|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Common|
|Eternal Masters (EMA)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|Dark Ascension (DKA)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for it flashback cost. Then exile it.)
Price & Acquistion Set Price Alerts
Faithless Looting Discussion
1 day ago
This looks more like you're wanting to build a Pyromancer Ascension list than a burn one (play 4), I'd immediately replace Ordeal, Chandra, and Simian Spirit Guide with Burst Lightning, Faithless Looting, and Manamorphose. Hopefully that helps you with the style you're going for.
1 day ago
As you may have noticed, my "maybe" board has grown by a fairly large amount at this point. I feel like I need some more outside opinions. Guilds of Ravnica has definitely brought some interesting new options into the arena. Firstly, it has opened up my access to being able to afford a more aggressive mana base. One question this begs me to propose: How good is Scalding Tarn really? I just cant see a situation where I would get deep enough into a game where I would need to fetch a Mountain rather than an Island or a shock land? I find this to hold especially true if I begin to run powerful land effect cards like Blood Moon. Could I get away with only running Polluted Delta and Flooded Strand?
Secondly, GOR is bringing with it some tasty Izzet spells I most certainly can not wait to play around with. Ionize was one of the first spells I saw that got me all excited. Here is a counter spell that is more land flexible then most of its contemporaries and it deals friggin loss of life! However I couldn't see it being very feasible on its own in a deck like mine. The card it would obviously replace would be Dream Fracture, a strange spell on its own regard but a flexible cantrip that can, at its best draw me three cards, deal 4 damage, and filters one card or at it's worst, it draws me one card and prevents an action by my opponent(also replenishes them a card... ehhh). Its hard for me to give up card advantage in a deck like this. You only ever have as much ammo as your deck can provide.
However... things changed pretty drastically. WOTC damn near lost their minds with this set. One card, two words, Mission Briefing. Snapcaster Mage's not so secret reincarnate. Finally a playable flashback effect within my price range! I feel this finally allows me to cool it with the obsessive amount of 'cantrips at any cost'. With my graveyard now becoming an extension of my library I feel I feel I feel I can focus on more powerful options without having to concern myself so much about blowing out my hand. Also, unlike Snappy, it itself triggers Young Pyromancer and Guttersnipe.
Once they are available, I will be swapping out all three Faithless Lootings and 1x Torrential Gearhulk for 4x Mission Briefing and 2x Dream Fracture for 2x Ionize. This, after some more testing, will probably lead to some deeper changes in my deck as well as I gear it up for competition.
The struggle for solutions is the best part.
4 days ago
Abrade seems like a fairly powerful and flexible weapon to have in the arsenal. I'm maindecking one now as well in my U/R Baralmancer deck. Yeah, I think Temporal Mastery will be solid threat in this deck! Even if it is cast for it's full cost. Extra turns can be the whole damn game!
I recently swapped out my Opts for Faithless Looting. I wouldn't say running less instants is necessarily a good thing, but the power of that card... Man. I wouldn't reccomend it for everybody but if you have the chance, maybe test around with it some.
Your deck is looking leaner and meaner then ever! I think i will build a proxy version and test play against this one!
5 days ago
As with most budget lists, focussing way in on what you are trying to do and doing just that thing is the best way to make it work. Strip out everything nonessential and see how much space you have for anything else.
Giving Wildfire Eternal haste to kick out a big sorcery as your core gameplan sounds good. You can run Living Lore, Spellweaver Helix and draw/discard as well- gameplans that try to use one creature as the lynchpin are easily disrupted, but when you have multiple options, things start looking better. Discard/draw also helps deal with the 'all my cards are stuck in my hand and I can't use them' problem.
Next step- ramping and giving them haste. Pentad Prism is a simple, manafixing, ramping artifact that leaves your mana open to cast a counterspell. It'll serve as extra generator servant copies, barring the haste enabler.
To give haste is more tricky, as you start needing to look at how much disruption you have compared to enablers compared to payoff. Expedite and Crimson Wisps are powerful options, as they don't cost cards. Hanweir Battlements is another interesting one.
Striking a balance between payoff cards (cheating a Cruel Ultimatum or Wildfire usually wins), disruption (Roast, vapor snag, Repeal, Mana Leak etc) and draw/discard (Cathartic Reunion, Faithless Looting, Tormenting Voice, Collective Defiance etc is tricky.
Which is why its your job. Look at lists that try to do similar things (cast 2-3 cards for a big payoff), and copy their proportions of cards until you have a mix that feels good. Playtest, playtest playtest. You'll have an FNM crushing list in no time.
6 days ago
Building around the necrotic ooze is viable. Use the new Stitcher's Supplier and Faithless Looting to mill over some unique activated abilities and boom! You're live on board. Now what are some ways to turn the ooze into a monster?? Grislebrand? Scavenging Ooze? Ideally something cheap. Even Razaketh sacrificing some stitchers suppliers could be some sweet synergy instead of Grislebrand
1 week ago
If you are sticking with the Voltron route, I'd suggest Armory Automaton
What's the purpose of Scroll Rack and Sensei's Divining Top in this list? I don't see their benefit here. I often see a lot of decks running them because they are "good cards", but they have no synergies with the deck. I would consider this one of those decks as you have little-to-no ways to shuffle your library. Instead, simple card draw spells like Faithless Looting, Wheel of Fortune, Wheel of Fate, Magus of the Wheel, or Reforge the Soul would all be better options here. I know you weren't a fan of Outpost Siege, but that card is quite honestly one of the best sources of card advantage for Boros.
To deal with single targeted removal you could add in Swiftfoot Boots.
Lastly, how is Emeria, The Sky Ruin working out for you? 15 plains seems like a bit of a low count for that to work. Emeria Shepherd might be a better option for that type of graveyard recursion as it is more on flavor of the deck and easier to activate.
1 week ago
This deck seems very strong. You don't have anything to sack to Infernal Plunge without loosing value (besides Flamewake Phoenix) so I'd be in favor of including some number of Bloodghast even without black mana in base. Faithless Looting Bloodghast into the graveyard turn 1 and Infernal Plunge into Chandra, Torch of Defiance turn 2 seems strong.
1 week ago
since your running 4x copies of each instant/sorcery did you ever consider running Pyromancer Ascension? It would be easy for you to pull off. Since you can discard the copies of retrace spells without it hurting you too much since you have retrace it makes it easy for you to get copies of spells into the graveyard via Faithless Looting. Another suggestion is Call to Mind. If you activate Pyromancer Ascension you will get a copy allowing you to get back Call to Mind after casting it as well as any instant or sorcery in your graveyard already! Let me know what ya think and feel free to check out my decks though I mostly play EDH. ^_^