Bontu's Last Reckoning
Destroy all creatures. Lands you control don't untap during your next untap step.
|Have (3)||CompleteWaste , metalmagic ,|
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|Hour of Devastation (HOU)||Rare|
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|Commander / EDH||Legal|
Bontu's Last Reckoning occurrence in decks from the last year
Latest Decks as Commander
Bontu's Last Reckoning Discussion
4 weeks ago
Firstly, thank you for the compliments, they are much appreciated, getting to your questions though, I will preface with saying that at this point I have played a lot more WITH the new additions to taxes than against it on Ad Naus meaning I do not have a ton of concrete data to back up my points.
My opinions on the matchup have not changed much, I still believe it to be relatively comfortable though with a strong margin of error dependent on pilot. I will focus here first solely on the mono-white version. Skyclave Apparition is a card I am only worried about inasmuch as they tend to play the playset. Granted they can slow down our development, or worse tag Phyrexian Unlife, but at the end of the day I think we need to evaluate what that line of play translates to for us. If we assume our opponent is playing Skyclave Apparition on turn 3 in an effort to stagger our development. I believe we are fairly safe to assume that Stoneforge Mystic was not the turn 2 play (in most circumstances, perhaps we are on the play and they fear a turn 4 win which is also a possible scenario). With this in mind we need to consider what this means for our opponents clock. The other 2 drops in their deck (pre-board) are Leonin Arbiter and Thalia, Guardian of Thraben, if they are playing Skyclave Apparition turn 3 then we can also assume healthily that the latter was not the play as in that case scenario they have less to fear as concerns a turn 4 win. So let's assume they have played Leonin Arbiter, they now have 2 damage on board at least, turn 1 could have been Aether Vial in which case we can expect another 2-drop at end of turn, again a 2-drop likely with 1/2 power. Add to this the 2 of the Skyclave Apparition and we are at 5/6 past this turn cycle. Overall I like being in that spot even if we have lost a Pentad Prism, of course scenarios could change if we were reliant on that Pentad Prism but being reliant on 1 rock is already a good way to lose against taxes. I bring this all up because a turn 3 Skyclave Apparition precludes an effective Stoneforge Mystic sequence by at least 1 turn, which is a scenario I am more than willing to accept at the cost of a Pentad Prism. We still go well over D&T's head, so delaying their most effective means of killing us quickly is, in this scenario, what I would consider a net neutral gain. I do not want to come across as dismissive here though, they play a playset of Skyclave Apparition, that is something we have to be aware of, in other words, Lotus Bloom becomes ever more important. Here, Phyrexian Revoker becomes relevant, as having the ability to both shut off and remove or set-up and thus be able to be more selective is an issue we need to address, a point I'll get to shortly.
As regards Archon of Emeria, yes. This card is an issue. I will say it has the distinct advantage for us of not being Deafening Silence which I would argue is far worse for us. I will start by saying if D&T is of great concern to you I would consider a mainboard Echoing Truth solely on account of this card, that said in a wide meta that isn't viable and we then have to be smart about beating it. One such way to beat it would technically be to cast Ad Nauseam on opponent's end step with a Phyrexian Unlife active and leave one card in the deck, we can then win the following turn with Thassa's Oracle, be aware though that the line opens us up to the aforementioned Skyclave Apparition, probably a risk we would have to take in that scenario. Most lists run two Archon of Emeria so there is a decent chance we don't have to deal with it game one but yes it is a card that has the ability to shift the balance in our opponent's favor when it comes down. I also should point out, in case someone else is reading this as well, that the lands entering tapped clause is very relevant and should be considered as it can slow us down considerably.
Moving to sideboarding considerations then, Grand Abolisher is fairly solid yes, as to whether it does enough is a bit of a trickier question. Personally, I think we should not underestimate it's ability versus equipment and Stoneforge Mystic, but yes it is most useful for shutting off vial shenanigans such as end-step Flickerwisp. If D&T is a concern I would likely consider up to 2 Grand Abolisher however Grand Abolisher doesn't exactly solve any problem inasmuch as it nullifies issues while we address the larger problem. In the current meta I think we have to start with upping the amount of removal, 1 Slaughter Pact provides some great utility as a one of, and then 3 Path to Exile should be sufficient here to answer the most problematic creatures whilst maintaining relevance against the others popular decks in the format. Again I also like Echoing Truth and even Abrupt Decay effects I believe have some great utility here.
