Cabal Stronghold


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Cabal Stronghold


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, : Add for each basic Swamp you control.

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Cabal Stronghold Discussion

fettywapmtg on LILIANA'S CHILDREN (Mono-black Zombies GRN)

12 hours ago

How are you only running 16 zombies in here?! Have you seen Midnight Reaper? Check him out. 20 zombies has you at least a 50%, on average, chance to net that 4 points of damage liliana gives you off of a mill, which I'd expect would be a top priority to maintain being that you're running the full playset of liliana in your mainboard.

Also, I see you're considering Josu Vess, Lich Knight in here. JUST DO IT. You run 2 copies of Cabal Stronghold, but have literally 0 cards to cast from all that extra mana you can gain off it. I understand Liliana's ultimate can allow you to cast whatever zombie creatures you haven't already exiled with Bone Dragon or Graveyard Marshal, but I feel Josu, who btw, can be kicked in that particular interaction as well, is the perfect card to actually get you the win off ramping 11+ mana. 4/5 with menace is a fine body without the kicker, anyways.

Torgaar, Famine Incarnate I feel works as a "Self-sacrifice enabler'' for you here, who again, has a bit of synergy with Cabal Stronghold. Keep in mind it gives you the option to bring you, or your opponent to 10 life when it's successfully cast. It's a neat card, just saying.

I can be more specific, but instead I'm just going to work on brewing a deck inspired by this one, and I'll forward that to you and you can roast me right back if you please hahah. For now, I will share my Golgari deck that shares quite a bit of similar interactions with your deck: Liliana & Vraska Scissorfest

kamarupa on No returns.

2 days ago

Looks pretty well thought out to me. Seems like with all the combo parts, there's not a lot of room for other spells left. Given the nature of instant win combos, the more disruption you can pack in the better. When I brew here, I often use the "Play Test" feature and just see how often I can get to the win-con within a 5 turns or so, depending on how much disruption I'm running. It helps me gauge the decks consistency and speed. Aside from that, I like playing against my friends on Cockatrice (free) - I further test new brews that seem decent there before I buy a list in paper.

Ramp options: There's not really much in the way of ramp for black - Crypt Ghast is pretty much it, and at 4CMC it won't really help you much. It does combo nicely with Liliana of the Veil which would offer you some added utilities, too, but together, that's a lot of mana spent on non-wincons. There's also Cabal Stronghold, but again, not really going to accelerate your game much. I suppose if you had more Goblins, Skirk Prospector might be an option. There are, of course, other red ramp spells, but at low CMC, you typically only gain 1 extra mana.

Lands: Perhaps you could make a little more room or create greater consistency running some Bojuka Bog (or Scavenger Grounds) over or in addition to Tormod's Crypt. 1xGhost Quarter/Field of Ruin will throw a wrench in Tron. 1xBuried Ruin will bring back destroyed Coils, which will probably useful sometimes.

Tutors: Another tutor to help you get Harmless Offering might be good - Dimir Machinations seems to fit the bill. Mastermind's Acquisition might also be a good idea. With no CMC tutor requirements it's got broader applications and not revealing the tutored card is probably worth the extra 1CMC unless you're confident your opponent has no removal ready.

Other useful spells: I imagine something like Geth's Verdict would be good in your sideboard against Indestructible/Hexproof threats that slip past your Divests. Dash Hopes - not really very good, but it seems somewhat relevant to your game-plan.

Ashmouth Hound seems like the least-essential spell in the list. I'd cut that in favor of more tutors, removal, discard, etc. (or just to get the list down to 61). After that, I'm looking at Gnat Miser as the next card to cut. It's a cool card, but only great against certain decks - blue control would suffer, while green ramp might not even notice it.

helixplays on Esper superfriends

6 days ago

Demarge Cabal Stronghold works with Urborg, Tomb of Yawgmoth and basics. The fact that the Isochron Scepter combo triggers Inexorable Tide just makes it so much sweeter.

Demarge on Esper superfriends

6 days ago

I thought you were seriously aiming for Cabal Stronghold value, Portcullis was mostly just to example some of the odd cards I've ran in my crosis deck, like Lethal Vapors which usually causes the table to have a long debate on who should pay the cost so they can play their commanders.

Wayneh73 on Rise of the Zombies

1 week ago

Maybe a couple of Cabal Stronghold to kick Josu Vess

Sharpeyekilla on Xantcha first draft

2 weeks ago


no Evolving Wilds, Rocky Tar Pit, or Terramorphic Expanse need xantcha out asap and one turn can make a difference, Tainted Peak, Cabal Coffers, and Cabal Stronghold if you feel swamps are abundant; Mana Confluence, City of Brass, Forbidden Orchard, Exotic Orchard for multi colored; Urborg, Tomb of Yawgmoth cuz you're gonna play it; Shadowblood Ridge cuz filter lands are cool

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