Faithless Looting

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Common
Ultimate Masters (UMA) Common
Commander Anthology 2018 (CM2) Common
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
Dark Ascension (DKA) Common
Promo Set (000) Rare

Combos Browse all

Faithless Looting

Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for it flashback cost. Then exile it.)

Faithless Looting Discussion

Kjartan on Mono Burn

5 days ago

I don't see Mass removal in a deck with Young Pyromancer (among other small aggressive creatures) as a good idea. At least not this much of it.

I also see no point in playing with Rituals. You're not really ramping to anything. They will probably be do nothing cards more often than they help you.

You could turn this to mono-red Prowess, which I think is a pretty good deck. Some Monastery Swiftspear s, some Soul-Scar Mage s, some Light Up the Stage . It's better than running Arclight Phoenix without Faithless Looting , but quite a similar playstyle.

multimedia on Rakdos' Crazy Demon Party

5 days ago

Hey, good start and nice budget Rakdos deck.

The flavor is neat with Rakdos as General, but overall this Rakdos is lackluster. Consider Chainer, Nightmare Adept as Commander General? Chainer is being displayed as $8, but it's a glitch. It's not that much, in fact it's less than $2 at TCGPlayer.

Chainer can be an enabler for reanimation by discarding Demons or can recast Apostles from your graveyard. With Chainer any Demon you cheat onto the battlefield with Apostles gets haste. Reanimation and cards that are enablers for reanimation is a good secondary strategy when playing lots of high mana cost Demons. Apostles are the first plan to cheat Demons onto the battlefield and traditional reanimation can be a backup plan to also cheat Demons on the battlefield.

Budget cards to consider adding:

If you like these suggestions I offer help to make cuts. I also offer more advice if you like. Good luck with your deck.

TheMazter13 on Artifact Storm

1 week ago

Mainly Improvements I think you can make / Problems that I've found / Why this is a bad storm deck | Skip to the bottom for the Conclusion

3 BIG PROBLEMS > Mana, Consistency, and Modern itself

I will preface this with a statement, Modern HATES Storm. Almost all of the storm cards that Modern used to play are banned. Seething Song , Rite of Flame , Treasure Cruise , Dig Through Time , Ponder , Preordain , Faithless Looting , and Gitaxian Probe are all banned because of Storm and their use in or / storm decks. A lot of what I'll say will have relevance to Modern, but Storm is best in Vintage with access to the older Storm Cards. Some of the CARDS I mention will only be legal in Vintage, but the ideas/problems with this deck all have relevance to Modern

Differences I've found

Storm needs mana to do all the things it does. Do you know why Seething Song and Rite of Flame are banned? Because Storm took them and won on turn 1-2 and then kept winning on turn 1-2. However, because those things are banned, we need a compromise: Cards that make mana. Cards like Manamorphose , Desperate Ritual , and Pyretic Ritual can all get you the Generic portion of spells.

A difference between this deck and most Storm decks is that a) it doesn't win with Tendrils of Agony , which, although a black card, is way more efficient than Grapeshot but I'll talk about Winning later b) the cards that up the storm count don't do anything. Your Memnites, Ornithopters, and Darksteel Relics don't do anything on their own, they just cost 0. In other Storm decks, cards like Serum Visions , Manamorphose , Opt , and Deep Analysis all draw more cards while being cheap and upping the storm count.

Storm can win through other things too. Things like I dunno, creatures that DO things. Delver of Secrets  Flip, Thing in the Ice  Flip, and Baral, Chief of Compliance all a) do things and b) can ATTACK (Well, not Baral). If your Storm count fizzles, you still have a 3/2 flyer or a 7/8. Also, fizzling. In this deck, it's not so bad because your win condition is Aetherflux Reservoir , but fizzling is either because of a) not cards in hand or b) no mana. I've playtested this deck a few times, and what happens is I'm either top-decking, or I have no lands, both of which are TERRIBLE for a storm deck. This deck barely wins before turn 7-9, which in Modern is abysmally bad.

Your Win-Condition. You chose probably the hardest win condition in Storm. In a perfect game, where all the spells to setup are cast WHILE Aetherflux Reservoir is in play, you need to cast 8 spells to get to >50 life (56 to be exact; 20+1+2+3+4+5+6+7+8=56). So before you start going off, you need to get 4 mana and then live long enough to untap. It is very possible to get to 8 spells, but in this deck, it isn't. The way you cast spells, and the way those spells let you cast other spells means that you'll almost never have enough cards in hand to win. The ONLY line that I see is, yes, Retract , but that bounces Aetherflux Reservoir too, and we just spent 4 mana putting that thing in play. Even if we put Aetherflux into play again, we need 4 zero mana artifacts that WEREN'T in play last turn, which isn't impossible per se. So the things that this deck needs to win are a) Aetherflux Reservoir ALREADY IN PLAY b) Retract in hand c) 4 zero mana artifacts in hand d) Mana to both cast Retract AND Aetherflux Reservoir and e) a life total of at least 15. That's 5 things that this deck needs. 5 things in ONE HUNDRED CARDS!? Also, Aetherflux Reservoir isn't even a 4-of??! Not only would making you draw it easier, but 2 Aetherfluxes in play is not that bad if your win condition is >50 life. For storm it's bad, but for this, it's okay (Keep in mind a good thing in a bad deck is bad).

