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Scout's Purview

Tribal Enchantment - Scout

Whenever a scout enters the battlefield, reveal the top two cards of your library. You may put permanent cards revealed this way into your hand.

: Create a 1/1 white Scout creature.


More tribal enchantments!

December 6, 2019 5:55 a.m.

Clerical Tradition

Tribal Enchantment - Cleric

If an ability of a Cleric creature you control would trigger, that ability triggers an additional time.

Clerics you control have protection from spells and permanents with converted mana costs above 4.


Another tribal enchantment!

December 6, 2019 12:23 a.m.

Luke's Lightsaber

Legendary Artifact - Equipment

When Luke's Lightsaber enters the battlefield, attach it to target Jedi you control.

Whenever equipped creature taps to activate an ability, put a charge counters on Luke's Lightsaber

Remove two charge counters from Luke's Lightsaber: Choose one —

• Return target creature to its owner's hand.

• Target creature gets -4/-0 until end of turn.

• Draw a card. Scry 1.

Equip -


I tried to make a fixed Umezawa's Jitte

I'd like to see Kylo Ren's Saber!

December 5, 2019 11:41 p.m.

Small Ob Nixilis, Ugin, or maybe Tezzeret all work for this challenge.

December 5, 2019 2:36 a.m.

Small Ob Nixilis, Ugin, or maybe Tezzeret all work for this challenge.

December 5, 2019 2:36 a.m.

Wrenn and Twelve

Legendary Planeswalker - Wrenn

+3: You may sacrifice a land, if you do, search your library for up to two basic land cards, reveal those cards, and then put them into your graveyard. You may return a land in your graveyard to your hand.

0: Search your library for a land card, reveal it, and put one onto the battlefield tapped. Then shuffle your library.

-1: Wrenn and Twelve deals 3 damage to any target. You may sacrifice a land, if you do, destroy target noncreature permanent.

-8: You get an emblem with "You may play an additional land each turn." and "Whenever a land is put into your graveyard from anywhere, you may return a card from your graveyard to your hand."

8


I like this powered up planeswalker, although I'm also open to powered down/young planeswalkers, like a two mana Garruk or Jaya.

December 5, 2019 2:29 a.m.

Zameck Goblin

Creature - Goblin Merfolk Mutant

Trample

Whenever a creature with at least three subtypes enters the battlefield, Zameck Goblin gets +1/+1, and you draw a card.

2/2

Uncommon for Ravnica, but would work for Ikoria with a different name.

I'd like a Fox tribal card at common

December 4, 2019 6:16 a.m.

Kythos, God of the Walls

Legendary Artifact Creature - Gargoyle God

Indestructible

As long as you control five or fewer artifacts, Kythos isn't a creature.

As long as your devotion to colorless is more than seven, Kythos has flying.

Artifacts you control untap whenever an artifact you control becomes the target of a spell of ability an opponent controls.

5/9

I'd like a Common draft chaff artifact or sorcery which is interesting. (It bugs me to no end that they print boring bad cards. I understand the goal in bad cards, but want interesting ones.)

See: Marauder's Axe and Torch Gauntlet as strictly worse versions of Bonesplitter , Darksteel Axe , and Vulshok Morningstar

That's unoriginal poor quality.

Original, poor quality would be Skyblinder Staff , Razor Boomerang , Tormentor's Trident , Thirsting Axe .

November 30, 2019 3:12 a.m.

Mask of the Dead

Artifact - Equipment

When Mask of the Dead enters the battlefield, return target creature in your battlefield to the battlefield, and attach Mask of the Dead to it.

When Mask of the Dead leaves the battlefield, exile the creature it was attached to.

Equiped creature gets a +1/+1 counter whenever a creature enters the battlefield from a graveyard.

Equip


I'd like a mono white removal spell like Path to Exile or Swords to Plowshares, but more standard oriented. Or make one for Pioneer?

November 26, 2019 11:29 p.m.

Purloined Aether

Instant (rare)

Split Second

Target player loses all energy counters, you gain that many energy counters.


Energy Burn

Enchantment (uncommon)

Whenever a player gets an energy counter , Energy Burn deals 1 damage to them.


Equalize the Aether

Sorcery (common)

Each player loses equal to the number of energy counters they have more than the the player who has the fewest.


I'd like an anti-adventure card, not in the vein of Memory Theft . Red or White?

November 23, 2019 1:58 a.m.

Jeez, loads of Ninjas up in here!

Emberwilde, Home of the Djinn

Legendary Land

: Add or , this mana can only be spent on noncreature spells.

,: Add , this can only be spent on Djinn spells.

, : Create a 4/5 blue and red Djinn creature token with Flying.


Okay, so my challenge fits within that of CordellWambach, so I feel okay saying to just do that challenge.

November 22, 2019 11:57 p.m.

Oopse, Keeper of Lamps should be , not

November 22, 2019 11:48 p.m.

Keeper of Lamps

Creature - Djinn Monk

Djinn creatures you control have Prowess and "At the beginning of your upkeep, this creature deals 1 damage to you."

Djinn spell you cast cost less.

3/4


I'd like a vermin lord,

A. so definitely mouse ( Enchanted Carriage ) and rats, but maybe Ferrets, Moles, Rabbits, (any thing else like that) Squirrel? Mongoose, Sable?

or

B. Insect, Spider, Scorpion, maybe Worm, anything else creepy-crawly you think of

November 22, 2019 11:44 p.m.

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Ravnica Cube (RDEAN)

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