Faithless Looting

Faithless Looting


Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for it flashback cost. Then exile it.)

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Faithless Looting Discussion

ocannon on No Static

16 minutes ago

Thanks for your help! I already have 2 copies of Sleight of Hand, so that was perfect! I realized both Faithless Looting and the draw option of Izzet Charm both feed Spellheart Chimera which is pretty cool.

ToolmasterOfBrainerd on Grixass Delver

30 minutes ago

I would recommend more than 10 creatures. 14-15 is the sweet spot, but it's hard to hit that without Snapcaster Mage. I'd go +1 pyromancer and +1 Angler for sure, then also add 3 Gitaxian Probe.

3 Spell Pierce and 4 Mana Leak seems like way too many. Cut down and diversify. I'd go for 1 Spell Pierce, 1 Mana Leak, 2 Remand, 1 Spell Snare, and 1 Izzet Charm. Use the 1 extra spot to add a creature.

Faithless Looting isn't great in strait delver because it's card disadvantage. I'd also cut back to 1 Electrolyze. This opens up enough spots to add the probes and 2 more creatures.

Good luck!

ToolmasterOfBrainerd on Rocket Science (Competitive)

6 hours ago

jesmister This is a grixis midrange deck. It usually wins through a longer game of attrition where it tries to gain card advantage through card re-use and card value to overwhelm the opponent. It wins mainly through beatdown with evasive flyers such as Insectile Aberration and Vampire Nighthawk, or resilient threats such as Bloodghast that can only be killed by exile. It's grounded Tasigur, the Golden Fang is also bigger than most creatures in modern, making him no small threat either. It's main driving force is the value engine between Faithless Looting and Bloodghast. You can cast Looting, then draw some cards, discard a Bloodghast and something worthless, then when you play your next land you can bring your Bloodghast back to the battlefield. The end result is that by paying 1 mana, you've sculpted a perfect hand to crush your opponent and you've put a 'free' attacker on the battlefield, both accelerating your game and filling your hand with the quality cards you need. It also employs a couple of 2-for-1 cards to pull ahead in value. These cards include Kolaghan's Command and Electrolyze primarily, but Liliana of the Veil to some extent as well. Finally, the deck has Inquisition of Kozilek, Terminate, and Lightning Bolt to remove any threat the opponent has, disrupt the opponent's plan, and make the game last longer, giving us the advantage. Overall the deck is versatile, resilient, prepared for the long game, but able to excel in the short. For more explanation of the deck, I have a longer primer on Rocket Science that you can read. Also feel free to ask any other questions that you may have!

DuTogira Wow. Thanks for the analysis!

I've been playing this deck pretty often since I built it, and after playing with it, I don't think there is a need for 1 more Visions. It's been performing very well as is.

I think you're right about Vampiric Link. Here's how I currently use it:

When I'm facing most any aggro deck, Bloodghast is sided out, and Gurmag Angler is sided in to have a great blocker as well as to have more creatures to block with. I will usually also side in Vampiric Link to have another source of lifegain. I choose Vamp Link over other lifegain because equipping it to Eidolon of the Great Revel is the most annoying thing to burn, maybe second to Leyline of Sanctity. Gaining 4-5 life off of a Tasigur or Angler swing is also a fantastic life swing to slow the aggro rush. In a pinch, if I don't have a Tasigur or Angler, which is fairly likely, I can equip it to an opponent's creature to make it ineffective.

Given that's my planned use for it, I think you're right that I should stick to 1. I do want that 1 though, because it does help.

I'm going to have to think for a bit about Liliana, Heretical Healer  Flip. I played with it a couple of months ago in a wildly different deck before I was playing competitive, but I haven't tried her since. I could see some potential, especially with Snapcaster Mage, as you said.

Thanks for the tips!

ToolmasterOfBrainerd on Delving on a Budget

16 hours ago

I saw you looking around for thoughts on Vampire Nighthawk vs Young Pyromancer.

Here's my take, because I've tested both quite a bit:

Young Pyromancer is better in a delver deck, which is where it looks like you're taking this build. It is much more proactive and can be quite effective when you're trying to race. To play with it effectively, you have to have lots of cheap cantrips so you can make a lot of tokens quickly. Pyromancer is a tempo card, and to play it you need to be playing a solid tempo deck. It does not play well in a deck focused on the long game, such as my original deck.

Vampire Nighthawk is more midrange oriented. It doesn't race well or build any tempo. It doesn't make fast kills, but adds turns to the game instead. He loves hand disruption and lots of removal. Perfect for stopping the aggro rush of affinity, but not what you want to see against Grixis Control. He is best in a midrange deck, such as my original deck.

