|Commander / EDH||Legal|
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|Vintage Masters||Mythic Rare|
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Scourge of the Throne
Creature — Dragon
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
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Scourge of the Throne Discussion
1 week ago
I love the idea, sounds like hysterical cancer. One suggestion I have would be Torment of Hailfire, it does the same thing as Torment of Scarabs, but quicker instead of over many turns, and hits all opponents, not just one.
A couple suggestions for the theme, that might not necessarily make the deck better, but would fit well would be Scourge of the Throne and Magister of Worth. Scourge will help with combat, and dealing some damage that way, and Magister is a great board wipe, or creature recursion.
2 weeks ago
If your running this type of commander you'll want cards that give you multiple combat steps, and things that protect your creatures. Dolmen Gate protects neheb and all of your other creatures as they attack. Breath of Fury, Hellkite Charger and Scourge of the Throne are all pretty good for extra turns, with hellkite charger being the best for your deck in my opinion. Dragonmaster Outcast,Urabrask the Hidden and Hammer of Purphoros are all solid adds aswell. Wheel affects should also be considered to get fuel for your ramp: Magus of the Wheel, Wheel of Fortune and Reforge the Soul are great. I'd also suggest Staff of Nin as it's a mana rock when Neheb is out and Infiltration Lens to encourage your opponents not to block. Stand or Fall is also good in this respect. Lastly consider Rakka Mar, Mind's Eye and Knollspine Dragon as they are just genuinely good cards.
2 weeks ago
Scourge of Valkas and Utvara Hellkite always good in dragon tribal. Scourge of the Throne is also fun and I'm a fan of Thundermaw Hellkite to tap down potential blockers. Bower Passage is pretty cruel. Quicksilver Amulet nice way to cheat in some fatties.
Nice build, +1
2 weeks ago
Welcome to commander! Info dump incoming. Take or leave anything you see here, because some of it is my personal opinion.
For mana base, you can go for the expensive "shocklands" (Sacred Foundry, Godless Shrine, Blood Crypt), which are some of the best options around. Transguild Promenade, Nomad Outpost, and Terramorphic Expanse are more cheap options to fix your mana, even if they're a bit slow. Commander's Sphere can be used to fix mana, accelerate, and can be turned into a card later on, while Chromatic Lantern makes your mana base issues irrelevant. Burnished Hart ramps and fixes mana by getting basics. Really, once you have a decent spread of multi-mana producers, you should be fine on mana. I've rarely had issues, and I play four-color.
For utility, I'll always recommend Solemn Simulacrum, because it's just so good. I'd also advise Phyrexian Arena, Bloodgift Demon, and Underworld Connections for sheer card advantage, as well as Erebos, God of the Dead. Beacon of Unrest is just good and versatile. Karmic Guide isn't super splashy, but she can bring back anything you need to, giving you a bit of resilience. (I also endorse Reveillark because I love recursion, but that's just me.)
As for dragons and other big boys, Utvara Hellkite is splashy and hilarious, as is Bogardan Hellkite. Balefire Dragon punishes big boards, Hellkite Tyrant steals good stuff, and Scourge of the Throne can help you make mincemeat of a table. Akroma, Angel of Wrath is also a goodie, as well as Angel of Serenity and Aurelia, the Warleader. Razia, Boros Archangel and Gisela, Blade of Goldnight can both be good. For demons, Rakdos the Defiler can nuke someone's board. He enters the battlefield attacking, so you can dodge the first cost and make someone else pay the price. Demon of Dark Schemes might kill Kaalia, but the energy you get can often fuel bringing her back, as well as some other nasty goodies from your graveyard.
Plus, general EDH tips, you're gonna want to wipe the board. Someone's gonna get out of hand, and there'll be tons of stuff with some sort of protection. Things like Blasphemous Act, Fumigate, Wrath of God can help even the odds if you slip behind. For spot removal, exiling stuff is amazing. Oblivion Ring is cheap, but if you have a bit of money, Path to Exile, Swords to Plowshares, Utter End, and suchlike can save your biscuits. Pack a bit of enchantment/artifact removal, like Orim's Thunder and Wear so that you can take out problem spots.
...that's a lot of suggestions, but you can take or leave them. Any of them can help improve the deck, but they're not needed. Build for your playstyle, and if something's powerful but not fun, make it fun. Personally, I like to check out Magiccards.info when building a deck, because you can use a bunch of toggles for advanced search (or even type them straight into the search bar if you learn the commands), and it also shows the expected price.
Always happy to help a new EDH player. Welcome to the format.
