Cemetery Reaper

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cemetery Reaper

Creature — Zombie

Other Zombie creatures you control get +1/+1.

, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

TheVectornaut on Dead of Night

8 months ago

I think the biggest weakness of this deck is that it's hard to curve out early with so many of the slots occupied by cards at 3 CMC or higher. The ideal play pattern is probably to slam down Champion of the Perished on turn 1 and then follow up with a zombie or 2 every following turn until finishing with a bomb. This is difficult to do with Relentless Dead as your only 2 drop, and if you don't draw Champion, the lack of 1 drops makes things even worse. I'd recommend adding something like Gravecrawler, Diregraf Ghoul, Cryptbreaker, or Dread Wanderer to provide early pressure in the absence of a champion. Then, on 2, I personally like Undead Augur for the draw, especially paired with a sac outlet like Carrion Feeder. Other 2s could be Waste Not with a discard package, Graveyard Marshal as a lordless Cemetery Reaper, or you could dedicate the slots to cheaper removal. Invoke Despair is very flashy but seldom as efficient as a Thoughtseize or Fatal Push. On 3, you have enough cards, although I would still offer Geralf's Messenger, Diregraf Colossus, and Lord of the Accursed as other options to consider. To make room, the most obvious place to start is the bloated 6-slot, and as much as I love using him in my Mazirek, Kraul Death Priest EDH deck, Champion of Stray Souls is very slow in 60-card formats. Helm of the Host, Liliana, Dreadhorde General, and Killing Wave (without a drain package with Gray Merchant of Asphodel) also seem underwhelming to me. It should be noted that I'm using modern as the basis for my evaluation. If your local casual meta is slow enough, running more big guys isn't as big of a problem, although I'd still try for more 1s and 2s just to avoid games where you're bricked until turn 3.

legendofa on Coulfner's Urn

10 months ago

That many paragraphs and I didn't mention Zombies...

Zombies tend to be relatively low toughness, although there are plenty of ways to raise that (Cemetery Reaper, Diregraf Captain, Lord of the Undead, etc.). They also tend to do a lot of work from the graveyard, rather than exile, so if you do decide to something with them, make sure the Urn doesn't interfere with the Zombies' own abilities.

Traenis on Mordenkainen and Vecna

11 months ago

Hi, if I were at your place, I'd consider what is the topic/how do I wanna win with this deck. It seems a little non-focused to me. For example your Death Baron or Cemetery Reaper are great for zombie decks, but most of your creatures aren't zombies, so you don't really use their potential.

ImNora on Cards that buff zombie tribal?

1 year ago

Here's the deck (for casual EDH):



I'm looking to add cards to it that will increase my zombie's power and toughness. I've gotta be missing some... I'm new to tribal stuff, so yeah.

So far, here's the list of things I found that buff zombies:

Heraldic Banner

Tomb Tyrant

Bad Moon

Cemetery Reaper

Coat of Arms

Death Baron

Death-Priest of Myrkul

Dragon Throne of Tarkir

Eldrazi Monument

Liliana's Devotee

Liliana's Mastery

Lord of the Accursed

Lord of the Undead

Mikaeus, the Unhallowed

Risen Executioner

Undead Warchief

Vanquisher's Banner

legendofa on Grave Infestation

1 year ago

Welcome to the club, CaptainGuppy! As I see it, the plan is to use Squee, Goblin Nabob, Master of Death, Genesis, and Stinkweed Imp to fuel Zombie Infestation and Cryptbreaker. If this is right, I'm not sure Bastion of Remembrance and Feaster of Fools are quite right for this deck.

Since your return-from-graveyard-to-hand creatures can only recur themselves at your upkeep/draw step, and since Cryptbreaker is a mana+tap effect, I expect this deck to be putting out maybe 2-3 Zombie tokens each turn, at best. I would suggest focusing on making those tokens bigger and better. Diregraf Captain would be a replacement for Bastion, and something like Corpse Cobble for Feaster. Corpse Cobble also has flashback, so it can be discarded to Infestation and still be used. Cemetery Reaper is another source of Zombies that can eat your opponents' graveyard.

