Puppeteer Clique

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Puppeteer Clique

Creature — Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Optimator on Roses of May -- (Marchesa Threaten)

4 months ago

I'm glad you love the deck elliotmward97!! I've had her for many years and I love her dearly. I even love Marchesa enough to have a five-color "Secret Marchesa" deck: Special Snowflakes. My playgroup ranges from precons and upgraded precons to "powerful casual" and this deck seems to hang with their stronger decks very well. It's certainly not cEDH, nor would I really want it to be. One of the reasons I kept the Threaten subtheme going string from it's budget days.

As far as "very little" card draw...

Bloodtracker, Braids, Arisen Nightmare, Grim Haruspex, River Kelpie, Sage of Fables, Scorn-Blade Berserker, Yawgmoth, Thran Physician, Phyrexian Arena, Jeska's Will, Syphon Mind, and Skullclamp are all card draw. That's eleven.

Phyrexian Reclamation is big-time card advantage if my goons keep getting whacked, Viscera Seer is decent card selection when the engine is running, and the non-Treaten theft cards could even be viewed as card-advantage if you squint (looping Thalakos Deceiver and Puppeteer Clique and Keiga, the Tide Star, Zara, Renegade Recruiter getting lucky a few times, Grave Betrayal sticking, etc).

Actually seems above-average to me, elliotmward97.

Perhaps it's light in more pure Concentrate- and Tidings-style draw, but I like the creature-based draw that synergizes with Marchesa. Makes the deck feel like it has more character, and the ceiling is quite high when the engine is rolling. Lower floor, perhaps. I've thought about including more draw effects like Bident of Thassa, Reconnaissance Mission, and Coastal Piracy since the deck swings out so much, but I like where things are right now.

scotchtapedsleeves on Marchy March and the Funky Bunch

7 months ago

Hey! Coming over from Reddit to give some advice.

First off, some overarching themes that I notice:

  • Draw vs Card Advantage - A lot of the cards in your "Draw" category don't actually provide any impactful draw, only scrying and cantrips. I'm an enormous fan of Fell Stinger and Thought Sponge. Easily repeatable draw effects that dump cards in your hand. Scry isn't useful unless you're drawing a ton of cards or are doing some topdeck manipulation.

  • Your creatures are too big - Marchesa appreciates small bodies with big effects rather than big bodies with meh effects. For this reason, I would take out Combustible Gearhulk, Vindictive Lich, Vengeful Ancestor, and Gyruda, Doom of Depths. Playing lots of small, cheaper bodies lets your deck fly under the radar until it pops off. It will also give you more targets for Imperial Recruiter.

  • Aristocrats style - Marchesa doesn't play like your typical aristocrats deck, Blood Artist isn't very effective when you're only sacrificing 2-3 creatures a turn. It's also counterintuitive to Dethrone. Abusing ETB and LTB effects is more important than slowly draining opponents

  • Not enough counter distribution - You only have 5 cards under counters and they're all either situational or restrictive. Drop some Thran Vigil type cards in there and you'll go far

Overall, you're too reliant on creatures for draw, removal, etc. Run some efficient draw and removal spells

Next up, cards I recommend removing. I've playtested most of these and they're not nearly as impactful as they seem.

  • Blood Artist - Covered this above, you don't want to gain life
  • Combustible Gearhulk - Opponents will often just take the damage early game and late game you do NOT want to be spending 6 mana on a 6/6 with no impactful ETB.
  • Vindictive Lich - An alright card, not fantastic though. I'm very pressed for 4 drops in my deck so it didn't make the cut.
  • Vengeful Ancestor - Not a very impactful card. You're running Kardur, Doomscourge so this card is just overshadowed.
  • Gyruda, Doom of Depths - 6 mana to maybe cheat in one creature? Not a huge fan. If you want to replace it with a grave robber effect Puppeteer Clique is better. Still not fantastic, it didn't make the cut in my deck
  • Aether Channeler - A fine card, the mode selection is okay. I'm not in love with the effects it gives though
  • Morbid Opportunist - Only one draw a turn? Blasphemy
  • Woe Strider Free sac outlets are nice, but I find I get overrun with them when I have more than 5 in a deck. Also more expensive just to scry? Not a fan
  • Dauthi Voidwalker Will generate so much hate. Unless you can fend off your opponents don't run it
  • Faerie Artisans Not the kind of stealing Marchesa likes, tokens aren't the name of the game here. Something like Zealous Conscripts will take you much further
  • Phantom Steed Same as above, tokens are nice but this isn't a great card
  • Ravenous Chupacabra Too much mana for removal. Black and blue have much cheaper options

