Lesser Masticore

Lesser Masticore

Artifact Creature — Masticore

As an additional cost to cast this spell, discard a card.

: Lesser Masticore deals 1 damage to target creature.

Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Printings View all

Set Rarity
Modern Horizons (MH1) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Lesser Masticore Discussion

bcyrusaud on Chainer Reanimator

1 week ago

Murderous Redcap will replace Lesser Masticore once it arrives. Just needed a placeholder persist creature.

CosmicConical on Chainer Reanimator

1 week ago

Cool deck. May I ask, why Lesser Masticore? To me it doesn't look like much.

RNR_Gaming on Kathril

1 month ago

Alright, so to make this a 7-8 I'd add in dredge cards; they fill your yard so fast. I kind of wish it gave counters to creatures as they entered not as it entered :( itd open up some really cool lines and offer a lot of good protection. Anyways, here are some ways to fill the yard.

Stinkweed Imp

Golgari Grave-Troll

Golgari Thug

Stitcher's Supplier

Altar of Dementia

Spawning Pit

Phyrexian Altar

Ashnod's Altar

As for combo pieces; a basic aristocrats strategy would be pretty easy; here are some cards if you wanted some ideas-if you want me to break down the line I will :)

Blood Artist

Zulaport Cutthroat

Carrion Feeder

Viscera Seer


Karmic Guide

Young Wolf

Vizer Of Remedies

Anafenza, Kin-Tree Spirit

Lesser Masticore

Ruffigan on Pauper EDH Primer

1 month ago

You're welcome. I have had good success with Sandstone Oracle and seen good lists for Lesser Masticore, Burnished Hart, and Sorcerer's Broom. I haven't tried the latter three but the Oracle is surprisingly strong, you just ramp hardcore to get the Oracle out and refill your hand and try to kill it in combat to do it again.

TCG-Player on Honorless Meren cEDH

2 months ago

I took this deck to a few commander tournaments and it definitely did what it is supposed to, but every game I play with this deck makes me realize, why I dislike cEDH. It is just hit or miss most of the time. If my opponent resolves Ad Nauseam at the end of his turn 2 (my turn 1), there is absolutely nothing I can do. And if I go first and open Protean Hulk, Lesser Masticore, Mana Crypt, Bayou and Necromancy I win without interference. Also, almost no one in my regular LGS plays cEDH and this deck does not fare well against regular EDH decks. It either wins way too fast, is too resilient for the other players to stop, or I just brick too much to win in a reasonable time.

But there are also many things I like about this deck specifically, namely it's speed and consistency. And I am not talking about what turn it can go into combo, but rather it always having a fast start and not many bad opening hands (aside from drawing combo pieces). Since Meren is my favorite commander, I decided to make this deck into a reanimator/toolbox deck.

And now we reach the reason for me commenting: I lack a win condition. I always play decks that are "perfect" within the boundaries I set for myself when building that deck and it is not uncommon that I am asked to play another deck, after winning a game. And that is what I want to avoid. I find that most people don't particularly dislike losing to combo, as long as they feel like it was "fair", myself included. But to me it is one of the worst things to happen in a commander game, if I have to explain to someone why they are not allowed to play the game anymore and that they have to scoop up all their cards now. In my experience, it is always bad if a player wins in a single turn and that everyone prefers to be killed by an army of creatures (or any "foreseeable" thing for that matter), because it just feels "more fair".

So how does this deck win, when combo is entirely off the table? The wincon I most adore is for sure Queen Marchesa's. It combines Group Slug, Pillowfort, Politics and strategic resource management to "control the game without controlling it". It punished decks for what they do best without removing their ability to play the game. It only strikes down other people's strategies when they point their aggression towards the player piloting the Marchesa deck and manages to keep it's opponents in line trough "fear". Once the other players are done fighting and only one victor emerges, it is time to use up all the stored resources to utterly crush the last remaining foe. Truly wonderful

So please tell me if you can think of any "fair and fun" wincon for this deck. I also always liked the idea of Groupslug, as it can't ever be unfair, because it only punished opponents for what they are doing. It does not exclude anyone from the game, while still keeping everything in check. The only decks that need to be destroyed are these glass-cannon cEDH decks. Most of them combo and win, or fail to do so and lose. I do no know a way to make a game enjoyable for this kind of deck, so it just just be crushed.

Frd123 on It's Always Sunny in Dominaria

2 months ago

I know this probably isnt the place to ask, but in your search of the best Mono-White Cedh commander, have you tried Anafenza, Kin-Tree Spirit?

I am trying to build a list of her using your Hatebears ideas as a base. And I think she is really solid with Lesser Masticore and any sacrifice condition. I think she is heavily underused.

CircioTheStageLighter on G/W Mill? What? ==Turn 2 Win Possible!==

4 months ago

Lesser Masticore is actually cheaper (cmc and money) than Kitchen Finks as a pure, no black deck, and it can be tutored with Enlightened Tutor, so win win, imo. I mean, yeah, you have to discard to cast it, but I think if you're about to play out your combo pieces, you're about to win, so ditching a dead card isn't much of a draw back at that point.

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