Puppeteer Clique

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Modern Masters 2015 Edition (MM2) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Puppeteer Clique

Creature — Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Puppeteer Clique Discussion

multimedia on Marchesa Reanimator

1 week ago

Hey, Sage of Fables combos with persist and undying creatures. She cancels out the -1/-1 counter of persist with a +1/+1 counter for Glen Elendra Archmage or Puppeteer Clique to loop it with a sac outlet. She can remove the +1/+1 counter from an undying creature to loop it with Ashnod's Altar . Sage is also good with Marchesa because she's a Wizard.

multimedia on Marchesa Theft

2 weeks ago

Hey, saw your forum topic asking for help.

Good start here for your first Commander deck. The decklist is missing Marchesa, the Black Rose , no image of her card. To make her the official Commander of your deck then add her to the decklist in the editor with a CMDR tag.

1x Marchesa the Black Rose *CMDR*

Marchesa can benefit from a combo and that's why Sage of Fables is a card to consider adding. Sage combos with Wizards with persist and undying creatures because it removes the -1/-1 counter of persist by canceling the counter with a +1/+1 counter. Sage can also remove the +1/+1 counter from an undying creature allowing it to keep undying. If not using Sage with a combo then she can be a good source of repeatable draw by removing a +1/+1 counter from a creature.

Sage of Fables + Puppeteer Clique + Altar of Dementia

This combo mills your opponents which puts creatures into their graveyards, then you steal those creatures with Puppeteer and attack your opponents with those creatures. Puppeteer can repeatedly steal opponents creatures from their graveyards, or gain control of them with Marchesa, or exile them after you attack with them. Since Puppeteer is a Wizard when it ETB (enters the battlefield) Sage can put a +1/+1 counter on it. When it dies it has persist, but it doesn't ETB with a -1/-1 counter instead it ETB with no counter since the +1/+1 counter that Sage puts on it cancels out the -1/-1 counter. This interaction lets you repeatedly sac Puppeteer and it repeatedly comes back onto the battlefield.

The Puppeteer combo with Sage doesn't require Marchesa, but with her on the battlefield you can potentially gain control of opponents creatures your stole with Puppeteer. This interaction works because you can sac your opponents creatures before your end step. Doing this means that each creature that's saced will not get exiled. The creatures that attacked the player with the highest life total get a +1/+1 counter thanks to dethrone; if they're saced after getting the counter they will return to the battlefield under your control.


Other budget dual lands to consider adding:

Cards to consider cutting:

  • Vivid Crag
  • Vivid Creek
  • Vivid Marsh
  • Crosis's Catacombs
  • Visage of Bolas
  • Nicol Bolas, the Deceiver
  • Dark Privilege
  • Portent of Betrayal
  • Press into Service
  • Slave of Bolas
  • Yawgmoth's Vile Offering
  • Threaten

Unless you have a way to put more counters on a Vivid land then they're not worth playing, too slow and not reliably enough. Cards that are a repeatable source of stealing your opponents creatures are better than cards that are a single effect. Five mana to steal one creature is too much mana if you're only getting to do it once. Because you have Nicol Bolas you don't also need to play the Deceiver since Deceiver is a much worse card. Good luck with your deck.

Strangelove on Marchesa, the Black Rose

4 weeks ago

@your post

Hey! I built a budget Black Rose deck and, you're right, it is hard to win! The throne mechanic can be really restrictive. I think it's important to remember Marchesa wants to be aggro. Flayer of the Hatebound is the closest you can get to combo (with Marchesa, burning people for 9 at each end step). So make an enemy... try to kill someone ASAP. Dethrone other players only if you have a way to nuke your life, on-demand +1/+1 counters, or board that can 1-2-shot someone.

You need more creatures. At least 28.

If you want to win consistently, I'd play more stax pieces like Sadistic Hypnotist , Oona's Blackguard , Noxious Toad , etc. Maybe even Specter tribal with the likes of Sedraxis Specter . You really want to slow your opponents down and secure your board; like how Boros aggro needs Armageddon .

Alternatively, run a suite of 6+ 1-2 cmc counterspells like Negate , Narset's Reversal , etc so you can defend your tempo.

Purphoros, God of the Forge wins games.

I would consider cutting...

Phyrexian Arena ... I'd rather draw more. < Slithermuse , Toothy, Imaginary Friend , etc.

Dark Prophecy ... Good card, but you're not making a lot of tokens. BBB is too restrictive for it to be worth it. < Smothering Abomination .

Black Market ... This belongs in a control deck with Exsanguinate , etc... and there are better ways of paying Marchesa's commander tax. < Revel in Riches .