There are more that I personally wouldn't run, but that's up to how you like to play your deck.

Now for some cards I would include in every Marchesa deck

  • Thran Vigil - Allows you to immediately sac creatures that come back + an extra layer of protection
  • Uncivil Unrest - Same as above but you can also give haste to fresh casts. Double damage doesn't hurt
  • Fell Stinger - Repeatable, powerful draw on a deathtouch body
  • Thought Sponge - Incredible draw engine. Sac it on opponents turns every time it enters and you'll draw AT LEAST 6 cards a turn cycle.
  • Iron Apprentice - Great 1 drop, can distribute counters if you're having trouble and is sacrifice fodder
  • Rakdos Cackler - sacrifice fodder
  • Flayer of the Hatebound - This card gets a bad rap but it's great in Marchesa
  • Herald of Secret Streams - Wincon alert! This card sneaks under the radar until you hit someone with 25 unblockable damage
  • The Ozolith - Expensive, but who doesn't want to keep their counters for 1 mana!

Of course, please take a look at my deck if you need inspiration. It's pretty casual, but the synergies can be backbreaking if your opponents don't keep you in check. I also have a ton of cards in my maybeboard that I'm considering or have saved for later.

https://tappedout.net/mtg-decks/guess-whos-back-back-again-and-again/?cat=custom&sort=&cb=1689648313

RoyaleWithCheese on Ghost of Kamigawa

1 year ago

Hey, thanks for the comment!

I just made some changes on the deck before reading your comment. I played yesterday and find the deck lacking action sometimes, and struggling a lot to close games or take advantage of some play I made.

In this new version, I thought about Syr Konrad indeed, aswell as Noxious Gearhulk and Puppeteer Clique. I might teste Konrad, just don't know what to take off for him without increasing too much on the mana value.

IHATENAMES on Meren, currently

1 year ago

Ideas:

Demon of Dark Schemes reanimation and a boardwipe

Any number of sac ramp creatures. A few examples Neverwinter Dryad Diligent Farmhand

Fog on a creature Spore Frog

Dread Return reanimation

Free sac outlet on cheap creatures Viscera Seer Carrion Feeder

Puppeteer Clique reanimation of an opponents threat (also works with persist combos if you choose to do that)

Midnight Reaper Grim Haruspex card draw upon death of a creature Liliana's Standard Bearer situational card draw

Mindslicer hate on blue players. Everyone discard their hand.

Mausoleum Secrets instant speed tutor

Victimize sac a creature return 2. Very good reanimation

For a few additional ideas take a look at My golgari deck it has a lifegain theme that won't translate but many off the cards beyond that might be good includes.

DawnsRayofLight on But, it's no sacrifice No sacrifice

1 year ago

I mean, it seems strong. It should do rather well, the only worry I see is how it will do against

1) very strong aggro based decks like Isshin, Two Heavens as One, Jetmir, Nexus of Revels, and Godo, Bandit Warlord--> board wipes should help keep these under control to an extent, and fortunately board wipes work with your strategy.

