Thrull Parasite

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thrull Parasite

Creature — Thrull

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) {T}, Pay 2 life: Remove a counter from target nonland permanent.

TheForsakenOne on K'rrik, Manipulator of Life (Totals)

1 week ago

This deck seems very .... confused. On one hand you have swamp synergies, on the other sacrifice synergies, and then you have weird cards like Elder Brain that don't fit into either. I'd suggest picking one of the two theme's and sticking to it.

Cards I would suggest cutting:

Withercrown (just not a good card)

Crypt Incursion (Too situational, its going to be dead a lot of the time)

Xathrid Gorgon (Too slow)

Visara the Dreadful (Removal magnet + too slow)

Consume Spirit (There are better mana sinks than this)

Corrupt (Needs too many swamps to be worth the mana)

Liliana's Shade (Also just not a good card)

Elder Brain (just a weird card in general and too inconsistent)

Cards I would suggest adding:

Abhorrent Overlord (Makes a buch of creatures for your sacrifice triggers)

Pontiff of Blight, Thrull Parasite, Basilica Screecher (More extort cards that synergize very well with K'rrik)

Exsanguinate (Better mana sink than consume spirit)

Nirkana Revenant (Another mana doubler for swamps)

Vein Ripper (Very good for this kind of deck, but it just came out and is currently pricey so I'd wait to buy this one)

Bitterblossom, Dreadhorde Invasion (make a creature every turn for your sacrifice outlets)

Viscera Seer the classic free sacrifice outlet. Also see Woe Strider

Ayara, First of Locthwain (Free creature with K'rrik out and pings opponents every time a black creature enters which usually happens a lot with sac decks)

Franks on Life ****ery

1 year ago

Hi Wallis,

I appreciate the feedback!

I've only been playing Magic for a month so love getting advice on how to better optimise my decks :)

I agree with Thrull Parasite, definitely seems like a better fit for the same mana cost.

I'll most likely readjust Vito, Thorn of the Dusk Rose & Sanguine Bond, the main reason was money irl as I can't seem to find Vito, Thorn of the Dusk Rose for a good price, but will make sure to balance those cards out in future.

Infernal Grasp is cool, not seen that card before and I guess would be better than Revitalize, I liked the idea of boosting by 3 life, when Vito, Thorn of the Dusk Rose or Sanguine Bond were out to chip away at opponent's HP, also giving me a card draw. But I see where you're coming from.

Unearth makes sense given the general low mana cost of my creatures so will look to work that in.

Sorin's Vengeance could probably be ditched, is there a good replacement for it or do you suggest adding more creatures in that gap? The reason I went for it was if I had Vito's ability active then it's pretty sweet, but I agree it is high cost and difficult to play in this deck.

The angle I was going for with this deck was to give myself a few avenues so I'm not dependent on X card as I seem to have screwed myself over in a few games that way. This is my first custom deck hence putting it under Unknown, I still don't actually understand the different Game Types, so maybe could do with focussing on one to better streamline the deck.

I appreciate your comment :)

wallisface on Life ****ery

1 year ago

Some thoughts:

  • i don’t see how a game is ever going long enough for you to be able to cast Sorin's Vengeance. I would suggest ditching it.

  • I would suggest Unearth over Blood Beckoning.

  • Revitalize doesn’t really do much here, i would suggest ditching it for some interaction - you currently have no way to stop your opponent doing what they want. Infernal Grasp would go a long way here.

  • I would suggest running the full playset of Vito, Thorn of the Dusk Rose and just running 2x Sanguine Bond. You need to get Vito online early to make use of the lifegain. Conversely, Sanguine Bond has a huge mana cost for modern, and you don’t really want to be drawing into more than one of these.

  • Thirsting Shade seems really weak, there must be a better option than this… Thrull Parasite seems like a better fit.

  • Sideboards are meant to have a collection of cards that help you in bad matchups (i.e answers for graveyards, combo, aggro, control etc), but yours currently appears to be “extra stuff not good enough for mainboard”. I’d suggest reworking your sideboard entirely.

Coward_Token on Kamigawa: Neon Dynasty

2 years ago

Satsuki, the Living Lore: Yeah yeah, saga tribal, but is it just me who finds death triggers on legendary creatures kinda jarring? And I wish the bounce option worked for all enchantments. (Also, no Thrull Parasite, Hex Parasite or Clockspinning for her.)

Balaam__ on 101% Mono Black Burn

2 years ago

Thank you for the continued interest, HobbyMan5000. Your suggestions are viable, although I don’t think they all belong in the same deck. Thrull Parasite is very interesting—I initially passed on it because I thought its Extort ability only applied to creatures, but it’s viable for any spell. I’ll have to playtest it though, since I’m not sure it’s the most efficient way to burn/drain. That one could be used for Bump in the Night for instance. But the thrull is worth considering, at least for now.

Smallpox is a great card, but arguably should be built around rather than just added in. Same with Alms of the Vein. It’s not cost efficient enough at ; I’d need to completely rebuild to take advantage of its Madness cost. I don’t think a 3 card interaction between smallpox, Collective Brutality and Alms of the Vein is worth the self inflicted harm from the pox. We’re not really set up to take advantage of self sacrifice.

I do, however, think you’re right about too many Piranha Marshes. I’ll want to see it around once per game, so I’ll adjust the counts to 2-3 or so. I’d also agree with your feelings on Collective Brutality; it would already be maindecked if not for the steep price.

I consider this a finished build centering around theme and budget. Barring any new cards yet to be released, playtest results or major price drops for certain existing cards, I won’t be making any adjustments aside from lowering the Piranha Marsh counts.

HobbyMan5000 on 101% Mono Black Burn

2 years ago

Back again, I’ve been test playing this deck again, because I love black burn, I come in peace with some friendly suggestions, Thrull Parasite would be interesting to extort for all the burn spells, I would mainboard Collective Brutality it can burn, and I can be of other value, Smallpox can burn and slow down the game, in between Collective Brutality and Smallpox they can service as a discard outlet for Alms of the Veins madness ability, I feel like 4 Piranha Marsh coming into play tap slows down the deck too much, I feel like it’s just not worth it for 1 life, I think Marsh Flats would be a good investment it’s the cheapest swamp fetching land that can fetch Leechridden Swamp, I wish more people would make Black burn builts, I am a black burn nut,

IHATENAMES on Liesa's, L.E.G.S

2 years ago

Heros downfall for about any other removal spell is a easy fix (Murderous Rider or anything cheaper stands out like a sore thumb to me.

Cheap creatures with extort like Thrull Parasite might be a good fit I run in a similar deck.

Some sort of payoff for all the enchantments you run wouod be just good synergy.

Perhaps more recursion likeAuramancer or tutor effects like Thalia's Lancers could make it be more consistent and help in longer games.

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