Faithless Looting

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Commander 2015 Common
Commander 2014 Common
Duel Decks: Sorin vs. Tibalt Common
Dark Ascension Common
Promo Set Rare

Combos Browse all

Faithless Looting

Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for it flashback cost. Then exile it.)

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Cardhoarder (MTGO) -17%

0.05 TIX $0.05 Foil

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Faithless Looting Discussion

Nintendows on LEOVOLD IS BANNED!

23 hours ago

User:DemonDragonJ I am pleased because leovold was miserable to play against. First, all your extra card draw was shut down starting on turn 2 or 3. Even fair stuff like Faithless Looting was affected. Second, wheels are common and would mind twist your hand, no matter who casts it. Third, if you wanted to stop any of that nonesense , you would probably need to target leo, which would give the leo player a card, make you lose a card, and now give the rest of the table access to cards again.

On top of that, the few times Leo got cloned or played by multiple players, the game turned ultra miserable. No longer could your (severely nerfed!) Targetted removal actually stop the problem. You would be forced to use sorcery speed board wipes - if you actually have any cards in your hand.

All of this just to get you back to playing the game. While Leo is out, your plays are very stalled. You don't know when puzzle box would drop, or if your hand would get shredded. You are forced to answer - and therefore you are forced to build your decks to answer. Being forced to do anything is a miserable experience.

Nintendows on LEOVOLD IS BANNED!

1 day ago

User:DemonDragonJ I am pleased because leovold was miserable to play against. First, all your extra card draw was shut down starting on turn 2 or 3. Even fair stuff like Faithless Looting was affected. Second, wheels are common and would mind twist your hand, no matter who casts it. Third, if you wanted to stop any of that nonesense , you would probably need to target leo, which would give the leo player a card, make you lose a card, and now give the rest of the table access to cards again.

On top of that, the few times Leo got cloned or played by multiple players, the game turned ultra miserable. No longer could your (severely nerfed!) Targetted removal actually stop the problem. You would be forced to use sorcery speed board wipes - if you actually have any cards in your hand.

All of this just to get you back to playing the game. While Leo is out, your plays are very stalled. You don't know when puzzle box would drop, or if your hand would get shredded. You are forced to answer - and therefore you are forced to build your decks to answer. Being forced to do anything is a miserable experience.

PartyJ on Alesha With Something In Her Teeth

1 day ago

Welcome on T/O!

I am always willing to help new and established deckbuilders evolve and finetune their decks. The community on here is great and advise on your decks is never far away.

I looked at your list and I came up with the following suggestions you might want to consider:

If you need more help on this deck or any other Commnader project, then give me a headsup on my wall :) Just click my name and post something on there.

It is always great to recieve an upvote on my favourite deck, which you can see here. Just click the 'Upvote' button on the left if you like what you see. It is always a great thing to recieve.

Enjoy the game!

PJ

ktulhut on Breya and Daretti's scrap emporium

3 days ago

Bruh you need to get yourself a Cathartic Reunion and a Faithless Looting because it looks like you'll be having trouble getting cards into the grave. Nahiri, the Harbinger will also pull some work in this deck I think.

Lord_Khaine on Death and destruction, losing friends included

3 days ago

Might I suggest an Isochron Scepter? I normally wouldn't recommend it since it eats a card and thus normally requires two uses before you get your money's worth, but since this deck is low on draw power with only Faithless Looting, Isochron Scepter could be worth it to maintain pressure. Or just repeatedly Surgical Extraction after every time you kill something. I've also found it to be useful for holding onto removal when an opponent is running a lot of discard.

escesare on Hit our Swans, Draw some Cards (41 land Swans)

5 days ago

Oh good points.

BTW, I completely agree that Serum Visions and Faithless Looting are mediocre at best. With so few nonlands, scrying a couple of cards can still whiff. Treasure Hunt, Trade Routes, and Mystic Speculation have more potential. Now I think of it, Speculation and Routes are almost identical. Both are and cost 3 mana to cycle 3 cards. Routes costs an extra upfront and can't be cast for in desperation, but makes up for it by letting you pay any increment. Also true cycling lets you replace worse lands with better ones, and can be a turn faster. However Routes can only cycle lands, synergizes with Life from the Loam, but worse for you. Routes is also susceptible to removal, Pithing Needle, and Harsh Mentor.

