|Commander / EDH||Legal|
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|Duel Decks: Sorin vs. Tibalt||Common|
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Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for it flashback cost. Then exile it.)
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Faithless Looting Discussion
1 day ago
I'm honored to hear that you play this deck! Sorry it took me awhile to respond. I wrote half of a comment then it got deleted by my computer so I had to start over.
To answer your questions, I'd say this deck is as good as most tier 1.5 or tier 1 decks - it beats a lot of tier 1 decks, but not all, and most decks that are less than tier 1, but not all. Here's a quick breakdown of the tier 1 meta plus a few more decks:
Jund: very favored. They can't beat bloodghast very easily and wet can kill all their stuff. We're just the better grinding deck, simple as that.
Suicide zoo: neutral to slightly favored. It is very difficult to make the right plays against suicide zoo so at first it will feel like a hopeless matchup. But if you play patiently and never give them the opportunity to win, the matchup gets easier.
Affinity: favored. We have a lot of removal including Kolaghan's Command, which is really good against them. Etched Champion beats this deck if we can't gain life or kill them faster, but otherwise this matchup favors us.
Infect: favored. This matchup is a lot like Suicide Zoo. If you play perfectly it's pretty favored since we have a lot of removal, but any small misplay and they can win with ease.
Burn: slightly unfavored: this matchup has gotten a lot better with the printings of Kalitas and Collective Brutality. For sideboard, remove 4 Bloodghast, 2 Faithless Looting, 1 Dreadbore, 1 Murderous Cut and 1 Terminate. Add 2 Spellskite, 1 Crypt Incursion, 1 Mana Leak, 1 Countersquall, 2 Dispel, and 2 Engineered Explosives. Countermagic and life gain and discard are all really good. I go back and forth on Engineered Explosives in this matchup, but I think it belongs. If you beat burn, it's a close game usually. Don't be afraid to play Snapcaster Mage to block a creature without being able to flashback a spell. Fetch basics if you can. Making them discard with Kolaghan's Command is really tough on them. This matchup is very winnable, although it does feel hopeless.
Jeskai Nahiri: neutral. Be sure to sideboard in Slaughter Games to exile nahiri if they don't have her in play already and to exile Emrakul if they do have nahiri in play. They do have a lot of paths to exiles, which is very annoying. Luckily, with 4 snap, 4 ghast, and 2 tasigur, we have 10 creatures that can win and they only have 8 path, so we do outnumber them. More importantly, turn 1 discard should usually remove a path to exile or Snapcaster Mage, making it easier to resolve a creature.
Dredge: unknown, but probably slightly unfavored. Dredge is a pretty new deck to modern. We usually lose game 1, but can win games 2 and 3 with much more ease.
Eldrazi: unfavored, but not super unfavored. Kalitas, terminate, and discard are super good against them. Burn is insufficient and bloodghast doesn't do much, so we need the right hand to win.
Merfolk: neutral to slightly favored. Kalitas and tasigur and Snapcaster Mage are very good against merfolk, but bloodghast is very bad and Master of Waves is amazing against us. Always save either murderous cut or Hero's Downfall for the Master of Waves unless it's necessary to play it on something else. Make sure their Spreading Seas don't lock you out of your mana!
Tron: automatic loss. If you have the ability to play Blood Moon in your sideboard, you might want to try it in this matchup since it should make it winnable, but otherwise tron stomps me.
Abzan Company: neutral to slightly unfavored. This is another matchup that takes patience and perfect play. Kalitas is amazing against them. Voice of Resurgence is amazing against us. Always side out bloodghast on this matchup and plan to win with Kalitas, tasigur, and Creeping Tar Pit.
I hope that answers most of your questions. If you have any more or need clarification on anything, please ask. Thanks!
EDIT: I missed your question about dark dwellers and ancestral. In this deck, with Kalitas and Snapcaster and tasigur and Faithless Looting and Kolaghan's Command, we have no shortage of plays late game, so I never feel like I need the extra cards off of ancestral nor do I need a big beater like dark dwellers. What I really need is a way to beat tron.
2 days ago
PlattBonnay: Faithless Looting is a good way to dig for combo pieces in the early game. It can also find land or token-makers. And although I probably should play Magus of the Moon too, I'm playing Blood Moon because 1) I own a copy and 2) it's harder to remove.
2 days ago
*-= From the perspective of both a Kaalia and former Darien pilot. =-
What's your budget and level of competition? Having that information present might help with the quality of your recommendations. Anyways, some general observations:
You seem tobe missing "staple" cards for your colors. Take a look at some other mardu decks or white token decks for some obvious tech that you're missing. Teysa, Orzhov Scion, Darien, King of Kjeldor, and Kaalia of the Vast, Zurgo Helmsmasher, or Alesha, Who Smiles at Death chief among them.
