Cemetery Reaper


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set Rare
Archenemy Rare
2010 Core Set Rare

Combos Browse all


Cemetery Reaper

Creature — Zombie

Other Zombie creatures you control get +1/+1.

2.B, Tap: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

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Cemetery Reaper Discussion

Jagd_Tallgeese on Nicol Bolas (help needed)

1 week ago

You can replace Quest for the Gravelord with Rooftop Storm for starters. It may be only one mana, but its effects are not very good since a single flicker effect will erase the 5/5 token. Cemetery Reaper should replace Ghoulcaller's Accomplice since Reaper's ability is instant speed, so you can respond to a reanimation target from an opponent's grave. The Scarab God is the exact same CMC as Possessed Skaab, and has it's own natural recursion. Grave Titan should replace Grixis Slavedriver when you get the opportunity as the titan makes twice as many zombies for simply entering the battlefield, and attacking.

Jagd_Tallgeese on Nicol Bolas (help needed)

1 week ago

Rooftop Storm would be a great addition since you will be casting zombies for free. Cemetery Reaper will stack with Lord of the Accursed, and can slowly purge your opponent's graveyards. Grave Titan would be a must for the deck if you don't have budget issues. If you snag The Scarab God, it will purge graveyards while killing opponents by just being there.

Odysseus_97 on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

3 weeks ago


Endless Ranks of the Dead OUT FOR Phyrexian Altar:How has Endless Ranks of the Dead performed? Cause to me it seems like an extremely good card, also since you will be able to say it triggers before your commander and may be able to add 3 extra zombies and then scry an extra 3 and drain opponents for 3 life more? The 2/2 zombies are good as both blockers, sacrifice targets, attackers and your commanders triggered ability. The card seems sweet, why is this one on the cut list?

Phyrexian Altar ..... You know all the reasons for adding this card ;)

Temple of Deceit OUT FOR Nykthos, Shrine to Nyx:Seems like an excellent swap, Temple of Deceit lets you scry 1, which is maybe useful turn 1 or 2 and then never again with your commander, and most of the time the card will probably stay on top. And it enters tapped, which slows the deck down. Nykthos, Shrine to Nyx enters untapped and makes alot of mana thanks to the devotion, so seems way better than Temple of Deceit. Dont know what your devotion is on the board most of the times and how good it will work out, but i do think this land is better in every way.

Dread Summons OUT FOR Memory Plunder:I have to say i dont see how good Memory Plunder will be, might depend on your playgroup, but is it that often there is an instant or sorcery in a grave that is worth copying for 4 coloured mana? To me Dread Summons seems like a way better card tuning up your zombie hoard and commanders ability and it targets all your opponents, that may be true for the copied spell as well but does that happen? Also, you have couple of ways to make infinite mana in your deck, does that not work amazingly with Dread Summons, with a Altar of the Brood this seems to get a lot of extra cards in graveyards? Maybe overselling Dread Summons a bit here, but i have a hard time seeing what Memory Plunder is really good for.

Cemetery Reaper OUT FOR Dreamborn Muse:Cutting Cemetery Reaper seems good, the second worst lord after Risen Executioner. But aren't you going to have the most cards in hand during the game? Won't Dreamborn Muse mill you way more than your opponents? And if you have Paradox Haze out it will just mill you even more.

To me Dreamborn Muse and Memory Plunder dont really seem that good to include :/ Unless i have missed some reasons to put them in :)

And to me it seems like Endless Ranks of the Dead and Dread Summons seems to good to cut, but again might need some reasons i haven't seen. Or it is from your playtesting that has shown these results :)

VexenX on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

3 weeks ago

worldtreason: Thank you for the support and the upvote! I am actually waiting to get a few cards, but there is an update coming soon. At this point, the changes are as follows:

These changes have been on my mind for a few days now, so your suggestions are right on point!

I am trying to stay away with stuff like Mulldrifter in my list. Although it has a ton of value, it is a slippery slop to start adding a ton of ETB value creatures. Although this strategy is a sound one, it is not what I am trying to achieve. Thank you for the great suggestions though!

worldtreason on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

3 weeks ago

Just wanted to say your list is very very cool!