1 month ago
I like the curve you have going with the deck. That can be tough at times to keep down. I have to say, the deck works pretty good when playtesting. If you wish to possibly work with even more hatebears, I'd suggest cards like:
Throne of the God-Pharaoh: Helps you knock even more life off of the opponent at the cost of only 2 mana.
Mother of Runes: helps protect your commander and is just helpful in creature-based decks.
Thalia, Guardian of Thraben: slow your opponents down more than you, since you are running 35 creatures.
Aven Mindcensor: slows down ramp and combo decks, limiting there search power.
Linvala, Keeper of Silence: still relatively cheap compared to its once $50 price tag.
Aura of Silence: Removal and slows down decks that want to get there enchantments and artifacts out quick.
Swords to Plowshares: Can never have enough removal in a deck. life gain for your opponent isn't that big of a deal with your strength being combat.
Thran Dynamo: Worth the investment in a mono or dual color deck. It just helps you get ahead and allows you to play spells quicker.
Nykthos, Shrine to Nyx: Speaks for itself.
Sword of the Animist: Boros has basically no ramp. This equipment works well in a deck like this one.
Suggestions to remove:
Agrus Kos, Wojek Veteran: seems slow and redundant to me. i think your commander granting melee and neutering damage to your board is more than enough. The pump is nice, but I feel is too narrow.
Gideon, Martial Paragon: This is one of the better planeswalker deck planeswalkers'. I think for his cost, his abilities are weak on an empty board.
Legion's Initiative: I feel like this offers protection, but also allows your opponent to plan around it once the creatures re-enter during your next combat.
Honored Crop-Captain: you don't want to completely rely on combat even with your colors being Boros.
Sarkhan, the Dragonspeaker: an average planewalker with a decent removal. I feel you can do better at 5 mana.
Stone Quarry: One less tapped land.
1 month ago
Ok...There are typically two ways of making a Marchesa deck. The first way is to put in a lot of creatures that can get +1/+1 counters easily (like Anthroplasm, Aetherborn Marauder, Butcher Ghoul, Carrion Feeder or Unleash/Modular cards). The problem is, these cards hardly do anything other than putting counters on themselves. They're pretty much duds. So to make up for this, people will put in good sac outlets, (Cards like Mind Slash, Phyrexian Altar, Ashnod's Altar, Altar of Dementia, Attrition, etc). This type of deck gets its engine running STRICTLY from it's sac outlets, (NOT FROM ITS CREATURES) and because of this, it is a bit more reliant on it's commander.
The second type of deck is my preferred method of playstyle. Whereby, the deck is not RELYING on its sac outlets, (although it does have a few) but rather on the bounce effects of creatures. (Cards like Mulldrifter and Harvester of Souls). With this type of deck, you're also not fully relying on your commander. Marchesa is just a perk. If you don't have her out, you can still play your creatures and benefit from them.
Also keep in mind, that it isn't too hard getting +1/+1 counters on your creatures just using the dethrone ability itself. I find that most, if not all the time, you will NOT be at the highest life total; especially if you have Necropotence, Ancient Tomb, Unspeakable Symbol, shock lands, fetch lands, and pain lands in the deck.
This is the Marchesa deck that I personally made. You're welcome to look at it for suggestions.
Commander / EDH
SCORE: 12 | 16 COMMENTS | 7164 VIEWS | IN 16 FOLDERS
Some cards that I would highly recommend putting in the deck are:
- Sneak Attack
- Rune-Scarred Demon
- Demonic Tutor
- River Kelpie
- Consecrated Sphinx
- Diabolic Intent
- Harvester of Souls
- Glen Elendra Archmage
- Mind Slash
- Thalakos Deceiver
- Solemn Simulacrum
- Phyrexian Tower
- Cyclonic Rift
- Grimgrin, Corpse-Born
- Mikaeus, the Unhallowed
- Scourge of the Throne
- Unspeakable Symbol
- Grave Betrayal
- Flayer of the Hatebound
NOTE: If you do decide to have this deck be a bit more ETB heavy, Deadeye Navigator and Rite of Replication are good cards to help abuse the ETB triggers.
1 month ago
Wow, for your first deck, this looks really well built. It can certainly be improved a little here and there, but it's already in a very good place.
You could upgrade some of your fatties to include Balefire Dragon, Hellkite Tyrant and Scourge of the Throne, since all three are fantastic when given haste by Xenagos.
A couple more tutors would help you be more flexible: Tooth and Nail, Green Sun's Zenith, Eldritch Evolution are my suggestions here.
As for various other cards, Beast Within, Volcanic Offering, Temur Battle Rage and Rishkar's Expertise seem like they help your deck a lot.