You've a lot of expensive enchantments. Consider how useful they are to what you want to do. Most of them seem to be more expensive anthems than anything else.
Your curve is pretty high for an aggro deck.
What's your win condition or game-winning play? Dealing 120 damage is rough, so if you can streamline how that process or find an alternate or synergistic combo/nonbo, you'll increase your chances of winning.
-= Alternate Win Conditions and "Locks" =-
Mass Land Destruction - If you can establish a boardstate, especially with token generators, MLD is a great way to close out a game. Armageddon, Ravages of War, Catastrophe, or Impending Disaster are great ways to do this.
** Elesh Norn, Grand Cenobite closeout games as a built-in anthem/board cleaner.
Teysa/Alesha Combos - Teysa, Orzhov Scion is a token-based combo deck. There's tons of overlap potential and combos you can take from a typical Teysa/Alesha list. Infinite tokens, sacrifices, ETBs, life, mana, or what-have-you. This Teysa and decks are ones that I'd take a look at.
-= Recommendations =-
These are based on general observations and recommended for both competitive and casual elements.
Tutors and Fixing such as Enlightened Tutor, Vampiric Tutor, Diabolic Intent, Sidisi, Undead Vizier, Land Tax, Tithe, Weathered Wayfarer, or the more build-around Recruiter of the Gaurd, Imperial Recruiter, or Goblin Matron.
Darien/General Token Tech. Bunch of random points here, some more casual than others. The Soul Sistersd and Suture Priest can offer a ton of life gain, which can be abused with Well of Lost Dreams or Archangel of Thune. Secure the Wastes with Ashnod's Altar can "double" your creature count at instant speed. On-topic Planeswalkers such as Elspeth Tirel, Gideon, Ally of Zendikar, Sorin, Lord of Innistrad, or the new Daretti. Cathars' Crusade and Shared Animosity can be house enchantments.
Here's some more random stuff.
Cathars' Crusade - Insane with token generators.
Mentor of the Meek - More cards off of token ETBs.
Grenzo, Havoc Raiser - Seems fun, draws cards, ect.
Adriana, Captain of the Guard - Casual reccommendation.
Iroas, God of Victory - He's very cohesive with what you want to do.
-= Poential Cuts =-
Sorin, Grim Nemesis - There's cheaper ways to draw more cards, and more effecient planeswalkers for your deck.
Powerstone Minefield - A bit useless without an already established board-state.
Light of Sanction - Mainly there for the Minefield? Too narrow of a use.
There's a couple others, but my time's run short. Go through each card, ask what impact it has, and if it's sorrectly costed for that. There's a lot of your enchantments and other cards that are only good if you're established. Ideally, everything you do should have an effect.
4 days ago
I just faced "my own deck", bloody singleminded, on untap with grixis control, narrowly beat it (it was a total coinflip after 3 long games, both on 2 life and i waited for him to tap out and bolted him to death). Remembering what this list can do, i came back to it, and Collective Brutality really is perfect for it.
Two things are giving me ideas right now for this our decks: Collective Brutality and the uproar of dredge. Im not thinking dredge as in aggro, but as in card advantage. Collective Brutality as discard outlet, Bloodghast, stuff like Sedraxis Specter, and Faithless Looting and a bunch of other stuff to discard, grind them out. I dunno, will brew a bit :)
5 days ago
If I play one Faithless Looting can I dredge once and one card?
6 days ago
DragonMasterknight Another Emrakul is a good idea even though I can put it back in via Faithless Looting. I can't play creatures other than Endless One and Emrakul because then they could get hit by Possibility Storm. Also, I can't play Ornithopter because it's an artifact.
6 days ago
Leatherankh, yeah, I can see how gas would be a problem. I haven't tested since the new set came out, so I'm still tinkering. I'm pretty sure Insolent Neonate, despite being a great card, is a poor choice here. The deck effectively functions like modern mono-black vampires, but instead of Vampire Nocturnus being the linchpin, Shadow Alley Denizen and Madness abilities fuel evasion, while Vampiric Fury provides the power boost. The mana base isn't really built to handle a turn-one, red one-drop. I would probably go with Faithless Looting over Tormenting Voice, but, either way, it will be tough to consistently pull out the double red required to madness out Bloodmad Vampire. The deck is probably a bad matchup for red burn cards, but there's always Aphetto Dredging in the sideboard for that.
1 week ago
No creature is good against dredge, especially when it's 2 mana. They play Conflagrate and can cast it.
I'm testing Hallowed Moonlight right now because it hits CoCo as well.
I don't think this has a good matchup against Dredge. I don't think much does that isn't combo to be fair. If you don't counter that turn 1 Faithless Looting then you just lose the game when they play a land on turn 2 and bring in a Bloodghast and a Prized Amalgam. I can't deal with that much pressure that I can't remove or counter.