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Lord of Lineage
Creature — Vampire
Other Vampire creatures you control get +2/+2.
T: Put a 2/2 black Vampire creature token with flying onto the battlefield.
Lord of Lineage Discussion
1 month ago
What the guy said...
You need some way to fight decks that can run you over, Stromkirk Captain is a prime tool for that (First strike chump blockers are a nightmare, not to mention first strike + deathtouch)
Playing more cards every turn with the 8 bobs (in the person of 4x Asylum Visitor + 2-4x Blood Scrivener) also does the trick.
Vampires have Cavern of Souls over other midrange builds. They can have Lord of Lineage Flip over other midrange decks - if that card flips it runs away with the game right there (i have yet to see midrange decks in the format that can deal with a constant stream of 4/4 flyers - hell legacy miracles uses/used such things as win condition via Entreat the Angels.
I would like to add here that Vampire Nocturnus is a finisher for aggro, and Bloodline Keeper Flip is a win con (sadly its only 4 mana, if it would cost 1 more it would be a lot stronger)
Vampire Hexmage + Phyrexian Etchings are pretty nice too - i would like to see which other tribe has such thing!
I see vampire aggro as weak because the tribe lack quality 1 and 2 cmc creatures, so lets make a list:
Shadow Alley Denizen (Best!)
Vampire Cutthroat (its okay, perfect in some matchups, and help to drag out against other aggro decks)
Stromkirk Noble (its either terrible, or ridiclously overpowered)
And then the rest....
Guul Draz Vampire - its a vanilla 1/1 when it would matter. The tribe completely lack ways to shoot face (specially in mono black)
Vampire Lacerator - a Goblin Guide that comes down a turn later, and makes you lose life each turn (abysmal) - Goblin Guide is a waeker Monastery Swiftspear...
Pulse Tracker - how will this thing swing more than once? (Its Geistflame - that is hwy it doesn't see play)
Lets take a look at 2 cmc!
Gifted Aetherborn - great, but its not particularly aggressive
Gatekeeper of Malakir - !that is 3 mana for all intents and purposes!
Ruthless Cullblade - wait what? i am outta here...
How does an aggro deck win that is slower than others, lacks evasion, and its creatures are actively worse (when the opponent is above 10) always, since they can't get in as the enemy just plays bigger ones?
I would suggest to not use narrow hate cards that are really strong against only 1 deck (like damping matrix - which is also very slow). Using stuff that is weaker but that hates on multiple archetypes is way better, because the overlaps you will have more hate for any archetype. And drawing a slightly weaker hate cards is a lot better than not drawing the 1-2 of "game over" hate card.
Add some secondary color, it would allow you to play stuff like Engineered Explosives, Painful Truths - if you go black/red it gives Kolaghan's Command which is good against everything, and Stromkirk Captain - which solves the "they will run ya over with their bigger creatures!" problem.
And splashing a second color can easily be done on budget, you need only 1 red mana on the 3rd turn, instead having all of your mana source being dual colored.
4 months ago
Have Lord of Lineage Flip out along with Falkenrath Noble and/or Blood Artist. Have Goblin Bombardment out as well. Equip Thornbite Staff to Lord of Lineage Flip, him to make a Vamp Token. Sac the token to Goblin Bombardment or Ashnod's Altar, the Lord of Lineage Flip, him again for another token, sac said token, rinse and repeat. Continue on to win the game.
10 months ago
Looks pretty good! A few cards i'd look into adding are Urge to Feed, Lord of Lineage Flip and Captivating Vampire as they pump your team, and Blade of the Bloodchief. I would also consider cutting Balustrade Spy (If your goal is to win through damage this doesn't help much), Crypt Incursion, and Crippling Blight.
1 year ago
Much more concise, and the win con is much clearer and more attainable. The deck definitely has more consistency. Just a few suggestions, and at this point its more down to personal taste and how streamlined and optimized you want the deck to be, since you already have an attainable win con.
Bloodline Keeper Flip is a great card and can be what is called a "good stuff" card, or a card that can be good on its own. However, it only really shines in a Vampire tribal, where you have a lot of vampires to benefit from its flipped form Lord of Lineage Flip. That being said, it could provide an additional threat and maybe alt win con for the deck.
Wall of Limbs is okay, but its mana ability costs way to much for you to be able to consistently use it. It is a good defensive option for you though. There are a lot of different cards you could add in, but they kind of depend on what route you want to take the deck in.
I'd also suggest adding some removal like Doom Blade or Murder, just to deal with threats. Additionally there are cards like Tribute to Hunger and Tendrils of Corruption that are less reliable removal but give you life.