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Cabal Stronghold
Land
: Add .
, : Add for each basic Swamp you control.
Profet93 on Mind-Gnawer
1 day ago
Cabal Coffers/Cabal Stronghold - Ramp
Deserted Temple - Untap the above / politics
Thespian's Stage/Vesuva - Copy cabal
Urborg, Tomb of Yawgmoth - Color fixing, not needed but nice to have if you include coffers.
Mind Twist - Random discard, super effective ramped into and as counterspell bait
Imp's Mischief - "Counter" counterspells and redirect targeted removal, draw and extra turns. Given your deck is extremely reliant on your commander, having some protection/bluff ability/utility is very valuable.
Bubbling Muck - Ramp
Feed the Swarm - Enchantment removal
Syphon Mind - Draw 3, each opponent discard 1
Vampiric Tutor - Tutor
indieinside on MONO BLACK SHADOW
3 days ago
yeah, I took Cabal Stronghold out as well. LOL. I added Vault Skirge and Jet Medallion. Thanks for the input SufferFromEDHD
SufferFromEDHD on MONO BLACK SHADOW
3 days ago
Well you definitely inspired me to explore Orzhov shadow! That equipment package is tiiight.
Vault Skirge solid flyer.
Jet Medallion ramp.
Corpse Dance this is becoming a major pet card of mine. Shadow benefits from haste and Gix is a discard outlet.
Hatred ends games.
Profet93 your disdain of Cabal Stronghold always makes me LOL. I have removed it from almost every deck.
Profet93 on Tergrid removal pants
1 week ago
I wasn't sure what your budget per card is but this should hopefully not break the bank. I can recommend cuts should you wish
Feed the Swarm - Enchantment removal
Mind Twist - Note it states random, especially effective if ramped into in the early game. Also useful as counterspell bait.
Night's Whisper - Draw
Nightmare Unmaking - Versatile wipe
Sheoldred's Edict/Hero's Downfall - PW Removal
Bubbling Muck - Ramp! Highly recommended. Especially because you're not running urborg
Ill-Gotten Gains - Up to you, could be useful, could backfire.
Barter in Blood - Mass sacrifice
Profet93 on Inflicting Pain and Everlasting Bloodshed
1 week ago
Cabal Coffers or budget version Cabal Stronghold are great for ramp. Deserted Temple to untap it and Thespian's Stage to copy it (or another utility land). Cut Mortuary Mire and Grasping Dunes as they are not impactful. Maybe add a fetchland or 2 simply for witches cottage should you wish.
Maybe an Erebos's Intervention for removal/flexibility?
Depending on how rude you want to be, an Infernal Darkness is solid to stall for a turn or 2, not to mention counter bait. Dealing with mana dorks to circumvent is easy, although their mana rocks can still get around this. A Contamination could also work as it is synergetic with your reassembling skeleton. Adding a Bitterblossom for redundancy as well as token production which can help you draw cards from your -1/-1 effects.
Jet Medallion is solid for ramp. Mind Stone is ramp that brings your commander out a turn sooner or draw when you don't need it. Dino DNA and maybe Nightmare Lash can be cut.
What is your wincon?
ldvatwa on Everlasting Life Through Phyrexia
3 weeks ago
Thanks for all your suggesitons Profet93! I had Cabal Stronghold in another monoblack deck that's quite budget friendly, so I figured I'd try it out in here to see if it works instead of just sitting on the card.
I'm kind of surprised I don't have a Mind Stone in here lol. Maybe I'll try swapping it out for Arcane Signet because that added draw is very nice.
I mainly play 1v1 or at most a three person game since my playgroup is stretched thin and hard to get people, so while I initially had Syphon Mind when making the deck, it didn't feel that efficient since it never gets full 4 person value.
Lili is another one from the now budget deck that is more of a personal favorite card as its the first card I ever opened in a draft. It's probably not ideal aside from deck thinning. And I've never been big on Opposition Agent personally. I've been on the other end of it too many times and is more of a feels bad kind of card.
The current group I play with house ruled no The One Ring after our friend abused it in every single deck of his. It would be a house in this, but I'd rather keep the group happy and save myself 70 bucks that can go towards this foiling out project. I do have a friend that has a Beseech the Mirror for trades, so I can see about trying that if he's still got it!
Profet93 on New York Rats [primer]
1 month ago
Cabal Stronghold/Cabal Coffers - Ramp (coffers if you can afford it, stronghold if you cant)
Rings of Brighthearth - Copy commander ability
Deserted Temple - Untap coffers
Coffers + rings + deserted + lots of swamps (or Urborg, Tomb of Yawgmoth to require less swamps) = Infinite
Add Sensei's Divining Top to the above to draw and subsequently cast your entire deck. Each piece is good on it's own, all depends on budget.
To make rings more useful, you could add fetchlands as well.
Necropotence - Draw
Ancient Tomb - Ramp
Imp's Mischief - "Counter" counterspells and redirect targeted removal, draw and extra turns.
Profet93 on K'rrik, Manipulator of Life (Totals)
2 months ago
I was asking for budget to ensure that I don't suggest cards that are out of the price range for the deck such as Yawgmoth's Will. I was more so curious as to why you have all swamps in a mono black landbase without as much as utility lands or the infamous Cabal Coffers or Cabal Stronghold
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