Bontu's Last Reckoning

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Bontu's Last Reckoning

Sorcery

Destroy all creatures. Lands you control don't untap during your next untap step.

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Bontu's Last Reckoning Discussion

Polupus on advice from 8 rack players ...

1 week ago

The phoenix decks aren't a bad matchup for 8rack. They might get some fast starts, but heavy discard in the first 2 turns cripples them. Prioritize targeted discard against them, so you're not giving them a free opportunity to dump a bird in the grave.

Bridge is good like others have said.

Burn and spirits seem like the toughest match ups of those you listed. Spirits comes down to whether or not you can stick a bridge through spellqueller, but they run Detention Sphere in the side sometimes, so be sure to have some traditional board sweepers too like Bontu's Last Reckoning or Languish to get around Selfless Spirit. Burn is just a straight race. Keep hands with racks/creatures and try to minimize damage with your discard. Smallpox is your best card game 1. If you hurt them on lands, you can pick them apart and they might consider keeping land heavy hands in game 2. Take the play if you can against them.

Being on the draw v play is more nuanced than tom ross makes it out to be. If you have a lot of 1cmc removal, it's not so bad against decks running mana dorks. But if smallpox is your primary removal spell, then an argument could be made for taking the play if odds are higher they will play a creature on turn 1.

Bloodghast also changes this somewhat if you are against slower control decks. Turn 1 taking their removal, then turn2 smallpoxing their white source while discarding bloodghast can out tempo some opponents if you can follow it up. I like playing with bloodghast a lot actually, but it comes with some deck building costs like removing ensnaring bridge and going down on rack effects, BUT it does better at pressuring planeswalkers and getting in damage before your opponent gets hellbent at little to no cost.

hungry000 on 8 Rack but still whack

2 weeks ago

Just in case you aren't aware, regenerating Augur of Skulls before you sac it doesn't bring it back to the battlefield, since regenerate only works when the creature is destroyed (specifically). Otherwise the deck looks good, though it could use a bit more removal like Fatal Push in the main and Flaying Tendrils in the sb instead of Bontu's Last Reckoning to deal with all the Arclight pheonixes flying around.

Darth_Savage on A Dark and Stormy Night

2 weeks ago

As a general rule, don't use poison unless you are playing a dedicated infect deck. To that end I'd cut Phyrexian Crusader for either Dread Shade or the already mentioned Geralf's Messenger, they both add more devotion and are decent threats. Like others I don't like Black Knight here, maybe in the sideboard, since you won't always be facing white, I'd run Relentless Dead or the already mentioned Gifted Aetherborn instead. Lastly you have 16 targeted removal spells, first this is a lot, second it does nothing against hexproof creatures, Geth's Verdict Gatekeeper of Malakir or Smallpox get around hexproof, if its your opponents only creature. You might want an early board wipe Bontu's Last Reckoning or card draw Phyrexian Arena. Hope this helps and as an aside I have a mono black devotion deck Sweet (black) devotion, this might give you further ideas, in any event good luck with your brew.

SynergyBuild on ♤That empty feeling♧

4 weeks ago

Well, when going for the CMDR kill, Mesmeric Orb is the card of dreams, where other cards aren't bad, like Vicious Rumors, they don't do enough to warrant me wanting their inclusion without the commander.

What should be kept is a lot of tutors, to fetch different cards, as well as a lot of ramp. Then a reasonably large hand disruption package, and finishing the deck off with some combos, and cards that do a ton to swing the board in your favor.


Unsure of your budget, and the power level you want, here are the cards I would add to increase the competitiveness of the deck:

Lands: Ancient Tomb, Gemstone Caverns, Bloodstained Mire, Polluted Delta, Verdant Catacombs, Marsh Flats

(On a budget? Do nothing with the lands!)

Tutors: Demonic Tutor, Imperial Seal, Vampiric Tutor, Grim Tutor, Cruel Tutor, Demonic Consultation.

(On a budget? Mastermind's Acquisition, Diabolic Tutor, Dark Petition, Behold the Beyond, Demonic Collusion, Demonic Consultation, Diabolic Revelation, Increasing Ambition, and Insidious Dreams)

Ramp: Mana Crypt, Mana Vault, Mind Stone, Thought Vessel, Charcoal Diamond, Lotus Petal, Everflowing Chalice, Chrome Mox, Mox Diamond, Coldsteel Heart

(On a budget? Mind Stone, Coldsteel Heart, Charcoal Diamond, Everflowing Chalice, Coalition Relic, Fractured Powerstone, Prismatic Lens, Fractured Powerstone, Thought Vessel)

Draw: Sign in Blood, Night's Whisper, Sensei's Divining Top, Scroll Rack, and Asylum Visitor (can top cards you don't want to discard), Library of Leng (tops cards you don't want to discard again... but in a different way), Necropotence

(On a budget? Sign in Blood, Night's Whisper, Read the Bones, Library of Leng, Asylum Visitor, Necropotence, Ancient Craving)

Stax: Sphere of Resistance, Thorn of Amethyst, Lodestone Golem, Damping Matrix, Chains of Mephistopheles, Trinisphere, Tangle Wire, Smokestack, Pox, Liliana of the Veil

(On a budget? use control elements like Doom Blade, and removal in black instead of stax, some of the more budget stax is okay, but generally the more layered stax the better, so the less the worse each is. Removal is a good replacement.)


Drops:

Vicious Rumors, Abyssal Nocturnus, Fell Specter, Guul Draz Specter, Herald of Anguish, Hypnotic Specter, Liliana's Reaver, Myojin of Night's Reach, Needle Specter, Scythe Specter, Sewer Nemesis, Stronghold Rats, Wei Night Raiders, Whispering Specter, Ghoulcaller's Bell, Darksteel Plate, Ordeal of Erebos, Raiders' Wake, Bontu's Last Reckoning, Anvil of Bogardan, Putrefaction, Painful Quandary, Megrim, Fraying Omnipotence, Rise of the Dark Realms, Torment of Hailfire, Liliana Vess.


Not sorry about the long comment ;)

BMHKain on ♤That empty feeling♧

1 month ago

Okay. Besides the -1 Swamp +1 Cabal Stronghold (This could give you value just by having a lot of Basic Swamps.), maybe -1 Bontu's Last Reckoning +1 Damnation (I'm quite shocked you're not running this... It's only one mana more. :/)? That's... Really all I can manage... Sorry if I'm not of any help; I would also suggest Liliana of the Dark Realms for lots of Swamp madness, but I haven't a clue as to what to suggest as a cut...

Gidgetimer on Can I save my creatures ...

1 month ago

Your phrasing is a bit odd, but yes you can use Golgari Charm to regenerate your creatures in response to Bontu's Last Reckoning.

wolfsack on Can I save my creatures ...

1 month ago

I have 4 swamp and 4 Forest. I use Natural Affinity to make all lands 2/2 creatures. I follow with Bontu's Last Reckoning to wipe the board of all creatures and lands. Can I use a Golgari Charm to regenerate all my creatures on the stack?

hkhssweiss on SECRETS

1 month ago

You can consider cards like Damnation, Toxic Deluge, Consume the Meek, Black Sun's Zenith, Bontu's Last Reckoning, Evacuation, Cyclonic Rift as well as a Windfall or Dark Deal to get rid of it from their hands.

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