You gain 3 life.
Draw a card.
Printings View all
|Core Set 2019 (M19)||Common|
Combos Browse all
|Commander / EDH||Legal|
Revitalize occurrence in decks from the last year
All decks: 0.27%
1 month ago
Hey, there's a mono white archetype in Modern called Soul Sisters. What you have here is a twist on that strategy.
The Sisters are Martyr of Sands , Soul's Attendant and Soul Warden . These are the repeatable life gaining sources to give you a consistent source of life gain and a consistent play turn one. Martyr is a fast way to gain life to activate Serra Ascendant or pump Ajani's Pridemate . Ascendant is by far your best threat to win a game and reason to want to gain life; Martyr can get you to 30+ life fast.
Squadron Hawk is a good two drop with this strategy giving you four potential creatures to gain life with and it has flying. Hawk is like draw putting up to three cards into your hand which is good with Martyr to have a better opportunity to gain life with her since you will have more white cards in your hand. I also like the interaction of Martyr and Lone Rider Flip as a way to gain three or more life for one mana.
Flying is the best evasion you can give the rest of your attacking creatures with Odric, Lunarch Marshal and he does seem good with Ajani's Pridemate , but I think 4x Odric is too much. Odric as a four drop isn't good by himself, he requires other creatures to be good to use his combat trigger. You only want to cast Odric if you have an established battlefield of creatures to get his combat trigger and having a flier helps too.
Hawk seems better here than Aerial Responder since Hawk fills your hand with creatures and it also has flying. Tokens are good with the Sisters; Spectral Procession is three flying Spirits for three mana. Procession with a Warden or Attendant on the battlefield can pump Pridemate at least three times. For three mana Procession seems more impactful than Ritual of Rejuvenation . 4x Ritual, 4x Revitalize and 2x Reviving Dose seems too many cards for this effect and Revitalize is better than the others. Gaining life and drawing is important, but creatures are more important.
Cards to consider adding:
- 4x Martyr of Sands
- 3x Soul's Attendant
- 4x Squadron Hawk
- 3x Spectral Procession
- 1x more Secluded Steppe
Cards to consider cutting:
- 4x Ritual of Rejuvenation
- 2x Reviving Dose
- 4x Aerial Responder
- 3x Auriok Champion
- 1x Odric, Lunarch Marshal
- 1x Lone Rider
Attendant being a one drop I think is better than the color protections of Champion who is a two drop and both have the same repeatable life gain ability. Champion could be a sideboard card, but not sure you even need him. Champion and gaining life is great hate against mono red and burn, but the strategy here is gaining life even without Champion. Good luck with your deck.
3 months ago
Possibly Sphinx's Insight instead of Chemister's Insight and Revitalize ? I know that it will be a 4 drop, so it would be quite expensive for just drawing two cards and gaining 2 health when I can Opt twice with only two mana with scrying one. It seems rather costly to draw two cards with Sphinx's Insight and Chemister's Insight ! If I could only use Revitalize then it would be like Opt except costing one more mana for the trade-off of 3 life, which would be very useful!
3 months ago
Discovery / Dispersal is without health gain, and only lets me draw one card like Revitalize except it has surveil 2. I would prefer to keep revitalize and I have Absorb for the very reason that it counters all spells as well as gives health. I don't know what an Esper knights deck would entrain. Also, isn't my deck rotation proof? I can't wait to see the decks made with Throne of Eldraine. Hero of Precinct One seems very useful, but what cards would I exchange it for?
4 months ago
Jace's Archivist would pair nicely with Narset, Parter of Veils but otherwise, looks out of place to me. Good card, just unsure if this is the right deck for it. Storm the Vault Flip is out of colors and would take Vault of Catlacan out. And Having Treasure Map Flip doesn't necessarily count as a land with Treasure Cove . In EDH I don't like to help my opponents unless I can guarantee that it would help me more. So I try not to play cards like Minds Aglow , Words of Wisdom , or Howling Mine . I have nothing against Venser's Journal , I would simply rather play it as a land with Reliquary Tower . If gaining 3 life wins you the game, then stick with Revitalize . Otherwise, I think there are more, better ways to use this card slot.
All in all, wonderful deck idea!
More thoughts: What do you think of Thopter Assembly and it's interaction with Time Sieve ? Maybe with Myr Battlesphere as well? Now that you're starting to narrow down on colors, what do you think of running Sen Triplets ? it was one of my favorites. I'm not seeing a Sol Ring was that intentional? All Is Dust may make a good field sweep for you. Master Transmuter will help in getting big stompy out earlier. Demonic Tutor , Vampiric Tutor , or the like would definitely help you get tools you need to your hand quickly.
