Puppeteer Clique

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Modern Masters 2015 Edition (MM2) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Puppeteer Clique

Creature — Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Puppeteer Clique Discussion

cereanawishes on Ghave - Token/Counter abuse

2 weeks ago

Mandalorian, Thank you. I actually have an Oran-Rief, the Vastwood I can put in there, it's been sitting in another deck that could definitely spare to lose it. Woodfall Primus and Puppeteer Clique are totally up my alley as well. There should also be a Sigil Captain in the sideboard I believe. Some of the others are less exciting for me like or a bit too expensive for the moment :( Thank you for the suggestions though!

Mandalorian on Ghave - Token/Counter abuse

2 weeks ago

Some cards you may not have considered!

Parallel Lives

Abzan Ascendancy

Savra, Queen of the Golgari

Avenger of Zendikar

Eternal Witness or Den Protector

Primal Vigor

Attrition

Oran-Rief, the Vastwood

Mikaeus, the Lunarch

Sigil Captain

Creatures with Persist can be reset when a +1/+1 counter is placed on them, making them very difficult to get rid of and abusing the ETB effects. Creatures like-

Woodfall Primus

Puppeteer Clique

Kitchen Finks

Snydog17 on Budget Sacrifice (suggestions plz)

1 month ago

Cheap BG stuff that you might want to consider: Vulturous Zombie stuff dying is quite good, Varolz, the Scar-Striped graveuard stuff and sac engine, Spiritmonger, Reaper of the Wilds stuff dying is good, Rakshasa Deathdealer, Putrid Leech a decent buff, Pharika, God of Affliction graveyard and make some snakes, Hag Hedge-Mage versatility is good, Grave-Shell Scarab for some draw, Doomgape is a good sac engine, Deity of Scars good dude in general, Baloth Null for some recursion, Puppeteer Clique not BG but steal your opponet's stuff.

More recursion because you are a sacrifice deck: Whip of Erebos who doesn't like lifelink, Vigor Mortis, Seasons Past got lots o stuff.

(1/2)

Darkersun on Lord of the Flies

1 month ago

Great deck, I'm also trying to find a Sek'kura deck to stick with. Great ideas here very different from other decks around here.

What about: Fresh Meat can be absolute explosive?

Living Death can be a great wining card.

Puppeteer Clique can die two times and brings a SACable buddy.

Elemental Bond Really explosive carddraw? Same goes for Smothering Abomination.

Sakura-Tribe Elder for some ramp and a Sac trigger?

Gutter Grime for when the Commander is not available?

Natural Balance can be great if you are sacing lands.

Sorry for the spam, but I really would like you opinion on those cards.Also thanks for the deck +1 :)

spectrevr4 on Plunder the Graves Upgrade 3.0 (Stax)

1 month ago

Removed a Forest, Puppeteer Clique and Dark Impostor added in Black Market, Grave Titan and Vindictive Lich This gives me more Mana Ramp, a Zombie Engine due to being able to recur the titan with Meren and the Lich gives me a little more utility as well as recursion due to Meren plus it fits the flavor...I'm pretty sure I want to start to take this deck to have more zombies and or zombie generation as they will give me constant fodder to abuse as a sac outlet. This should make Meren get counters faster as well as give me creatures to sac for needed effects.

GopherKing on Move over Oona

1 month ago

Dire Undercurrents was actually considered briefly simply because Wydwen, the Biting Gale can return herself to hand to be cast and trigger it repeatedly. In the long run, however, it was too mana intensive in two different ways.

First of all, this is primarily a control deck, so I'm trying to keep the curve very low. There are very very few things that cost more then 3 that don't have flash. In fact, the only things are Puppeteer Clique, and Treasure Cruise, although the later doesn't really count because it can be made significantly cheaper.

Secondly, after Undercurrents has resolved, paying a total of 6 mana and 1 life just to draw one card and make an opponent discard one card is usually not good enough. Even if I can repeat it and do it at instant speed.

Imprisoned in the Moon isn't a bad idea though. While I have creature removal covered decently, and can kill planeswalkers with Fae punches, I don't really have much in the way of land removal. On top of that it's just very versatile overall.

+1 Imprisoned in the moon

-1 Puppeteer Clique

Awww yeh. Lowering that curve. Don't really care about the reanimation anyways.

gdm1989 on Inalla Steals ALL the Things!

1 month ago

Here are a few cards I'd recommend.

Treachery, Grinning Totem, Supreme Inquisitor, Voidmage Prodigy, Willbreaker, Animate Dead, Reanimate, Aura Thief, Clever Impersonator, Sudden Spoiling, Tolarian Entrancer, Puppeteer Clique, Nicol Bolas, Planeswalker

Cards you should remove

Serendib Sorcerer

Olivia Voldaren

Bazaar Trader

Knowledge Exploitation

Gonti, Lord of Luxury

Kari Zev's Expertise

Spelltwine

The reason why is you want to use create wizards and some of these cards don't fit the theme, cost too much mana, or doesn't provide synergy. I suggest running better cards that require less mana yet still do some filthy things.Also run some more ramp and a few more instants and sorceries

hfvalenz on Athreos Deck (plz halp)

1 month ago

I strongly agree with PartyJ on the land count and even go further, because WB can be slow on ramp, you need mana rocks:

On the ramp side, there are a few things that can get you lands, but some can be expensive:

Also, any deck running black should include Urborg, Tomb of Yawgmoth + Cabal Coffers and maybe, Expedition Map to find them.

Besides all the above in my opinion this deck needs a direction on what you want to do with it, namely answering the questions What does this deck do? and How does it wins by doing that?

I also sort of agree with shaftdiggity's suggestion. Since your commander has a low CMC, and also is not very easy to deal with, you can rely on him staying on the battlefield and using his ability to get your creatures back from your graveyard. So, one way to go is by searching for creatures with relatively low CMC and/or good Enter the Battlefield effects, combined with Sacrifice Outlets.

These are some ETB examples:

These need to be used with an available Sac Outlet:

The way to play these cards goes like this: As they enter the battlefield, their first ability triggers and you get to exile somethin. Then, in response (or when the ability is on the stack but hasn't resolved yet you sacrifice the creature. Hence, the second ability will go to the stack, but since the first one hasn't resolved yet, there is nothing to return from exile. The first ability will then resolve, exiling something permanently.

Some good Sac Outlets exmples:

Forcing your opponents to sacrifice with you is very good:

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