Faithless Looting


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Commander Anthology 2018 (CM2) Common
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
Dark Ascension (DKA) Common
Promo Set (000) Rare

Combos Browse all

Faithless Looting


Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for it flashback cost. Then exile it.)

Faithless Looting Discussion

Yesterday on Beyond (Censored as it discerns "something")

1 week ago

What are composite prinnies?

My folders aren't very organised. [Not My Commander] is my only folder where I include other people's decks, and literally only just started doing that a few days ago. Yours is the second one I've added, so I don't really have any context for it yet. Rest assured I like the idea of your deck a lot.

Yeah, no love lost for the Worldgorger Dragon here either. It needs more than decent support in the form of reanimation and countermagic, and if your deck isn't all about that then it's not necessarily a great fit. I just mentioned it because it's an interesting card that cares about exiled stuff. I won't be offended in the least if you don't adopt a suggestion of mine, in case you're concerned about that. It's your deck, dude. I'm just here to help.

Lion's Eye Diamond is crazy expensive, money-wise. For that reason, I personally don't think it's ever worth running unless you're building at least a somewhat competitive deck, unless you just happen to have one handy. On the other hand, if you do only play casually with friends then they probably won't mind if you run a tournament-illegal version of Yawgmoth's Will – there are gold-bordered signed collector's versions available for significantly less than the regular cost (with Yawgmoth's Will on magiccardmarket ATM, it's €7.00 as opposed to the official card that's €23.95). They don't have a standard MtG back on them though, so you'll need to be using sleeves to use them.

So, Doomsday . If you don't like it, then don't run it. But as I understand it, a lot of those packages run 3-4 draw spells, Laboratory Maniac , and maybe some countermagic support. Considering this is what's in your deck ATM, I'll run with that. It's another all-in strategy and once again; if your Lab Maniac gets countered or killed before you draw the card, it pretty much means that you lose. I know a lot of people run Gitaxian Probe and other super-cheap draw spells in this package, the idea being to cast them all in the one turn and then win. If you want to stick with the Flashback theme, there's Faithless Looting and Scour All Possibilities and Echo of Eons which you already run, and then there's Deep Analysis and Think Twice . None of these is particularly expensive money-wise. Also, I know this is exactly the opposite of what you're looking for, but if Doomsday is to be a legit wincon for this deck then you might want to reconsider cutting Mirror of Fate . It's rarely an amazing card, but in this deck if things are going well, basically stands to serve as a second Doomsday, which is exactly what every Doomsday deck wants.

As for the landbase, how exactly did you want to revise it? There are a lot of interesting things to be done with lands, but I've usually just forgone those when it comes to 4+ colour mana bases (particularly if budget means running slow fetch lands like Bad River as opposed to Polluted Delta ). Urborg, Tomb of Yawgmoth is good in any deck that uses black. I know you're not running any other Slivers, but Path of Ancestry is still a decent land in 5-colour decks that aren't high-end competitive - just read it as a Command Tower that enters tapped, which is still pretty great in non-competitive EDH. If you are okay with a couple of a taplands, Grand Coliseum is also great. On the other end, Tarnished Citadel is good for mana right now if you need it.

Now, for some suggestions on Flashback and other cards to cut.

I think you have just a couple too many recursion effects for instant and sorcery spells. Cards like Pull from the Deep are pretty decent because they get you two-for-one, as in you spend one card to gain access to two.

Conversely, something like Recoup probably isn't so good - it only gives you access to one card when you cast it, and you need to have the mana available to cast it that same turn. It's not an awful card, it has Flashback which both gives it more utility than for which I'm giving it credit and also fits this deck's theme. But you have an above-average amount of recursion spells and if you are actively looking for something to cut, this'd be something I'd recommend.

I think Sins of the Past is a decent card, but not great unless you have a number of really great bombs in your deck. If you don't have a fair number of high-cost, high-impact spells to target with it, it becomes an expensive 1-for-1. Similarly, Mystic Retrieval can be good when things are going your way and it sort of fits the theme, but in the early- to mid-game it can really suck to be left with only this card in your hand. When making cuts, you'll generally want to cut the cards that, at some points of the game, do straight-up nothing. Unfortunately, Mystic Retrieval kinda fits the bill here.

All Suns' Dawn is a great recursion spell, but less good when you lean away from a few colours. Considering you already have a number of other great spells in your deck, I don't know about this one in this scenario. I think basically, you'll want a few low-end and a few high-end recursion spells.

Some cards I would cut when push comes to shove —

  1. All Suns' Dawn
  2. Creeping Renaissance
  3. Flood of Recollection
  4. Increasing Confusion
  5. Roar of the Wurm
  6. Sins of the Past
  7. The Great Aurora
  8. Tombfire
  9. Force of Rage
  10. Oracle of Dust
  11. Feldon's Cane
  12. Force of Virtue

cgomes on Grenzo Mono-Red Aggro-Control

1 week ago

@Pinkie_Satanas, hey! Now I'm the one who took a long break. I'm still pretty busy with other projects but managed to find some time today to check my old tappedout account. We definitely have very good additions to the deck. The last few sets have been pretty unusual in terms of power-level. I'm particularly excited about Dreadhorde Arcanist and the new token generators, like the krenko you mentioned. I'm not sure if I'll ever have as much time as I had to play and test this deck, so I'm looking forward to seeing your updated list. We need someone here to play and update a decent list with the beloved mono-red Grenzo!

