Faithless Looting

Faithless Looting

Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for it flashback cost. Then exile it.)

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Trade

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Want (1) Toptube

Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Commander 2019 (C19) Common
Ultimate Masters (UMA) Common
Commander Anthology 2018 (CM2) Common
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
Dark Ascension (DKA) Common
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Faithless Looting Discussion

EgyptianSpaceGamer on Kara, Lord of Thundervale

15 hours ago

Great enthusiasm with mixing Faithless Looting and Sundering Stroke type effects on a cheap creature. That said, it may need a little nerfing on mana cost or "bolt cost". Just one mana more, in my opinion, on the total cmc would balance it out. One of the reasons faithless got the banhammer was because of the power of turn one discard. Love the creativity, keep it up!

seshiro_of_the_orochi on Kara, Lord of Thundervale

15 hours ago

I really like this design. 7 damage plus a 2/1 human for four mana seems very powerful, and a Faithless Looting plus a 2/1 is the same. The flexibility she gives makes her even stronger.

Legendary dtatus is a drawback for most formats, but she can be a commander.

I'd reduce the damage to 6 and limit to creatures. Also maybe make her cost RR. This still seems very pushed, but a little less powerful.

dingusdingo on Budget Reanimation Targets

2 days ago

Sire Of Insanity is insanely good, and turns being ahead on the board into wins. Also quite inexpensive to purchase. Does great work when your deck plays from the graveyard

Terastodon is a 9/9 beater that solves 3 problems immediately. Also rather inexpensive to acquire. You can even nuke 3 of your own lands to get three 3/3's and one 9/9 for 18 swinging power on the field.

Protean Hulk isn't too expensive and is a fantastic choice if you have a creature based combo already in the deck.

Sheoldred, Whispering One is expensive to buy, but an absolute powerhouse in reanimator strategies. Sticking this on turn 3 can put you super far ahead.

Avatar of Woe can be great board control when reanimated early.

Massacre Wurm is about $2 after all the reprints, and while it isn't the best reanimation target, it can certainly bring the hurt for opponents.

Ancient Stone Idol is a 12/12 Trampler, no crazy effects but a massive beater that has a die trigger.

Most demons are decent choices. I'm a big fan of how Kuro, Pitlord can instantly clear a board, but his upkeep cost is kind of gross.

Most Titans are good choices too, Inferno Titan and Grave Titan for Korvold (no Prime Time in EDH)

As far as budget reanimation cards, I'm a huge fan of Apprentice Necromancer for reanimation targets with ETB triggers. It works extremely well with Sun Titan, which is out of Korvold colors but a gross combo to be aware of nonetheless (Sun Tit ETB returns the Necro, the attack trigger returns something else too). I also like Life / Death which has lots of potential in Korvold (make lands into creatures, then sac creatures to draw tons of cards) outside of just reanimation. Animate Dead and Dance of the Dead are both inexpensive at around $5 and $10 respectively last I checked and are worth getting, they will be staples even in 100% optimized reanimator. Whisper, Blood Liturgist has nice use when you get Korvold sac triggers, but needs cheap token or reusable bodies to use consistently and is expensive to cast at 4 CMC. Victimize is a great card, but once again requires bodies on the field. Exhume is fast to cast but you usually want to pair it with graveyard removal or time it well. Dread Return is a useful card that does well with lots of bodies and can be used twice. Doomed Necromancer is great Korvold tech but slow at 3 CMC + summoning sick, usually activating on turn 4 or later.

Buried Alive is a phenomenal card that can enable reanimator strategies, a definite must-include.

Cheap discard outlets also help move fatties from your hand to the graveyard. I can recommend Putrid Imp as the GOAT, but also Tortured Existence, Wild Mongrel, Faithless Looting, Noose Constrictor and Fauna Shaman. You can also look to some one-time spells to help you discard, I recommend Collective Brutality and Smallpox especially. Bog Witch can work wonders in slower metas, but will be a cut when your deck gets more optimized.

Perfect_Phyrexia on B̶i̶r̶d̶, p̶l̶a̶n̶e̶, s̶u̶p̶e̶r̶m̶a̶n̶, shark?!

1 week ago

Cool Deck, Brallin, Skyshark Rider  Flip / Glint-Horn Buccaneer + Chandra's Spitfire + A Wheel will delete someone. The spitfire is already getting 19 power from a Faithless Looting effect and your commander and is getting 9x7 power from a Wheel with 3 opponents.

PhyrexianPreator on Footsteps Hulk

1 week ago

13luemoons

May I suggest Thought Scour to replace Faithless Looting?

I know they aren't the same card, but it is a suitable replacement.

I have always liked decks revolving around Protean Hulk. Plus 1 from me.

shadow63 on What's Your Favorite Deck?

2 weeks ago

Pyrra turn 1 Faithless Looting turn 2 mana rock turn 3 daretti use his minus 2 to sac the rock to get back whatever you ditch. Its magic Christmas land but it can be done

RNR_Gaming on Piss off Chuck

3 weeks ago

Beating people without breaking a sweat usually wrestles some jimmies. Worldgorger Dragon, Animate Dead, Dance of the Dead and Necromancy make for an easy mana loop; though you would need filter cards like Faithless Looting, Cathartic Reunion, Thrill of Possibility and Tormenting Voice to get things cracking. Buried Alive and Entomb are also a huge help.

Klapp on Budget Mizzix Storm [~$100 Competitive EDH]

3 weeks ago

Hi Nawg, im not as qualified to talk about this deck as p0megranates, but here's my two cents from playing this deck since April:

Preordain <- See Beyond, one less mana for basically the same effect.

Serum Visions is very similar, I could see it being slotted in the place of Careful Study, or if you really value the discard, which I haven't found to be super useful, you can remove Opt.

Cyclonic Rift can be slotted in place of any of the bounce spells and I don't find myself kicking Blink of an Eye all that much so that would be my suggestion.

Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.

Flusterstorm and Force of Will can be used in place of what you identify as the two worst counterspells on the current list. Possibly Miscast and Mystical Dispute.

Rhystic Study can take the place of any card draw that is lackluster. You can take out Pieces of the Puzzle, which is not instant speed.

Lastly a couple of notes on Underworld Breach and Intuition:

Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.

For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.

If they give you Mizzix's Mastery cast it without overload for Enter the Infinite and win from there.

If they give you Past in Flames cast it, flashback Mizzix's Mastery for Enter the Infinite.

If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.

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