For lands, I just want to point out that a couple utility and even taplands won't disrupt your curve at all. Let's say you put 10 in; even with a 31 land deck, you'd still have 93% chance to hit 4 lands on turn 4. Putting this into perspective, competitive W/R Prison which absolutely must hit its 4-drops plays only 24 lands. (To be fair, my list probably does have too many utility lands haha.) Competitively speaking, it's almost certainly best to choose either utility lands or Blood Moon; otherwise you're not taking advantage of your excessive lands.

I can totally understand if it's more fun to ensure your combo. I'm just listing the competitive options since it seemed you were also interested in that.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

5 days ago

ticked-off-squirrel: Thanks for commenting!

Caged Sun - The deck is getting to the point where I don't really have a problem with mana, but I have a really bad problem with having enough cards in hand to actually spend mana on. I may end up adding one of these in the future depending on how the deck settles out, but I'm not sure which yet out of Caged Sun/Gauntlet of Power/Gauntlet of Might.

Metallic Mimic - I run this in all my other tribal decks, but I'm not sure it fits as well in here. Raid Bombardment does a lot of work in this deck, to the point that if I have both of my Anthem Goblins out I will sac one so that Raid Bombardment can still proc on the tokens. Since the tokens tend to get sacrificed or blow up, their actual power doesn't become that significant. In much the same tone Shared Animosity is only still in because it has virtually no drawback, and I can just set it down and ignore it.

Quest for the Goblin Lord - Same as above.

Goblin Caves - Now this is a card that I haven't thought about in a long time. This could really help all the Goblins soak up removal. The only drawback I can think of is I can't bounce around a Skullclamp, but if it was really important I could just sac the land the enchantment is on. Going to sideboard this because I really want to test it out.

Squee, Goblin Nabob - I like Squee a lot, but the only thing he really benefits me with in this deck is the discard that is tied to Tormenting Voice and Faithless Looting. I am considering putting Daretti, Scrap Savant back in, in which case it may be starting to be worth the include, but I can't see myself ever actually casting him, as 3 mana for something to sac is just too high. That means I would just hold Squee in my hand until a discard prompt came up.

KamenRiderVys: I actually ran Mana Echoes in the deck for a long time, and on average it would net me 100+ mana in any given phase. The problem was that I never actually had anything to spend it on, and it would just fizzle at the end of the phase. I don't have anything with flash, I have very, very few instants, and even when I was making 250 colorless mana on my own turn during my first main phase, I had like 3 cards in hand that had a total CMC of like 5. I eventually took it out a few iterations ago, and haven't really missed it. I moved it over to my Zada deck, that has a lot more opportunities to actually use it.

I really love Repercussion. I've knocked several people out on a turn where I would cast it and wait to see if it would be countered, and then if it wasn't I would immediately follow it up with a Blasphemous Act (with Boseiju if I need). Sac my own creatures in response and I take no damage but the rest of the table blows up. I used to use it as a finisher, but have started putting it down earlier and earlier because of all the damage sources that will whittle my opponents down, and I can choose whether I care about taking the damage or not. At worst it speeds up a game I would probably lose anyway, at best I win on that turn. People are already afraid to block tokens when Ib is out, now they let through 20 because they don't want to take 80. Works me me, haha.

ColFrogfoot on Minotaurs Dealing 29 Damage on Turn 3?

5 days ago

@InfuriatedBrute I see. Well the way you would make This deck more consistent isn't by cheating on mana but by cycling through more cards. Because first of all, we can't change the land base, we can't change the creature base, we need 4 heartless and 4 Faithless Looting. So that leaves us with 6 slots. And probably 4 Tormenting Voice and 2 Call to the Netherworld is the most optimal for finding the combo. I like Call to the Netherworld to retrieve a Minotaur that they hand hate out of our hand or bolt on the field. But yeah more draw/ cycling is good. I think you underestimate call's consistency protection

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