Bontu's Last Reckoning
Destroy all creatures. Lands you control don't untap during your next untap step.
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Bontu's Last Reckoning Discussion
9 hours ago
floose, If I were to play pox, I would go for this build. Mac's 8rack Pox My old build just had Dismember instead of Bontu's Last Reckoning. I'd be okay trying 22 lands, but I have been screwed before without enough mana, that's why I think 23-24 is the right number for pox builds.
21 hours ago
My approach would be Unsummon followed by Lay Bare the Heart - disrupting planned play. The biggest problem that I have had is against creature-heavy agro decks and if you get to start the game, then Harsh Scrutiny - Lay Bare the Heart might be better. You want to be 1 step ahead of play and I just felt that Unsummon doesn't really allow you to catch up with what your opponent is throwing out onto the field, but rather only delays things by 1 turn.
By turn 3 you should have either a Bontu's Last Reckoning or a Fraying Sanity in your hand. If you don't have fraying sanity - at least wipe your opponent's creature attack from the board. If I start with the right combination of cards in hand, to win turn 5 or 6 is never a problem. You just don't consistently draw a winning hand and have to be able to disrupt your opponent's plans.
I still need to work out how to fit a Diabolic Tutor or two into this deck.
23 hours ago
I'd like to suggest Bontu the Glorified. Now hear me out: Grixis Control is a very powerful deck in Standard, and I haven't seen a single one that doesn't play at least 1 copy of Hour of Devastation . That spell in itself can clear your board of horse tokens. What Bontu does in a board-wipe situation, wether it be from HoD or Bontu's Last Reckoning, is this: abuse the mana ability to drain you opponent, gain life, and fix your next draw. I'm not saying you need Bontu in your life, but it's a suggestion as a SB card for when you're up against Control (unless you already have an answer to Control I just failed to see, in which case good job and ignore little old me, lol).
1 day ago
I like this. A lot. I think you got a great idea, I do however think mana-managing will be the hardest part of this deck. Most times you might find that if you're spending mana on your turn you'll fall behind. Also I would think a Bontu's Last Reckoning in the sideboard might help you in a lot of games.
1 day ago
I and no one local caught the mana for color aspect of Crypt of the Eternals. I need to "RTFC" better. Bontu's Last Reckoning helped in the game I edged out temur energy. Board wipes and hand hate like Lay Bare the Heart to tear out dangerous cards?
2 days ago
So, this starts slow. As most experienced MTG deck builders will tell you, this deck has too high of a mana curve. FNM tweaked it a bit from a suggestion playing against another standard work in progress deck.
Went 1-3. Lost to spirit tribal 0-2, didn't even scratch it playing a practice 3rd game. Next played red burn/agro, went 1-2, taking him down only when he mulliganed down to 4 cards.
Beat a Bolas the deceiver deck 2-1. Of note, this deck can cycle on two lands, but only just, edging out the non-cycle deck by going through cards and getting to lands and useful small spells faster.
Lost the final round to temur energy, 1-2.
Vile Manifestation grows very quickly, and is a bigger threat than I initially realized. I've added creature removal in Fatal Push and Bontu's Last Reckoning, also trading out all the Shadow of the Grave, a Curator of Mysteries, a Archfiend of Ifnir, and New Perspectives for the Wasteland Scorpion and the Nimble Obstructionist. Razaketh's Rite seems nearly useless, as when I'm casting it, I need to be casting the archfiend instead, or some other jankiness.
So, will update the card list in the deck and post how effective the updates are for HOU showdown.
4 days ago
How did Bontu's Last Reckoning test out, i thought i looked like a good idea on such a low curve what did you think?
4 days ago
Thank you Toxic5pikes!! Bontu's Last Reckoning will absolutely go in the sideboard, I just haven't even bothered with a sideboard yet as i want to streamline the main. I'm thinking of cutting the whole energy thing in total and going for hand disruption as my turn 2 play and sitting on my removal. Not entirely sure, but i do know i need to play more lands and desert cards to really make Hour of Promise be as amazing as it is.