Puppeteer Clique

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Modern Masters 2015 Edition (MM2) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Puppeteer Clique

Creature — Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Puppeteer Clique Discussion

Neotrup on How does marchesa, the black ...

1 day ago

Assuming Puppeteer Clique has a +1/+1 counter on it, both Persist and Marchesa, the Black Rose will trigger when it dies. You get to stack those two triggers however you like, but it doesn't really matter. When Marchesa, the Black Rose's ability resolves, you'll create a delayed triggered ability to return Puppeteer Clique to the battlefield at the beginning of the next end step if it's still in your graveyard (it won't be). When Persist resolves, it will immediately return the Puppeteer Clique to the battlefield with a -1/-1 counter on it. If the Puppeteer Clique dies now, neither ability will trigger, and even though there's already the delayed triggered ability to return Puppeteer Clique, the game sees this dead one as different from the original one that died, so the ability will still do nothing.

Chickens_are_awesome on How does marchesa, the black ...

1 day ago

If I have Marchesa, the Black Rose and a creature with persist, for example Puppeteer Clique what will happen when the creature dies?

SobekisaRedGod on Meren

1 week ago

A couple suggestions:1.Fauna Shaman is a great creature tutor and also gets creatures into your graveyard to reanimate2.Puppeteer Clique works well with recursion especially with persist and you can use his ability to generate sacrifice fodder.3.You probably want Jarad, Golgari Lich Lord in there because he combos with Phyrexian Devourer and has great synergy with most recursion anyway.4.NO Grim Haruspex?!?5Deadbridge Chant is awesome in this deck especially when you could ramp into it early

For cards to take out... Kindred Dominance seems pretty strange in this deck unless there is some tribal sub theme i'm missing. In Garruk's Wake is better if you want to protect your own board.Grave Betrayal is often a letdown and a big one at 7 mana. Considering you're not running Butcher of Malakir or Grave Pact it doesn't seem like you're focusing on creature removal. It doesn't seem to me like you're milling yourself enough to effectively use LFTL. I playtested the deck and found that I never got lands into my graveyard and Life from the Loam was just dead the whole time. It's a great card but it doesn't really fit the strategy.

ThaElectroGypsy on Meren EDH (My first deck please help)

3 weeks ago

Hey, I'm the owner of the deck that MQQMAN434 mentioned. I planned on doing a high power build with a writeup, but still haven't gotten around to it

Depending on what you plan on budgeting and overall meta competitiveness (I'll try to cover as many cost specific items as I can). Using Star City Prices, cuz I'm faster with that site compared to TCGPlayer :

$5 or less

Buried Alive: One of Meren's best friends. Can dump value in the graveyard like Sakura Tribe Elder or Spore Frog, or a game-ending combo. Devourer/Triskelion/Necrotic Ooze lets you deal your deck's worth of cmc to creatures and players at your choosing. A slower, higher power Entomb, essentially.

Fyndhorn Elves, Elves of Deep Shadow, Arbor Elf: Finishing the cycle of 1 mana dorks gives you a faster way to get Meren on board. The quicker she's on board, the quicker the grind on your opponents begins.

Blood Pet: In the same vein as the dorks above, Blood Pet is cute as a quick mana and a way to get experience innocuously.

Mindslicer: Sadistic Hypnotist's bigger brother. He isn't a sac outlet himself, but getting him sacced has a much bigger bang.

Viscera Seer: The 1 drop sac outlet every Meren deck needs. Can sac to himself for that vital first counter. Plus, control over your draws in the mid-lategame gives you a good amount of control and consistency.

Blood Artist/Zulaport Cutthroat: Useful for the long game, letting you gain incremental life, or kill the table if/when you decide a Mikaeus is in the budget. Mostly a redundant combo piece in the second case though.

Bane of Progress: Stops artifact/enchantment decks dead in their tracks. More of a meta call, but a lot of decks like their Sol Rings and whatnot.

Grim Haruspex: multimedia is dead on the money on this one. You refill quick and efficently for just playing the game.

