Trespasser's Curse

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Trespasser's Curse

Enchantment — Aura Curse

Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.

Trespasser's Curse Discussion

Krystyl_Rose on Vampire - Life drain

1 month ago

Oh, also, if you add in Ajani's Welcome you can trigger that gain when you cast a new creature... pair it with Authority of the Consuls or Trespasser's Curse and you are gaining life ANYTIME a creature enters the battlefield.

Darth_Savage on Vampire Nocturnus/Elenda Lifegain

1 month ago

The main deck looks better, I'd be tempted to add another sacrifice outlet Viscera Seer, probably just as a 2x, replacing Drana's Emissary.

Your sideboard, needs some work, possibly:

4x Invoke the Divine --> Anguished Unmaking (you have plenty of life gain)

2x Never Happened --> Ravenous Trap or Tormod's Crypt

2x Seal Away --> Journey to Nowhere or Pillory of the Sleepless

2x Squire's Devotion --> Bontu the Glorified or Trespasser's Curse

Killzun on Tuvasa the Second Sunlit (control voltron) > $350

2 months ago

I missed the Dovescape mention. I love it in Esper colors after giving Trespasser's Curse to the "Timmy" player, lol.

ninjaclevs13 on Dawn of the Dead

3 months ago

The cards that I would personally recommend cutting are:

Helldozer: it would attract a lot of hate, and is really pretty slow to do much.

Phylactery Lich: a card that is almost exclusively stats, and just a 5/5 (even with indestructible) isn't usually that relevant.

Fated Return: 7 mana to resurrect a creature and maybe scry 2 just isn't that great in my opinion. If you're looking for something similar, I would recommend Rise of the Dark Realms. 2 more mana for all creatures instead of just one.

Curse of Shallow Graves: if I'm reading this correctly, this is only one 2/2 even if you attack with multiple creatures. And only attacking one player. And your opponents get it too.

Marchesa's Decree: conditional card draw with maybe some life loss? Ehhhh....

Trespasser's Curse: great against token decks, but largely irrelevant otherwise.

Mind Shatter: I think this could be good if you have a discard subtheme, which is definitely possible...maybe add a Sangromancer?

Cellar Door: way too inefficient...3 mana for maybe a 2/2?

Lich's Tomb: I think this is too risky and could easily blow you out

Another thing I'm noticing is the severe lack of ramp and card draw. There's plenty of Zombie synergy, but you're never going to get there if you have very little mana and an empty hand. I would recommended adding some Gilded Lotuses, Thran Dynamos, Worn Powerstones, Jet Medallion, as well as Phyrexian Arena or even Sign in Blood.

Lavidicus on Help me out? Mono-black Zombie

3 months ago

I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.

Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!

From Dust

FiveEightFiveBC on Rakdos, Herald of Hell (feedback welcome)

4 months ago

I'd give these all a second look and cut them unless you can't justify how they contribute to your aggressive strategy: Crucible of Worlds, Trespasser's Curse, Stuffy Doll, Hythonia the Cruel, Typhoid Rats, Fury Storm

NV_1980 on Inspector Clouseau

5 months ago

Hi,

We played this deck a few times to get a feel for it. Though the amount of draw/scry/tutoring one gets with it is impressive, we keep getting the impression we're skating along the edge of disaster. The main strategy, requires that our opponents allow us to nibble them to death. This could work against decks that go for drawn out games, but against aggro ... we have our doubts.

Your Gruul deck for instance, would probably tear this deck a new one. Any deck focused on anti-creature (more so than this deck) will destroy it too (as (small) creatures are your only means of offense). Lifegain decks will also be a real problem for it, as drawn out games will benefit such decks more than they will you.

So, our proposal would be to either turn this into a fully-fledged draw explosion deck and utilize your draw-power a bit more by having it negatively affect your opponents (Jace's Erasure could be fun, especially multiple instances of it) OR get rid of some of your draw in favor of some more killing power Wormfang Drake seems fun in your deck. Trespasser's Curse could be a nice sideboard option at the very least.

We are curious as to your playing experience with this deck. See you at the next deck!

Regards, NV_1980

_Kane_ on The Brown Spider

5 months ago

I cannot wait to see the chaos unfold!

Here are a few quick suggestions; take'em or leave'em:

Remove Foreboding Ruins to add Savage Lands I believe the "Have" land is worse than a Tri-land.

I think you can find better ramp in Cultivate by removing Search for Tomorrow.

Where is Windgrace's Judgment and Decimate! I know you want to give people toys, but having some answers may be needed. Maybe remove a couple enchantments like - Trespasser's Curse and/or Titania's Song

Card I love seeing in this deck: Swarmyard, Endless Whispers

Potential adds: Disrupt Decorum, Fumiko the Lowblood, Tempt with Vengeance?,

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Trespasser's Curse occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.01%