Scourge of the Throne
Creature — Dragon
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
|Want (7)||cicely24 , happyxcamper1 , Eudaemoniac , jdraconis , Magdalore , jakwok21 , Wingstar22|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Vintage Masters (VMA)||Mythic Rare|
|Conspiracy (CNS)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Scourge of the Throne occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Scourge of the Throne Discussion
2 days ago
Few cards I’d recommend for more dragon like feel Verix Bladewing Thunder Dragon Balefire Dragon Kilnmouth Dragon Thunderbreak Regent Dragon Tempest Scourge of the Throne Terror of Mount Velus Dragon Whisperer Dragonmaster Outcast Mana-Charged Dragon
3 weeks ago
Thanks for commenting on my dragon deck earlier, Return Of The Ur-Dragon: A Budget Dragon Primer. I went ahead and added you as one of my references, since I liked your suggestions ;)
Take it with a grain of salt, but I'll comment on your "Need Help" section:
I like both these dragons and would personally try to keep both in my deck. This is a tough call for me since Hellkite Charger suffers from a large mana investment to use its ability (sans exceptional cases where you can cheat it in or have Savage Ventmaw out) whereas Scourge of the Throne suffers from its lack of haste and can be a threat magnet. I'd go with Scourge of the Throne in your deck, since you have a decent amount of haste enablers, and ways to cheat dragons, and I seldom get to capitalize on Hellkite Tyrant's ability in my games.
I prefer Skyshroud Claim since it synergizes so well with your shock lands. Furthermore, I (1) don't like to rely on my opponents choices, (2) don't want to help my opponents ramp, and (3) Tempt with Discovery loses value in the late game as more players are knocked out or (4) have enough lands to refuse your offer.
I prefer Descendants' Path, because it has a lower CMC and is more resilient as it isn't creature dependent. The latter can have a higher reward but it isn't worth the risk, especially because our dragons are often removal magnets.
This is also a tough choice, because they're both so good. If I had to pick, I would pick Selvala's Stampede, however, because it has a lower CMC and helps rebuild our board, probably our area of greatest weakness. Finale of Devastation is good, but primarily as a tutor and finisher, but it's a big mana investment, and usually isn't nearly as effective without an established board state (and you're probably already winning if you have an established board).
I generally think that you should add tutors to make your deck more consistent and powerful whereas removal can make your deck more resilient if used appropriately (with commander politics!), with the former being more efficient. It depends on what you want your deck to do.
4 weeks ago
Keep in mind that Scourge of the Throne doesn't give you another main phase before the additional combat phase starts, so if you want to give it haste with a piece of equipment like Lightning Greaves you're going to need to find a way to attach it at instant-speed.
4 weeks ago
Yes, this works. When you blink Scourge of the Throne, it re-enters the battlefield as a new game object with no memory of its previous existence, including having attacked before. As far as it and the game are concerned, this version of the creature hasn't attacked at all yet. So when you attack with it during the extra combat phase (since you gave it Haste), it will have attacked for the first time that turn. You just need to make sure to always attack the player with the most life or tied for most life, as that's the other condition for the trigger.
4 weeks ago
4 weeks ago
1 month ago
First and most importantly, have you considered naming this deck "Dalakos's Artifact Stack Attack," because I think that would be wonderful.
Beyond that, though, have you considered the following:
Balefire Dragon (because it's fantastic), Captain Lannery Storm (because she's a warm body that ramps), Cephalid Constable (because it's a criminally underrated masterpiece), Daring Saboteur (because it loots and is evasive af), Fervent Champion (because it's an excellent voltron), Flameblast Dragon (because removal is nice), Grenzo, Havoc Raiser (because stealing spells is fun), Hellkite Tyrant (because 20 artifacts, with this deck? Sure, you'll need help, but that's what your opponents are for!), Hero of Oxid Ridge (in case you have any pesky token strats in your meta), Legion Loyalist (because why not just give your creatures all the keywords at that point), Markov Blademaster (because double strike is just really strong), Niv-Mizzet, Parun (in case storm exists in your meta), Prophetic Flamespeaker (because it's got double strike, trample, and card draw), Rapacious One (because INFINITE BLOCKERS), Scab-Clan Berserker (in case, once again, of Storm), Scourge of the Throne (because it's real good), Tandem Lookout (because drawing two cards per turn is nice), Tyrant's Familiar (because, once again, removal is wonderful to have), Varchild, Betrayer of Kjeldor (because it basically creates tokens for you), Windreader Sphinx (because it's a LOT of card draw), Basilisk Collar (because lifelink is super good), Batterskull (see prior), Champion's Helm (because hexproof is important), Embercleave (for obvious reasons), Golem-Skin Gauntlets (because more power is better), Heirloom Blade (because it's a steep stat boost and a death trigger, maybe), Loxodon Warhammer (because lifelink is basically super-vigilance anyway), Prowler's Helm (because evasion is nice), Rogue's Gloves (because card draw is good to have), Shadowspear (because it's nuts), The Sword Cycle (because you feel like droppin 16,000,000,000$), Sword of Vengeance (because holy keywords, Batman!)