Great list, I too am having a hard time finding cuts as the focus is zombie-mill-control which somehow works with scarab god.

As for cards I find subbing a zombie lord or two for zombie token generators is really good.

In your list atm there's a Cemetery Reaper and honestly I am just not a fan of this guy. Although he may be a generic lord with a cool ability, your commander does the exact same thing but better (for 1 more (or less with training grounds!)). A potential card I think actually works really well with Scarab God is Noosegraf Mob.

This guy essentially buffs up your commander's first ability over a few turns and when he dies you simply eternalize him and now you have a 9/9! Which in turn will make 5 more zombies before being a 4/4.

Also before adding anything else you should really really push in Phyrexian Altar ASAP, the card is bonkers and wins games instantly. It makes many many combos only a 3 piece win, which is a tremendous difference from a 4 piece win. Like with Altar of the Brood it will win with gravedigger immediately (as well as all the other combos). Sometimes you need to win fast, and having even 1 tutor with 3 piece combos can win immediately.

Other than that have you considered the evoke creatures? Namely Mulldrifter and Shriekmaw ? These guys you evoke them then simply eternalize them. So you get double the value out of them and then have them on a 4/4 body!

VexenX on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

4 weeks ago

Below are the Combos that I am adding to the Primer. Just because they are listed, does not mean that they are in my build, but that they COULD be in this deck. My list is not looking to combo out to win, but I do not disregard it as an option for others.

Gravecrawler + Phyrexian Altar +


Gravecrawler + Rooftop Storm + SACK OUTLET +

Gray Merchant of Asphodel + Rite of Replication: 60+ damage to each opponent and a lot of life.

Grave Titan + Ashnod's Altar + Nim Deathmantle = Infinite Zombies

Havengul Lich + Rooftop Storm = All Zombies in GY cost

Gempalm Polluter + Lord of the Undead, Volrath's Stronghold OR Unholy Grotto = The gift that keeps on giving!

Urborg, Tomb of Yawgmoth + Cabal Coffers = Ya, Just in case you didnt know.

If you run Cloudstone Curio:

Soldcastro: All three of those Enchantments have been game-winners for me. I am rarely upset drawing any of them! They also synergize well in this deck with The Scarab God.

I find that I have the opposite problem when it comes to hand size. I use our Commander's zombie making ability quite a bit, which keep your hand full because you are not spending the mana to cast stuff your hand as much.

Phyrexian Altar is on the way, and will be in the deck for Cemetery Reaper.

mikeintosh on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

4 weeks ago

Hey guys, played some more games with my playgroup and came with some more observations:

1) non-black-claused removal sucks. Black is very popular color in Commander so you have to have non-conditinal removal. Out - Snuff Out, In - Rapid Hybridization

2) Enchanments can be bane of this deck. Our playgroup play a lot of nasty enchantments like No Mercy, Bloodchief Ascension, Painful Quandary and other stax and prison spells. Having a way to get rid of those is essential. In - Nevinyrral's Disk and Aura Thief. Cant wait to steal those nasty enchantments

3) Vengeful Pharaoh keeps impressing me. An prison effect that is hard to deal with.

4) With more games I find gravehate more and more essential. Scarab provides some hate but you need to have a way to get rid of cards other than creatures. Withered Wretch is great for that.

5) Lords that dont do anything besides +1/+1 underperforms. Axed Cemetery Reaper. (clashes with our commander).

@man1ac I really dont like dismember, misses a lot of targets. Murderous Cut seems good but before considering it I would go with Pongify and Rapid Hybridization first.

TheVectornaut on Graveyard

1 month ago

With a little shift in focus, you could probably turn this into a zombie list. There are a fair number of zombies that interact with the grave such as Diregraf Colossus and Gravecrawler. You'd also want some lords like Cemetery Reaper and Undead Warchief. Death Baron also synergizes with the skeletons. If you want to go all in on the Nighthowler plan, I'd recommend some way to deal direct damage in case your opponent has chump blockers. Something like Rite of Consumption might work. If you're willing to go green, Jarad, Golgari Lich Lord and Splinterfright work well with such a strategy.

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