Cryptolith Fragment

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Aurora of Emrakul  Flip

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon Uncommon

Combos Browse all

Cryptolith Fragment

Artifact

Cryptolith Fragment enters the battlefield tapped.

: Add one mana of any color to your mana pool. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.

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Cryptolith Fragment Discussion

Isaiah13 on Custom Rakdos

1 week ago

I have a rakdos deck that is pretty well built as I have played it a lot gotten beat in the begining then tuned it to win. One thing I noticed is that you can never have too many small sorces that do damage to get rakdos out. So my recommendation is to add Seal of Fire and Cryptolith Fragment  Flip as well as some more small deathtouch or swampwalk creatures or creatures that do damage when they die. 3cmc or less. Also Winter Orb is great in this deck as soon as you drop three big creatures in one turn. Shuts down the game greatly. And Sanctum of Ugin is a have to. Great deck though. Upvoted!!! You can check out mine for more ideas if you want as well.

Tappedoutman on Neheb Burns Bridges

3 weeks ago

Ok... In my opinion you have to put inside more things which let you draw cards, because neheb could makes a lot of mana but, a lots of mana without cards to play is a little bit sad.

I suggest you Wheel of Fate, and Wheel of Fortune too. There are cards like Flame Rift Fiery Confluence Cryptolith Fragment  Flip which must be inside these deck because help you to make mana.

Try to change Fireball with Fall of the Titans powerfull card just like Devil's Play. I suggest you to try Past in Flames could be good making Banefire and similar multiple times.

GoodLuckGuy on CP#12 Kambal with Your Life

3 weeks ago

Hey again, I really like Kambal and I love the idea of doing an enchantress deck with him. As a Zur player, I'm pretty familiar with what's available in a black and white enchantments deck.

Part One

Pacifism is a strictly better version of Bound in Silence, and Grasp of Fate is a strictly better Oblivion Ring.

Vindicate and Anguished Unmaking are the best B/W removal spells ever printed, Vindicate even hits lands.

Return to Dust is amazing at getting rid of annoying permanents, going two-for-one on a 4-drop is nuts.

Last I checked, Mind Twist hasn't been banned in either 1v1 Commander format. It just kinda ends games by itself, it's hard to overstate just how difficult it is to recover from getting hit by this.

Thoughtrender Lamia will put serious pressure on your opponent's hand, especially if it comes out turn 6.

Worn Powerstone is (nearly) a strict upgrade to Sisay's Ring. Orzhov Signet is one of the fastest mana rocks you can run.

Phyrexian Totem is a really strong finisher once you've dominated an opponent's field or wiped the board.

Cryptolith Fragment  Flip is like a reverse Pristine Talisman, it's another card that can drain your opponent's life total.

Nykthos, Shrine to Nyx is underrated in multicolor decks. With all the enchantments you'll be getting out, huge devotion is all but guaranteed.

Wrath of God is a strict upgrade to Day of Judgement. I also really like Fumigate for this deck, the more life you gain, the more of an uphill battle the fight is for your opponent.

Sunblast Angel can leave you at a huge advantage. It's not uncommon to remove someone's whole field with this.

BONUS: After wiping the board, all your pin-down auras will go away with the creatueres, Replenish get's them all back, along with any other enchantments your opponents have removed.

squirlfood on Rakdos Beatdown

1 month ago

I find that having playable hands comes down to flexible color mana and cheap to cast free to repeat damage. These 2 factors lead to Rakdos, Lord of Riots dropping at least turn 4.

You defiantly need more dual colord lands. As of this statment you have 3 lands and 4 mana rocks that can tap for either. that means you only have 7 chances to get a card that can pay for either the , or in Rakdos, Lord of Riots cost.

Lobber Crew, Nettle Drone, Thermo-Alchemist, Shepherd of Rot, and Endbringer are a good start for casting enablers. I will absolutly steal Plague Spitter, and Cryptolith Fragment  Flip for my desk. I would also recommend Cinder Pyromancer, and Tunneling Geopede Basically I try to run 10 or more cards that don't take mana away from casting Rakdos, Lord of Riots, while still dealing at least 1 damage to an opponent.

