Cryptolith Fragment

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Aurora of Emrakul  Flip

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

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Set Rarity
Eldritch Moon Uncommon

Combos Browse all

Cryptolith Fragment

Artifact

Cryptolith Fragment enters the battlefield tapped.

: Add one mana of any color to your mana pool. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.

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Cryptolith Fragment Discussion

pax.wellington on (YORE) OUT OF CONTROL?

3 weeks ago

5mellyChe3ze

Haha yeah the whole deck is basically singles, so some games I won't draw certain cards at all (e.g. Fumigate) which isn't good. Despite the card variation, the shell is consistent and they do the same thing just in different ways. The entire deck is just over-stretched! #4colourproblems

Good at a lot of things, great at none.

  • Dude I want the 3rd Gonti, Lord of Luxury so much. He does work every game, either from the draw, trading up, or even just by keeping attacks at bay for a few turns. I've even made that exact change you said and liked it, sometimes I'll take out the Essence Extraction. Against the meta, Thalia, Heretic Cathar is just very strong, and fills a similar role. I would like another copy of her as well, to act as Authority of the Consuls you see in most sideboards.

  • I like Corrupted Grafstone (not many people do) because there aren't any 2-mana rocks in Standard, but it comes in tapped, so you can't use it immediately. The graveyard text isn't an issue like you said, but if I need ramp I tend to use Cultivator's Caravan or Cryptolith Fragment  Flip (tapped as well) because they have versatility. When you don't need the ramp, they can serve other purposes.

  • I don't understand what you meant about Prophetic Prism? It doesn't add mana, just fixes the colour, and stays on the field forever. Were you thinking of Terrarion? Because I would definitely play Corrupted Grafstone over that.

Lunastune on Cleric Army

1 month ago

imo i'd say Fiend Hunter is superior to Avacynian Missionaries  Flip in regards to its effect with the singlular equipment in the deck

not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options

you could use the Soul Sisters Soul Warden Soul's Attendant and Auriok Champion but the last one is pretty pricey, they do give lifegain on all creatures entering the battlefield not just your own

i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad

you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.

Evolving Wilds and Terramorphic Expanse can fix mana but in a 2 color not overly needed

Ghost Quarter + Flagstones of Trokair = 2 Plains tutor which isnt too bad i guess abet one is tapped

Gift of Estates, Land Tax i guess is technically ramp Knight of the White Orchid can be a solid card since someone's bound to have more lands

Artifact Land tutors: Armillary Sphere, Solemn Simulacrum, Expedition Map

i mean you could add in some mana rocks to give ramp like: Charcoal Diamond, Marble Diamond not very fast but mana ramp

not really mana rocks just cost reducers, still a bit slow though: Pearl Medallion, Jet Medallion

Slower monocolor rocks: Tooth of Ramos, Thunder Totem, Skull of Ramos not as good as commander's sphere or manalith

Guild Manarocks: Orzhov Cluestone, Orzhov Keyrune, Orzhov Signet

Colorless Mana: Obligitory Sol Ring then Dreamstone Hedron, Everflowing Chalice, Hedron Archive, Mind Stone, Thran Dynamo, Thought Vessel

not very easy on the wallet but solid rock here: Mana Crypt

Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment  Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone

Shwang on Guardians of the Multivers

1 month ago

Have you play-tested this? I would think Sylvan Advocate would immediately be the target of any kill spell, so instead of making them keep the kill spell in their hand the whole game, you're giving them a target.

I would probably replace those with something to help speed up your search for planeswalkers or help hold off opposing creatures. Primal Druid would do both. Or Cryptolith Fragment  Flip starts off hard to kill, gets you mana of any color, and can be a good late game finisher.

Just some thoughts. Cool deck! I've always liked superfriends decks

DanaBarrosReincarnate on B/R Triskadekaphobia

1 month ago

i kno that you've prob already considered this, but i would honestly take out the 2x Murderous Compulsion & 2 other cards (any of what i'll suggest bellow) to switch in 4x Fatal Push. or, if you don't want to fuck your curve up, maybe 2x Fatal Push & 2x Ruinous Path.

i like the main idea of this deck bc i love that trisk/tree combo. it's such a funny way to win haha

here are the overall changes i'd make to yr deck (sry if yr budgeting; i'm just suggesting what i think would work best):

