Thrull Parasite

Thrull Parasite

Creature — Thrull

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) {T}, Pay 2 life: Remove a counter from target nonland permanent.

Browse Alters View at Gatherer

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Set Rarity
Gatecrash (GTC) Uncommon

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Thrull Parasite Discussion

Caerwyn on Counters

1 week ago

In the future, please use the Rules Q&A subsection if you have questions about rules, cards, or card interactions. I have moved the thread for you.

Please also link a card as an example. Lots of people call cards with -X/-X effects, like that on Toxic Deluge counters, even though they are not. The reason I bring this up is because all counters you are likely experience are going to be -1/-1 counters (sometimes multiple of them), and your post indicates you are talking about something different (some older cards have different denominations of counters, but those are so rarely played, I doubt they are what you are referencing).

Any time the effect is talking about counters, it will specifically say counters.

As mentioned above, counters stay on until removed. Various cards allow you to remove counters, like Thrull Parasite. A -1/-1 counter is also removed if a +1/+1 counter is added.

sboy4 on Grixis Saga control (New Theos)

1 month ago

Thrull Parasite instead of Soul Diviner. Cool idea though

Ungodlyfreak on It's Tax Time!

2 months ago

Oh, and I added Dark Depths to go with Vesuva, & Vampire Hexmage. I swapped Hexmage in over Thrull Parasite as a move against counter cards/decks, so i figured depths was a logical next move.

wolfsack on B/W Life Gain

2 months ago

Easy lifegain:

Thrull Parasite

Rhox Faithmender

Gifted Aetherborn

Help slow your opponents down:

Tainted Remedy

To help with getting creatures on the board and triggering lifegain abilities:

Abhorrent Overlord

Speaker of the Heavens

Crested Sunmare

Card Draw/ramp:

Moonlight Bargain

Wayfarer's Bauble

deebiia on Cathedral of Blood (HELP)

5 months ago

Hi, I have ran a deck similar to this and I really did not like having the combo of Exquisite Blood and Sanguine Bond. They are heavy costed cards and you don't really have any protection for them if one gets blown up.

I love Sanguine Bond way more than Exquisite Blood. I took mine out and made my deck more of what you're asking for. I can post my list, but I would only as per your request. If you're playing in a multiplayer group, once you start extorting your opponents... they find that annoying, for some odd reason, and they begin going after you. I love Cliffhaven Vampire in the deck since I have 4x Soul's Attendant as well as Suture Priest. I get to ping my opponents for anyone playing creatures.

In your deck, a nice card draw-- and potential finisher-- could be adding Greed to your list for card draw or to pay a bunch of life into it with Sanguine Bond and Children of Korlis out to dome an opponent for a bunch at once.

I personally would make this just an Orzhov deck and cut out entirely to make your mana base-- even though you said to ignore it-- much more consistent. Instead, to go with your sitting back and waiting plan, you could add Congregate and Fumigate to just outright kill an opponent if you have Sanguine Bond on the field or to keep you from dying to an overwhelmingly large board your opponents have set up while you were waiting.

Some general improvements I think would be:

  • Taking out Thrull Parasite since he doesn't really do anything in the deck. He has extort, but it seems like you could have better options for your mana if you wanted to play more of a control game.
  • Instead of Intrepid Hero who only hits certain targets, run something like Murder or Hideous End.
  • Purity is good with Sanguine Bond out, but again, it's pretty heavily costed. Here I would highly recommend running at least 3 of Cliffhaven Vampire. He is so good with the "Soul Sisters" in that he hits each opponent for each trigger on the stack. I cannot recommend him enough.
  • Maybe run more board wipes like Fumigate or even Kaya's Wrath to gain life and deal with problematic creatures.

Hopefully this was helpful, and again, if you would like me to link my deck that plays along the same way your does, let me know. Have a great day and stay safe, friend.