Ugin, the Ineffable / Meteor Golem ... You want to avoid 5+ cmc single-target-removal. You don't have time to answer threats at the end of your curve. < Nevermaker , Boompile , Nevinyrral's Disk .

By Force ... you don't need this and Vandalblast .

Altar of Dementia ... any other engine on a stick is better.

I might add...

Plaguecrafter ... all-star.

Insurrection / Mob Rule ... wins.

Shifting Shadow ... great engine in Marchesa.

Breath of Fury ... extra combats will win.

Puppeteer Clique ... fun theft.

Grave Titan ... you might just need some pricey 1-card houses.

Curse of Stalked Prey ... ignore the Throne.

Trophy Mage ... tutor Ashnod's Altar , etc

Sidisi, Undead Vizier ... tutor.

Fleshwrither ... maybe?

Whip of Erebos ... to combo with "Pay life:" ...or some other life gain.

Good luck!

TitaniumTP on K'rrick Kobain and his Monster Mash

1 month ago

Let's get down to business, shall we?

DELETE THIS

Venser's Journal , Mindcrank , Armillary Sphere , Dash Hopes , Doomblade, Street Wraith , Leshrac's Sigil ,

QUESTIONABLE

Noosegraf Mob , Phyrexian Reclamation , Kaya's Ghostform , Blood Tribute , Whip of Erebos , Armillary Sphere , Reiver Demon , Pestilence Demon , Magus of the Mirror , Endling , Bloodthirsty Aerialist

At first glance these are what I think you should delete and think about deleting.


COMBO TIME

I notice that you have combo potential with Mikaeus, the Unhallowed . The only 2 card combo with him is Mikaeus, the Unhallowed and Triskelion . All other combos with him require 4 pieces.

  1. The man (zombie?) himself: Mikaeus, the Unhallowed

  2. Sac outlet - Viscera Seer , - Ashnod's Altar , - Carrion Feeder ,

  3. The Sacrifice (something with persist, or that can somehow remove the +1/+1 counter from Mikaeus, the Unhallowed ) - Lesser Masticore , - Putrid Goblin , - Skinrender if you put the 3 -1/-1 counters on itself each time it enters, - Puppeteer Clique , - Lingering Tormentor ,

  4. ALL THESE TRIGGERS - Bitter Ordeal for infinite exiling of decks, - Falkenrath Noble for infinite damage, - Vindictive Vampire for infinite damage, - Zulaport Cutthroat for infinite damage, - Vengeful Dead for infinite damage, only if sacrificed creature is a zombie, - Blood Artist for infinite damage, - Pitiless Plunderer for infinite mana, - Pawn of Ulamog for infinite colorless mana, - Deathgreeter for infinite life, - Smothering Abomination for infinite card draw,

MORE COMBO

You also have the 3 piece combo of

  1. Sanguine Bond
  2. Exquisite Blood
  3. Anything that either causes you to gain life, or an opponent to lose life - Leechridden Swamp , - Ebony Charm , - Death Cultist , - Nightmare's Thirst

I recommend using instant speed interaction for the 3rd piece of the combo, so you can respond to removal by winning

If you decide to follow The Way of The Combo, you should also add library searching effectz to help make sure you always find your pieces.


LIBRARY SEARCHIN EFFECTZ

Expedition Map for finding lands for ramp, or combo pieces if you go for the aforementioned Leechridden Swamp combo Scheming Symmetry , Behold the Beyond , Demonic Collusion , Diabolic Tutor , Final Parting , Mastermind's Acquisition , Doomsday , Demonic Collusion , Dark Petition

The more combo and storm heavy your deck is, the more search library cards you will want to add.

EXTORT OP

Basilica Screecher , Thrull Parasite , Syndicate Enforcer

Nothing much to add here, but extort is so broken in this deck. Extort will be extra powerful in storm builds.


Okay, it's Mana Time

Caged Sun

COOL LANDS

Castle Locthwain , swamp with benefits, Thespian's Stage , can become a copy of other dank lands like Temple of the False God and Cabal Stronghold , Crystal Vein , pop it on the turn where you're going to try and win, Westvale Abbey  Flip, potential wincon, Leechridden Swamp , potential combo piece and also fun to use with leftover mana, Bottomless Vault , probably sucks but you could use it in a storm deck, Memorial to Folly , Mortuary Mire , Temple of the False God , Myriad Landscape , ramp that looks like a land

Mana Rocks

Cryptolith Fragment  Flip probably not good, Thran Dynamo , super epic, Hedron Archive , Prismatic Lens , Fractured Powerstone , you know you want this for the planeschase ability, Sisay's Ring , Ur-Golem's Eye , Liliana of the Dark Realms , Nirkana Revenant , Paradise Plume , Magus of the Coffers , Black Market

For mana rocks you want the best bang for your buck, since you can just pay life instead of {B}. I like the mana rocks that cost {4} but tap for {2}, and the ones that cost {2} and tap for {1}. The more control heavy your deck is, the more rocks you want.

