Puppeteer Clique

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Modern Masters 2015 Edition (MM2) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Puppeteer Clique

Creature — Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Price & Acquistion Set Price Alerts

MM2

SHM

Ebay

Puppeteer Clique Discussion

fredsamboyo on Inalla Goes Wizard Recruiting

1 week ago

gonki The list of faerie wizards is pretty small. Puppeteer Clique is already here, and the only other one I'd consider running might be Oona, Queen of the Fae, though I'm also trying to keep the CMC down to utilize Inalla's ability better.

Merfolk wizards might be the way to go: Merrow Harbinger can get me two merfolk (so I'd have at least two situational tutors), and I think I have a copy of Sage of Fables in one of my boxes.

I like Condescend and I think I'll get a copy of that. Mizzix's Mastery is something I'd have to look at. I'm trying to figure out what instants and sorceries to keep, and with the full suite of spell recursion I might not need it. I'll keep it in mind though.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 week ago

What do you think about adding these four cards:

Mana Vault, Mox Diamond, Mystic Remora and Mana Drain

I would remove Merchant of Secrets (seems inefficient) Puppeteer Clique, Glen Elendra Archmage, and Laboratory Maniac.

Mana Drain, Force of Will, Swan Song, Counterspell and Delay would constitute my counter suite.

I played the deck today. The Dualcaster Mage+ Rite of Replication + Inalla's trigger seems slow to get to eight mana. Mana Vault and Mox Diamond speed us up and fuel Paradox Engine. Mystic Remora seems better than Merchant of Secrets. I am still at 26 wizards.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 week ago

Necropotence goes in for Mystic Remora in my list if you think the land base will support it. I still want to keep 29 wizards so the deck has some other possible routes to victory other than combo (Sower of Temptation, Master of Waves, Puppeteer Clique, Docent of Perfection  Flip, Galecaster Colossus). I can see you roiling your eyes after looking at that list and considering that I run Demonic and Vampiric tutor along with Diabolic Intent, Mystical Tutor, Trophy Mage and Vedalken AEthermage.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 week ago

Am I correct in inferring that your meta has other fast combo decks and that you are not struggling against the other 2017 Commander decks? What combo decks are you losing against? I play a couple of top end combo decks (when I can find suitable opponents). I was hoping to make this deck less efficient than those decks so as not to overwhelm the competition. There are usually no combo decks. A lot of my games are against upgraded Commander 2107 decks.

I was hoping to build a combo/control deck that managed the table and drew the combo cards. I was already playing Arcanis the Omnipotent. In light of that which three of these would you cut?Galecaster Colossus, Marchesa, the Black Rose, Master of Waves, Puppeteer Clique, Snapcaster Mage, Sower of Temptation, Vindictive Lich and Glen Elendra Archmage?

You still have Sky Diamond in your deck list.

What are your thoughts on these cards?

  1. Chrome Mox to replace Sky Diamond.

  2. Enlightened Tutor

  3. Urza's Incubator in addition or to replace Herald’s Horn. Has the 26 wizards proven to be enough of a draw source or are you just using Herald's Horn as an inferior version of Urza's Incubator? I am playing 29 wizards which may not be enough of a difference if you are not seeing a lot of draw triggers.

  4. Necropotence to replace Phyrexian Arena

  5. Would you increase your counterspells from three to four if the addition was Force of Will? Would you increase your counterspells from four to five if the addition was Pact of Negation?

multimedia on Inalla Wizards

2 weeks ago

Hey, my advice is to cut 5x Islands and add in there place cost artifacts. Izzet Signet, Dimir Signet, Rakdos Signet, Talisman of Dominance and Talisman of Indulgence. The Avg. CMC 4.2 is very high these artifacts will help to be able to play your Wizards and eminence them as well as your other spells.

Using themes of mind control, counterspell and unsummon(bounce) effects are very good with Wizards, great directions to use for your deck.

There's a few budget Wizards that do these things for you to consider:

Bounce

Mind Control

Counterspell

Good luck with your deck.


Yananas on Inalla, Eminent Archmage

3 weeks ago

I played an awesome game with my only slightly edited pre-con Inalla deck. It contains Cauldron Dance, which I see you cut. It, combined with the Eminence trigger from Inalla almost won me the game single-handedly. (Danced a Puppeteer Clique from my hand against a Karador player)

The card's definately a bit janky, but the power is real.

ERoss8 on Scarecrow -1/-1 counters edh deck ...

3 weeks ago

Hi!

I'd suggest some kind of combo with Puppeteer Clique to steal stuff from your opponents graveyards, along side The Scorpion God. Etched Monstrosity is another interesting one, granting you a big body, -1/-1 counter synergy,and cards for a broken up 10 mana. Deity of Scars seams better in the deck synergy-wise than Ulamog, the Infinite Gyre. I'm not great at building control, but I hope that this helps!

dbpunk on Funny Combos

3 weeks ago

Oohhh see I like using the Puppeteer Clique+Grave Pact type shenanigans in my Meren of Clan Nel Toth deck. Although I using either Bloodspore Thrinax, or stacking the triggers so that it would enter prior to the effect of Mazirek, Kraul Death Priest or Death's Presence occurring, so I can basically add counters caused by its death onto it.

Load more