@Ishmokin, Pyrokinesis is insanely good! It has never been a dead card for me but I'm not sure I'd play in Godo. Godo is more of a dedicated combo list then a control list. Pyro is good in a control-aggro list because it can delay early development (dorks), disrupt creature-based combos or just killing troublesome/hyper-value creatures. Jar, on the other hand, is not as good. I only play because it has synergy with gy recursion (welder and deretti), I play workshop and sol lands, mana curve is pretty skewed, etc. That said, I've been away from the game for some time now and think there's probably better alternatives now.

@sashaza, hey there. Glad that this list helped you out! I've been away from the game for some time and have not had a chance to test any of those cards but at first glance, I agree with your opinions. I like to think of fundamental rules for certain decks (principles). As I said in the description of this list, I'm fairly confident that the main principle underlying a mono-red Grenzo list is cheap token generators. They are the tomato sauce of our Grenzo pasta. Now we have access to many options, as opposed to the time Grenzo was released, so we just need to figure out which ones are the most efficient ones (generate more tokens, faster and earlier in the game). Regarding Faithless Looting , I'd never remove it from the deck. The card is too good and Wotc will probably never print anything as efficient as it is. You might want to try to play the new pyro in siege-gang's or pia's place.

Chopwood on Modern Grixis Delver

1 week ago

orderdone: Overall, it's a nice and fun deck to play. Evidently, it's not a tier 1 (or even 2) deck in competitive play, but it's an all right deck for LGS and kitchen play. I guess most people would say that a Death's Shadow deck is strictly better in modern, and while that might be true, I find the two decks to play in completely different ways. Personally I'm in love with the Grixis Delver deck due to the combination of tempo and control elements.

The printing of Dreadhorde Arcanist has been wonderful for the deck, since it provides a must fast clock and tempo (read recasting cantrips from gy) than was available before. I haven't had possibility to play the deck with Arcanist at my LGS that much, but in (a fairly nonbudget) kitchen magic it has really excelled. Especially I find that the Humans match-up has improved a lot, since a T2 Arcanist can be turned into a double fatal push or lightning bolt on T3 for only one mana and one card. I'm still tweaking the amount of Arcanists vs. Delve-threats in the maindeck and would appreciate suggestions and input! :) Also, I've been thinking to add 2x Faithless Looting , to further feed the Arcanist, Snapcaster and Gurmag Angler, but I'm a but worried about the card disadvantage it can present after the first casting, as well as the sorcery speed.

All in all, it's a fun deck that has a lot of hidden synergies and it can give most competitive decks in modern a good run for their money.

Landonius on Dredge Tokens [Naya Dredge]

1 week ago

Mathmagician Wow, yeah I don't know how I skipped over Winding Way while looking through Horizons. That card is definitely an improvement, thanks for letting me know! And I see your point about Satyr Wayfinder and Grapple with the Past , but I really love how Faithless Looting also benefits from being milled. If you mill either of those two cards, it's a loss, but if you mill Faithless you still get that utility. And I adore Song of Blood , that card is so cool. I just think that we don't have enough creatures in this deck to really benefit. Thanks for your suggestions, keep 'em coming!

FelipeDos on Dack's Vampire Madness

1 week ago

Also, Faithless Looting should definitely be in here and Violent Eruption is pretty decent on theme removal.

I really like the idea here. Madness is super fun, and it's a way to use Dack without painting a target on yourself with Argent Mutation .

Mathmagician on Dredge Tokens [Naya Dredge]

1 week ago

I like myself some good graveyard strategy. Notably, Battle Screech saw a reprint in Modern Horizon and is really down in price. The color choice is nice since it doesnt play Tortured Existence which may be overplayed. Mulch is nice but Winding Way is strictly better, giving you some way to filter if needed. This deck benefits from the London mulligan as it is easier to get the Faithless Looting but maybe there is an argument to be had for other enablers. Maybe things like Satyr Wayfinder or Grapple with the Past . Maybe there is some fun to be had with Song of Blood and unearth/embalm creatures.

All in all still a nice idea and I am looking forward to seeing how this goes :)

Boza on B&R announcement tomorrow

1 week ago

Sarkhan420X, "the card is used in ONE tier 1 deck."

Usually, when a good card emerges, like say, Bridge from Below , there is exactly 1 top tier deck that runs it. That is like, the definition of top tier. That is not a reason against banning a card, but rather a reason for banning a card.

There are exceptions = cards that enable multiple top tier decks - like say Faithless Looting . That is an even greater reason to ban card.

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Faithless Looting occurrence in decks from the last year


All decks: 0.79%

Red: 3.88%

Rakdos: 5.32%


All decks: 0.55%

Commander / EDH:

All decks: 0.08%

Red: 0.85%

UR (Izzet): 0.62%

Rakdos: 0.44%