Cemetery Reaper


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
Archenemy (ARC) Rare
2010 Core Set (M10) Rare

Combos Browse all


Cemetery Reaper

Creature — Zombie

Other Zombie creatures you control get +1/+1.

2.B, Tap: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

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Cemetery Reaper Discussion

HashMasta on Zombie Deck

1 week ago

I recently made a zombie deck for modern and I have some suggestions. I do not know your budget but here are my suggestions

Gravecrawler - 2/1 creature that can reanimate itself for 1. bingo

Cryptbreaker - great 1 drop utility creature. can both draw you cards and create tokens

Endless Ranks of the Dead - if you can keep this around for about 3 turns, you usually just won the game. a horde of zombies that just gets bigger without answers.

Grimgrin, Corpse-Born good card in that it is a heavy hitter and can spot remove the biggest creatures.

Claim / Fame This is a fairly new card I am trying out. Can be used to bring back cheap zombies.

Relentless Dead - card that can both provide self resurrect and bring back your other zombies

Lord of the Undead and Cemetery Reaper - both good zombie lords with special abilities that can be versatile towards what you play against

Would also recommend the dimir dual lands like Watery Grave and Polluted Delta.

If you would like to view my deck, it is here https://tappedout.net/mtg-decks/03-01-18-bring-out-yer-dead/

TheDuggernaught on UB ZOOMBIES

1 week ago

One thing you have to ask yourself when building tribal decks is imply asking yourself why you are going to stick to tribal? If your reason is pure flavor, that is fine. But if you are looking for efficiency, you have to have a good reason why you are intentionally limiting your avilible card pool to play cards that might be worse (but are tribal) than cards that might be otherwise available to you. The reason tribal decks often work is the synergy the have with each other. Allies work because they all trigger each other's etb triggers. Humans work because of the lord effect and the interaction they can provide with your opponent. Merfolk work along similar lines in that they have ample lords and a decent amount of interaction. Elves work because of lords the synergy they have in being able to generate obscene amounts of mana to dump your hand and simply have far more creatures than your opponent can block. The common thing between all of these tribal archetypes? Lords. They make cards that are otherwise pretty meh into cards that are extremely efficient. Zombie lord effects I found were Liliana's Mastery, Cemetery Reaper, Death Baron, Diregraf Captain, Lord of the Accursed, and Lord of the Undead. The downside of these lords is that they are all 3 cmc. You will want to hit all 3 lands drops by turn 3 to ensure you can play your lord effects. As such, you will likely want between 20-22 lands. This will give you between an 86.4% and 90.5% chnance to hit all three lands drops if you are on the draw, and a 79.6% and 84.7% chance if you are on the play. Until you hit your land drops, you likely want some way to interact with your opponent. This can be done through removal (preferably on a body), discard (preferably on a body), or even just by vomiting your hand as fast as possible as elves do. Zombies do not have a ton for great interaction, but there are card like Black Cat, Rotting Rats, Miasmic Mummy, Sedraxis Alchemist, and Fleshbag Marauder. These cards are also all very good with Aether Vial -- which not only lets you play creatures at instant speed, but also helps you vomit your hand a little faster. This is esecially ture with those 3 cmc lord effects. There are also spells like Nameless Inversion, and Crib Swap that count as zombie spells (and can even be returned to hand with Lord of the Undead). Fatal Push is also almost too good to not include, and Liliana of the Veil also tends to play well with zombies and can add some very needed interaction. Liliana, the Last Hope also tends to play well with zombies. Other zombies that can help provide a little extra oomph are Cryptbreaker (card draw, and a way to gain value from extra land drops), Grixis Grimblade (above curve with another grimblade or a Diregraf Captain, Gray Merchant of Asphodel (can be a great finisher with all the heavy costs), and Plague Belcher (works super well with Geralf's Messenger.

