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Faithless Looting Discussion
15 hours ago
I hope these suggestions help. Rakdos is just difficult for control without any counter spells or Path to Exiles. And if these are want you're looking for, then I'm sorry.
1 day ago
I know you're on a budget but a mono-red EDH deck without Blood Moon and Magus of the Moon makes me sad :( These cards would make your land hate package (Manabarbs and Burning Earth) more complete. You could also look into Boom/Bust, Ruination, and Impending Disaster for the lolz.
Sorry for the wall of suggestions - just trying to give some ideas! My mono-red EDH deck is Norin Causes Chaos if you need more ideas. My deck has many of the mono-red EDH staples.
1 day ago
I'm currently running a Jaya Ballard, Task Mage deck, as per the title implies. Currently, I have run across a few problems with my build. What I have done in my deck page is to keep all the cards staying in the deck in the main board, and the cards that seem to not be running well in the maybe board (I own all of these cards). I do have a list of cards which I wish to add in the future which I am stating in this thread.
To be more specific what I am asking is advice on the last 11 cards (counting those i have in the maybeboard). Taking into account what I aim to get in the near future. And if those are suited.
Here is the decklist:
And here is the list of cards I aim to get in the future (budget allowing): SHOW
1x Akroma's Memorial
1x Blasphemous Act
1x Braid of Fire
1x Buried Ruin
1x Chaos Warp
1x Crucible of Worlds
1x Extraplanar Lens
1x Faithless Looting
1x Flamekin Village
1x Mind's Eye
1x Nykthos, Shrine to Nyx
1x Punishing Fire
1x Quest for Pure Flame
1x Reforge the Soul
1x Rings of Brighthearth
1x Ruby Medallion
1x Scythe of the Wretched
1x Shivan Gorge
1x Staff of Nin
1x Sulfuric Vortex
1x Thousand-Year Elixir
1x Valakut, the Molten Pinnacle
Thank you in advance for all your help!
2 days ago
drop your Faithless Looting down to 2 of since with storm you want to be drawing lots of cards and it has flashback if it is needed desperately, and maybe even get rid of Goblin Lore as it is basically pay 2 for 1 card draw, and a chance to lose some good cards in hand since it discards at random. sorry for all these different posts i send then think of somethig else lol
3 days ago
But TolarianCommunityCollege said somewhere that red should be associated with passion and emotion, rather than chaos and aggro. That makes a lot more sense than aggro, and is also more fun to think of that way. (Red also got dragons for obvious reasons, and because dragons).
3 days ago
22 Mountain is WAY too much. Maybe like 16. You only need one land, and every land past, say, the third, is pretty much useless to you, so...
Rending Volley is a good sideboard card.
Really, the only problem I see you having is too many lands, not enough stuff. Cut some lands and put in stuff that gives you more stuff, and you'll be good to go.
3 days ago
First off, love the enthusiasm. It's awesome to see someone that really wants to get better as a player as you do.
To start off on the deck, the first step that you really need to make is to know the deck. That was probably the biggest step for me, was to memorize the entire 75. If you don't know what is in your deck that could help you in the next turn, you're going to have a very difficult time playing. This deck requires you to play the following turn right now, if that makes sense. So for example, the game is presently on turn 3, but you are currently playing out turn 4 in head. This isn't always the case, as things change on a dredge sometimes, but typically you just need to be ahead of your opponent in gameplan. This requires you to really know the format. If you want to pilot this deck to success, knowing your opponent's general gameplan isn't enough. You need to know what they want to do every turn, then know what you want to do to counter that every turn and do it a turn before. An example here would be playing against twin. You can't assume that by just knowing that they want to make a million dudes, you know the matchup. You need to know that if they cast a turn 3 Deceiver Exarch at your end step, there's an 85% chance that a Splinter Twin is being dropped next turn, and they are going to tap out for it. Which means that on turn three, your Murderous Cut needs to be ready to fire, which means that you should probably dredge your loam turn three instead of drawing a card. This deck is extremely interactive, and rewards skillful predetermination.
Now, moving on to your sequencing questions and such...
How and when to dredge: This is highly boardstate dependant, but as a general rule, you want to dredge until there are about 20 cards in your yard. This number isn't concrete, but it lets you have access to a majority of your recursion spells (Raven's Crime, Loam, Lingering Souls), as well as plenty of delve fuel. Dredging is, however, matchup dependant. Against any deck that wants to go past turn 5, You want to start dredging immediately to get value on them, so you can sometimes pitch a loam for 0 lands just to get it in the yard. Aggro decks, you'll probably want to hold back, take out their key cards with your removal, make them discard as much as possible, then start dredging every turn for value. In both instances however, Faithless Looting is amazing turns 1 and 2, so always try to land that early. Aside from this rough outline, you really need to feel when to dredge, and this is something that you will acquire over a long period of playing the deck. This deck rewards patience both in game and in the real world aspect, wherein the longer you play it, the more fluidity you have in your decision making.
In the case of not being able to get a loam, yes, typically I do feel a bit uneasy not having one in the first 5 turns of the game. Thankfully, Faithless Looting has flashback, so you can use that to dig as much as you need to. But yes, sometimes you do just lose games because you didn't have a loam. It's Magic, it happens. You essentially never get mana screwed in this deck, but you will get loam screwed from time to time. You cannot let that deter you from the gameplan though, as variance happens no matter what you play.
