Bontu's Last Reckoning

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Bontu's Last Reckoning

Sorcery

Destroy all creatures. Lands you control don't untap during your next untap step.

Bontu's Last Reckoning Discussion

Oloro_Magic on The Mistake WotC Made By Unbanning Protean Hulk

3 days ago

I'm not actually super confident that this deck needs blue at all, it seems to me that it plays out relatively similar to Grishoalbrand type decks, and to this end I think the shell could pretty solidly be B/R. The problem with cards like Contingency Plan is that if it wiffs what exactly did you get from it? The answer is nothing. Taking a lesson then from Grishoalbrand's playbook the package of Discovery / Dispersal , Cathartic Reunion , and the immensely powerful Faithless Looting are the best options to ensure Protean Hulk finds it way into the graveyard, whilst also providing at least some value for you. The way I see it is that the only blue card that is necessary to win is Body Double and you aren't actually casting it. That kind of covers it for the combo/dig part of the deck, so what about the rest of the deck. Well considering the combo happens all on one turn I would strongly recommend the playset of Simian Spirit Guide which enables a very improbable, but possible turn one win which looks something like this:

Opening Hand on the Play: Protean Hulk , x3 Simian Spirit Guide , Faithless Looting , Swamp (or any untapped black source), and Footsteps of the Goryo

Turn One: Exile Simian Spirit Guide , cast Faithless Looting , discard Protean Hulk and any card not in the list above (note one or two of those cards can be found off Faithless Looting meaning you essentially have 9 looks), play the swamp, exile the two other Guides and cast Footsteps of the Goryo , win at end step.

That is very improbable, but it could happen, and the addition of Guide really would speed up your cloak, regardless if you take it to B/R or not. I also wouldn't play the full playset of Fatal Push , instead I would diversify, likely with 1-2 Fatal Push in the sideboard and only 1-2 copies of Collective Brutality in the main simply because it can discard Protean Hulk (I realize this card is expensive though so it is only a suggestion for if you decide to invest in this deck; the same can be said for some of the other cards I will suggest; if you want budget alternatives I'm more than happy to start digging around to see what I can come up with). Filling out the deck, I think I want doubles of most of the combo creatures as I would hate to draw them, though that doesn't feel optimal and I would have to test to see, and maybe some form of protection. As you are winning the turn you play Protean Hulk perhaps Pact of Negation , its fast, free, and versatile.

The land also needs a good amount of work. No matter what you do I firmly believe you want at least 3 scry lands, whether that be Temple of Deceit or Temple of Malice depending on the direction you go, ideally a playset of fetches as well for the marginal advantage of deck thinning. I would also encourage playing both Gemstone Caverns here, as the math with that luck counter could be interesting, and Gemstone Mine as if your opponent plays a Leyline of the Void you are functionally dead, to get around this, in addition to hate in the sideboard, it would be advantageous to actually be able to cast your cards, I mean, a 6/6 is a 6/6, it can win games in desperation.

As for your sideboard, I think you want a healthy mix of hate and protection; on the side of protection I would consider Pact of Negation , Silence , Chalice of the Void (turns off opposing hate and with a diverse cantrip base built around two-cost spells, is amazing against Phoenix). The other half of the sideboard I would devote to staying alive and more general hate: cards like Lightning Axe , Kozilek's Return , Bontu's Last Reckoning , Engineered Explosives , Blood Moon , and Shatterstorm .

If I was building a sideboard for a large tournament with the proposed B/R shell it would look something like this (obviously though this needs to be tested and the numbers better figured out):

1x Lightning Axe

3x Chalice of the Void

2x Kozilek's Return

2x Pact of Negation (unless in main)

1x Shatterstorm

2x Blood Moon

2x Wear / Tear

2x Inferno Titan (I think the deck just wants something to grab out of the sideboard to win in another way against decks heavy on Surgical Extraction nowadays)

IF PACT IS IN MAIN

1x Fatal Push

1x Slaughter Pact

I realize what I am proposing here is a totally different shell that just happens to use the same combo, but I strongly believe a B/R shell is the more competitive build of the deck in terms of consistency and speed. Either way good luck and good draws

HongerigeHenry on Zombie Tribal

1 week ago

ColonelCreampuff, thanks for your comments! You are totally right regarding the high cost creatures, as Josu Vess, Lich Knight is also playable for 4 mana (and probably wins the game at 10), and Lim-Dul the Necromancer & Rot Hulk are so powerfull in combination with the Zombie Tribal theme, I decided to keep them. I did replace Overseer of the Damned for Grimgrin, Corpse-Born , thanks for the tip!

