Cemetery Reaper

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2012 Core Set Rare
Archenemy Rare
2010 Core Set Rare

Combos Browse all

Tokens

Cemetery Reaper

Creature — Zombie

Other Zombie creatures you control get +1/+1.

2.B, Tap: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

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Cemetery Reaper Discussion

CommissarKaz on Zombie Horde

1 week ago

Hey Supahpikmin, I edited my deck to take your suggestions and some from another person helping me with this. Specifically, I:

I think that's everything, anyway. Any suggestions for the updated deck?

Supahpikmin on Zombie Horde

1 week ago

So Here's a few suggestions for you, though the numbers probably won't add up:

What you should take out

  • Cruel Revival is a very costly kill spell, even if it does return zombies, there are other means of killing creatures and getting more zombies. Drop 2.

  • Reap the Seagraf Not the best since it's 3 mana for one zombie, and 5 for one more. I'd drop them all.

  • Zombie Infestation is just kinda bad. Your draw power is not strong enough to use this too often. Drop them all.
  • Undead Alchemist is a weird one. It lets you gain more and more zombies, however, once it's out, you shift gears from damage to mill. If it works for you, it works, but if you really need to drop something, it's this.
  • Abattoir Ghoul hits on turn 5, meaning it's likely that another deck will have a way to handle it by then, be it a kill spell or strong blocker. I'd drop them both.

What you should add:

  • Call to the Grave is, in my opinion, better than Cruel Revival because it kills an enemy creature every turn, and, unless you become board wiped, it will stay on the battlefield forever. Add 2
  • Cemetery Reaper is a little costlier, but is almost a straight upgrade to Reap the Seagraf because it also counts towards the number of zombies that you have.
  • Cemetery Recruitment gives you draw power and return power for two mana, or Ghoulcaller's Chant returns two zombies. Add 4 in any combination.
  • Drunau Corpse Trawler will give you a blue creature to work with, and can boost your other zombies. Add 2.
  • Endless Ranks of the Dead is an AMAZING card. Add 2 more.
  • Havengul Runebinder Although not a zombie, this guy seriously boosts what you have, at the cost of returning zombies. Add whatever you feel is appropriate
  • Lich Lord of Unx is another pricy card, but it can be a win-condition for you if you play your cards right. If you can, add 4.
  • Shamble Back gives you some life and a zombie. pretty nice. Add two or so.
  • Grixis Grimblade is a turn 2 zombie that uses blue. You may not get much benefit from its ability, but early game is really important.
  • Headless Skaab removes a creature from your graveyard, but it's a very strong blue zombie, which is good for color balance.

So that's all I got. Remember though, that this is your deck, so any and all changes are totally up to you. I have some other advice for general magic, seeing as you're a new player.

  • You want as many cards of yours to work with each other as possible, especially in a zombie deck
  • When thinking about what cards you have in your deck, think about the mana cost of the card and its abilities. For example, would you rather bring out another creature, draw some cards, or use an artifact's ability.
  • Think about your "God Hand." If you could rig your deck to have the perfect hand and perfect order of cards drawn, how strong would you be? If you would be tough to beat, great! If not, find the flaws and fix them.

Ridley006 on Endless Zombies

2 weeks ago

I can almost guarantee that 4 copies of Endless Ranks of the Dead is too much, I go with three.
If you can produce enough mana to pay for it each turn and still play other spells, I'd go with Cellar Door.
Also Cemetery Reaper can also create tokens once per turn.

Firebones675 on Zombie aggro

2 weeks ago

Cemetery Reaper, Undead Warchief, Diregraf Colossus, Endless Ranks of the Dead, Lord of the Undead, and Death Baron are good in decks with a lot of zombies. Might be worth considering some of them here.

PookandPie on Baby's first Zombie deck

2 weeks ago

So.... what kind of advice were you wanting? I have a fair amount of experience with Zombies for whatever it's worth (I've had a Zombie deck since I've begun playing Magic back in 2006 or so, and it's worked well enough without major overhauls since 2009). Zombies can do aggro, midrange, or even extend into combo, so I'll merely list off a grouping of cards so you can decide better in which path to go:

Grave Crawler is among your few options for 1 drop zombie that's worth anything. You have 1, but you should look into obtaining 3 more for a full set. Similarly, there's Sarcomancy and Diregraf Ghoul if you can't obtain more Gravecrawlers.

Gempalm Polluter is the best late-game two drop you could add to the deck. Yes, it's a 2 drop, you should never be casting it. Cycling it to make your opponents lose life is extremely good. Even better, you can return it to hand with things like Lord of the Undead to continue utilizing your reach on your opponents (perfect for breaking stalemates).

Lords- Lord of the Undead, mentioned above, Death Baron, Cemetery Reaper, Undead Warchief. Lord of the Undead enables shenanigans with Gempalm Polluter and Korlash, Heir to Blackblade (this lets you ramp out your lands extremely hard, making your Korlash on field gigantic and giving you plenty of mana to cast your Zombies with). Death Baron is just solid all around and is probably the best of the Zombie lords, while Cemetery Reaper isn't anywhere near as costly but is still very useful. Undead Warchief costs more than the others, but also provides twice the power buff and cheapens your other zombies- which is powerful as all hell. Zombie Master is another lord that can be included, and he's extremely powerful with Urborg, Tomb of Yawgmoth to make your whole Zombie army unblockable (also good for protecting your army against sweepers).

