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Faithless Looting

Sorcery

Draw two cards, then discard two cards.

Flashback {{2}}{{R}} (You may cast this card from your graveyard for it flashback cost. Then exile it.)

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Faithless Looting Discussion

AjaxPancakes on I guess you'a RAKDOS INTOLERANT

14 hours ago

Oh also Faithless Looting Could help with drawing and getting rid of useless land.

MagicalHacker on Non-Renewable Resources - Is it ...

15 hours ago

It seems like it would be a cooler card if there is some kind of symmetry within the card itself or within a cycle of cards like this.

Since the two biggest zones of the game are the hand and the battlefield, it should probably have two abilities each putting lands into the graveyard: one from the hand, the other from the battlefield.

For the one from the hand, drawing a card seems pretty good, but adding a Faithless Looting seems more flavorful.

For the one from the battlefield, I think making a token would be a bit stronger.

With those in mind, here's a sample of what a symmetric card would look like in Jund:


Nonrenewable Resources 1BRG

Enchantment

BRG, sacrifice a land: Put a 4/4 red dragon creature token with flying onto the battlefield.

BRG, discard a land: Draw three cards and discard two cards.


What do you think?

thyhax on I wanna deck that wrecks ...

15 hours ago

I think you should be looking at infinite combos, like the ones in Curiosity and Tandem Lookout . Then find ways to tutor up your combo, such as Drift of Phantasms , Dizzy Spell , and Mystical Tutor if you can get one. Also things like Gamble would work well.

Perhaps you could find use in things like Jace, the Living Guildpact , Faithless Looting , Think Twice , Deep Analysis , etc. Also could play Chasm Skulker and your own Purphoros, God of the Forge for fun.

Maybe you could even play Mind Control , Control Magic , or Confiscate and Volition Reins .

Youngster_Joey on Nekusar, the Grouphugger v2.1

2 days ago

If you can acquire one, Dack faden 's Ability of Faithless Looting every turn is Amazing in Nekusar EDH. Not to mention his minus ability is extremely strong in edh and his ultimate is just ridiculous.

MindAblaze! on 2014-07-20 update of I DID ...

2 days ago

Looks good, it should work now. Now you just need to find your pieces and protect Bazaar Trader . I like Faithless Looting and Lightning Greaves for these purposes. The Greaves will be really good because it will allow you to give Bazaar Trader haste too.

Anublet90 on Elemental, dear Watson [Needs help]

3 days ago

For Vengevine 's go-to-the-graveyard I only have Faithless Looting and Splinterfright , and the only ones that actually make use of this are Vengevine himself, Hellspark Elemental and Hell's Thunder . I tried finding more Elementals that could be cast from the GY, but no luck.

I figured Vigor could also be cheated in via Incandescent Soulstoke if you don't have a Smokebraider handy, since it still doesn't go to the GY and can be recalled with Flamekin Harbinger . Another who benefits from Vigor 's (and Brighthearth Banneret 's) counters is Rage Forger .

And that's all I've got. Like you said, there's a lot of stuff I need (removal!), but my biggest problem is figuring out what to cut, since I like it all.

Arorsthrar on What storm list is best: ...

6 days ago

I've played both versions of the deck, and I do like Desperate Ravings and do think it's the better version. The random discard might seem scary, but the instan speed effect allows you to get around discarding key pieces (for example, casting a Past in Flames and then in response casting Desperate Ravings . As mentioned before, Finkel's version tends to "get more value" off of ravings and Thought Scour . The upside of the Faithless Looting is it gives the player more sense of control, and the extra Grapeshot it runs allied for more "nut draws" allowing for a slightly higher chance for turn 2 wins (still quite slim) and about even for turn 3. The extra grapeshot helps deal with opponents creatures as does the 1 bolt mainboarded. However, Finkel's version tends to combo off more consistently and tends to "break the gap" (the bridge you cross when attempt to off to when your off and could deck yourself) much easier.

All that being said, I think you may want to go with the lootings version. When I first got into modern, I also played storm, and without fetches. My more experienced modern friends told me to run with the lootings version if I lacked fetches, because consistency will go down greatly, and Faithless Looting does a much, much, better job of getting rid of excess lands. Also, without fetches, you are more prone to getting color screwed, and storm generally tends to lack blue. When going off, it's nice to be able to loot, and then flash it back without blue mana to find a Manamorphose , something ravings can not do. In addition, without fetches, having 18 lands means you run more basic islands, which is necessary for Blood Moon (a staple for storm SB). I never had trouble with 18 lands (6 of them islands) when I played fetch less storm and brought in Blood Moon , but always seemed to when I only had 4 with the ravings version.

As a storm players whose played both versions with and without fetches, I'd say go with Lootings as long as you lack fetches, and if you acquire fetches make the change. I'd still definetely try out both versions without fetches to see. Some people will sway greatly to one side (I'm about even).

sylvannos on What storm list is best: ...

6 days ago

NotSoLuckyLydia nailed it. In a meta with a lot of hand disruption and counter magic, you really can't afford the card disadvantage of Faithless Looting . In a meta saturated with aggro or decks that simply cannot race you, pitching three to draw two is perfectly fine. Peer Through Depths is the best choice for that final cantrip, but it costs blue mana, so you can't play it off of just a plain ol' ritual, you need a Manamorphose .

Jon Finkel was also using Increasing Vengeance for a while, but stopped. I know I had trouble getting the mana for it (four mana to copy a ritual if you don't have Goblin Electromancer ). The synergy with Past in Flames was just unreal, though.

TCGPlayer.com Price

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$0.14 $0.29 $0.99 $3.8
Color(s) R
Cost R
Converted cost 1
Avg. draft pick 6.72
Avg. cube pick 11.65

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Sorin vs. Tibalt Common
Dark Ascension Common