For your deck, you'll have a much easier time playing normal delver on a budget, rather than Rocket Science. Sad, but true. You can most certainly still play Bloodghast in delver if you want, although it's not as good and takes some adjustments. Because delver is really built on Snapcaster Mage, an expensive card that's hard to replace, Ghast is a great option to run instead.

For your deck, I'd drop the Nighthawks all together and really go all out on delver tempo deck. 14-15 creatures is ideal for this. I would recommend 4 Delver, 2-4 Bloodghast, 3-4 Young Pyromancer, 2 Tasigur, and 2-3 Angler. How many of each creature is a matter of personal preference and what exactly you want to do.

The rest of your deck has to be built to work with your creature base. In delver, 4 Serum Visions is mandatory to flip Delver, smooth out lands, and just cantrip. If you have only 2-3 Ghast and either 4 Young Pyromancer or 3 Gurmag Angler, then Gitaxian Probe should probably be at 3. If you have 4 Ghast, then stick to 2. I don't recommend 3 Ghast because it's awkward. With 2 Ghast, you should run 4 Thought Scour and 0 Faithless Looting because Looting is card disadvantage. As a card, Faithless Looting itself is really best in a midrange deck because you have time to gain tons of value off of the Flashback. Thought Scour doesn't have any value later, but it breaks even on card advantage, which is much better when aiming for a shorter game. If you want to run 4 Bloodghast, then you should also run 4 Faithless Looting to increase the likelihood of being able to discard them.

Never play less than 4 Lightning Bolt. It's just that good.

The other good support cards you already have for the most part. Izzet Charm, Electrolyze, Kolaghan's Command, and Terminate. The main card you're missing for Delver is Remand. Run 2. It's the best tempo card you can have.

The last thing I'd add is a little more countermagic to the main. My midrange deck didn't like countermagic as much, but it's great in delver, in small amounts. Like, 4 mainboard counters in addition to your Remands. The popular options are Spell Pierce, Dispel, Izzet Charm, Mana Leak, and Spell Snare. I really like Countersquall, but I'm alone in that view. If you have 2 Ghast, go for 2 Izzet Charm, but if you have 4 Ghast, only run 1 Charm.

Well, that's a lot of direction. Good luck!

VampireArmy on [Community Discussion]: Modern Chat

17 hours ago

Stuff like Faithless Looting Tormenting Voice Wild Guess with the usual Manamorphose and Gitaxian Probe type stuff i suppose. I can't remember the exact list but i remember it focused more heavily on Empty the Warrens than Grapeshot

Of course also jamming max amount of rituals too

lemmingllama on [Community Discussion]: Modern Chat

22 hours ago

@tyforthevenom From my experiences, selection was always better than milling. That's why Sleight of Hand and Serum Visions are the primary cantrips for one blue, plus Gitaxian Probe, Manamorphose, and Faithless Looting for the essential free draw. (Faithless Looting costs red, so you can cast it easily due to all the rituals)

ToolmasterOfBrainerd on My Grixis bananas. B.A.N.A.N.A.S!

1 day ago

Wow. Very glad to see another devoted grixis player. Good on ya!

I did 2 games using rocket science competitive vs your deck. Very fun games, but I won both. I gave you the play both times. I'm guessing we're both playing the other deck incorrectly, which wouldn't surprise me. They play pretty differently and they're very difficult to play correctly. Honestly that's what I love about these colors so much.

Jace never lived long enough to do anything. Literally died the next turn without failure. I might be casting him too soon, and should opt for just passing on turn 2, but even when you topdecked him turn 10, I just faithless lootinged into a snap for a bolt. Removal is just so readily available to kill him, unfortunately for jace.

I do think that my deck got some pretty good draws, but nothing on the god scale and both decks managed to trade pretty evenly for the first few turns, until Faithless Looting and Bloodghast took over for me. You actually had me down to 3 in the second game due to a snap-bolt spree and some Piki tokens playing beatdown, but I managed to Echoing Truth the tokens and then drop Lili the next turn followed by a Tasigur on the next, which was more than you could topdeck out of.

Honestly in both games it was, as usual, Faithless Looting flashbacks doing all the work for me. It wouldn't be good in here because of nothing you really want to discard, but that card never ceases to amaze me with its power.

As for sideboards, your sideboard has a ton more sideboard midrange bombs that would destroy me, no questions asked. I worry about you having enough stuff to help against the aggro decks, because your sideboard is very top-heavy. Engineered Explosives could be fantastic. I recommend more burn hate for sure, and perhaps more for Tron and Living End. Tron looks almost unwinnable, even if you draw Crumble to Dust because they can just get to 6 lands and play Wurmcoil Engine. Living End looks like equally bad of a matchup. I'd revisit that one.

Otherwise pretty solid list! I still disagree on the recursion aspect, but I have a very unhealthy and irrational hatred of baby jace. Just my personal bias, which you can feel free to ignore.

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