Enchantment — Aura Curse
Enchant playerWhenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
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Trespasser's Curse Discussion
2 days ago
No Doomsday? getgud
Just kidding, I felt like I had to. xP
You could also include some Curses to help encourage others to gang up on a troublesome player. Examples include Curse of Inertia, Curse of the Forsaken, and Curse of Vengeance. You could also have Trespasser's Curse to deal with token spam decks.
Sigarda's Aid is another possibility. 19 of the cards in the deck are Aura spells that either buff Zur or lock down a troublesome creature. Including Sigarda's Aid means that 30% of your deck gets Flash. Imagine responding to a Rith generating 40 1/1 Saprolings by Flashing in Trespasser's Curse. Not bad at all...
This deck already looks as tightly wound as a watch. I like it a lot. +1.
3 days ago
thanks for the comment crosstiger23. I'll have to playtesting with Nest of Scarabs. It seemed fun but not necessarily the best for constructed. It could make a ton of Tokens of an archfiend activation, albeit deathouchless ones. Manglehorn is an autoinclude for the sideboard, I just haven't taken the time to add it yet. I have also seen people running Trespasser's Curse as an anti-combo sideboard card which is also intriguing. It's also harder to deal with that a 2 toughness creature. Thanks again for the other suggestions. I'll definitely give Key to the City a try. It'd be great for activating Hapatra. Cheers!
Thanks for the comment Tremblayk19. You deck looks sweet! I'll probably stay Golgari for now but Jund is an interesting direction. Lots of cool creatures and cards that work with the -1/-1 counter theme and discard theme. I'm definitely adding Noose Constrictor. It will be great in the deck I am sure. Thanks again and Happy Brewing!
4 days ago
It looks like the white in your deck serves little purpose main board. Anguished Unmaking and Shambling Vent. The white sideboard tech seems redundant as well. Trespasser's Curse deals with Copy Cat Combo, so Authority of the Consuls and Gideon's Intervention are redundant.
As this is, you may as well be UB and be much more consistent. If you're stuck on Esper, out the Never / Return and a couple Murders for Cast Out, which is a much better removal spell in nearly all scenarios.
Include a couple grindy spells in the sideboard, like Planeswalkers and Hand Disruption. Your main has an abundance of creature removal as well as 3x Horribly Awry. What if your opponent is playing control? Half your deck will be useless. Grab a fourth Cancel sort of card and get a 1-2x Negate in to the mainboard. 2x Dispel in the side is basically mandatory if you ever want to win against opposing blue decks games 2-3. Also, have you tried Pull from Tomorrow? The card will blow your mind. Try a 2x and see what I mean.
4 days ago
Murderous Compulsion is a good card, but I don't have near enough discard outlets at instant speed to include it. It also doesn't deal with the gods or Gideon as Thylian1 pointed out. Trespasser's Curse is to deal with Copycat combo, yes they can remove it but it usually gives me the extra couple turns needed to gain a firm control of the board. Fevered Visions was very seriously considered, but it's already bad in control shells because of how long the games go and I'll rarely get the upside with so much of the meta switching to Heckbent Strategies featuring Hazoret the Fervent. I'd sooner run Horribly Awry than Deny Existence but Essence Scatter is just such a cleaner answer even if it fails to exile the card. Unsubstantiate is decent, but I still think the current list is stronger. Grasp of Darkness is difficult to cast, but it still just does so much that I can't afford to cut it.
4 days ago
5 days ago
6 days ago
Fortunately the new set has seen us get an answer to copy cat via Trespasser's Curse and a possible way of stopping tower decks too.
1 week ago
Thanks for the formatting heads up, clayperce.
I was skeptical about Fling but quickly moved it from 3 copies to 4.
You are right - they get rid of a Creature, you just throw it at them.
Thanks for all the testing and feedback, Zaueski.
Your suggestion of Battlefield Scrounger confuses me. What card did you actually mean?
Painful Lesson is the best card draw we are about to have, I believe.
I'll think about putting some in.
The only issue with it is that this deck WANTS to empty its hand ASAP.
Trespasser's Curse is an interesting suggestion.
Harsh Scrutiny might be a way forward to slow down the Opponent's tempo.
Just checking - did you remember to have you and your Opponent Discard a card when Neheb, the Worthy connected?
It's something I often forget to do while testing, and it really hurts Control decks.
That little Minotaur packs a lot of punch.