Addressing a potential rise in metashare, I will preface with saying I don't see that necessarily happening as a long time D&T player myself. The deck is too much of a meta deck really to reach Hogaak levels of play to draw a comparison, that said with the current meta the way it is I wouldn't be surprised if D&T got to 5-15% of the field, at which point your argument for a board wipe could be a consideration. We have to ask ourselves then what is popular if D&T is getting that big. Spirits seems like something that could be considered there, Gruul also seems a safe bet, forgive me for it is late and I can't think of a ton off the top of my head, in the environment that D&T is likely to foster then, board wipes would be a good choice, the question though would be which board wipe? Bontu's Last Reckoning is certainly the most efficient, but it is far from the only option. I have always been a fan of Settle the Wreckage for instance, and Supreme Verdict is also a viable option. In the face of a lot of D&T and the decks that would accompany its rise I would also strongly consider a plan B in the sideboard. Grave Titan has the ability to more or less keep up with D&T, Keranos, God of Storms is also decent there weirdly, Dragonlord Dromoka and similar cards are also viable, as is Inferno Titan as a sort of catch all, being a plan B but also a potential mini-boardwipe. In other words, I don't think fear of D&T should throw you onto a boardwipe by and of itself, but rather D&T and the creature decks that could come behind it if it gets very popular.
As for Hushbringer, no I don't think it's particularly great even though it's a cool thought. The big issue I have is that we will only have access to it in postboard games, meaning we could be put into a bad situation with a Phyrexian Revoker naming Lightning Storm and us then having a useless card in hand with Hushbringer, even worse is if they are playing straight Pithing Needle which would be a huge blowout naming Lightning Storm. As the deck is currently constructed then its a cool idea but a bit too risky for my liking. If you want to play Hushbringer you do have some options though, siding out all the oracles and playing Jace, Wielder of Mysteries, Laboratory Maniac, or something more obscure such as Conflagrate (which does have some additional utility in this matchup) could make it possible. Then though you would have to be willing to accept the loss of a sideboard slot for an alternate win-con that still needs to function within the combo, I'd argue that is worse than just playing a plan B. A more out there solution would be to run a Gifts Ungiven package in the board with Unburial Rites and Elesh Norn, Grand Cenobite. With that you would have a plan B (albeit a card intensive one for your board) and a board wipe that both allows you to play Hushbringer as a piece of hate (Thassa's Oracle would likely be the cut for the package post-board), and play around Archon of Emeria effectively. I won't endorse that as the most competitive solution but I feel it's certainly something to consider if D&T and the decks it brings are very prominent in your local meta. As you rightly state, the manabase we have allows us to really tinker with quite a bit here so we have no shortage of options.
In summation though I still like the matchup, it has gotten a bit closer I will concede, down from 70-30 to probably closer to 55-45 if I am being generous lacking a substantial amount of data. At the end of the day we still go over their head meaning the burden is on them to stop us not so much for us to win, if that makes any sense, I apologize if it doesn't. Archon of Emeria though is a real issue, and one that should be taken seriously, maybe even necessitating an Echoing Truth on main in certain metas. On a much different note, the BW versions are much tougher. Tidehollow Sculler wears equipment well and interacts with us in a meaningful way. There I am more concerned as we are being attacked on two axes, and while we still go over their head, they can slow us down and drain us of resources in a much more meaningful way than the mono-white builds.
Thank you for the comment, I apologize if this is hard to follow, like I have said it is nearly 2 a.m. here and I didn't want to keep you waiting. If you have further questions, or just clarification of my thoughts here, please do let me know. I plan on revisiting this tomorrow (I suppose really later today) and seeing if there is anything else I should say regarding this matchup, if there is I will certainly let you know.
1 month ago
Vinman- Granted, my experience with the newer build of the deck is still limited thanks to COVID, but Eliminate can be better in certain situations. Instant speed means it can handle manlands and haste creatures better than Thirst, but for me against a deck like the new RB Scourge/Shadow, I like the mana efficiency more. The important spells in mill often cost 2 mana, so having more plays for a single mana makes your turn 3 better in comparison. Your main interaction in Drown in the Loch is already 2 mana, and it can handle most things later in the game. It's those crucial early turns where the aggro decks can get under you, so I feel that the 1 mana answer is worth it over the instant speed. The flexibility of thirst is good since if you draw it later in the game it will still be able to handle a large creature or PW in case you need it to. Eliminate is still a fine card, but it will depend on the meta you play in. I know that's the cop-out answer regarding SB choices, but it's honestly true.
