Cemetery Reaper


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2012 Core Set Rare
Archenemy Rare
2010 Core Set Rare

Combos Browse all


Cemetery Reaper

Creature — Zombie

Other Zombie creatures you control get +1/+1.

2.B, Tap: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

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Cemetery Reaper Discussion

obitus on Gisa - brain eaters.

1 week ago

The first thing I would ask is are you going to combo?

The second thing I would ask you is if this is a good stuff deck or a deck centered around Gisa ability?

My builds are a bit more commander focused than most builds, but some of the suggestions TrevaTheCleva mentioned are in my deck. You have a lot of high cmc cost creatures, 11% of your deck has 5-6 cmc creature cost.

Scourge of Nel Toth is good if your not running to many high cmc creatures, he is your only flying zombie. I include him for that fact alone, but TrevaTheCleva point is still valid.

Fodder, anthem, and token producing is the key to making a swarm of zombies with Gisa ability. Out of the three, fodder has to be the highest amount. If you don't have any zombie you want to sacrifice with Gisa then your just sitting there dead in the water.

That being said, you will need help with your token producing via alternate effects, like endless rank of the dead instead of Grave Betrayal . The two go hand and hand with more emphasis on fodder. The anthem part is the trickest, you do not want just a vanilla anthem effect. You need to have your anthem do more than just their designed effect, Adaptive Automaton is a bad anthem where as Cemetery Reaper is a good one.

A lot of that was from the description of my deck, but I hope it helps. This certainly is not the only way to build Gisa.

TrevaTheCleva on Gisa - brain eaters.

1 week ago

Metallic Mimic pairs well with Adaptive Automaton

Ascendant Evincar seems too expensive but not terriblesame with Dread Slaver

Helldozer is slow, but if he comes online he seems legit. you'll probably need to test him out in your meta.

Lightning Greaves>Swiftfoot Bootsif you can afford em.Graf Harvest>Cover of Darkness

Scourge of Nel Toth is just too expensive for my taste, but hey he is a flyin' Zombie..I could see it getting cut in favor of a more efficient card.

Diabolic Tutormy least favorite tutor, should be replaced by a more efficient one, like Vampiric TutorDemonic TutorBeseech the QueenRune-Scarred Demonor any other one. There are probably 8 more I can't think of right now. BtQ being one of the budget option.

Forced Marchseems like there are better board wipe options, especially since this pretty much guaranties killing all Z's. Toxic DelugeDamnationLife's FinalePlague Wind

Jet Medallion> Mind Stoneor another rando rock

remove Smother for kill with life gain like Consuming Vapors.

good valueVictimizeGempalm PolluterWithered Wretch

Auto ins;Cabal CoffersCemetery ReaperLord of the UndeadCryptbreakerFleshbag Marauderthere are same dude with different names tooCorpse HarvesterZombie Master

You have a lot of life loss but I am not seeing life gain, consider cards like Whip of ErebosExquisite Bloodor any other cards that have lifelink tacked on them.

that should give you some options to trade for. I would also check out the other Gisa lists on EDHREC for ideas, she is a very popular commander. Have Fun :)

filkinsmark on Zombie Tribal (2nd Gen) Input Welcome

2 weeks ago

blackhawk22, I think I'm picking up what you're putting down. Cards like Gisa and Geralf and Havengul Lich will help me avoid that awkward "Oh, I paid mana to get this back to my hand and now I can't play it," feeling. Cemetery Reaper's ability will help take advantage of my yard as well, even if I cant play something for some reason. Would you think Tasigur, the Golden Fang would be worth putting back in?

Firebones675 on MizzMizz

3 weeks ago

It is completely possible to build a UB zombie/spirit control deck but I'm not sure how competitive it would be. Just did a quick search and (within modern) other than Soul Separator, Graveborn Muse, and Haunted Dead, there isn't a large intersection between the two tribes

I've seen some decent UW spirit control decks before using Geist of Saint Traft, Spell Queller, Mausoleum Wanderer, Rattlechains and Selfless Spirit with some other removal, cantrips, and counterspells as backup. Spell queller is so good in spirit control I almost wonder if it would make sense to do U/W/B instead, the problem is it would make your mana pretty awkward.

As for zombies, I could see a deck that grinds people out in the long game with Endless Ranks of the Dead, Lich Lord of Unx, and Graveborn Muse. Also a lot of people forget that Undead Warchief is the only one of its cycle to be modern legal (thank you time spiral block)

Putting them together though might be a bit tricky as the zombie cards don't care about spirits and visa versa. Definitely doable if you want to commit to flavor though.

There exist lords in both tribes:

Spirits: Drogskol Captain, Long-Forgotten Gohei, Battleground Geist(meh), Gallows Warden (meh)

Also soulshift and much of the kamigawa block had a spirits theme across all 5 colors. The soulshift mechanic might be nice (some of the better ones were in green imo). Here's an example of soulshift: Thief of Hope

Zombies: Diregraf Captain, Cemetery Reaper, Diregraf Colossus (technically not a lord but close enough), Undead Warchief, Death Baron(not the best for budget reasons), Lord of the Undead and Risen Executioner

Also bonus flavor points if you run Zombie Apocalypse

Sorry if his wasn't as straight forward as you were looking for. I think I rambled a bit. Does this help or were you looking for something else?

BlueGuildKnight on Gisa & Geralf Graveyard U/B Control

3 weeks ago

I highly recommend other zombie lords if you're considering more token gen like Endless Ranks of the Dead. Cards like Undead Warchief, Mikaeus, the Unhallowed, Cemetery Reaper and Death Baron are awesome for the beatstick plan.

Firebones675 on Uprising of the Dead

1 month ago

Looks pretty good! I think you have a couple options. You have the start of a good reanimator deck (You could double down on ways to cheat out big creatures from your graveyard. If you did, you would have less of a focus on cards like Cemetery Recruitment that return to hand and more of Rise from the Grave to put them directly into play. You could also focus on zombie tribal.


Reanimator decks need 2 things to function: A way to get creatures into the graveyard, and a way to dig them back up.

I'd take the Rise from the Graves and the Liliana Vess from your graveyard and put them in the mainboard, and move your mutations & Shamble Back into the side for a bit more consistency. I'd look into more reanimation effects like Zombify& Goryo's Vengeance so you can reliably get them back. As for ways to get them into the yard, Golgari Thug, Stinkweed Imp and Codex Shredder are considerations. Some reanimator decks are red/black so they can play things like Faithless Looting to ditch any big creatures they happen to draw.

Zombie tribal

I'd try to get your hands on some of the zombie lords to pump your team. Here are some good cards for zombie decks

Cemetery Reaper, Endless Ranks of the Dead, Undead Warchief, Diregraf Colossus, Lord of the Undead, Death Baron.

Neither choice is a bad option but I think your deck would be more consistant if you picked one and went all in on that theme. That's not to say a zombie tribal deck can't have reanimator elements or vice versa but just something to consider.

Sorry if this was kind of long but I hope this helps!

DrayDray on Zombies

1 month ago

I hate being the guy that tags his own deck in the comments, but I run a fairly successful Mono-Black zombie list which I think may be relevant to you: Modern Mono-Black Zombies. Good cards not on that list are Cryptbreaker, Diregraf Colossus, Geralf's Messenger, Cemetery Reaper, and Undead Warchief. I usually run 20-22 lands, depending on the curve. With zombies I usually run a mix of removal because why not, and hand disruption. I say, in tribal decks anyways, redundancy is good; I usually run 3-4 of each non-legendary card at 3 or less mana when playing a tribe. Good luck running zombies, definitely my favourite tribe.

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