I hope that helps.
4 months ago
Sphinx of Foresight is a good damage dealer. I'm depending upon my Deputy of Detention to take down cards that are meddlesome. I have Senate Guildmage for the life and draw advantage, but should I keep them for that or use other fliers for more damage dealing? IF I have more than 1 of Senate Guildmage tapping for health and drawing power would be great, however. I'm also using Revitalize for the same reason! What should I do? Get rid of my Senate Guildmage and add in some flying power? Or is the adding life points and drawing power better?
4 months ago
I don't understand what these cards do for you. Wheel of Fortune Fevered Visions Well of Ideas Zur's Weirding Dire Fleet Hoarder Jace's Archivist Pitiless Plunderer Howling Mine Temple Bell Venser's Journal Revitalize Minds Aglow
Maybe add: Metalworker Voltaic Key Forcefield Ethersworn Canonist Phyrexian Metamorph Karn, Silver Golem Tidehollow Sculler Mindslaver Vault of Whispers Hex Parasite Crawlspace Ancient Den Vedalken Orrery Batterskull Clock of Omens Triskelion Time Sieve Scourglass Stuffy Doll Nim Deathmantle Magister Sphinx Worldslayer Norn's Annex Darksteel Forge Tidehollow Strix Soul Conduit Darksteel Myr Sol Ring War Report Mycosynth Lattice
Oh, and land.
4 months ago
I was originally going to say yes, but that guildmage saved a lot of damage in two games by tapping down a big attacker a lot, and enabling Nahiri, Storm of Stone . I might drop the Boros Challenger since most of the creatures in your deck already have two power, or at most you will get one trigger.
Also, Legion Warboss generally doesn't add much value in my experience. The one goblin it makes often gets chump blocked, then he gets removed. I would say overall: -3 Legion Warboss and -3 Boros Challenger for +1 Tajic and Aurelia, and +4 Hero of Precinct One .
I feel Like Solar Blaze should be a 3-of in Side Board, not a 1-of in main. Given your creature costs, do you often find it is killing them? Deafening Clarion might get you further, giving you a lot of lifelink and a small scale boardwipe if needed. I might do -1 Solar Blaze and -1 Response / Resurgence for +2 Deafening Clarion in mainboard to keep up with some options.
Lastly, this deck needs some deck filtering/card draw. I recommend 3x Revitalize in the Sideboard against Aggro to keep ahead. I also recommend 2x Light Up the Stage . I would remove 1x Mountain and 1x Plain, and go 22 Lands. This deck tops out at 4, so you don't need a lot of mana late game. If that makes it harder to use the Guildmages, then maybe you drop them for some similar prison effect that is less mana intensive, like Prison Realm (which I like for the Scry). As you develop your rares, I would drop the Nahiri's for Experimental Frenzy or Chandra, Fire Artisan . Again, no more running out of gas.
Note on Sideboarding: I know sideboarding can be a pain, but with White, you have the best sideboard color in the game, and learning to use it can be very important. If you just do 1-ofs in Arena, I guess Nvm. If not, get some Disenchant and Revitalize in the sideboard, along with Lava Coil to start.
Hope this helps!
5 months ago
I think Holy Light would be a great inclusion to the deck, as White has very few ways of dealing with masses of tokens efficiently. This card lets you do that without affecting your own smaller creatures.
You have Suture Priest twice in your list, under board control and Life Gain.
Survival Cache seems like a great card for your deck. You'll most likely be the player with the most life anyways, and this gives you two life gain triggers and will most likely draw you two cards.
Children of Korlis could be a good "Fog" effect for you.
Exile seems like a good fit for removal in your deck.
Seems a shame to pass up on Martyr of Sands . It only gets you one trigger, but it's still a lot of life, which is worth something.
Seraph of Dawn is an absolute beast in this format. the big butt means it survives a lot of removal and combat, and putting equipment on it is amazing.
Along the same lines, Student of Ojutai really dishes out the lifegain for you on a great body, especially considering how few creatures you're playing.
I feel like most of your lifelink creatures are not really worth playing. They're going to be easily blocked and killed in most situations and not net you much of an advantage. I'd say only the ones that gain your some sort of card advantage are really worth playing. I could be wrong about Healer's Hawk, though.
Lastly, you have plenty of ways to protect your commander, but I would just like to suggest Angelic Renewal . You can play this before your commander and not have to hold mana up all the time for it. Same goes for Benevolent Bodyguard . This lets you play a much tighter, more efficient game plan.