Also Ensnaring Bridge is straight gas in the deck. If jund (read: Kolaghan's Command and Abrupt Decay) continues to go on the decline, it might even be worth adding to the main deck again. If your opponent can't answer it, it will buy you near infinite time to draw into the mill spells you need to win. It's not good against T3feri decks or Cryptic Command either, but against decks like humans it can single-handedly win. The rise of Skyclave Apparition in multiple decks makes it risky to run now as well, so once again it will depend on what you think you'll come across as far as if you want to run it in your SB. Historically it has won me many games, but the current meta may be hostile towards it so I'm not running many copies. Bontu's Last Reckoning might be what you want in its place if you decide to really hate on creature decks.
Stern Dismissal isn't worth a slot imo. It's worse against the heavy aggro decks at killing creatures, and many of those creatures have good ETB abilities or haste anyway. It actually is better against leylines than Feed the Swarm, but Maddening Cacophony, Mesmeric Orb, and Ruin Crab get around leyline naturally, so leyline isn't as much of a death knell as it used to be against us. Feed only loses life equal to the cmc of the creature, so it's worth killing a large goyf, Scourge of the Skyclaves, or even Uro, Titan of Nature's Wrath for a little life. This is the slot you might prefer Eliminate in if you don't forsee the need to remove enchantments. I like the unconditional flexibility it offers just in case I come across the random enchantment deck, so that's why I use it in my SB.
As an aside, I agree with all of the land changes SentinelElf2711 suggested. I'd even consider swapping the mikokoro and another card for another 2 blue fetches or Prismatic Vistas for extra landfall triggers.
1 month ago
Hi Vinman. I am here from your comment on my Competitive UB mill modern (2020 short guide). For the SB i suggest u to remove Hurkyl's Recall cuz was a counter for affinity deck, but now is out of meta, so it's a dead sb card. Spellskite is a strange card for mill, why are u playing it? Why are u playing Trapmaker's Snare in sb? It is good only if u play Ravenous Trap. You can't play Lurrus of the Dream-Den if u play Ashiok, Dream Render cuz of the ruling of lurrus; so you have to choose, or lurrus or ashiok. Remove Nature's Claim cuz you don't play greed lands :). Ensnaring Bridge is a good SB card, add Damnation or Bontu's Last Reckoning for a mass removal. You need something for gaining life (Cling to Dust in my opinion is not enough), I suggest you to put in some Crypt Incursion or Profane Memento. I suggest you to remove Ghost Quarter and add 2 more Field of Ruin becouse fields force your oppo to search and proc landfall of your crabs. I suggest u to remove 2 Watery Grave and add 2 Darkslick Shores so you don't lose too mutch HP early. Hope I helped u :)
1 month ago
There's one problem with Swamp Mosquito, it's laughably bad, not even kidding. Sure, it has evasion, but what else. Even if I consider the perfect scenario of Runechanter's Pike giving +10/+0, that would just mean one poison counter. There's a reason no one plays it.
I was almost forgetting to talk about the Specter. It's definitely a good card but a win more card rather than an efficient threat. Being a 1/1 just means it dies to pretty much anything. The ability to sacrifice itself to force the opponent to discard is nice. However, that also means I would be down a threat. Definitely a good consideration for a budget deck but has no place here.
Yawgmoth just doesn't work, plain and simple. Not enough creatures to sacrifice. The ability to proliferate is nice, but if I don't have a lot of cards in hand he's just gonna do nothing, which is why I actually decided do to cut a copy of Raven's Crime for a Liliana of the Veil, since in the early game, as well as the mid/late game, she acts as Disruption and Removal, while possibly truly being a wincon with her ultimate.
Profane Command looks silly because it is, at least in this deck. It's too much of a mana sink for a deck that doesn't want one. It would be nice to reanimate some of my fallen threats. However, paying 5 mana to reanimate a Crusader or 4 for a Stinger is a terrible rate, to such a point I would rather run Unearth. Same for the removal. Why pay 5 mana to give -3/-3(-2/-2 if I pay 4) when Yahenni's Expertise gives -3/-3 for the whole board while allowing to cast practically any card in my deck for free? Also, it's very hard to have multiple creatures on the battlefield for the Fear mode to be worthy manawise. In that case, I would rather run Dirge of Dread.