Ramp

Wayfarer's Bauble , Burnished Hart

Lots of Mana Fast

Cabal Ritual , Bubbling Muck , Spoils of Evil , Culling the Weak , Sacrifice , Dark Ritual , Songs of the Damned

Getting giant bursts of mana is good in any mono Black deck, but you should invest more heavily the more combo and storm themed your deck is, since you want to pop off in a single turn and cast 1,000 spells.

Investments

Basal Sliver , Blood Pet , Bog Witch , Overeager Apprentice , Basal Thrull , Priest of Yawgmoth , Blood Vassal , Soldevi Adnate

A lot of these cards that are single time use mana sources would be great in a storm deck where you would just build up your load until you bust damage all over the faces of those unfortunate enough to be within 50m of you. They're also good in reanimation decks, which could utilize Phyrexian Reclamation to keep getting them back.

Summary:

The more control heavy your deck is, the more mana rocks you want. If you're going for combos then you want more quick mana. The only land I'm gonna have to 100% recommend is Thespian's Stage . Keep in mind that the more nonbasic lands you have in your deck, the less useful cards like Crypt Ghast and Cabal Stronghold will be.


TRIBAL

Zombie Tribal

Corpse Harvester , library search, Cemetery Reaper , lord, Undead Warchief , epic lord, Josu Vess, Lich Knight , wincon, Endless Ranks of the Dead , wincon, Death Baron , lord, Liliana's Mastery , lord, Graveborn Muse , card draw, Zombie Master , protection, Graf Harvest , team evasion, Fleshbag Marauder , saccy, Phyrexian Delver , recovery, Cryptbreaker , card draw, Lord of the Accursed , lord, Shepherd of Rot , hurty everyone, Stronghold Assassin , funny removal, Loyal Subordinate , Liliana, Death's Majesty , potential finisher, Grave Titan , Open the Graves , board wipe protection, especially good if you're going all in on creature aggro, Curse of Disturbance , Awaken the Erstwhile , once you're in an advantageous position just cast this and watch your opponents cry, Tombstone Stairwell , this would be especially epic if you have cards to buff your boys, Risen Executioner , lord

Some cards that could be spicy in zombie tribal. Epic combos would be lords such as Cemetery Reaper and Lord of the Accursed , and fatties such as Army of the Damned and Josu Vess, Lich Knight . Having tons of zombies also combos with Pontiff of Blight . I think that Eldrazi Monument in a zombie build is nightmare fuel.

Vampire Tribal

Sanctum Seeker , Kalastria Highborn , Blade of the Bloodchief , Bloodlord of Vaasgoth , Malakir Bloodwitch , Bloodline Keeper  Flip, Gatekeeper of Malakir , Nirkana Revenant , Drana, Liberator of Malakir , Sadistic Skymarcher , Defiant Bloodlord , Yahenni, Undying Partisan , Butcher of Malakir , Cordial Vampire , Bloodtracker ,

If you decide vampire tribal is better, here are some options. I would only play cards like Blood Tribute if you're going vampire tribal, I don't think it's worth to play unless you can get more value than just chopping 1 player's life in half.

To Go with Your Creature Spam, Sir...

Dowsing Dagger  Flip, Mask of Memory , Necropolis Regent , Bloodforged Battle-Axe , Explorer's Scope , Throne of the God-Pharaoh , Whip of Erebos

Buff My Team!

Sword of the Paruns , Intimidation , Death Pit Offering , Eldrazi Monument , Obelisk of Urd

Summary:

The more of one tribe you have, the more synergy you have. Only include lords if you're all in on that tribe.


REMOVAL

Targeted Removal

Hero's Downfall , Vraska's Contempt , Murder , Murderous Rider , Noxious Gearhulk , Malicious Affliction , New Blood , Ruinous Path , Tendrils of Corruption , Bone Splinters , Liturgy of Blood

Epic Board Wipes

Decree of Pain , Crux of Fate , Kindred Dominance , Bontu's Last Reckoning , Do or Die , Hellfire , Necromantic Selection

Summary: Use more board wipes the more control heavy you want your deck to be. Try to choose targeted removal such that the end cost will only be {1} and some life, so that it will be as cheap as possible. This is especially important in storm builds. Since we play multiplayer quite a bit, you'll probably want to add extra board wipes, especially the ones that draw you cards or come bundled with reanimation.