The decklist is out of date from my current build but I am sure you can find some fun tools in Comrad Rakdos

I hope these tips help.

seshiro_of_the_orochi on Perfectly Salvageable

1 month ago

Sa(l)vage build. Very cool, i didn't even know a card like salvage titan existed. You could try Cryptolith Fragment  Flip as an alternative win con. This is a big 'could' though.

JA14732 on Heralds of Ruin

1 month ago

Alright, so taking a look at this, I see a few cards that can be immediately cut. Ruin Rat is just bad. Doomfall doesn't work in EDH, Nef-Crop Entangler has better cards, Toil isn't great here unless you're pointing it at yourself, Tresspasser's Curse doesn't help you get big things out, Horror of the Broken Lands is just bad, Carnage Gladiator is kinda meh, Prismatic Lens is weak AF, Kozilek's Pathfinder just doesn't really do anything here outside of being a colorless mana sink (which you don't really have support for) and Desecration Demon will likely never attack.

Some replacements:

Nef-Crop Entangler out, Nettle Drone in. Nettle Sentinel is bonkers and I KNOW you have a copy of it somewhere (I legit gave my copy of it to you).

Prismatic Lens out, Cryptolith Fragment  Flip in. Fixing? Check. Gives you +4 (or more) mana towards creatures? CHECK.

Toil out, Bloodgift Demon in. Not only is Bloodgift a decent beater, but he gives you card draw. Basically a dude version of Phyrexian Arena with a side of hitting opponents too.

Ruin Rat out, literally anything else in. Probably Endbringer, simply because I think you have my copy of it. Use it.

Horror of the Broken Lands out, Conduit of Ruin in. Bad card out, better card in. Tutor + cost reduction is nutty.

Trespasser's Curse out, Combustible Gearhulk in. Not only do you need more dudes, but you need better dudes. Combustible shouldn't be hard to find rn and is very powerful in a deck with Eldrazi.

Carnage Gladiator out, Duplicant in. It's free removal. Just do it.

Kozilek's Predator out, Pestilence Demon in. This Demon can make multiple opponents lose a lot of life very quickly, as well as nuke crappier creatures. It also beats for 7.

Desecration Demon out, Pathrazer of Ulamog in. Self-explanatory.

Rakazeth's Rite out (it's a bit expensive for a tutor), Crypt Ghast in. You'll appreciate the ramp as well as the Extort triggers.

Doomfall out, Hero's Downfall in. I think I have one lying around and Downfall is just better.

Loxodon Warhammer out, Neheb, the Eternal in. Someone'll get it eventually, and he's just baller.

Seer's Lantern out, Sin Prodder in. Yes, I hate Sin Prodder. But goddamn if it isn't fun AF to nug someone for 12 off a blind flip, and synergistic in this deck as well.

Breaker of Armies out, Shepherd of Rot in. Spoiler alert, pingers are great in Rakdos. Additionally, it gets around cards like Solitary Confinement or Orbs of Warding.

Traveler's Amulet out, Hellkite Charger in. You know you want infinite combats with Neheb. Don't deny it.

VraskaTheCursed on "You're just gonna feel a slight pinch..."

1 month ago

Cryptolith Fragment  Flip is insane - mana rock and 3 mana each turn with your general.

Furnace of Rath doubles all damage, not just from creatures, so double the mana each turn.

Sunscorched Desert is a free ping and 1 mana, and the colorless shouldn't be too much of a liability with all your artifacts. Not sure if there are enough instants and sorceries to justify Pyromancer's Goggles, but it's certainly a cool card.

And as for the ruling question, afflict unfortunately triggers once per combat, regardless of how many blockers, because all the blockers are declared simultaneously so it's technically blocked only once.

Good luck:)

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