Furthermore, replaced Necromantic Selection and Plague Wind with Bontu's Last Reckoning and Diabolic Intent which will also provide the answers I need but are easier to cast.

Again thanks a lot for the advice! :)

kamarupa on Zombie Stampede

2 weeks ago

I think you should maybe cut 3x Bone Splinters in favor of 3 other Instant removal spells. Fatal Push , Doom Blade , Murder , Hero's Downfall , Go for the Throat ... So many options.

Sideboard: Keep your Shamble Back - it will be clutch against Siege Rhino . Keep Tainted Remedy as well. Move Relentless Dead to the mainboard or cut it completely. Cut everything else unless you really want to mainboard something. Add 1-2x Ghost Quarter , (great against Tron) 1-2x Pithing Needle (Will be helpful against planeswalkers and some artifacts (think Expedition Map !) and some enchantments (think Freed from the Real !), 1-2x Ratchet Bomb (Another way to get rid of nasty enchantments and artifacts), 1x Elixir of Immortality (life gain and anti-Turbo Fog/Mill), 2-3xGrey Merchant of Asphodel would probably be effective lifegain in the sideboard.

Probably a board wipe of some kind would be good in the sideboard. Bontu's Last Reckoning is what I'd suggest, but there are lots of other options here: http://tappedout.net/mtg-decks/mh-board-wipe/ Killing Wave might also work. Smallpox could be decent, too, provided you can sac and discard zombies you can cast from the graveyard. If you do add some Smallpox, you'll probably want to add 3 lands, maybe even 4.

FlyingFreak26 on Dad, you killed the zombie Flanders!

3 weeks ago

TheNocholas Thanks for those suggestions. I was taking a hard look at Underrealm Lich but because I've never really built around black on EDH before, I couldn't see the value right away.

Hc_Clan I really like Crux of Fate you're right, most of the times that's going to be a full scale board wipe. Thanks for that suggestion. I definitely needed to see some other card to play over Bontu's Last Reckoning I hated the land restriction part to that card. But, as I've said, that's the card I had available to me when the deck was built. Now I know what to go out and buy

Hc_Clan on Dad, you killed the zombie Flanders!

3 weeks ago

How about Crux of Fate over Bontu's Last Reckoning ? In most situations it'll wipe the whole field and it budget friendly. More importantly, because of the draw back, Bontu's is really a 6+ mana costing board wipe. Losing a turn REALLY sets you back in edh and more likely than not you will not need a board wipe on turn 3.

Valengeta on Satsugai (black devotion)

1 month ago

saturn999 thank you for your suggestions. Yeah Izzet drake or phoenix is a good deck and difficult to counter, but there are ways around it even in black devotion. Damping Sphere is good control :)

I think another form of mass creature removal is not a bad thing to have in the sideboard, although I don't want to destroy many of my own creatures which will make Gray Merchant of Asphodel pretty week as a finisher and also I need them to attack. So a Ratchet Bomb or Ritual of Soot is usable here in that sense, and Bontu's Last Reckoning isn't bad but it's a total boardwipe and better used in extreme situations. Maybe Drown in Sorrow paired with Ratchet Bomb is the better combo I guess? About land destruction I definitely want to get some of those lands you mentioned.

Shyvana_ on Dad, you killed the zombie Flanders!

1 month ago

Why would you run Bontu's Last Reckoning over Damnation ? None of your cards have regenerate.

saturn999 on Satsugai (black devotion)

1 month ago

The decks cool! Plenty of answers and plenty of aggro too. If anything, depending on your meta maybe Ratchet Bomb and Damping Sphere ? +1 either way! Mono-black devotion is still a contender. Went and got 3-1 at a local tournament last month. My only loss was Izzet Drake or Phoenix? I'd never heard of the deck and didn't have any graveyard hate. Your deck would do well I think. Maybe some form of land destruction? Ghost Quarter , Field of Ruin or even Rain of Tears . And if you need a big wrath to just get rid of creatures on the cheap to back up your Drown in Sorrow Bontu's Last Reckoning is great for the price or Ritual of Soot . Idk, all depends on what you play against and how you want the deck to play. Take care!

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Bontu's Last Reckoning occurrence in decks from the last year

Modern:

All decks: 0.02%

Commander / EDH:

All decks: 0.01%