|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
|Promo Set (000)||Rare|
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Creature — Zombie
Noosegraf Mob enters the battlefield with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
|Have (9)||Mortiferus_Rosa , MrShhh , firemind12 , Pumpkinking913 , metljoe , TheRealSpecialK , Vasbear1 , metalmagic , Bluboltar|
|Want (2)||Jamous , splatterling|
Noosegraf Mob Discussion
2 weeks ago
Hey, saw your forum topic asking for help. Really well made deck and nice primer, lots of information and it's well written.
This appears to be a deck that you're taking very seriously therefore my advice will learn towards making your deck more competitive. Consider reducing the avg. CMC? Currently it's 3.2, try to get this into 2.0-2.5 territory. I recommend doing this to have a more established battlefield of Zombies before you play Varina therefore you can get value from Varina's Zombie attack ability faster, the turn you play her.
There's 12 five drops here and these are the cards to first look at for cuts. There's many good five drops for Zombies, but there's a few that stand out that you would rather draw than any of the others and those are the cards to keep. The Scarab God , Gray Merchant of Asphodel , Living Death , these three are the only five drops you're currently playing you really need. Patriarch's Bidding is another mass reanimation card for Zombies to consider. The other five drops are by no means bad cards they're all good, but they don't actually help in winning the game for you. Scarab and Gray's life loss for all opponents does and Living/Bidding are great enablers for them, getting lots of value from discarding Zombies. Noosegraf Mob is much much worse six drop than Grave Titan , I would cut Mob.
In the place of the five drops add more one and two drops? I'm including cards from Modern Masters in my suggestions:
- Undead Augur
- Metallic Mimic
- Changeling Outcast
- Universal Automaton
- Binding Mummy
- Midnight Reaper
- Buried Alive
- Mystical Tutor
- Dark Confidant
- Talisman of Dominance
- Talisman of Hierarchy
Augur is set to become a staple two drop tribal Zombie in Commander. Entomb and Buried are fast ways to tutor for and get Gravecrawler into your graveyard to reanimate. Mystical is a great enabler for many powerful lines of gameplay. Use it to tutor for another tutor such as Demonic or Enlightened to then get Phyrexian Altar, tutor for Entomb/Buried to setup Gravecrawler, get reanimation spell, etc. Talismans are helpful because they can make black or another color of mana the turn you play them without having to pay mana to make mana. Wonder is powerful when you have a consistent discarding outlet. Many Fetch lands here can search for an Island dual land to activate Wonder.
Other cards to consider cutting:
- Undead Alchemist
- Liliana, Heretical Healer
- Utter End
- Zombie Apocalypse
Land upgrades to consider:
- Silent Clearing > Orzhov Basilica
- Hallowed Fountain > Prairie Stream
- Marsh Flats > Exotic Orchard
- Mana Confluence > Mystic Gate
- City of Brass > Fetid Heath
- Phyrexian Tower > Minamo, School at Water's Edge
Good luck with your deck.
3 weeks ago
The first card that came to my mind was Mycoloth , but you've added your list since I first saw this post and I see you've already got it. Good stuff!
Triskelavus is a bit costly mana-wise, but could be a good inclusion. Not only does it enter with its own counters, it also allows you to remove +1/+1 counters on it to create tokens that a) have flying, b) are artifacts (so have the extra synergy you're hoping for), and c) have a built-in sacrifice ability, which could come in handy.
Have you considered Avenger of Zendikar ? It has potential to give a lot of bodies up front, and puts +1/+1 counters on each of them for every landfall after. Might be a little too much work since you're not trying to max out landfall, but perhaps it'd be of use.
This might not be the right place to put Nacatl War-Pride , as triple green may be too much for a three color deck, but it's a card I think has great potential for commander. Every time it attacks you have a possible swarm of tokens at your disposal (depending on your opponents, of course), and since they aren't exiled until end of turn, you've time to sacrifice them for profit. Reyhan won't help on death unless you get counters on them (which you very well may), but with Death's Presence every token sac'ed gives three (or more) counters to play with.