Roo182 on Karlov/Sorin Blessed

6 months ago

Okay fellas LordBlackblade multimedia - I've made another big update. A few followup questions but I think I'm close

Here's what I've decided/sacrificed out for now:

  1. Deathgreeter - Already have blood artist added, decided to cut for now

  2. Divinity of Pride - Left it out as I added Serra & Walking Ballista, also very high CMC

  3. Generous Gift - Better removals in the deck, so did not add

  4. Necropotence - Pure $ call, deck is already getting up there

  5. Extort Cards (i.e. Thrull Parasite, Basilica Screecher, Tithe Drinker) - I want to keep these for now as I like having that as an additional source of LG, especially because I've added more low CMC in this update

  6. Spirit Loop - I think too much value and makes Karlov too scary, the return to hand is delicious.

  7. Swords to Plowshares - Left this out purely to make sure I have enough mana.

I think now what I am gonna do is play test this a LOT to see if it balances well before I cough up the $

P.S. Guys - I can't thank you enough. This has been such a cool experience. You guys have put so much effort into this.

If you'd like to catch a remote game, I have been playing games on the PlayEDH server on Discord, my username is RageRoo182#8105, feel free to add me if you'd like to play a game!

LordBlackblade on Karlov/Sorin Blessed

7 months ago

Well, here's how I would do this deck (since I already did!): Karlov's Tithes

Jokes aside, here's what I would do with your current list:

  • For the lands, I would just turn them into basics. I'm sorry if I gave the impression you should actually cut lands, what I meant was run different lands in those slots. In a two color deck like this, fixing shouldn't really be an issue often, if ever.

  • Specifically, I would put in three Plains and two Swamp to keep your lands balanced. In addition, I might add maybe two more lands bringing your total to 35. You might be able to get away with 33, but that is a little light for my personal tastes.

Looking at what you want to add, we need to make 12 cuts (which is a lot) but here's what I would cut (starting with the easiest cuts and getting murkier as we go):

  • Armillary Sphere - This fixes your colors, but doesn't ramp you. I would personally run any other ramp over this.

  • Fountain of Renewal - I get where you're coming from with this; however, it is just too slow.

  • Tablet of the Guilds - The issue with this one is how many spells you are going to cast. Orzhov doesn't ramp super well, you're probably going to be casting one, maybe two spells per turn, making this ever so slightly better than Fountain of Renewal.

  • Thrull Parasite - See Tablet of the Guilds. My biggest concerns with extort are A) How many spells will you cast each turn? and B) Will you have enough mana to consistently pay for extort.

  • Basilica Screecher - See Thrull Parasite.

  • Tithe Drinker - See Thrull Parasite.

  • Spirit Loop - I also see where you are going with this. For an aura it's not bad, but I also don't think it is as impactful as some of our adds

  • Orzhov Cluestone - Just an okay rock. I usually avoid ramp that costs more than two mana

  • Hedron Archive - See Orzhov Cluestone. Also your deck is pretty color rich (Orzhov decks usually are), so colorless mana doesn't get you as far as it would in other decks

  • Sorin, Vengeful Bloodlord - His effect is not bad; however, you will rarely have sufficient boardstate to protect him, in my opinion.

  • Underworld Connections - Card draw is good. That said, experience has taught me that burst card draw a la Syphon Mind trumps incremental advantage in a wide variety of cases

  • Heliod's Intervention - I like the versatility and instant speed of this. I considered it for my own deck at one point. Unfortunately in EDH you can't run everything so sometimes you have to cut decent cards to make room for more decent cards!

multimedia on Sorin/Karlov Blessed Deck Help

7 months ago

Hey, I agree if you want to play Vamps, have a Vamp army with Sorin then Edgar Markov is the best tribal Vampire Commander. You could play a secondary life gain/drain strategy with Edgar; Cliffhaven Vampire + Righteous Cause.

With Karlov of the Ghost Council you want to play the best cards within the budget that gain you life or use life to give you value which are mostly nonVamp cards. Karlov is the center of attention, you build around him. Edgar is different; you may not even cast Edgar in a game. Instead utilize his eminence ability from the Command Zone; cast Vamps to create Vamp tokens which builds you an army to attack.

Karlov is a win condition, doing Commander damage which is less relying on other creatures to attack. Of course other creatures can attack especially if they have evasion and lifelink. The purpose of creatures with Karlov is to support him in some way.

How I would play Karlov with a $200 budget:

Aetherflux and Collar were just reprinted in the Mystery Booster set; those versions are $4 and $2. The nice thing about extort with Karlov is it gives you a life gain source for important cards that you should play that don't normally gain you life such as mana rocks, enchantments, removal spells, etc. Smothering Tithe + Leonin Elder can be a life gain and counters engine with Karlov.

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