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Enchantment — Aura Curse
Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
Trespasser's Curse Discussion
2 days ago
Trespasser's Curse is a good as it gets and is missing.
2 months ago
You said in your thread in the deck help forum that you wanted to get it down to 66, so that is 18 cuts.
Trespasser's Curse - Curses feel unnecessarily antagonistic and this one doesn't do much.
Curator's Ward - Unlikely to ever draw you cards.
Ashes of the Abhorrent - Not good unless your meta is very graveyard heavy.
Prowler's Helm - Not a very good piece of evasion equipment.
Wing Shards - Bad except against voltron.
Nightmare's Thirst - Hardly ever going to kill anything of importance.
Mana Leak - The type of games you are likely to play with this deck tax counters won't matter.
Convolute - See above.
Healing Grace - 1 shot small amounts of lifegain aren't worth a card slot.
Dark Ritual - Rituals aren't great in commander unless it is to ramp directly into a victory and you have no insta-wins.
Vampire Sovereign - ETB doesn't justify paying the price for the body in a non-blink deck.
Angel of the God-Pharaoh - 6 mana 4/4 isn't worth it just because it has cycling.
Diamond Mare - Going to gain you much less life than you think it will.
Underworld Coinsmith - Effects aren't strong enough.
Bonus round, these cards are all relatively weak and I really think that maybe you wanted angel tribal and didn't want to say it was a tribal deck.
2 months ago
In general, my feedback is that you have too many one-shot lifegain effects for small amounts (1-3 life). These don't do enough - you have to have multiple other cards on board before they really help you/hurt others.
Cards to cut:
- Angel of Mercy - Angel of the Dawn - Angel of the God-Pharaoh - Seraph of the Suns - Serra Angel - Urgoros, the Empty One - Vampire Sovereign - Dark Ritual - Healing Grace - Fountain of Renewal - Manalith - Prowler's Helm - Behind the Scenes - Ill-Gotten Inheritance - Trespasser's Curse - Dovin Baan
A few cards to think about adding:
Last, I'll just note that Oloro is already not a beloved commander, and you're playing a lot of counter magic. You might want to think about inserting some W/U pillowfort, cause everyone is going to be coming for you.
2 months ago
Trespasser's Curse is going to make you the target for the token player.
4 months ago
It's looking great...maybe you can find room for Trespasser's Curse ? I would main board Kingpin's Pet for more extort plus it's another flyer. Consider Pillory of the Sleepless to nerf a big threat and add to the loss-of-life effects.
on Need rats?
4 months ago
If i was going to to tune this for FNM I would play 4 Pack Rat some number of relentless rat 4 Typhoid Rats 4 Aether Vial and then the rest just needs to be hand disruption ( Thoughtseize , Inquisition of Kozilek ) and removal ( Fatal Push , Doom Blade , Dismember , ect.) I would't use any of the extra cards that you have ( The Rack , Bontu's Monument , Trespasser's Curse ) or anything over 3 mana. Modern is a brutally fast format, most decks can kill turn 3 and everything else can kill turn 4. You unfortunately cannot, so you need to be as efficient at disruption as possible. I also wouldnt use Bojuka Bog or Thespian's Stage . I would replace it with 3 Field of Ruin and swamps
also you deck is under standard so I can't suggest any of these. Good Luck!!
4 months ago
no offense but theres a lot of mistakes here. first of all, 20 lands is definitely too few if you want to cast stuff with cmc 5 or more. a mana cost of 5 is considered very expensive in modern, and anything costing 5+ is almost always mana-ramped into.
since you have no discard effects, theres no point to The Rack . what are you hoping to copy with Thespian's Stage ? cards like Ink-Eyes, Servant of Oni and Trespasser's Curse that require your opponent to use certain types of cards, are too situational to mainboard. instead of running 1 or 2 of a bunch of stuff, pick the best ones and run 4
modern is a brutal format. a deck generally needs to be able to win on turn 4, or pack a ton of early interaction to stop an opponent. decks like burn, infect, storm, and grishoalbrand can win on turn 4, or even turn 3. tron plays a turn 3 Karn Liberated then a turn 4 Ugin, the Spirit Dragon . a player can even turn 3 Through the Breach into Emrakul, the Aeons Torn .
this decks best case scenario is the following:
T1: land, Aether Vial
T2: land, Pack Rat
T4: probably no land drop this turn since you only run 20. so vial in a 2nd Relentless Rats and cast the 3rd.
this empties your hand if you're on the play, gives no interaction with the opponent, and leaves you hoping/praying the opponent cant kill your rats.
6 months ago
Oh, also, if you add in Ajani's Welcome you can trigger that gain when you cast a new creature... pair it with Authority of the Consuls or Trespasser's Curse and you are gaining life ANYTIME a creature enters the battlefield.
Trespasser's Curse occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%