Fecundity: A spicy piece of tech if you're the only sac/reanimate deck in your meta and can abuse it the best.

Yisan, the Wanderer Bard: Finds you action if you can't find it yourself.

Under $20

Entomb: Puts a card where you can easily interact with it. An essential staple imo

Fauna Shaman: A cheaper version of Survival of the Fittest. More fair, unfortunately, but also not $50.

Birthing Pod: Feed Meren bodies, pull value out of your deck. Good for putting creatures into play around counterspells

Massacre Wurm: Meta call if you deal with a lot of mana dorks and hatebears.

Sylvan Library: Pure old card advantage. Playing Meren at a fairly high power level also makes you shuffle a lot inherently. You'll almost always be able to see a fresh 3 if you so desire

Toxic Deluge/Damnation: Toxic kills indestructible things (and deals with Sigarda in a way that Fleshbag can't), and Damnation. Meta call for needing a second wrath in Damnation, mostly if you deal with a lot of Army-in-a-can shenanigans that Fleshbag loops can't deal with.

Worldly Tutor: It's a tutor. It gets you a creature you need. nuff said.

Contamination: Useful for hating out greedy strategies, or locking the game down until you either have a win con online or make the game unwinnable for anyone else. Picks on Gaea's Cradle and Nykthos quite well

No Budget (I may have noticed while writing this up, that this section is basically nothing but tutors)

Mikaeus, the Unhallowed: You already know you need this. Triskelion is not a very good card without Mike.

Survival of the Fittest: The most broken card you'll ever play with in a Meren shell. I guarantee it.

Demonic Tutor/Vampiric Tutor: Redundant copies of any card in your deck. You know you need them, I'm merely keeping them fresh in your mind c:

Diabolic Intent: Another tutor, especially synergistic with Meren.

As far as cuts go, my suggestions are:

Death's Presence: I'm a fan of winning outside the combat step, so bigger beef isn't really what I'd run. YMMVAmbition's Cost (if you're adding one of the suggested forms of card draw. Don't skimp on drawing, it's how you get consistency)
Eldrazi Monument: The only creature you really want indestructible is Meren. Focus on keeping the mana flowing and they'll give up on the virtue of you never being locked out of your commander
Thief of Blood: Card is a meta call, if you have a lot of Planeswalker commanders or +1/+1 counter players, keep. If not, it's not all that good.
Phyrexian Plaguelord: Cheaper sac outlets are better. You'd rather be trying to win the game than playing a 5 mana dude that might kill 1 or 2 creatures
Mazirek, Kraul Death Priest: 5 mana for a beater. Same reason as Death's Presence
Cloudthresher: Expensive card that does little
Abhorrent Overlord: The harpies aren't going to give you the game. Looping it seems for 1/1 flyers seems cute, but isn't handing you the game for its staggering 7cmc
Puppeteer Clique: Unless you really like your opponent's GYs, it's not as good. You'll be trying to win off of your graveyard more often than not.

Also recommend retuning the landbase. Not a huge fan of the ETB tapped lands, they slow you down. In a 2 color deck, you don't need the fixing as badly. Not saying run out and buy fetches and Bayous, but replacing them with basics will make the deck feel much more smooth when you cut down the average cmc of the deck by tuning. Llanowar Wastes is probably the best budget add to the landbase. City of Brass and Mana Confluence are nice to have as well

Sorry for the wall of text, there's a lot of information to give. The other part to consider when making changes is what kind of game you're playing for. I built the precon league one as an efficient combo engine that aimed to finish the game quick with a couple of 2-card combos, with the ability to grind out value if that wasn't working. To that end, I added a lot of tutors and worked towards the combos aggressively, making the table play around me as the aggressor. The alternative is playing the long value game, with Fleshbag and Sadistic Hypnotist picking your oppenents' boards and hands apart before beating them down with whatever you have handy. Luckily Meren plays both styles quite strongly and has answers to hate cards like Rest in Peace. As long as you don't get overly greedy or backed into a corner, you should be able to survive getting a lot of your deck exiled and keep on churning

Good luck!

noshadowkick on Asps! Very Dangerous! (Hapatra)

3 weeks ago

@Wiggyman, thanks for the suggestion. I've thought about Vhati but honestly, he seems like a trap card. He has to live a turn before he has an effect and then I have to be able to place a counter. Seems like too many hoops to jump through just to kill a single creature.

