month ago

Thank you pjeseb and Reverie42 great suggestions. So as for the things that could work in other decks but I don't feel the theme of mine goes towards is taking stuff back into my hand. I almost always have something to play due to draw cards. Also big creatures that benefit from graveyards don't really have a place because I never finish people with big creatures. I took out Jarad, Golgari Lich Lord due to this fact and the fact that it costs to sacrifice a creature. Viscera Seer will be staying cause it is such a simple and free sac outlet that does something pretty good for a one drop. I have thought about taking out Stronghold Assassin and Custodi Lich though which I could replace with Eternal Witness and Fauna Shaman those are great!!! And as for It That Betrays the only other big creatures I will be adding is Protean Hulk. Minister of Pain I could take out. But Virulent Plague has saved me multiple times so that is a keeper. Fume Spitter can take out small commanders easy but is also an option to replace with Liliana, Heretical Healer  Flip thanks for the suggestions! And upvotes are always appreciated!

Reverie42 on Meren be Scarin

1 month ago

A few options that you might consider, in mostly decreasing order of how good I think they're likely to be:

  • Eternal Witness is a great card in Meren. Fetches whatever you need and you're always happy to sac it.
  • Evolutionary Leap lets you sacrifice without inate card disadvantage
  • Smothering Abomination fills a similar role to Evo Leap, but on a pretty good flying body.
  • Hermit Druid may be better than Silverglade Pathfinder since it can fill your graveyard. It doesn't ramp, but it has a very low opportunity cost.
  • Thragtusk gives value going in and out, and the extra token to chump/sac is pretty nice.
  • Liliana, Heretical Healer  Flip flips easily and can help empty your opponents' hands
  • It That Betrays is super expensive and maybe kind of impractical, but it can also just win on its own. Also steals fetchlands, which is nice.

You could likely make room by removing some ETB sac effects or sac effects that don't provide card advantage (Viscera Seer, Stronghold Assassin, Slum Reaper, etc). Winding Constrictor is likely cuttable (I have to imagine you get enough XP to do what you need without it). Custodi Lich is probably just less efficient than other stuff at 5 mana.

This is definitely the most all-in Meren deck I've seen in terms of creature count, though. Pretty cool list, thanks for posting.

mikeintosh on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 month ago

Hi, I happened to build a similar Scarab deck and I can offer few tips from my experience with my playgroup.

First of all, as you mentioned, mana acceleration is very important as dimir doesnt have many natural ways to ramp. Aside from mana rocks, I found Solemn Simulacrum and Burnished Hart surprisingly effective. They are great targets for eternelizing later. I prefer them to some lesser mana rocks as those can be destroyed.

I also agree that counterspells can be the key, you are missing two very important ones: Stubborn Denial is basically one-mana Negate in the deck. Muddle the Mixture can be 2-mana Swan Song but it can find your Rings, Mindcrank or Cyclonic Rift. You really want cheap counterspells as you want to spell most of your mana eternelizing. Psychic Strike might seem sweet (ran it initially) but it can be very underwhelming.

Shriekmaw and Mulldrifter the effect is too strong to ignore, they generate great value early and can be used in the lategame with our general.

Fleshbag Marauder should be autoinclude. It's a zombie and it puts creatures in opponents' graveyards which is what we really want here. Same goes for Sheoldred, Whispering One. I also like Stronghold Assassin especially when paired with Relentless Dead. Siren of the Silent Song is also surprisingly fun. Vengeful Pharaoh is worth considering too. Its pseudo prison card and you can kill their best attacker and convert it to your side. Lastly, Evil Twin is also nice value, kills the cloned creature, you reanimate it, then reanimate Twin, kill another creature next turn, reanimate. Pure value.

As for other spells, I kinda like Memory Plunder since you mill your opponents quite a lot. Imagine resolving say Cruel Ultimatum or In Garruk's Wake at instant speed for 4 mana. I also value Pull from Tomorrow highly.

So those are my two cents, hope it helps with the deck.

mehtagame on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 month ago

I could see an argument for Chromatic Lantern because of Havengul Lich's ability. You need to be able to cast the creature you target (applies to opponent's graveyards too).

Instead of Attrition or Deathmark Prelate, I'd suggest Stronghold Assassin for Zombie-flavour reasons.

Playtesting your deck I found the land count to be a bit too low, especially for your curve/average CMC. Try going up to 38? I'd also try to limit the number of non-basics, only leaving in the essentials.

Mairon_Bauglir on Aggro Zombie Mono Black

3 months ago

I would highly recommend these zombies and zombie cards to spruce up your game, Relentless Dead, Highborn Ghoul, Diregraf Colossus since every zombie you play once he comes out now is that zombie and an additional token 2/2, plus his rez effect counts him as he comes from the graveyard so if you wanted to do a graveyard swarm strategy that's viable. Endless Ranks of the Dead, that one is a tad slower but combined with Diregraf Colossus can make a swarm happen VERY quickly. Sidisi, Undead Vizier is a good utility card that has an awesome effect when he enters and then for 5 mana is a 4/6 with death touch, that's pretty crazy for black and you don't usually see that mana cost with those stats except in green. Cemetery Reaper, Graf Harvest, Gray Merchant of Asphodel, Korlash, Heir to Blackblade is a really good tank fighter if mana isn't a problem. Noxious Ghoul is another good one if you play solely zombies. Spiteful Returned is a good zombie that a lot of people overlook and Stronghold Assassin is pretty good. Unbreathing Horde and Zombie Master are also good zombie cards and finally if budget isn't an issue Death Baron is a must have for sheer scary power. Hope this pool of suggestions helps you out!

Abres_Tenelles on Sek'Kuar, Token Recursion

4 months ago

I do respect you not using Infinite combos and the list seems solid!

Perhaps it may need more early game ramp, to give it some momentum? Diligent Farmhand, Yavimaya Elder and Yavimaya Granger (don't pay the echo of course) give you extra sac triggers whilst finding land cards.

If you think removal might be necessary Savra, Queen of the Golgari, Stronghold Assassin and Eater of Hope turn your creatures into just that.

I don't want to bombard you with card suggestions, but my Prossh decklist may give you some inspiration!

QuantumSkies on

4 months ago

Also Malicious Affliction and Stronghold Assassin are not modern-legal.

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