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Faithless Looting

Faithless Looting


Draw two cards, then discard two cards.

Flashback {{2}}{{R}} (You may cast this card from your graveyard for it flashback cost. Then exile it.)

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Faithless Looting Discussion

nbarry223 on All the Lands!

7 hours ago

idk, i've never really run into any problems with loam being hated out, and that was before I added in Entomb . Now, if it does get hated out, I have so many more options. The main thing I don't like about Crucible of Worlds is it doesn't dredge away my deck, I'm stuck drawing 1 card a turn. Loam isn't just to play lands from the grave, it works as a card advantage engine too, unlike crucible. I'd probably run Faithless Looting before I ran Crucible of Worlds honestly, cycling through my deck is more important than playing lands from the graveyard.

sylvannos on I present, Dack Fayden!

7 hours ago

@Schuesseled: Here, let me help you with a Control Slaver list proposed by Stephen Menedian from around 2008:

1x Black Lotus
1x Mana Vault
1x Mox Pearl
1x Mox Sapphire
1x Mox Emerald
1x Mox Ruby
1x Mox Jet
1x Sol Ring
4x Volcanic Island
3x Underground Sea
1x Island
2x Polluted Delta
1x Tolarian Academy
19 Mana Sources

1x Darksteel Colossus
4x Goblin Welder
2x Gorilla Shaman
1x Triskelion
8 Creatures

2x Sensei's Divining Top
1x Mindslaver
1x Ancestral Recall
1x Brainstorm
4x Thirst for Knowledge
1x Gifts Ungiven
1x Fact or Fiction
1x Mystical Tutor
1x Vampiric Tutor
1x Rack and Ruin
1x Echoing Truth
4x Force of Will
4x Mana Drain
1x Tinker
1x Yawgmoth's Will
1x Time Walk
1x Merchant Scroll
1x Demonic Tutor
28 Other Spells

So what are the changes we make to update this list for 2014? For one, we swap Darksteel Colossus for Blightsteel Colossus . Number two, we cut the Mana Drain s from four to two, cut a Sensei's Divining Top , and cut either Merchant Scroll , Rack and Ruin , or a Gorilla Shaman and replace them with the now unrestricted Gush . Now what's left?

That's right: Thirst for Knowledge has been restricted. Our three-drop draw all of the cards spell has gone from four copies to one. What can we now put in that slot that serves the same function for fueling Yawgmoth's Will and Goblin Welder ? Faithless Looting is really bad here...we could just add Bazaar of Baghdad if we really wanted to, but that opens up our mana base to Wasteland in the Null Rod and Mishra's Workshop match-ups.

So what helps us in those games and isn't something that doesn't lose us card advantage? dack fayden. His +1 is filtering our hand, just like if we Thirst for Knowledge and discard two cards. But he's also a permanent that doesn't get hit by Wasteland and actually helps us in the Null Rod and Mishra's Workshop matches because of his synergy with Goblin Welder .

It's okay to use cards to describe what their role is in a deck. Nemesis of Mortals is the G/B Dredge deck from Theros' Tarmogoyf . Blood Moon is Modern's Wasteland . Jace, Architect of Thought is Standard's Jace, the Mind Sculptor , despite both cards having completely different lines of text in everything but what type of planeswalker they are and mana cost.

I strongly state that dack fayden is the new replacement for Thirst for Knowledge in Vintage, all because of his +1. I'm sorry you can't follow along or comprehend what the adults around you are saying.

MindAblaze! on 56 Terrible cards and 4 Manamorphose

13 hours ago

I noticed from your description you were looking at Faithless Looting vs Desperate Ravings and from your list it looks like you chose Desperate Ravings . What made the final difference?

Also, I guess based on that choice and the fact you don't need to interact with others much Izzet Charm wouldn't be useful?

thispersonisagenius on 56 Terrible cards and 4 Manamorphose

13 hours ago

I think I like Faithless Looting over Desperate Ravings , as it synergizes better with Ascension and allows you to choose your discards rather than discard what could be a vital dig spell or similar.

You can also afford to cut the Pyromancer's Swath as it isn't really necessary when you go off and only really slows you down. The fourth Goblin Electromancer isn't necessary either as drawing multiples is never useful. I would replace those two cards with lands, as you always want to draw 2-3+ lands and 16 lands is not enough to guarantee that.

Finally, I would mainboard some number of Lightning Bolt , as you want to be able to slow down Zoo or Affinity decks in the maindeck. The Peer Through Depths might be able to go, as they are by far your weakest dig spells.

