You gain 3 life.

Draw a card.

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Set Rarity
Core Set 2019 (M19) Common

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Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Historic Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Revitalize occurrence in decks from the last year


All decks: 0.27%

Revitalize Discussion

9-lives on Aeviternal Bloodshed

3 weeks ago

golgarigirlTriusMalarky the point is that with 2xFountain of Renewal, 1x Ajani's Welcome, 3x Revitalize and 4x Chaplain's Blessing I'll either use them to gain health or use it for storming with tokens. This also works with Archangel of Thune. If I get rid of Chaplain's Blessing I will have to have some sort of lifegain card, and with Resplendent Angel this card works perfectly, as it gives 5 health. If I were to run Angel of Vitality, I would have to waste a turn playing her in order to gain 1 more life per lifegain, and it won't even guarantee that i'll have over 25 health, while I could be casting Resplendent Angel. Relying upon enchantments and artifacts for lifegain could go wrong in being destroyed by a spell, while an instant is an instant. Sure, no one can protect against hand control, but regardless i don't think chaplain's blessing would be their first choice if they knew my strategy and saw my anointed procession in my hand. Hedron Crawler are like Pillar of Origins but not as good for angels. So, I would rather add more Pillar of Origins than Hedron Crawler; also Hedron Crawler is a creature which is more susceptible to being bolted or destroyed while Pillar of Origins is an artifact. Certainly Ajani's Pridemate would be very useful, but if I don't have something like 4x Healer's Hawk and multiple lifegain events triggered, it won't be a big card. However, that's why I have so many lifegain cards! So, yes, I'll consider Ajani's Pridemate!

9-lives on Aeviternal Bloodshed

3 weeks ago

TriusMalarky I plan on spamming 4/4 Angel Tokens with Anointed Procession and Angelic Accord and Resplendent Angel.will allow me to have a 4/4 angel token each turn with Chaplain's Blessing and Fountain of Renewal with Revitalize and Bishop of Wings. Resplendent Angel costs just as much as Angel of Vitality, and is a 3/3 without needing to be over 25 health for a 4/4 of Angel of Vitality. Chaplain's Blessing is the best mono-white lifegain card for 5 health for 1 mana.

TriusMalarky on Aeviternal Bloodshed

3 weeks ago

As I see from your forum post, you've realized that Angels needs ramp, and badly.

I'm going to go over a couple card suggestions, and then I'll cover what I think the deck needs to become solid.

First, lands -- you're mono white. You can run some fancy lands.

Castle Ardenvale is absurd here. It's literally a Plains but better. Run the playset, unless you can't fit it into the budget.

Field of Ruin -- 1-2 copies. You choose. You will need some, just because lots of players are running Castles, and it helps against them.

Angel of Vitality. You need smaller angels, and this thing fits the bill perfectly. It does everything you want. I'd probably cut Oketra's Monument and Queen's Commission for a playset of these.

Now, to make this deck good, you want it focused. That means two things -- you want every card to work towards one goal, and you want a really good curve. You've got a solid start here, but you need some changes.

First, you should almost always be running 6-8 turn one plays, and removal doesn't count. Not that you have Path in Pioneer, though. You really only run 3, and Chaplain's Blessing sucks. You should run the playset of Fountain of Renewal and a playset of Prism Ring. Both of those will help stack lifegain. Lose the Blessings, they're too weak.

You should run the playset of Revitalize. Also, Renewed Faith. I like Bishop of Wings here, it'll trigger a lot of lifegain. get the 4th.

If you add 4 Angel of Vitality, and fix your curve, this would be a legitimately scary deck to face up against. Not necessarily tier 1, but it'll be a significant threat.

9-lives on Mono-white angel tokens mid-range deck

1 month ago

Any advice would be appreciated; especially if you know of good ramp for mono-white!

I plan on running Anointed Procession with Angelic Accord and Resplendent Angel as a help to win with a bunch of 4/4 token angels. I also have Queen's Commission that pairs with Anointed Procession. But if this combo doesn't play out as it should, I can just keep on casting angels and fighting with them.

I have Oketra's Monument for my creatures, basically a 3rd turn ramp spell. I also have Pillar of Origins for angel ramp.

Lots of health-gain cards, especially Ajani's Welcome, Fountain of Renewal, Revitalize, Chaplain's Blessing, not to mention my angels, and white vampires, with lifelink.

9-lives on

1 month ago

Maybe if you plan on running more white cards, Vampire Nocturnus would be replaced with Mavren Fein, Dusk Apostle... Depends on your total manabase use of white but there are some great white cards out there. I would also replace Dusk Legion Zealot with Revitalize, which also uses up some of your white mana.

9-lives on

1 month ago

Legion Conquistador would be a reliable source of Sacrifice as well, as when you get Legion Conquistador on the battlefield you will already have 3 others in hand if you're running four. The only problem is that there wouldn't be a 1/1 white vampire lifelink token if you use this strategy, which is why I STRONGLY recommend running Martyr of Dusk over this card. But the only problem is drawing that card! So, something like Consecrate / Consume or even Revitalize would be very useful. I absolutely love Revitalize, as it gives 3 life as well as a draw, which is even better than Consecrate!

9-lives on Kaheera Pioneer

1 month ago

Or you could instead have Revitalize!

Rainmaker217 on Modern Midrange Mardu Minotaur

1 month ago

Thanks for the feedback, I appreciate it :) Unfortunately 'drop white, go aggro' is precisely what I did not want to hear, haha. There's plenty of aggressive minotaur strategies and I wanted to try for the opposite. So I think I'll be taking out Neheb the Worthy and replacing it with stuff that aids the control/stall/value package.

Maybe dropping black and adding blue allows for more card draw and counterspells, but all the minotaurs that take advantage of blue are older than modern or illegal in it, like Etherium-Horn Sorcerer.

Trading black for green, however, allows additional ramp, some Warden of the Chained, Eldritch Evolution and The Great Henge for more value. I prefer Mardu Charm over Naya Charm, however.

Keeping it Boros allows for a more spell-heavy exploitation and maybe abuse Smelt-Ward Minotaur and Boros Battleshaper to allow for small strategic advantages (and Domri's Ambush).

Finally, in whichever color base, I could lean more heavily on the white with things like Revitalize and maybe find a spot for Healing Grace (and if adding green, Captured Sunlight to give those minotaurs a wholesome bent. There's also some changelings I could add in, like Universal Automaton and Adaptive Automaton to streamline the curve.

For now I'll hold off on fetch lands, but maybe a bounce land or two would help out getting to more mana quicker?

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