|Commander / EDH||Legal|
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Enchantment — Aura Curse
Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
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Trespasser's Curse Discussion
3 days ago
As for what you might go down for them, I don't know your meta, but cards like Torment of Scarabs and Trespasser's Curse seem very matchup dependent, and would likely go better in the sideboard. Against a control deck, Trespasser's Curse will likely be a two-mana do-nothing, whereas the Torment of Scarabs would be good because it would force them to discard or lose life. On the flip side, against go-wide strategies and tokens, Torment won't do much because they'll just sac something low-value, but Trespasser's Curse would put you at a serious advantage.
Just some food for thought. Overall, I love the deck! +1!
5 days ago
1 week ago
I have two gigantic, hate-fueled suggestions: Curses and Zo-Zu the Punisher.
Which curses, in particular? I'm glad you asked! Curse of Bloodletting in particular would be monstrous in this deck, Curse of Chaos is a good incentive to throw that one extra creature at the opponent, Curse of Misfortunes speaks for itself, Curse of Opulence makes the opponent a huge target early-on, Curse of the Nightly Hunt can very easily leave the opponent with no creatures left, Curse of Thirst is super jank, which means it would feel beautiful to kill an opponent with it, Curse of Vengeance is a fantastic second wind for you, unless you're playing 1v1, Torment of Scarabs builds slowly but it can also force the opponent to make some really tough choices, and Trespasser's Curse is legendary vs. tokens, tribal, anything creature-based. Also worth noting: Accursed Witch Flip, though not a curse, turns into a pretty decent one.
Other cards that force opponents to make awful decisions include Torment of Hailfire, Indulgent Tormentor, and Killing Wave. Blightning, Mogis, God of Slaughter, and Rakdos's Return also force life loss and/or loss of resources.
Thank you for your time, and for brewing this deliciously diabolical deck.
2 weeks ago
I didn't want to focus much on curses, it was more so something to put on myself to incentivize people to attack me. As for Trespasser's Curse and Rampaging Ferocidon I didn't want to punish anyone for having creatures as crawlspace can protect me from opponents that build wide and my fogs and deathtouch for opponents that build tall. I do however like Xantcha, Sleeper Agent, Sylvan Offering and Dowsing Dagger Flip. Thanks for the advice!
2 weeks ago
Two cards that I would love to put in this deck are Grave Pact (so that your opponent doesn't want to kill your creatures) and Trespasser's Curse (so that he/she hesitates to cast creatures of his/her own).
2 weeks ago
There are 2 other life gain/drain elements that you could work into the deck. The first is the concept of taxes. A card like Trespasser's Curse makes your opponent pay you life-points to summon a creature. The second is benefitting from recycling cards in your grave.
If you wish to stick only to the latest sets, there are not too many recycling options, otherwise have a look at M19M life gain/drain, which I have found to be great fun to play.
2 weeks ago
How about cards like Curse of Disturbance, Varchild, Betrayer of Kjeldor, Xantcha, Sleeper Agent, Sylvan Offering or Dowsing Dagger Flip for some more creatures for your opponent to attack with, and cards like Trespasser's Curse and Rampaging Ferocidon to make your opponents suffer for having creatures?
3 weeks ago
When a lot of these cards were standard, I had a lot of fun with Drana, Liberator of Malakir, which just gives your creatures teeth. Something like Grave Pact might add value and I would certainly look for a few Beacon of Immortality to add in. My current standard version of this deck is M19M life gain/drain, but it moves away from your central ally theme. You could lower your mana curve by dropping some cmc expensive cards for simple gain/drain cards like Trespasser's Curse