9headedhydra on The Old ones will awaken! (feedback would be nice)

1 day ago

hmm there are some good suggestions here some of them however are a little more than i'm willing to do, though I will keep them in mind, Demonlord of Ashmouth is out one way or another, I will have to keep Myr Superion however as a turn 3 5/6 is hard to pass up for now.I agree as far as beaters go a 5 drop is horrendous, however Emrakul's Hatcher is not there as a beater he is mostly a utility creature, dropping 3 eldrazi spawn on turn five which can then be used to trigger Blood Artist and/or Skirsdag High Priest can be game winning In fact I am about to trade for a Purphoros, God of the Forge and am considering putting him in, in which case a turn 3/4 purphoros can turn into a turn 4/5 Emrakul's Hatcher with 8 damage to the face. While Kitchen Finks and Geralf's Messenger are both good cards this deck does not have many sac outlets and so activation their abilities would be hard, in addition getting 2 Green Mana by turn 3 for Kitchen Finks would be hard in this deck. taking out the big Eldrazi may end up being something I do one day, however for now I can very often get them out by turn 6 or so with the help or the many eldrazi spawn I have, plus it is only 2 slots and Kozilek's Predator has most often preformed relatively poorly in the deck I have even considered taking them out occasionally.

Altar's Reap Is my only draw power, with the deck having the number of sacable creatures it has, its basically a 2 mana draw 2, albeit if there is a betting draw spell you think I could run feel free to suggest it, I have tried Faithless Looting and Wild Guess in the deck however they do no work as well as the only cards I would ever want to discard are the Giant Eldrazi and I do not draw them often enough for it to work. I will however switch out Bone Splinters and Awakening Zone for Terminate as it is much, much better and functions to kill more things faster and Awakening Zone was a little too slow, I'm afraid I will have to keep Brood Birthing and Tragic Slip though, Brood Birthing can provide me with instant advantage with the help of Skirsdag High Priest and Blood Artist or even just as 3 0/1 chump blockers, remember this deck thrives off having enough eldrazi spawn and if it doesn't get them, its sunk. I am keeping Tragic Slip because in this deck something has always died and so it basically says destroy target creature, it even gets by indestructible and can mess with their turn 1 delvers or elves. I do agree that Inquisition of Kozilek needs to be mainboarded but I am unsure about what to take out,

As far as my lands go I agree with most everything you said, I will set about acquiring Urborg, Tomb of Yawgmoth immediately though I will probably only be able to afford 1 or 2 of them, Blackcleave Cliffs and Woodland Cemetery will go in as soon as I can get my hands on them, as well as Raging Ravine and Tectonic Edge I do have to disagree however with replacing Khalni Garden for Treetop Village The entire reason Khalni Garden Is in the deck is so I can have one more source of easily sacable creatures (the 0/1 plants) I don't want to have to pay 2 mana and sacrifice my manland to have the same effect.

Overall though thanks for the advice, I mentioned it earlier but I am still unsure what do. What do you think of adding a couple of Purphoros, God of the Forge as another win con, with him Brood Birthing becomes better than a Lava Axe for 2

codebread on I present, Dack Fayden!

1 day ago

I'm considering him for my own Sedris edh, and I can only assume he'll be very useful. I'm too busy running fatties for artifact removal, so his -2 will be extremely useful, and his +1 advantages are just extraordinary.

sylvannos, while your point about card advantage is solid, the thing about Thirst for Knowledge vs. Faithless Looting is that Thirst for Knowledge gains card advantage by the extra draw, which digs you deeper into your deck. Faithless Looting , like Dack Fayden, only digs two cards, which slower and makes much more difference as opposed to digging three. So while Thirst for Knowledge does cut even card advantage, it does it in an entirely different, slower way than Dack does. Please bear in mind that I'm not a vintage player, so I don't know how effective it is in that format, so take my input with a grain of salt.

JWiley129 on I present, Dack Fayden!

1 day ago

I think what sylvannos is saying is that, while Faithless Looting has negative card advantage, Dack Fayden gives you no card advantage (like Thirst for Knowledge does). The magnitude is lower (Draw 3 for Thirst vs Draw 2 for Faithless/Dack), but the amount of card advantage you get is the same.

sylvannos on I present, Dack Fayden!

1 day ago

@Schuesseled: In Vintage, it's a Thirst for Knowledge . The thing about Faithless Looting is that you're pitching three and drawing two. Since dack fayden is a planeswalker and you're stealing moxen, he's going to be a two-for-two at worst, just like how Thirst for Knowledge draws you three and pitches three (Thirst for Knowledge itself and two non-artifacts). The difference is subtle, but since Dack is a planeswalker and not a sorcery/instant, he's generating card advantage, not losing it.

Hence, his +1 is a Thirst for Knowledge in the types of decks that want him, not a Faithless Looting . Price

Low Avg High Foil
$0.09 $0.23 $1.02 $3.89
Color(s) R
Cost R
Converted cost 1
Avg. draft pick 6.72
Avg. cube pick 11.65


Format Legality
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Dark Ascension Common