Trespasser's Curse

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Common

Combos Browse all

Trespasser's Curse

Enchantment — Aura Curse

Enchant playerWhenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.

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Trespasser's Curse Discussion

Hobbez9186 on Harsh Tormenting Punishment

2 days ago

I have Essence Extraction in my "extended" sideboard because I've always suspected that it could be useful. I haven't used it yet, but I can definitely see how the life gain could come in handy.

That said, I definitely think Collective Brutality is the best upgrade to Doomfall as a similar/better card (on a less strict budget) as it adds even more removal/hand disruption/drain. If added I would absolutely find room in main or side for Alms of the Vein as well for even more survivability.

Trespasser's Curse I actually think needs to be a full playset between main and side as a powerhouse counter to Monument, Zombies, Thopters, and any other wide strategy. It's pure ridiculousness. If you can find 3 or 4 it's nuts even against a "regular" amount of creatures. A 6 to 8 point swing in life totals for each drop onto their field adds up incredibly fast.

I can see myself going back into a creatureless strategy after rotation to fit most of those things (or similar) in. Right now this specific build is really working for me. I still love it, my opponent still plays most of the game leaning on the table with their head in their hands drawing and passing and rolling their eyes after I kill the occasional creature that does make it to the field. It's awesome.

BoerWolf on Harsh Tormenting Punishment

2 days ago

So I've played some more and basically I never lose mid-long games, but I'm still having issues early with aggro decks. I'm thinking about maybe adding Essence Extraction to help stay alive longer. I still think Trespasser's Curse wouldn't be worth the card slot but I might try it out once.

Pieguy396 on dark forest2

2 days ago

Hey there! This looks like a great start to your first Magic deck! Welcome to the game, and to tappedout.net!

First of all, I would recommend reducing your deck size to the minimum - 60 cards. For every card you add over the minimum, it reduces your chances of drawing your best cards. I get that this might be hard to understand - if I add more cards, wouldn't my deck get better? However, let's say that Oracle's Vault is the best card in your deck. (This is just an example, your best card could very well be something else.) With a 105-card deck, you have a 1/105 chance (0.95%) of drawing Oracle's Vault. With a 60-card deck, however, your chances of drawing Oracle's Vault rise to 1/60 (1.7%), almost doubling your chances of drawing your most powerful cards. In any case, I'd take out the following cards:

This should make your deck a little more consistent, and hopefully a little more fun as well. In any case, I hope you have an excellent time playing Magic!

Argy on Mono-Black Torment

3 days ago

OK this deck has quite a few problems:

Here's what I would try:

-3 Bone Picker
-3 Torment of Scarabs

+3 Apocalypse Demon
+3 Bloodbond Vampire

Mandalorian on Demonic torture

3 days ago

You should find room for more lands since your curve goes over 5 easily. Decks that run 20 lands typically have a curve the is between 2-3.

Gray Merchant of Asphodel

Trespasser's Curse

Cruel Reality

Torment of Scarabs

Oloro_Magic on Curse after curse

2 weeks ago

I think you need Trespasser's Curse as curses curve out poorly. You really need to create mana but to do this you need to cut a colour. I would almost recommend solely playing black and splashing just one colour but you could make three work. I would consider playing creatures like Typhoid Rats (effective blocker) and Crypt Ghast for some ramp; in that vein also a couple copies of Liliana of the Dark Realms.

The way to make this work in my opinion is to go prison. Narrow down to a couple curses that can help kill your opponent and then play things like Ensnaring Bridge, Ghostly Prison, and Sphere of Safety, maybe even Propaganda if you keep blue. Basically make it hard for your opponent to attack you while your curses kill them.

You also want to split your removal, you want both mass and spot removal. Fatal Push is the best spot removal available so play those, and then Damnation is your choice wrath. Devote the remaining spots to discard effects like Thoughtseize and Inquisition of Kozilek.

Once you have narrowed down the colour situation I would be happy to help build you a mana base but first I really think you need to reevaluate your colour scheme.

Zorgen on Three times the Torment

2 weeks ago

gebell thank you for suggestions!

I originally had Fatal Push in there for their turn 1 and 2 drop creatures just to slow down my opponent but Harsh Scrutiny is a MUCH better fix for that and ya Scry would be amazing in this deck.

I could easily see myself getting rid of Secret Salvage if I can find a card draw mechanic to replace it. It has worked wonders for me before but it has also slowed me down. I have mixed feelings on the card after I've played more with it.

Trespasser's Curse will for sure make it in to my side board or even just replace Torment of Scarabs. Just like with my card draw, it's been a little inconstant as far as how strong it is each game I play. I've actually thought about running a few less or even getting rid of them in replace of some mana ramp or just more swamps.

I didn't realize till now that Cruel Reality is only 1 more mana than Noxious Gearhulk. I'll have to give it a shot and run it a little bit.

I greatly appreciate the help man. I think you're suggestions might be the fix my deck needs.

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