Cemetery Reaper


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
Archenemy (ARC) Rare
2010 Core Set (M10) Rare

Combos Browse all


Cemetery Reaper

Creature — Zombie

Other Zombie creatures you control get +1/+1.

2.B, Tap: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

Price & Acquistion Set Price Alerts





Recent Decks

Cemetery Reaper Discussion

ersatz_olorin on Lovely Siblings

2 weeks ago

Noosegraf Mob for more zombies

Grave Titan might be too pricey but if not it is also a great option

Zombies also have a lot of lords that you can take advantage of, namely:

Cemetery Reaper, Lord of the Undead, Undead Warchief, Diregraf Captain, Graf Harvest, and Mikaeus, the Unhallowed are all strong

Eldrazi Monument, Door of Destinies, and Obelisk of Urd give more buffs.

Patriarch's Bidding and Zombie Apocalypse will both bring all your zombies back.

Rooftop Storm is also great

Zombies are a very well supported tribe, so you can make a very strong and fun deck. Have fun :)

Firebones675 on Zombeginning

3 weeks ago

It's a good start but it needs a bit more work. Here are a few points that i think would make the deck better.

Land count: You have a relatively low land drop count. If you're planning on having your curve end at 3 mana spells 20 is fine but seeing as you have 6 drops in your deck, you might have to add a few more mana sources to prevent them from being stranded in your hands.

Removal: Right now you don't have a huge amount of interaction. Counterspells are good, don't get me wrong but if your opponent resolves a threat you have no way to get it off the board. Having a few spells to kill creatures would help with this

Lords: Right now you have a lot of zombies. Since there are a lot of cards that boost all zombies, running some is a good idea. Cemetery Reaper, Diregraf Colossus, Undead Warchief, Lord of the Accursed, Endless Ranks of the Dead, and Diregraf Captain among others all reward you for getting a critical mass of zombies

Cuts that should be made: There are a few cards in here that I think can be taken out fr some of the other ones I mentioned. Rooftop Storm is a powerful card but since it's the most expensive card in your deck you should be able to cast your zombies and your hand is probably going to be relatively empty anyways. The 2 cards with infect should go as well. Infect decks generally want to run only infect creatures and cards without infect as the main wincon don't want to run infect. The reason is that you will often get to a situation where your opponent is at low life only to draw a card with infect which can't do regular damage. Without having much in the way of enter the battlefield abilities, Displace can be cut too.

Hope this helps!

luther on Oloro zombies

3 weeks ago

For starters, never play any card that only gains you life once Chaplain's Blessing. Especially in commander.

Take a look at your non zombie creatures, and with each one ask yourself "what does this do for my zombies?" Ex. "What does Avacyn, Angel of Hope do for my zombies? She gives them indestructible!"

Finally, my actual suggestions for cards to put in. Cemetery Reaper, Rooftop Storm, Death Baron, Diregraf Captain, Gempalm Polluter, Ghoulraiser, Gravecrawler, Gravespawn Sovereign, Lich Lord of Unx, Lord of the Undead, Risen Executioner, Undead Warchief, Zombie Master, Ghoulcaller Gisa, Gisa and Geralf, The Scarab God, Anointed Procession, Call to the Grave, Dread Summons, Grave Titan, and Endless Ranks of the Dead

DrukenReaps on Need help for a Budget ...

1 month ago

I often start here to get general ideas:


Somehow Rooftop Storm is still cheap.

Interestingly since Thraximundar is a zombie you could do all the zombie lords for buffing and such. It makes for a more robust voltron since it still buffs the commander but also has more than 1 or 3 creatures.

Diregraf Captain, Lord of the Accursed, Cemetery Reaper, Undead Warchief, Zombie Master, Noxious Ghoul, Risen Executioner, Liliana's Mastery, etc.

Unscythe, Killer of Kings

Zomboiddeath on Black Zombies- Need help!

1 month ago

Thank you so much for the advice!

I really liked the idea of adding more Dark Salvations, and if I get any Fatal Pushes I'll add them, Dismember is a very good card, but I don't have illimited money, and I have a budget. I liked every card you recommended except for Damnation, because it's too damn expensive (it's worth 2 times my deck).

There is also a certain list of cards I would like to include, I'll show them to you too see if you dissaprove of any of them, or if you have any other recommendations for combos or not:

Dread Wanderer



Khenra Eternal

Victim of the night

Lord of the Undead

Diregraf Ghoul

More Diregraf Colossuses

More Cemetery Reapers

LordNeely on Crowd of Bodies

1 month ago

have you thought about Cemetery Reaper or Death Baron those are some pretty good 3 drop creatures that will make that 'Crowd of Bodies' so much bigger.

cdkime on Amonkhet Approach of the Zombies

1 month ago

First off, welcome to Magic!

First improvement I would recommend making: improve your mana base. Cascading Cataracts does nothing for your deck, and should be cut. For a budget option, I would recommend adding four copies of Caves of Koilos and four copies of Tainted Field. Neither is particularly expensive, and will drastically improve your colour fixing.

Overall, I think you have too many cards that cost you 6+ mana--perhaps cut a few of your higher end cards, and add more easy-to-cast zombies. Zombies are a fairly aggressive tribe, so tend to work best when you flood the board with a massive horde in the early game.

I would also recommend running 4 copies of your most powerful/important low-mana-cost cards. Then run 3 copies of a bit higher costed cards. Your finishers--high costed cards that seal your victory--should generally be the only cards where you only run 1 or 2 copies.

Here are some suggestions of cards you might want to consider adding:

  • Tidehollow Sculler is a pretty decent card as you can disrupt your opponents' plans by exiling the next card they are likely to cast.

  • Endless Ranks of the Dead is a very fun win condition in a zombie deck.

  • Death Baron and Cemetery Reaper are both pretty strong cards.

  • Diregraf Colossus is quite a good card in zombies. In the early game, it comes in as a low power creature that will provide you numerous tokens as the game progresses. In the late game, it enters as a powerful creature and strong finisher.

Here are some cards I recommend cutting:

  • Ondu War Cleric is a bad card, as you have to tap two creatures for a paltry two life. Further, you cannot actually use the card, as you are not running any other Allies.

  • Never / Return is not that great. Sorcery speed removal is less than ideal, and spenind 4 mana for a 2/2 is pretty insignificant. Exiling a card from a graveyard is powerful against certain decks, but there are generally better ways to do this, if that is of concern to you.

  • Stir the Sands is pretty mediocre. You are spending either 6 mana for 3 vanilla (lacking an ability) 2/2s, or 4 mana for one vanilla 2/2, and replacing the card in your hand. Neither are particularly good deals.

  • Cruel Reality is not that great of a card. 7 mana is an extremely high amount of mana to play for something that does not outright win you the game. By the time you have 7 mana, they probably (a) have some extra creature to spare, and (b) the game is already close to the end of the game, and will not last long enough for Cruel Reality to make much of a difference.

Hope some of this helps!

Hunson_Abadeer on Vile Vial

1 month ago

Sick list, I would suggest more lords like Diregraf Captain, Death Baron, Lord of the Undead, Lord of the Accursed, Cemetery Reaper, and maybe even Undead Warchief despite him having higher mana cost for an vial deck.

Possibly Graf Harvest too.

Load more