I have Hooded Hydra in one of my edh decks (either Ghave, Guru of Spores or Thromok the Insatiable , but I forget which at the moment), and both decks play on similar themes to yours. The hydra gives tokens on death equal to the number of +1/+1 counters on it, which I think makes it ideal as a payoff card because it can leave you with board presence should it be killed. With that said, Hangarback Walker fills a similar role, requires no colored mana to use, and gives flying artifacts, so adding the hydra probably isn't necessary unless you want the redundancy.
Noosegraf Mob enters with +1/+1 counters and spits out a token when any player casts a spell, at the cost of one counter per instance. With your ability to put counters on it, perhaps it would be a good reusable source of token fodder.
Blade of Selves would be an interesting inclusion, allowing for multiple Winding Constrictor s in a turn, for example. Any sacrificing shenanigans would have to happen before end of combat, when the tokens are exiled, but the tokens themselves can be sacrificed for profit. The downside here is that you couldn't copy legendary creatures (such as Reyhan). Helm of the Host gets around the legendary restriction, and the tokens get to stick around, but at a much higher mana cost and slower rate of production.
A handful of artifacts that might be useful, especially with the proliferate you have, are Trigon of Infestation , Golem Foundry , and Titan Forge . Of these, I think the forge would be your best bet. Foundry requires casting artifacts to get your initial charge counter, and I don't think you've enough in your deck to count on that. Trigon enters with three counters initially, and can add more, but requires colored mana to activate for more counters, has a mana cost to produce the tokens, and the tokens aren't artifacts. Forge doesn't start with any counters, but only needs generic mana to add a charge and spits out 9/9(!)s, which can benefit from Steel Overseer .
My last suggestion doesn't create tokens, but is a card I've found useful for abusing +1/+1 counter multipliers ( Doubling Season specifically, in my case, but it would work with those in your deck just as well). Power Conduit allows you to remove a counter from a creature to put two (or three or so on) back, or onto another creature. I've also used it to "save" a +1/+1 counter from a creature that's been destroyed when no other creatures are on my field, storing it as a charge counter on the conduit itself until I have another creature to buff. It's limited to a single use per turn cycle, though, unless you can somehow untap it.
Sorry I've taken so long to post this. I read the question and started on my reply the day it was first posted, but have had to squeeze it in bit by bit on my limited chunks of free time. It doesn't help me much that I'm doing this all on a phone; both the research and reply would probably have been done a lot faster were I using an actual keyboard, lol. Not sure if any of this will help you, but they were things I might consider were I trying to build this sort of deck.
1 month ago
The Scarab God is my favorite commander! I have a tribal deck and another more control that you can investigate in my profile to get ideas!
In my opinion you should define a strategy for your deck ... You have zombies to ramp in other zombies but very few. You can not just focus on the zombies you're going to create from the cemeteries ...
Hope this helps!
2 months ago
Your land count is pretty low compared to your average CMC. I suggest no less than 37 for non-competitive lists. Also, I would run some more rocks. Jet Medallion Charcoal Diamond Fellwar Stone for starters. Unstable Obelisk for the upside of getting rid of permanents that Black has trouble with.
2 months ago
I love Alesha, I run a budget Alesha deck. Just a few notes I'd like to share from my experience: Ankle Shanker doesn't work in combination with Alesha's ability, due to trigger timing, so you have to count on getting Ankle Shanker 's ability to trigger the turn after you resurrect him (the same would technically be true with Mardu Strike Leader ). If you want to run tokens as a sub-theme, I recommend Ponyback Brigade and Noosegraf Mob , since you can resurrect both with Alesha and their abilities trigger when they enter the battlefield. Flame-Kin Zealot also benefits you for going wide with lots of tokens. And if you want Alesha's ability to work without her dying all the time, whether due to blockers or removal, make sure to give her some [email protected]$$ gear: I run Cloak and Dagger , Swiftfoot Boots , Whispersilk Cloak , and Sunforger . Oh, and Hero's Blade , which I think is greedy but she has first strike, so it's pretty good. I think those will work better for you than the auras, especially since they cost colorless mana and allow you a little more flexibility. Relentless Assault would be a fun sorcery for you to run with all your tokens. As you play this, you may find that you need more card draw & more creatures in your graveyard for Alesha to resurrect for you, so I would be remiss to not mention Faithless Looting , Wild Guess , and Tormenting Voice ( Cathartic Reunion and Dangerous Wager also works). Put your expensive creatures with 2 power from your hand into your graveyard so that they only cost 2 mana to put onto the battlefield when you trigger Alesha. So Noosegraf Mob and Ponyback Brigade become instead of their normal mana costs, which is such a bargain. Have fun! Alesha is amazing.