Genesis feels a little redundant; its most worthwhile target is the Cryptbreaker. If you like the effect, maybe try Wonder.

sdtech58 on The Scarab God Zombie Tribal

1 year ago

Ayara, First of Locthwain - ETB payoff, sac outlet, card draw. Only drawback is that it's not a Zombie.

Blood Artist - Death trigger payoff. Borderline include for me in this build.

Cemetery Reaper - Zombie Lord, token creator, graveyard hate

Cryptbreaker - Discard outlet, token creator, draw engine

Death Baron - Zombie Lord, deathtouch to discourage attackers

Diregraf Captain - Zombie Lord, death trigger payoff

Diregraf Colossus - Token creator

Ghoulcaller Gisa - Token creator, sac outlet

Gisa and Geralf - Graveyard love, reanimation source. Borderline include here IMO due to TSG's ability

Gleaming Overseer - Token, hexproof and menace for tokens. Borderline include IMO

God-Eternal Bontu - sac outlet, card draw, big body

Grave Titan - token creator, star of many MTG Memes...yes, I like him

Graveborn Muse - card draw and life loss is NOT optional. Don't kill yourself!!

Gravecrawler - automatic include in any Zombie build. Begging to go infinite in a number of ways

Yokaiinu on Zombie help

1 year ago

Zombies are honestly one of my favorite tribes.

If it's not too much power for your playgroup, consider a decent sac outlet and Gravecrawler. It can add very nice synergies when you cast it, including infinite combos with the precon included Rooftop Storm, Diregraf Colossus, and Diregraf Captain. All around a great Zombie card for death triggers, Zombie cast triggers etc.

I honestly wouldn't focus too much on the mill aspect. Instead, focus on creatures, tokens and protection for those things. Cheap counterspells go a long way. With things like Endless Ranks of the Dead and Diregraf Colossus, creating bodies is a breeze usually. Though this is just stuff from the precon. The precon by itself is a great starting point. Cleaver Skaab can create an extra Diregraf Captain or Diregraf Colossus which nets value, threat and board presence in one move. Graf Harvest is an amazing Zombie card to keep opponents wary of you. DeathBaron solidifies an offensive position for you. A nice little combo from the precon to consider is Cleaver Skaab + Gisa and Geralf . This let's you make cheeky tokens of the same non-token Zombie multiple times. Great use on Colossus, Deathbaron, Cemetery Reaper, Captain or other important zombies. Even better on Fleshbag Marauder.

I think that's all I got right now. I have the precon and a mono black Zombie deck on my profile if you want to check them out. The precon will soon be an upgraded version.

guywitharock on Sadboi Zombie EDH

1 year ago

Not sure how much dimir/control trickery you want to include, but these might fit if you don't mind going a bit more blue:

  • Cemetery Reaper for more zombie power. Obviously not blue, but I didn't see it on your list.
  • The Trickster-God's Heist to trade a zombie peon for a key piece of an opponent's board
  • Tezzeret's Touch to make a big boi out of one of your artifacts, plus it gets some amount of protection from removal
  • Cloak of Mists turns your biggest creatures into timers for a win
  • Grafted Identity is another steal creature card with a sac element which you might benefit from
  • Imprisoned in the Moon is an interesting way to deal with annoying commanders (or other cards too) without just letting them return to the command zone
  • Metamorphic Alteration can turn a boring token into a copy of a more valuable creature you control to double-up on your most valuable effects
  • Military Intelligence is a nice way to snowball with a swarm-y deck when you're swinging pretty often

Mostly food for thought, trying to get you out of your mono-black comfort zone and expose you to some of the fun blue elements you could potentially utilize.

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