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Cabal Stronghold Discussion
1 day ago
1 day ago
Illusionist's Bracers allows you to get 2 for 2 which is nice, and Reassembling Skeleton is a sweet basically free sac outlet because you just pay two to bring it back. Consider Desecrated Tomb and Open the Graves to just keep that sac train rolling without losing power on the battlefield. I know this is out of budget as well but eventually Mikaeus, the Unhallowed crushes in a sac decks like this and Cauldron of Souls is a great alternative as well. Finally with all these death triggers Blood Artist or Dictate of Erebos can go a long way. I know a lot of these cards are out of budget but they are good additional choices. Cabal Stronghold is probably a better similarly priced alternative to Wayfarer's Bauble for ramp, and also since your reanimate Solemn Simulacrum or Burnished Hart get really out of hand for ramp.
1 week ago
I played around with a similar build in my play group and had some feedback from experience:
This list runs a lot of targeted creature removal on high-cmc bodies, but lacks responses to non-creature-heavy decks. I put in Mesmeric Fiend and Thought-Knot Seer as more general removal instead of Duplicant and Ravenous Chupacabra . I usually ended up tutoring and reoccurring Meteor Golem , so even Noxious Gearhulk seemed a bit redundant. I'm considering replacing it with Brain Maggot .
Vulturous Aven surprised me and actually performed really well. With a few recursions, this was reliable, under-the-radar card draw that also acted as a sac-outlet for Kokusho, the Evening Star when reanimated together. Considering adding Dusk Legion Zealot and/or Disciple of Bolas for more ETB card draw. I might also replace Phyrexian Arena for another ETB card draw creature or probably just Dark Confidant
I put in Viscera Seer for the reliable, cheap sac outlet on a body (with card filtering).
When playing opponents' cards from Gonti, they go straight to their graveyards, which often creates a powerful disincentive to using the main ability of the deck. For graveyard control, I'm looking for a place for Heap Doll and Withered Wretch . This lets me play opponents' cards with Gonti and then instantly exile them before someone drops something like Snapcaster Mage.
Adjusted the land base and ramp to include Fellwar Stone , Exotic Orchard , and Mox Opal to give more options for using activated abilities of opponents' permanents. Used Gonti to steal a Deadeye Navigator , which was hilarious and awesome.
Finally, the real fun/value/intrigue of Gonti from the games I played revolved around the mystery of what cards I'd exiled with Gonti, and less on what goodstuff creatures might be lurking in my graveyard. My opponents were always flipping through their decks when they tutored, looking to see if I snatched away key cards. The combo players at the table were especially anxious. I loved it. I put in Praetor's Grasp and Bitter Ordeal to play to this strength.
Great deck and definitely recommend anyone checking out this list give it a shot!
2 weeks ago
This seems like a deck for War's Toll , making opponents attack and use their mana. I also think running some more ramp cards could be helpful since your curve is so high, letting you get your disruption spells out earlier, so cards like Golgari Signet and Elvish Mystic . I also am very dubious about the inclusion of Cabal Stronghold as you are only running 4x Swamps making its value extremely low, I'd rather just run another basic in its place. I also notice that you have many cards that care about the graveyard and what's in it without having any real ways to reliably fill it outside of combat and self sacrifice. Maybe including card draw such as Tormenting Voice or Faithless Looting , or even better yet Underrealm Lich . Also, if you are going to be using your graveyard, cards like Eternal Witness and Grapple with the Past are ways to get things back to your hand to use again. Anywho, super cool deck, Jund is great and I am loving the abuse of combat. Fun concept!
2 weeks ago
Hey, my concern with your deck is the manabase. If you don't have or can't afford the playable Dimir dual lands then you would be better off playing only black with Swamps. Right now the manabase is really bad with only two playable Dimir dual lands. You don't want Islands because these conflict too much with the majority of the black cards here especially one drop black Zombies.
Consider Sidisi, Undead Vizier as the Commander? Sidisi is good as a Commander as a repeatable tutor and Zombies give you plenty of sac fodder. Mono black can take advantage of Crypt Ghast , Extraplanar Lens (best with Snow-Covered Swamp ), Liliana of the Dark Realms , Cabal Coffers , Cabal Stronghold as repeatable ramp with Swamps. Dark Ritual , Cabal Ritual , Bubbling Muck , Songs of the Damned are more cards that can make ramp.
Mono black can also use reanimation which is good with Sidisi and Zombies: Animate Dead , Reanimate , Victimize , Buried Alive , Entomb , Patriarch's Bidding , Living Death , Liliana, Death's Majesty , Sheoldred. With mono black you can use Urborg, Tomb of Yawgmoth and Zombie Trailblazer with Filth as ways to make your Zombies unblockable. Good luck with your deck.
3 weeks ago
Hey, i like your deck, but i'm unsure about the use of
since it's a 1/1 and will be first in line to be killed by
and you can'T profit from the death of the 2/2s and beyond.
I probably would cut Lord of the Undead too, because you just have 2 zombies to get back.
For the Zulaport Cutthroat i would take a Gray Merchant of Asphodel , it's budget friendly and you can get back a chunk of life ;)
And if you can get: Cabal Stronghold as a budget version of Cabal Coffers .
1 month ago
What's so great about Cabal Stronghold ? It doesn't give you any additional mana until you have 5 lands in play, and then only if one of those lands is Urborg, Tomb of Yawgmoth ... otherwise you have to edit for one more land (assuming all lands apart from stronghold are swamps). It's somewhat too slow for modern, I think.
1 month ago
Also, Cabal Stronghold
Cabal Stronghold occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.04%