|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Mythic Rare|
|Conspiracy (CNS)||Mythic Rare|
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Scourge of the Throne
Creature — Dragon
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
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Scourge of the Throne Discussion
5 days ago
Heartwood Storyteller more card draw.
Scourge of the Throne another extra combat step creature.
Keldon Firebombers if you are feeling evil.
1 week ago
So, landwise I do not like the Valakut, and would recommend either Haven of the Spirit Dragon, Flamekin Village or an Utility land like Buried Ruin. Also not a fan of Brave the Sands and Dowsing Dagger. just too cute for me. Still a fan of Scroll Rack when you play Land Tax though :)
Creaturewise I think Dragonmaster Outcast is just too low impact, also Moonveil Dragon and Skyship Stalker are a bit weak. Even though Dragonspeaker Outcast provides great ramp I am struggling with that one. There are a few dragons which merit further exploration I think, but can depend on what you are facing.
Thunderbreak Regent (A rattlesnake and nicely costed)
Thundermaw Hellkite (can clear the way for your non-trampling attack)
Scourge of the Throne (it is perfectly easy to get an additional attack out of this at least once)
Rimescale Dragon (would require moving to snow lands, a bit clunky manawise)
Kilnmouth Dragon (good utility dragon, but with the nr. of dragons you are running may be awkward)
Hellkite Charger (additional attacks? would pair nicely with neheb :)
Flameblast Dragon (no need to hit a player to dish out damage)
Wardscale Dragon (defense during your attack)
Nesting Dragon (The egg tokens are a good thing against board wipes)
Some Card Draw Dragons
Hoarding Dragon (Without the ability to misuse the ability may be a bit weak)
Eternal Dragon (more slow moving)
Dream Pillager (good effect, setup to high maybe)
Skyline Despot (well draws at least one cards and monarch makes stuff move)
Runehorn Hellkite (this one I really like. Usable EOT before you have your turn makes this really good)
1 week ago
I know you're not wanting to make this deck extremely competitive. I also don't know if your intent is to buy this deck in real life. But here are my suggestions:
With any Kaalia deck, you're not only making yourself a target, but you're also putting all your eggs into one basket. If Kaalia dies too often, you will be forced to hard cast all of your spells. And with only 33 lands and 8 ramp spells, that will be very difficult to do. Rose runs 38 lands and 7 ramp spells in his Kaalia deck, and he will still have mana issues. I would highly recommend a few more lands, (closer to 38). And in addition, I would also recommend a few more protection spells including:
Avacyn, Angel of Hope
Cavern of Souls
Maze of Ith Note: I don't count this as a land.
Since you're running Mardu, you're not going to have that much card draw. So In replacement of that I would recommend search cards. That way, once you have Kaalia out, you can use the search card to find whatever creature you want, and put it into your hand before she attacks.
Also, since you will be top decking a lot with little to no card draw, I find that Sire Of Insanity works really well with Kaalia, since you're preventing everyone else from drawing/having a hand.
I noticed you don't have any board wipes, I typically like to run at least 3-5 for emergency purposes. Some good ones are:
Decree of Pain
Wrath of God
Catastrophe is especially good for Kaalia.
There are some other cards that can also help abuse Kaalia's effect such as:
Scourge of the Throne
Helm of the Host
If you do ever make this deck extremely competitive, land destruction is the best way to abuse Kaalia:
Ravages of War
Yosei, the Morning Star
Here are some cards that are just generically good to have:
Archfiend of Despair
Iona, Shield of Emeria
Master of Cruelties
Archfiend of Depravity
Lord of the Void
Windbrisk Heights and Quicksilver Amulet can also help cheat in creatures.
2 weeks ago
Cool mechanics, always nice to see decks outside of the beaten path.
Good comments above, I see you applied many. I support the idea that Buried Alive fits in here.
My main concern is that you are shoving cards in your graveyard, but your commander is expansive to cast and you will not get that many activation from it. You have to find a way to serial flicker or reanimate it to get this machine rolling. The only card I can think of that would work with these colors is Tawnos's Coffin. Alternatively, you can add cards like Living Death, Twilight's Call and Cauldron Dance to maximise your returns.
If you can afford it, replace Hellkite Charger with Scourge of the Throne.
Hope this is helpful!
3 weeks ago
I went into a game store and a dishevelled looking guy was sitting alone at a table, shuffling a deck - he hopefully asked me "You gotta edh deck?" I replied "Yeah, sure man, let's have a game". He revealed Markov as his Commander and muttered that it was basically just the precon...I said that my Ur-Dragon Tribal was basically the precon too because I didn't want to make him feel bad about his current situation in life.
My Third Turn: Coin flip- Zero Damage, play and crack Polluted Delta for Volcanic Island play Dragon Tempest, play Mystical Tutor search for Mana Vault play Mana Vault, cast Scourge of the Throne. Swing in for 10 damage with Thunderbreak Regent and Scourge of the Throne.
The guy looks at me completely deadpan and says: "That is NOT just the precon dude."
4 weeks ago
Cool burn deck!
Here are a few ideas.
Hope this helps!
1 month ago
So... this is coming from a hardcore blue mage who tries to abuse cards as much as possible.
I think you could have a pretty sweet chain reaction thing going on here. Ur-Dragon lets you get out permanents whenever a Dragon attacks, so maybe you could go for a weird aggro-y, storm-y, combo-y thing. I don't know. Just look at these cards and this game plan, tell me what you think.
The game plan would be to durdle for the early game, play dragons mid game, then late game, come out of nowhere with a lethal-damage chain reaction: Play permanents that draw based on you attacking, and creatures that give mana based on attacking. You would proceed to attack, get draw triggers from things like Edric, Spymaster of Trest, mana triggers from things like Savage Ventmaw, and an Ur-Dragon trigger. Play a permanent that gives extra combat phases, activate it. Repeat from the part where you attack. This list would inevitably have a few ways to go infinite (Savage Ventmaw + Aggravated Assault = good game), but that wouldn't happen a lot. Mainly you would just be attacking 3 times a turn for lethal damage from your commander alone.
I don't know your budget or playstyle, but those are my thoughts. I'd love to hear what you think!
1 month ago
Some card recommendations: Lathliss, Dragon Queen, Dragon's Hoard, Balefire Dragon, Karrthus, Tyrant of Jund, Sylvia Brightspear, Scourge of the Throne, Vanquisher's Banner, or Scion of the Ur-Dragon. They are good for dragon or tribal focused decks like yours. Some are kinda expensive though.