|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Rare|
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Creature — Faerie Wizard
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Puppeteer Clique Discussion
1 week ago
I love Ghave; been one of my favorite Commander decks since I began playing Commander four years ago.
I have some suggestions for you, though I'm not going to go into too in-depth of detail of the combos since I kind of list them all out on my deck's description: Ghave: Baby Makin' and Alimony. Without further ado, here goes:
Juniper Order Ranger without persist creatures seems like a bad call. JOR goes infinite with a sac outlet and Kitchen Finks, Puppeteer Clique, and Woodfall Primus for infinite counters on JOR and infinite persist triggers (so infinite life, graveyard theft, or noncreature destruction, which is often enough to call a game a win). Similarly, Mazirek, Kraul Death Priest is absurd with Persist creatures and a sac outlet too. You're already running Cathars' Crusade, we well, which also plays well with them. I'd recommend at least running Kitchen Finks, since he's so good.
Seedborn Muse is a strictly better Ivorytusk Fortress in all the ways that matter (untapping lands so you can make more tokens). It's a bit of a pricey card, but it's so ridiculously good with a Commander that has a mana ability.
Illusionist's Bracers goes infinite in the same combos that Doubling Season does, for the same mana, but cheaper $ cost. It does the exact same thing when attached to Ghave- doubles the tokens you create, and doubles the +1/+1 counters he puts on things. I'd recommend it if Season is out of budget.
2 weeks ago
Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.
So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:
- Mesmeric Orb, which is by far the best mill card. Like, it's not even close. This mills everyone, but it's just so effective in milling. If you worried about milling yourself out (but don't be), either toss in an OG eldrazi titan such as Ulamog, the Infinite Gyre or reanimate Laboratory Maniac or Tomorrow, Azami's Familiar with your deck, since this deck will most likely have a lot of reanimate effects.
- Consuming Aberration
- Jace's Archivist
- Mind Funeral
- Whispering Madness
- Dreamborn Muse
These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.
Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.
In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.
That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!
And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.
2 weeks ago
Couple of suggestions/upgrades to look for:
-Greater Good vice Fecundity While the latter gets down faster the idea of allowing our opponents draw cards off of their blockers is just gross to me. There is a political appeal to Fecundity but I would trash it.
-Woodfall Primus and Puppeteer Clique are valuable because of persist and you could also consider Cauldron of Souls as well as you want to "Storm" off. Puppeteer Clique is just gorgeous because it can let you go infinite and kill your opponents off with their own creatures and you can get the combo off of Protean Hulk grabbing the clique and a one-mana sac dork. Rendclaw Trow can go pound sand.
-Rise of the Dark Realms isn't recursion; it's a finisher and if you want to storm/combo off to win, its an unnecessary card for the deck. I recommend more tutors even something like Diabolic Tutor as you could end up winning. If you want a good finisher card, I'd go with Rite of Consumption or Jarad, Golgari Lich Lord
2 weeks ago
3 weeks ago
A fun list idea!
Finally Psychic Intrusion might be fun for nabbing any discarded card you fancy!
1 month ago
Bane of Progress, Puppeteer Clique, Fecundity, Meren of Clan Nel Toth, Skinrender, Cauldron of Souls, Triumph of the Hordes, Creakwood Liege, Awakening Zone, Phyrexian Arena, Contagion Engine, Eldrazi Monument, Harbinger of Night, Cinderhaze Wretch, Nullmage Shepherd, Song of the Dryads
1 month ago
Bearmagus - Meren is a definite option. I also know of Greater Good. It's on my radar but currently not looking to spend much more money. If I see a trade for it I will try. Also, yeah the Puppeteer Clique combo is in here already. Thanks for the input!
1 month ago
Meren comes to mind immediately for cards to add to the list. Constant recursion is your friend in sac decks.
If you're looking for something that lets you draw and sac at the same time, then Greater Good is your card. This card's won me a lot of game from the draw power it gives. As long as you have a consistent way of recurring cards from the grave, the discard from it doesn't hurt, and can help depending on how much you can recur.
Also, quick combo, Mazirek and Puppeteer Clique combo infinitely with a sac engine, as long as your opponent has a creature in the grave.