2) Combo decks--> these can be trickier as turbo decks can go off quick and other combo decks can have infinite life strategies. (though I think your commander gets around that, I think the life loss he triggers is counted as commander damage, someone correct me if I am wrong)

and

3) games that go too late: I can see a deck like this running out of steam

Lurrus is a helpful piece to the list but it may be worth considering dropping the companion requirement after testing to relieve yourself of the restriction which gives you access to more cards that I think would honestly make the deck stronger. (combos like sac outlet + Karmic Guide + Reveillark for infinite sac loops, Mikaeus, the Unhallowed (especially with Putrid Goblin and Puppeteer Clique with a sac outlet for another loop), one of my favorite things to do back in the days of zombie pod was Geralf's Messenger + Restoration Angel)

DawnsRayofLight on Graveyard Shift (Muldrotha)

1 year ago

It may seem janky, but many of the sagas work well in Muldrotha

Phyrexian Scriptures

The Cruelty of Gix

The Phasing of Zhalfir

2 of the above are recurring board wipes

Perpetual Timepiece for protection and more mill

Hermit Druid can help the turbo aspect of the deck, especially if you play Thassa's Oracle and related cards

Jeweled Lotus Is helpful for casting/recasting Muldrotha

Some other combos you could consider:

Mikaeus, the Unhallowed and Melira, Sylvok Outcast combo well with persist creatures like River Kelpie, Woodfall Primus, Glen Elendra Archmage, Putrid Goblin, and Puppeteer Clique as infinite sac targets.

Melira also works with Devoted Druid for infinite mana

Mikaeus also combos with Walking Ballista (and a sac outlet) or Triskelion

Walking Ballista is a good outlet for infinite mana as is Finale of Devastation

Brissan on Wilsons wilderness

1 year ago

Looks pretty good for a first time deck! Something to keep in mind as you get feedback - EDH decks can be very personal, and playing at all sorts of power levels and competition is valid. Take this feedback with a grain of salt, the important thing is to play with the cards you like for the experience you enjoy. MTG (especially EDH) is a complicated game and there isn't any one strictly correct way to make an EDH deck, or one approach to the game.

tl;dr you do you!

Okay so IMO:

-You've got about 14x ramp (mana increasing) cards and 36x lands, which IMO is a lot of ramp, although to be fair you do have some big creatures to play. Your mileage may vary with how consistent your lands are in your opening hand and whether you get enough ramp to offset the slightly higher chances of being mana starved (also influenced by the mulligan policy of whoever you play with). I prefer 38 lands, and around 8-10x ramp so if it were me I would drop a few ramp cards for extra lands, but that's a personal preference. I don't have experience with running that ratio of ramp vs lands, so if that works for you then more power to you

-The mana pie inner ring shows your mana base of your lands is 50% black and 50% green, but the outer ring shows you have proportionally more green cards, so it's best to re-balance your Swamps and Forests to match.

-You have a good amount of interaction in my opinion (cards that let you destroy opponent's cards or otherwise mess with them), although you could afford to drop 1-2 board wipes (cards that destroy all creatures/etc on the battlefield) if you want to include other cards IMO

-You have a decent amount of card draw but could benefit from adding a few more cards that let you draw more than once. I'd recommend some of these as cheap options that give repeated draw:

-Your game plan seams to be mostly an aristocrat strategy (sacrificing your own creatures for value), also big creatures and power/toughness pumping. You have a good amount of creature/token generation and cards that let you sacrifice things, but you could add a few more effects that benefit you when your creatures die along the lines of Blood Artist. Some cheap ones include

-To fit in those above 2 categories, there are some cards that although powerful don't synergize as much with the common mechanics of your deck as a whole (generating tokens, sacrificing creatures, pumping your army). If you'd like more deck synergy, consider cutting these cards

  • Living Death in my opinion you don't have enough cards that fill up your graveyard to justify an expensive mass reanimate (returning creatures from GY to battlefield)
  • Burakos, Party Leader: Even with Maskwood Nexus and a board full of tokens to make all creature types, the max party size is still 4, so even in a perfect situation you won't be getting a lot of value out of this card
  • These three are all powerful and dont clash with your strategy, but also don't synergize a lot:
  • Elder Brain
  • Froghemoth
  • Puppeteer Clique

Again though, take all this as my own opinion and not a dictation. This deck is your own and there's nothing wrong with playing cards you like instead of trying to optimize every card slot. Overall this is much better constructed than the piles of random stuff I started playing EDH with!

MeneerDutchy on Henzie “The Toolman” Taylor ETB

1 year ago

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