Creature — Zombie
Other Zombie creatures you control get +1/+1.
2.B, Tap: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
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Cemetery Reaper Discussion
18 hours ago
I would highly recommend these zombies and zombie cards to spruce up your game, Relentless Dead, Highborn Ghoul, Diregraf Colossus since every zombie you play once he comes out now is that zombie and an additional token 2/2, plus his rez effect counts him as he comes from the graveyard so if you wanted to do a graveyard swarm strategy that's viable. Endless Ranks of the Dead, that one is a tad slower but combined with Diregraf Colossus can make a swarm happen VERY quickly. Sidisi, Undead Vizier is a good utility card that has an awesome effect when he enters and then for 5 mana is a 4/6 with death touch, that's pretty crazy for black and you don't usually see that mana cost with those stats except in green. Cemetery Reaper, Graf Harvest, Gray Merchant of Asphodel, Korlash, Heir to Blackblade is a really good tank fighter if mana isn't a problem. Noxious Ghoul is another good one if you play solely zombies. Spiteful Returned is a good zombie that a lot of people overlook and Stronghold Assassin is pretty good. Unbreathing Horde and Zombie Master are also good zombie cards and finally if budget isn't an issue Death Baron is a must have for sheer scary power. Hope this pool of suggestions helps you out!
6 days ago
Ghoulcaller's Chant is a nice way to get your important zombies back :)
Seems like a solid list, maybe consider Cemetery Reaper as a way to get extra Lords in with a recursion mechanic (though it anti-synergises with Colossus and the Chant I suggested earlier).
Might tinker with my own old undead alchemist idea inspired by your list :)
1 week ago
Hello! Just several suggestions. Your deck definitely needs at least a couple of Zombie lords: Cemetery Reaper, Lord of the Undead, Undead Warchief or even Death Baron himself. Then I'd recommend to try Conspiracy - let's turn all your creatures including Ghoulcaller Gisa into Zombies! In this case Endless Ranks of the Dead is also preferable.
1 week ago
The most powerful thing the zombie tribe has going for it are all the lords. Its what makes a few 2/2 tokens into a scary horde of death. There are ones that pump black creatures and ones that pump zombies to choose from. Some are cheaper than others but these are all around 3$ and under: Hall of Triumph, Bad Moon, Ascendant Evincar, Cemetery Reaper, Metallic Mimic, Paragon of Open Graves
In my experience with using this commander, having too many cards that just recycle dead creatures should be unnecessary with this deck. The whole point of using this commander is that it does that job pretty well already. I would just use a couple of the best.
Personally I found River Kelpie, Secrets of the Dead and Necromancer's Stockpile underwhelming and ineffective in actual gameplay. Almost anything that just normal draws cards is better than them. Graveborn Muse can be such a draw engine you have to kill it after a few turns but its amazing. I also love Curse of Shallow Graves its so great. And lastly, Conspiracy is nuts, it makes it so you can cast any creature from your graveyard and the commander gets pumped from zombie lords then too. Happy gathering!
1 week ago
Cemetery Reaper 2x instead of 2x Lord of the Undead(price)
Zombie Master for regenerate
Terror instead of Victim of night because black spells get cheaper by 1
2x Gravecrawler instead of 2x Butcher Ghoul
1 week ago
2 weeks ago
The deck you're trying to make here, in its simplest Archetype is B/W tokens, with a graveyard twist. With that being said, there is plenty that you can work off of here to make a viable modern deck.
Like all zombie decks, your deck HATES anything that flies. However, white tokens opens up one of the best answers to that problem with cards like Lingering Souls, or even Spectral Procession. Adding flying spirits to the mix will not only help against flying but they get hit by Intangible Virtue (or even something like Zealous Persecution making them a viable win-con if nothing else.
Army of the Damned will never be playable here, and you're honestly better off just dropping it altogether. From Under the Floorboards or similar cards will perform much better and more reliably, and are worth switching in. Also consider Dark Salvation in that slot, as you not only net yourself zombies, but it is a decent removal card as well.
You have too many Graf Harvest because multiple copies are redundant. one copy is fine, two max, but even that is pushing it IMO.
Your land base looks pretty solid. You might even have too many lands haha. Cutting two or three will open up space for some more board effecting cards
You also have access to some very powerful planeswalkers here in the form of Gideon, Ally of Zendikar, Sorin, Solemn Visitor, Liliana, the Last Hope any of these are possible cards you could add to the deck to really pump up the power level a bit. Plus ult-ing a walker is always fun!
3 weeks ago
The first thing I noticed is that you have no Lord effects to boost your Zombies. Having a lot of them is great. Having them as 5/5 or 6/5 with Deathtouch that deal damage when they die is even better. Things like Undead Warchief, Diregraf Captain, Death Baron, and Cemetery Reaper are really good for this kind of deck. Consider dropping higher-CMC creatures like Overseer of the Damned and Maalfeld Twins, which will take far too long to get on the board for your own good, for more Lord effects to allow your tokens to have more survivability. Also consider splashing Blue for Diregraf Captain. They're too good to pass up and pose a threat to your enemies should they kill off your tokens.
Grave Titan is also a good token generator and a potential win-con.
I also notice that you have no means of defending your creatures. Your entire deck is simply generating Zombie tokens, and most of your deck is over CMC 4. You're going to find that your deck will be destroyed simply because you have very little of an early-game presence and even less of a means to protect your board. Even if you don't splash Blue for counter spells and other forms of control, you should still drop some of your token-generating instants/sorceries for things like Despise and Fatal Push.
I have a similar Zombie token deck that uses Blue for control. Consider taking a look at it and see if anything in it proves to be useful to you. Here is the deck: B/U Zombie Tokens
Hope this helps!