How do I feel about Terminate? It seems fine, essentially a 5th Abrupt Decay with a bit more reach. it's good, definitely a card that can be played here. I don't personally use it because I feel that Eternal Witness is just better in that slot, because it's a 5th everything on a body. But it's a fine include.
Gnaw to the Bone is a personal inclusion for my meta, as I play a lot of affinity and burn regularly. That, as well as the 3rd Brownscale, are flex spots in the sideboard that can be adjusted however you need.
Darkblast: Seems kind of bad to me. If I were to include another dredger for the sake of it being another dredger, I would probably include Stinkweed Imp for the deathtouch rather than this card. It just doesn't take out much of anything of relevance in the format anymore with bob confidant mostly gone and this larger shift toward big creatures that we're seeing. Including another dredger is fine, but personally I would only do it if my meta were a bit more grindy.
Very similar to Thoughtseize, there are correct and incorrect times to cast Smallpox. The best times to cast this are when you are on the play with a backup land in hand on turn 2 when your opponent drops an Urza's Power Plant, or when they have a single fetch (uncracked) out. Against the tron matchup, feel free to cast it any time because land disruption is the business in that match. Against black decks, it's also a fair choice to cast it pretty much whenever you feel comfortable. Anything with red or blue (or both) in it doesn't care about about smallpox, so only cast it in the perfect scenario then side it out asap (dead cards make great Zombie Infestation fodder!). While this card is very good when it is good, it can also be very meh. Archetypes that smallpox is good aginast: Jund / Sultai (Not junk, they have lingering souls), Tron, affinity, scapeshift, boggles, genesis wave in the early game, other renegade niche scenarios.
Ghost Quarter is very similarly played to Smallpox. It is more of a late game card that you want to recur with loam in effort to grind them out of their lands, as well as a very early game drop in land dependent matchups like tron and scapeshift. If you want to get the most out of ghost quarter, you need to know the key land drops of every archetype in the format, and know if that will bother them by using it. For example, if playing against UR delver, popping their turn one Steam Vents does almost nothing because of the high density of basics they have. Whereas popping the turn one Watery Grave against grixis delver is awesome because they don't have as many basics and need to hit all of their colors on turn 2.
Handling grave hate: Carry a towel, because you're going to be crying a lot.
But seriously, it depends on the type of hate you're seeing. If it's a one off hate card that you can't see coming (Bojuka Bog), just play as you normally would and be a little bit sad when it happens. If it's a one off hate card that you can see coming and can play around (Relic of Progenitus), just make sure you hold a dredge card in your hand, and play as normal. If it's a recurring / constant form of hate (Rest in Peace), proceed to scoop phase if you don't draw an Abrupt Decay within like 3 turns of it being cast. If you want to play it out, go for it, you might eek out a win, but you also need to realise that if you're in a large tournament, taking the loss and getting that extra time to rest may be more worth than trying to slog through it just to lose. We're not the best graveyard deck against grave hate. Fortunately, there aren't many graveyard decks out there, so a lot of the hate is in the form of one shots to beat the delver decks.
I've honestly never played against a collected company deck, so I can't really help there. My only advice would be to utilize Raven's Crime to it's fullest. Maybe you could be the one to learn to pilot against them?
And again, I would like to thank you for showing such interest in the deck, as well as the game in general. Best of luck getting the ropes down on this one! Just let me know if you have any more questions or anything!
MattTheNinja on J∞ze
3 days ago
Thanks for all the comments! Sorry it has taken me a while to respond, been kinda busy lately with school and graduation
@Figag: Thanks for the comment! I was condisering Thrun more than Reaper and I kinda like the idea of just throwing Thrun in the sideboard. I'll have to look into something to cut for him.
@AngryBearTony & Kjartan: Thanks for all the input on the Faithless Looting v Grisly Salvage. I really only want 3 total, and I'm leaning towards 2 Faithless Looting and 1 Grisly Salvage because I feel that looting is better, but Grisly Salvage just puts so many cards away for just two mana and can help me dig for a Necrotic Ooze. I just don't have enough flex spots in the deck to run 3 Faithless Looting and 2 Grisly Salvage, also Darkblast is just too goot to cut and going down to 22 lands is way too risky
|Avg. draft pick||8.77|
|Avg. cube pick||12.32|
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Sorin vs. Tibalt||Common|
- Library of Leng + Faithless Looting
- Browbeat + Faithless Looting + Wild Guess
- Faithless Looting + Locket of Yesterdays
- Faithless Looting + Tibalt, the Fiend-Blooded
- Daretti, Scrap Savant + Squee, Goblin Nabob + Faithless Looting
- Faithless Looting + Goryo's Vengeance + Narset, Enlightened Master
- Faithless Looting + Unburial Rites
- Squee, Goblin Nabob + Faithless Looting
- Faithless Looting + Isochron Scepter
- Bloodghast + Faithless Looting
- Faithless Looting + Stinkweed Imp
- Faithless Looting + Snapcaster Mage
- Faithless Looting + Sedraxis Specter
- Faithless Looting + Fiery Temper + Obsessive Search
- Animate Dead + Faithless Looting
- Faithless Looting + Golgari Grave-Troll
- Demigod of Revenge + Faithless Looting
- Faithless Looting + Tormenting Voice