Saljen on Mono-Black Zombie 1.5

1 week ago

Thoughtseize and Inquisition of Kozilek are mono-black staples and really help in the early game to slow down the opponent so you can bust out your zombie army. Fatal Push and Victim of Night are solid removal spells as well. With Lord of the Undead you are really just after the +1/+1 to all Zombies, the other ability is icing on the cake. 4x Lord of the Accursed and 4x Cemetery Reaper would give you the +1/+1's that you need at the cheapest you can get them. 3x Undead Warchief on top of that would give you enough boosting for the deck.

Here's a Zombie deck that I put together a while ago. Feel free to check it out for ideas or inspiration: bzom

vyieort on Mono-Black Zombie 1.5

1 week ago

Saljen This is SO helpful! I appreciate you taking the time to comment on this. This points out, amongst other things, that I need to take some time to research more about the underlying concepts of decks. When you mention new tools in one of the recent sets, which are you referring to? (Not Ixalan I'm assuming.)

As an aggro deck, does having Liliana, Death's Majesty make sense? Do you think I need something like Never / Return in a sideboard or so to deal with planeswalkers? I've never designed a sideboard. Does Liliana's Mastery make any sense if I keep Liliana in?

Do you think I need to add some smaller CMC flying cards in here and drop the Scourge of Nel Toth?

I have [Cryptbreaker], Cemetery Reaper, and Gray Merchant of Asphodel but not Gravecrawler so I'll put a couple of the formers in there. More Lord of the Accursed as well.

As for legality, a number of cards in here seem to be "illegal" in Modern. I wonder how strict folks are in casual play for that. I guess we'll see.

Saljen on Mono-Black Zombie 1.5

2 weeks ago

Zombies are the best! They just got a lot of new tools in one of the most recent sets as well.

Let me start by saying that your deck looks like it's lacking direction a bit. You've got some Zombie aggro in there mixed with lots of lands and lots of high cost or X cost spells. Those are two conflicting strategies. I'd suggest honing in on the Zombie aggro if you want to stick with the Zombie theme.

I'd recommend dropping the following cards: Diregraf Ghoul (there are better 1CMC Zombies), Scourge of Nel Toth (very expensive for an aggro deck), Soulless One and Unbreathing Horde (these just aren't very powerful), as well as all of your X spells, Torment of Hailfire, Dread Summons, and Dark Salvation as they are just too expensive to play and actually be useful. Contamination isn't actually legal in Modern, so I'd suggest dropping that as well.

Here's some cards that I'd consider to replace the ones that I suggested you remove: Gravecrawler and Cryptbreaker are the best 1CMC Zombies. Definitely consider these if going aggro. Cemetery Reaper and Lord of the Undead offer more ways to pump up your Zombie horde, as well as additional functionality. Grey Merchant of Asphodel offer unique late game options to finish off the opponent. You could also consider upping the number of Undead Warchief and/or Lord of the Accursed. Aether Vial would also be a solid way to speed up the deck.

Hopefully this isn't too much critique for one deck, but you mentioned you were new so I thought I'd throw out some advice. I have a Zombie EDH deck that I put a lot of time into, so I've got some experience with the undead. Good luck with your new deck!

Karthaingo on Tresserhorn Prevails

3 weeks ago

@ Podkomorka ; Lord of Tresserhorn himself is actually a zombie according to the updated errata for him, so he's actually part of the tribal team. =)

I planned to put in more Zombie Lords and other things just so he gets things for free just by existing; but is this a bad idea then? I was thinking Zombie Master, Cemetery Reaper, Death Baron, Graf Harvest, Lord of the Undead, Risen Executioner, and Undead Warchief to name a few.

Oloro_Magic on Zombies

1 month ago

I would cut Festering Goblin, it is just really bad and instead make use of another zombie lord Death Baron being the best but stupidly expensive and then Metallic Mimic, Cemetery Reaper, Risen Executioner, Lord of the Undead, and Undead Warchief all also being options. I would also look into Vengeful Pharaoh for some incidental removal.

As for sideboard it is first necessary to evaluate the decks you face before making the sideboard.

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