So, Aetherflux Reservoir sucks. What else is there?

Tendrils of Agony -

PROS: 1) Can be cast multiple times throughout the game. The difference with Tendrils and Reservoir is that Reservoir is all or nothing; you NEED >50 life to win. Tendrils can be cast multiple times to win. If you cast tendrils for only say StormCount™ is 4, that's 8 life down for our opponent. Then, you can keep casting it. Maybe later you cast it for StormCount™ 5, that's 10 life down and 10 life gained. It's also a better thing for fizzling. If you even think you're going to fizzle, keep mana for tendrils. Tendrils should always be the last thing you cast each turn to maximize the StormCount™ 2) It's efficient. For the same mana cost as Reservoir, you get an immediate effect that drains your opponent. Also, each life that our opponent loses is great for us because instead of us gaining life, we're draining our opponent. In a format of Fetches and Shocks, 2 life is very easy to lose. Each 2 life our opponent loses is 1 less copy of tendrils we need.

CONS: 1) It's black, and quite a bit at that. We need 2 black mana to cast this thing. But, cards like Manamorphose , the Moxen that you have, Black Dual Lands, Urborg, Tomb of Yawgmoth or even just good old fashion Basic Swamp are all better than what you have right now. 16 Basics + 6 Basic Fetches is a lot for Modern. I know you're playing 100 cards, but that is still a lot. No Scalding Tarn s? No Fiery Islet s? Not even playing other duals? The Fast Lands, the Pain Lands, The Battle Lands, The Check Lands? All of these are not only but have black variants too.

Grapeshot -

PROS: 1) Cheaper, only needing to cast 2) Already in your colors / In the deck, so just needs more copies 3) Hits creatures to make way for creature damage to get through 4) Great support Card, makes Tendrils better by needing fewer copies and can chip away at a life total and help your creatures kill your opponent

CONS: 1) Really inefficient. You need to one-for-one your opponent's life total with StormCount™ if this is the MAIN win-con

Brain Freeze -

PROS: 1) Cheap, needing to cast and already in your colors 2) Mill is a lot easier in Modern than Commander. Not only is every card our opponent draws good for us, but they only have ~60 cards to mill 3) Goes great with High Tide WHICH YOU SHOULD DEFINITELY BE PLAYING TO HELP YOUR AWFUL MANA

CONS: 1) Also pretty inefficient, milling 3 per StormCount™. However, unlike Grapeshot, players are constantly drawing cards and are probably drawing more than 1 per turn. 2) Completely dies to "Shuffle your graveyard into your library..." effects, so probably not a main win-con, but something to keep cards away from your opponents by milling them

Mind's Desire -

PROS: 1) Very powerful at high storm count. Even with low storm count, if you can hit a Tendrils, a Grapeshot, or another Mind's Desire, then you can not only keep adding to the StormCount™ but kill your opponent 2) Adds to the StormCount™ because you cast the card

CONS: 1) A bit expensive mana-wise, but if you can be making mana with rituals or casting High Tide , then it's no problem

Empty the Warrens -

PROS: 1) On Color, Average cost 2) It makes a lot of creatures that can attack OR block. Also, unlike Awoken Horror , it is very hard to block all of them at once

CONS: 1) Summoning Sickness

CONCLUSION Read this if you only care about what I think of the deck and not on improvements

Honestly, the deck sucks. Aetherflux Reservoir is slow enough on its own, but the mana base, the support cards, and the number of cards make it even worse. With 100 cards, you can almost never get the pieces to fall into place right. You have very little card-draw and none of your cards replace themselves. You have to wait to at least turn 4 to cast Reservoir, and before that, you can't do anything. You can't cast your Memnite on turn 1 because that's less card to have on turn 4-5 when you have Aetherflux. Waiting until turn 4-5 to dump your hand of do-nothings is not the best. A hand dump of anything is probably not great, but in this deck of cards that don't replace themselves, it's extra bad. You'll almost never have enough cards after a hand dump. 1/3 of your deck is 0 mana artifacts. 1 card does anything on its own and you only have two copies of it. Mox Opal is the only card of the THIRD of your deck that does anything on its own. Mox Amber can only tap for mana if you have one of only FIVE legendary creatures/planeswalkers in play. With 100 cards, that never happens. Memnite and Ornithopter are never winning a game on their own in this deck. Darksteel Relic has no activated abilities. If Everflowing Chalice and Astral Cornucopia are 0 mana artifacts, then they also have no activated abilities. Paradise Mantle needs a creature. Spellbook does basically nothing because you aren't drawing cards. A lot of the other cards don't do anything either. I don't know why you are playing 100 cards if not a lot of them do things.