General advice: Get this down to 60 cards. Use 22-24 land, and drop a bunch of the chaff zombies.

If going for aggro, securing decent 1-2 drops is extremely important. Grave Crawler, Diregraf Ghoul, Highborn Ghoul, etc., will be the cards your opponents see and have to deal with the most. Diregraf Colossus could be fun in either the aggro or midrange ideas, and it's not too pricey, either.

If going for midrange, Undead Warchief is invaluable. A method of drawing or obtaining card advantage is also important in a midrange build- Grave Defiler and Graveborn Muse are pretty decent. Similarly, you can cantrip off of Gempalm Polluter to make people lose life while you continually draw more cards, but that requires an engine to bring it back to your hand (like Lord of the Undead). This also beats stalemate boardstates.

If you're doing a sacrifice combo kind of deck, Carrion Feeder is incredible, as is Living Death. Carrion Feeder works very well with multiples of Grave Crawler to beat a stalled game state. If you splash blue for Diregraf Captain, sac'ing and re-casting Gravecrawler can be a win condition.

Self mill isn't all that important when you could just cast Grave Defiler and put Zombies straight into your hand. Unholy Grotto is still a good card to run, same as Lord of the Undead if you want the recursion.

Midrange wants Cabal Coffers and Nykthos, Shrine to Nyx. Aggro maybe just wants Nykthos.

Gray Merchant of Asphodel is fun in black-heavy decks, is a zombie, and is probably better than each other 5cmc+ zombie in this deck.

Hope this comment wasn't too long and you find something you like in it. Just remember: Keep yourself limited to 60 cards to maximize the consistency of your deck, and try to play with more 4 ofs and 3 ofs than 1x card slots.

MoonTurtle7 on Korlash, Heir to the Castle in the Swamp

2 weeks ago

Personally, I feel with a commander like korlash. Swamps/mana are something you should have a decent amount of. Acquiring mana should be the least of your problems. Admittedly, plenty of the creatures are placeholder-y for things like Lord of the Undead Cemetery Reaper Geralf's Messenger. So I see what you mean. (I owned most of the creatures beforehand) With Korlash I know that you need to look at him a little differently, evasiveness is the real key. Also I have a number of other win-cons. Exsanguinate is on my list for example. thanks for telling me about Profane Command tho. Tutors, Imo and in my friend group. Take away part of the fun of commander, it's why I picked Korlash. His power comes from the swamps and his regenerate. I'm not trying to set up some kind of wombo-combo and have my deck feel way too same-y. (of course the voltron aspect suffers, but I just wanna avoid getting bored and having my friends hating the deck off the table)

Also, Why should I run Necropotence? I avoid it, cause I've seen it destroy peoples combos, and lose games. Just from my experience/observation.

Snap157 on Zombie token

3 weeks ago

Okay, let's get you a kick ass deck

So because it's a zombie deck, I would make it tribal and take out Thraben Foulbloods, Sanitarium Skeleton, Dukhara Scavenger, Mindwrack Demon and Corpse Hauler. They don't get benefits of zombie lords and can be replaced to make your deck run smoother.

Lucky for Zombies, there are some boss zombie lords that will make your walkers into a nightmare to deal with. Diregraf Captain, Undead Warchief, Mikaeus, the Unhallowed, Cemetery Reaper, Gravecrawler, Liliana, the Last Hope, Lord of the Undead, and maybe Relentless Dead are all thorns in your opponent's side.

You've got a lot of commons/uncommon creatures that cost 5+ mana that aren't really doing you too much good. Lamplighter of Selhoff, Ghoulsteed, and Gravedigger can all be replaced with a cheaper Ghoulcaller's Chant, Raise Dead or Disentomb.

For your lands, things are looking pretty good. Dual lands can be insainly expensive, and that's your choice to spend what you want, but I would replace Submerged Boneyard with Jwar Isle Refuge because who doesn't like gaining life? Also, I would get rid of Blighted Cataract, because 6 mana for 2 cards is probably better off being replaced with something that doesn't use your entire turn.

For enchantments, I think Aspect of Gorgon is better replaced with Ring of Xathrid. Grave Betrayal would work great with some more removal, and Call to the Grave has become super. I would replace Lunar Force with Counterspell or Dissolve- Better to choose what you want to go through rather than have it be random.

For sorceries- lookin' good. From Under the Floorboards is great and also my personal favorite of Army of the Damned is funny to watch.

Artifacts- In commander, there are some artifacts that are staples, such as Sol Ring, Crawlspace, and Jet Medallion.

I would also add a Tome Scour in so you can mill yourself and work with your commander.

I know if feels like I'm building a deck for you and completely remodeling but I think that with these changes, you can really pull off some great gameplay at the EDH table. Good luck!

hardhitta71194 on Suckers of secrets, and Shamblers of servitude

4 weeks ago

Looking good! I'll recommend Diregraf Captain, Gisa and Geralf, Cemetery Reaper.

All Zombies I think. Gatekeeper of Malakir is a badass Vampire!

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