Wow, I Hate Minorities

Wow, I hate tokens

Ritual of Soot , Force of Despair

Wow, Green is Cancer

Perish

Wow, I hate when other people play spells

Painful Quandary

Wow, I hate when other people attack me

No Mercy , Dread , Koskun Falls

Wow, I hate myself

Season of the Witch (okay, maybe not that much Revenge of Ravens )

Wow, I hate lifegain

Tainted Remedy , False Cure

Wow, I hate real board wipes

Sudden Spoiling , Mutilate , Languish , Massacre Girl , Golden Demise

Wow, I hate burst damage

Palace Siege , Polluted Bonds

Wow, I hate my opponents having creatures

Dictate of Erebos , Grave Pact , Butcher of Malakir

Wow, I hate this one person in particular

Curse of Vengeance , Trespasser's Curse , Curse of Fool's Wisdom


Lifegain

Profane Memento , Crypt Incursion , Vampiric Link , Loxodon Warhammer , Kokusho, the Evening Star , Cavalier of Night , Whip of Erebos

Protection

Rush of Vitality

Benefit from Death

Ogre Slumlord , Shadows of the Past

Cool Card Draw

Moonlight Bargain , Promise of Power , Succumb to Temptation , Ransack the Lab , Infernal Contract , Necrologia , Carnival of Souls , Grim Haruspex , Night's Whisper , Succumb to Temptation , Phyrexian Etchings , Cruel Bargain , Dark Deal , Foreboding Fruit , Live Fast , Painful Lesson , Necropotence

Add more card draw the more stormy you want your deck to be. Also try to add ones that will cost the least amount of mana if you take your commander's ability into account.

Card Draw Requiring Sacrifice

Altar's Reap , Costly Plunder , Morbid Curiosity , Bankrupt in Blood , Skulltap , Merciless Resolve

These will be better in decks where you're sure you'll have tons of creatures. So adding these into zombie tribal would probably be a good idea, since you have things like Army of the Damned and Josu Vess, Lich Knight that produce a million tokens.


Storm Build Cards

Aphotic Wisps , Cremate , Succumb to Temptation , Yawgmoth's Will , Ill-Gotten Gains , Priest of Forgotten Gods , Skirge Familiar , Rain of Filth , Dredge , Gravebind , Nighthaze , Street Wraith

The idea of a storm deck is to cast as many spells in one turn as possible, building up a fat storm counter to execute all who oppose us with our 3 finishers, which are Aetherflux Reservoir , Tendrils of Agony and perhaps Empty the Pits . You'll want lots of cheap spells that only cost {B} mana and replace themselves, such as Aphotic Wisps . One time use mana is also dank here, such as Dark Ritual and Cabal Ritual , and creatures like Basal Thrull and Soldevi Adnate .


Win Cons to think about

multimedia on What Commander for Grixis Steal ...

1 month ago

I second Marchesa, the Black Rose .

Steal your opponent's creature and attack opponent with the highest life total. The stolen creature gains dethrone from Marchesa so it gets a +1/+1 counter when it attacks. Sac the stolen creature, it dies, but since it had a counter it comes back onto the battlefield under your control at your end step.

Add the Sage of Fables + Puppeteer Clique + sac outlet combo for some real fun stealing creatures from your opponents' graveyards and attacking your opponents with those creatures.

Hybrow on Sunnydale High - Ayara EDH

2 months ago

You have quite a few that I have in my deck. And a couple that I noticed are missing are in your maybeboard.. but thought i would give a couple suggestions.

Bloodghast is expensive, but his recursion is pretty nice. Noosegraf Mob - a bit high CMC, but can make 6 ETBs in a round around the table. And if you can recur him, he can do it again. Puppeteer Clique - 4 ETBs, along with 2 creatures from an opponents graveyard Sepulchral Primordial - guess it depends on your playgroup, but my buddies usually play big beasts, and we usually play 4-5 player Desecrated Tomb depending on how much graveyard recursion you have, this might pay off. Buried Alive is a great way to get those key creatures like Nether Traitor and Gravecrawler where you need them Yahenni, Undying Partisan - an extra sac outlet never hurts, and he is pretty easy to keep alive

Mj3913 on Greven, Hateful Captain

3 months ago

Don't ask what to remove for any of this... just some good synergies.

Captivating Crew and Puppeteer Clique can steal and effectively remove creatures paired with Greven. Doom Whisperer grows Greven while allowing you to dig and ditch if you will, while Plunge into Darkness can find that game ending card at the right moment. Bond of Agony , Killing Wave , and Nightmare Lash all allow for payment of life with benefits. Slaughter while limited it is still relevant and repeatable removal. And lastly Withering Boon because why not.

And should of first reserved my spot on the Deck Help page... oh well, enjoy this one free. +1

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Puppeteer Clique occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.19%

Golgari: 0.13%

Rakdos: 0.18%