I've put some thought and analysis into my list and these are the changes I'm thinking of making:

-Channeler Initiate, + Edge of Autumn: Channeler is a nice way to get a token but it's nowhere close to Devoted Druid and it's slow. Edge of Autumn is more reliable early ramp and a good discard effect for Archfiend of Ifnir.

-Defiant Greatmaw, +Fauna Shaman: Greatmaw was a janky way to protect Hapatra from my global -1/-1 effects but it's a weak card. The Shaman is another tutor and a great discard outlet.

-Midnight Banshee, +Grave Titan: I felt like the Banshee was a bit overpriced for it's effect given the fact that Harbinger of Night exists. The Gravy Train is a great token producer and is threatening enough all on it's own.

-Puppeteer Clique, +Archfiend of Ifnir: Ifnir is the crux of this whole update and I hope he'll be a much more powerful and reliable threat than Clique.

-Skinrender, +Wood Elves: More creature based ramp is needed. Skinrender was also a weak card even when I was 100% all in on -1/-1 counters.

-Terastodon, +Hornet Queen: Want a baller token producer as a Natural Order target and the evasive tokens from Queen will work well with Triumph of the Hordes and some of my other pump effects.

-Serrated Arrows, +Bitterblossom: Out with a weak token producer that is contingent on my general, in with an awesome token producer that is a staple across the format.

-Blowfly Infestation, +Vampiric Tutor: Blowfly does nothing on it's own and Vamp Tutor is just a great card.

-Eldrazi Monument, +Creakwood Liege: Out with a redundant pump effect, in with more token production. I like that the Liege makes Hapatra a 4/4 also.

- Obelisk Spider , +Reclamation Sage: Spider was a cool combo piece with Blowfly Infestation but Rec Sage is needed removal.

-2 basics, +2 cycling lands: more discard effects for Archfiend.

-Grasping Dunes, +Geier Reach Sanitarium: More discard effects for Archfiend.

That's what I'm thinking so far. I'll update my list once the cardboard is actually in the sleeves. I'm hoping that these changes make the deck a little more flexible and interactive.

Riverain on This Deck Is Oozing Potential...

1 month ago

checkforloot While crafning Budget Damia Experiment I thought exactly in the same vain - it's cool to play with your opponents' decks! So I think you'll like my suggestions :)

  1. Abundance. Since you're using Green you really should use it's adavantages too :D Abundance is one of those cards that can provide with the whole ramp thing PLUS it prevents you from milling (which sometimes happens).

  2. Not sure about Lay of the Land. It seems to me that classical Cultivate, Urban Evolution, Farseek or Search for Tomorrow would be much more effective.

  3. Skullwinder is cheaper and more efficient on the battlefield than Eternal Witness plus it doesn't require double G in mana cost

  4. Extract from Darkness would be a great card to boost your Commander and get some cloning material

  5. I got the idea behind your deck but IMO it lacks removal a little bit. Simple Sultai Charm or Putrefy are great for this colors.

  6. Also think on Diluvian Primordial (and/or other Primordials), Palace Siege and Puppeteer Clique (this one is one of my favourite cards in the game)

Nickyq on Inalla’s Dark Ritual’s

1 month ago

You can run Ashnod's Altar for infinite combo with bloodline necromancer and for sacing copies to play more spells. Also Panharmonicon is a must-have. Sundial of the Infinite lets you keep tokens, just activate it in response to exile ability. Viscera Seer - wizard and sac outlet. Puppeteer Clique to steal goodies.

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