As I mentioned Unearth, I should say something about it. Maybe it could be worth in other builds, but I'm not a huge fan of it. It's not something that develops my game plan. Having the ability to recur a threat is nice. Still, it doesn't seem particularly interesting enough to take out a removal/discard spell for it. If I had to choose a Reanimation spell, it would definitely be Agadeem's Awakening Flip as it wouldn't take a slot due to it being able to be played as a land and has the potential to reanimate more than one threat.
Bontu's Last Reckoning is already on the sideboard. Having it as a mainboard is not a good idea. I don't want to rely on a boardwipe that effectively makes me lose a turn.
With all that being said, there's actually two suggestions that I like and have already been considering, Skithrix and Karn. The Dragon would be a sideboard card against more grindy matchup less because of the regeneration and more due to being able to have haste. A 4/4 hasty flying infect creature is terrifying. Karn would be more of a tech against artifact decks since I can't run Damping Matrix because of my own equipment and Mazemind Tome. The wish ability would be just the cherry on top. The problem with both of these is that I don't know what I would cut for them.
1 month ago
with very limited pump spells, have you considered Swamp Mosquito over the myr, it provides a second evasize flyer for the same cmc
that said i would probably want to go a little more midrange and run Skithiryx, the Blight Dragon and Whispering Specter spector is devastating if they've taken only a few counters and is directly in Unearth range. the dragon is the card i want to be playing after a board wipe (or before if you can regen it)
Yawgmoth, Thran Physician could also be another effective wincon, being able to just discard to win, and also kill off problematic combo creatures is useful.
lastly the package the deck could really use is Karn, the Great Creator, wishboard, with Contagion Clasp, the myr and sword in sb seems strong, while providing the deck with more silver bullets and ways to protect itself.
i don't like the current expertise boardwipe, im tempted to say Bontu's Last Reckoning
i know it may seem silly but you may want to seriously consider Profane Command, removal, reanimation and mass evasion is really strong
1 month ago
Hey LordKunai, thank you! I am happy to offer my opinion.
Dismember is an excellent card in general, but I think I’m running enough removal for now.
Darkness was in an earlier version of this build, but I found that I would rather have a discard spell then a stall spell that only lasts 1 turn. Plus I prefer using enchantments to lockdown creatures, or board wipes to remove multiple creatures at once.
Liliana's Caress and Megrim are good options, but I chose to exclude them because I would rather run discard spells to reduce the opponent to 0 cards in hand. This seems counter-intuitive at first, but the goal of this build is to take advantage of Tinybones’ abilities, and Caress/Megrim do not promote that objective.
Torment of Hailfire is great when you have enough mana to win in a single turn. In other situations it ends up being a dead card. It was in an earlier version of this build that also ran Crypt Ghast and had a focus on ramping.
In this latest version I avoid creatures (other than Dark Confidant) to focus on my primary objectives. Plus I’m running lots of board wipes and cards like Noetic Scales, and I don’t think the Ghast is cost effective if I play it for 4 mana, then only get a few turns of use out of it before it dies.
1 month ago
Pongify, Rapid Hybridization, Slaughter Pact and Reality Shift are great on tempo. 3 out of 4 leave behind a beater for the next round, but probably a manageable one. I'd run Slaughter Pact for sure. Bontu's Last Reckoning is definetly a flavor win, but other than that, the drawback hits like a truck and is a feelbad at any stage in the game for me.
1 month ago
CaptainToll & TriusMalarky I think you’re both overrating Nightscape Familiar for this deck. The problem is that, unlike regular rocks, it doesn’t work with over half of my spells, and even if it does it doesn’t fix my colors. His upside of only sometimes ramping for 2 doesn’t make up for that.
CaptainToll I like your tempo arguments, and technically a free, instant wrath fits perfectly, but I’m honestly not convinced force of despair does what it says on the tin. Yes, it’s an instant but it has other, probably even worse timing restrictions than a sorcery. Sorceries always work on my turn on any targetable creature, force only works on 1 specific moment, making it a terrible topdeck when behind. Being able to cast for 0 is great, but there is a cost to pitching let’s say another walker. The other upside on force, saying “all creatures” is what might push it towards good, but it’s not very common that people play 2 targets in the same turn, so that’s more flavortext.
It looks like a decent but narrow sideboard card to me, instead of an edh playable (not counting 1v1, there it seems great). Of course I could be wrong, never having touched it (or my deck for that matter). What am i missing? Is it less situational than i think?
As alternatives in the same vein (because i like the idea of tempo-based removal):
I’m actually thinking Whelming Wave could be great too, though 4cmc is a lot already.