TAKE OUT: 2x Murderous Compulsion, 4x Falkenrath Gorger, 4x Heir of Falkenrath  Flip, 3x Hope of Ghirapur, 2x Diabolic Tutor, 1x Triskaidekaphobia1x Fiery Temper, 2x Swamp

explanation: compulsion is too slow for a viable removal option, regardless of its madness ability; gorger isn't terrible, but it's not great in this deck (not enough vamps); heir  Flip is decent for triggering madness, but there are better options (see below); i LOVE hope, but i would prob move it to the sideboard in this deck (to be used against control decks; removed two Diabolic Tutor & one trisk bc yr curve is wayyyy too 4-drop heavy, & you'll be able to find these cards fairly easy w/ some added card draw (see below again). i left tree at 4x bc it's more important to yr deck from a defensive standpoint (a field full of 0/13's is pretty dope imho tbh); one Fiery Temper & two swamps (see below).

PUT IN: 4x Fatal Push, 3x Insolent Neonate, 3x Ruinous Path, 3x Liliana, the Last Hope (or 3x Cryptolith Fragment  Flip), 3x Asylum Visitor, 1x Lightning Axe, 2x Geier Reach Sanitarium

explanation: again, Fatal Push is such a dope removal card for cheap, PLUS you can trigger its revolt by sacrificing--> ; Insolent Neonate--another 1-drop chump blocker w/ card draw ability for mana-fixing/finding the trisks/trees; Ruinous Path for creature/planeswalker removal (w/ added awaken benefit for dead draws); Lilly bc, well, bc why not really (you could substitute Cryptolith Fragment  Flip in this spot if yr budgeting); three Asylum Visitor for more card draw possibilities plus another madness trigger; replaced a Fiery Temper w/ a Lightning Axe (just one) for variety, & to provide another madness outlet; & lastly, a couple geier reach for card draw/madness outlet.

if you make all these changes, yr curve goes from pretty awful to reasonably okay: > > > >

HOPE THIS HELPS

joshuaizac on The Queen is in Control

1 month ago

Got here from your forum post...

It does seem a little rough and going in too many directions but not too bad. (I have a few themed casual edh decks that are worse)

I'm not a fan of sub-par tutors... (or excessive tutoring in a casual deck for that matter but that's just me) I'd probably ditch Beseech the Queen & Diabolic Tutor for more draw power, or just dump them altogether for more room as you don't need them to combo out or anything.

I'd also probably put at least 3 more ramp spells in; Wayfarer's Bauble, Fellwar Stone, Cryptolith Fragment  Flip or whatever.

I'm not personally a fan of running heavy tokens without at least a few global pumps... Leonin Sun Standard and Cathars' Crusade would be good here, though Cathar's would be nombo with Mentor of the Meek. Decree of Justice, Sigil of the Empty Throne and Twilight Drover could also be good here.

I'd probably cut Magister of Worth, Ankle Shanker and a few of the sub-par Monarch related cards too to make room...

Just my thoughts hope some of it helps...anyways hf & gl

FullMeltAlkemist on Pia's Revolution (B/R)

2 months ago

I really like the concept here. If you can get those marionette master's out you can win the game without the need to attack, but I feel like it just doesn't have enough consistency to bring out a win often.

Implement of Combustion could easily be swapped out with Ornithopter for 0 mana to trigger the revolution.

I also think Cryptolith Fragment  Flip and Tezzeret the Schemer combo might be better swapped out for 4x Servo Schematic.

Blue really doesn't do much for the deck in this instance and I think it might be slowing the deck down a bit. Plus with Servo Schematic you have a 2 drop that brings in 2 artifacts, 1 servo when it enters the battlefield, and one when it leaves. So you get more artifacts while triggering the Marionette Master and the Reckless Fireweaver

And if you're feeling bold try giving Panharmonicon a shot in this one

derbrecher72 on Rakdos, Ruler of the Eldrazi

2 months ago

Really cool idea! I personally like Cryptolith Fragment  Flip allot and it fits in here quite nicely.

joshuaizac on Rakdos Command sqaud

2 months ago

Got here from your forum post...thoughts...

Kaervek the Merciless, Arc Blade, Palace Siege, Phthisis, Cryptolith Fragment  Flip can all be interesting/good-ish, as well as Creeping Dread, Pyromancy and Sin Prodder if you add a little recursion. I'm also a fan of cards like Sulfuric Vortex, Forsaken Wastes, Everlasting Torment, and/or Erebos, God of the Dead in these kind of decks...

hope this helps, gl & hf

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