Now, a lot of these cards are 1-of's which is good. But there are cards that you have 1 of which are amazing. Most of them are legendary creatures, which drawing 2 of kinda sucks, but in 100 cards (which is still dumb) you'll never get them if you only have one copy

  • Urza, Lord High Artificer - Lets your do-nothing artifacts tap for ! Also, he gets you a creature that, with a lot of artifacts, can attack for lethal. ALSO, he has an activated ability which, with excess dumb artifacts, can keep you casting spells

  • Jhoira, Weatherlight Captain - DRAWS YOU SO MANY CARDS!! Is also a 3/3

100 cards is a bad idea in general. Consistency is a big part of any format. Even with 100 cards, you can still up consistency. Splash for tutors, White or Black, to find the cards you need.

Sideboards are a thing and can have up to 15 cards. Put targeting removal like Vandalblast there instead of your main deck. The "hate" cards of MTG go in the sideboard

multimedia on Neheb changes

1 week ago

If you're having problems finding answers then don't cut Gamble :) It's one of red best cards to actually find an answer by tutoring for it. Dualcaster Mage , Reverberate and Reiterate are helpful in multiplayer Commander because they can copy an opponents tutor.

Tectonic Reformation is an underrated red card for draw. One thing mono red has a lot of are Mountains and getting flooded happens. Reformation turns extra Mountains into draws. Repeatable cycling of lands for each is very good. I also suggest adding all the low mana cost draw in red: Faithless Looting , Light Up the Stage , Thrill of Possibility , Tormenting Voice , Wild Guess .

This draw/discard can help to find answers and be enablers for Feldon of the Third Path who can be good repeatable value in red especially with creatures such as Magus of the Wheel , Solemn Simulacrum . Torbran, Thane of Red Fell makes each red source do more damage which equals more life loss which makes more mana with Neheb. Comet Storm and Chaos Warp are pretty much a staple cards for mono red.

Spirits on Kaalia, Mirror Breaker EDH

1 week ago

Hi UR2L8,

Updated: I've added Thoughtseize to assist with the issue of drawing Kiki-Jiki, Mirror Breaker or Restoration Angel to had. This is in addition to the Faithless Looting . It provides a discard outlet for , but also is handy if another player has tutored a couple times and need to disrupt their combo (since we don't have Counterspell , Dash Hopes doesn't cut it, and Red Elemental Blast and Pyroblast are a little too specific for me).

Always something useful to Thoughtseize , downside is that it puts you at a card disadvantage and only 1 other opponent, so 1v1 it's a good trade, in a 4-pod can be detrimental, but also provides the modular benefit of discarding your own cards in a pinch.

Strangelove on Anje Reanimator

2 weeks ago

+1! @Your post

I'd cut...

Zombie Infestation ... I like this card, but when are you going to draw the cards to fuel this? I'd say there are better discard outlets, eg. Skirge Familiar , Phantasmagorian , etc.

Bloodthirsty Blade ... fluffy, < Doom Blade , etc.

Boneyard Parley ... 7 mana for 2-3 creatures of your opponent's choice is so meh. < Balthor the Defiled , Twilight's Call , Command the Dreadhorde , etc.

Cut ... fluffy, weak removal, weak late game burn.

Anje's Ravager ... this card is awful. I'd rather play Sire Of Insanity or Awaken the Erstwhile if you're going to dump your hand... or Faithless Looting .

Bog Witch ... slow! Cut!

You might also go down to 34 lands and add a few more madness.

Good luck!

Optimator on SadoArtifacthate

2 weeks ago

Cool stuff! I dig the deck name. I just barely built a Saheeli deck focused on tokens too. Junk in the Trunk.

I see you have Faithless Looting in the deck. Considering you're running and you don't have a strong graveyard theme, I would recommend a more normal draw spell. If you want to keep the card low CMC perhaps Preordain or Serum Visions . I like Concentrate too (I prefer draw spells that draw three or more cards for a strong hand refill, so I stay away from Divination and its ilk. They can still smooth out draws and get you to your land drops). draw spells like Mind Spring et al are great with Saheeli's discount ability. Also, Brainstorm is a bit of a trap unless the top of your deck matters. No card advantage, only selection.

I've been experimenting with Saheeli's Directive and been less than impressed, unfortunaltely. Too bad, since it's a Saheeli-themed card. I think a deck needs to be at least 40 artifacts deep to make it hit reliably. It's a shame, because spells are great with Saheeli, the Gifted . Also, some of your wincons are non-artifacts.

Speaking of which, consider spells like Comet Storm and Whir of Invention to take advantage of the discount. My deck should give you some inspiration!

MurderForBrunch on Izzet Thermo-delver

2 weeks ago

Hi! I know nothing about pauper, but is it possible that Light Up the Stage is better than Faithless Looting ?

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Faithless Looting occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Red: 0.85%

UR (Izzet): 0.62%

Rakdos: 0.44%

Modern:

All decks: 0.79%

Red: 3.88%

Rakdos: 5.32%

Legacy:

All decks: 0.55%