2 months ago
Thanks, ! I like Noosegraf Mob & Ingot Chewer , I think I have some of those. Most else I cut because it was above 50 cents. I was going for hyper-budget and bought it for less than $30 (its my new favorite build-restriction tbh). This is the only deck I've found a place for Prince of Thralls , so I splurged xD.
2 months ago
Hey Strangelove, neat deck! Looks really solid budget deck; you've got a lot of really good cards that have high impact at low cost. I noticed that you're not running Ashnod's Altar . Any reason, other than budgetary, that it isn't included? Seems like a pretty sweet sac outlet.
I see that you have Falkenrath Noble in your Maybeboard, but have you considered running Zulaport Cutthroat , or the classic Blood Artist ? If you're murderin' critters every turn, both of those guys can be pretty useful. Not sure how much you're trying to avoid gaining life, in order to ensure Marchesa, the Black Rose 's Dethrone trigger, but they might prove to be useful in some conditions.
Smart to include Shriekmaw in the deck. Have you considered any other creatures with Evoke? They combo well with the Unspeakable Symbol . Ingot Chewer and Mulldrifter seem like they'd do nicely, perhaps. On the subject of abilities: looks like you've included a few Graft creatures in the deck. Have you at all thought about adding Cytoplast Manipulator ? I've had that card perform miracles in my deck. Steal a dude, +1/+1 it somehow, kill it dead, and it becomes yours!
Have you thought about adding in Treasonous Ogre to your deck? Runs similarly to Unspeakable Symbol , but with red mana instead of +1/+1 counters. Has been used to save my bacon more times than I'd care to mention in my games.
With all the ETB triggers in your deck, you may want to think about adding Noosegraf Mob , since it'll net you zombies, and sets itself up to come back easily, if the last counter isn't removed from the card. Dunno what your budget is, but you may want to consider swapping Butcher of Malakir for something like Dictate of Erebos , which can be used in hilarious ways due to the Flash ability. Another inclusion you may want to consider is River Kelpie , since you're relying heavily on Marchesa, the Black Rose 's Dethrone to pull stuff outta the 'yard. Have you put any consideration into using cards that have an Outlast-like effect? Mer-Ek Nightblade and Herald of Secret Streams seem like they could be useful in your deck.
Lastly, I noticed you don't have a Reef Worm in your deck. Not sure if that's a personal choice or what, but let me tell you, it has given many excellent performances in my deck. Being able to loop it several times has proven to be a game ender on more than one occasion.
Anyway, amazing deck! Looks like it'd be an absolute blast to play, and it can be made without breaking the bank!
3 months ago
You have a good mix of creatures, each providing different utility. I would suggest Master of Cruelties is one to add, as being able to instakill someone on a whim is extremely useful (and a real power play against control/ stax decks)
Reconnaissance is a must have for attacking decks running white. Attack then untap all your creatures in post attack step.
I see you're running a fair few sac effects, so why not throw in Reveillark , Karmic Guide and Blood Artist for a backup plan combo win? Or go with Anafenza, Kin-Tree Spirit , Murderous Redcap and a sac outlet for infinite damage (and infinite mana with Phyrexian Altar , not that you need it.
Noosegraf Mob occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%